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IRC log for #minetest, 2015-09-06

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02:25 xfceKris anyone else getting connection timeouts from servers with some of the latest dev builds?
02:25 xfceKris Or is it just me?
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03:39 MinetestBot [git] neoascetic -> minetest/minetest: Fix building on OSX, broken since "Clean up threading" 588f0c1 http://git.io/vZehT (2015-09-06T05:34:02+02:00)
03:41 MinetestBot [git] est31 -> minetest/minetest: Fix occasionally failing travis builds 31b6d26 http://git.io/vZehu (2015-09-06T05:40:15+02:00)
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03:50 LazyJ I see the mini-map can be disabled from the server-side. Was this because of performance concerns or as an option so players can't use it in survival oriented servers?
03:55 est31 mostly the last argument
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04:43 waressearcher2 what lue version is used to write mods ? 5.2 ?
04:47 RealBadAngel 5.1
04:47 waressearcher2 so there are couple books for lue one for 5.0 version and another for 5.2 version which one is better ?
04:47 waressearcher2 lua
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05:23 RealBadAngel waressearcher2, differences are slight between the versions, in most cases you shouldnt care
05:23 RealBadAngel anyway best way to learn modding is to read other mods
05:24 RealBadAngel books wont tell you anything bout minetest ;)
05:24 waressearcher2 if they were containing any comments
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06:36 RealBadAngel waressearcher2, some modders do comment their code. on the other hand when mod is doing you its self explanatory
06:36 RealBadAngel "you know what mod is doing"
06:37 waressearcher2 what tool people use to add 3d objects ? like mobs and stuff ?
06:37 waressearcher2 I mean where they create them, what 3d modelling software
06:37 RealBadAngel blender
06:37 waressearcher2 so its the 3d models that irrlicht understand right ?
06:38 waressearcher2 what ever irrlich can load minetest can load too
06:38 RealBadAngel irrlicht can read many formats
06:38 RealBadAngel basically yes
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08:01 swift110-phone Hey yepoleb
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08:19 waressearcher2 what is the reason for a limit 68000^3 ?
08:20 waressearcher2 why is that exact number and why to limit at all ? is there 64bit version ?
08:21 DusXMT I think it's just an arbitrary number chosen
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08:47 kaeza http://slash7.com/2006/12/22/vampires/
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08:50 sfan5 !c 2**15
08:50 MinetestBot 32768
08:51 sfan5 waressearcher2: signed 16-bit integers go from -32768 to 32768, thats 65536 blocks in total, bot everything is usable though so it's just about 63000
08:52 sfan5 but not everything*
08:54 waressearcher2 why not to use 32-bit intergers ? it commone to have 32bit CPUs nowadays
08:54 waressearcher2 much more common than 30 years ago
08:56 sfan5 minetest was developed on a 32-bit cpu (obviously)
08:56 sfan5 the design choice probably was that 63000^3 is big enough
08:57 waressearcher2 what if someone just wants to travel in one direction ?
08:57 waressearcher2 not related to music band
08:58 sfan5 then they only have 32000 nodes to go
08:58 sfan5 (assuming they start from the middle)
08:59 waressearcher2 how many nodes you can walk in one minetest day ?
08:59 sfan5 no idea
08:59 waressearcher2 I assume its just a few minetest days to reach the border
09:00 sfan5 i doubt that
09:00 sfan5 !c 32000/5
09:00 MinetestBot 6400.0
09:00 sfan5 you'd need that much in a day
09:00 waressearcher2 its if 5blocks/second ?
09:00 sfan5 it isn't
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09:02 sfan5 !c (11.5 - (-14.4)) / 5
09:02 MinetestBot 5.18
09:03 sfan5 !c 32000 / 5.18
09:03 MinetestBot 6177.606177606178
09:04 sfan5 waressearcher2: you walk about 5.18 nodes per second which would then mean that it takes you 6177 seconds (1.75 hours) to reach the border
09:05 waressearcher2 and if day in minetest is 10 minutes
09:05 waressearcher2 that makes it about 11 days ?
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09:05 sfan5 !c 6177.6061 / (10 * 60)
09:05 MinetestBot 10.296010166666667
09:05 sfan5 yes
09:05 sfan5 but i don't know how long a day is
09:07 waressearcher2 but its not really matter because its still 1.75 hours of game play and its really short
09:07 waressearcher2 is it possible to increase world size by tweaking config or doing some really minor change in source code ? or it can take actually a lot of work to do so ?
