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IRC log for #minetest, 2015-08-10

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All times shown according to UTC.

Time Nick Message
00:03 Sketch2 Sokomine, or anyone familiar with her travelnet mod, is there any way to remove a box that's in an area that's now owned by someone else?
00:03 est31 remove all the other stations :)
00:03 bas080 est31: is that true?
00:03 est31 but otherwise, no
00:03 Sketch2 huh?  oh then place them on a diff name
00:04 est31 yes
00:04 Sketch2 ty est
00:04 VanessaE Sketch2: nope, it's just like any other node in that regard
00:05 est31 happy replacing, I see you have 20 stations in that network ;)
00:05 Sketch2 no kiddin'  trying to think of how to do it
00:06 Sketch2 have to leave the home one 4 last
00:06 Sketch2 it's 'cuz we got a mean newb that has diamond everything smacking people 4 no reason
00:06 est31 smack back, or talk to admins
00:08 Sketch2 man this sux.  I don't know it was like that.  I bet half of them are owned now
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00:28 Out`Of`Control any tricks to fix light bug? i try //fixlight no effect
00:29 Out`Of`Control big area huge shadow
00:30 VanessaE select the area and do //replace air air
00:30 twoelk use the mapfix mod
00:31 twoelk https://forum.minetest.net/viewtopic.php?t=10662
00:32 Out`Of`Control ahh thanks
00:32 Out`Of`Control air air fix it
00:34 Out`Of`Control twoelk:  ty will try that later too
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01:30 Sokomine Sketch2: grant yourshelf  travelnet_remove. then you can dig it
01:32 Sokomine i still need skins for my villagers...
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03:20 freelikegnu what is the license for the minetest player character model?
03:28 kaeza freelikegnu, https://github.com/minetest/minetest_game/blob/master/mods/default/README.txt#L71
03:28 kaeza WTFPL
03:29 kaeza also, Greetings
03:37 freelikegnu many thanks :D
03:37 sloantothebone WTFPL ftw
03:39 freelikegnu did MirceaKitsune make the character.blend?
03:41 kaeza yep
03:50 freelikegnu the goblins are now freed!
03:50 freelikegnu https://github.com/FreeLikeGNU/mobs_goblins
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04:05 freelikegnu bye for now
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05:47 MinetestBot [git] kwolekr -> minetest/minetest: Display Lua memory usage at the time of Out-of-Memory error 18cfd89 http://git.io/v3qMH (2015-08-10T01:38:09-04:00)
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06:20 MinetestBot [git] kwolekr -> minetest/minetest: Make NetworkPacket respect serialized string size limits 1c408c4 http://git.io/v3q7e (2015-08-10T02:16:55-04:00)
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06:39 MinetestBot [git] kahrl -> minetest/minetest: Fix intlGUIEditBox leak and uninitalized value in Mapper (reported by valgrind) 5d2ca20 http://git.io/v3qNf (2015-08-10T08:37:48+02:00)
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06:43 MinetestBot [git] kahrl -> minetest/minetest: Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind) 6c0c27f http://git.io/v3qNS (2015-08-10T08:41:45+02:00)
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08:06 amadin does anybody use redis on server?
08:07 amadin i mean public
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08:22 MinetestBot [git] paramat -> minetest/minetest_game: Default: Rename pine tree nodes, textures and mapgen aliases be4dd64 http://git.io/v3mCJ (2015-08-10T09:19:02+01:00)
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08:43 amadin does anybody use redis on public server?
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08:53 MinetestBot [git] paramat -> minetest/minetest: Treegen: Rename pine tree mapgen alias f0b3252 http://git.io/v3mzQ (2015-08-10T09:50:58+01:00)
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09:04 JamesTait Good morning all; happy Monday, and happy Lion Day! 😃
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09:06 swift110-phone Cecil day
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09:32 sfan5 gg skyblock server
09:32 sfan5 it destroyed my sign i had above the "?" node
09:32 sfan5 it could just have dropped a water bucket
09:32 sfan5 but apparently thats too hardf
09:39 sfan5 wat
09:39 sfan5 the pine ate the dirt node
09:39 sfan5 o.O
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09:44 WSDguy2014 Hello guys, i have idea. Add "Bowl" and "Mushroom Stew". Bowl can be crafted with 3 any wooden planks, and Mushroom Stew can be crafted with mixing recipe: Brown Mushroom + Red Mushroom + Bowl = Mushroom Stew.
