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IRC log for #minetest, 2015-07-28

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All times shown according to UTC.

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01:30 MinetestBot [git] paramat -> minetest/minetest_game: Default: Add papyrus schematic 2885ae6 http://git.io/vYXEe (2015-07-28T02:27:45+01:00)
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02:15 luizrpgluiz hi all
02:55 freelikegnu hiyo
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03:08 xfceKris is there a way to turn say...hardwood into a block that can be walked through?
03:13 freelikegnu what purpose would that serve?
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03:15 AndroidKris shotty internet...miss anything?
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03:23 haiku Hi all
03:24 haiku I have a Minetest's server recently installed... I want to enable mods. I'd installed them on the mods folder, but I don't know how to enable it
03:25 haiku I don't have the minetest client. It's a server and I only install minetestserver package
03:25 haiku I think I should to put something in minetest.conf but I don't know what
03:25 AndroidKris create your world, click configure, enable the mods you want, then enter the world as normal.
03:26 AndroidKris I think it's a similar process to enabling mods for a local game.
03:26 haiku I can't click. It's a server and I only can enter by ssh
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03:26 AndroidKris Oh, well then you would have to enable via minetest.conf as you stated...
03:26 haiku yes, bit I don't know how
03:27 haiku how to write in that file
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03:27 haiku what to write*
03:28 AgentFire VanessaE: I'm on your server, and I said the password, but I have no interact still
03:29 AgentFire Oh, I should be more specific. The Creative Server
03:30 AgentFire Nvm
03:31 haiku AndroidKris, do you know what i have to write in minetest.conf to enable the mods?
03:31 haiku or VanessaE?
03:31 AndroidKris load_mod_<modname> = true
03:31 AndroidKris was googling
03:32 AndroidKris haiku. that's the syntax for minetest.conf ^^^
03:32 haiku ooh thanks! :D
03:32 AndroidKris http://wiki.minetest.net/Installing_Mods
03:32 AndroidKris ffr
03:33 AndroidKris I'm out...peace
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05:13 bobomb how do you determine if a node is walkable?
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06:12 * someguy_irc asks, anyone ever thought of making minetest on node.js, using webGL rendering so it can be playable in a browser?
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07:42 cornernote if i call a method, and pass in player as an argument, and then the player leaves... will the player object be changed to nil ?
07:42 cornernote eg, on any method i write using player, should i check to see if its still a valid player object ?
07:49 Krock That's a good question. Just hope the player doesn't leave in the moment when the code is axecuted :)
07:52 hmmmm cornernote: no
07:53 hmmmm also you meant i.e., not e.g.
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07:54 hmmmm e.g. is an abbreviation for exempli gratia, which means "for the sake of [an] example"
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07:54 hmmmm i.e. is an abbreviation for id est, which means "that is,"
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08:32 everamzah is there a way to recover a world that can't find its ServerEndArgs?
08:33 everamzah serverenvironment::loadmeta():EnvArgsEnd not found
08:33 Calinou everamzah, write it yourself
08:33 Calinou :)
08:33 Calinou you can take the env_meta.txt file of an existing world
08:33 Calinou and copy it
08:33 Calinou (if you don't have an existing world, create a new one)
08:34 everamzah oh
08:36 everamzah my appreciation for you sir right now
08:36 everamzah is boundless
08:37 everamzah thank you!
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08:38 cornernote hrmmm, any ideas on how this can happen: init.lua:60: attempt to index a nil value .. line60 was player:get_inventory():set_width("craft", 3)
08:38 cornernote i assume get_inventory or set_width couldnt be accessed because the object wasnt there
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08:54 JamesTait Good morning all; happy Milk Chocolate Day! 😃
08:55 mazal Now that's a nice day :)
09:03 * Krock prefers black chocolate
09:06 JamesTait I'm certainly partial to a slab of 70% cocoa, but sometimes milk chocolate hits that sweet spot for me. Pun intended. 😉
09:07 VanessaE I could go for some chocolate milk about now :)
09:07 VanessaE does that count? :)
09:07 Krock no, it doesnt.
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09:11 bluegreen hello
09:12 Krock hi
09:12 bluegreen Does anyone know why this code crashes minetest?
09:12 bluegreen http://paste.ubuntu.com/11952479/
09:14 Calinou you should use --[[, not ---[[
09:14 Calinou for multiline comments
09:14 VanessaE are you sure it's that code?
