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IRC log for #minetest, 2015-07-29

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Time Nick Message
00:00 luizrpgluiz left #minetest
00:20 MinetestBot [git] paramat -> minetest/minetest_game: Default: Thicker snow nodebox cbea61e http://git.io/vYQtz (2015-07-29T01:18:30+01:00)
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01:28 luizrpgluiz hi
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01:32 xfceKris so I heard minetest got updated to 0.4.12. Is this correct?
01:34 est31 yes, in february
01:36 xfceKris wow, I'm behind then.lol.
01:37 xfceKris on the news, not the update.
01:37 xfceKris I just updated a few minutes ago.
01:37 xfceKris Aaaaannnnywaaaayyyy....Has anyone played the moontest subgame?>
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01:43 yaman would it be possible to run a somewhat fast server on a raspberry pi (private server for about 5 players at most)
01:43 yaman ?
01:43 wilkgr I dunno
01:43 est31 I think yes
01:43 wilkgr !map hogwarts
01:44 xfceKris I would think it should be okay, with minimal lag.
01:44 wilkgr https://forum.minetest.net/viewtopic.php?id=3250
01:44 wilkgr They could only get 2 on at the same time.
01:44 wilkgr And that's without X
01:44 wilkgr Sorry, wrong link
01:45 wilkgr Here's the right one http://moontest.org/viewtop​ic.php?t=11291&p=171121
01:45 yaman another question: Can you host a minetest server without being a player in the game?
01:45 wilkgr I think so.
01:45 wilkgr minetest --server
01:46 wilkgr But it's real, the raspberry pi is a limited server for playing and the lags are frequent .
01:46 wilkgr quote
01:46 yaman ok thanks
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02:02 wilkgr Bye!
02:27 swift110-phone Hey all
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03:00 xfceKris So how does one protect say...a house that I've built on a server?
03:00 xfceKris To prevent trolls and such from ransacking it.
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03:03 est31 there are multiple mods which have such a feature
03:05 xfceKris How about on Dan's Carbone server?
03:05 xfceKris Know anything about it?
03:09 est31 dunno
03:10 est31 what does /area_pos_1 say
03:22 xfceKris Invalid command.
03:25 est31 well then you dont have the areas mod
03:25 VanessaE it's /area_pos1
03:25 est31 usually there is a sign at spawn explaining things
03:25 VanessaE (no second _ )
03:31 est31 shadowninja and his _ never predictable
03:34 VanessaE heh
03:35 xfceKris No signs at all on Dan's Carbone server.
03:36 xfceKris Looks like someone spammed the spawn area like crazy recently
03:36 xfceKris /area_pos1 returns invalid command as well
03:51 xfceKris Anyone know who jzgaming is?
03:52 xfceKris On Dan's Carbone Server.
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04:59 mazal Hi everyone , is there a command to copy one players privs to another player. IE give another player the same privs as another one ?
05:06 est31 no
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05:12 mazal Ok kewl , will do them one by one
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05:54 hmmmm https://www.schneier.com/blog/arch​ives/2015/07/new_rc4_attack_1.html
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06:41 cornernote anyone know how i can make the inventory formspec popup?
06:42 cornernote eg, minetest.show_formspec(player:get_player_name(), "what_goes_here?", player:get_inventory_formspec())
06:42 cornernote it shows a formspec that looks like the inventory, but if i change the players inventory formspec this one is not updated
06:44 cornernote need like minetest.show_inventory_formspec(player_name)
06:48 DusXMT I might make a complete fool out of myself, I haven't had a look at the API, but someone was asking this already, and iirc, the "what_goes_here?" is returned by player:get_inventory_formspec(), so perhaps minetest.show_formspec(player:get_player_name(), player:get_inventory_formspec()) ?
