Time Nick Message 00:50 aerth hey what happened to ipv6b 00:55 aerth it seems someone who has access to meow.minetest.net tried to break into one of my servers (the proof is in the logs) -- peace y'all, i hope u have fun breaking into someone elses server. 01:41 aerth http://minetest.xyz/msu.log heres the log, maybe sfan5 knows about it 01:43 aerth Why would meow.minetest.net be scanning ports? 02:16 freelikegnu well copper iron and berrylium in RL, but... 03:30 cornernote !seen rubenwardy 03:30 MinetestBot cornernote: rubenwardy was last seen at 2015-05-17 17:00:14 UTC on #minetest 03:31 cornernote !utctime ? 03:31 cornernote make me look it up myself, lazy bot 03:39 AKZOMBIE74 How do run minetest? 03:39 AKZOMBIE74 I downloaded the file 03:39 AKZOMBIE74 but its just a big .zip file 03:39 VanessaE unzip it. 03:39 AKZOMBIE74 I did that 03:39 VanessaE open minetest/bin 03:39 VanessaE in there is minetest.exe. run that. 03:39 AKZOMBIE74 oh thank you 03:40 AKZOMBIE74 I did not see that 03:43 AKZOMBIE74 how do i open the player menu? 03:43 AKZOMBIE74 never mind 04:07 cornernote putting the exe in /bin is confusing for new people 04:23 aerth how bout that meow.minetest.net? 04:55 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/trees: Combine sapling ABMs into one ABM 136194f9f http://git.io/v3TC4 (152015-08-09T05:52:46+01:00) 07:03 Krock meow 07:08 swift110-phone Bark 07:08 * Krock runs 07:12 CWz is VanessaE here 07:13 Krock technically, yes. 07:17 Krock [off] $.$ core temp at 36°C 07:35 cornernote i have created pages for create/browse/search - https://minetest-bower.herokuapp.com/mods 07:35 cornernote PLEASE NOTE - this is still very alpha, the database will likley be deleted before beta/live 07:35 cornernote feel free to submit your mods for testing 07:44 Krock impressive 07:52 cornernote yeah, its getting there 07:52 cornernote i'd like to get feedback from some modders so that i know what docs to add 07:53 cornernote i want it to be super easy to add mods 07:56 cornernote i added this page to help with bower.json formatting - https://minetest-bower.herokuapp.com/docs/bower-json-format 08:00 rubenwardy Hi all! 08:00 rubenwardy Hi cornernote 08:01 rubenwardy is bower github only? or any git? or any archive? 08:05 cornernote hey rubenwardy 08:05 cornernote any git 08:06 cornernote but if you have a non-github and non-bitbucket i'll have to add some more code to fetch the bower.json for the mods browse page 08:06 cornernote also, (i think) the dependancies can be any online archive file 08:06 sfan5 aerth: not sure what your firewall if doing but it's completly normal to have traffic from servers.minetest.net:80 to : when you announce to servers.minetest.net via HTTP 08:07 sfan5 is doing* 08:08 cornernote rubenwardy, do you have a non-github repo that i can test it with ? 08:08 cornernote if so, please submit the mod (or just tell me the git endpoint) and i'll do some testing 08:08 rubenwardy look at wuzzys mods 08:08 rubenwardy !mod bedrock2 08:08 MinetestBot rubenwardy: Indestructible Bedrock Layer [bedrock2] by Wuzzy - https://forum.minetest.net/viewtopic.php?t=11271 08:08 sfan5 aerth: also there is nobody else with access to meow.minetest.net, considering that the sourceport is 80 that person would even need to be root 08:09 cornernote perfect, thanks 08:10 rubenwardy minetest-bower and mtpm have quite different aims, mines a pure lua implementation to replace the code in builtin/mainmenu/modmanager.lua, yours is a simplr focused cli only tool. 08:10 rubenwardy are you planning on adding that mods.csv list? 08:12 cornernote yep, sure am 08:13 rubenwardy does bower support virtual packages? are you planning on resolving versions? 08:15 rubenwardy on a related note: minetest could really use the ability of a mod 'mobs_redo' to be able to say that it fulfils the API of 'mobs' so they don't need to have the same name. 08:17 rubenwardy are you planning on adding subgame/texturepack support? 08:17 sfan5 aerth: also just scanning ports above 30000 would be pretty strange 08:19 LazyJ sfan5, when are your windows compiles of Minetest updated? 08:19 cornernote rubenwardy: what do you mean by virtual packages? bower resolves versions 08:19 sfan5 when i remember to update them 08:19 sfan5 every few weeks probably 08:20 LazyJ Ah. 08:20 LazyJ When was the last update, do you remember? 08:20 sfan5 you can also request me to make a new build if there's need for it 08:20 sfan5 3rd august 08:20 LazyJ Ok, thanks. ;) 09:13 WSDguy2014 Hello guys, i need add feature: status players and ping holding "Tab" button. Like Minecraft 09:13 WSDguy2014 Multiplayer only 09:15 swift110-phone That would be cool 09:24 kaeza didn't somebody already make a pull request for that? 09:25 kaeza yep: https://github.com/minetest/minetest/pull/958 09:25 sfan5 i did 09:25 sfan5 but it was C++ 09:25 sfan5 also 09:25 sfan5 ffs youtube 09:25 sfan5 stop suggesting me shit i don't want to watch 09:26 WSDguy2014 must be add ping status from player status holding "Tab" Button 09:26 ekem unfortunately, youtube's glory days are over :( 09:26 kaeza "This is slated for implementation as a part of client-side modding (and would be quite trivial to do so given the intended interfaces) In general, we're shying away from making the core more game-like and less engine-like." 09:27 WSDguy2014 High ping is bad, middle ping is normal and low ping is good 09:27 kaeza soooo... probably never? 09:28 WSDguy2014 ping status in player stauts like minecraft 09:30 Krock who cares about ping when server lag is the most significant problem? 09:30 brothersome I think the lags occur if somebody has a connection with a slow computer, like tables 09:31 brothersome tablets 09:31 brothersome Hey WSDguy2014, nice to see you here 09:32 WSDguy2014 i am playing on Hunger games server 09:33 brothersome I am playing on "Liberty land" and Linuxgaming.us 09:34 WSDguy2014 so, im busy 09:35 brothersome I am not playing now - minetest will not run on a Pentium II laptop 09:38 ekem lol, what? 09:39 ekem where did you fidn a p2 laptop? 09:39 ekem thats almost a 20 year old chip 09:39 ekem you could probably get a laptop for 10 bucks on craigslist that blows that one out of the water 09:41 brothersome ekem, I know - and it has a wireless adapter using the USB 09:42 brothersome Nice thing that old lappy - It is quiet 09:46 WSDguy2014 need add feature to players stats with ping statuts by holding 'Tab" button 09:51 Krock brothersome, try to overclock it :P 09:51 ekem WSDguy2014, asking a bunch of times doesn't get you anywhere 09:52 ekem at this point, i would recommend forking the source and adding the feature yourself 09:52 WSDguy2014 sorry 09:52 ekem or search for a feature request matching yours on github 09:52 ekem if it doesnt exist, then go ahead and add it 09:57 WSDguy2014 ekem, i have problem for glitch, glitched wield item looks horrible and need fix. but how i do get newest OpenGL version 09:58 WSDguy2014 i show my screenshot at here ----> http://imgur.com/a/6ZAgm 10:05 ekem doesnt work WSDguy2014 10:05 ekem broken link 10:06 WSDguy2014 nope 10:06 ekem ... 