09:14 bluegreen Yes
09:15 bluegreen when I remove the last part it works
09:15 VanessaE Calinou is right though, it's --[[  not ---[[
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09:15 bluegreen ok
09:17 bluegreen changed it
09:17 bluegreen it still crashs
09:18 bluegreen nvm
09:25 bluegreen nope this code still crashs minetest http://paste.ubuntu.com/11952529/
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09:35 VanessaE bluegreen: because you didn't specify "shapeless"
09:35 VanessaE or wait
09:35 VanessaE misread
09:41 someguy_irc A dream :p , http://puu.sh/jfPVs/d3ac254015.jpg
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10:40 Calinou https://github.com/Kickball/awesome-selfhosted :D
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12:57 jojoa1997 mornin
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13:53 alket does anyone used this mod https://forum.minetest.net/viewtopic.php?f=9&amp;t=11565&amp;p=185597#p185597
13:55 nore alket, looking at the first post, that command does not exist
13:56 nore there are other commands
13:57 nore oh, sorry, it does exist
13:57 nore however, the command is "/growwall", so you have to type "//growwall"
13:58 nore (and likewise for other commands)
14:00 alket thanks nore
14:00 nore np :)
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15:18 Calinou I'm pushing a GitStats repo to GitHub, it will feature Minetest
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15:26 Calinou http://calinou.github.io/git_stats/
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15:44 Sokomine anyone familar with the hud? how to add elemets? basicly, i need to emulate the "inventory" behaviour (i think) for an item that's in a node's inventory
15:46 alket is there something like "thick glowlight" from homedecor but full
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15:47 Sokomine hm, no. only half glowlight. but you can create such a node if you want to
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15:49 VanessaE alket: Mese lamp
15:49 VanessaE it's basically the thing you want
15:50 VanessaE and in HDX it's textured to look like a full-node glowlight
15:51 rocx Dang. 1024 nodes deep? That's some serious digging.
15:52 Sokomine rocx: no. perfectly normal depth for a mine in mt. they usually start to get serious at that depth :-) (because that's where full mese blocks can be found and almost all other ores can be found as well)
15:53 rocx Huh. Thought it deep since I *just* discovered Minetest yesterday after the modding community catered to kids with Minecraft.
15:54 rocx And being a silly billy who's just used to 64 node deep worlds.
15:54 Jordach rocx, even deeper: full world size is 65535^3
15:54 rocx Read that bit on the wiki after a test of just how deep it got and surprised I made it 500 nodes down
15:55 VanessaE well it's more like 62k ^ 3 :)
15:55 rocx This is presuming a node is one block, right? Different terminology and all.
15:56 VanessaE yep
15:56 rocx Gotcha. Think I'm going to enjoy it here.
15:56 VanessaE you will :)
15:56 Jordach i've perfectly replicated some features of MC using the API
15:56 Jordach despite the amount of API "hacks" used to get around it
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15:57 Sokomine rocx: then that's a good way to start :) the strength of minetest is its easy modding :-) such a simple node is a good start for your first own mod
15:57 rocx VanessaE: So far the mods don't reek of "dry the Nether and have infinite power with this one cheap trick! Railcraft users *hate* it!".
15:58 VanessaE haha
15:58 VanessaE seen any of the ones I made? :)
15:58 rocx I could rant on and on about why MC mods went to crap. Buildcraft switching to Thermal Expansion's power system broke the camel's back.
15:58 rocx VanessaE: Not yet. I'll take a gander.
15:59 VanessaE here's my stuff:  https://github.com/VanessaE?tab=repositories
15:59 Sokomine rocx: we have all kind of modders with diffrent attitudes towards how the game ought to be :-)
15:59 VanessaE (the mods are down below all the HDX stuff)
16:00 Sokomine i personally like some survival elements (to a degree), but when it comes down to building, as less annoyances as possible
16:01 alket VanessaE: thanks, but something similar without installin textures ?
16:02 VanessaE forget all the HDX stuff
16:02 VanessaE the mods are all self-contained.
16:03 VanessaE they come with their own textures.
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16:07 VanessaE alket, rocx my most popular mod is homedecor (modpack actually).  give that a try,.
16:07 VanessaE Calinou made some good stuff too, like moreblocks
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16:09 rocx And I guess anything that looks different has to be done as a separate 3D model?
