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IRC log for #minetest, 2015-07-26

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All times shown according to UTC.

Time Nick Message
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00:00 Sokomine hm. who did default_clay.png ? that one doesn't seem to have a creator in minetest_game
00:03 Sokomine ah, i see
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00:39 Testman oldcoder how do i make a teleport potion on lot?
00:39 Testman *lott
00:44 Testman oldcoder?
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00:48 Sokomine Testman: er, one did cost a lot of diamond blocks. it's in the craft guide. if not the normal one, then the extended ("forbidden" crafts)
00:49 Testman est31 do u know how to make potions on the lordofthetest game?
00:50 Testman oh
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00:50 Testman how do i get there?
00:52 Testman to the forbidden crafting guide?
00:55 Testman sokomine
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02:13 Sokomine Tesseract: you need to dig enough diamonds. then you can turn 9 of them into a block. you need some blocks for that teleport potion on the lott server. then you can craft a teleporter pad. it also takes a glass bottle, but that's very cheap by comparison....
02:13 Sokomine oh, hm, it was testman, not tesseract. hm
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02:44 jhcole when I override a default mod like bucket by placing my code in .minetest/mods/bucket the server issues a warning. Is there a way to override without producing the warning? Like maybe a way to tell the server don't worry I did that on purpose?
02:53 OldCoder Testman is gone?
02:53 OldCoder I was away when he asked
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03:41 cornernote all-new interface for skyblock - https://cloud.githubusercontent.com/assets/51875/8892464/b1717bdc-3397-11e5-9d34-4d757071d108.png
03:51 FreeFull cornernote: I like it
03:56 Sokomine cornernote: looks very nice. though i do like my version where the craft guide is linked directly to the tasks
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05:10 swift110-phone Hey
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05:42 cornernote Sokomine, got a link ?
05:42 cornernote i was thinking about doing that... if you already did it then that is awesome !
05:42 cornernote get a lot of people who dont know the basics
05:43 cornernote and they dont know how to use the craft guide
05:43 cornernote perhaps we can work together on skyblock ?
05:49 cornernote looks like you have put some effort into your version... some of those things would be nice to merge
05:51 cornernote if you did a pull request, i would have pulled all this in before i revamped everything
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06:54 cornernote @Sokomine - added your mini craft guide - https://cloud.githubusercontent.com/assets/51875/8892876/b122d430-33b2-11e5-868b-8c1999379797.png
06:54 cornernote very cool !
06:55 cornernote only issue is that it doesnt handle groups
06:55 cornernote the new interface i made takes over the players inventory
06:56 cornernote it still works on the level block too
06:56 cornernote so you can see your missions from anywhere
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07:56 stormchaser3000_ cornernote: your skyblock mod is broken again for the latest dev of 0.4.12
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08:04 cornernote stormchaser3000_, i'll have to test the dev version later
08:04 cornernote its working on 0.4.12
08:04 stormchaser3000_ cornernote: i know
08:05 stormchaser3000_ XD
08:05 cornernote are you using the latest dev of skyblock ?
08:08 stormchaser3000 cornernote: yep
08:09 stormchaser3000 cornernote: and no blocks spawn below me when i start a skyblock world
08:09 stormchaser3000 using minetest_game
08:09 cornernote is this in the dev version of minetest?  or in the release ?
08:09 stormchaser3000 cornernot: dev
08:10 stormchaser3000 close to the latest commit of the master branch but i probably do need to git pull
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08:27 cornernote can i use minetest.show_formspec to emulate opening the inventory ?
08:27 cornernote without re-drawing the formspec
08:33 Krock what do you mean by "without re-drawing the formspec"?
08:33 cornernote i dont want to pass a formspec string in... i just want it to open as if the player pressed "I"
08:34 cornernote eg, minetest.show_formspec(player:get_player_name(), "inventory");
08:34 Krock player:get_inventory_formspec()
08:35 Krock is that what you're looking for?