10:06 ekem yep 10:06 WSDguy2014 try again http://imgur.com/a/6ZAgm 10:06 ekem no u 10:06 ekem click your own link through irc and see what happens 10:07 WSDguy2014 i tested and works 10:07 ekem no imgur link has ever been in a sub directory 10:07 ekem surrrrreeee it does 10:08 ekem but we both know you didnt click it through irc 10:08 WSDguy2014 i think its glitched 10:08 ekem no, you screwed up somewhere 10:08 ekem its ok 10:08 ekem we all do 10:09 ekem im guessing you hand typed the link in irc 10:09 WSDguy2014 click link and then click my album ----> http://wsdguy2014.imgur.com/ 10:11 ekem http://imgur.com/m6YWW2w 10:12 ekem http://imgur.com/nQYDKde 10:12 WSDguy2014 only image? 10:12 ekem you have 4, but im not psycic 10:12 ekem so im not sure which you are trying to link 10:12 WSDguy2014 i created my album 10:13 ekem oh, you reminded me, i want to create spaghetti 10:13 ekem i even have red sauce 10:13 ekem but in relation to your problem WSDguy2014, check the issue link on the github page 10:13 ekem see if anyone has something similiar 10:14 ekem you are using a release client, which is not ideal if you aren't deving 10:14 ekem if you are just playing, use the stable 10:14 WSDguy2014 im using 0.4.13-RC release candidate build 10:15 ekem are you a developing 10:15 ekem -a 10:15 ekem are you developing for minetest or contributing to the source? 10:15 WSDguy2014 no 10:15 ekem then use the stable build 10:16 ekem release candidate implies its not stable and is like a beta 10:16 Krock ekem, everyone can use dev builds 10:16 ekem ah, well thats terrifying 10:16 ekem for the developers at least 10:16 Krock why? It's good when the guys test new features and check them for bugs 10:16 ekem WSDguy2014, go ahead and search the issues list and see if someone has posted something similiar to your problem 10:17 ekem Krock, mainly because you will get 12 year olds reporting the same bugs you know about multiple times 10:17 ekem ;) 10:17 ekem WSDguy2014, if you dont find a problem like yours then make sure you have updated all of your graphic card drivers 10:18 ekem test old builds 10:18 Krock ekem, I think that amount of players is in an acceptable range 10:18 ekem if the problem doesnt exist in old builds but does in the new, then open an issue 10:18 ekem right on 10:18 WSDguy2014 but how? 10:18 ekem this is the wrong channel for that 10:18 ekem if you know the make and model of your card, then go to their website 10:18 ekem if you need to learn to use github then check the knowledge base on github.com 10:18 ekem there are plenty of tutorials 10:20 WSDguy2014 i can't do that upgrade graphics card 10:20 ekem WSDguy2014, irc works via topics. if you want to know something about a specific topic you go into that channel 10:20 ekem here its minetest 10:20 WSDguy2014 i am 14 year old 10:20 ekem good job so far then! 10:20 ekem only 70 years left! 10:20 xenkey lol 10:21 ekem you might try googling your problem WSDguy2014 10:21 xenkey "I'm clearly young so I don't know anything and expect you to do it all for me" 10:21 ekem that is usually how we all fix our issues 10:22 ekem like i have itch and its painful when i urinate 10:22 ekem so i put that into google, and it tells me i have real problems 10:22 ekem try describing what you want to do with your video card into google, and read at leat 5 links 10:22 ekem at least* 10:24 WSDguy2014 alright. that's it i am not except this helps, I CAN'T REPRODUCE IT. So bye 10:24 ekem NO COME BACK 10:24 ekem PLEASE 10:26 swift110-phone Lol 10:28 xenkey lol 10:28 swift110-phone U got the moves like jenner 10:33 ekem i think what he wanted was for someone to remote connect to his machine under the guise of helping, and then fuck with him 10:33 ekem poor guy! 11:25 MinetestBot 02[git] 04martonkisbenedek@gmail.com -> 03minetest/minetest: Translated using Weblate (Hungarian) 13e0a961d http://git.io/v3kGq (152015-08-09T12:33:41+02:00) 11:25 MinetestBot 02[git] 04NaruTrey -> 03minetest/minetest: Translated using Weblate (Russian) 13247dda5 http://git.io/v3kGm (152015-08-09T12:33:41+02:00) 11:25 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Translated using Weblate (German) 13ba5e4d7 http://git.io/v3kGY (152015-08-09T12:33:41+02:00) 11:25 MinetestBot 02[git] 04wilkgr76 -> 03minetest/minetest: Translated using Weblate (German) 13ad49c96 http://git.io/v3kGO (152015-08-09T12:33:41+02:00) 11:26 est31 sfan5, isn't the bot voiced= 11:26 est31 ? 11:26 est31 didnt know operators can be kicked for excess flood 11:27 xenkey uh 11:28 xenkey opers can't be kicked 11:28 xenkey operators can 11:28 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Remove unused file 1335cc90b http://git.io/v3kZl (152015-08-09T13:27:42+02:00) 11:28 xenkey The excess flood is a network thing 11:28 xenkey if an operator on one channel spams another, his operator status on one channel won't exempt him from the network kick 11:28 xenkey if it did then everyone could join an empty channel they were op in and spam the hell out of whatever they wanted 11:29 est31 whats an oper? 11:29 xenkey ugh 11:29 xenkey A network wide operator 11:29 xenkey Read up on how IRC networks work 11:29 est31 and what's exactly the voice priv? 11:29 est31 well, it depends on network I guess 11:29 Krock uh. sounds like xenkey is pro at IRC 11:30 est31 every network has their own config :) 11:30 xenkey I've run a few networks in the past 11:30 est31 and setup 11:30 xenkey Nope every network has the same fundamental core 11:30 xenkey Otherwise it wouldn't be called an IRC network 11:30 est31 ok 11:30 xenkey Each network comprises of hubs, and leafs 11:31 xenkey The hub is the main server and the leafs are ones that link to it. Larger networks have several hubs. Opers are people who can control the servers. A local oper controls only the server he is connected to. A network-wide or globaloper controls every node 11:31 xenkey Rather simple and charming I think 11:33 xenkey Right 11:33 xenkey Time to migrate my ZNC server 11:33 est31 interesting 11:35 xenkey Should I just tar up my /etc lol 11:35 xenkey Hardly a meg, in it goes 11:35 Calinou ircop :-) 11:36 xenkey That ^ 11:36 xenkey There's a lot of terms 11:36 xenkey oper and operator ar the most common to distinguish a network operator from a channel one 11:37 xenkey Hm 11:37 xenkey That was too easy, I must have missed something 11:49 cornernote anyone good with regex ? 11:50 cornernote i have this string: John Doe (http://johndoe.com) 11:51 cornernote i want to break it into 3 parts: (1)John Doe (2)john@doe.com (3)http://johndoe.com 11:51 cornernote i have this: (.*?)( <(.+)>)?( \((.+)\))? 11:52 cornernote but its not capturing the first group 11:52 Hirato get rid of the ?'s 11:52 Hirato assuming they all 3 parts are always present 11:52 cornernote they arent 11:52 cornernote the first is, but the other 2 are optional 11:52 Krock split by < and remove the tailing space and > 11:53 cornernote Krock, they may provide only the name+link 11:53 cornernote i could split by < and ( 11:53 cornernote but regex would be cleaner 11:54 * Krock thinks regex is complicateed 11:55 cornernote indeed 11:55 cornernote but its 1 line vs 5-8 lines 11:55 cornernote and lines are expensive you know 11:55 Krock that's why I always make loops and read character by character, so when a '<' comes, it reads the characters to the email variable and stops at '>' 11:55 Krock yeah 12:01 cornernote ^([^<(]+?)?[ \t]*(?:<([^>(]+?)>)?[ \t]*(?:\(([^)]+?)