Time Nick Message 05:04 LucasVinicius hi all 05:05 LucasVinicius everyone sleeping ? 05:11 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/schematics: Fix root error in jungletree from sapling 1309d910e http://git.io/vGx5t (152015-09-05T06:09:47+01:00) 05:12 LucasVinicius I discovered a bug in Minetest 05:12 LucasVinicius someone to read ? 05:13 VanessaE check if the minetest github repo has an issue for it already 05:13 VanessaE https://github.com/minetest/minetest/issues 05:13 VanessaE if not, file a new bug report 05:13 VanessaE what is it about anyway? 05:14 LucasVinicius well.. first hi VanessaE 05:14 VanessaE hi :) 05:15 LucasVinicius the bug is.. if you hold the button SHIFT when is crashing in the air, when arrives in the floor you don't lose life 05:16 VanessaE known glitch. 05:16 LucasVinicius try play in a game with privs to fly and go to y = 100 and disable fly.. you will fall 05:16 LucasVinicius when fall hold shift 05:16 LucasVinicius ah 05:17 LucasVinicius but why was not fixed on 0.4.13 ? 05:17 VanessaE not sure. 05:17 VanessaE probably because there were more important bugs to fix :) 05:18 LucasVinicius if this is not important, maybe could be good to fix 05:18 LucasVinicius I saw players jumping of hills and holding shift 05:21 waressearcher2 if minetest is using Irrlicht and Irrlicht was ported to PS4 are there plans to make minetest for PS4 or sony will never agree for that to happen ? 05:21 LucasVinicius I have a suggestion, Minetest could be better if it has weather 05:21 waressearcher2 I mean minetest is allready on android, why not other platforms like VITA or PS4 05:22 swift110-phone Hey all 05:22 LucasVinicius also Minetest could has a menu music 05:22 swift110-phone It would be cool to have minetest 05:23 LucasVinicius many games have one, and it makes the game more attractive 05:23 LucasVinicius swift110-phone about the menu music ? 05:25 waressearcher2 so creepy music 05:25 waressearcher2 some 05:25 swift110-phone Well cool to have minetest on ps4 05:26 swift110-phone Or ds 05:26 LucasVinicius yes, but depends of Sony ;) 05:27 LucasVinicius I think it a nice idea because Xbox already have Minecraft, and PS4 that is a rival of Xbox could have a game like Minecraft 05:28 swift110-phone Cool 05:29 LucasVinicius but if it happens some day, Minetest will be not an free and open source games 05:29 LucasVinicius game* 05:30 LucasVinicius policy of Sony ;) 05:31 LucasVinicius Also Minetest is licensed on GNU 05:31 waressearcher2 what about Steam Machines ? 05:31 LucasVinicius Sony preffers games without licenses :D 05:31 waressearcher2 Valve is open source friendly company 05:32 waressearcher2 or not 05:32 LucasVinicius yes but non-free 05:34 LucasVinicius I think still is so early to think about Minetest in another consoles 05:35 LucasVinicius I know a game "Xonotic" that is free and open source like Minetest, licensed on GNU but now it are on Desura 05:35 LucasVinicius Desura is like Steam 05:36 LucasVinicius xonotic.org 05:36 waressearcher2 once there was Nexuis now its on xbox 05:36 waressearcher2 and not free anymore 05:36 LucasVinicius yes 05:37 LucasVinicius Microsoft have bad policy 05:39 diemartin Greetings 05:40 LucasVinicius but about menu music, i'm a composer (not professional) but I could make one for Minetest 05:40 LucasVinicius hi diemartin 05:40 diemartin LucasVinicius, there's mixed opinions on main menu music 05:41 diemartin some folks argue it's more immersive, other argue they prefer it as-is 05:41 LucasVinicius true I saw, but how I said before, great games have your own music that makes a icon 05:41 diemartin but mostly, there's no consensus on the "thme" of the song 05:41 diemartin +e 05:42 waressearcher2 LucasVinicius: if its a non dubstep 05:42 LucasVinicius dubstep is so hard to make :D 05:42 diemartin ha 05:42 LucasVinicius you works with automation 05:42 waressearcher2 diemartin: they prefer as is because they never heard good menu music ? 05:42 LucasVinicius maybe 05:43 waressearcher2 its alway possible to disable menu music, what is the problem to add it ? 