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IRC log for #minetest, 2015-09-04

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Time Nick Message
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03:14 swift110-phone Hey
03:18 Sokomine hi
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04:23 T4im waressearcher2: better ask such things here, than in dev, its not an engine question, but a "is there a mod for..." question
04:23 T4im you generally can find these mods in the forum; but yes, I think there's enchanting mods around and there were definitely a few around village spawning (especially sokomine did a lot in that direction)
04:26 waressearcher2 T4im: so all that stuff possible to do in lua as a separate mod ? I mean GUI change and adding mobs and adding structures like say "lost castle", I mean entire building with stuff ?
04:26 T4im yea
04:26 waressearcher2 maybe its a good idea to have #minetest-mod channel
04:27 T4im there is
04:27 T4im well mods*
04:27 T4im #minetest-mods that is
04:28 waressearcher2 T4im: is it on website ? I haven't noticed it, I only saw "minetest" and "minetest-dev"
04:29 T4im http://wiki.minetest.net/IRC
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04:59 Sokomine waressearcher2: it depends on how complex you want your mod to be. just adding a few new nodes is very very easy
05:00 Sokomine trying to create villages that looked good was a bit more tricky :-)
05:01 Sokomine waressearcher2: but maybe you just ought to check out the adventuretest server or play a local game. it has much of the content you seem to be looking for
05:02 Sokomine T4im: i wasn't aware of that mod channel either
05:03 kaeza #-mods was pretty much dead last time I checked
05:03 kaeza at least compared to this very channel
05:04 kaeza in general, engine stuff -> #-dev, everything else, master ca... err, here :)
05:05 kaeza oh, and also, Greetings
05:05 Sokomine yes. i sometimes don't notice that a question has been asked in the wrong channel and answer there. sorry for that
05:05 Sokomine hi kaeza :-)
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05:27 waressearcher2 kaeza: what is "master ca" ?
05:28 kaeza a bad joke I guess
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05:31 paramat closest thing to strongholds https://forum.minetest.net/v​iewtopic.php?f=11&t=9896
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09:10 JamesTait Good morning all; happy Friday, and happy Bring Your Manners To Work Day! 😃
09:11 technics huhu^^
09:12 technics i got there a problem i dont understand...im an archer and had the irrlicht segfault problem. now i stuck on this issue: Irrlicht: Warning: The library version of the Irrlicht Engine (1.8.2) does not match the version the application was compiled with (0u). This may cause problems. :(
09:15 technics oh - and from aur, there is no chance to get the newest package! aur/minetest-git 20150606.8383a61-1 [installed: 20150903.91bf68e-1]
09:15 technics oh - wait...forget the last thing this is a new one...
09:16 waressearcher2 technics: why not to get all latest versions of Irrlicht and minetest and compile them ?
09:16 technics community/irrlicht 1.8.2-2 [installed]
09:16 technics not the latest?
09:32 technics than my mirrors are to slow with updates? i got the -2 yesterday and though this should be the fix. im confused o.O waressearcher2
09:42 waressearcher2 I'm not the developer, it was a suggestion, you said "Warning: The library version of the Irrlicht Engine does not match the version the application was compiled with", so why not to compile it with matched version ?
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09:45 technics i dont have any idea what version i have to choose :( ...for other guys playing on my server, the regular updates of irrlicht works fine :(
09:45 technics ...and also choose the latest git version
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10:24 waressearcher2 technics: you have your own dedicated server  where others play ?
10:25 waressearcher2 what people usually do on servers ? they just build stuff or go on a journey ? I watched videos of people playing minecraft online, is it as fun to play minetest online ?
10:31 technics i have two servers... on one, there do mostly there own thing but sometimes playing in team, on the other one, the most player speaking on mumble and playing as one team. i think the answer is yes :)
10:32 technics on the second server the only admin is offline since yesterday - me . -.- xD
10:39 Megaf_ Hi, anyone interesed in getting stuck in the nether on my server? Come and get stuck with me and help me in fiding freedom
10:40 Megaf_ What's HybridDog IRC nick? I think his nether portal doesn't work
10:40 Megaf_ !server Megaf
10:40 MinetestBot Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
10:41 Megaf_ Sokomine: There are four people trapped in the new Nether I put in my server
10:41 Megaf_ JamesTait: Good manners or bad manners?