\)|$) 12:01 cornernote i cheated - https://github.com/jonschlinkert/author-regex/blob/master/index.js 12:01 VanessaE holy crap 12:01 VanessaE is that a regex, or just perl? ;) 12:01 Krock ack. 12:01 Krock looks more like brainfuck 12:02 cornernote so we all agree, much cleaner than a loop 12:02 Hirato what's this for anyway? 12:02 cornernote parsing a bower author string 12:02 Hirato um... 12:11 cornernote hey VanessaE, have you see where i got upto with the registry ? 12:12 VanessaE nope, haven't seen 12:12 cornernote sec 12:12 cornernote just pushing 12:13 cornernote its coming along really well 12:13 cornernote https://minetest-bower.herokuapp.com/ 12:14 cornernote sec, it has no data.. let me add a package 12:15 cornernote https://minetest-bower.herokuapp.com/mods 12:15 Calinou looks pretty 12:15 cornernote thanks Calinou 12:15 VanessaE not bad 12:15 cornernote im more focused on it being dead easy to use than pretty 12:16 cornernote try add a mod 12:16 cornernote any old mod will do 12:17 VanessaE it talked about a "bower.json"... 12:17 cornernote yes, let me explain what happens... 12:18 cornernote now it's registered, it doesnt NEED a bower.json (although one will help, i'll explain in a sec) 12:18 cornernote now its registered, others can make a mod that depends on yours 12:18 cornernote and when the other mod is installed, it will auto-fetch homedecor_modpack 12:18 Calinou bower.json is also useful because it contains metadata 12:19 cornernote yes, the bower.json contains the mod info (description, homepage, screenshots, author, license, etc) 12:19 cornernote you can simply add one to your repo, then click the "Update bower.json" button, and it will get all that metadata 12:20 cornernote VanessaE, want to give it a try? 12:20 VanessaE why .json instead of a simpler k=v config file? 12:21 cornernote because i am leveraging bower (an existing package manager) and thats the format it uses 12:21 cornernote https://minetest-bower.herokuapp.com/docs/bower-format 12:21 Calinou .json is best pony! 12:23 cornernote it can be as simple as {"name": "homedecor_modpack"} 12:23 cornernote but more fields are recommended so that there is some meta to chew on 12:23 bas080 cornernote: what are you doing? hahaha i love it! I have never seen someone use bower for something other then javascript. 12:24 cornernote bas080, i know, its a crazy idea, but those are the best ones 12:24 cornernote im making a package manager (with dependancy support) and mod repositoory for minetest 12:24 cornernote it would be really cool if a couple of people can put bower.json into their repo and then submit their packages 12:25 bas080 Won't it conflict with other registries 12:25 cornernote no, the registry is stand-alone, its all at minetest-bower.herokuapp.com 12:25 cornernote ie, heres minetest packages: https://minetest-bower.herokuapp.com/packages 12:25 bas080 how to define dependencies? 12:26 cornernote its not linked at all to bower's registry, which is here: https://bower.herokuapp.com/packages 12:26 cornernote see dependencies section here: https://minetest-bower.herokuapp.com/docs/bower-format 12:27 cornernote bas080 - go ahead and submit one of your mods here - https://minetest-bower.herokuapp.com/submit 12:28 cornernote then people can use it as a dependancy... you dont even need a bower.json for that 12:28 bas080 cornernote: ok. i'll do my inbox mod 12:28 VanessaE bas080: your separate inbox mod was obsoleted by the one in homedecor :) 12:28 cornernote if you want the description, screenshots, etc on the /mods page, you simply add a bower.json to your registry 12:29 cornernote then come back to your mod page and click "Update bower.json" 12:30 bas080 cornernote: it would be made really easy if i would get a simple template when i register the mod 12:30 cornernote great idea 12:30 cornernote one sec, i'll do it now 12:30 bas080 and maybe some instructions at the top of the template 12:30 VanessaE have your site submit a pull request to the upstream repo when the json is updated 12:31 VanessaE that way it can all be done without spawning a text editor 12:31 bas080 VanessaE: that is cool but not as easy as the template. 12:31 VanessaE nono 12:31 bas080 And maybe less simple too 12:31 VanessaE I mean use the template too 12:32 VanessaE i.e. fill out some form fields --> generates complete .json file --> creates pull request 12:32 bas080 VanessaE: you would have to use the github api? 12:33 bas080 oo wait 12:33 VanessaE I assume so 12:33 bas080 nvm 12:33 VanessaE modder then clicks over to github, sees the new PR, clicks "Merge" 12:33 VanessaE they can then sync the file to their local repo later via whatever method they use for such things. 12:37 bas080 VanessaE: i see you added a mesh and screwdriver support for the inbox mod 12:39 * twoelk tries to install cornernote's mt-bower 12:40 cornernote > have your site submit a pull request to the upstream repo when the json is updated 12:40 cornernote yes, eventually it will do that 12:41 cornernote i'll create an issue so i remember to do this 12:41 VanessaE bas080: yep 12:42 kaeza cornernote, suggestion: make a field to specify minimum required MT version. not everybody uses latest shiny, some not even latest stable 12:42 VanessaE Calinou: I wonder if rats shouldn't spawn in a snow biome... 12:43 * kaeza may add bower.json to his repos soon 12:43 twoelk cornernote: regarding unique names, have you sorted out all the mods called mobs? http://wiki.minetest.net/Mobs 12:43 Calinou can't really prevent that easily 12:43 cornernote kaeza, there are no more fields, but i can add that to the bower.json specs... i'll add an issue for this also 12:43 Calinou (without complexifying code + making mod slower) 12:44 VanessaE Calinou: then make then de-spawn if they walk into snow/ice 12:44 cornernote ok, so now (for the time being) it will display a sample bower.json under the mod if one is missing in the repo 12:44 kaeza I always have problems with minetest mod managers; none of them have explicit support for the concept of platform-dependent mods :( 12:44 cornernote eg: https://minetest-bower.herokuapp.com/mods/inbox 12:45 VanessaE (though afaik it should be possible to tell if they're in a snowy area from reading the biomes perlin noise) 12:45 kaeza well, to be fair, how many mods use native libs? :P 12:45 cornernote kaeza, ideally mods should be platform indenendant... but its not always possible 12:46 cornernote VanessaE & bas080, would you be able to add the bower.json to your repos ? 12:46 WSDguy2014 Alright, i am back. I have idea: add view bobbing checkbox to option, like Minecraft 12:47 Calinou +1 12:47 bas080 cornernote: on it. 12:47 Calinou do a pull request :P 12:47 twoelk uhm, the IRC mod is an importand mod, that only runs on linux, if it hasn't changed since I last looked 12:47 WSDguy2014 thanks 12:47 VanessaE cornernote: easily done but I'm not too inclined to do so yet. I'd kinda like to wait for this to become the standard for the mod store. 12:47 kaeza twoelk, indeed, still only Linux 12:48 twoelk why not set the standard Vanessa? 12:48 kaeza could probably be fixed if MT used lua51.dll instead of static linking 12:48 cornernote VanessaE, its going to require a movement/following from mod developers, if people like you don't start then others wont follow 12:48 kaeza well, haven't tried anyway 12:48 cornernote its just 1 file, you can remove it if it falls over 12:48 Hirato lol, thought minetest did a dynamic link to luajit 12:49 kaeza last I tried it still used static stock Lua :P 12:49 WSDguy2014 i have strange news: in version 0.4.dev-20111129-1 you can craft with 1 stick and will get 4 odd chests 12:49 cornernote VanessaE, do you have a less popular/mature mod that you could try it with ? 