Time Nick Message 04:08 Test / 04:08 Test /join 04:08 Test s 04:08 Test s 04:08 Test s 04:11 sdfsfsd /nickserv 04:12 sdfsfsd d 04:12 sdfsfsd d 04:12 sdfsfsd Oi 04:12 Tests /names 04:13 Tests #minetest 04:13 Tests s 04:13 Tests s 04:13 Tests s 04:13 Tests s 04:16 Tests /help 05:41 swift110-phone Hey 06:34 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Improve locale directory detection 132a9da62 http://git.io/vZlz4 (152015-09-10T08:32:58+02:00) 07:16 swift110-phone Hey 08:29 MinetestBot 02[git] 04est31 -> 03minetest/minetest: networkprotocol.h: remove "u16 command" from doc 1364a5eec http://git.io/vZlbE (152015-09-10T10:26:00+02:00) 08:47 JamesTait Good morning all; happy Thursday, and happy Swap Ideas Day! 😃 08:56 bas080 Hey JamesTait. Good day to you too sir 08:57 est31 Hi JamesTait ° 08:57 est31 ! 08:57 JamesTait bas080, est: Good morning! 👋 10:58 waressearcher2 can you carry torch in your hand so it light up surroundings while you walking ? or it would be impossible to implement ? 10:59 VanessaE there are mods for that 10:59 VanessaE but they're laggy, as they do manual lighting updates 10:59 VanessaE "Walking light" is the usual term for it 11:00 VanessaE technic's flashlight is another example 11:00 waressearcher2 so that mod requires powerful PC to use it ? 11:00 VanessaE no 11:01 VanessaE I mean "laggy" as in "network communication delays" or in this case, delays between you moving and the lighting actually changing 11:01 VanessaE in singleplayer, it generally works ok 11:01 waressearcher2 but that "lighting" is not casting shadows, its just surfaces of cubes become lighter or there are shodows from cube's edges ? 11:02 VanessaE it's just brighter surfaces. 11:02 VanessaE or more specifically, 11:02 VanessaE one light-emitting invisible node near your feet. 11:02 VanessaE think of it like picking up and moving a torch every time you take a step 11:02 waressearcher2 in other words its as if you constantly put torches around you for every step ? 11:03 waressearcher2 yes, that was my initial question, now its like "emulates" wearable torch, so its like impossible to implement actual hand held light source ? 11:04 VanessaE impossible right now, but once client-side modding is implemented, it should be possible. 11:04 waressearcher2 is that one of constrains of "voxel" based engine ? 11:04 VanessaE no 11:04 VanessaE it's a constraint of how our modding system works. 11:04 VanessaE all mods run in the server/server thread and send their output to the client. 11:05 VanessaE in future, the client will run some of the code too, as supplied by the server. 11:07 VanessaE (even singleplayer mode has the same constraint, since it has server-related and client-related code running together) 13:26 waressearcher2 is there a "fog" mod or something ? 13:27 nm0i Pust press '-' till you see nuthing 13:28 est31 lol 13:41 waressearcher2 or smoke 13:41 waressearcher2 nm0i: I don't mean "fog of war" I mean actually clouds of smoke or fog hangin in the air 13:45 domtron @waressearcher2 I believe there is a particle entity. I have seen it used to make a chimney mod. 14:13 swift110-phone Hey 14:22 waressearcher2 is there a way to get a mail box on name@minetest.net ? 14:22 waressearcher2 or its only for developers 14:22 Calinou waressearcher2, no, only for core developers 14:22 Calinou we are not an e-mail provider :) 14:22 waressearcher2 not even for contributors ? only for core developers ? 14:22 Calinou nope 14:34 nrzkt waressearcher2 i'm a core dev and i don't see any interest to have it because it's not my corporation 15:33 Krock meow 15:34 waressearcher2 don't anyone think that animals in minetest are ugly ? 