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IRC log for #minetest, 2015-08-09

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All times shown according to UTC.

Time Nick Message
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00:50 aerth hey what happened to ipv6b
00:55 aerth it seems someone who has access to meow.minetest.net tried to break into one of my servers (the proof is in the logs) -- peace y'all, i hope u have fun breaking into someone elses server.
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01:41 aerth http://minetest.xyz/msu.log heres the log, maybe sfan5 knows about it
01:43 aerth Why would meow.minetest.net be scanning ports?
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02:16 freelikegnu well copper iron and berrylium in RL, but...
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03:30 cornernote !seen rubenwardy
03:30 MinetestBot cornernote: rubenwardy was last seen at 2015-05-17 17:00:14 UTC on #minetest
03:31 cornernote !utctime ?
03:31 cornernote make me look it up myself, lazy bot
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03:39 AKZOMBIE74 How do run minetest?
03:39 AKZOMBIE74 I downloaded the file
03:39 AKZOMBIE74 but its just a big .zip file
03:39 VanessaE unzip it.
03:39 AKZOMBIE74 I did that
03:39 VanessaE open minetest/bin
03:39 VanessaE in there is minetest.exe.  run that.
03:39 AKZOMBIE74 oh thank you
03:40 AKZOMBIE74 I did not see that
03:43 AKZOMBIE74 how do i open the player menu?
03:43 AKZOMBIE74 never mind
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04:07 cornernote putting the exe in /bin is confusing for new people
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04:23 aerth how bout that meow.minetest.net?
04:55 MinetestBot [git] paramat -> minetest/minetest_game: Default/trees: Combine sapling ABMs into one ABM 6194f9f http://git.io/v3TC4 (2015-08-09T05:52:46+01:00)
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07:03 Krock meow
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07:08 swift110-phone Bark
07:08 * Krock runs
07:12 CWz is VanessaE here
07:13 Krock technically, yes.
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07:35 cornernote i have created pages for create/browse/search - https://minetest-bower.herokuapp.com/mods
07:35 cornernote PLEASE NOTE - this is still very alpha, the database will likley be deleted before beta/live
07:35 cornernote feel free to submit your mods for testing
07:44 Krock impressive
07:52 cornernote yeah, its getting there
07:52 cornernote i'd like to get feedback from some modders so that i know what docs to add
07:53 cornernote i want it to be super easy to add mods
07:56 cornernote i added this page to help with bower.json formatting - https://minetest-bower.herokua​pp.com/docs/bower-json-format
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08:00 rubenwardy Hi all!
08:00 rubenwardy Hi cornernote
08:01 rubenwardy is bower github only? or any git? or any archive?
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08:05 cornernote hey rubenwardy
08:05 cornernote any git
08:06 cornernote but if you have a non-github and non-bitbucket i'll have to add some more code to fetch the bower.json for the mods browse page
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08:06 cornernote also, (i think) the dependancies can be any online archive file
08:06 sfan5 aerth: not sure what your firewall if doing but it's completly normal to have traffic from servers.minetest.net:80 to <your ip>:<unprivileged port> when you announce to servers.minetest.net via HTTP
08:07 sfan5 is doing*
08:08 cornernote rubenwardy, do you have a non-github repo that i can test it with ?
08:08 cornernote if so, please submit the mod (or just tell me the git endpoint) and i'll do some testing
08:08 rubenwardy look at wuzzys mods
08:08 rubenwardy !mod bedrock2
08:08 MinetestBot rubenwardy: Indestructible Bedrock Layer [bedrock2] by Wuzzy - https://forum.minetest.net/viewtopic.php?t=11271
08:08 sfan5 aerth: also there is nobody else with access to meow.minetest.net, considering that the sourceport is 80 that person would even need to be root
08:09 cornernote perfect, thanks
08:10 rubenwardy minetest-bower and mtpm have quite different aims, mines a pure lua implementation to replace the code in builtin/mainmenu/modmanager.lua, yours is a simplr focused cli only tool.
08:10 rubenwardy are you planning on adding that mods.csv list?
08:12 cornernote yep, sure am
08:13 rubenwardy does bower support virtual packages? are you planning on resolving versions?
08:15 rubenwardy on a related note: minetest could really use the ability of a mod 'mobs_redo' to be able to say that it fulfils the API of 'mobs' so they don't need to have the same name.
08:17 rubenwardy are you planning on adding subgame/texturepack support?
08:17 sfan5 aerth: also just scanning ports above 30000 would be pretty strange
08:19 LazyJ sfan5, when are your windows compiles of Minetest updated?
08:19 cornernote rubenwardy: what do you mean by virtual packages?  bower resolves versions
08:19 sfan5 when i remember to update them
08:19 sfan5 every few weeks probably
08:20 LazyJ Ah.
08:20 LazyJ When was the last update, do you remember?
08:20 sfan5 you can also request me to make a new build if there's need for it
08:20 sfan5 3rd august
08:20 LazyJ Ok, thanks. ;)
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09:13 WSDguy2014 Hello guys, i need add feature: status players and ping holding "Tab" button. Like Minecraft
09:13 WSDguy2014 Multiplayer only
09:15 swift110-phone That would be cool
09:24 kaeza didn't somebody already make a pull request for that?
09:25 kaeza yep: https://github.com/minetest/minetest/pull/958
09:25 sfan5 i did
09:25 sfan5 but it was C++
09:25 sfan5 also
09:25 sfan5 ffs youtube
09:25 sfan5 stop suggesting me shit i don't want to watch
09:26 WSDguy2014 must be add ping status from player status holding "Tab" Button
09:26 ekem unfortunately, youtube's glory days are over :(
09:26 kaeza "This is slated for implementation as a part of client-side modding (and would be quite trivial to do so given the intended interfaces) In general, we're shying away from making the core more game-like and less engine-like."
09:27 WSDguy2014 High ping is bad, middle ping is normal and low ping is good
09:27 kaeza soooo... probably never?
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09:28 WSDguy2014 ping status in player stauts like minecraft
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09:30 Krock who cares about ping when server lag is the most significant problem?
09:30 brothersome I think the lags occur if somebody has a connection with a slow computer, like tables
09:31 brothersome tablets
09:31 brothersome Hey WSDguy2014, nice to see you here
09:32 WSDguy2014 i am playing on Hunger games server
09:33 brothersome I am playing on "Liberty land" and Linuxgaming.us
09:34 WSDguy2014 so, im busy
09:35 brothersome I am not playing now - minetest will not run on a Pentium II laptop
09:38 ekem lol, what?
09:39 ekem where did you fidn a p2 laptop?
09:39 ekem thats almost a 20 year old chip
09:39 ekem you could probably get a laptop for 10 bucks on craigslist that blows that one out of the water
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09:41 brothersome ekem, I know - and it has a wireless adapter using the USB
09:42 brothersome Nice thing that old lappy - It is quiet
09:46 WSDguy2014 need add feature to players stats with ping statuts by holding 'Tab" button
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09:51 Krock brothersome, try to overclock it :P
09:51 ekem WSDguy2014, asking a bunch of times doesn't get you anywhere
09:52 ekem at this point, i would recommend forking the source and adding the feature yourself
09:52 WSDguy2014 sorry
09:52 ekem or search for a feature request matching yours on github
09:52 ekem if it doesnt exist, then go ahead and add it
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09:57 WSDguy2014 ekem, i have problem for glitch, glitched wield item looks horrible and need fix. but how i do get newest OpenGL version
09:58 WSDguy2014 i show my screenshot at    here  ---->  http://imgur.com/a/6ZAgm
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10:05 ekem doesnt work WSDguy2014
10:05 ekem broken link
10:06 WSDguy2014 nope
10:06 ekem ...