06:50 cornernote formspec is the third argument - http://dev.minetest.net/minetest.show_formspec
06:51 cornernote seems formname is empty in the inventory, but i cant get a minetest.show_formspec to show the actual inventory
06:52 cornernote i can get it to show something that looks similar, but it doesnt get updated when i update the players formspec
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07:03 asie hello
07:03 asie eh, i still seem to have tsundere feelings about minetest
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07:10 jin_xi cornernote: just tried with "default:inventory" and it works
07:10 jin_xi minetest.show_formspec(user:get_player_name(), "default:inventory", user:get_inventory_formspec())
07:12 Krock but the inventory isn't default
07:12 asie i wish i could help minetest... it's just that i hate C++ with a burning passion
07:13 jin_xi Krock: tbh it does not really seem to matter much whats there
07:13 Krock asie, you also can help with extending readme and dcs
07:13 Krock *docs
07:13 asie no, what i mean is... the engine's a mess IMHO
07:13 asie though i've last been here around May '14
07:14 asie wonder if much has changed
07:14 jin_xi just "" works in singleplayer
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07:29 mm123 i was wondering if there was a my little pony mod
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07:32 mm123 i was wondering if there was a my little pony mod
07:32 asie We can hear you.
07:32 asie Probably not.
07:36 mm123 ok
07:42 est31 mm123, Calinou , one of our experienced modders is a mlp fan
07:42 est31 perhaps ask them kindly :)
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09:11 JamesTait Good morning all; happy Rain Day! 😃
09:12 est31 no rain here
09:13 JamesTait Nor here yet, but give it a few minutes. 😉
09:14 mazal Just freezing without rain
09:15 * Krock indexes all WIP mod GitHub links :)
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09:38 bluegreen Hi everyone
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09:39 Krock moin
09:39 bluegreen hi krock
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09:40 bluegreen minetest is compiling  :)
09:40 bluegreen no errors  yet
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09:46 Krock the errors always come when you're linking the stuff :P
09:48 bluegreen well there were no cmake error this time at least
09:49 MinetestBot [git] nerzhul -> minetest/minetest: Precalculate mapblock relative size. This permit to remove many s16 calculs on runtime ca63f7f http://git.io/vY5uh (2015-07-29T11:45:44+02:00)
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09:50 bluegreen well this error occurred http://pastebin.com/SFGJLS1q
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10:26 kilbith est31: FYI, in french we respect the original german naming of the  Pfannkuchen : https://fr.wikipedia.org/wiki/Boule_de_Berlin
10:26 kilbith just translated to "Ball of Berlin"
10:28 kilbith wait, Pfannkuchen means pancake
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10:55 est31 wow the just test server is really undermoderated
10:55 est31 lots of locked chests at spawn lol
10:55 est31 and other griefing
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10:58 Jordach_ !tell est31 nice job of fixing android for unicode text
10:58 MinetestBot Jordach_: yeah, yeah
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11:05 bluegreen there are no moderates on just test
11:06 bluegreen people join with hacked clients and can grief everyone and not get banned or kicked
11:10 Jordach hacked -> modified
11:10 bluegreen yes
11:10 Jordach hacked implies an engine fix
11:11 bluegreen oh
11:11 bluegreen #2969
11:11 Jordach never converge terms around here, the Linux neckbeards will tear you apart
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11:11 bluegreen lol
11:12 bluegreen should i say cracked clients?
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11:12 Jordach better-ish
11:13 Jordach i might eventually write a mod using the Lua library for networking that implements authentication
11:13 bluegreen what will that give?
11:13 Jordach ability for moderators on servers to have a "master" server that provides non-impersonation on other servers
11:14 Jordach there are several if not many people impersonating CWz, deezl, OldCoder etc
11:14 bluegreen like in minecraft?
11:14 Jordach similar, yes
11:16 bluegreen what if the master server crashes?
11:16 bluegreen goes offline
11:17 bluegreen It sounds like a server that will get a lot of traffic
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11:20 Krock master server gets many HTTP requests
11:20 Krock it's not a game server like the others
11:20 bluegreen still
11:21 bluegreen one everytime someone logs on
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11:31 Jordach and it's only needed server side
11:32 Jordach clients can join with their usual password, and the authenticator password for server level privs
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11:44 bluegreen ok
11:45 bluegreen thats a good idea
11:46 bluegreen #2969
11:46 bluegreen I disabled the mod manger by default as it is broken
11:47 Jordach i always dropped my mods into subgames
11:51 bluegreen what part of minetest manages liquids?
11:52 Calinou the core (C++)
11:52 bluegreen what file?
11:52 bluegreen in the souce code?
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12:13 bluegreen is there a fix for liquid spreading over ignore?
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12:17 VanessaE nope.
12:18 VanessaE I've advocated in the past that liquids should just "stop" when they hit ignore.