12:49 Hirato I'm pretty sure it uses luajit 12:50 Hirato I'm not sure if it's dynamically or statically linked however 12:50 bas080 cornernote: the template has one ] too much. See the last ] 12:50 cornernote also remember, the namespace for bower mods is first-in first-served... once a mod name is taken you cant have it 12:50 cornernote bas080, thanks i'll check 12:50 kaeza it does now; I'm talking about 2 or 3 years ago 12:51 Hirato you should probably make the namespace ${author}_${modname} 12:51 Hirato to avoid that issue 12:51 cornernote fixed, pushing now 12:52 bas080 ok i did it 12:52 bas080 and i pressed update bower.json 12:52 bas080 description and keywords not set, neither the homepage 12:52 kaeza https://forum.minetest.net/viewtopic.php?f=12&t=12998 <-- we are Twitter now 12:53 cornernote interesting... checking 12:53 bas080 i validated the bower.json 12:53 cornernote i pressed it and it worked 12:53 Hirato kaeza: not enough comments about poop 12:54 bas080 cornernote: so it should work from now on 12:54 bas080 ? 12:54 WSDguy2014 Calinou, i have strange news: In version 0.4.dev-20111129-1 you can craft with 1 stick and will get 4 odd chests. download and craft odd chests with 1 stick ----> http://c55.me/minetest/oldsite/packages/win32/minetest-0.4.dev-20111129-1-win32.zip 12:55 cornernote bas080: yes 12:55 bas080 I would like it if the webpage also generated the BBcode so i can copy paste to the forum 12:55 Calinou WSDguy2014, that version is no longer supported by us :) 12:55 bas080 cornernote: I am very lazy and this allows me to be even more lazy 12:55 Hirato almost 4 years old, lol 12:56 WSDguy2014 try it, you not seen odd chest? 12:56 cornernote bas080: thats the plan... make it really simple to submit mods... no registration, no complex forms, and update the meta via your own repo 12:56 twoelk WSDguy2014: old and outdated as stated in the link with -oldsite- and 2011 12:57 cornernote i plan to auto-fetch all the bower.json files daily to get any changes 12:57 WSDguy2014 yep i know 12:57 Hirato no registration? oh lawd 12:58 VanessaE cornernote: you're gonna have a problem then if mod names are first-come-first-registered. 12:58 bas080 cornernote: Could you also do something with the README.md if it is there 12:58 cornernote bas080: it will allow people to make mod-packs with tons of mods, and they can be installed using "bower install my_awesome_modpack" 12:58 cornernote sure, i can fetch that 12:58 Amaz cornernote, I added one of my mods, and added a bower.json, but when I clicked Update bower.json not all the fields were updated... 12:58 cornernote and display it on the page 12:58 Hirato will that modpack have everything, or will it have a large dependency list 12:58 VanessaE because there are competing mods on the forum that use the same name, with the intent that each could replace the others 12:58 bas080 Amaz: did you check if the bower.json is valid? 12:58 cornernote Amaz, same as bas080... interesting, perhaps some issue 12:58 Amaz I clicked it again, and it worked. 12:59 cornernote yeah, thats exactly what happened with bas080, let me check the code 12:59 Hirato gods man, make the namespace ${author}_${mod} 12:59 Calinou I agree with having author/mod namespace 12:59 Calinou (if / is possible) 12:59 Calinou but maybe it isn't... 12:59 bas080 Hirato: +1 12:59 Calinou so then, author_mod 12:59 twoelk network lag in bower allready :-P 12:59 VanessaE Hirato: +1 12:59 Hirato then if you're looking for a specific mod, than you can list all the different authors by last update date or something 13:00 cornernote ok, found the bug 13:00 VanessaE good idea, Hirato 13:00 cornernote ok, im getting too many suggestions, all are great... but can i kindly ask you submit them here: https://github.com/cornernote/minetest-bower/issues/new 13:00 cornernote im doing the README one now 13:01 bas080 cornernote: If you are using the README.md will you be showing the raw text or generate html from it? 13:01 bas080 cornernote: ok 13:14 cornernote bas080, readme is done, pushing now 13:14 cornernote i parse the markdown into html 13:14 cornernote looks awesome 13:15 cornernote eg - https://minetest-bower.herokuapp.com/mods/bags 13:15 cornernote click Update bower.json to update yours 13:17 bas080 cornernote: inbo doesn'y have a readme :P 13:17 cornernote well... 13:17 cornernote it should =) 13:18 bas080 cornernote: it looks really good 13:18 twoelk maybe the readme should be presented last as it can be by far the longest entry 13:19 cornernote good idea, and maybe dont put it in the table 13:19 cornernote i'll put it under 13:20 twoelk and on top right corner the home link could be a little more to the left of the followme tag 13:20 bas080 cornernote: and it should not be visible if no readme is there 13:21 Amaz cornernote, does the readme.md file need to be in a certain case? Because mine doesn't seem to be working. 13:25 cornernote Amaz, yes atm its only looking for README.md 13:25 Amaz Okay. 13:26 cornernote i'll make it also check for readme.md, sec 13:26 Amaz Mine is called Readme.md :P 13:28 cornernote jeables... 13:28 cornernote ok, i'll check for that too 13:28 Amaz Sorry :) 13:28 cornernote also should handle .txt 13:31 cornernote ok, try now 13:33 Amaz Works brilliantly, thanks 13:34 cornernote which is your mod 13:34 cornernote flight_modpack ? 13:34 Amaz https://minetest-bower.herokuapp.com/mods/flight_modpack 13:34 Amaz Yep 13:37 twoelk hm, pressed the update button to see the change - worked - and then clicked on the cross in the green bar to hide the updated from...blahblah... which brought me to the git page of the mod - is that intended? 13:37 bas080 VanessaE: could you add plants_lib. That way we can varify if dependencies work. I use it in the vines mod. 13:37 cornernote twoelk, no, the cross should just hide the alert bar 13:37 cornernote can you try it again ? 13:38 cornernote bas080, you can do it yourself... this is the great thing 13:38 twoelk just did 13:38 cornernote no registration is required, so the mods arent "owned" by anyone on the registry 13:38 VanessaE added. 13:38 cornernote twoelk, is it ok, or same bug ? 13:39 twoelk happened again 13:39 bas080 cornernote: so i can register any mod without the concent of the creator? 13:39 twoelk and inventory-plus goes strait to bower git 13:39 cornernote twoelk, i cant replicate it 13:39 cornernote bas080, yes 13:40 cornernote thats how bower works 13:40 bas080 cornernote: what should be done with mods that depend on default? 13:40 cornernote nothing, its not a bower dependancy 13:40 cornernote its just an in-game dependancy 13:40 twoelk cleared cache to be on the sure side - now it seems to work 13:41 bas080 cornernote: it should be as some mods require a certain version of default. 13:41 cornernote but default doesnt have its own repo 13:41 Amaz Will you add support for subgames in the future? 13:42 cornernote Amaz, what do you mean ? 