10:06 ekem yep
10:06 WSDguy2014 try again http://imgur.com/a/6ZAgm
10:06 ekem no u
10:06 ekem click your own link through irc and see what happens
10:07 WSDguy2014 i tested and works
10:07 ekem no imgur link has ever been in a sub directory
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10:07 ekem surrrrreeee it does
10:08 ekem but we both know you didnt click it through irc
10:08 WSDguy2014 i think its glitched
10:08 ekem no, you screwed up somewhere
10:08 ekem its ok
10:08 ekem we all do
10:09 ekem im guessing you hand typed the link in irc
10:09 WSDguy2014 click link and then click my album   ----> http://wsdguy2014.imgur.com/
10:11 ekem http://imgur.com/m6YWW2w
10:12 ekem http://imgur.com/nQYDKde
10:12 WSDguy2014 only image?
10:12 ekem you have 4, but im not psycic
10:12 ekem so im not sure which you are trying to link
10:12 WSDguy2014 i created my album
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10:13 ekem oh, you reminded me, i want to create spaghetti
10:13 ekem i even have red sauce
10:13 ekem but in relation to your problem WSDguy2014, check the issue link on the github page
10:13 ekem see if anyone has something similiar
10:14 ekem you are using a release client, which is not ideal if you aren't deving
10:14 ekem if you are just playing, use the stable
10:14 WSDguy2014 im using 0.4.13-RC release candidate build
10:15 ekem are you a developing
10:15 ekem -a
10:15 ekem are you developing for minetest or contributing to the source?
10:15 WSDguy2014 no
10:15 ekem then use the stable build
10:16 ekem release candidate implies its not stable and is like a beta
10:16 Krock ekem, everyone can use dev builds
10:16 ekem ah, well thats terrifying
10:16 ekem for the developers at least
10:16 Krock why? It's good when the guys test new features and check them for bugs
10:16 ekem WSDguy2014, go ahead and search the issues list and see if someone has posted something similiar to your problem
10:17 ekem Krock, mainly because you will get 12 year olds reporting the same bugs you know about multiple times
10:17 ekem ;)
10:17 ekem WSDguy2014, if you dont find a problem like yours then make sure you have updated all of your graphic card drivers
10:18 ekem test old builds
10:18 Krock ekem, I think that amount of players is in an acceptable range
10:18 ekem if the problem doesnt exist in old builds but does in the new, then open an issue
10:18 ekem right on
10:18 WSDguy2014 but how?
10:18 ekem this is the wrong channel for that
10:18 ekem if you know the make and model of your card, then go to their website
10:18 ekem if you need to learn to use github then check the knowledge base on github.com
10:18 ekem there are plenty of tutorials
10:20 WSDguy2014 i can't do that upgrade graphics card
10:20 ekem WSDguy2014, irc works via topics. if you want to know something about a specific topic you go into that channel
10:20 ekem here its minetest
10:20 WSDguy2014 i am 14 year old
10:20 ekem good job so far then!
10:20 ekem only 70 years left!
10:20 xenkey lol
10:21 ekem you might try googling your problem WSDguy2014
10:21 xenkey "I'm clearly young so I don't know anything and expect you to do it all for me"
10:21 ekem that is usually how we all fix our issues
10:22 ekem like i have itch and its painful when i urinate
10:22 ekem so i put that into google, and it tells me i have real problems
10:22 ekem try describing what you want to do with your video card into google, and read at leat 5 links
10:22 ekem at least*
10:24 WSDguy2014 alright. that's it i am not except this helps, I CAN'T REPRODUCE IT. So bye
10:24 ekem NO COME BACK
10:24 ekem PLEASE
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10:26 swift110-phone Lol
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10:28 xenkey lol
10:28 swift110-phone U got the moves like jenner
10:33 ekem i think what he wanted was for someone to remote connect to his machine under the guise of helping, and then fuck with him
10:33 ekem poor guy!
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11:25 MinetestBot [git] martonkisbenedek@gmail.com -> minetest/minetest: Translated using Weblate (Hungarian) e0a961d http://git.io/v3kGq (2015-08-09T12:33:41+02:00)
11:25 MinetestBot [git] NaruTrey -> minetest/minetest: Translated using Weblate (Russian) 247dda5 http://git.io/v3kGm (2015-08-09T12:33:41+02:00)
11:25 MinetestBot [git] est31 -> minetest/minetest: Translated using Weblate (German) ba5e4d7 http://git.io/v3kGY (2015-08-09T12:33:41+02:00)
11:25 MinetestBot [git] wilkgr76 -> minetest/minetest: Translated using Weblate (German) ad49c96 http://git.io/v3kGO (2015-08-09T12:33:41+02:00)
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11:26 est31 sfan5, isn't the bot voiced=
11:26 est31 ?
11:26 est31 didnt know operators can be kicked for excess flood
11:27 xenkey uh
11:28 xenkey opers can't be kicked
11:28 xenkey operators can
11:28 MinetestBot [git] nerzhul -> minetest/minetest: Remove unused file 35cc90b http://git.io/v3kZl (2015-08-09T13:27:42+02:00)
11:28 xenkey The excess flood is a network thing
11:28 xenkey if an operator on one channel spams another, his operator status on one channel won't exempt him from the network kick
11:28 xenkey if it did then everyone could join an empty channel they were op in and spam the hell out of whatever they wanted
11:29 est31 whats an oper?
11:29 xenkey ugh
11:29 xenkey A network wide operator
11:29 xenkey Read up on how IRC networks work
11:29 est31 and what's exactly the voice priv?
11:29 est31 well, it depends on network I guess
11:29 Krock uh. sounds like xenkey is pro at IRC
11:30 est31 every network has their own config :)
11:30 xenkey I've run a few networks in the past
11:30 est31 and setup
11:30 xenkey Nope every network has the same fundamental core
11:30 xenkey Otherwise it wouldn't be called an IRC network
11:30 est31 ok
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11:30 xenkey Each network comprises of hubs, and leafs
11:31 xenkey The hub is the main server and the leafs are ones that link to it. Larger networks have several hubs. Opers are people who can control the servers. A local oper controls only the server he is connected to. A network-wide or globaloper controls every node
11:31 xenkey Rather simple and charming I think
11:33 xenkey Right
11:33 xenkey Time to migrate my ZNC server
11:33 est31 interesting
11:35 xenkey Should I just tar up my /etc lol
11:35 xenkey Hardly a meg, in it goes
11:35 Calinou ircop :-)
11:36 xenkey That ^
11:36 xenkey There's a lot of terms
11:36 xenkey oper and operator ar the most common to distinguish a network operator from a channel one
11:37 xenkey Hm
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11:37 xenkey That was too easy, I must have missed something
11:49 cornernote anyone good with regex ?
11:50 cornernote i have this string: John Doe <john@doe.com> (http://johndoe.com)
11:51 cornernote i want to break it into 3 parts:  (1)John Doe (2)john@doe.com (3)http://johndoe.com
11:51 cornernote i have this: (.*?)( <(.+)>)?( \((.+)\))?
11:52 cornernote but its not capturing the first group
11:52 Hirato get rid of the ?'s
11:52 Hirato assuming they all 3 parts are always present
11:52 cornernote they arent
11:52 cornernote the first is, but the other 2 are optional
11:52 Krock split by < and remove the tailing space and >
11:53 cornernote Krock, they may provide only the name+link
11:53 cornernote i could split by < and (
11:53 cornernote but regex would be cleaner
11:54 * Krock thinks regex is complicateed
11:55 cornernote indeed
11:55 cornernote but its 1 line vs 5-8 lines
11:55 cornernote and lines are expensive you know
11:55 Krock that's why I always make loops and read character by character, so when a '<' comes, it reads the characters to the email variable and stops at '>'
11:55 Krock yeah
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12:01 cornernote ^([^<(]+?)?[ \t]*(?:<([^>(]+?)>)?[ \t]*(?:\(([^)]+?)\)|$)
12:01 cornernote i cheated - https://github.com/jonschlinkert/​author-regex/blob/master/index.js
12:01 VanessaE holy crap
12:01 VanessaE is that a regex, or just perl? ;)
12:01 Krock ack.