16:10 rocx Like the plasma screen in homedecor?
16:10 Sokomine rocx: if you want a very big game as far as nodes go, try dreambuilder. it is really a builder's dream. though the landscape is very beautiful as well thanks to some nice nature mods - which conflicts a bit with the motivation to destroy it all to build something inside the nature
16:10 Calinou no, we have nodeboxes, whose textures can be animated
16:10 Calinou and we have 3D meshes
16:10 Calinou (.md2/.obj./.b3d/.x)
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16:17 alket how to light the mese lamp :)
16:19 rocx 1/topic
16:22 VanessaE mesh nodes can have animated textures too
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16:47 jojoa1997 that is happening to you too CWz?
16:48 jojoa1997 that is the one thing i like about mc forcing you to have an account. no one can impersonate me
16:49 ElectronLibre The memories of KittenHelper suddenly comes back to my mind.
16:51 jojoa1997 I think everyone should adopt VanessaE's way of allowing users to play on her server if possible
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16:53 CWz the keyword mod
16:53 CWz ?
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16:56 alket how to light the mese lamp ?
16:56 ElectronLibre alket: It's already spreading light when you place it.
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16:57 VanessaE alket, the default mese lamp is already lit up when placed.
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16:58 alket ElectronLibre:  VanessaE it doesn't for me
16:59 VanessaE alket: we're talking about default:meselamp
16:59 VanessaE not the similarly-named one in mesecons
17:00 ElectronLibre For the similary-names one, connect it to an energy source like an energy plant (or whatever it's called).
17:00 ElectronLibre s/names/named
17:04 alket VanessaE: can you give me a link to download please
17:10 Krock download minetest_game
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17:22 alket VanessaE: how to get it with /giveme ?
17:23 VanessaE /giveme default:meselamp
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17:24 luizrpgluiz hi all
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17:34 alket VanessaE: cannot give an unknown item
17:34 VanessaE update your minetest_game
17:34 VanessaE and if necessary, get a dev build of the engine
17:34 alket but im in a lan party
17:35 VanessaE well whoever's running the server has to update, then
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17:42 bluegreen hi
17:44 bluegreen where can I find instructions for building on windows?
17:44 Sokomine bluegreen: that's a more complicated matter. it's not uncommon to hear devs cursing when having to do so. however, a few people seem to be quite successful in compiling under windows. take for example Krock
17:45 bluegreen ok
17:46 Krock bluegreen, just install Visual C++ and cmake and download some libraries, that's all
17:48 bluegreen vs 2015?
17:50 bluegreen nvm
17:50 Krock I got VS 2010 - I think it doesn't matter which one you get
17:50 bluegreen ok
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17:50 Krock you basically just need the header files and link.exe
17:52 bluegreen also is #minetest-dev only for minetest engine development or also minetest game development?
17:52 est31 ~topic #minetest-dev
17:52 ShadowBot est31: Minetest core development and maintenance. 0.4.13 release scheduled for August 10 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
17:53 bluegreen ok thanks
17:53 VanessaE er, that needs updated, I think?
17:54 est31 ?
17:54 VanessaE wasn't it agreed that Aug 10 is too soon?
17:55 bluegreen https://github.com/minetest/minetest_game/pull/595
17:56 est31 VanessaE, ---> #-dev
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18:07 alket tnt its not listes in my world
18:07 VanessaE isn't that disabled by default or something?
18:07 est31 yes
18:08 alket how do I enable
18:08 est31 enable_tnt = true
18:08 VanessaE hm.  not documented in the minetest.conf.enable
18:09 VanessaE .example*
18:09 est31 it is
18:09 est31 just in minetest_game
18:09 est31 where it belongs
18:10 est31 thats actually where I've got it from :)
18:10 VanessaE details, details ;)
18:17 bluegreen could the fact minetest freezes when i run this code http://paste.ubuntu.com/11952529/
18:17 bluegreen be a minetest bug?
18:19 VanessaE take the recipe out of {}
18:20 VanessaE do it like this:  https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/crafts.lua#L276
18:21 VanessaE (it should not, however, freeze -- it should throw an error dialog, or at worst crash and exit, leaving an error in your debug.txt)
18:21 freeemint_ Calinou: Thx for correction about geany, i looked on the homepage and everything i saw there was C stuff.