15:34 Calinou make better models and textures for them then 15:34 Calinou ones that fit voxel style 15:35 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/mapgen: Make river water ice in glacier biome 131cc8300 http://git.io/vZ4FD (152015-09-10T16:34:34+01:00) 15:35 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Flowers: Make flowers wave when waving shader enabled 13fd5721f http://git.io/vZ4Fy (152015-09-10T16:34:18+01:00) 15:35 waressearcher2 I just saw a video with few animals, but maybe its a one of the mods and there are other different models as well 15:37 waressearcher2 Calinou: that would be nice to make models but that can take time to learn stuff, I can't imagine how long weeks ? months ? 15:37 waressearcher2 also to learn blender can take time 15:37 Calinou yes, probably 2-3 weeks of learning to make it usable for voxel modeling 15:38 waressearcher2 I mean it would be better if you can just use text file with coordinates of vertices, there are not so many vertuices anyway 15:39 Calinou you can use nodeboxes as entity models, but they can't be animated and UV mapped 15:39 Calinou both are a requirement for mob models 15:39 waressearcher2 but those models require some specific file format and that needs to be done in 3d modelling software 15:40 Calinou nodeboxes can be written directly in your Lua files 15:40 Calinou you can also use NodeBoxEditor by rubenwardy 15:41 waressearcher2 Calinou: if they can't be animated you mean such models can be furniture or some static stuff ? no mobs ? 15:41 Calinou yes, nodeboxes are often used for static nodes 15:48 waressearcher2 when rubenwardy is here ? 15:48 Calinou maybe tomorrow 15:53 DFeniks do animals and player models have to be blocky ? or it only make minetest more minecraft like. of course its up to modders anyway 15:54 Calinou non-blocky models in a blocky world are infinitely ugly 15:55 DFeniks oh its minetest dev , i actually wanted to post some thoughts but, probably better do it in #minetest 15:56 DFeniks never mind 15:56 DFeniks im wrong again 15:58 Glorfindel lol 15:59 DFeniks anyway i was wondering how would game look with increased resolution , to make nodes twice smaller , maybe player and camera can be adjusted to make twice bigger ? how that may look? 15:59 Calinou DFeniks, it would work but would require a doubled view range to look the same. thus, it'd be too slow. 15:59 Calinou moreover, it would be hard to aim at nodes 15:59 Calinou especially on mobile devices 15:59 Calinou so, no, it is not going to happen 16:00 DFeniks yeah , probably not for main minetest 16:00 DFeniks i was more thinking about subgame 16:03 DFeniks too bad i dont know if i ever will do this , i often get ideas but im not really into implementing stuff , i probably dont even know basics 16:03 twoelk there are some worlds that recreate things in a different scale - not exactly what you are looking for though 16:04 twoelk there was an ant farm, toystory and othjer stuff 16:04 DFeniks i wonder if mesh or entity trees could look good 16:05 twoelk look at the berry bushes - they sort of clash with the voxel look 16:05 waressearcher2 DFeniks: speaking about non-blokey models iXmZPBQou7g 16:06 DFeniks i always wanted to have some real forest . like wicked or enchanted forest 16:08 waressearcher2 or everfree forest 16:08 DFeniks but than again if i never even tried some more advanced plant mods , so i should try that first and only then complain . actually didnt want to complain at all 16:10 waressearcher2 Calinou: is NodeBoxEditor for linux too ? 16:10 DFeniks i never played minecraft but minetest reminds me 8 bit games for some reason , cant even tell which games 16:10 Calinou yes waressearcher2, it's cross-platform 16:11 waressearcher2 DFeniks: tanks ? 