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10:46 JamesTait Megaf, hopefully good manners. ☺
10:46 Megaf and if you don't have a work? =/
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11:05 Megaf Amaz: to escape we have to stand in the center and eat a nether fruit, there are nether fruits in the chest
11:06 Amaz Okay :)
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11:24 Megaf !server Megaf
11:24 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
11:25 Megaf what is that 11 and 1/4?
11:25 technics !server minetest heaven
11:25 MinetestBot technics: ..:: tchncs :: minetest heaven :: germany ::.. -- WE ARE BACK -- | crafting.tchncs.de | Clients: 1/84, 1/6 | Version: 0.4.13-dev / minetest | Ping: 12ms
11:25 technics !server illuna
11:25 MinetestBot technics: the world of ..:: Illuna ::.. ~ be your fantasy | minetest.linux-statt-windows.org | Clients: 0/42, 0/3 | Version: 0.4.13-dev / minetest | Ping: 6ms
11:25 Megaf typo detected
11:27 Calinou !server hunger games
11:27 MinetestBot Calinou: GunshipPenguin's Hunger Games Server | gunshippenguin.com:30001 | Clients: 3/30, 1/5 | Version: 0.4.13 / hungry_games_plus | Ping: 153ms
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11:30 Megaf Hi maxela :)
11:30 maxela Hi Megaf!
11:30 Megaf welcome to IRC
11:30 maxela Thanks!
11:31 Megaf Calinou: do you know if HybridDog ever join this channel or IRC at all?
11:31 maxela It was a cool team experience with you in hell ;))
11:31 Megaf yep, fortunetally we managed to escape
11:31 maxela oh yes fortunately
11:32 Megaf I think that we are really missing was eating the fruit,
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11:32 maxela I see
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11:39 technics waaa i wanna play minetest again :'( --- it happens on old irrlicht and old minetest too now ... https://github.com/minetest/minetest​/issues/3130#issuecomment-137675007
11:40 Calinou Megaf, not sure
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11:45 rubenwardy [offtopic] http://pasteboard.co/o4hU14n.png
11:45 rubenwardy My test of writing a page-orientated information sharing protocol over the Internet.
11:46 rubenwardy like WWW, but worse
11:47 rubenwardy C++ with SFML & OpenGL
11:47 Megaf technics: https://github.com/minetest/minetest​/issues/3130#issuecomment-137715396
11:48 Megaf rubenwardy: you are 30 years or so late, we have Gopher already
11:48 rubenwardy !g Gopher
11:48 MinetestBot rubenwardy: https://en.wikipedia.org/wiki/Gopher
11:48 Megaf is an alternative to the whole WEB
11:48 Megaf there is Web, FTP and Gopher
11:48 Megaf !g gopher project
11:48 MinetestBot Megaf: http://gopher.floodgap.com/
11:48 rubenwardy I don't care
11:48 technics Megaf, hmm its another issue now...but still an issue :(
11:48 Megaf rubenwardy:  ^
11:49 Megaf oh dear
11:49 rubenwardy I'm doing this for fun, not as a practical solution
11:49 waressearcher2 some one has lots of spare time
11:49 xenkey someone
11:50 technics The library version of the Irrlicht Engine (1.8.2) does not match [...] Irrlicht: Fatal error, could not get visual.
11:50 technics it is irrlicht 1.8.2-2
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11:55 Megaf technics: you should join #ArchLinux and full a bug in the ARch tracker
11:55 Megaf this irrlicht/archlinux bugs has nothing to do with minetest
11:56 technics okey ... :(
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12:11 maxela Megaf, what mese item for the wand?
12:11 maxela mese stick?
12:15 Megaf maxela: mese crystal
12:15 Megaf maxela: we dont have mese sticks nor mithril sticks,
12:15 Megaf ####mese crystal####
12:15 Megaf mese crystal mese crystal mese crystal
12:16 Megaf #### mithrill ingot ####
12:16 Megaf #### mithrill ingot ####
12:17 Megaf $ du -hs bin/minetest
12:17 Megaf 4.0Mbin/minetest
12:17 Megaf that's a little binary
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12:38 maxela ok thanks
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13:22 rubenwardy progress: https://cdn.pbrd.co/images/oaD9eFt.png
13:24 Calinou is it standard Markdown?
13:27 rubenwardy yeah, what's implemented so far
13:27 rubenwardy which is nothing
13:27 rubenwardy the only things you can do are
13:28 rubenwardy #heading
13:28 rubenwardy and **bold**
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13:29 SylvieLorxu Wow, websites with actual content
13:29 SylvieLorxu I like this idea
13:29 rubenwardy I'm going to write a web server and a protocol in TCP
13:30 rubenwardy yay for reinventing the wheel
13:30 rubenwardy What's a good CC-BY like license for code?