09:46 WSDguy2014 Iin version 0.4.13-RC Brown and Red Mushrooms has been added. You can eat mushrooms like in old version Survival Test from Minecraft
09:47 WSDguy2014 but why need mushroom spores?
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09:48 WSDguy2014 if eat mushroom stew will heal 4 hearts
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09:49 brothersome Should be a nice feature - throwing mushrooms to eachother
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10:00 brothersome I just made a new webpage for the experience I have with minetest: http://puppylinux.eu/minetest/index.html
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10:28 * CWz thanks VanessaE for allowing him to escape #minetest on inchra forever
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10:42 rubenwardy cornernote: https://github.com/rubenwardy/mtpm/commit/b3af9f9fc6557d99eb5d88fc734b058990d82522#
10:42 rubenwardy !title
10:42 MinetestBot rubenwardy: Add support for minetest-bower · rubenwardy/mtpm@b3af9f9 · GitHub
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11:08 grandchaos9000 I saw the milestone from GitHub, but 0.4.13 did not completed to release as stable since yesterday.
11:09 grandchaos9000 So then maybe they'll will be postponed later soon.
11:09 grandchaos9000 they'll be*
11:10 Niebieski Where is this ?
11:13 grandchaos9000 hmm... okay? The due date has now postponed
11:14 kahrl grandchaos9000: there are a number of bugs that have to be addressed before a release can be made
11:15 grandchaos9000 but when will be released in stable?
11:15 kahrl once the bugs are fixed
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11:22 cornernote rubenwardy, nice
11:22 cornernote i have importd your list
11:22 grandchaos9000 i can't even wait to update minetest 0.4.13 package from Arch(-based) GNU/Linux repository
11:22 cornernote oh, hes gone
11:24 Calinou grandchaos9000, or build from source :-)
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12:46 cornernote BIG THANKS to OldCoder who has yet again helped me write an awesome intro test for minetest-bower website and Krock & rubenwardy who provided a great list of mods to give the site some starting content... In addition rubenwardy has done updates to mtpm to support the bower.json format in the in-game mod search.  If you haven't yet registered your mod, you should check the site out -
12:46 cornernote https://minetest-bower.herokuapp.com/
12:47 Calinou post it to forums?
12:48 cornernote not yet, will do soon
12:48 cornernote was trying to get everything working (to a reasonable degree) first
12:48 cornernote and also to get feedback from people here, as many people here are vetran mod devs who can/have proviced invaluable feedback
12:49 cornernote now when you post your mod, it extracts a lot of data from github, eg description, homepage, owner, etc
12:49 Calinou https://github.com/GarageGames/Torque3D/commit/0d6768d57b26d26ee5e9fbe7c2982ea66e51c934 :D
12:49 cornernote without the need for a bower.json
12:53 Amaz cornernote, it seems as if you need to press update for it to get the readme, otherwise it says that the repo hasn't got a readme even if it has.
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12:53 Amaz (Also it needs update to be pressed to get the author.)
12:53 cornernote Amaz, its in the process of reading all 374 mods from the repo
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12:54 Amaz Ah, okay :)
12:54 cornernote ok, it just finished
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12:55 jojoa1997 morning
12:56 sfan5 !server skyblock
12:56 MinetestBot sfan5: skyblock server | stormchaser3000.noip.me:30001 | Clients: 24/40, 22/26 | Version: 0.4.12-dev / minetest | Ping: 112ms
12:57 sfan5 ^ cornernote: is your skyblock game running there?
12:57 diemartin cornernote, would it be possible to provide simple links to "popular" keywords?
12:58 cornernote how would one determine what is popular ?
12:58 diemartin most used
12:58 cornernote popular keywords = "cornernote's mods"
12:58 cornernote ;)
12:58 diemartin ha
12:59 diemartin well, most mods don't support bower yet, so there :P
13:00 * diemartin should add bower support to his other mods
13:00 est31 wow this looks really nice
13:02 sfan5 cornernote: ?