12:18 VanessaE (no descent, no spreading, just a dead stop)
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12:19 bluegreen same
12:20 bluegreen why no descent?
12:20 bluegreen other then gliches
12:20 Jordach https://gist.github.com/Jo​rdach/eec931eb3f4909049bb0
12:20 Jordach not sure if this small lua mod fixes it
12:21 bluegreen I was planning to fix iy in the engine
12:21 bluegreen but
12:21 bluegreen that might work for now
12:22 Jordach untested, but should work
12:23 bluegreen you should pr it if it works
12:23 Jordach abms take lots of CPU time
12:23 Jordach it's inefficient, that's the problem
12:23 bluegreen ah
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12:23 Jordach even set_node is inefficient, see old versions of WorldEdit before VManip
12:24 bluegreen so the engine still needs a fix
12:24 Jordach yes, it's possible to patch it with a mod
12:24 Jordach but as a temp measure
12:24 bluegreen btw what file in the source code manages liquids?
12:24 Jordach no idea
12:25 bluegreen I guess i will just serach the code for "liquid"
12:27 bluegreen 1x coding 3x debugging 10x wait for pr to be merged
12:28 Jordach 69x proller spamming fm is better
12:28 Jordach :^)
12:28 bluegreen :)
12:28 bluegreen how do you place a node in singlenode?
12:29 Jordach singlenode just generates air
12:29 proller liquid in fm is much better!
12:29 Jordach it's for custom lua mapgens
12:29 Jordach lmao
12:29 Jordach called it
12:29 bluegreen lol
12:29 proller and setnodes faster ;)
12:29 Jordach it doesn't even work when compiled from source
12:29 proller fm ?
12:29 bluegreen singlenode should generate a single node
12:30 Jordach bluegreen, singlenode as in the entire map is made from single nodes
12:30 bluegreen ahh
12:30 bluegreen i was planing to test the code in singlenode
12:30 bluegreen as in a sngle node in the middle of nowhere
12:31 bluegreen any mapgen that does that?
12:32 Jordach make one yourself :)
12:33 Jordach minetest.set_noe({0, 0, 0}, {name="default:stone"})
12:33 Jordach ^ that'll make one node at 0,0,0
12:33 Jordach minetest.set_node({0, 0, 0}, {name="default:stone"})
12:33 Jordach better, drop that in an init.lua with the singlenode mapgen
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12:37 bluegreen while true do minetest.set_node({0, 0, 0}, {name="default:stone"}) end
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12:42 Jordach server locks up when doing that
12:43 Jordach don't
12:43 Jordach you need a break somewhere
12:46 bluegreen ye it crashed
12:46 bluegreen anyway
12:46 bluegreen I checked the code in skyblock
12:47 bluegreen it works but is still cause some bugs
12:48 Jordach no really, the MT server is a single thread
12:48 Jordach one infinite loop and it's ded
12:49 bluegreen why isn't there a different trend for lua?
12:49 Calinou it was considered to make each mod to run in its own thread, but was eventually rejected
12:50 bluegreen why not just have a lua trend?
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12:55 bluegreen est31 there is no point in adding a setting to default settings for #2969
12:55 est31 bluegreen, agreed, but its still done
12:55 est31 it gives a nice point of reference
12:55 bluegreen ok then
12:57 bluegreen I will add a misc section
12:57 bluegreen as this doesn't really go under client
12:58 est31 its a mainmenu setting
12:58 est31 so client
12:58 bluegreen ok then
13:01 bluegreen done
13:01 bluegreen syncing
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13:05 alket yesterday i played just fine, today i get this error https://paste.kde.org/p8m9p4qpw
13:06 est31 alket, #2663
13:06 bluegreen maybe depends.txt got mesed up?
13:06 est31 https://github.com/minetest/minetest/issues/2663
13:07 alket but yesterday i restarted like 20 times
13:07 alket and worked fine
13:07 bluegreen ok nvm then
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13:12 ThatGraemeGuy alket: http://wiki.minetest.net/Troubleshooting: "This means that env_meta.txt in your world folder got corrupted. Since it doesn't contain any important information you can simply delete the file and let minetest re-create it."