05:43 diemartin dunno :P ask the detractors 05:44 LucasVinicius I think that Super Mario Bros could not be so popular like is today if it don't had your "Classic Music" 05:44 waressearcher2 does anyone remember that menu music from first DeusEx or UnrealTournment ? 05:44 diemartin hurr muh englisch sukcs 05:44 LucasVinicius everyone know how is the music of super mario 05:44 waressearcher2 ta ta ta ta-ta-ta plum, tum tum tum tu-tu-tu-tu-tu, ta-ta-ta-ta ta ta ta-ta-ta tata 05:44 LucasVinicius a game without music, without sound effects can be boring 05:45 waressearcher2 that was my impression of mario soundtrack 05:45 LucasVinicius LOL 05:45 diemartin depends on taste 05:45 LucasVinicius Top Gear ? 05:45 LucasVinicius yep 05:45 diemartin you don't want heavy rock while playing chess or something :P 05:46 LucasVinicius yes, I think Minetest can got a music like 8bit or classic with piano 05:46 LucasVinicius suggestion 05:47 LucasVinicius because the game is a lot of nodes squares, 8 bit remembers it 05:48 LucasVinicius hear this https://www.youtube.com/watch?v=xpUZYWX2BoY 05:48 waressearcher2 by the way is it possible to have mod that also adds menu music ? 05:48 LucasVinicius yes 05:48 LucasVinicius technic and I made one too 05:48 LucasVinicius if you want I can share the line 05:49 LucasVinicius my mod is more simple 05:49 LucasVinicius +s 05:49 LucasVinicius hear this too https://www.youtube.com/watch?v=_QVKcjpjeM4 05:49 LucasVinicius version piano of Top Gear music 05:49 LucasVinicius this guy is brazillian 05:52 LucasVinicius someone heard ? 05:52 LucasVinicius was just a example 05:54 waressearcher2 what about first "tomb raider" style music ? its more like classical but still a modern 05:55 LucasVinicius can you past the link ? 05:58 LucasVinicius waressearcher2 ? 05:59 waressearcher2 I don't know specific link, you can just search "tomb raider main them" or "tomb raider 1996 OST" on youtube 06:00 LucasVinicius like this https://www.youtube.com/watch?v=fIWLT0QVPzw ? 06:01 waressearcher2 I don't know how that type of music called but I'm actually thinking of more like "village" style music, like in fantasy RPG games 06:02 LucasVinicius I never played rpg games 06:02 LucasVinicius I will search on youtube 06:02 LucasVinicius but is like "Heroic" musics 06:02 LucasVinicius no? 06:03 waressearcher2 LucasVinicius: yes, your link is the right the first OST music from first tomb raider 06:03 waressearcher2 not "Heroic" but maybe "celtic" or something 06:04 waressearcher2 very calm, like music for meditation 06:04 waressearcher2 but not psychedelic 06:06 LucasVinicius I understand 06:06 LucasVinicius I made one similar 06:06 LucasVinicius I made a "join music" for my server 06:07 LucasVinicius with arp and strings 06:07 LucasVinicius +a 06:08 LucasVinicius I upload to you hear 06:08 waressearcher2 yes, strings, more strings 06:09 LucasVinicius https://imgrush.com/-NmdUBpdCZPr 06:10 LucasVinicius is so short but transmit a nice impression of the game 06:10 LucasVinicius you heard ? 06:13 waressearcher2 yes, I heard, thats quite right 06:14 LucasVinicius :D I used LMMS to make it 06:14 LucasVinicius lmms.io 06:15 LucasVinicius so I added these lines in my mod to play this song when a player join in the server: 06:15 LucasVinicius minetest.register_on_joinplayer(function(player) 06:15 LucasVinicius minetest.sound_play("on_player_joins") 06:15 LucasVinicius end 06:15 LucasVinicius ) 06:15 LucasVinicius ops 06:15 LucasVinicius I was kicked, I tried to past 4 lines 06:16 LucasVinicius but you got ? 06:17 LucasVinicius waressearcher2 ? 06:26 LucasVinicius everyone sleeping ? 06:34 LucasVinicius hi Calinou 06:36 Calinou hi 06:38 LucasVinicius I was chatting with waressearcher2 about menu music for Minetest 06:38 LucasVinicius but now he are afk now 06:40 waressearcher2 LucasVinicius: what were those lines ? config ? 06:41 LucasVinicius about ? 06:41 waressearcher2 "minetest.register_on_joinplayer(function(player)", and then you asked "but you got ?" 06:43 LucasVinicius yes 06:43 LucasVinicius I said it 06:44 LucasVinicius but lost more lines 06:44 LucasVinicius if I past here IRC will kick me again xD 06:45 LucasVinicius I will use pastebin 06:46 LucasVinicius http://pastebin.com/G6pxbCMC 06:46 LucasVinicius it is part of my mod 06:52 waressearcher2 LucasVinicius: I never wrote a mode 06:52 LucasVinicius you want use this function ? 