13:32 rubenwardy cba, I'll just use WTFPL
13:33 SylvieLorxu WTFPL is more CC0
13:34 SylvieLorxu MIT/Expat or 2-clause BSD is probably what you are looking for
13:34 SylvieLorxu I'd still recommend GPL but meh :P
13:35 SylvieLorxu GPL is more like CC-BY-SA
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13:42 Thomas-S Hello
13:43 rubenwardy https://github.com/rubenwardy/RubenML
13:43 Thomas-S Can someone please explain, how the frames and the framemotor of the technic mod works?
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14:14 Jordach Thomas-S, #minetest-technic
14:14 Thomas-S ok. thanks
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15:41 Sokomine Megaf: thanks, but i don't like the nether. it's too dark for my taste. i like the caverealms far more
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15:43 Sokomine 3
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16:02 everamzah :)
16:03 luizrpgluiz everamzah: hello
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16:05 everamzah hiya
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16:25 * Sokomine stares at a tree
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16:51 luizrpgluiz Sokomine: ?
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16:52 * Sokomine puts a sapling in front of luizrpgluiz' nose and watches it
16:53 Sokomine mg_villages does place trees randomly around the villages. there are a lot of ways how trees come into existence. in my case, i use luavoxelmanip. and have to copy functions from default - which really is no long-term solution
16:53 Sokomine thus...trees. they need new and better code. there are even issues for that on github
16:54 rubenwardy What would the best way to simulate temperature in Minetest be?
16:55 Sokomine known ways of defining a tree: directly in the engine (can't do anything about that), functions (as in minetest_game) - sadly, often inaccessible due to using "local", schematics, l-system, manual add_node calls. hope i didn't forget anything...and all just to get those tree-things to spawn
16:55 Sokomine rubenwardy: doesn't mapgen have biomes of some kind? best talk to paramat about that. afaik temperature uses some perlin noise stuff? but as to the details - i don't know
16:56 T4im there's a heatmap (noise) I think
16:56 rubenwardy I mean dynamic temperate
16:56 T4im but that's only if you don't want to change anything :9
16:56 rubenwardy ie: at night you should stay inside a house with minimal windows and a fire
16:56 rubenwardy I guess you could fake it a bit
16:56 Sokomine or wear clothes?
16:57 rubenwardy ie: if you're in the open air, it will be cold. if you're near a fire it will be warmer than ambient
16:57 T4im it never came to mind someone would not :o
16:57 rubenwardy I'm thinking temperatures of -20c and below at night
16:57 Sokomine maybe light could be used as an indirect indicator. things that give off visible light often give off heat as well. might not always be true, but energy conserving lamps are pretty rare on mt. for a fire or lava, it would be close enough
16:58 rubenwardy for it to be truely interesting, it'd have to spread too.
16:58 Sokomine T4im: clothes are rare. there's a nice mod out there to add them. most people just wear diamond armor. wonder how comftable *that* is....
16:58 T4im heh
16:58 Sokomine heat sources usually cover only a small area
16:59 T4im and how heavy
16:59 Sokomine maybe it's a very thin layer of diamond...
16:59 rubenwardy I guess that's good enough
17:00 luizrpgluiz oh,yes
17:00 T4im well you could remove any light sources that aren't giving warmth
17:00 T4im if you don't mind the invasiveness
17:01 T4im nice idea with the light :)
17:01 Sokomine so you might just go with a find_nodes_in_area from time to time with a small range. heat loss is no suffucation after all
17:01 rubenwardy does find_nodes_in_area use VoxelManip?
17:01 rubenwardy Would it be more efficient to use LVM?
17:01 Sokomine i doubt so
17:02 Sokomine voxelmanip does have some overhead
17:02 T4im it does lead to forceloading a block as well
17:02 Sokomine reading the data and writing it back is a major time consuming factor in mg_villages. on the other hand, for growing a tree it's insignificant
17:02 Sokomine well, if there's a player inside, the block will be loaded
17:03 Sokomine harming mobs at night might not be a good idea. they're plentiful, and they have their fur/feathers. they're adjusted to their environment
17:04 Sokomine find_nodes_in_area ought to do just fine. a small range will do
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17:32 Megaf is it possible to merge two branches?
17:32 Megaf on github
17:33 rubenwardy what do you mean?