13:02 cornernote diemartin, im not tracking searches at the moment, but its a good idea. you should add a feature request here: https://github.com/cornernote/minetest-bower/issues/new
13:02 cornernote sfan5, yes its my game, but not my server
13:03 sfan5 i see
13:03 sfan5 it has a few small issues
13:03 diemartin cornernote, I don't mean "tracking searches", but rather keywords as specified in `bower.json`
13:03 cornernote stormchaser3000 runs it
13:03 cornernote what are the issues ?
13:03 cornernote diemartin, i see what you mean... the most used keywords
13:04 cornernote add it as an issue and i'll see what i can do
13:04 diemartin yeah, but search tracking could be nice too
13:04 cornernote maybe like a tagcloud type thing
13:05 cornernote at the moment there are very few keywords, because not many people have added bower.json to their repo
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13:06 cornernote i'll give it a few weeks and see if some momentum builds
13:07 sfan5 cornernote: the water thats placed destroys any node placed above the "?" node, lots of empty crafts are shown when clicking on e.g. mossy cobble in the quests menu, it showed a crafting with an unknown item for mossy cobble, it didn't tell me how to craft clay lumps, it resets you to level 1 when you die after you've reached level 4
13:08 cornernote > it resets you to level 1 when you die after you've reached level 4
13:08 cornernote thats intended
13:08 cornernote > the water thats placed destroys any node placed above the "?" node
13:08 cornernote how to avoid it ?
13:08 cornernote could you create issues on the repo for these ?
13:08 sfan5 search for a free space and only destroy the node above as last resort
13:08 cornernote would like to discuss in more detail and track the threads
13:09 sfan5 cornernote: >thats intended ;; finally finished level 3, getting fly & fast then accidentally dying and needing to do the whole shit again for the finish is not particulary rewarding
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13:09 cornernote arg, i've broken stuff...
13:09 sfan5 finishing*
13:10 sfan5 s/for the finish/from the beginning/
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13:15 cornernote sfan5: https://github.com/cornernote/minetest-skyblock/issues/35
13:15 sfan5 already commented there
13:15 cornernote i have been considering what should happen to the players level on death
13:16 cornernote mexed feedback, so im still undecided
13:16 sfan5 stay at the current level and reset the quests
13:16 cornernote however i plan for 10 levels, so it would really suck to go from 10 back to 1
13:16 sfan5 i also like kahrl's suggestion
13:16 sfan5 a "hardcore" mode that does that
13:17 cornernote yeah, thats a good idea, then the server admin can decide
13:17 VanessaE if the player dies, take them back to a checkpoint.
13:17 VanessaE maybe just to the "beginning" of the current level
13:18 VanessaE put some bones or whatever over their [?] block that contain the stuff they'd need to get going again in the current level
13:18 sfan5 you keep your items
13:18 cornernote so if you die on level4, no penalty ?
13:19 cornernote just item loss, which is pretty much no penalty
13:19 VanessaE cornernote: well the way it is right now, yeah I suppose that's fair
13:19 VanessaE but I hate losing stuff on death, too.
13:19 VanessaE maybe just clear the player's hotbar
13:19 cornernote dont die! ;)
13:19 sfan5 you are supposed to lose your stuff?
13:19 cornernote you keep your bags
13:19 cornernote yes, your inventory should be emptied
13:19 sfan5 it isn't
13:20 cornernote and also your bags (if the server is configured to remove your bags)
13:20 sfan5 at least not on the skyblock server
13:20 cornernote it maybe an older version running
13:20 cornernote and sometimes it glitches too... so it could be that also
13:20 sfan5 no it's not that
13:21 cornernote i notice when i die, sometimes it just spawns me back to home
13:21 sfan5 i've always kept my stuff
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13:21 cornernote interesting... try download the mod and see if thats a bug
13:21 sfan5 oh
13:21 cornernote or maybe stormchaser just made it that way
13:21 cornernote not sure
13:21 sfan5 also you can reset your own island by digging other peoples question blocks
13:22 cornernote yep, but it now asks you "are you sure"
13:22 sfan5 indeed
13:22 sfan5 but it doesn't make sense to be able to reset yours by digging other peoples blocks
13:23 cornernote its a way to restart if you are far from home
13:23 freelikegnu Calinou: what are you making with Torque?