13:15 alket thanks ThatGraemeGuy , it works
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13:36 swift110-phone Hey
13:36 bluegreen hi swift110-phone
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13:39 swift110-phone How r u bluegreen
13:40 bluegreen good
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13:43 swift110-phone Good to hear bluegreen
13:43 swift110-phone What are you doing
13:45 bluegreen trying to fix water bugs in minetest
13:45 bluegreen and waiting for my pr to be merged or closed
13:45 leat2 joined #minetest
13:46 bluegreen what are you doing?
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13:49 swift110-phone Relaxing
13:50 swift110-phone Ill be installing minetest in my laptop later
13:50 bluegreen you don't really install minetest
13:50 bluegreen you just download it
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13:53 swift110-phone I know
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13:57 Krock bluegreen, you don't really install CD games. You just copy files into a from you choosen directory and create some registry key.
13:58 Calinou minetest - [PLEASE ENTER CD KEY]:
13:58 bluegreen lol
13:59 Krock xD
13:59 Krock Installing Minetest. Press any key to continue.
13:59 bluegreen error unknown key
14:00 Calinou where's the "any" key?
14:00 Krock Calinou, is there one on your keyboard? I can't find mine
14:00 Calinou nope, I only see Scroll Lock, Pause, Print Screen
14:00 Calinou :(
14:01 Krock here it's Print Scrn, Srcoll Lock and Pause
14:01 Krock *Scroll
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14:02 Krock Calinou, whenever I'm lost in a forest, I take my keyboard and press the home button :P
14:02 Calinou <Krock> here it's Print Scrn, Srcoll Lock and Pause
14:02 Calinou yeah, same order
14:03 Krock oh wow
14:05 MinetestBot [git] est31 -> minetest/minetest: Android: fix horrible libiconv build eb3aac2 http://git.io/vYFml (2015-07-29T15:59:06+02:00)
14:05 MinetestBot [git] est31 -> minetest/minetest: Android: Fix minor makefile bugs f97c270 http://git.io/vYFm8 (2015-07-29T15:53:23+02:00)
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14:47 yaman VanessaE , how do I add support for pipeworks to a different mod?
14:48 est31 yaman, you want to put stuff into your custom chests?
14:48 est31 or whats the goal
14:48 yaman extract items from a chest-like node using pipeworks mod
14:49 * VanessaE pokes nore
14:49 VanessaE :)
14:52 yaman specifically, this, which my friend and I would like to update: https://github.com/minermo​der27/equivalent_exchange/
14:58 bluegreen I think you have to add support in pipeworks for the the equivalent_exchange
14:59 yaman ok
14:59 VanessaE no
14:59 VanessaE you don't have to do that
14:59 VanessaE check the compat.lua file in pipeworks
14:59 VanessaE there you can see it redefining chests and furnaces
15:00 VanessaE that should give you some idea how to modify your chest-like node
15:00 bluegreen oh
15:02 bluegreen strange
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15:05 bobomb mod question: how do you detect if a node is in a certain group?
15:06 VanessaE get the node def from minetest.registered_items{}
15:06 VanessaE then check the value of nodedef.groups.["group name"]
15:06 VanessaE if it's nil, it's not in that group
15:06 VanessaE er lose that second period.
15:07 VanessaE e.g. nodedef.groups["snappy"]
15:08 bobomb perfect thanks. i'm pretty sure you told me that about 2 or 3 months ago...
15:09 VanessaE I might have :)
15:09 Krock how about minetest.get_item_group(node name, group name)?
15:09 VanessaE I don't remember
15:09 bobomb no that is actually the LEVEL
15:09 bobomb or wait
15:09 VanessaE Krock: that might work too, I tend to forget about that helper function
15:09 VanessaE bobomb: if it's not nil, it's "in that group"
15:09 Krock VanessaE, yeah me too. But they make the code shorter :)
15:09 bobomb ya
15:09 VanessaE at which point you also know what "level" it's at for that group
15:10 bobomb i see
15:10 bobomb i was looking at get_node_group
15:10 Krock check out doc\lua_api.txt, it's helpful
15:10 kahrl technically if the value for a group is 0, the item is not in the group, even though the value is not nil
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15:10 VanessaE ew!  heretic!  he used a backslash for a delimiter!
15:10 kahrl so get_item_group(...) ~= 0 is more correct
15:10 VanessaE :)
15:12 Krock VanessaE, I know that linux users don't want to see this delimiter :P
15:12 VanessaE Krock: microsoft only uses a \ for a delim because they insisted on using / instead of - for a command line switch :P
15:13 Krock sometimes they use \\ and when you code it wrong you get \\\\ problems
15:13 Krock Windows is amazing.