13:43 cornernote bas080: regarding dependancies, i tested a 4-level-deep dependancy (a requires b, b requires c, c requires d)... and it worked a charm 13:43 twoelk subgames should be easier to get a complete list as there are only about 80 in contrast to the possibly 800 mods 13:43 Amaz Will there be a separate section for subgames? Or should they just be added like mods are? (e.g things in here: https://forum.minetest.net/viewforum.php?f=48) 13:44 cornernote Amaz, good question... i should add something to the bower.json to specify mod type (eg, mod, modpack, game, etc) 13:44 cornernote i'll create an issue 13:44 cornernote unless you want to do it, then you will be notified when its done 13:45 Amaz I'll let you do it. 13:45 VanessaE cornernote: seems that pulling a single mod from a modpack may be desirable in some cases. for example plants_lib is needed by some mods, but not necessarily the whole modpack 13:45 cornernote plants_lib should then go into its own repo 13:45 VanessaE perhaps let the modder specify a path within a larger modpack to fetch. 13:45 cornernote unfortunatly bower doesnt do that 13:45 VanessaE oh, too bad 13:46 cornernote but this is all very new, and i think now that we have something it will change the way people make repos... eg, repos will be smaller parts because they can now easily be included as dependancies 13:47 bas080 VanessaE: please make plants_lib a seperate repo 13:47 cornernote you could extract it to its own repo, and then in your bower.json in homedecor you can specify it as a dependancy 13:47 cornernote bas080 lol 13:47 bas080 I understand that you are making modpacks 13:47 * twoelk studies the size of homedecor 13:47 cornernote modpacks can then be 2 files... modpack.txt+bower.json 13:47 bas080 but modders want modularity 13:47 cornernote and everything else is in its own repo 13:48 VanessaE fair enough, plants_lib should be split off from plantlife modpack anyway 13:49 cornernote i have been told that my time is up, and its bed time... keep playing with the site and if there are any issues/suggestions please post them here: https://github.com/cornernote/minetest-bower/issues/new 13:49 cornernote night all 13:49 VanessaE night cornernote 13:49 bas080 cornernote: love u! 13:49 cornernote xoxo 13:58 bas080 VanessaE: I remember you mentioning that the plans_lib should be names something more generic 13:59 bas080 VanessaE: is that still in the pipeling? 13:59 bas080 pipeline* 13:59 VanessaE yeah, still considering it 13:59 VanessaE idk what to name it though 13:59 bas080 biomic? 13:59 VanessaE biomes_lib maybe 13:59 bas080 biomeizer 14:00 bas080 that sounds more ligit 14:00 bas080 I really like how one can define a biome in a table 14:00 bas080 It's really neat 14:02 bas080 habitat would be a good name too 14:02 VanessaE that would conflict with your old mod 14:02 VanessaE I'll call it biomes_lib 14:02 VanessaE noi, 14:02 VanessaE no.. 14:02 VanessaE "biome_lib" 14:04 bas080 why not plural? 14:05 VanessaE because it reads better as a singular. 14:06 VanessaE this will entail a major API change also 14:06 VanessaE well only in the sense that everywhere that calls for "plantslib:foo" will be "biome_lib:foo" instead. 14:07 bas080 VanessaE: that's fine just keep me posted. That sounds like a job for sed 14:07 VanessaE yup. 14:08 twoelk does sed wear a cape and his underpants on the outside? 14:08 bas080 I have ideas concerning habitat mod also. I like that plants_lib has all these features. 14:08 bas080 VanessaE: here is some pseudo code http://paste.ubuntu.com/12039574/ 14:09 VanessaE bas080: let's address that later. I gotta do this part first. 14:10 bas080 VanessaE: understood 14:40 VanessaE bas080: ok, your turn for tiny_trees 14:40 VanessaE and others 14:40 VanessaE the new topic for biome_lib is: https://forum.minetest.net/viewtopic.php?f=11&t=12999 14:42 kaeza VanessaE, maybe you should also add an alias: plantslib = setmetatable({}, { __index=function(t,k) print("Use of deprecated function:", k) return biomes_lib[k] end }) 14:44 VanessaE good idea. 14:45 kaeza of course, more elaborate 14:45 kaeza take a look at how the .env: transition is done 14:45 kaeza ...or I may come up with something later :P 14:46 VanessaE merged. 14:46 VanessaE (your first way) 15:24 WSDguy2014 Calinou, i have problem in version "0.4.13-RC": in radar mode don't show player marker :| 15:28 cornernote_ I was made to go to bed, but I found a loophole, irc on droid ;) 15:32 VanessaE bas080: https://github.com/bas080/vines/pull/3 , https://github.com/bas080/trees/pull/1 15:33 bas080 VanessaE: ty 15:33 VanessaE Sokomine: https://github.com/Sokomine/random_buildings/pull/7 , https://github.com/Sokomine/mobf_trader/pull/3 15:33 VanessaE nore: https://github.com/Ekdohibs/mg/pull/6 15:34 VanessaE bas080, Sokomine, nore: be sure you update your relevant forum topics 15:38 Calinou therea re no such things, WSDguy2014... 15:38 Calinou there are no player markers yet 15:38 VanessaE Calinou: I think he means the red arrow in the square-map view? 15:38 Sokomine pull requests...yes, i tend to forget about those... 15:38 VanessaE Sokomine: those are just now :) 15:39 Calinou the arrow appears only in square mode, not in round mode 15:39 WSDguy2014 Calinou, maybe found texture player arrow for radar. 15:39 Sokomine ah :-) 15:45 VanessaE nice timing 15:45 jojoa1997 hi 15:45 jojoa1997 o/ VanessaE 15:45 VanessaE jojoa1997: https://github.com/jojoa1997/peaceful_npc/pull/1 15:45 jojoa1997 how are things going? 15:45 VanessaE things are going okay,m same as usual 15:46 jojoa1997 lol it is perfect timing 15:47 VanessaE cornernote_: biome_lib split completed, see above PRs. Uploaded it to bower. 15:47 VanessaE er submitted it. 15:47 jojoa1997 cornernote is back? 15:48 VanessaE cornernote_: I do not see anything in the website that lets me set the dependencies 15:48 VanessaE yep, he is 15:50 VanessaE Sokomine: actually, ignore mobf_trader #3. copy&paste error (doesn't break, just reads wrong in the comments) 15:50 jojoa1997 VanessaE is biome_lib also yours? 15:51 VanessaE jojoa1997: yep. it's plants_lib, renamed 15:51 VanessaE I split it off from plantlife modpack 15:52 VanessaE Sokomine: https://github.com/Sokomine/mobf_trader/pull/4 15:52 jojoa1997 huh? why does my main page say biome_lib? 15:53 VanessaE because I edited it :) 15:53 jojoa1997 oh 15:53 cornernote_ vanessa, look in docs > bower format 15:53 VanessaE didn't expect you to be around :) 15:54 VanessaE oh yeah 15:54 cornernote_ it shows a detailed list of all the bower.json options 15:54 VanessaE cornernote_: I see it 15:55 jojoa1997 VanessaE (^.^)b 15:58 bas080 cornernote_: still not sure how to configure the dependencies. I'll google. any suggestions for tuts/resources? 15:59 bas080 for example what if i want this version to support the latest version of the mod it depends on. How would i do that? 16:03 cornernote_ bas080, look at bower.json in bags mod 16:04 cornernote_ hard to type on tablet, so allow time for me to answer 16:05 cornernote_ i think you can use * as the version number 16:07 Calinou you can, I guess 16:07 Calinou you can use ^ for "and newer" too 16:07 Calinou (I guess, like npm) 16:08 Sokomine jojoa1997: it would be nice to get your friendly mobs back :-) 16:09 cornernote_ it uses semver version tags, have a look here: https://github.com/npm/node-semver 16:10 cornernote_ Calinou, do you know whats the diff between > and ^ ? 