08:35 cornernote i'll try
08:35 cornernote get_inventory_formspec() — returns formspec string
08:35 cornernote no
08:35 cornernote i want it to popup
08:36 cornernote ok, i use that inside minetest.show_formspec
08:36 cornernote that works i think, thanks
08:37 Krock np
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09:07 cornernote Krock, it almost works...
09:08 cornernote the problem is that its showing a formspec that looks like the inventory, but its not the actual player inventory formspec
09:08 cornernote minetest.show_formspec(player:get_player_name(), "player:inventory", player:get_inventory_formspec());
09:09 cornernote i think the "player:inventory" has to be something else
09:09 Krock uh.. no idea
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11:45 Routh Anyone know a way to make a biome flat?
11:46 Calinou only a specific biome, or whole map?
11:46 Routh specific.
11:46 jin_xi you would need to do some sort of mapgen postprocessing
11:46 Routh I have a ruined city biome I'm making, ideally it should be a flat or close to flat.
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11:47 jin_xi like find the biome, and its average height and size, get lua voxelmanipulator of the enclosing area, insert flat map at right height and hope the borders look okay :)
11:49 Routh Hmm, that could work. Is there a way to just shrink the y variance in the noise for that one biome?
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11:50 Routh Thinking of it further I wouldn't necesarily want it completey flat, as cities aren't always flat, they are just much smoither.
11:50 Routh *smoother
11:52 jin_xi i dont think any of the existing core mapgens allow you to do that but it could be done in a lua mapgen. afaik in core mapgens its one set of noise params, and biomes ontop of that
11:54 jin_xi mg mapgen has villages and does something like what you want i believe
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13:49 Sokomine Routh: oh, ruined city biome sounds good. i'd love to see that. perhaps mg_villages might be of help to you. it might even do the job if you just add a new village that consists of ruins
13:50 Routh Sokomine: My plan is to do something like mg villages but the decorations for the biome will ba random skyscrapers, banks and fast food places etc that are all decayed and grown over.
13:51 Routh It's for a subgame I'm making. https://github.com/Routhinator/tekkest
13:52 Sokomine sounds like a very intresting project. i love ruins. just don't know how much of our modern cities would be left after a thousand years. proably not too much
13:53 Sokomine admittedly, skyscrapers and tiny medieval villages have little in common. skyscrapers would require far more city planning. maybe not so much if you're showing just the ruins and it's not obvious what they used to be
13:55 Routh Glass and metal would last a while, drywall and polymer tiles not so much. Concrete would deteriorate depending on certain factors.
13:56 Routh Skyscrapers would fall over, but the first few floors might survive.
13:56 Sokomine Routh: mg_villages-villages can get pretty big as well. and by now the road size can be set. so...perhaps you could give it a try. you'd still have to build the buildings once
13:56 Sokomine yes. they'd certainly get far less higher
13:57 Sokomine glass..that crashes pretty soon, doesn't it? i guess usually by people...the next earthquake might also be of some help
13:58 Sokomine there was a series of pseudo-documentary films of "the world after humans disappeared". maybe it can be helpful to your project
13:58 Routh I kind of picture the skyscrapers as a few floors with the top floor having metal mbeams and loose wires on top, and the rest of the building being a pile of rubble to one side that expands for 20 blocks or so. The glass in skyscrapers might not deteriorate so fast as many modern ones use high tempered glass.
13:59 Routh Yeah that would be a good one to review.
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14:10 cornernote whats the key to see info, like your pos
14:12 Krock F5
14:12 Krock just press all F keys until you've found it
14:12 cornernote thanks
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14:35 Sokomine sounds like it could be very intresting, Routh. there's also a Wasteland(s?) game - maybe that might be of intrest as well. it has very simple ruins
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15:03 Cat_ Hi
15:15 * Krock plays with the Cat_
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15:30 bobomb can i get edit access to the minetest dev wiki just long enough to make some notes in a few sections?