15:16 ksjdragon Is there a way to display text in a formspec?
15:16 VanessaE use a label or a textbox
15:17 Krock or a textlist
15:18 bobomb i'm trying to test for "walkability" but is that a group that people set with their custom node registrations or is it some kind of default?
15:18 ksjdragon What are those?
15:18 VanessaE https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1410
15:19 bobomb ksjdragon
15:19 bobomb http://dev.minetest.net/formspec#label
15:19 Krock bobomb, do you means something like the viscosity of liquids?
15:19 bobomb http://rubenwardy.com/minetest_mod​ding_book/chapters/formspecs.html
15:20 bobomb van, i'm trying to convert a mod written for core into lua and it tests for "walkable" which apparently in core is a common thing
15:20 VanessaE it's a node property, yeah
15:20 ksjdragon Ok thanks
15:20 VanessaE it's not a group
15:20 bobomb and i see in the dev wiki that walkable is a group that can be set, but i don't know if it IS often set
15:20 VanessaE so you want to check nodedef.walkable
15:21 bobomb so that's not a group... ok so i want to do your approach of directly accessing the nodedef table
15:21 bobomb nodedef["nodename"].walkable ?
15:22 VanessaE get he node def from registered_items as before, then check the value of nodedef.walkable
15:25 bobomb missed the registered items bit above. thanks. also it isn't referenced in dev wiki.
15:26 VanessaE I never use the dev wiki.  always lua_api.txt
15:32 bobomb can't add comments to that. haha
15:36 bluegreen what mod is it ?
15:36 bluegreen just wondering
15:38 bobomb me?
15:38 bobomb gis
15:38 bluegreen yes you
15:38 bobomb https://forum.minetest.net/viewtopic.php?f=9&amp;​t=12928&amp;sid=3404fae3b491b4961c528e367134e590
15:39 Sokomine does anyone have a bit of experience regarding the hud?
15:39 bobomb paul newman?
15:39 bluegreen Isn't something similar done by minimap now?
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15:40 bobomb sure, similar, but this is more about calculating GIS type surface derivatives like slope, aspect, curvature, etc
15:40 bluegreen ok
15:40 Sokomine what i want to do with the hud is: display the item in an inventory slot in a *node* (not the player's inventory) in full - complete with amount of items in the slot (to indicate progress) and/or damage state of the tool
15:40 bobomb eventually i might write these things as minimap view modes...
15:40 bluegreen that might be easier
15:41 bluegreen the drawing hundreds of images
15:41 bobomb i'm waiting to see what sort of minimap related features they expose to lua
15:41 bobomb yeah that is temporary, but it only takes half a sec...
15:41 Sokomine minimap? but isn't that integrated by now? the one you get when pressing F9 is pretty impressive
15:41 bobomb allowing dynamic images in formspec would be just as good. minimap is not really what i want to use
15:41 bluegreen I don't think it's planed to expose mimimap features to lua
15:42 bobomb yes i am using it in a dev build
15:42 bluegreen minimap is client sided
15:42 bluegreen lua is server sided
15:43 bobomb ya... but minimap is too small. and this stuff i am doing will not be seen as important to core so it must be a mod
15:44 bluegreen could you have an external executable generate the image?
15:44 bluegreen that could be faster
15:44 bobomb but then how to show it?
15:44 bluegreen oh
15:44 bobomb speed is not important.
15:45 bobomb yet
15:45 bobomb enterprise level GIS software is slower than this mod at calculating raster derivatives. haha
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15:45 bluegreen i don't think  images can be loader  dynamically
15:45 bluegreen lol
15:45 bobomb no they cant
15:45 bobomb the map is not for navigation, it is for displaying calculated properties. eventually i want to use it for a sort of biome generator that accounts for terrain, proximity to water, etc
15:46 bobomb so eventually these derivatives will not even be displayed
15:46 bobomb i just need to see them so i know they are working
15:46 bobomb plus it's really not that slow!