06:53 waressearcher2 its not like I need it or something 06:56 LucasVinicius well 06:57 LucasVinicius you need create a folder with any name ex: "songeffect" and inside creates another folder called "Sounds" 06:57 waressearcher2 so that is how you add song for a main menu music ? 06:57 LucasVinicius inside of the folder "songeffect" create a init.lua (where you will past the code that I shared to you) 06:58 LucasVinicius this is not in main meny 06:58 LucasVinicius menu 06:58 LucasVinicius when you start in the game 06:58 waressearcher2 allright 06:59 LucasVinicius and inside the same folder you will create a file depends.txt 06:59 LucasVinicius this depends.txt blank inside 07:00 LucasVinicius the first line of init.lua you will need use this: 07:01 LucasVinicius modpath = minetest.get_modpath("songeffect") 07:01 LucasVinicius I will paste it ready for you 07:03 waressearcher2 thanks 07:06 LucasVinicius you want the music file too ? 07:06 LucasVinicius or you already have one ? 07:06 LucasVinicius Minetest only works with OGG files, not MP3 or WAV 07:12 LucasVinicius hi Tux 07:12 LucasVinicius waressearcher2? 07:12 Tux[Qyou] hi LucasVinicius 07:17 waressearcher2 LucasVinicius: no 07:17 LucasVinicius no what ? 07:48 waressearcher2 LucasVinicius: "you want the music file too", no thanks 07:48 LucasVinicius ah ok 07:50 LucasVinicius you have email ? 07:50 LucasVinicius the mod are ready 07:50 LucasVinicius also I can add a function to play a song when some player send a chat in the game 10:30 Megaf !server Megaf 10:30 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 12:00 technics !server heaven 12:00 MinetestBot technics: ..:: tchncs :: minetest heaven :: germany ::.. -- WE ARE BACK -- | crafting.tchncs.de | Clients: 4/84, 4/5 | Version: 0.4.13-dev / minetest | Ping: 12ms 12:16 ADFENO Hi, is there a way to turn administrator names invisible? 12:18 ADFENO We're testing with minetest.set_nametag_attributes, but it seems to set the color to black if we use "color = { a = 0, r = 0, g = 0, b = 0 }". 12:24 waressearcher2 by the way will it be possible to play on server with 125Kbit/s internet speed ? 12:26 est31 ADFENO, this isnt supposed to happen 12:26 est31 can you make a screenshot and do a bug report? 12:26 est31 on github 12:26 est31 minetest.set_nametag_attributes is the intended way to do this 12:27 sfan5 waressearcher2: yes 12:29 ADFENO OK then. :D 12:29 waressearcher2 sfan5: even if there are 20-30 people on the same map ? 12:29 sfan5 yes 12:29 sfan5 minetest generally does not use that much traffic 12:29 ADFENO I'll prepare the test command and get the bug report done right away :D 12:35 est31 well, waressearcher2 is right, on very very slow internet, count of people is a limiting factor 12:35 est31 mobs would be as well 12:35 est31 due to all the regular position updates 12:35 est31 etc 12:36 est31 I had experienced this myself as well 12:38 ADFENO est31: The set_nametag_attribute seems to behave incorrectly only if it's called immediatelly upon a player joins the server. 12:38 est31 ADFENO, do you use prejoinplayer 12:38 est31 if yes, dont do it 12:38 est31 player objects arent available here 12:39 est31 use joinplayer instead 12:39 est31 bye 12:39 ADFENO Lunovox (a Brazilian mod developer) and I were testing it. 12:39 ADFENO And it result just like I said. 12:39 est31 if it works with joinplayer, its no bug 12:40 est31 if it doesnt work with joinplayer, you can file a bug 12:40 ADFENO According to Lunovox, he used it on "on_joinplaer". 12:40 est31 best with screenshot and example code :) 12:40 ADFENO He doesn't know of any "prejoinplayer". 12:40 est31 example code as simple as possible, but still showing the bug :) 12:40 est31 bye 12:41 waressearcher2 also is it allowed to join server if you compilled client yourself ? I mean you can tweak source code so you can see through walls and see other players and its a cheating, how do you deal with such cheating on servers ? 12:53 Jordach /ban 12:55 ADFENO Hm... 12:58 ADFENO It seems that, if the player with nametag_attributes set to something like "completely invisible name" (in the way that we just wrote earlier), when the player respawns, his name comes back greyed/buggy, not in the wa intended (invisible). 