12:01 Krock looks more like brainfuck
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12:02 cornernote so we all agree, much cleaner than a loop
12:02 Hirato what's this for anyway?
12:02 cornernote parsing a bower author string
12:02 Hirato um...
12:11 cornernote hey VanessaE, have you see where i got upto with the registry ?
12:12 VanessaE nope, haven't seen
12:12 cornernote sec
12:12 cornernote just pushing
12:13 cornernote its coming along really well
12:13 cornernote https://minetest-bower.herokuapp.com/
12:14 cornernote sec, it has no data.. let me add a package
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12:15 cornernote https://minetest-bower.herokuapp.com/mods
12:15 Calinou looks pretty
12:15 cornernote thanks Calinou
12:15 VanessaE not bad
12:15 cornernote im more focused on it being dead easy to use than pretty
12:16 cornernote try add a mod
12:16 cornernote any old mod will do
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12:17 VanessaE it talked about a "bower.json"...
12:17 cornernote yes, let me explain what happens...
12:18 cornernote now it's registered, it doesnt NEED a bower.json (although one will help, i'll explain in a sec)
12:18 cornernote now its registered, others can make a mod that depends on yours
12:18 cornernote and when the other mod is installed, it will auto-fetch homedecor_modpack
12:18 Calinou bower.json is also useful because it contains metadata
12:19 cornernote yes, the bower.json contains the mod info (description, homepage, screenshots, author, license, etc)
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12:19 cornernote you can simply add one to your repo, then click the "Update bower.json" button, and it will get all that metadata
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12:20 cornernote VanessaE, want to give it a try?
12:20 VanessaE why .json instead of a simpler k=v config file?
12:21 cornernote because i am leveraging bower (an existing package manager) and thats the format it uses
12:21 cornernote https://minetest-bower.hero​kuapp.com/docs/bower-format
12:21 Calinou .json is best pony!
12:23 cornernote it can be as simple as {"name": "homedecor_modpack"}
12:23 cornernote but more fields are recommended so that there is some meta to chew on
12:23 bas080 cornernote: what are you doing? hahaha i love it! I have never seen someone use bower for something other then javascript.
12:24 cornernote bas080, i know, its a crazy idea, but those are the best ones
12:24 cornernote im making a package manager (with dependancy support) and mod repositoory for minetest
12:24 cornernote it would be really cool if a couple of people can put bower.json into their repo and then submit their packages
12:25 bas080 Won't it conflict with other registries
12:25 cornernote no, the registry is stand-alone, its all at minetest-bower.herokuapp.com
12:25 cornernote ie, heres minetest packages: https://minetest-bower.herokuapp.com/packages
12:25 bas080 how to define dependencies?
12:26 cornernote its not linked at all to bower's registry, which is here: https://bower.herokuapp.com/packages
12:26 cornernote see dependencies section here: https://minetest-bower.hero​kuapp.com/docs/bower-format
12:27 cornernote bas080 - go ahead and submit one of your mods here - https://minetest-bower.herokuapp.com/submit
12:28 cornernote then people can use it as a dependancy... you dont even need a bower.json for that
12:28 bas080 cornernote: ok. i'll do my inbox mod
12:28 VanessaE bas080: your separate inbox mod was obsoleted by the one in homedecor :)
12:28 cornernote if you want the description, screenshots, etc on the /mods page, you simply add a bower.json to your registry
12:29 cornernote then come back to your mod page and click "Update bower.json"
12:30 bas080 cornernote: it would be made really easy if i would get a simple template when i register the mod
12:30 cornernote great idea
12:30 cornernote one sec, i'll do it now
12:30 bas080 and maybe some instructions at the top of the template
12:30 VanessaE have your site submit a pull request to the upstream repo when the json is updated
12:31 VanessaE that way it can all be done without spawning a text editor
12:31 bas080 VanessaE: that is cool but not as easy as the template.
12:31 VanessaE nono
12:31 bas080 And maybe less simple too
12:31 VanessaE I mean use the template too
12:32 VanessaE i.e. fill out some form fields --> generates complete .json file --> creates pull request
12:32 bas080 VanessaE: you would have to use the github api?
12:33 bas080 oo wait
12:33 VanessaE I assume so
12:33 bas080 nvm
12:33 VanessaE modder then clicks over to github, sees the new PR, clicks "Merge"
12:33 VanessaE they can then sync the file to their local repo later via whatever method they use for such things.
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12:37 bas080 VanessaE: i see you added a mesh and screwdriver support for the inbox mod
12:39 * twoelk tries to install cornernote's mt-bower
12:40 cornernote > <VanessaE> have your site submit a pull request to the upstream repo when the json is updated
12:40 cornernote yes, eventually it will do that
12:41 cornernote i'll create an issue so i remember to do this
12:41 VanessaE bas080: yep
12:42 kaeza cornernote, suggestion: make a field to specify minimum required MT version. not everybody uses latest shiny, some not even latest stable
12:42 VanessaE Calinou: I wonder if rats shouldn't spawn in a snow biome...
12:43 * kaeza may add bower.json to his repos soon
12:43 twoelk cornernote: regarding unique names, have you sorted out all the mods called mobs? http://wiki.minetest.net/Mobs
12:43 Calinou can't really prevent that easily
12:43 cornernote kaeza, there are no more fields, but i can add that to the bower.json specs... i'll add an issue for this also
12:43 Calinou (without complexifying code + making mod slower)
12:44 VanessaE Calinou: then make then de-spawn if they walk into snow/ice
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12:44 cornernote ok, so now (for the time being) it will display a sample bower.json under the mod if one is missing in the repo
12:44 kaeza I always have problems with minetest mod managers; none of them have explicit support for the concept of platform-dependent mods :(
12:44 cornernote eg: https://minetest-bower.herokuapp.com/mods/inbox
12:45 VanessaE (though afaik it should be possible to tell if they're in a snowy area from reading the biomes perlin noise)
12:45 kaeza well, to be fair, how many mods use native libs? :P
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12:45 cornernote kaeza, ideally mods should be platform indenendant... but its not always possible
12:46 cornernote VanessaE & bas080, would you be able to add the bower.json to your repos ?
12:46 WSDguy2014 Alright,  i am back. I have idea: add view bobbing checkbox to option, like Minecraft
12:47 Calinou +1
12:47 bas080 cornernote: on it.
12:47 Calinou do a pull request :P
12:47 twoelk uhm, the IRC mod is an importand mod, that only runs on linux, if it hasn't changed since I last looked
12:47 WSDguy2014 thanks
12:47 VanessaE cornernote: easily done but I'm not too inclined to do so yet. I'd kinda like to wait for this to become the standard for the mod store.
12:47 kaeza twoelk, indeed, still only Linux
12:48 twoelk why not set the standard Vanessa?
12:48 kaeza could probably be fixed if MT used lua51.dll instead of static linking
12:48 cornernote VanessaE, its going to require a movement/following from mod developers, if people like you don't start then others wont follow
12:48 kaeza well, haven't tried anyway
12:48 cornernote its just 1 file, you can remove it if it falls over
12:48 Hirato lol, thought minetest did a dynamic link to luajit
12:49 kaeza last I tried it still used static stock Lua :P
12:49 WSDguy2014 i have strange news: in version 0.4.dev-20111129-1 you can craft with 1 stick and will get 4 odd chests
12:49 cornernote VanessaE, do you have a less popular/mature mod that you could try it with ?