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16:09 Sokomine ah. i'm getting closer to beeing able to use the hud elements...the documentation on the dev wiki seems more helpful than the too-minimalistic one in the lua_api.txt in this case (to which i usually refer)
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16:12 Halamix2 is there a way to register an account on forum when my IP is blacklisted? (dynamic IP)
16:13 bluegreen reset your ip
16:14 Halamix2 I'll try that, thanks
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16:14 bluegreen discounting  your router
16:14 bluegreen might help
16:15 bluegreen just leave it discounted for a few minutes
16:15 bluegreen then reconnect
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16:17 bobomb dream on bluegreen
16:17 bluegreen ?
16:17 bobomb doesn't work. ISP will give same IP
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16:17 bluegreen It works with my ISP.
16:18 bobomb it hasn't worked in canada for like 10 years
16:18 bobomb you can explicitly request a new DHCP lease, maybe, depending on router, but they may still give same IP
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16:19 bluegreen so after a  reset how long does it take to connect?
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16:20 bluegreen It takes like 3 minutes for me.
16:20 bobomb you can give your router a static IP in the correct subnet, that used to work on some ISPs
16:20 bobomb one that isn't taken. DHCP won't give it out to anyone else once you are using it.
16:27 Halamix2_ anopther IP, still nothing, maype it's ISP-blocked?
16:28 bluegreen did you check it's a diffrent ip?
16:28 bobomb entire subnet owned by isp blocked?
16:28 Halamix2 yes, before it was 109.196.59.75, and now it's 109.196.62.226
16:28 Halamix2 maybe
16:28 bobomb what ISP are yo guys using by the way
16:28 bluegreen you are welcome to check
16:28 bobomb that wouldn't work on shaw or telus in canada
16:28 Halamix2 as you can see on IRC @ip-109196062226.syrion.pl
16:29 bobomb ah
16:29 bluegreen vodafone ie
16:33 bobomb request unblacklist?
16:34 Halamix2 I requested it, now waiting (it should be done in 1-2 hours)
16:34 Halamix2 and I read that this IPs was blocked in 2013 for spamming
16:34 Halamix2 *these
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17:19 Halamix2 YES! I've registered an account!
17:25 Krock congrats
17:25 * Krock gives Halamix2 a cookie
17:26 Halamix2 thanks :)
17:26 * Halamix2 om nom nom
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17:40 est31 https://img.shields.io/github/downloads/minete​st/minetest/latest/total.svg?style=flat-square
17:40 est31 freeminer's shield converted to github
17:40 est31 reveals: > 10x downloads
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18:40 OldCoder Jordach, also C55
18:40 OldCoder <fakec55> I made Minetest
18:41 OldCoder It is in some cases a gesture of respect. But also irritating.
18:41 OldCoder
18:41 OldCoder I keep telling people, I don't play under this nick on other people worlds except by prior arrangement
18:41 OldCoder Or special arrangement
18:41 OldCoder
18:42 bluegreen ?
18:42 OldCoder bluegreen, ?
18:42 OldCoder I was responding to a remark by Jordach
18:42 bluegreen nvm
18:42 bluegreen ok
18:42 Jordach hm?
18:42 OldCoder hm back?
18:42 OldCoder It was your remark
18:42 Jordach you rang? was cleaning the dishes?
18:42 Jordach wat?
18:42 OldCoder Responding to a remark of yours
18:43 OldCoder <Jordach> ability for moderators on servers to have a "master" server that provides non-impersonation on other servers
18:43 OldCoder <Jordach> there are several if not many people impersonating CWz, deezl, OldCoder etc
18:43 OldCoder <bluegreen> like in minecraft?
18:43 OldCoder <Jordach> similar, yes
18:43 Jordach ah, ys
18:43 OldCoder Actually, bluegreen, you were in that discussion
18:43 bluegreen yes
18:43 bluegreen I was sometime ago
18:43 * OldCoder wonders if IRC authentication via a bot would work
18:44 OldCoder IRC could be one of the master server options
18:44 Calinou IRC shouldn't be used for authentication
18:44 bluegreen why?
18:44 Calinou we could just use the master server, ie. the server list
18:44 Calinou bluegreen, we don't control it...
18:45 Jordach my suggestion is a authenticator, which requires a user to sign in to the server, as well as a https secured page
18:45 bluegreen like you sign in
18:46 bluegreen and are given a code
18:46 Calinou name authentication shouldn't require user intervention at each log in
18:46 bluegreen so how do you know it's the user?