13:24 sfan5 cornernote: and papyrus does not grow on sand, is that intended?
13:24 cornernote it now relies on the default abm to grow
13:25 cornernote needs to be near water
13:25 sfan5 it was
13:27 cornernote this is what should make it grow - https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua#L152
13:27 sfan5 that doesn't check for sand
13:27 sfan5 hm
13:27 sfan5 isn't papyrus supposed to grow on sand?
13:28 cornernote in the old skyblock it used to grow on sand
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13:28 cornernote but i removed several abms in favor of the built-in minetest_game abms
13:34 cornernote into which forum topic should i post minetest-bower ?
13:34 cornernote ahh, related projects
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13:40 cornernote posted - https://forum.minetest.net/viewtopic.php?f=14&t=13012
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14:09 Calinou freelikegnu, nothing...
14:09 Calinou I prefer Godot :p
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14:39 Calinou http://www.phoronix.com/scan.php?page=article&item=sig-gles32-glu&num=1
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15:19 diemartin all you need is Löve(2D)
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16:44 Krock meow
16:46 freelikegnu greetings
16:47 Krock :)
16:58 Sketch2 swords should only function in areas you own - or added to - in skyblock
16:58 est31 swords?
16:58 Sketch2 it's too easy for people to be annoying little twats and kill you for no reason when they get fly
16:58 Jordach ^
16:58 est31 so revoke fly perhaps?
16:58 Sketch2 no, fly is fine
16:59 Sketch2 but add a sword priv
16:59 Sketch2 that only functions in owned areas
16:59 Sketch2 so you can defend your territory
16:59 est31 why not remove pvp on the server entirely?
16:59 Sketch2 but not grief the rest of the server
16:59 est31 but nobody can attack you
16:59 est31 thats mean
16:59 Sketch2 it's your land, you have a right to defend it
17:00 Sketch2 you don't have a right to slaughter everybody you see
17:00 est31 easiest way is to dig the floor, then watch them fall :)
17:00 est31 what a server allows by machinery shouldnt reflect what you are allowed to by rules
17:00 Sketch2 it's funny yes, but not effective if they fly
17:01 est31 otherwise life is boring
17:01 Sokomine Sketch2: well...that's usually the job of admins. they got fly but can't handle it? revoke it (permanently)
17:02 est31 yea
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17:04 Sokomine a revoking of interact can also sometimes help. there's a limit to what you can do with technical solutions. yes, it's a good way to limit griefing by adding protection mods and thus let people build in a safe way. but in the end, there will always be reasons for trouble between human beeings, and then it's the server admin's (or moderators) job to handle that
17:04 Sketch2 I still think if it's your land you should be safe from attacks
17:04 Sokomine still...if people who otherwise love pvp want to be protected from it in some situations...perhaps that can be coded as a mod? no idea though...never had the desire to kill other players
17:04 Sketch2 "home base"
17:05 Sketch2 that's a rule every kid knows
17:05 Sketch2 playing tag, you can't be tagged when you reach home
17:05 Sokomine i think you ought to be safe from attacks if you're not intrested in pvp (which includes avoiding servers which focus on that of course)
17:05 Sokomine ah, ok. why don't you write such a mod then?
17:07 Sketch2 I prolly will. frustrated tho.  going for a walk.
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17:23 Sokomine does anyone have a bit more experience with 3darmor and skins? i'm trying to let the traders show as wielditems what they've got to trade. not much success so far
17:25 Amaz Sokomine, this line might help: https://github.com/minetest-LOTT/Lord-of-the-Test/blob/master/mods/lottmobs/init.lua#L54
17:26 Amaz Three textures need to be defined, the base one, the armor one, and the wield one.
17:26 Amaz And the model needs to be the armor one, ofc.