12:49 Hirato I'm pretty sure it uses luajit
12:50 Hirato I'm not sure if it's dynamically or statically linked however
12:50 bas080 cornernote: the template has one ] too much. See the last  ]
12:50 cornernote also remember, the namespace for bower mods is first-in first-served... once a mod name is taken you cant have it
12:50 cornernote bas080, thanks i'll check
12:50 kaeza it does now; I'm talking about 2 or 3 years ago
12:51 Hirato you should probably make the namespace ${author}_${modname}
12:51 Hirato to avoid that issue
12:51 cornernote fixed, pushing now
12:52 bas080 ok i did it
12:52 bas080 and i pressed update bower.json
12:52 bas080 description and keywords not set, neither the homepage
12:52 kaeza https://forum.minetest.net/vi​ewtopic.php?f=12&amp;t=12998 <-- we are Twitter now
12:53 cornernote interesting... checking
12:53 bas080 i validated the bower.json
12:53 cornernote i pressed it and it worked
12:53 Hirato kaeza: not enough comments about poop
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12:54 bas080 cornernote: so it should work from now on
12:54 bas080 ?
12:54 WSDguy2014 Calinou, i have strange news: In version 0.4.dev-20111129-1 you can craft with 1 stick and will get 4 odd chests. download and craft odd chests with 1 stick ----> http://c55.me/minetest/oldsite/packages/wi​n32/minetest-0.4.dev-20111129-1-win32.zip
12:55 cornernote bas080: yes
12:55 bas080 I would like it if the webpage also generated the BBcode so i can copy paste to the forum
12:55 Calinou WSDguy2014, that version is no longer supported by us :)
12:55 bas080 cornernote: I am very lazy and this allows me to be even more lazy
12:55 Hirato almost 4 years old, lol
12:56 WSDguy2014 try it, you not seen odd chest?
12:56 cornernote bas080: thats the plan... make it really simple to submit mods... no registration, no complex forms, and update the meta via your own repo
12:56 twoelk WSDguy2014: old and outdated as stated in the link with -oldsite- and 2011
12:57 cornernote i plan to auto-fetch all the bower.json files daily to get any changes
12:57 WSDguy2014 yep i know
12:57 Hirato no registration? oh lawd
12:58 VanessaE cornernote: you're gonna have a problem then if mod names are first-come-first-registered.
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12:58 bas080 cornernote: Could you also do something with the README.md if it is there
12:58 cornernote bas080: it will allow people to make mod-packs with tons of mods, and they can be installed using "bower install my_awesome_modpack"
12:58 cornernote sure, i can fetch that
12:58 Amaz cornernote, I added one of my mods, and added a bower.json, but when I clicked Update bower.json not all the fields were updated...
12:58 cornernote and display it on the page
12:58 Hirato will that modpack have everything, or will it have a large dependency list
12:58 VanessaE because there are competing mods on the forum that use the same name, with the intent that each could replace the others
12:58 bas080 Amaz: did you check if the bower.json is valid?
12:58 cornernote Amaz, same as bas080... interesting, perhaps some issue
12:58 Amaz I clicked it again, and it worked.
12:59 cornernote yeah, thats exactly what happened with bas080, let me check the code
12:59 Hirato gods man, make the namespace ${author}_${mod}
12:59 Calinou I agree with having author/mod namespace
12:59 Calinou (if / is possible)
12:59 Calinou but maybe it isn't...
12:59 bas080 Hirato: +1
12:59 Calinou so then, author_mod
12:59 twoelk network lag in bower allready :-P
12:59 VanessaE Hirato: +1
12:59 Hirato then if you're looking for a specific mod, than you can list all the different authors by last update date or something
13:00 cornernote ok, found the bug
13:00 VanessaE good idea, Hirato
13:00 cornernote ok, im getting too many suggestions, all are great... but can i kindly ask you submit them here: https://github.com/cornernot​e/minetest-bower/issues/new
13:00 cornernote im doing the README one now
13:01 bas080 cornernote: If you are using the README.md will you be showing the raw text or generate html from it?
13:01 bas080 cornernote: ok
13:14 cornernote bas080, readme is done, pushing now
13:14 cornernote i parse the markdown into html
13:14 cornernote looks awesome
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13:15 cornernote eg - https://minetest-bower.herokuapp.com/mods/bags
13:15 cornernote click Update bower.json to update yours
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13:17 bas080 cornernote: inbo doesn'y have a readme :P
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13:17 cornernote well...
13:17 cornernote it should =)
13:18 bas080 cornernote: it looks really good
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13:18 twoelk maybe the readme should be presented last as it can be by far the longest entry
13:19 cornernote good idea, and maybe dont put it in the table
13:19 cornernote i'll put it under
13:20 twoelk and on top right corner the home link could be a little more to the left of the followme tag
13:20 bas080 cornernote: and it should not be visible if no readme is there
13:21 Amaz cornernote, does the readme.md file need to be in a certain case? Because mine doesn't seem to be working.
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13:25 cornernote Amaz, yes atm its only looking for README.md
13:25 Amaz Okay.
13:26 cornernote i'll make it also check for readme.md, sec
13:26 Amaz Mine is called Readme.md :P
13:28 cornernote jeables...
13:28 cornernote ok, i'll check for that too
13:28 Amaz Sorry :)
13:28 cornernote also should handle .txt
13:31 cornernote ok, try now
13:33 Amaz Works brilliantly, thanks
13:34 cornernote which is your mod
13:34 cornernote flight_modpack ?
13:34 Amaz https://minetest-bower.herok​uapp.com/mods/flight_modpack
13:34 Amaz Yep
13:37 twoelk hm, pressed the update button to see the change - worked - and then clicked on the cross in the green bar to hide the updated from...blahblah... which brought me to the git page of the mod - is that intended?
13:37 bas080 VanessaE: could you add plants_lib. That way we can varify if dependencies work. I use it in the vines mod.
13:37 cornernote twoelk, no, the cross should just hide the alert bar
13:37 cornernote can you try it again ?
13:38 cornernote bas080, you can do it yourself... this is the great thing
13:38 twoelk just did
13:38 cornernote no registration is required, so the mods arent "owned" by anyone on the registry
13:38 VanessaE added.
13:38 cornernote twoelk, is it ok, or same bug ?
13:39 twoelk happened again
13:39 bas080 cornernote: so i can register any mod without the concent of the creator?
13:39 twoelk and inventory-plus goes strait to bower git
13:39 cornernote twoelk, i cant replicate it
13:39 cornernote bas080, yes
13:40 cornernote thats how bower works
13:40 bas080 cornernote: what should be done with mods that depend on default?
13:40 cornernote nothing, its not a bower dependancy
13:40 cornernote its just an in-game dependancy
13:40 twoelk cleared cache to be on the sure side - now it seems to work
13:41 bas080 cornernote: it should be as some mods require a certain version of default.
13:41 cornernote but default doesnt have its own repo
13:41 Amaz Will you add support for subgames in the future?
13:42 cornernote Amaz, what do you mean ?
13:43 cornernote bas080: regarding dependancies, i tested a 4-level-deep dependancy (a requires b, b requires c, c requires d)... and it worked a charm
13:43 twoelk subgames should be easier to get a complete list as there are only about 80 in contrast to the possibly 800 mods
13:43 Amaz Will there be a separate section for subgames? Or should they just be added like mods are? (e.g things in here: https://forum.minetest.net/viewforum.php?f=48)
13:44 cornernote Amaz, good question... i should add something to the bower.json to specify mod type (eg, mod, modpack, game, etc)
13:44 cornernote i'll create an issue
13:44 cornernote unless you want to do it, then you will be notified when its done
13:45 Amaz I'll let you do it.