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15:35 rubenwardy Calinou ^
15:35 Calinou bobomb, yes, PM me your e-mail address
15:35 Calinou and desired username
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16:19 Krock rubenwardy, your commit messages are getting better and better...
16:19 rubenwardy lol
16:19 Krock remember xkcd: HAAAANDS
16:19 rubenwardy I'm trying to configure travis correctly, but it's being a bitch
16:22 rubenwardy apologies for the noise :P
16:23 Calinou git commit --amend :P
16:23 Calinou then git push --force
16:23 rubenwardy i know
16:23 est31 or git push -f
16:23 rubenwardy git push -f
16:23 est31 and i think --amend has also a shorthand
16:24 rubenwardy I'm trying to make travis work with nbe
16:24 rubenwardy I can't be asked to rebase each attempt
16:24 rubenwardy s/rebase/squash/
16:24 rubenwardy https://www.traviscistatus.com/
16:24 bobombolo question about images, are there any built-in image reading / writing functions
16:24 rubenwardy It's taking an average of 30 minutes to test a commit for me :(
16:25 Krock rubenwardy, 30 mins.. how come?
16:25 rubenwardy bobombolo, there's that mod be kae_za
16:25 rubenwardy see the status page, Krock
16:25 rubenwardy !mod image loading
16:25 rubenwardy !mod image
16:25 Krock MinetestBot ain't here
16:25 Krock sfan5!
16:25 rubenwardy https://forum.minetest.net/viewtopic.php?t=6751
16:26 sfan5 Krock!
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16:26 sfan5 ^
16:26 Krock MinetestBot!
16:26 MinetestBot Krock!
16:26 Krock <3
16:26 bobombolo i mean writing an image to file...
16:27 Krock all minetest textures are files..
16:28 bobombolo but can they be generated on the fly and saved to file?
16:29 bobombolo in png format
16:29 Krock bobombolo, I don't get what you're trying to do.
16:29 xenkey you want different textures every time you start minetest>
16:30 bobombolo not textures. basically a map.
16:30 Krock do you mean a minimap?
16:30 bobombolo sort of but not one that is visible in the corner all the time.
16:30 bobombolo not one that needs recompiling minetest
16:30 xenkey Also rubenwardy what commit messages
16:31 Krock minetestmapper existed long time before the minimap was added in-game
16:31 rubenwardy xenkey, rebased and gone by now
16:31 xenkey :(
16:31 xenkey How did they know ;~;
16:31 rubenwardy Krock is subscribed to NBE
16:31 rubenwardy on GH
16:31 bobombolo all mods dealing with images seem to be limited to uncompressed bitmaps. i'm wondering if there is a way of leveraging the screenshot and texture-image handling of the core game to read images pixel by pixel, and write them pixel by pixel, saving to .png
16:32 xenkey oh that
16:32 rubenwardy !g lua image manipulation
16:32 MinetestBot rubenwardy: http://asbradbury.org/projects/lua-imlib2/
16:32 rubenwardy there you are
16:32 rubenwardy you'll need minetest.request_insecure_environment() and luarocks
16:32 bobombolo i don't want to use insecure
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16:33 rubenwardy Well, you'll have to learn the PNG file format
16:33 bobombolo i know about that lib, i don't want to use a lib.
16:33 rubenwardy and do it yourself
16:33 bobombolo yes that;s what i was afraid of
16:33 rubenwardy or get a plain lua lib
16:33 bobombolo there are none
16:33 bobombolo but this is clearly already being done by minetestmapper
16:34 rubenwardy minetestmapper is python :P
16:34 bobombolo wait is minetest mapper a stand---- i see
16:34 rubenwardy actually
16:34 bobombolo just looked. so that's no good.
16:34 rubenwardy there is two versions - a C++ and a Python
16:35 bobombolo ok this confirms what I have concluded... i need to learn some image format specs and write a pure lua image solution
16:36 Krock I doupt Lua is useful to read and write binary files
16:36 rubenwardy it can do it, just not very well
16:36 bobombolo i am already doing it and clearly the imageloader mod is too. i'm just not doing it elegantly. ya
16:38 bobombolo why do you say lua can't handle it? it's just a raster file, seems so elementary...