17:33 rubenwardy You'll probably need to use git
17:33 rubenwardy like you're meant to :P
17:35 Megaf nevermind,
17:37 rubenwardy How can I tell if the player is in open air?#
17:37 rubenwardy minetest.get_node_light(pos, 0.5) = SUN light level, I guess
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17:43 CWz is VanessaE here?
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17:51 CWz found sneak elevator 2.0 with VanessaE's homedecor doors
17:51 CWz https://www.youtube.com/watch?v=​57PbZyfe7L0&feature=youtu.be
17:58 Megaf lol CWz
17:59 Megaf use glass doors or a door that look like window at least :P
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18:01 Sokomine rubenwardy: open air...that's very tricky. we don't have any way to decide if the player is in a building. perhaps search upward from the player? if there's a ceiling withhin...say...6 nodes upward, it might count as a house. at least there'll be protection from rain. for wind...hm...that'd be trickier i guess
18:02 rubenwardy this is really a core engine thing. it's pretty much like light level, just a different layer
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18:25 Calinou hey, I got Jekyll + Browsersync + Stylus (with Grunt) combo working
18:25 Calinou awesome for static Web development :)
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19:00 Megaf Calinou: Cool! Now, whats Jekull and Browsersync and Stylus?
19:00 Megaf It must be interesting
19:03 rubenwardy jekyllrb.com
19:04 rubenwardy I wonder if this still works: https://github.com/xyzz/minetest-stress
19:05 rubenwardy http://dev.minetest.net/User:Xyz/stress
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19:13 Calinou Megaf, Jekyll = static site generator, Browsersync = live reloading and synchronization across browsers (very useful for testing), Stylus = CSS preprocessor
19:13 Calinou all these are automated using Grunt (task runner)
19:15 Calinou http://www.commitstrip.com/wp-conte​nt/uploads/2015/09/Strip-pour-la-co​mmunaut%C3%A9-650-finalenglish1.jpg
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19:17 Zaitabai Hello.
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19:19 Calinou hi Zaitabai
19:20 Zaitabai I noticed that with farming I barely get any seeds or plants from harvesting. Is this a creative mode bug?
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19:21 Calinou why are you farming in creative mode? ( ͡° ͜ʖ ͡°)
19:22 Calinou note that even in non-creative mode, while harvesting crops, you don't get as much seeds as you do in Minecraft
19:22 Megaf Calinou: Thats very cool and will be useful for me, thanks a million!
19:22 Zaitabai I'm testting my deadbush I added.
19:23 Calinou Megaf, Browsersync requires some CLI/Grunt or Gulp knowledge to use it best :) it's also rather tricky to make it work when also using CSS preprocessors or static site generators
19:23 Zaitabai But I barely get any crops at all, just one crop and one seed.
19:23 Calinou I can give you my Gruntfile.js
19:24 sofar Zaitabai: do you use any crops mods?
19:24 Zaitabai I'd rather just get the crop and no seeds, then make a craft recipe.
19:25 Zaitabai I tried writing a mod myself, but I kept getting errors until I registered my deedbush in the farming init.lua
19:25 Zaitabai *deadbush.
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19:26 sofar you should try `crops` - https://forum.minetest.net/viewto​pic.php?f=11&t=11795#p175593 :^)
19:26 Calinou Zaitabai, add farming mod as a dependency
19:27 Zaitabai I did that in the config file, still got errors.
19:29 Zaitabai *depends.txt
19:33 Zaitabai Thanks sofar, I'll lokk at the crops and learn form it. Nice name btw.
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19:46 hexafluoride how do I get older minetest versions?
19:46 hexafluoride 0.4.12, specifically
19:47 hexafluoride maybe I'm blind, but the website only links to 0.4.13 for me
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19:49 hexafluoride wait a second, I already have 0.4.12
19:49 hexafluoride nvm
19:49 Calinou https://forum.minetest.net/viewforum.php?f=42
19:49 Calinou you may find some there
19:49 Calinou we don't have old releases archive right now, maybe we should...
19:49 Calinou you can compile old sources yourself
19:49 hexafluoride I got it, thanks anyway
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20:03 TheWild dang! So far (0.4.13) and torches are still flat. Are they meant to be flat?
20:03 Calinou no, not really, nobody really agreed on 3D torches
20:03 Calinou even though we have meshnodes
20:03 Calinou however meshnodes can't have animated textures as far as I know
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20:06 Amaz Calinou, I think they can... I'm sure I've seen something in homedecor that's a mesh and has animated texture.
20:06 Amaz *textures
20:07 VanessaE Amaz: 3dforniture torches.