13:45 VanessaE cornernote: seems that pulling a single mod from a modpack may be desirable in some cases.  for example plants_lib is needed by some mods, but not necessarily the whole modpack
13:45 cornernote plants_lib should then go into its own repo
13:45 VanessaE perhaps let the modder specify a path within a larger modpack to fetch.
13:45 cornernote unfortunatly bower doesnt do that
13:45 VanessaE oh, too bad
13:46 cornernote but this is all very new, and i think now that we have something it will change the way people make repos... eg, repos will be smaller parts because they can now easily be included as dependancies
13:47 bas080 VanessaE: please make plants_lib a seperate repo
13:47 cornernote you could extract it to its own repo, and then in your bower.json in homedecor you can specify it as a dependancy
13:47 cornernote bas080 lol
13:47 bas080 I understand that you are making modpacks
13:47 * twoelk studies the size of homedecor
13:47 cornernote modpacks can then be 2 files... modpack.txt+bower.json
13:47 bas080 but modders want modularity
13:47 cornernote and everything else is in its own repo
13:48 VanessaE fair enough, plants_lib should be split off from plantlife modpack anyway
13:49 cornernote i have been told that my time is up, and its bed time... keep playing with the site and if there are any issues/suggestions please post them here: https://github.com/cornernot​e/minetest-bower/issues/new
13:49 cornernote night all
13:49 VanessaE night cornernote
13:49 bas080 cornernote: love u!
13:49 cornernote xoxo
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13:58 bas080 VanessaE: I remember you mentioning that the plans_lib should be names something more generic
13:59 bas080 VanessaE: is that still in the pipeling?
13:59 bas080 pipeline*
13:59 VanessaE yeah, still considering it
13:59 VanessaE idk what to name it though
13:59 bas080 biomic?
13:59 VanessaE biomes_lib maybe
13:59 bas080 biomeizer
14:00 bas080 that sounds more ligit
14:00 bas080 I really like how one can define a biome in a table
14:00 bas080 It's really neat
14:02 bas080 habitat would be a good name too
14:02 VanessaE that would conflict with your old mod
14:02 VanessaE I'll call it biomes_lib
14:02 VanessaE noi,
14:02 VanessaE no..
14:02 VanessaE "biome_lib"
14:04 bas080 why not plural?
14:05 VanessaE because it reads better as a singular.
14:06 VanessaE this will entail a major API change also
14:06 VanessaE well only in the sense that everywhere that calls for "plantslib:foo" will be "biome_lib:foo" instead.
14:07 bas080 VanessaE: that's fine just keep me posted. That sounds like a job for sed
14:07 VanessaE yup.
14:08 twoelk does sed wear a cape and his underpants on the outside?
14:08 bas080 I have ideas concerning habitat mod also. I like that plants_lib has all these features.
14:08 bas080 VanessaE: here is some pseudo code http://paste.ubuntu.com/12039574/
14:09 VanessaE bas080: let's address that later.  I gotta do this part first.
14:10 bas080 VanessaE: understood
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14:40 VanessaE bas080: ok, your turn for tiny_trees
14:40 VanessaE and others
14:40 VanessaE the new topic for biome_lib is:  https://forum.minetest.net/vi​ewtopic.php?f=11&amp;t=12999
14:42 kaeza VanessaE, maybe you should also add an alias: plantslib = setmetatable({}, { __index=function(t,k) print("Use of deprecated function:", k) return biomes_lib[k] end })
14:44 VanessaE good idea.
14:45 kaeza of course, more elaborate
14:45 kaeza take a look at how the .env: transition is done
14:45 kaeza ...or I may come up with something later :P
14:46 VanessaE merged.
14:46 VanessaE (your first way)
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15:24 WSDguy2014 Calinou, i have problem in version "0.4.13-RC": in radar mode don't show player marker :|
15:28 cornernote_ I was made to go to bed, but I found a loophole, irc on droid  ;)
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15:32 VanessaE bas080: https://github.com/bas080/vines/pull/3 , https://github.com/bas080/trees/pull/1
15:33 bas080 VanessaE: ty
15:33 VanessaE Sokomine: https://github.com/Sokomin​e/random_buildings/pull/7 , https://github.com/Sokomine/mobf_trader/pull/3
15:33 VanessaE nore: https://github.com/Ekdohibs/mg/pull/6
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15:34 VanessaE bas080, Sokomine, nore:  be sure you update your relevant forum topics
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15:38 Calinou therea re no such things, WSDguy2014...
15:38 Calinou there are no player markers yet
15:38 VanessaE Calinou: I think he means the red arrow in the square-map view?
15:38 Sokomine pull requests...yes, i tend to forget about those...
15:38 VanessaE Sokomine: those are just now :)
15:39 Calinou the arrow appears only in square mode, not in round mode
15:39 WSDguy2014 Calinou, maybe found texture player arrow for radar.
15:39 Sokomine ah :-)
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15:45 VanessaE nice timing
15:45 jojoa1997 hi
15:45 jojoa1997 o/ VanessaE
15:45 VanessaE jojoa1997: https://github.com/jojoa1997/peaceful_npc/pull/1
15:45 jojoa1997 how are things going?
15:45 VanessaE things are going okay,m same as usual
15:46 jojoa1997 lol it is perfect timing
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15:47 VanessaE cornernote_: biome_lib split completed, see above PRs.  Uploaded it to bower.
15:47 VanessaE er submitted it.
15:47 jojoa1997 cornernote is back?
15:48 VanessaE cornernote_: I do not see anything in the website that lets me set the dependencies
15:48 VanessaE yep, he is
15:50 VanessaE Sokomine: actually, ignore mobf_trader #3.  copy&paste error (doesn't break, just reads wrong in the comments)
15:50 jojoa1997 VanessaE is biome_lib also yours?
15:51 VanessaE jojoa1997: yep.  it's plants_lib, renamed
15:51 VanessaE I split it off from plantlife modpack
15:52 VanessaE Sokomine: https://github.com/Sokomine/mobf_trader/pull/4
15:52 jojoa1997 huh? why does my main page say biome_lib?
15:53 VanessaE because I edited it :)
15:53 jojoa1997 oh
15:53 cornernote_ vanessa, look in docs > bower format
15:53 VanessaE didn't expect you to be around :)
15:54 VanessaE oh yeah
15:54 cornernote_ it shows a detailed list of all the bower.json options
15:54 VanessaE cornernote_: I see it
15:55 jojoa1997 VanessaE (^.^)b
15:58 bas080 cornernote_: still not sure how to configure the dependencies. I'll google. any suggestions for tuts/resources?
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15:59 bas080 for example what if i want this version to support the latest version of the mod it depends on. How would i do that?
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16:03 cornernote_ bas080, look at bower.json in bags mod
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16:04 cornernote_ hard to type on tablet, so allow time for me to answer
16:05 cornernote_ i think you can use * as the version number
16:07 Calinou you can, I guess
16:07 Calinou you can use ^ for "and newer" too
16:07 Calinou (I guess, like npm)
16:08 Sokomine jojoa1997: it would be nice to get your friendly mobs back :-)
16:09 cornernote_ it uses semver version tags, have a look here: https://github.com/npm/node-semver
16:10 cornernote_ Calinou, do you know whats the diff between > and ^ ?