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18:23 bluegreen thanks
18:23 bluegreen it worked
18:24 bluegreen should I open a bug report about the freeze then?
18:26 VanessaE make sure you've verified it with a current dev build first.
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18:29 bluegreen ok
18:29 est31 also would be interesting if its a regression
18:29 alket thank VanessaE est31
18:29 est31 so test with 0.4.12 too pls
18:29 alket how to clean up droped blocks
18:29 bluegreen ok
18:29 VanessaE alket:  /clearobjects
18:29 est31 alket, just wait they usually time out after 5 mins
18:29 est31 or that
18:29 bluegreen right now i'm using a recent dev biuld
18:29 Calinou http://anvaka.github.io/pm/#/
18:30 Calinou freeemint_, however, Atom (https://atom.io) does need a package to support Lua; it doesn't support it out of the box
18:30 freeemint_ ok
18:31 freeemint_ You really lova atom, dont you?
18:31 Calinou yes
18:31 Calinou but it is quite slow
18:31 freeemint_ Why?
18:31 Calinou I wish Geany was more featureful :P
18:31 Calinou it's made in Node.js and Web technologies
18:31 Calinou Atom doesn't use C/C++ or even Java directly
18:31 freeemint_ Oh i see
18:31 Calinou it's written in CoffeeScript, which is compiled into JavaScript
18:32 bluegreen would a build from July 22 count as recent?
18:32 freeemint_ ZeroBrane runs on Lua
18:32 freeemint_ configuartion files are lua too
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18:32 freeemint_ its quiet fast
18:33 freeemint_ (but not as fast as nano :-) )
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18:36 alket VanessaE: est31 thanks
18:36 FreeFull kakoune best text editor
18:36 freeemint_ Calinou: Web technologies, i can no tstand this word.
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18:36 alket we're almost finiesh building the biggest building in my country
18:37 est31 freeemint_, whats bad about it
18:37 freeemint_ it gives the impression that there is anything special about the web, normal computers have not
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18:40 est31 well, web technologies have the write once run everywhere feature
18:40 est31 you cant claim that for your native assembler program
18:40 est31 write once, run on one cpu type and one os
18:41 freeemint_ yes, i can
18:41 freeemint_ i write an nice little server in itaninium assambly and run it everywhere
18:42 freeemint_ you only need internet access
18:42 est31 erm no?
18:42 est31 can it run on arm?
18:42 est31 can it run on amd64
18:42 freeemint_ arm devices have a browser which can access the apllication
18:42 freeemint_ via web
18:43 est31 thats something different
18:43 est31 web technologies are something happening on the client, not the server
18:43 est31 they dont include the http server at all
18:43 freeemint_ and write once run everywhere is defacto every interpreter language on the plannet
18:43 est31 the php part isnt web technology
18:45 est31 well this discussion leads nowhere
18:45 freeemint_ I hate the term
18:45 freeemint_ is see nothing which makes web technology special, but maybe wisdom comes with age
18:46 est31 special in regards to what?
18:47 freeemint_ to other computer technology
18:48 est31 does the term imply specialty
18:49 freeemint_ but as you said a pointless but fun debate
18:50 freeemint_ one could say why do you need another term, when there is nothing about it(nothing special in comparison to other computer technology).
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18:58 AnotherBrick SUGGESTION: cut out all newlines from chat messages. also cut exceeding spaces, like, thousands of them
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19:05 bluegreen is there any anti spam mod?
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19:08 Krock It's called builtin and contains the command /ban
19:10 ElectronLibre And kick.
19:11 ElectronLibre (with the obviously named /kick command)
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19:14 AnotherBrick it requires presence of someone with admin's privs
19:14 AnotherBrick and /ban IIRC bans only by IP which is pretty ineffective
19:15 bluegreen I was only wondering about an atoumactic kick on flood
19:17 bluegreen this http://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows wiki page
19:18 bluegreen should be updated to say that you need
19:18 bluegreen openal sdk
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19:37 Krock bluegreen, if you need pre-compiled libraries from MSVC, see https://www.dropbox.com/home/Other%20builds
19:38 Krock oh sorry, I meant https://www.dropbox.com/sh/4sut0fuj5fhxo4i/AAA_JTTyjC44vEpmQbDhfctPa?dl=0
19:38 Calinou home/Music/Cool Music/2015/Minetest/Builds
19:39 Krock why is minetest in music?