16:11 waressearcher2 or bomberman 16:12 DFeniks but thouse games remind me that they werent inherently blocky and somehow that might still look good , maybe 16:13 waressearcher2 so minetest is an engine after all, not a game 16:14 twoelk maybe a meshy-subgame should be made that collects all them unvoxely mods and ideas 16:14 DFeniks maybe rather legend of zelda , or some mobile game i think 'fantasy warrior good' or 'fantasy warrior evil' 16:15 DFeniks they dont look much like minetest at all actually but still its more feeling than anything 16:17 twoelk btw for nice forests try more-trees, Lord-of-the-Test or the glow-trees among many others 16:17 STHGOM :3 16:18 waressearcher2 Calinou: I presume NodeBoxEditor is written in java and requires javaRE installed ? 16:18 STHGOM tmade in c++ 16:19 Calinou no, it is made in C++ and uses Irrlicht (same 3D engine as Minetest). 16:19 waressearcher2 allright 16:19 waressearcher2 wouldn't it be good to include it into main minetest repository ? 16:19 * twoelk is reminded of how the pictures of the trees from the more-trees mod on VanessaE's-creative server lured him into joining a public server for the first time 16:20 waressearcher2 so not only players can place furniture but they can tweak furniture's shape 16:20 Calinou waressearcher2, it isn't really maintained anymore 16:20 waressearcher2 just activate NodeBoxEditor mode and shape stuff 16:20 waressearcher2 shame 16:21 twoelk minetest does differ here a little from second life 16:21 waressearcher2 how old 0.4.10 version is ? 16:22 waressearcher2 I watched few videos and they are all played in version 0.4.10 or less, even 0.4.7 here 16:24 * VanessaE peeks in 16:26 twoelk Minetest 0.4.10 seems to have been released in July 2014 16:27 waressearcher2 sticks his shaft into peeking hole 16:27 twoelk https://forum.minetest.net/viewtopic.php?f=18&t=9688 16:30 waressearcher2 what about that "darkrose", is she abandoned minetest ? 16:30 TheWild minetest-0.4.10-msvc compiled at 2014-07-06 16:30 waressearcher2 TheWild: the other question how much was added since 0.4.10 16:30 TheWild hmm... I'll take a look 16:30 TheWild btw, changelog? 16:31 waressearcher2 I mean "not so much" or "a lot" would be enough for an answer 16:32 TheWild http://dev.minetest.net/Changelog 16:33 TheWild 0.4.9 -> 0.4.10 contains quite lot of stuff 16:33 twoelk hi VanessaE, I had an interesting glitch yesterday on VE-C. The punching sort of jammed and I had to leave the server before I made more damage to my buildings. I rejoined to fix the stuff and everything worked as usual. This constant-leftmousebutton-clicking seems to have been only present in that session 16:34 twoelk like some command cache dump 16:36 TheWild why do we have README.TXT, but no CHANGELOG.TXT. Wouldn't taking a peek into text file which came with Minetest cost less effort than launching a browser, asking google and finally landing on http://dev.minetest.net/Changelog? 16:41 VanessaE twoelk: weird glitch 16:43 twoelk yeah, the server does sometimes take some time to catch up but I never had it happen like this with punching 16:54 waressearcher2 by the way how many mods are there ? 16:56 tank_ does minetest read minecraft worlds? if not has anyone created a minetest world generator from DEM like Worldpainter is to Minecraft? 16:56 ElectronLibre waressearcher2, a hypothetical infinite amount. We don't know. 16:57 twoelk tank_: no and no but you can import some minecraft content 16:58 twoelk in fact you can import world painter stuff via the import scripts 16:58 twoelk LuaJit has a memory limit though so sometimes you have to import in slices 16:59 tank_ thanks. content and stuff is vague :) I'm primarily interested in recreating real-world terrain in minetest due to it's almost-limitless height 17:00 waressearcher2 don't you think clouds are a bit low ? 17:00 waressearcher2 in minetest 17:00 twoelk waressearcher2: some 800+ seem to have been collected in some lists but there may be less than 400 that actually work with the most recent minetest 17:01 DFeniks can cloud height be changed? 