17:34 Sokomine ah, thank you. i tried it with 3 textures already (saw that done in adventuretest), but got only uniformly colored mob-shapes
17:35 Sokomine Amaz: hm. do the skins have to be diffrent from the "normal" ones?
17:36 Amaz Sokomine, you need to make sure that you have a transparent texture for the armor one, or an armor texture. i.e. it can't be nil
17:37 Amaz If you tried that, would I be able to see the code you used?
17:38 Sokomine textures = { "character.png", "3d_armor_trans.png", "3d_armor_trans.png" };
17:39 Sokomine where, before, it was textures = { "character.png" }   (with character.png sometimes beeing another skin)
17:39 Amaz Strange...
17:40 Sokomine maybe i'm not on the right branch of 3darmor?
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17:40 Amaz Which branch are you using?
17:45 Sketch2 you want it so when you hold armor it shows up... or do you want it so when you put armor on a trading-table it shows up?
17:48 Sketch2 don't they show up as 3D when you put them into an item frame?  you might look at that.
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18:03 Sokomine mater i think
18:03 Sokomine Sketch2: i want the traders to wield the goods they want to sell (well, mostly)
18:04 Sokomine it's not really about armor. more about decoration
18:04 Amaz tbh, I don't have a clue why it isn't working.
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18:17 Sokomine Amaz: got it. the problem sat in front of the screen. forgot that i was assigning a random texture later on
18:17 Sokomine too hot over here
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18:23 Sketch2 I'd think that it would only need to update the wielded item if you change the traders inventory
18:25 Sketch2 you could do without the whole globalstep routine that way, keeping your processor use low
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18:31 Sketch2 contemplating how to do a "Home Base" mod.
18:32 Sketch2 thinking if you're within, say 20 blocks of home, you get a 4x damage multiplier to fleshy
18:33 Sketch2 but if you're within 20 blocks of someone else's home, your fleshy damage gets divided by 4
18:33 Sketch2 everywhere else is normal damage
18:35 Sketch2 brain hurts.  gonna pause and do some music for a while.
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18:48 Sokomine seems i can't put one item in one hand of the mob and another in its other hand. the shields appear to be special
18:49 Sketch2 do your traders sell multiple items?
18:49 Sketch2 I'm not very familiar with the mod
18:54 Amaz Sokomine, shields are part of the actual armor texture, see here for where they go in that texture: https://github.com/stujones11/minetest-3d_armor/blob/master/shields/textures/shields_shield_bronze.png
18:54 Sketch2 trying it, but I get a "could not load mesh character.b3d" error when I try to place one.
18:55 Sokomine Sketch2: yes, they do. they're able to combine up to 4 items into a bundle. they also accept bundles as price
18:55 Sokomine Amaz: yes, i figured that out now. i planned to let them wield their trade good plus a tool. but that would be more complex
18:56 Amaz Okay.
18:56 Sokomine Sketch2: what are you using them with? your game probably still uses character.x
18:56 Sokomine the new ones will be able to profit from 3darmor. just have a bit of patience to let me clean the code up :-)
18:57 Sketch2 oh, I thought it was latest .git with v6 map.  maybe I botched something
18:57 Sketch2 it was a carbone map, maybe that's using .x
18:58 Sokomine quite possible. if you know of a way to find out if the game uses .x or .b3d, let me know
18:58 Sketch2 will do
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19:49 Sketch2 anyone know why I don't get error logs?
19:54 Sketch2 never mind.  it'll give me debug.txt if I run it from the folder, just not if I run it from the shortcut on the desktop
19:56 kahrl Sketch2: if you right click on the shortcut and go to properties, it'll show you the working directory it's running the program in
19:57 kahrl Sketch2: which is most likely where the debug.txt is
19:57 Sketch2 yeah, I realized that as soon as I figured what was going on.  I prolly left that blank.
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20:09 WSDguy2014 Hello, guys?
20:10 * WSDguy2014 has rage quited
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20:26 freelikegnu who would have thought that fixing bronze in minetest game would be so challenging?!
20:28 freelikegnu who even bothers crafting it?  Why would a change to make it better be such a struggle?