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16:12 Calinou nope
16:12 jojoa1997 Sokomine I think i will start trying mod again soon. Once my intership with the college is done i will have a little more time
16:17 cornernote_ i see, its explained here: https://github.com/npm/node-se​mver#caret-ranges-123-025-004
16:18 cornernote_ ^1.2.3 is the same as  >=1.2.3 <2.0.0
16:19 cornernote_ so if you want the latest, you use >=1.0.0, but if you want the latest v1 but not v2, you use ^1.0.0
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16:23 cornernote_ and ~ is for minor versiions..  ~1.2.3 is the same as >=1.2.3 <1.3.0
16:23 cornernote_ seems nice
16:24 cornernote_ i'll link the docs to that page
16:24 Calinou wow
16:24 Calinou such semantic
16:24 Calinou very versioned
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16:27 cornernote_ just have to prey mod devs dont do breaking changes without giving appropriate new versions
16:28 cornernote_ pray even
16:28 cornernote_ i think people who dont know how to give appropriate version numbers will soon learn
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16:30 Krock eliminate version numbers and use git hashes >:)
16:31 VanessaE "Git URLs can be restricted to a reference (revision SHA, branch, or tag) by appending it after a hash, e.g. https://github.com/owner/package.git#branch."
16:32 Krock !tell est31 https://github.com/minetest/minetest/commit/ba​5e4d#diff-c8e6e8c951f32c01e78259462cc8f084R41 "die c->C heckbox"
16:32 MinetestBot Krock: I'll pass that on when est31 is around
16:32 cornernote_ bas080, you missed the "a" in your name in inbox bower
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16:34 Calinou I don't use version numbers for my mods
16:35 cornernote_ Krock and VanessaE, thats fine to do it, but semver means if you change your mod from v1 to v2 (which implies you did breaking changes) then it wont get that code, but if you do a bugfix with a minor change then it will get that code
16:37 cornernote_ so 1.0.0 to 1.0.1 should be the same api and not break anything (will be backwards compatible)... but 2.0.0 you can expect to not be backwards compatible
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16:38 cornernote_ Calinou, its upto each mod developer how they name versions, but using semver is a great advantage to those who depend on a certain version of your mod
16:39 bas080 cornernote_: checking this a out
16:39 bas080 cornernote_: bs080 oops
16:42 cornernote_ the community of mod devs is not small, and its growing all the time... we should be re-using (using dependancies) existing code and not re-inventing wheels...  i think its important to use version numbers thoughtfully
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16:44 cornernote_ i think 1.0.0 to 1.0.1 is like bug fixes and minor tweaks, no api change... 1.0.0 to 1.1.0 is backward compatible, but may have new features... 1.0.0 to 2.0.0 is non-backwards compatible (aka breaking changes)
16:49 Calinou http://semver.org
16:51 cornernote_ yes, but i found that page harder to understand than the node page on semver
16:51 cornernote_ that page is the official specs
16:52 cornernote_ how funny, version numbers need such a large specification
16:56 cornernote_ another note about semver, anything <1.0.0 may have breaking changes in any version change
16:57 bas080 cornernote_: where should i define the version? as a tag in git or in the bower.json version property?
16:57 bas080 cornernote_: that's some really good info. thnx
16:57 cornernote_ go to github project >releases > draft a new release
16:58 cornernote_ that will create a tag for you, and will also create the zips/tarballs for the release
16:59 cornernote_ the version tag in bower.json is depricated and should not be used
17:10 freelikegnu I'm thinking goblins would be a fun addition.  Here is my work so far: http://freelikegnu.org/random/goblin0.91ex.png
17:11 freelikegnu have a bit of texture work to do yet, the model, animation is done
17:12 Krock cute :D
17:13 freelikegnu I'm curious though if an npc mod can wield something
17:14 freelikegnu npc mob
17:15 kaeza why not?
17:16 kaeza implement it :)
17:17 freelikegnu I was looking a tenplus1 npc mob as a base for the goblin and most everything I need is there, except the npc wielding an item
17:18 freelikegnu I'm not sure the the api in MT supports mobs wielding things
17:19 kaeza freelikegnu: yes. see set_attach
17:19 kaeza or something like that
17:20 kaeza it was used by an old mod to make plaers hold items
17:20 kaeza +y
17:21 kaeza 3d_armor I think
17:22 freelikegnu when I finish the goblins model and textures, I'll put it out there for someone to work magic with code
17:22 freelikegnu should be fun to wee what happens
17:22 freelikegnu see
17:28 [Guard]Dave joined #minetest
17:29 [Guard]Dave #breballloves-server
17:30 VanessaE maybe you want  /join #breballloves-server
17:30 [Guard]Dave oh,
17:34 crazyR joined #minetest
17:35 [Guard]Dave irc for all servers of minetest :  https://kiwiirc.com/client/irc.inchra.net:+6697/
17:35 Krock old news
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17:49 amadin Does this error can freeze (hanging) the server?
17:49 amadin ERROR[ServerThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "ethereal:fence_acacia" at (48,37,-294) (block (3,2,-19))
17:50 amadin full trouble here https://forum.minetest.net/v​iewtopic.php?f=6&amp;t=13001
17:51 VanessaE the "trying to replace CONTENT_IGNORE" usually means the node you're trying to set is undefined.
17:51 VanessaE place*
17:52 VanessaE no idea on the rest of your errors.
17:52 amadin oh it's good, because i deleted some mods
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17:53 amadin but server freeze for uncnown reason for me
17:53 amadin unknown
17:54 VanessaE then keep removing mods
17:55 VanessaE most common cause of freezing is some mod that's getting stuck in a loop, or a "lag machine" built from technic and/or mesecons components.
17:56 amadin i deleted pipeworks, conpassgps and memorandum mods
17:57 amadin can i delete automaticaly all unknown blocks?
17:57 VanessaE no
17:57 VanessaE at least, I don't know of any mod that can automatically do that.
17:58 amadin so if i installed mod, i can't delete it? it's crazy
17:58 VanessaE you can delete it
17:58 VanessaE but if it leaves unknown nodes you will have to remove them by hand
17:58 VanessaE or write a mod to remove the,m
17:58 VanessaE them*
18:00 amadin it's crazy to delete all unknown nodes by hand and i don't know how to write mods
18:00 amadin does /clearobjects will not help me?
18:00 VanessaE no
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18:01 VanessaE that's for entities e.g. dropped objects
18:01 CWz VanessaE: i getting an error with item frames
18:01 VanessaE what's the error?
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18:02 cornernote_ pilzadam had a mod that did it
18:02 CWz .../world_1/worldmods/homedecor_​modpack/itemframes/init.lua:113: attempt to index global 'default' (a nil value)
18:02 cornernote_ deleted all unknowns
18:02 cimbakahn Does anyone have a link to the newest Novagen mod?
18:02 VanessaE CWz: um...pretty sure you know how to fix that ;)
18:02 VanessaE update your minetest_game
18:03 CWz Already up-to-date.
18:03 cornernote_ https://forum.minetest.net/viewtopic.php?id=2777
18:03 VanessaE then update your engine :)
18:03 CWz did
18:03 VanessaE cornernote_: yeah, not automated unfortunately - you still have to plug in the node names.
18:04 VanessaE CWz: something must be broken in your install then or you're trying it with a game that doesn't have default defined properly :)
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18:07 CWz http://pastebin.com/hrFeDELc the full error
18:07 cimbakahn I used to have lua errors.  Then i completely uninstalled my game and installed the newest version.  No more lua errors now.  Yay!
18:08 cimbakahn Does anyone have a link to the newest Novagen mod?
18:09 CWz could be related to mod security
18:09 VanessaE I doubt it
18:09 VanessaE it's calling for default.node_sound_defaults()
18:10 VanessaE either your engine or your mt_game is not up-to-date
18:10 VanessaE (may need a dev build)
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18:10 CWz i am using latest everything
18:10 VanessaE line 113 is:  sounds = default.node_sound_defaults(),
18:11 VanessaE something in your setup is wiping out the default{} table then
18:11 VanessaE another mod somewhere?