16:39 bobombolo maybe the compressed formats are not so easy
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16:50 rubenwardy well, I've got the Linux builds working again... https://travis-ci.org/rubenwardy/NodeBoxEditor/builds/72719791
16:51 rubenwardy just missing ZLIB on Windows cross compile
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17:03 rubenwardy dat progress bar: https://github.com/rubenwardy/NodeBoxEditor/milestones
17:03 Calinou 0.9 should be 0.9.0 :P
17:04 rubenwardy fine.
17:04 rubenwardy done XD
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17:16 Krock rubenwardy, typo in one of the issue labels "unco m firmed"
17:16 rubenwardy lol
17:16 rubenwardy wow
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17:45 bobombolo how to get heightmap object after mapgen has run?
17:52 bobombolo what's this? https://github.com/minetest/minetest/pull/640
17:53 Calinou http://ne.di.unimi.it/
17:53 Calinou mhm
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18:18 CWz Krock: your channels mod is broken
18:19 Krock CWz, describe.
18:19 CWz i can still read chat from outside the channel
18:21 Krock yes, it's because those players aren't in a channel
18:23 CWz ok
18:24 Krock Perhaps I should make channel-only messages better visible
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18:25 Amaz Maybe as a setting? I quite enjoy reading the chat of other players while in a channel ;)
18:29 Krock and there's no way to send a mesage outside the channel (except /msg)
18:29 Routh Does technic mod not have a radiation or hazmat suit?
18:30 rubenwardy see how CTF does it
18:30 rubenwardy team talk looks like this:
18:30 rubenwardy <rubenwardy> ** hello! **
18:30 rubenwardy whereas global is as normal
18:30 rubenwardy !mod channel
18:30 MinetestBot rubenwardy: Chat channels [channels] by Krock - https://forum.minetest.net/viewtopic.php?t=9793
18:31 Krock not bad but it's easy to fool that
18:32 rubenwardy or maybe <player#channel> or channel <player> or <player@all>
18:32 rubenwardy we need chat colors :(
18:33 Calinou rubenwardy, this means you can fake team talk
18:33 Calinou team talk should probably be like that: (TEAM) <rubenwardy> hello!
18:33 rubenwardy meh
18:33 Calinou colored chat would make this even better
18:33 rubenwardy we should have colored chat by now
18:34 Calinou but we don't, the patch has never been merged for obscure reasons
18:38 rubenwardy when you type `python mtpm.lua` :'(
18:48 Krock bobombolo, just wonder: are you bob or a bomb?
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19:00 Calinou bobot!
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19:30 CWz It's official we have too many servers in inchra #minetest channel
19:32 est31 too many servers with too much noise?
19:32 sfan5 !server players:most
19:32 MinetestBot sfan5: [FR] Minetest France Survie / PvP [Phase de tests] | game.minetest-france.fr:30001 | Clients: 31/50, 22/36 | Version: 0.4.12 / minetest | Ping: 93ms
19:33 est31 thats a good thing :)
19:33 sfan5 !server ping:least
19:33 MinetestBot sfan5: Liberty Land Minetest | m.ayntest.net | Clients: 1/35, 1/6 | Version: 0.4.10-dev / ayntest | Ping: 1ms
19:33 est31 that server closes july 31
19:36 CWz est31: to much screaming to much crying to much rage.
19:39 CWz this channel is far better nowdays
19:40 est31 CWz, agreed
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20:46 sofar F*** 7zip
20:47 Krock no no
20:47 Krock <3 7z
20:47 sofar oh fuck that. making me download shareware to extract a file that's 10 bytes larger if compressed with plain zip
20:47 sofar and making me download a program how large?