20:29 est31 nothing has to be crafted by everybody
20:30 freelikegnu est31: with all due repect, thats not my arguement
20:31 est31 <freelikegnu> who even bothers crafting it?
20:31 est31 freelikegnu, did you call me an idiot right now?
20:31 est31 err, sorry
20:32 est31 with all due respect seems to be polite
20:32 freelikegnu no sir, I just mean to say that I dont see bronze as some pillar of importance and that changing it, would cause a great upheaval and kitten slaughter
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20:32 est31 I understand your argument, you should discuss this best with paramat, he's the new mtgame maintainer
20:33 freelikegnu I do mean to be polite when addressing a respected contributor to this wonderful game.
20:33 est31 or with other mtgame people
20:33 est31 freelikegnu, I'm sorry I've misunderstood you
20:33 Thron who is admin on skyblock "stormchaser3000.noip.me"
20:33 kahrl stormchaser, if I had to take a wild guess
20:34 freelikegnu I have started a discussion though github and invoked a couple of pull requests to provide possible solutions
20:34 est31 lol kahrl xD
20:34 Sketch2 what did you need Thron?
20:34 TheMiner no mod there
20:34 TheMiner i completed all, no privs given.
20:35 TheMiner Sketch2, are you a Mod?
20:36 Sketch2 messaging storm, just wondered waht the message was
20:36 Sokomine my mobf_traders now show their trade goods
20:37 * Sokomine hopes they'll do a lot of successful trades :-)
20:37 Sketch2 trying to make sense of this protected call in lua
20:39 Sokomine which protected call?
20:40 Sketch2 instead of try...catch they have pcall in lua
20:40 Sketch2 tring to use that for your trader
20:43 Sketch2 this is what I have so far - http://pastebin.com/VMpag4Ki
20:44 Sketch2 it's not quite right, but I think I'm getting somewhere
20:45 Sketch2 the textures are unwrapped that way, but it's not complaining about not finding the model.
20:45 Sketch2 gonna get a cup of coffee and sumething to snack on
20:45 kaeza you'll get to the wrong place, I'm afraid
20:46 kaeza that's not exactly how things work in Lua. your code "works", but is not doing what you think it is doing
20:47 kaeza what are you trying to do?
20:52 kaeza <Sokomine> [...] if you know of a way to find out if the game uses .x or .b3d, let me know
20:52 Sketch2 if there's a character.b3d use that, else use character.x
20:53 kaeza you could get away maybe with `if default.registered_player_models["character.b3d"] then ...`
20:54 kaeza or s/b3d/x/, depending on your case
20:55 kaeza otherwise, you would have to scan the mod directories to see if you find the model you need
21:00 kaeza this is assuming the game even registers the model as player animation
21:02 Sketch2 I thiknn the problem is that it has no problem setting the variable mesh as "character.b3d"
21:03 Sketch2 so it doesn't "see the error" at that point
21:03 Sketch2 the game does when it tries to use it
21:03 Sketch2 but the function doesn't
21:04 Sketch2 is there a way to look for a global error?
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21:16 OldCoder cornernote, you are too kind. BTW let me know if Skyblock seems to be working or not.
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21:19 Sokomine oh? we do have default.registered_player_models?
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21:36 kaeza Sketch2, there really is no error from the point of view of the server. the error you say is client-side, and you can do nothing in this case
21:37 kaeza only thing you can do is either check if the model is registered, or try to find the model manually by scanning mod directories, and hope for the best
21:39 kaeza Sokomine, something like `mesh = assert(default.registered_player_models["foo.x"] and "foo.x" or default.registered_player_models["bar.b3d"] and "bar.b3d")` ought to work
21:40 kaeza but still, who uses character.x? I thought we already switched to .b3d
21:40 Sketch2 that's pretty much what I was thinking too.
21:42 Sketch2 eh, it's in carbone, who knows where else it will show up
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22:22 stormchaser3000 !seen rubenwardy
22:22 MinetestBot stormchaser3000: rubenwardy was last seen at 2015-05-17 17:00:14 UTC on #minetest
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22:34 freelikegnu kaeza: if only git could be integrated into MT as you have done with irc :D
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