18:11 VanessaE search your tree for anything resembling "default = {}"
18:11 CWz i added birthstones and quartz recently
18:12 cimbakahn Is your minetest-0.4.12-dev?
18:16 cimbakahn If you are using the latest minetest and are still having a problem, I would suggest checking your mods to be sure you have the newest version of each.
18:19 cimbakahn I check the game after every single mod i install to be sure it is working.  I only install 1 mod at a time.
18:22 CWz like i said i am at the latest commit of both engine and minetest_game
18:23 cimbakahn You should go to the page that VanessaE gave me to get your minetest game.
18:23 VanessaE I don't see anything in the code for quartz or birthstones that would do it.
18:23 VanessaE cimbakahn: he's up-to-date already.
18:23 VanessaE some other mod in his collection is breaking things.
18:23 cimbakahn ok.
18:24 cimbakahn It is probably an older mod.
18:26 CWz and this is why i hate dependencies
18:26 cimbakahn One way to find out is take all the mods out.  Put them in a separate folder on the desktop.  And just put in 1 at a time.  This way you'll know which one.
18:26 cimbakahn Of course the errors probably tell you which ones.
18:26 CWz this is a server
18:27 cimbakahn I have no clue then.
18:28 VanessaE cimbakahn's idea is correct though
18:28 cimbakahn Does anyone have a link to the newest Novagen mod?
18:28 VanessaE do a binary search
18:28 VanessaE no idea what mod that even IS, cimbakahn
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18:29 cimbakahn Just a sec, and i'll show you.  It is only for my single player mode.
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18:30 CWz i didn't find anything related to default = {}
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18:33 cimbakahn It is underneath this video, when you click on SHOW MORE ----> https://www.youtube.com/watch?v=KfBwygvEJNA
18:33 VanessaE bas080: you missed a PR:  https://github.com/bas080/trees/pull/1
18:34 CWz Ok i just give up
18:34 VanessaE CWz: don't give up
18:34 VanessaE my guess is if you remove that mod, something else will throw the same error
18:37 CWz nvm i disable item frames and it seem a git pulll partly resture it
18:37 VanessaE er
18:37 VanessaE ooookay
18:40 MinetestBot [git] kaeza -> minetest/minetest: Update Spanish translation. 46e4970 http://git.io/v3Lcx (2015-08-09T20:36:56+02:00)
18:42 CWz kaeza good job. next rtl languages please
18:47 Krock lol
18:48 cimbakahn Maybe you have been trying too hard. If you take a break from it for a little while, you can come back at it with a fresher mind.
18:53 cimbakahn I take breaks.  I get something like soup and salad or sandwich and tea, and take it outdoors, like a picnic.  And then i come back to the problem 30-45 minutes later.
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18:55 cimbakahn You don't want to give up because there is alot of fun in minetest.
18:56 phantombeta joined #minetest
18:58 cimbakahn VanessaE: It is underneath this video, when you click on SHOW MORE ----> https://www.youtube.com/watch?v=KfBwygvEJNA
18:59 CWz it's ok i figured it out. i disabled itemframes previously.  today when i used my git pull all mods it must have updated item_frames but it only restored it partly. so i ran git stash and everything works now. git stash to the rescue
19:00 CWz the one disadvantages in using worldmods folder instead of mods
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19:04 CWz anyone seen Zeno`.
19:05 VanessaE he goes in late at night
19:06 VanessaE last time I "saw" him (in my logs) was a couple days ago
19:06 CWz well if you see him tell him a CWz misses him
19:07 VanessaE I will
19:09 cimbakahn VanessaE: I don't really need that mod.  I just wanted to test it on a new single player world, and then delete the world when i'm done.
19:10 VanessaE oh the mg mod?
19:10 VanessaE this?  https://forum.minetest.net/viewtopic.php?id=7263
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19:15 cimbakahn It is the last one listed on that list, the Novagen mod.
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19:16 rubenwardy Hi all!
19:16 cimbakahn I don't know if the one you linked me to is the same thing or not.  Actually i have never heard of the novagen mod either.
19:16 rubenwardy mtpm doesn't require bower.json ;)
19:16 Calinou bower.json is fine.
19:16 Calinou it contains useful metadata, like license...
19:16 rubenwardy Minetest already supports mod.conf
19:17 Calinou we can't use that since it's not JSON
19:17 est31 thats not the problem
19:17 est31 we can use any format we wish
19:17 est31 I just think we shouldnt invent our own format
19:18 est31 so whether its bower.json or npm or pip or some other format, all are ok
19:18 est31 you know, that standards xkcd
19:18 VanessaE ^^^^ and THAT is why I decided to wait on that whole bower.json thing cornernote wants us to do.
19:18 VanessaE https://xkcd.com/927/
19:18 est31 yup :)
19:19 Calinou sometimes inventing your own thing isn't a bad idea
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19:20 Rice_Pancake How do you check the items in a group?
19:21 cimbakahn VanessaE: Cute comic!
19:22 Sketch2 right on with the xkcd   :)
19:24 Sketch2 freelikegnu  I'm diggin' the gremlin model.  need a mogwai in there 2
19:26 rubenwardy Mtpm is based upon the mod manager in minetest (loosely, much has changed) and is written in Pure Lua so it could be used directly in the Minetest mainmenu.
19:26 Calinou but we want something we're able to call from the command line too...
19:27 Rice_Pancake Is there a way to find all the items in a group?
19:29 rubenwardy MTPM can do that
19:29 rubenwardy mtpm install packagename
19:29 rubenwardy that's it's main purpose
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19:41 cimbakahn Does anyone have a link to the nether mod download page, the newest one for my version which is 0.4.12-dev ?
19:43 cimbakahn I am here, but it is confusing ----> https://forum.minetest.net/viewtopic.php?id=5790  I don't know which link to click on.
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19:43 Calinou that mod is pretty outdated, but if you want: https://github.com/PilzAdam/n​ether/archive/voxelmanip.zip
19:44 cimbakahn Calinou: Thank you very much.  I have used some of your mods reciently.
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19:46 cimbakahn Calinou: I will try it on a new world, that way i won't mess up my already existing world.
19:48 Sketch2 Mona Lisa project  -  http://oi58.tinypic.com/2jahx6e.jpg
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20:04 cimbakahn VanessaE: Which texture pack did you use in this picture ----> http://www.minetest.net/_media/minetes​t-screenshot-vanessa512hd-2.jpg?cache=
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20:09 VanessaE that's HDX
20:10 VanessaE I should re-create that screeenshot, it's olllllllllld
20:10 cimbakahn VanessaE: Ok.  HDX.  Which number HDX ?
20:11 VanessaE looks like HDX512 full
20:11 cimbakahn VanessaE: There is 16 all the way up to 256.
20:11 cimbakahn VanessaE: Ok.
20:12 cimbakahn VanessaE: Thank You!
20:27 asdf__ joined #minetest
20:27 asdf__ What is the default cooktime?
20:30 OldCoder joined #minetest
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20:33 MinetestBot [git] sfan5 -> minetest/minetest: Translated using Weblate (German) 6b39bc6 http://git.io/v3Lb8 (2015-08-09T22:32:04+02:00)
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21:07 Niebieski Why Minetest is not included in the list of open-source games on wikipedia ?
21:07 Niebieski https://en.wikipedia.org/wiki/L​ist_of_open-source_video_games
21:07 nrzkt Niebieski: edit and add it :D
21:08 freelikegnu getting closer with me goblin http://freelikegnu.org/random/goblin0.93ex.png
21:08 Niebieski I decided to ask so incase if it is not entirely opensource ?