17:01 waressearcher2 twoelk: so with minetest updates its possible mods can stop working ? 17:02 Robert_Zenz tank_, there are two forum topics about that topic, in cas eyou want to read it: https://forum.minetest.net/viewtopic.php?f=5&t=8427&hilit=real+world+terrain 17:02 twoelk tank_ "recreating real-world terrain" is probably too large to import from mc but - there have been other ideas 17:02 Robert_Zenz tank_, and https://forum.minetest.net/viewtopic.php?f=9&t=12666&hilit=real+world+terrain 17:03 tank_ thank you! I will follow those topics 17:08 twoelk tank_ also consider this https://forum.minetest.net/viewtopic.php?f=5&t=11146 17:09 Robert_Zenz tank_, there's also this topic about larger terrain: https://forum.minetest.net/viewtopic.php?f=5&t=8220 17:17 tank_ thanks again, yes it seems some people are already tackling mapgen and heightmap from rasters, good stuff, I will follow and help where I can 17:19 twoelk indeed being able to import simple hightmaps from other sources or games in an easy way would be really interesting 17:49 waressearcher2 what is "import simple hightmaps" ? 17:49 waressearcher2 is it like havig landscape from some game appear inside minetest world ? 17:50 waressearcher2 with all mountains and lakes ? 17:50 waressearcher2 can google maps be imported ? 17:50 est31 google maps is evil 17:50 VanessaE sure they can...if someone codes a map importer for for that format :) 17:50 est31 rather import open street map 17:52 twoelk open street maps contains no terrain hight information as such 17:52 twoelk nor does google maps 17:52 twoelk both only show nodes and vectors 17:53 est31 http://www.eea.europa.eu/data-and-maps/data/digital-elevation-model-of-europe 17:53 est31 highest resolution is 1 km 17:55 twoelk with mt maps being 64x64 km at most that won't look good ;-P 17:56 Robert_Zenz twoelk, 62 as far as I know. ^^ 17:57 est31 62 right 17:59 TheWild say, I forgot password. What now? 18:03 twoelk doesn't make it better :-P 18:27 TheWild wtf? Minetest works better on some servers (with mods) than on singleplayer 18:31 Robert_Zenz TheWild, can be, because the load is basically shared between two machines. 18:31 Robert_Zenz TheWild, the client does only receive *what* has changed and does not need to compute the change. 18:32 Xenoth I would think that'd be less noticeable on a multi core system. 18:32 VanessaE TheWild: yep, thatwhich is what led to me creating my Creative server 18:32 VanessaE shit. 18:33 VanessaE TheWild: yep, that is what led to me creating my Creative server -- I decided to split my install into separate client/server, which performed better for me at the time. that allowed me to run my laptop on the same map as the PC. then I went and made the world available online. 18:34 TheWild it made me curious: If I could write my own server from scratch , maybe Minetest wouldn't la 18:35 VanessaE if you wrote it from scratch, you'd basically be re-inventing minetest 18:35 VanessaE the server is what does 90% of the work anyway 18:35 TheWild ^ oh, wait, it wasn't meant to be sent to public. But okay. In current state: is Lua good in performance or rather a hog? 18:36 VanessaE lua is okay if you're conservative in your code. much better with luajit. 18:38 TheWild it seems that Minetest is working well on some servers but on some servers has drop on FPS, sometimes serious. What might be cause? 18:38 TheWild Too much meshes/grass-likes? 18:39 VanessaE there are multiple possible reasons 18:39 VanessaE tons and tons of leaves will do it 18:39 VanessaE but also, apparently, tons and tons of anything that gets periodic metadata updates will, too 18:39 VanessaE RealBadAngel is working on a fix for the latter. 