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18:46 bluegreen not just somneone using the same name
18:47 bluegreen do you compare the password hash?
18:48 bluegreen if you do that how do you know if they didn't use a diffrent password
18:48 bluegreen for a different server
18:49 OldCoder You would ask a bot to check IPV4s
18:49 est31 ah dudes
18:49 OldCoder Of course then you would have the brother-sister issue
18:49 est31 a centralized login server would be dead simple
18:49 OldCoder Go for it, then
18:49 est31 the client connects to a certain server
18:49 est31 there it gets a token
18:49 est31 it uses that token for the server
18:49 est31 finished
18:50 est31 that token can even base on an user secret
18:50 est31 which can optionally be stored on the client
18:51 est31 this would give us password manager capability
18:51 est31 well perhaps one day
18:51 est31 but if we design such a thing, it will be like the master list -- forkable, and reconfigurable
18:51 est31 so no central authority
18:52 est31 any group of servers can make their own auth server
18:52 est31 like we already have for the masterlist
18:52 bluegreen there is an other masterlist?
18:52 bluegreen oh
18:52 bluegreen you mean the freeminer one
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18:55 est31 well anybody can start their own
19:01 Sokomine password manager capabilities would be helpful
19:02 bluegreen a password manager shouldn't be hard to add
19:02 est31 there is https://github.com/est31/minetest-pwm
19:02 est31 the problem is it doesnt store stuff encrypted
19:02 est31 and no user interface
19:03 bluegreen minetest hashes password with username before senting them to server
19:03 bluegreen could you just save the hash minetest sents?
19:05 est31 yes, it would still be password equivalent
19:05 bluegreen you could try and encrypt the hashes with a master password if you want
19:06 est31 yea thats the goal
19:06 est31 or the requirement
19:06 bluegreen are you planning to do this in C++
19:06 bluegreen or lua
19:06 bluegreen ?
19:07 Krock lol, C++ for sure
19:08 bluegreen well currently it is done in lua
19:08 bluegreen so I'm asking
19:09 est31 im not sure
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19:11 bluegreen also what part of the source code manages liquids?
19:12 ksjdragon How would you do something every server tick?
19:12 Krock ksjdragon, minetest.register_on_globalstep()
19:12 ksjdragon Thanks
19:12 Krock np
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19:33 ksjdragon Wait, am I able to do that within a minecraft.register_node? I mean, I want a value inside a node to change every so often, basically
19:33 Krock no because minecraft.register_node doesn't exist
19:34 Krock lol
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19:44 bluegreen minetest.register_node registers  a minetest node
19:45 bluegreen before registering placing anything in that node with cause a crash
19:45 bluegreen :)
19:48 Krock bluegreen, he wrote `minecraft`.register_node if you didn't see it yet
19:48 bluegreen oh
19:49 bluegreen minetest.register_pos would be a fun function
19:49 bluegreen imaging having to register a position in lua
19:49 bluegreen before any node is place at it
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20:15 bluegreen why do I find this funny?  http://pastebin.com/FLxVcDew
20:15 Krock uhm.
20:15 Krock use --go in command line to get rid of this message
20:16 bluegreen I fixxed it already
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20:56 Calinou http://i.imgur.com/wXvClLd.jpg
20:58 bluegreen lol
21:00 bluegreen No future without mainmenu
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22:06 Sokomine the treshing floor and the anvil of my cottages mod now contain hud elements. if somene's intrested in testing?
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22:10 Out`Of`Control Sokomine:  i could test it later :D
22:11 Out`Of`Control hi
22:16 bluegreen joined #minetest
22:17 Sokomine hi
22:18 bluegreen hi
22:25 bluegreen I kind of fixed the bug that happens when water meets ignore
22:26 bluegreen 'kind of' because now the water stops moving when it hits ignore
22:26 bluegreen but I stays like that after the block loads
22:27 bluegreen so it's olny a bit less messy
22:28 bluegreen should I open a pr?
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23:56 cornernote on multiplayer, if i connect locally, i have all privs and i cant revoke them
23:56 cornernote i want to test as a normal user, any way to do that ?
23:57 cornernote actually, its ok, i just connected as another user and i dont have privs
23:57 cornernote crazy permission system :)
23:58 est31 i guess its built so that you dont shoot yourself into the foot

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