19:41 Krock bluegreen, I hope this will be useful for you too: http://nimg.pf-control.de/MTstuff/Compile_Minetest_MSVC.txt
19:41 bluegreen thanks
19:41 Krock say thanks when it worked, I'm not sure if everything's fine there :P
19:46 bluegreen ok
19:46 bluegreen it a lot better then i got anyway
19:46 bluegreen *then what I*
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20:26 Red-001 #595
20:27 Megaf Hi,
20:27 Red-001 hi
20:27 Megaf Any fun?
20:29 rocx Wow. Modding for this really is easier than I thought. And the docs are coherent for once. Forge was awful about that.
20:29 swift110 he yall
20:29 Megaf I will be back soon
20:32 Red-001 https://github.com/minetest/minetest_game/pull/595
20:32 ElectronLibre Red-001, see in #minetest-dev for pull-requests.
20:33 * Red-001 feels confused
20:33 Red-001 I thought that is only for minetest engine
20:35 est31 ElectronLibre, im not sure, the topic of that channel says "core development"
20:35 est31 but paramat always announces his prs there
20:35 est31 and they are also discussed there
20:35 ElectronLibre I've always annoucned my Minetest Game PRs in there.
20:35 ElectronLibre s/annoucned/announced
20:35 est31 its okay for me
20:36 Calinou rocx, we could have prettier documentation formatting, but the dev wiki is rather well-formatted
20:36 Calinou lua_api.txt is easily searchable for but ugly
20:44 ElectronLibre Oh by the way est31 while we're on Minetest Game PRs, this one is taking months to get any +1 or -1 or comment and I don't know what I should do with it : https://github.com/minetest/minetest_game/pull/420
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20:48 ElectronLibre Even though your opinion doesn't matter much since you're not an official Minetest Game dev thank you Red-001.
20:49 Red-001 could you add a setting to turn it on or off?
20:51 ElectronLibre You mean turning off bones' drop with a setting? Well I don't think it's worth adding a specific setting. If you don't want to have it just comment that section of the code.
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21:37 wilkgr Is the built-in mod manager still a WIP feature?
21:37 Red-001 don't think so
21:38 wilkgr Oh. I was wondering because of:
21:38 wilkgr 2015-07-29 07:34:54: ERROR[AsyncWorkerThread_1]: https://forum.minetest.net/mmdb/mods/ not found (Unsupported protocol) (response code 0)
21:38 wilkgr That's from debug.txt when I tried to use it.
21:38 wilkgr I guess I'm back to using the manual way.
21:39 wilkgr !mod mg_villages
21:39 MinetestBot wilkgr: Could not find anything.
21:39 wilkgr Oh.
21:40 Red-001 oh that
21:41 Red-001 i don't think that is being actively developed
21:41 wilkgr Ah. The server just sent back a 404.
21:42 wilkgr If it get's removed, maybe the button in minetest should get removed as well.
21:42 Red-001 yes
21:43 wilkgr Wait, is it being removed or are you agreeing the button should be removed?
21:43 Red-001 the button
21:43 Red-001 it doesn't work
21:44 Red-001 at least it should be disabled
21:44 wilkgr Yeah, I agree
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21:44 Megaf folks, there is a player on my server that doesnt drowns
21:44 Megaf how is that possible?
21:44 Sokomine if you're looking for a mod, use    http://nimg.pf-control.de/MTstuff/modSearch.php     that's the best way there is. using forum search isn't really helpful, and the integrated mod database is outdated and incomplete and possibly broken
21:45 wilkgr Megaf; I once had invulnerability to lava on Moontest
21:46 Red-001 i was once invulnerbilty yo everthing on craigs server
21:46 Sokomine wilkgr: mg_villages is written by me. it's in active development. not officially released yet as i still want to fix some minor bugs, add some other things and write the documentation, but it can already be used and works well
21:46 Megaf I think is because he might be using a very old minetest
21:46 wilkgr Then the admin tp'd someone to me....while I was in lava
21:46 wilkgr Thanks Sokomine
21:46 Sokomine wilkgr: don't forget to install handle_schematics (that's for saving and importing buildings) and cottages (adds a lot of nice houses) alongside
21:46 Red-001 mg village cause some lighting bugs
21:46 wilkgr ok
21:46 wilkgr Thanks sokomine
21:47 wilkgr Just reading through the description..."you don't want to open your front door and fall down a cliff"
21:47 Sokomine Red-001: that's a problem with the engine. if i update all the lighting that needs to be updated, the game sometimes crashes :-(
21:48 Red-001 oh
21:48 wilkgr WorldEdit fix lighting.