09:08 sfan5 nah
09:08 sfan5 it's a lot of work
09:08 sfan5 the code is written to handle s16 ints
09:08 sfan5 you could just change those
09:08 sfan5 but you also need to handle the thing with positions and lua and with saving them into the map file
09:09 sfan5 (which would additonally make old worlds unreadable)
09:09 waressearcher2 by the way on a web site it says the size of the workd 63000^3 but who cares about 63000 blocks of hight, the mountains are average 20-50 blocks anyway and all else is just empty skies, so you should've just say 63000^2
09:09 sfan5 ^2 would be 2D
09:10 waressearcher2 sfan5: "make old worlds unreadable", who cares about old worlds
09:10 sfan5 this is a 3D game though
09:10 sfan5 lel
09:10 sfan5 the people that play minetest obviously
09:10 waressearcher2 sfan5: but its not a flying simulator you still kind on a plane
09:11 sfan5 waressearcher2: mountains might not be high or the sea deep but the 63000^3 is more about the potential you have not about whats present in the world
09:11 waressearcher2 plain
09:13 sfan5 waressearcher2: also you should be able to get way higher mountains if you tweak some params in map_meta.txt
09:13 waressearcher2 by the way why not to make it looped, like you go 32000 in one direction and you can continue to walk but it will appear from -32000 position and after a while will find all areas you were in previously that way you can emulate kind of infinite world, because actually you will be shifting left or right anyway and you will not encounter same areas
09:13 waressearcher2 or even your starting position
09:13 sfan5 that could be done
09:14 sfan5 i think someone requested that feature already
09:14 waressearcher2 that can be interesting
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09:22 sfan5 waressearcher2: it's all about potential: http://i.imgur.com/9u9Pcow.png
09:22 MinetestBot [git] ShadowNinja -> minetest/minetest: Use CUSTOM_LOCALEDIR if specified 645e208 http://git.io/vZvil (2015-09-06T11:21:26+02:00)
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12:18 waressearcher2 are there any popular let's plays on youtube in minetest ? or they are all in minecraft ? and I mean not just couple videos of someone trying minetes but someone playing minetest on regular basis and making lots of videos with commentaries ?
12:19 Calinou waressearcher2, I heard oochainlynxoo does that
12:19 Calinou really, search for "Minetest let's play"
12:19 waressearcher2 allright
12:20 waressearcher2 still need to search, I thought if there are any recommended ones
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13:10 waressearcher2 I know that mobile version of minecraft is heavily stripped down, what about minetest version for android ? is it the same or more optimised and with some stuff removed ?
13:20 Krock it contains the same settings, graphics and feature
13:21 Krock s
13:21 Krock ^ waressearcher2
13:22 * Krock thinks that the new google logo is worse as the one before
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14:53 luizrpgluiz hi all
14:53 waressearcher2 hi whateveryournameis
14:55 swift110-phone Lol
15:00 RealBadAngel waressearcher2, only difference for android is lack (or not working ok) of shaders
15:00 RealBadAngel apart from that game content is exactly the same
15:00 RealBadAngel so on the server you can meet players playing on different platforms, including mobile ones
15:00 waressearcher2 RealBadAngel: and all mods for PC version also installable for android ?
15:01 RealBadAngel mods are server side
15:01 RealBadAngel client just gets media needed
15:02 RealBadAngel no matter what platform you have youre able to connect to the server
15:02 RealBadAngel ofc version should match
15:03 RealBadAngel but thats not general rule ;)
15:05 RealBadAngel we do have lotsa compability code which personally i dont like ;)
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15:07 waressearcher2 is it possible to make such mod, or if there one allready, with earthquakes ? like may just roam around and then tremulous and in some places blocks start to fall down to the lava layer and after some time a huge deep and wide cracks in the ground appeared, is it possible to make something like this ?
15:07 RealBadAngel just code it
15:09 waressearcher2 so far its just an idea, but do you make tremulous or shaky screen ?