21:08 nrzkt it is
21:08 nrzkt then it could be in the list
21:10 Niebieski I'll try to add it.
21:16 Amaz joined #minetest
21:17 asdf__ Does anyone know the default cooktime?
21:21 freelikegnu try to cook before I get hungry
21:24 cimbakahn joined #minetest
21:24 cimbakahn What is the command to make time stop?
21:25 cimbakahn This is not working ----> /time_speed 0
21:26 sfan5 /set -n time_speed 0
21:26 cimbakahn ok.
21:27 VanessaE Niebieski: wikipedia doesn't like minetest
21:27 VanessaE it's "not notable"
21:28 cimbakahn I think it worked.
21:29 Niebieski I saved it. take a look. https://en.wikipedia.org/wiki/L​ist_of_open-source_video_games
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21:40 MinetestBot [git] rubenwardy -> minetest/minetest: Fix segfaults caused by the Environment not being initialized yet a953ff4 http://git.io/v3tqV (2015-08-09T23:36:55+02:00)
21:46 cimbakahn What time is the brightest time of the day?  6000 / 7000 / 8000 etc etc?
21:47 VanessaE anything between about 7000 and 16000 or so.
21:47 VanessaE depends on the subgame and mods
21:47 VanessaE as the day/night ratio can be altered
21:49 cimbakahn I tryed 5000.  It was too dark.  6000 was ok.  7000 was brighter.
21:49 xenkey try 12000
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21:49 VanessaE if you're testing for light level, don't use the timne of day.
21:49 VanessaE check the actual light level ;)
21:54 cimbakahn VanessaE: I don't know how to do that.
21:55 VanessaE read the API doc :)
21:55 VanessaE but it's probably something like minetest.get_nodeLight(pos) or so
21:55 VanessaE er get_node_lighjt
21:55 VanessaE fuck.
21:55 VanessaE you get the point. :P
21:55 cimbakahn HAHAHA!
21:55 cimbakahn I will try.
21:56 VanessaE https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1917
22:10 cimbakahn That is too confusing.  So far 16000 has been the best for brightness.
22:31 theTroy joined #minetest
22:33 Jordach cimbakahn, minetest.get_node_light(pos, nil)
22:33 Jordach or even just ...(pos)
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22:36 cimbakahn Why isn't there anything in the ONLINE MOD REPOSITORY under the MODS tab?
22:37 VanessaE because it's broken.
22:37 VanessaE has been for a while
22:38 cimbakahn Ok.
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23:01 cimbakahn What is the difference between the Unified Inventory mod and the craft guide mod?
23:02 VanessaE totally different mods :P
23:03 VanessaE unified inventory has an API, and combines things like a searchable creative inventory, storage bags, waypoints, and a bunch of other things, into a common interface.
23:03 VanessaE including a crafting guide :)
23:04 cornernote__ And craft guide is a mod I started that has no api and the code base has turned to spaghetti over the years
23:04 VanessaE heh
23:05 cornernote__ But give me a break, it was my first ever mod
23:05 VanessaE no one hates your mod :)
23:05 * VanessaE hands cornernote__ some pasta sauce
23:06 cimbakahn When i had my previous minetest game installed i just used the craft guide mod and it gave me a modern looking computer monitor.  I placed it on a table.
23:07 cimbakahn I just want the pc monitor and the craft guide.
23:09 MinetestBot [git] est31 -> minetest/minetest_game: Tweak mushroom drops 7066a6a http://git.io/v3tEF (2015-08-10T01:03:15+02:00)
23:12 cimbakahn To: Cornernote & VanessaE.  I have tryed alot of your mods and i like them very much.  You are 2 of the greatest minds in the minetest community.
23:13 cimbakahn There are 6 others as well.
23:13 cimbakahn I wish i knew what an API is?
23:17 VanessaE :D
23:17 VanessaE API: Application Programming Interface
23:17 VanessaE it's what lets you write a program that calls functions and features in some other program
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23:18 cornernote V, craft guide was good for its time, and still is used today (which is awesome)... it not that the concept is bad, its just the code is bad
23:18 cornernote but it works, just dont look inside the box and all is well =)
23:18 cornernote when i wrote it, there was no way to get the crafts, and there was very little example mods that used formspec
23:19 cornernote i was new to lua, so i didnt know how to structure things well within a growing codebase
23:19 cimbakahn If i can teleport, i wouldn't have use for the bags.  I could just put a teleport device where i am at, and go to my chest, dump everything, then teleport back.  Is this correct?
23:20 cornernote and since i left several other people did PRs which I accepted without any review process, so the code has gotten into a bit of an unmanagable state (at least for me)
23:20 Jordach heyo cornernote
23:21 cornernote hey Jordach
23:22 VanessaE cimbakahn: in theory yeah, but then you'd be teleporting back to your storage area so often it would become a hassle :)
23:22 MinetestBot [git] LazyJ -> minetest/minetest_game: better jungle tree top image 6a64ec4 http://git.io/v3tzQ (2015-08-10T01:22:05+02:00)
23:22 MinetestBot [git] kilbith -> minetest/minetest_game: better jungle wood texture 39de13f http://git.io/v3tz7 (2015-08-10T01:22:05+02:00)
23:22 VanessaE \o/
23:23 cimbakahn I think with the craft guide mod, you would have to go to the PC for the guide, and that you can't take the guide with you?
23:23 cornernote V, regarding mtpm vs bower... i plan to work together with rubenwardy on this issue to make mtpm use the minetest-bower repo list as the mtpm repository... but need to talk to him more about this
23:24 VanessaE good idea indeed
23:25 cornernote minetest-bower is still very much a proof-of-concept, and the only time i have been online at the same time as rubenwardy was while i was trying to get the site up
23:25 MinetestBot [git] est31 -> minetest/minetest: Continue with 0.4.13-dev bba15f5 http://git.io/v3tgc (2015-08-09T23:49:39+02:00)
23:25 MinetestBot [git] est31 -> minetest/minetest: Bump version to 0.4.13 88eebff http://git.io/v3tgC (2015-08-09T23:49:39+02:00)
23:25 VanessaE the biggest problem though is getting it to a state where it will sufficiently replace the existing mod store.
23:25 cornernote a native lua installer would be really nice
23:25 VanessaE (it's too bad all the entries therein have since been lost)
23:25 cornernote whats the existing mod store?  the forum ?
23:26 VanessaE nah
23:26 VanessaE it was some database hosted by xyz and managed by iqfragile
23:27 VanessaE (or however he spells his name.  iqualfragile?  something like that)
23:29 cornernote so all the data is gone ?
23:29 cornernote is there still a site ?
23:29 VanessaE I don't know for sure
23:29 VanessaE it might be just inaccessible (which may as well be the same thing I guess)
23:29 VanessaE however most of the mods in the store were outdated
23:34 cornernote i think i remember the site
23:34 cornernote the problem i had with it was there was such a big form to fill in to register a mod
23:34 cornernote it was too time consuming to keep it in sync with the git repo
23:35 cornernote which is why i was aiming for something that fetches all the info from the repo where possible
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23:35 cornernote and anyone can register anyone elses mod, you don't have to be the author, you dont even have to login
23:36 cornernote rubenwardy and Krock have provided me with a list of mods (about 500-600)
23:36 cornernote which i will import into minetest-bower once i get it to a point where i'm ready to do so
23:42 est31 wow 600?!
23:42 est31 very cool
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23:53 freelikegnu for your consideration: https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=13004
23:53 twoelk http://wiki.minetest.net/User​:Twoelk/mods_list_experiments <- a list based on a list by JPRuehmann
23:54 twoelk sadly with only few links
23:55 twoelk so my estimate is there should be around 800 mods
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