21:48 wilkgr Problem solved
21:48 wilkgr If you have worldedit, that is
21:48 Megaf just //replace air air
21:48 Sokomine *g* yes. that's less of a problem now :-) the villages have nice flat land around them. also the single houses that are spawned. that's thanks to paramat and nore :-)
21:48 Red-001 can you just force an update around the village?
21:49 Red-001 like this mod https://forum.minetest.net/viewtopic.php?f=9&amp;t=10662
21:49 BrandonReese The only lighting problem I've noticed so far is when it spawns a village inside a mountain :)
21:50 Red-001 that also happend to me
21:50 Red-001 I was running mg-village in wasteland
21:51 wilkgr Nice safe village, BrandonReese. Can only be attacked from one side.
21:51 Red-001 I got an underground village
21:51 wilkgr haha
21:52 Red-001 can be attack from zero sides.
21:52 wilkgr yep
21:52 Red-001 completely safe
21:52 wilkgr they first have to be found
21:52 wilkgr Yes
21:53 wilkgr 100% safety guarantee (don't quote me on that)
21:53 BrandonReese Adventuretest villages are safe anyway because the villagers beat the snot out of any aggresive mobs that enter town
21:53 wilkgr lol
21:53 Red-001 they grief griefers
21:54 wilkgr lol
21:54 wilkgr I once said: "I'll mod the mod myself." I had the brilliant idea of
21:54 * wilkgr plays roll of drums
21:54 * wilkgr forgot
21:55 * Red-001 died!
21:56 Red-001 I'm planing to mod mg_villages for wasteland
21:56 wilkgr Oh yes, I remember
21:56 Red-001 so they generate destroyed villages
21:57 wilkgr I asking one of the shadowninja.minetest.net admins to get me the worldedit schematic of the Wizard Tower (from Septimus Heap) and modify badplayer so that they don't attack players.
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21:57 wilkgr I was was modding the mod
21:57 wilkgr for singleplayer
21:57 wilkgr and use the worldedit schematic to build it.
21:58 Red-001 I read that book series
21:58 wilkgr Yeah, PathFinder isn't too bad either.
21:58 wilkgr It's a sequel series, in a way, a bit like
21:59 wilkgr Rangers Apprentice and that trilogy abour the skandians.
21:59 * Red-001 plans to read  PathFinder now
21:59 wilkgr Yep, it came out recently
22:00 * Red-001 notices he hadn't read fyre
22:00 Red-001 did you see the film?
22:00 wilkgr Nope
22:00 Red-001 nvm
22:00 wilkgr I don't watch many films as a a matter of fact
22:01 wilkgr The last thing I watched was Shaun the sheep.
22:01 wilkgr I think...
22:01 wilkgr Still planning to watch chicken run...
22:02 Red-001 the last film I wachted was the matrix because some said I should wacht it
22:02 wilkgr haha
22:02 Red-001 before that the hobbit:battle of the five armys
22:02 wilkgr "I noticed one of the houses has a small fireplace with lava in it, which combined with nearby flammable materials can cause disaster." lol
22:03 Red-001 lol
22:03 rocx Clearly they haven't seen a rogue nuclear plant in real MC+IC2.
22:03 wilkgr I still haven't managed to build a technic nuclear reactor
22:03 wilkgr I tried yesterday
22:03 wilkgr I miscounted, in the end it was 12 m high.
22:04 Red-001 i manage on creative
22:04 Red-001 then cause a core meltdown
22:04 rocx I always stuck with peat. Much less dangerous when you can sort of easily produce an alternate fuel better than coal.
22:05 rocx On one server, you should have seen all the Railcraft stations I set up everywhere just to link my farms in proper biomes.
22:05 TBC_x You definitely should watch all Matrix movies
22:05 est31 they get worse, one after another
22:05 est31 first one's great though.
22:06 TBC_x well... I like the fights
22:06 rocx And all that was from 1999.
22:06 Red-001 any movies like cube and cube 2?