18:39 VanessaE for the former, it's really more of a CPU -> GPU pipeline issue 18:40 VanessaE too much shit being pushed to the GPU in tiny batches creates lots of traffic with little content. 18:40 VanessaE (plus there's a lot of CPU-bound code that really should be processed by the GPU) 18:54 Calinou hi, I'm now on Fedora 19:00 TheWild VanessaE, returning to the point of "re-inventing minetest". If I could write my own server, I have far better control over what is actually happening and I don't have to rely on stuff what was implemented in Minetest. I have just to keep protocol compatibility, and I can my own freakily defined ABM's, avoid player walking through walls and even knowing on what thing (block/object) they're looking at. 19:04 waressearcher2 if CPU has many cores and HT does minetest uses them all or only one core ? 19:05 est31 MT uses mostly one core, but it can profit from multiple cores 19:06 est31 eg other applications are calculated on those othercores 19:06 est31 but 90% is single threaded 19:17 Robert_Zenz Does somebody how I can tell the Minetest server to create a new world? 19:17 est31 I think that unfortunately doesn't work AFAIK 19:17 est31 make it in client, then upload it 19:18 Robert_Zenz est31, oh, okay, thanks. 19:18 STHGOM minetestserver --worldname [newworldname] 19:18 STHGOM may work 19:18 Robert_Zenz STHGOM, nope, that tells me that newworldname does not exist and it falls back to an existing one. 19:18 STHGOM in fact, when i did it a while back i specified the world incorrectly and it made a new world file in my home folder 19:18 STHGOM ok 19:20 Robert_Zenz STHGOM, odd...maybe that's broken. est31? 19:28 waressearcher2 is there specific place where people upload their mods, like on minetest.net or some mod database or they all just post in forum as attach ment ? 19:29 est31 waressearcher2, usually people upload mods to github 19:29 est31 then they make a forum topic 19:29 est31 with a link 19:29 est31 in forum WIP mods 19:29 red1 or if it's small just uploaded it to the forum 19:30 red1 like 20 lines of code small 19:32 waressearcher2 but "mod" is not just lua source file, there could be models,textures,sounds right ? 19:32 est31 yea 19:32 Calinou yes 19:32 Calinou schematics too 19:33 waressearcher2 est31: "people upload mods to github", you mean some specifi account for all mods or everyone creates his own github account ? 19:33 Calinou they use their own GitHub account for that 19:34 rubenwardy waressearcher2, http://rubenwardy.com/minetest_modding_book/chapters/releasing.html 19:34 rubenwardy in particular: http://rubenwardy.com/minetest_modding_book/chapters/releasing.html#uploading 19:35 waressearcher2 sometimes it can become a hassle to search for mod, like when I wanted to try mods for "darkplaces" I need to do some search, that took time, could've been better to have one place, something simple, like ftp server 19:35 rubenwardy http://nimg.pf-control.de/MTstuff/modSearch.php 19:35 waressearcher2 rubenwardy: you here 19:35 rubenwardy and for a mod package manager http://minetest-bower.herokuapp.com/ 19:35 rubenwardy I'm here what? 19:36 rubenwardy #3166 19:36 rubenwardy #3116 19:37 rubenwardy damn, wrong chan 19:37 Calinou https://pbs.twimg.com/media/COeqdtaVAAAqcB8.jpg:large 19:37 waressearcher2 rubenwardy: http://www.youtube.com/watch?v=fTocos_0kFo what is that ? I remember made very similar 11 years ago, then abandoned it compeletely, will that demo become game engine ? 19:38 rubenwardy "I remember made very similar" you made 19:38 rubenwardy it's a video game I'm working on 19:40 waressearcher2 rubenwardy: I made, it was for "borland C++ 3.11" for dos, I reused sprites from starcraft, there was a huge territory and you was a mariner you can walk and shoot and there also was an simple AI jet flying around, then I abandoned that stuff, was lerning to make games 19:41 rubenwardy sounds cool 19:41 waressearcher2 rubenwardy: by the way is NodeBoxEditor your software ? are you still developing it ? 