13:35 TheWild Guess what this code does: http://pastebin.com/vedsTYA0 13:45 ElectronLibre It crashes. 13:46 ElectronLibre Write player:get_player_name() instead of player in minetest.chat_send_player. 13:46 exio4 that could be caught with a type system! 13:46 * exio4 hides 13:47 ElectronLibre But I don't know what kind of error it would throw, let me try. 13:53 TheWild I know that using player:get_player_name() is the right way, but when passing just player I expected a kind message that would explain me that I made mistake somewhere. 13:55 TheWild But it crashed (you know: program attepted to ... and will be closed) and it scared me. 13:56 ElectronLibre The error message is pretty clear on one line, 13:56 ElectronLibre "init.lua:6: bad argument #1 to 'chat_send_player' (string expected, got userdata)" 13:57 TheWild on my computer: Unknown exception (Exception 0xC0000029) at 0x7737096E 13:57 ElectronLibre Plus, the doc clearly states that the first argument must be the player's name, so a string is expected. 13:57 ElectronLibre Oh. 13:57 ElectronLibre What version or minetest are you running? 13:57 TheWild 0.4.13 13:58 ElectronLibre dev or stable? 13:58 TheWild stable 13:59 ElectronLibre Same error with stable here. What's system are you using? Did you compile it yourself? 14:02 TheWild it's MSVC build, downloaded 14:02 TheWild it was recommended but I'll check MinGW version too 14:04 TheWild MinGW build crashes as well 14:04 ElectronLibre I see, windows binaries. 14:05 ElectronLibre Well, I tried on a Debian GNU/Linux, I don't know if there could be any difference with a windows build. 14:05 ElectronLibre Maybe you should report that on the bugtracker. 14:06 * TheWild is reporting a bug 14:20 TheWild ok, reported 14:20 TheWild btw, nice new website design 14:21 ElectronLibre Thanks Calinou for that. 14:27 CWz are ipv6 rare or something 14:42 TheWild git clone https://VanessaE/dreambuilder_game - generally works as usual expect that it failed to clone referenced repositories, e.g. mods/bees. Am I doing something wrong? 14:42 TheWild ^ insert github.com in proper place 14:43 ElectronLibre There's a depth parameter to give as far as I remember for submodules, 14:43 ElectronLibre If you have the repo already cloned just go in it an do git submodule update --init. 14:43 ElectronLibre s/submodule/submodules 14:43 ElectronLibre Err, no, "submodule". 14:52 ElectronLibre It's weird, recently on a 0.4.13-stable server I've noticed that a lot of players get respawned where they died. I don't know if it happens on other servers too. 15:15 TheWild oh, thanks ElectronLibre. I wasn't on the channel for a while. I've fixed it by git submodule update --recursive. 15:16 ElectronLibre Yes there's also that command. You're welcome. 15:20 TheWild Formspecs are blinking on "not yet loaded stuff", e.g. when changing pages on craft guide, at least on Windows 15:33 TheWild Assigning formspec to node. Advantage is that it diminishes effect of lag - when player rightclicks something, it gets formspec instantly. However, disadvantage is that when a type of node is updated (e.g. circular saw), digging it and placing back is required to update the formspec. Sooo... any deeper considerations? 16:57 TheWild Jordach, for "also is it allowed to join server if you compilled client yourself? I mean you can tweak source code so you can see through walls and see other players and its a cheating, how do you deal with such cheating on servers", you answered "/ban". How would you know whether someone is cheating? 