22:07 TBC_x movies were great until they attempted to replace things with computer graphics
22:09 Red-001 can you give an example?
22:09 TBC_x I mean Total Recall for example(1990), would you really get such funny eyeballs with computer graphics?
22:09 TBC_x at the end of movie
22:09 TBC_x you'll see when you watch
22:10 est31 is that the movie with "go to mars, idiot"?
22:10 Red-001 https://www.youtube.com/watch?v=HcehSN7lOYs ?
22:10 TBC_x I can't recall
22:11 Red-001 lol
22:11 TBC_x It's not that fun out of context of that movie though
22:14 Sokomine mg_villages only affects the mapchunk that contains ground level. that doesn't work well with that crazy land some other mapgens create
22:14 Red-001 ok
22:14 Red-001 is it possibly to change that?
22:17 Sokomine hm. perhaps. i mostly did that limitation due to a small speed gain
22:17 Sokomine but mostly...that terrain v5 (?) generates is so odd i'm not sure myself how a village could seriously be placed in some parts
22:18 Sokomine there are flying structures there...
22:18 Red-001 made limite it to one below ground level and one above?
22:18 TBC_x when you make a new feature, you shouldn't take performance into account
22:18 TBC_x when you make a pr, you definitely should take performance into account
22:19 Red-001 can someone look at my pr please?
22:19 Red-001 game#595
22:19 Sokomine performance is not so huge a matter in this case. it's all pretty fast, although reading the map data and writing it back takes time
22:19 TBC_x give it time
22:20 TBC_x my memory leak fix got merged in 10 days
22:20 Red-001 ok  then
22:21 Red-001 could this code help with the lighting bugs?
22:21 Red-001 https://github.com/Gael-de-Sailly/mapfix/blob/master/init.lua
22:24 TBC_x hmm
22:24 TBC_x does it fix your lightning bugs?
22:25 TBC_x oh, this one
22:25 TBC_x try it
22:27 wilkgr What is pr?
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22:27 wilkgr And mobf_traders don't trade on right-click for me, only when punched!
22:27 Red-001 pr= pull request
22:30 Red-001 yes it works for me
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22:31 Red-001 it takes a few seconds
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22:38 Sokomine you can change  vm:calc_lighting()    to  vm:calc_lighting(tmin,tmax)  in mapgen.lua in the vilalges code. then the lighting bug will be gone there - but the game may crash sometimes
22:38 Red-001 ok thanks
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22:52 wilkgr The v5 mapgen is seriously weird. Floating islands. Seriously?
22:53 rocx wilkgr: Remember the 'garugamesh' seed in MC 1.6?
22:54 rocx Floating. Island.
22:54 wilkgr No, rocx
22:54 rocx Oh. Floating islands were a common feature.
22:54 wilkgr Does "MC" mean minecraft? Never played minecraft except for the pi edition
22:54 rocx Yes.
22:54 rocx Sorry about that.
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22:58 wilkgr The pi edition, I've been told (by Calinou), sucks.
22:58 rocx Think it's based on the Pocket edition. That's an automatic assumption that it sucks.
23:02 Sokomine minetest is the same on pc and on mobile clients. though it does not seem to be too fast on a pi...servers can run it, but clients seem to be more problematic
23:03 rocx Even if it's not speedy on a Pi, MT runs a metric ton better than MC.
23:03 rocx I can see more than three chunks ahead of me without that pesky fog getting in the way.
23:03 est31 nice to hear
23:17 Sokomine yes, the performance of mt is far better than mc's. at least on weaker hardware
23:17 wilkgr I meant the pi mc version is really old - doesn't have redstone(!)
23:17 Sokomine even a phone may allow a view of about 20 blocks
23:18 Sokomine if you're looking for something like redstone, try mesecons in mt. it serves a similar purpose but is diffrent (not only in color)
23:18 wilkgr I know that Sokomine :-)
23:19 wilkgr I prefer mesecons + pipeworks to redstone
23:25 jojoa1997 i think redstone is good that it is simple but mesecon is a lot more powerfull
23:27 wilkgr mesecons is also simple...until you want to make complex builds.
23:34 jojoa1997 hehe
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23:43 luizrpgluiz someone here the community was able to generate the map treedef or to spawn during the generation of the world?
23:43 luizrpgluiz but without using another mod
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