19:41 rubenwardy it is my software, and yes, occasionally 19:41 rubenwardy I work in bursts - every 4/6 months or so I work on a project until a new release 19:42 rubenwardy A new release is almost ready for NBE - version 0.8.2 (a bug fixing and performance patch) 19:42 waressearcher2 rubenwardy: its just Calinou said: "it isn't really maintained anymore", NodeBoxEditor I mean 19:42 rubenwardy I just need to do one thing, which I'm putting off doing, which is re-adding the option to support snippets 19:43 rubenwardy The NodeBoxEditor is still maintained, and I will fix bugs when reported. It's just I have a lot of other projects and I have work. 19:44 rubenwardy However the NodeBoxEditor is only useful if you don't want the complexity of learning to use Blender 19:44 rubenwardy where did Calinou say this? 19:44 rubenwardy here is the change log for the new 0.8.2 version: https://github.com/rubenwardy/NodeBoxEditor/pull/76 19:46 rubenwardy http://irc.minetest.ru/minetest/2015-09-10#i_4390357 19:46 waressearcher2 rubenwardy: Calinou said that here 3.5 hours ago 19:46 rubenwardy i see 19:47 rubenwardy I haven't developed it for 3 months due to work 5 days, 8 hours each, a week in a cafe 19:48 rubenwardy The NodeBoxEditor can also export to 3D models, and can be read by Blender 19:49 rubenwardy Might just release 0.8.2, and add the dialog in 0.8.3 19:49 rubenwardy Krock, are you here? 19:49 rubenwardy that's a no 19:51 farfadet46 hello 19:53 farfadet46 hi 19:56 nrzkt hi farfadet46 19:56 farfadet46 hi :) 19:56 rubenwardy ok, the first test I did (saving and loading) found a bug... 20:02 TheWild Minetest/protocol/split_packet: I can send (1 to 9)/10 packets and send 10/10 after long time. How such thing should be handled? 20:03 est31 you are reimplementing minetest right? 20:03 est31 bold goal 20:03 rubenwardy minetestserver, it seems 20:05 TheWild haha, for now just a packet analyzer 20:05 est31 well, I guess TheWild just wait for the tenth packet, and if it doesn't come inside a timeout, drop the resources, and do like you wouldnt know the content 20:06 TheWild but is such timeout programmed in Minetest? Or it is just a guess? 20:07 est31 just a guess 20:08 est31 low level network of minetest is like the basement in many buildings: lots of old and strange things you don't know, and your predecessors forgot about 20:08 est31 and a dump for shit 20:10 TheWild After a long time not working on it, I'm attempting to document the protocol again. 20:11 RealBadAngel you gonna find lotsa forgotten treasures and many Schroedinger's cats then ;) 20:12 RealBadAngel like pos is block position or node position, depending on what you have looked at ;) 20:12 rubenwardy ==5779== LEAK SUMMARY: 20:12 rubenwardy ==5779== definitely lost: 2,793,184 bytes in 22,803 blocks 20:12 RealBadAngel typical quantum cat ;) 20:12 rubenwardy from NodeBoxEditor, after 30 seconds 20:13 rubenwardy 2.7 MB... 20:13 rubenwardy actually, it might be because I don't destruct the Editor and Menu classes on shutdown 20:23 FreeFull Yeah, the thing is, you want to avoid freeing memory on shutdown because it's faster, but it's indistinguishable from an unintentional leak for tools like valgrind 20:23 rubenwardy I also get ==6048== Invalid read of size 8 when loading a .nbe file... 20:23 rubenwardy :( 20:29 cimbakahn How do you open a 'map.sqlite' folder? Do you use a text editor? 20:30 Robert_Zenz cimbakahn, sqlite is a database and database format, you need something like sqlite-browser or the command line sqlite tool. 20:30 Robert_Zenz Would somebody volunteer to test the connection to my server? 