16:59 Jordach es 16:59 Jordach yes, there are no restrictions 16:59 Jordach how hard can it be to use common sense 17:05 DusXMT TheWild: To cheat is as simple as using an X-ray texture pack, the only way to "detect" it is to notice that the players are progressing unusually quick, and/or seem to know things they shouldn't 17:08 TheWild wow, is there a X-ray texture pack? I tried once to set stone texture completely transparent, but it seemed that server sends the information whether light passes through node or not, so I gave up. 17:08 Calinou lighting is computed both client-side and server-side 17:08 Calinou it is possible to edit shaders to make everything bright 17:08 Calinou so you don't even have to modify source code 17:12 TheWild ^ I did that once. It looked quite weird with sky dark and everything else bright, also AFAIR there was a problem with the node shading in completely dark places (all faces had equal brightness so e.g. dirt/stone was like a noise) 17:17 TheWild wtf? Press and hold inventory key 17:19 TheWild nothing special, just formspec goes to the left-top corner and inventory cannot be opened, until something is clicked or ESC pressed 17:23 TheWild does WorldEdit require something else to work properly? GUI: when look direction of cylinder/pyramid/... is changed, it switches to player's inventory instantly. What is interesting, the same version works properly in dreambuilder_game 18:30 freelikegnu greetings 18:30 TheWild hello freelikegnu 18:30 freelikegnu hi TheWild 18:32 TheWild the protocol isn't pretty documented and comments are not enough. I know that packet header consists of (always the same) protocol ID, sender peer ID and channel - total 7 bytes. However, the next byte is packet type (control/original/split/reliable) - is it a requirement or it's completely legitimate to send/receive a packet without anything, without even type? 18:33 TheWild Dummy packet makes no sense but I'm glad to know about edge cases 18:36 sfan5 you always need a packet type 19:40 kaeza greetings 19:50 TheWild greetings, kaeza 20:01 * Sokomine stares at a tree again 20:02 Sokomine (translation: if you're intrested in trees in general, especially their regrowing function, then...mention it) 20:03 TheWild say server sends node definition with the same texture on all faces (e.g. default_stone.png) . Is there a way to override textures of individual faces in such case? 20:05 Calinou TheWild, yes, rubenwardy implemented that with "texture overrides" 20:06 Calinou TheWild, https://github.com/minetest/minetest/commit/603297cc352cab685dd01dcd645999624ad17c0b 20:06 TheWild oh crap, it's in doc! How I could overlook this. o_O 20:06 TheWild thanks 20:07 Sokomine happens quite often :-) most information is hidden in plain sight. i've encountered the phaenomenon myshelf quite often 20:33 TheWild can node shapes be overriden too? Or sounds? 20:51 tazzer Hello everyone! I was wondering if I could get some help. Bit of a noob, trying to install carbone-ng but getting this error: http://pastebin.com/P4Fm1h5x 20:51 ElectronLibre Upgrade your version. 20:52 sfan5 ummm 20:52 sfan5 no 20:52 sfan5 tazzer: how did you try to install carbone-ng? 20:52 tazzer Whats the latest version? 20:52 sfan5 0.4.13 20:52 sfan5 but thats not the problem here 20:53 tazzer I unzipped the the archive, moved it into the games directory. changed the folder name to carbone-ng. That didn't work so I also tried minetest_game like it said in the readme 20:55 sfan5 tazzer: what the README says is wrong 20:55 sfan5 ignore that 20:55 sfan5 don't name this "minetest_game" 20:55 sfan5 just name it "carbone-ng" 20:55 sfan5 and try updating too 20:56 sfan5 (this seemed like a different problem to meat first because carbone isn't supposed to be called "minetest_game") 20:56 sfan5 s/meat/me at/ 20:57 tazzer changed name to carbone-ng getting exact same debug error 20:58 sfan5 which version are you using? 20:58 tazzer Using 0.4.12, No updated version in arch repos, looks like I'll have to download from the site. 20:59 sfan5 you can use minetest-git from the AUR 21:02 tazzer ...installing... 21:04 ElectronLibre I'm pretty sure it comes from the minetest version you were using.. 21:05 ElectronLibre That's the kind of errors you get during rails' registration when it calls that method to get a unique railgroup. 21:05 ElectronLibre (when you are using an old version of Minetest and an up-to-date Minetest Game, but let's see with 0.4.13) 21:16 tazzer Heeyyyy, looky there. Thanks to ElectronLibre & sfan5. New version and everything running great 21:19 ElectronLibre Good. Problem solved. 21:42 alket how to show Minimap ? 21:47 TheWild press F9 21:49 alket thanks 21:49 alket thanks 21:49 alket sorry :)