20:08 VanessaE Calinou: they can, works the same as any other node.  best if you use one material for the animated parts (the flame in the above example) and one or more additional materials for the static parts
20:08 Amaz Thanks Vanessa!
20:09 VanessaE yw
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20:09 TheWild wow, thanks. I'm impressed that we have it working in Minetest.
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20:13 Megaf !server Megaf
20:13 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
20:13 Megaf It would be cool if the bot showed whos online
20:13 Calinou yes, I think it's doable
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20:16 Zaitabai I'm using chatzilla firfox plugin, I always thought there was a tab on the left that showed users online.
20:16 Megaf !server Megaf
20:16 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
20:16 Megaf and it could update faster too
20:17 Zaitabai Lightgreen = bots, grey = offline/afk, everything else has green dots next to it.
20:17 Calinou light green are ops, actually, not necessarily bots
20:17 Calinou some ops are humans and some bots are not ops
20:18 Zaitabai So do all irc clients show users, or just some of them, because I like chatzilla myself.
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20:19 Calinou nearly all of them do
20:19 Calinou I use HexChat and it shows user list by default
20:20 xenkey oats_: nice host
20:20 oats_ xenkey: heh, thanks
20:21 Zaitabai Has anyone rewritten all the default minetest_game's scripts, or written a MT game from scratch (aside from devs and the original game)?
20:23 Calinou it never really happened
20:57 nrzkt !server Applet
20:57 MinetestBot nrzkt: AppleTree - Survival & Build | minetest.unix-experience.fr | Clients: 7/50, 7/13 | Version: 0.4.13-dev / epixel | Ping: 10ms
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21:25 technics !server heaven
21:25 MinetestBot technics: ..:: tchncs :: minetest heaven :: germany ::.. -- WE ARE BACK -- | crafting.tchncs.de | Clients: 2/84, 1/7 | Version: 0.4.13-dev / minetest | Ping: 12ms
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21:43 freelikegnu is minetest.net down?
21:44 sfan5 nope
21:45 VanessaE http://downforeveryoneorjustme.com/minetest.net
21:45 freelikegnu wierd I can reach other sites fine
21:46 freelikegnu It's not just you! http://minetest.net looks down from here.
21:46 freelikegnu :P
21:46 freelikegnu thanks VanessaE
21:46 sfan5 freelikegnu: US?
21:47 VanessaE (a handy site, that one. and yeah, it's down for me, also)
21:51 freelikegnu yep
21:51 freelikegnu in the us
21:52 sfan5 there seem to be some general problems with trans-atlantic connections
21:52 sfan5 works fine from my US vps though
21:52 VanessaE that would explain the connection problems someone was just complaining about, to one of my servers.
21:52 VanessaE (pretty sure he's in the US, and the server is in Germany)
21:55 sfan5 VanessaE: seems to be in NL actually
21:55 VanessaE hm.  well no idea what the actual route is that stuff takes from here to there
21:56 sfan5 mtr is your friend
21:56 sfan5 or traceroute if you dont have mtr
21:58 freelikegnu nice tool, sfan5
21:58 sfan5 indeed
21:58 VanessaE looks like it goes right to frankfurt in my case.
21:58 VanessaE (after a few hops in the US)
21:58 VanessaE *shrug*
21:59 freelikegnu I got a better node searh and replace functon going for my mobs
21:59 freelikegnu er goblins
21:59 freelikegnu they are starting to actlike a mapgen
21:59 sfan5 VanessaE:   7.|-- asd-s14-rou-1041.NL.eurorings.net (134.222.48.253)  0.0%     3   30.2  22.6  18.9  30.2   6.5 ¯\_(ツ)_/¯
22:00 VanessaE someone probably "accidentally" cut another undersea cable ;)
22:01 sfan5 possibly
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22:07 MinetestBot [git] paramat -> minetest/minetest_game: Fire: Move flame extinguishing to separate faster ABM acb0cec http://git.io/vGAjh (2015-09-04T23:05:26+01:00)
22:23 Jordach wow - my BFD Dev server took up ~120MB of space, while my MTG-Public, took around 768MB
22:33 Siva joined #minetest
22:43 Jordach VanessaE, got a copy of sc3000's skyblock world courtesy of Sokomine
22:43 Jordach http://jordach.net/MTWorlds/sto​rmchaser3000_skyblock_world.zip
22:44 Samson1 joined #minetest
22:44 VanessaE I heardf
22:44 VanessaE -f
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