20:30 cimbakahn I will. 20:31 cimbakahn I need the info. to get in. 20:31 Robert_Zenz cimbakahn, Thanks, it is reachable under the IP 84 114 214 250, default port. 20:31 nrzkt !server AppleTree 20:31 MinetestBot nrzkt: AppleTree - Survival & Build | minetest.unix-experience.fr | Clients: 11/50, 12/18 | Version: 0.4.13-dev / epixel | Ping: 10ms 20:32 rubenwardy !ip 84.114.214.250 20:32 rubenwardy !up 84.114.214.250 20:32 MinetestBot 84.114.214.250:30000 is up (36ms) 20:36 cimbakahn I'm in but everything is all pale blue. 20:37 Robert_Zenz cimbakahn, the map should load shortly. 20:38 Robert_Zenz cimbakahn, the mapgen *will* lead to lag...that is not really avoidable unfortunately. 20:39 cimbakahn I see green ground now. 20:39 cimbakahn Are you also bobby? 20:40 Robert_Zenz cimbakahn, yes. 20:40 Robert_Zenz cimbakahn, as I said, the server is still generating parts of the map, which leads to inevitable lag. 20:41 Robert_Zenz cimbakahn, can you see the healthbar? 20:42 cimbakahn Do you mean my health? The hearts? No, i don't. 20:42 Robert_Zenz cimbakahn, odd, I enabled dmaage. :/ 20:44 cimbakahn Try to kill me once. 20:46 Robert_Zenz I did not know that the mapgen even stops updating the player positions. :/ 20:47 STHGOM has your health loaded yet? 20:48 red1 should the mapgen generate large cliffs? 20:48 Robert_Zenz red1, definitely. The main topic is this: https://forum.minetest.net/viewtopic.php?f=50&t=12889 20:49 cimbakahn I tryed to hurt myself and it's not working. 20:49 luizrpgluiz hi all 20:49 Robert_Zenz cimbakahn, damn...well I'll look into that at some point. Isn't important, though. 20:49 cimbakahn I have no hearts yet. 20:50 Robert_Zenz cimbakahn, you mind testing with me the voice mod for a moment? 20:51 cimbakahn No. I don't mind. 20:51 cimbakahn What should i do? 20:52 Robert_Zenz Use the ingame chat, a mod is in place that should limit the range of the messages. 20:54 STHGOM kmchat? 20:54 Robert_Zenz STHGOM, no, custom, australopithecus-voice. 20:55 Robert_Zenz cimbakahn, ey...that's a bug...attaching torches to torches should definitely not work that way. ;) 20:56 Robert_Zenz cimbakahn, with further distance the messages should contain more and more dots, until they are not received. 20:56 cimbakahn I was just playing with something that wouldnt do any permanant damage to help you test. 20:57 Robert_Zenz cimbakahn, no Problem, perfect actually. 20:57 cimbakahn Do you want me to go further away and try to talk to you in game chat? 20:58 Robert_Zenz Yes please. You can shout with /s or /shout and whisper with /w or /whisper. 21:00 cimbakahn It appears like you can turn the torches on and off. I can't pick them up though. 21:00 Robert_Zenz cimbakahn, that's kinda of a bug, get the hammer to do it. 21:03 Robert_Zenz cimbakahn, yeah, okay, testing the chat with this lag is not really possible. But what I saw it is working. Thank you. 21:04 Robert_Zenz cimbakahn, feel free to stick around, of course, and do something there. In case you didn't know, the whole subgame is a tech demo at the moment. 21:11 cimbakahn I just thought i would help for a few minutes. I am really into creative mode, not survival. 21:11 Robert_Zenz cimbakahn, no problem. 21:12 cimbakahn I believe you have a cube shaped moon over here. 21:13 Robert_Zenz cimbakahn, yes, nice that you noticed. The textures are form the awesome Summerfields pack. 21:15 cimbakahn I got sqlitebrowser. I hope it works. 21:16 red1 cimbakahn 21:16 red1 why do you need it? 21:18 cimbakahn To edit a map.sqlite file. 21:20 TheWild from Minetest source code about split packets: "If the data fails to come up in a reasonable time, the buffer shall 21:20 TheWild be silently discarded." 