16:12 Calinou nope 16:12 jojoa1997 Sokomine I think i will start trying mod again soon. Once my intership with the college is done i will have a little more time 16:17 cornernote_ i see, its explained here: https://github.com/npm/node-semver#caret-ranges-123-025-004 16:18 cornernote_ ^1.2.3 is the same as >=1.2.3 <2.0.0 16:19 cornernote_ so if you want the latest, you use >=1.0.0, but if you want the latest v1 but not v2, you use ^1.0.0 16:23 cornernote_ and ~ is for minor versiions.. ~1.2.3 is the same as >=1.2.3 <1.3.0 16:23 cornernote_ seems nice 16:24 cornernote_ i'll link the docs to that page 16:24 Calinou wow 16:24 Calinou such semantic 16:24 Calinou very versioned 16:27 cornernote_ just have to prey mod devs dont do breaking changes without giving appropriate new versions 16:28 cornernote_ pray even 16:28 cornernote_ i think people who dont know how to give appropriate version numbers will soon learn 16:30 Krock eliminate version numbers and use git hashes >:) 16:31 VanessaE "Git URLs can be restricted to a reference (revision SHA, branch, or tag) by appending it after a hash, e.g. https://github.com/owner/package.git#branch." 16:32 Krock !tell est31 https://github.com/minetest/minetest/commit/ba5e4d#diff-c8e6e8c951f32c01e78259462cc8f084R41 "die c->C heckbox" 16:32 MinetestBot Krock: I'll pass that on when est31 is around 16:32 cornernote_ bas080, you missed the "a" in your name in inbox bower 16:34 Calinou I don't use version numbers for my mods 16:35 cornernote_ Krock and VanessaE, thats fine to do it, but semver means if you change your mod from v1 to v2 (which implies you did breaking changes) then it wont get that code, but if you do a bugfix with a minor change then it will get that code 16:37 cornernote_ so 1.0.0 to 1.0.1 should be the same api and not break anything (will be backwards compatible)... but 2.0.0 you can expect to not be backwards compatible 16:38 cornernote_ Calinou, its upto each mod developer how they name versions, but using semver is a great advantage to those who depend on a certain version of your mod 16:39 bas080 cornernote_: checking this a out 16:39 bas080 cornernote_: bs080 oops 16:42 cornernote_ the community of mod devs is not small, and its growing all the time... we should be re-using (using dependancies) existing code and not re-inventing wheels... i think its important to use version numbers thoughtfully 16:44 cornernote_ i think 1.0.0 to 1.0.1 is like bug fixes and minor tweaks, no api change... 1.0.0 to 1.1.0 is backward compatible, but may have new features... 1.0.0 to 2.0.0 is non-backwards compatible (aka breaking changes) 16:49 Calinou http://semver.org 16:51 cornernote_ yes, but i found that page harder to understand than the node page on semver 16:51 cornernote_ that page is the official specs 16:52 cornernote_ how funny, version numbers need such a large specification 16:56 cornernote_ another note about semver, anything <1.0.0 may have breaking changes in any version change 16:57 bas080 cornernote_: where should i define the version? as a tag in git or in the bower.json version property? 16:57 bas080 cornernote_: that's some really good info. thnx 16:57 cornernote_ go to github project >releases > draft a new release 16:58 cornernote_ that will create a tag for you, and will also create the zips/tarballs for the release 16:59 cornernote_ the version tag in bower.json is depricated and should not be used 17:10 freelikegnu I'm thinking goblins would be a fun addition. Here is my work so far: http://freelikegnu.org/random/goblin0.91ex.png 17:11 freelikegnu have a bit of texture work to do yet, the model, animation is done 17:12 Krock cute :D 17:13 freelikegnu I'm curious though if an npc mod can wield something 17:14 freelikegnu npc mob 17:15 kaeza why not? 17:16 kaeza implement it :) 17:17 freelikegnu I was looking a tenplus1 npc mob as a base for the goblin and most everything I need is there, except the npc wielding an item 17:18 freelikegnu I'm not sure the the api in MT supports mobs wielding things 17:19 kaeza freelikegnu: yes. see set_attach 17:19 kaeza or something like that 17:20 kaeza it was used by an old mod to make plaers hold items 17:20 kaeza +y 17:21 kaeza 3d_armor I think 17:22 freelikegnu when I finish the goblins model and textures, I'll put it out there for someone to work magic with code 17:22 freelikegnu should be fun to wee what happens 17:22 freelikegnu see 17:29 [Guard]Dave #breballloves-server 17:30 VanessaE maybe you want /join #breballloves-server 17:30 [Guard]Dave oh, 17:35 [Guard]Dave irc for all servers of minetest : https://kiwiirc.com/client/irc.inchra.net:+6697/ 17:35 Krock old news 17:49 amadin Does this error can freeze (hanging) the server? 17:49 amadin ERROR[ServerThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "ethereal:fence_acacia" at (48,37,-294) (block (3,2,-19)) 17:50 amadin full trouble here https://forum.minetest.net/viewtopic.php?f=6&t=13001 17:51 VanessaE the "trying to replace CONTENT_IGNORE" usually means the node you're trying to set is undefined. 17:51 VanessaE place* 17:52 VanessaE no idea on the rest of your errors. 17:52 amadin oh it's good, because i deleted some mods 17:53 amadin but server freeze for uncnown reason for me 17:53 amadin unknown 17:54 VanessaE then keep removing mods 17:55 VanessaE most common cause of freezing is some mod that's getting stuck in a loop, or a "lag machine" built from technic and/or mesecons components. 17:56 amadin i deleted pipeworks, conpassgps and memorandum mods 17:57 amadin can i delete automaticaly all unknown blocks? 17:57 VanessaE no 17:57 VanessaE at least, I don't know of any mod that can automatically do that. 17:58 amadin so if i installed mod, i can't delete it? it's crazy 17:58 VanessaE you can delete it 17:58 VanessaE but if it leaves unknown nodes you will have to remove them by hand 17:58 VanessaE or write a mod to remove the,m 17:58 VanessaE them* 18:00 amadin it's crazy to delete all unknown nodes by hand and i don't know how to write mods 18:00 amadin does /clearobjects will not help me? 18:00 VanessaE no 18:01 VanessaE that's for entities e.g. dropped objects 18:01 CWz VanessaE: i getting an error with item frames 18:01 VanessaE what's the error? 18:02 cornernote_ pilzadam had a mod that did it 18:02 CWz .../world_1/worldmods/homedecor_modpack/itemframes/init.lua:113: attempt to index global 'default' (a nil value) 18:02 cornernote_ deleted all unknowns 18:02 cimbakahn Does anyone have a link to the newest Novagen mod? 18:02 VanessaE CWz: um...pretty sure you know how to fix that ;) 18:02 VanessaE update your minetest_game 18:03 CWz Already up-to-date. 18:03 cornernote_ https://forum.minetest.net/viewtopic.php?id=2777 18:03 VanessaE then update your engine :) 18:03 CWz did 18:03 VanessaE cornernote_: yeah, not automated unfortunately - you still have to plug in the node names. 18:04 VanessaE CWz: something must be broken in your install then or you're trying it with a game that doesn't have default defined properly :) 18:07 CWz http://pastebin.com/hrFeDELc the full error 18:07 cimbakahn I used to have lua errors. Then i completely uninstalled my game and installed the newest version. No more lua errors now. Yay! 18:08 cimbakahn Does anyone have a link to the newest Novagen mod? 18:09 CWz could be related to mod security 18:09 VanessaE I doubt it 18:09 VanessaE it's calling for default.node_sound_defaults() 18:10 VanessaE either your engine or your mt_game is not up-to-date 18:10 VanessaE (may need a dev build) 18:10 CWz i am using latest everything 18:10 VanessaE line 113 is: sounds = default.node_sound_defaults(), 18:11 VanessaE something in your setup is wiping out the default{} table then 18:11 VanessaE another mod somewhere? 