20:48 est31 come over to linux, here you have package managers
20:48 Krock hmm? 7zip is freeware
20:48 est31 no Krock it isnt
20:48 est31 its free software
20:48 est31 freeware == shareware
20:48 sofar bloatware on adbloat sites
20:48 sofar wasted more download just LOOKING at the download page
20:49 Krock you're seriously raging just because you have a way better compression/decompressio tool installed now?
20:49 Testman hey do you know what the irc name is for lott in kiwii?
20:50 sofar box has been installed for years, I never needed it until now. so obviously it's stupid
20:50 est31 Krock, he's raging because people make money from idiots on windows who download software using their web browser
20:50 est31 I download my software using apt-get
20:50 est31 much better user experience
20:50 est31 or using git if I download the source
20:50 sofar well actually I'm mad at sfan5 for doing nightly builds in 7zip ...
20:51 sfan5 just install goddamn 7zip
20:51 sfan5 you can even get a portable build
20:51 sofar on my linux box I am doing that
20:51 sfan5 <sofar> wasted more download just LOOKING at the download page
20:51 sfan5 then you're looking at the wrong page
20:51 Krock est31, the most important thing is to filter adware sites from good sites
20:52 sofar impossible when searching for anything related to *zip*
20:52 Krock btw, why do we all just have 5 characters in our nickname?
20:52 est31 Krock, its even better to have a team of trusted packagers package open source software for you.
20:52 est even less :p
20:52 Krock yay!
20:53 Krock est, look above. always 5 characters
20:53 Testman hey est
20:53 Krock kinda funny fact
20:54 Krock <est31>freeware == shareware
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20:55 Krock is this actually true? shareware is just a limited version of the actial program, that costs money
20:55 Krock *actual
20:55 aerth no thats freemium
20:55 aerth hi guys
20:55 Krock hi there
20:56 aerth sorry for interrupting :D
20:56 Krock it was time for a new topic ;)
20:57 aerth new cannabis mod coming soon
20:58 aerth may be legal depending where you live/play
20:58 Krock damn.
20:58 Testman does anybody know the adress to lott irc connetion to the server?
20:59 est Testman, perhaps ask on the server itself?
20:59 Testman oh ok
20:59 Testman thanks est
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22:22 Kpenguin Hey, did the server just go down?
22:26 aerth what server
22:27 Kpenguin Linuxgaming.us server
22:27 aerth is there a way to remove all the pink unknown nodes from a world
22:28 Kpenguin Other than mine them?
22:28 aerth yes like auto
22:28 aerth from old mods type thing
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22:34 stormchaser3000 cornernote: http://pastebin.com/VXwjH8JA
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23:19 Testman how do i get to the conecting channel again for lott?
23:20 Testman wait nevermind
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23:35 Testman hey yall
23:36 Sokomine hi
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23:53 xfceKris Anyone run the Dwarves game?
23:54 xfceKris from here https://forum.minetest.net/viewtopic.php?f=15&amp;t=3003 ? Github here https://github.com/mito551/dwarves_game
23:55 est seems to be a freeminer game, dunno however how much their api differs
23:55 Testman does anyone have the irc channel name for the lott server conetion?
23:56 Testman should i not have asked that here?
23:56 est Testman, which lott server do you mean?
23:56 est is it on its forum page perhaps?
23:56 Testman lordofthetest
23:57 Testman no i checked
23:57 Testman i had it then lost it
23:57 xfceKris I keep getting an error when trying to play it. keeps telling me to use the latest github..which I am already doing.
23:57 xfceKris idk wtf.
23:57 est so whats so hard about logging in, then asking others in the chat?
23:58 est xfceKris, you will have to use freeminer for that
23:58 Testman well nobody is an admin on their that knows it when i log on
23:58 est join #freeminer and ask proller how to get it.
23:58 xfceKris What's freeminer? never heard of it.
23:58 est its a fork of minetest https://github.com/freeminer/freeminer
23:59 xfceKris Ah, I'll check it out.
23:59 xfceKris thanks

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