21:25 TheWild cimbakahn, unfortunately Minetest stores map fragments in database in BLOB (binary data) 21:25 red1 is https://www.youtube.com/watch?v=wCkFRsCM0UY cinema mode? 21:25 rubenwardy yes 21:25 rubenwardy cinematic mode is a togglable stage which increases camera smoothing 21:26 rubenwardy *state 21:26 rubenwardy so the camera pans better 21:26 rubenwardy I also planned to add movement smoothing as well, but never got around to it - it would be unfair for servers possibly. 21:26 rubenwardy then again - shift 21:28 cimbakahn I don't think that is the file i want to alter. 21:28 Robert_Zenz cimbakahn, what do you want to do anyway? 21:30 cimbakahn I have to edit a file to correct an error. It is supposed to be a node file. But i can't find it. 21:31 rubenwardy EndEnvArgs or something like that 21:32 Robert_Zenz cimbakahn, define: error. 21:32 rubenwardy more importantly, explain what error you're correcting 21:36 cimbakahn Here is the error ----> http://imgur.com/h4TAdrw 21:37 cimbakahn I just fixed this error in a file 2 days ago. Now it is popping up in another world. 21:39 red1 You don't have a texture for default_grass_footstep.png 21:39 red1 how did you fix it? 21:40 cimbakahn Yes. I do have a texture for it. 21:40 red1 where is it then? 21:41 cimbakahn This is how i fixed it ----> https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L286 21:41 Robert_Zenz cimbakahn, that is a mod/subgame issue, not a world one. 21:41 rubenwardy are you sure you have default_grass_footprints and not default_footprints.png? 21:42 cimbakahn I copied and pasted lines 286-294 into a node file, replacing what was there. 21:43 red1 download the textures? 21:45 red1 It seems to be a bug in minetest it should be default_footprint.png 21:47 rubenwardy what subgame are you using? 21:47 rubenwardy because I don't think it's a bug in Minetest 21:47 rubenwardy well, it's definitely not a bug in Minetest, it's in minetest_Game 21:47 red1 make a copy of default_footprint.png that is called default_grass_footprint.png 21:52 rubenwardy won't work, at a guess default_grass_footprint.png = default_grass.png ^ default_footprint.png 21:52 rubenwardy a ^ b means tha b is pasted on top of a 21:52 cimbakahn I found /usr/share/minetest/games/minetest_game/mods/default/textures/default_footprint.png 21:54 rubenwardy you may have not done sudo make install corrently? 21:56 cimbakahn I found ----> /usr/share/minetest/games/minimal/mods/default/textures/default_grass_footsteps.png 21:57 cimbakahn Which install? The entire game or something else? 21:59 cimbakahn I am not using a subgame. I am playing in my singleplayer world and i am trying out some worlds and maps. 22:00 rubenwardy Minetest Game is a subgame 22:04 cimbakahn I do not have default_grass_footprints, i have default_grass_footsteps.png 22:05 cimbakahn Do you think the creator misspelled? 22:05 rubenwardy I don't know 22:05 rubenwardy are you using a mods? 22:05 rubenwardy *any 22:07 cimbakahn Yes. I am using mods. 22:07 rubenwardy I meant, which mods are you using? 22:10 cimbakahn These are the ones i'm using: 22:10 cimbakahn /home/cimbakahn/.minetest/mods/biome_lib 22:10 cimbakahn /home/cimbakahn/.minetest/mods/bobblocks 22:10 cimbakahn /home/cimbakahn/.minetest/mods/carts 22:10 cimbakahn /home/cimbakahn/.minetest/mods/homedecor_modpack 22:10 cimbakahn /home/cimbakahn/.minetest/mods/instabuild 22:10 rubenwardy maybe pastebin? 22:10 cimbakahn /home/cimbakahn/.minetest/mods/minetest-mod-mesecons 22:10 cimbakahn /home/cimbakahn/.minetest/mods/Minetest-WorldEdit 22:10 cimbakahn /home/cimbakahn/.minetest/mods/moreblocks 22:10 cimbakahn /home/cimbakahn/.minetest/mods/moreores 22:10 cimbakahn /home/cimbakahn/.minetest/mods/moretrees 22:11 Jordach nice one, ShadowBot 22:21 jj893 does anyone know if it's possible to delete certain logs on the irc? 22:21 jj893 @sfan5 @RealBadAngel @proller @hmmmm 23:03 Testman_ #lott