18:11 VanessaE search your tree for anything resembling "default = {}" 18:11 CWz i added birthstones and quartz recently 18:12 cimbakahn Is your minetest-0.4.12-dev? 18:16 cimbakahn If you are using the latest minetest and are still having a problem, I would suggest checking your mods to be sure you have the newest version of each. 18:19 cimbakahn I check the game after every single mod i install to be sure it is working. I only install 1 mod at a time. 18:22 CWz like i said i am at the latest commit of both engine and minetest_game 18:23 cimbakahn You should go to the page that VanessaE gave me to get your minetest game. 18:23 VanessaE I don't see anything in the code for quartz or birthstones that would do it. 18:23 VanessaE cimbakahn: he's up-to-date already. 18:23 VanessaE some other mod in his collection is breaking things. 18:23 cimbakahn ok. 18:24 cimbakahn It is probably an older mod. 18:26 CWz and this is why i hate dependencies 18:26 cimbakahn One way to find out is take all the mods out. Put them in a separate folder on the desktop. And just put in 1 at a time. This way you'll know which one. 18:26 cimbakahn Of course the errors probably tell you which ones. 18:26 CWz this is a server 18:27 cimbakahn I have no clue then. 18:28 VanessaE cimbakahn's idea is correct though 18:28 cimbakahn Does anyone have a link to the newest Novagen mod? 18:28 VanessaE do a binary search 18:28 VanessaE no idea what mod that even IS, cimbakahn 18:29 cimbakahn Just a sec, and i'll show you. It is only for my single player mode. 18:30 CWz i didn't find anything related to default = {} 18:33 cimbakahn It is underneath this video, when you click on SHOW MORE ----> https://www.youtube.com/watch?v=KfBwygvEJNA 18:33 VanessaE bas080: you missed a PR: https://github.com/bas080/trees/pull/1 18:34 CWz Ok i just give up 18:34 VanessaE CWz: don't give up 18:34 VanessaE my guess is if you remove that mod, something else will throw the same error 18:36 CWz [off] maybe proller snook in a PR 18:36 VanessaE [off] haha 18:37 CWz nvm i disable item frames and it seem a git pulll partly resture it 18:37 VanessaE er 18:37 VanessaE ooookay 18:40 MinetestBot 02[git] 04kaeza -> 03minetest/minetest: Update Spanish translation. 1346e4970 http://git.io/v3Lcx (152015-08-09T20:36:56+02:00) 18:42 CWz kaeza good job. next rtl languages please 18:47 Krock lol 18:48 cimbakahn Maybe you have been trying too hard. If you take a break from it for a little while, you can come back at it with a fresher mind. 18:53 cimbakahn I take breaks. I get something like soup and salad or sandwich and tea, and take it outdoors, like a picnic. And then i come back to the problem 30-45 minutes later. 18:55 cimbakahn You don't want to give up because there is alot of fun in minetest. 18:58 cimbakahn VanessaE: It is underneath this video, when you click on SHOW MORE ----> https://www.youtube.com/watch?v=KfBwygvEJNA 18:59 CWz it's ok i figured it out. i disabled itemframes previously. today when i used my git pull all mods it must have updated item_frames but it only restored it partly. so i ran git stash and everything works now. git stash to the rescue 19:00 CWz the one disadvantages in using worldmods folder instead of mods 19:04 CWz anyone seen Zeno`. 19:05 VanessaE he goes in late at night 19:06 VanessaE last time I "saw" him (in my logs) was a couple days ago 19:06 CWz well if you see him tell him a CWz misses him 19:07 VanessaE I will 19:09 cimbakahn VanessaE: I don't really need that mod. I just wanted to test it on a new single player world, and then delete the world when i'm done. 19:10 VanessaE oh the mg mod? 19:10 VanessaE this? https://forum.minetest.net/viewtopic.php?id=7263 19:15 cimbakahn It is the last one listed on that list, the Novagen mod. 19:16 rubenwardy Hi all! 19:16 cimbakahn I don't know if the one you linked me to is the same thing or not. Actually i have never heard of the novagen mod either. 19:16 rubenwardy mtpm doesn't require bower.json ;) 19:16 Calinou bower.json is fine. 19:16 Calinou it contains useful metadata, like license... 19:16 rubenwardy Minetest already supports mod.conf 19:17 Calinou we can't use that since it's not JSON 19:17 est31 thats not the problem 19:17 est31 we can use any format we wish 19:17 est31 I just think we shouldnt invent our own format 19:18 est31 so whether its bower.json or npm or pip or some other format, all are ok 19:18 est31 you know, that standards xkcd 19:18 VanessaE ^^^^ and THAT is why I decided to wait on that whole bower.json thing cornernote wants us to do. 19:18 VanessaE https://xkcd.com/927/ 19:18 est31 yup :) 19:19 Calinou sometimes inventing your own thing isn't a bad idea 19:20 Rice_Pancake How do you check the items in a group? 19:21 cimbakahn VanessaE: Cute comic! 19:22 Sketch2 right on with the xkcd :) 19:24 Sketch2 freelikegnu I'm diggin' the gremlin model. need a mogwai in there 2 19:26 rubenwardy Mtpm is based upon the mod manager in minetest (loosely, much has changed) and is written in Pure Lua so it could be used directly in the Minetest mainmenu. 19:26 Calinou but we want something we're able to call from the command line too... 19:27 Rice_Pancake Is there a way to find all the items in a group? 19:29 rubenwardy MTPM can do that 19:29 rubenwardy mtpm install packagename 19:29 rubenwardy that's it's main purpose 19:41 cimbakahn Does anyone have a link to the nether mod download page, the newest one for my version which is 0.4.12-dev ? 19:43 cimbakahn I am here, but it is confusing ----> https://forum.minetest.net/viewtopic.php?id=5790 I don't know which link to click on. 19:43 Calinou that mod is pretty outdated, but if you want: https://github.com/PilzAdam/nether/archive/voxelmanip.zip 19:44 cimbakahn Calinou: Thank you very much. I have used some of your mods reciently. 19:46 cimbakahn Calinou: I will try it on a new world, that way i won't mess up my already existing world. 19:48 Sketch2 Mona Lisa project - http://oi58.tinypic.com/2jahx6e.jpg 20:04 cimbakahn VanessaE: Which texture pack did you use in this picture ----> http://www.minetest.net/_media/minetest-screenshot-vanessa512hd-2.jpg?cache= 20:09 VanessaE that's HDX 20:10 VanessaE I should re-create that screeenshot, it's olllllllllld 20:10 cimbakahn VanessaE: Ok. HDX. Which number HDX ? 20:11 VanessaE looks like HDX512 full 20:11 cimbakahn VanessaE: There is 16 all the way up to 256. 20:11 cimbakahn VanessaE: Ok. 20:12 cimbakahn VanessaE: Thank You! 20:27 asdf__ What is the default cooktime? 20:33 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Translated using Weblate (German) 136b39bc6 http://git.io/v3Lb8 (152015-08-09T22:32:04+02:00) 21:07 Niebieski Why Minetest is not included in the list of open-source games on wikipedia ? 21:07 Niebieski https://en.wikipedia.org/wiki/List_of_open-source_video_games 21:07 nrzkt Niebieski: edit and add it :D 21:08 freelikegnu getting closer with me goblin http://freelikegnu.org/random/goblin0.93ex.png 21:08 Niebieski I decided to ask so incase if it is not entirely opensource ? 21:08 nrzkt it is 21:08 nrzkt then it could be in the list 21:10 Niebieski I'll try to add it. 21:17 asdf__ Does anyone know the default cooktime? 