Time Nick Message 00:01 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: Add improved mgv5/mgv7 tree schematics 13e7def5d http://git.io/vYcqg (152015-07-24T00:59:44+01:00) 03:06 cornernote can i make my server so users cant create accounts via the client ? 03:07 cornernote second, can i create accounts via command line, or some api ? 03:07 cornernote (here comes a web-registrations extension) 03:50 Sketch2 you can set it up so they need a predefined password 03:50 Sketch2 which they'd get from your web site 03:53 Sketch2 the player files aren't that complicated 03:53 Sketch2 I'd imagine you could script the creation 03:54 Pilcrow182 I imagine you could set up a whitelist of some sort 04:22 nolsen https://github.com/UltimateNate/Project-vDial-up 04:22 nolsen Looking for Python programmers/contributors :3 05:17 jhcole In the unified inventory crafting guide, the recipe is not showing the number of output items. For example one tree makes 4 wooden planks, but the crafting guide does not indicate that 4 wooden planks will be produced. The crafting grid does show the correct output amount. Is anyone else seeing this? 05:39 * cheapie just finished a mod, if anybody wants to try it out 05:39 cheapie https://github.com/cheapie/dropthecaps 05:40 cheapie It just kicks players that send an all-caps message >5 characters. 05:41 Emperor_Genshin cheapie: Nice mod :) 05:44 RealBadAngel jhcole, just checked, theres no such problem with current UI 05:45 cheapie jhcole, RealBadAngel: I know I've seen that behavior with old versions of UI, but IIRC, the current one does in fact work properly. 06:08 VanessaE RealBadAngel: one thing that's needed is to make UI filter-out any recipes that contain undefined ite,s 06:08 VanessaE items* 06:08 VanessaE I get players asking for "unknown item" as if it's something I can /give 08:04 jhcole i just downloaded the latest minetest (3b50b276), minetest_game (e7def5d4), and unified_inventory (2355dc6f). Recompiled minetest, disabled all mods except unified_inventory and tested again. It still isn't showing the number of output items in the crafting guide, the crafting grid meanwhile looks fine. http://i.imgur.com/H7qcKzx.png 08:07 Krock should there be a number? I wonder if that's even added 08:07 jhcole it used to show the number, and it still shows the number in the crafting grid 08:08 jhcole just no longer in the guide 08:08 jhcole i'm hoping this is an easy fix for someone 08:11 TBC_x jhcole: how's your memory leaking? 08:11 jhcole no major problems 08:12 Calinou okay, the infringing GameJolt page was removed 08:14 TBC_x I suggest to patch minetest with this http://sprunge.us/IXWH 08:18 amadin По-русски кто-то говорит? 08:30 Krock lol wat 08:36 CWz Calinou: what gamejolt page? 08:40 amadin i need help to edit protector-redo mod, i need to pase code to it from other protector mod which not protect bones, can anybody help me, my server crash 08:50 Calinou CWz, the Minetest one 08:50 CWz there was a gamejolt mineetst? 08:51 Krock CWz, with a lot low-level comments 08:57 * CWz is confused 09:02 VanessaE this? http://webcache.googleusercontent.com/search?q=cache:l5pZ-uD3nOoJ:gamejolt.com/games/minetest/77389+&cd=3&hl=en&ct=clnk&gl=us 09:02 CWz VanessaE: Vanilla is full of afksters 09:03 VanessaE I won't say what else it's full of :P 09:04 CWz there are afkers on veservers because they think they win points 09:05 CWz maybe an anti-afk mod is needed 09:05 VanessaE nah 09:05 VanessaE let 'em sit afk and burn power if they want :P 09:05 VanessaE besides, they'll all get booted off in an hour anyway 09:22 aerth 2015-07-24 02:20:13: ERROR[AsyncWorkerThread_3]: https://forum.minetest.net/mmdb/mods/ not found (HTTP response code said error) (response code 404) in my client logs when tryin to load mods online store 09:26 JamesTait Good morning all; happy Friday, and happy Tequila Day! 😃 09:32 Krock aerth, that stuff is broken since months 10:12 MinetestBot 02[git] 04Ekdohibs -> 03minetest/minetest: Update my name 135dc9df8 http://git.io/vYWl5 (152015-07-24T12:04:44+02:00) 10:26 Krock nore, Novatux sounds better IMO 10:28 nore Krock: Novatux is also a trademark :/ 10:29 nore (see in #-dev) 10:29 Krock too bad :( 10:29 nore and better safe than sorry 10:29 Krock nore TM 10:30 Krock sadly, there aren't infinite names 10:30 nore there arer 10:30 nore s/arer/are/ 10:31 Krock Somewhen there's a length limit 10:31 Krock and nobody wants random strings 10:31 VanessaE nore: did you get a nastygram that prompted the change? or just random discovery? 