15:11 RealBadAngel hmm
15:12 waressearcher2 of course the world is not shaking just your visuals
15:12 RealBadAngel theres no ability to change camera atm
15:12 waressearcher2 but it would be nice to see falling trees
15:12 RealBadAngel but that was requested already for another things
15:12 waressearcher2 to make effect more realistic
15:13 RealBadAngel but that would require engine changes with api for mods
15:14 RealBadAngel engine already can change camera position, see 3rd person view
15:14 RealBadAngel so just shakin a camera a bit would do
15:19 CWz wow there is new save your self of damage bug in latest dev
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15:25 luizrpgluiz can anyone help me, spawn_tree command is not working in my treedef
15:27 luizrpgluiz where I'm missing the code?
15:28 luizrpgluiz I do not want to use other external mods to spawn the treedefs trees
15:31 Sokomine luizrpgluiz: i havn't got to that yet. but i'm working on trees and want their definition and spawning to be unified so that other mods can plug in and use trees as well
15:33 Sokomine waressearcher2: the adventuretest game has spider poision that sets your view angle to a random position at random times. very irritating. if you combine that with some jumping up and down, removing the blocks below the player occasionally etc., it might do for an earthquake
15:35 luizrpgluiz Sokomine: minetest.spawn_tree (pos, treedef) is not working, I put positions in xyze she is not born in mapgen
15:35 Sokomine luizrpgluiz: actually letting those saplings grow is a step i need to do soon. i'll encounter the problem of spawning l-system trees then as well i guess. i plan to take a look at moretrees/biome
15:36 Sokomine luizrpgluiz: no, not at mapgen time. put an _ongen sapling there at mapgen time. let the tree grow with an abm later on using the spawn_tree. that's afaik the recommended version
15:38 Sokomine RealBadAngel: it would be nice to be able to spawn an l-system-tree "manually" - that is, inside a luavoxelmanip area :-) but perhaps that'd be too much effort for very little gain
15:38 luizrpgluiz Sokomine: the version I use is the 0.4.13
15:39 Sokomine luizrpgluiz: doesn't have too much to do with the version. moretrees just places the sapling at mapgen time - and, in order to distinguish it from manually placed saplings, uses an extra node name with _ongen added
15:41 luizrpgluiz Sokomine: just that I do not want to depend on these mods
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15:43 Sokomine you don't have to depend on other mods for that. it's just the way it's done in another mod. if yours doesn't work, you can try out that method
15:44 luizrpgluiz Sokomine: I just want to generate the trees without using seeds in mapgen, only using the definition of l-treesystem tree
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15:53 luizrpgluiz I mean without using saplings of trees
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16:04 luizrpgluiz Sokomine?
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17:16 Sokomine Lunatrius: there is an issue on github where that's beeing discussed. it was mentionned that using ongen saplings which later grow using an abm are the best approach to l-system. that's all i can tell you about it
17:16 Sokomine it's possible that either rba or vanessae or paramat may have further information
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18:09 RealBadAngel Sokomine, whats the problem with spawn a tree?
18:09 RealBadAngel you can do that by having pos and treedef and calling api function
18:10 RealBadAngel i remember i made trees spawning sticks for testing purposes
18:11 RealBadAngel so i was walking with those stick and happily populated world with first lsystem trees ;)
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18:29 rubenwardy Calinou
18:29 rubenwardy "Why Godot? Because it is the best open-source game engine available."
18:31 Calinou where did you find that?
18:31 rubenwardy http://kobuge.org/about/
18:31 RealBadAngel and wtf is Godot in the first place? ;)
18:31 rubenwardy A game engine
18:31 rubenwardy !g godot
18:31 MinetestBot rubenwardy: http://www.godotengine.org/
18:32 Calinou cool, you going to join the Church of Godot :)
18:32 RealBadAngel http://opengameart.org/sit​es/default/files/oga_9.png
18:33 RealBadAngel cool
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18:33 nicoalta_ hi
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18:33 RealBadAngel that engine can render pink spermatozoids
18:34 RealBadAngel it MUST be the best then ;)
18:35 Calinou rubenwardy, I want to make a realistic FPS in Godot some day, but I'm waiting for better 3D and networking
18:35 rubenwardy What is Godot written in?