21:21 freelikegnu try to cook before I get hungry 21:24 cimbakahn What is the command to make time stop? 21:25 cimbakahn This is not working ----> /time_speed 0 21:26 sfan5 /set -n time_speed 0 21:26 cimbakahn ok. 21:27 VanessaE Niebieski: wikipedia doesn't like minetest 21:27 VanessaE it's "not notable" 21:28 cimbakahn I think it worked. 21:29 Niebieski I saved it. take a look. https://en.wikipedia.org/wiki/List_of_open-source_video_games 21:40 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix segfaults caused by the Environment not being initialized yet 13a953ff4 http://git.io/v3tqV (152015-08-09T23:36:55+02:00) 21:46 cimbakahn What time is the brightest time of the day? 6000 / 7000 / 8000 etc etc? 21:47 VanessaE anything between about 7000 and 16000 or so. 21:47 VanessaE depends on the subgame and mods 21:47 VanessaE as the day/night ratio can be altered 21:49 cimbakahn I tryed 5000. It was too dark. 6000 was ok. 7000 was brighter. 21:49 xenkey try 12000 21:49 VanessaE if you're testing for light level, don't use the timne of day. 21:49 VanessaE check the actual light level ;) 21:54 cimbakahn VanessaE: I don't know how to do that. 21:55 VanessaE read the API doc :) 21:55 VanessaE but it's probably something like minetest.get_nodeLight(pos) or so 21:55 VanessaE er get_node_lighjt 21:55 VanessaE fuck. 21:55 VanessaE you get the point. :P 21:55 cimbakahn HAHAHA! 21:55 cimbakahn I will try. 21:56 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1917 22:10 cimbakahn That is too confusing. So far 16000 has been the best for brightness. 22:33 Jordach cimbakahn, minetest.get_node_light(pos, nil) 22:33 Jordach or even just ...(pos) 22:36 cimbakahn Why isn't there anything in the ONLINE MOD REPOSITORY under the MODS tab? 22:37 VanessaE because it's broken. 22:37 VanessaE has been for a while 22:38 cimbakahn Ok. 23:01 cimbakahn What is the difference between the Unified Inventory mod and the craft guide mod? 23:02 VanessaE totally different mods :P 23:03 VanessaE unified inventory has an API, and combines things like a searchable creative inventory, storage bags, waypoints, and a bunch of other things, into a common interface. 23:03 VanessaE including a crafting guide :) 23:04 cornernote__ And craft guide is a mod I started that has no api and the code base has turned to spaghetti over the years 23:04 VanessaE heh 23:05 cornernote__ But give me a break, it was my first ever mod 23:05 VanessaE no one hates your mod :) 23:05 * VanessaE hands cornernote__ some pasta sauce 23:06 cimbakahn When i had my previous minetest game installed i just used the craft guide mod and it gave me a modern looking computer monitor. I placed it on a table. 23:07 cimbakahn I just want the pc monitor and the craft guide. 23:09 MinetestBot 02[git] 04est31 -> 03minetest/minetest_game: Tweak mushroom drops 137066a6a http://git.io/v3tEF (152015-08-10T01:03:15+02:00) 23:12 cimbakahn To: Cornernote & VanessaE. I have tryed alot of your mods and i like them very much. You are 2 of the greatest minds in the minetest community. 23:13 cimbakahn There are 6 others as well. 23:13 cimbakahn I wish i knew what an API is? 23:17 VanessaE :D 23:17 VanessaE API: Application Programming Interface 23:17 VanessaE it's what lets you write a program that calls functions and features in some other program 23:18 cornernote V, craft guide was good for its time, and still is used today (which is awesome)... it not that the concept is bad, its just the code is bad 23:18 cornernote but it works, just dont look inside the box and all is well =) 23:18 cornernote when i wrote it, there was no way to get the crafts, and there was very little example mods that used formspec 23:19 cornernote i was new to lua, so i didnt know how to structure things well within a growing codebase 23:19 cimbakahn If i can teleport, i wouldn't have use for the bags. I could just put a teleport device where i am at, and go to my chest, dump everything, then teleport back. Is this correct? 23:20 cornernote and since i left several other people did PRs which I accepted without any review process, so the code has gotten into a bit of an unmanagable state (at least for me) 23:20 Jordach heyo cornernote 23:21 cornernote hey Jordach 23:22 VanessaE cimbakahn: in theory yeah, but then you'd be teleporting back to your storage area so often it would become a hassle :) 23:22 MinetestBot 02[git] 04LazyJ -> 03minetest/minetest_game: better jungle tree top image 136a64ec4 http://git.io/v3tzQ (152015-08-10T01:22:05+02:00) 23:22 MinetestBot 02[git] 04kilbith -> 03minetest/minetest_game: better jungle wood texture 1339de13f http://git.io/v3tz7 (152015-08-10T01:22:05+02:00) 23:22 VanessaE \o/ 23:23 cimbakahn I think with the craft guide mod, you would have to go to the PC for the guide, and that you can't take the guide with you? 23:23 cornernote V, regarding mtpm vs bower... i plan to work together with rubenwardy on this issue to make mtpm use the minetest-bower repo list as the mtpm repository... but need to talk to him more about this 23:24 VanessaE good idea indeed 23:25 cornernote minetest-bower is still very much a proof-of-concept, and the only time i have been online at the same time as rubenwardy was while i was trying to get the site up 23:25 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Continue with 0.4.13-dev 13bba15f5 http://git.io/v3tgc (152015-08-09T23:49:39+02:00) 23:25 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Bump version to 0.4.13 1388eebff http://git.io/v3tgC (152015-08-09T23:49:39+02:00) 23:25 VanessaE the biggest problem though is getting it to a state where it will sufficiently replace the existing mod store. 23:25 cornernote a native lua installer would be really nice 23:25 VanessaE (it's too bad all the entries therein have since been lost) 23:25 cornernote whats the existing mod store? the forum ? 23:26 VanessaE nah 23:26 VanessaE it was some database hosted by xyz and managed by iqfragile 23:27 VanessaE (or however he spells his name. iqualfragile? something like that) 23:29 cornernote so all the data is gone ? 23:29 cornernote is there still a site ? 23:29 VanessaE I don't know for sure 23:29 VanessaE it might be just inaccessible (which may as well be the same thing I guess) 23:29 VanessaE however most of the mods in the store were outdated 23:34 cornernote i think i remember the site 23:34 cornernote the problem i had with it was there was such a big form to fill in to register a mod 23:34 cornernote it was too time consuming to keep it in sync with the git repo 23:35 cornernote which is why i was aiming for something that fetches all the info from the repo where possible 23:35 cornernote and anyone can register anyone elses mod, you don't have to be the author, you dont even have to login 23:36 cornernote rubenwardy and Krock have provided me with a list of mods (about 500-600) 23:36 cornernote which i will import into minetest-bower once i get it to a point where i'm ready to do so 23:42 est31 wow 600?! 23:42 est31 very cool 23:53 freelikegnu for your consideration: https://forum.minetest.net/viewtopic.php?f=9&t=13004 23:53 twoelk http://wiki.minetest.net/User:Twoelk/mods_list_experiments <- a list based on a list by JPRuehmann 23:54 twoelk sadly with only few links 23:55 twoelk so my estimate is there should be around 800 mods