18:35 Calinou C++
18:35 RealBadAngel judging the screenshots in LOGO :P
18:36 alket its the best engine yo :p
18:36 Calinou it has a GDScript API, so you can write games both in C++ and GDScript
18:36 Calinou but you can write games in 100% GDScript
18:36 RealBadAngel mt is using half or even less the power irrlicht can provide
18:37 RealBadAngel not to mention effects
18:37 RealBadAngel and yet folks are looking for a better one
18:37 RealBadAngel dats a bit weird
18:37 Calinou a voxel game in Godot is theoretically possible, you could write mods in GDScript
18:37 Calinou but core would probably stay in C++ to be fast
18:37 Calinou someone tried making a pure GDScript voxel game, it was very slow
18:38 Calinou GDScript is as slow as Python 3 in release mode :P
18:43 Calinou rubenwardy, https://github.com/minetest/​minetest.github.io/issues/29 -> I think any project benefits from a task runner
18:43 Calinou eg. for minifying files, for linting, concatenating and all that
18:44 rubenwardy SCSS can do 1. and 3.
18:44 rubenwardy for Linting, maybe travis could work
18:44 Calinou I'm talking about the JavaScript mostly
18:44 rubenwardy if travis is used, then you guarantee that it is checkect
18:44 Calinou also gulp allows for easy, cross-platform Browsersync usage
18:44 Calinou it's really an useful development tool, trust me :D
18:46 twoelk hm------seems my vista hard-disk has finally failed  :(
18:46 Calinou twoelk, I migrated a laptop away from Windows yesterday, did not regret it :)
18:46 Calinou now Windows sits in a VM
18:47 twoelk the last thing I did before it failed was run a minetest server
18:48 Calinou Minetest server on Windows... heh, I did that years ago
18:48 Calinou to play with friends
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18:49 rubenwardy woah
18:49 rubenwardy !server Capture the flag
18:49 MinetestBot rubenwardy: Capture the Flag (quick matches) | minetest.rubenwardy.com | Clients: 23/25, 7/24 | Version: 0.4.13-dev / capturetheflag | Ping: 1ms
18:49 twoelk I ran my roman map from that machine - because - well that was where I started the map, all the other maps that went public now and then lived on a xubuntu system
18:50 Calinou twoelk, I migrated the laptop to Fedora 22
18:51 Calinou so far so good, had to tweak font rendering and - of course - add many external repos
18:51 Calinou Mumble isn't in official Fedora repos, since nobody's maintaining it :(
18:51 Calinou thankfully Copr is easy to use, better designed than Ubuntu PPAs overall IMO
18:51 rubenwardy the server's really struggling
18:51 Calinou rubenwardy, my VPS can't really handle more than 20 players
18:51 Calinou only 1 CPU core, 1 GB RAM
18:52 Calinou I got 19 players on a regular basis before, but now nobody plays on my hunger games
18:52 rubenwardy I was probably a little optimisitic with how much I could take
18:52 rubenwardy lol
18:52 Calinou join server, kick players randomly, ???, PROFIT
18:53 sfan5 rubenwardy: digitalocean nl?
18:53 rubenwardy Yeah, DO, what do you mean 'nl'?
18:53 sfan5 nl = netherlands
18:53 rubenwardy Yes
18:53 rubenwardy Amsterdamn
18:54 sfan5 without the n
18:54 rubenwardy It seemed the most liberal in DO's selections
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18:54 sfan5 having one in US or SG would get you a bad ping on the server list
18:55 rubenwardy where is the server list?
18:55 rubenwardy on DO nl?
18:55 sfan5 amsterdam
18:55 sfan5 not DOP
18:55 sfan5 DO*
18:55 sfan5 waveride.at
18:55 twoelk the minetest cache is quite a monster loads and loads of tiny files with little data needing several times its size to store
18:56 rubenwardy twoelk, client side?
18:56 twoelk yeah
18:56 rubenwardy Would you recommend waveride.at, sfan5?
18:56 sfan5 pretty cheap & works good
18:56 sfan5 yes
18:57 twoelk visit ten servers with massive game media and you get gigabytes of madia in the cache
18:57 sfan5 gigabytes?
18:57 sfan5 i doubt that
18:58 twoelk cant access the disk to check at the moment ;-(
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20:22 red1 can one mod use the prefix of an other?
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20:23 red1 for registering nodes
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20:30 bas080 red1: it should use it's own prefix. You can however overwrrite nodes within another mod
20:30 bas080 red1: it is also possible to get node definitions
20:31 bas080 red1: plus i don't think it's possible what you are mentioning
20:31 bas080 what are you trying to achieve?
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20:42 red1 bas080 an api for a mod that registers block and can be called from other mods
20:44 red1 never mind
20:44 red1 I had to and a : to the begging of the perfix
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21:06 kaeza greetings
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