10:31 nore random discovery 10:31 nore but it's safer now :) 10:31 jin_xi if i was you i'd go offline for a week at least 10:32 jin_xi hide well, stay under the radar 10:32 nore well, no-one said anything during the last 3 years 10:32 jin_xi burn off your fingerprints to be sure 10:32 nore haha :) 10:33 ElectronLibre My MT nickname is also a car trademark. I don't care much because it's also a chemical element's symbol. 10:33 VanessaE what, does it work for MiB now? :P 12:48 jojoa1997 hi 14:38 CWz is "strict_protocol_version_min" a thing? 14:39 ElectronLibre It's not very used as far as I know, but yep, it exists, and works. 14:39 CWz tested it don't seem to be the case 14:40 CWz it's not even in the example.conf 14:40 sfan5 i don't think thats a setting 14:40 sfan5 it might exist cas c++ define though 14:40 sfan5 s/might/could/ 14:41 CWz would be great to have it as config option 14:41 CWz strict_client_protocol is just to strict sometimes 14:43 CWz #minetest inchra has like 17 server connected to it 14:45 ElectronLibre That's enormous. It must be either a mess, or a channel impossible to catch up if you leave it for a few seconds. (I think it's rather the second one) 14:46 CWz it the number will only rise 14:46 CWz like the public server list 14:48 ElectronLibre Why don't these servers' host create their own channel? I understand that someone like VanessaE send all her servers in the same channel, but 17 servers cannot be owner by only a few people. 14:49 VanessaE it's no worse than what I understand is the case on a single, busy Minecraft server 14:49 VanessaE and most of the servers are quiet, so I'm not too worried 14:50 ElectronLibre Good then. I can't imagine how messy it is when all 17 servers are active. 14:50 CWz yes Minecraft server have 50 times the activity of JustTest 14:50 ElectronLibre But that probably never happen. 14:50 VanessaE CWz: and 50 times the noise level? :P 14:51 CWz i seen server on my server list having over 300 players 14:51 VanessaE wow 14:51 VanessaE and I thought VE-Basic was popular 14:52 VanessaE (maxed out at 53 recently ) 14:52 ElectronLibre That's incredible. How can it even be monitored correctly... 14:52 VanessaE ElectronLibre: lots and lots of moderators and admins, I presume, and some kind of chat console 14:53 CWz if minecratf had a public serverlist connected to the client it would take 80 years to scroll to the bottom i think 14:53 VanessaE I duinno 14:53 VanessaE I don't get the impression that minecraft servers are particularly easy to run 14:53 VanessaE -i 14:54 CWz small server are pretty easy 14:54 CWz it the big ones 14:54 Calinou the big ones get enough donations to greatly cover their hosting costs 14:55 * CWz opens minecraft 14:55 CWz Holy crap 14:55 CWz one server has 1059 players 14:55 VanessaE good G*d 14:55 CWz and other has 7335 14:56 VanessaE how the hell does a minecraft server even handle that many 14:56 ElectronLibre Holly kittens. How is it possible to handle that amount of connections?! 14:56 VanessaE probably clustering :P 14:56 VanessaE like facebook-level clusters 14:58 CWz ok this one is ridicules 26317 players on Hypixel 14:58 VanessaE O_O 14:58 Calinou definitely load balancing 14:58 VanessaE forget load balancing, can you imagine the chat stream? 14:58 Calinou generally there are channels 14:59 Calinou you aren't in any by default and you must join one by typing a command 14:59 VanessaE ah 14:59 CWz Hypixel has max of 35053 slots 15:00 VanessaE odd number. 15:00 CWz imagin 26317 on ve-basic 15:00 VanessaE ha! 15:00 VanessaE most it can handle is ~75 players 15:01 VanessaE (hence its current limit) 15:02 Calinou my 1 CPU/ 1 GB RAM server can handle 20 players ok 15:02 Calinou but it's hunger games, so no building... 15:03 VanessaE if not for the Areas mod's HUD, as a VERY rough guess, I'd say VE-Basic could handle 150-200 clients. 15:03 VanessaE (one thins that mod needs is rate-limiting on the HUD updates, in addition to using est31's areastore patches, which I already use) 15:04 VanessaE thing* 15:05 ElectronLibre I wonder how much clients a pure vanilla server could handle with rather good specs, like your servers', VanessaE. 15:05 CWz Hypixel has more player on it the all of minetest servers combine 15:05 VanessaE probably 200+ on a good day, if it's entirely vanilla 15:06 VanessaE CWz: insane :-/ 15:07 CWz 40k is the world record for player on a minecraft server 15:07 CWz [citation needed] 15:08 ElectronLibre How can you even have 40K players, what's the point of it? 15:08 Krock K is Kelvin btw 15:08 nore but aren't these clusters of servers ? 15:08 nore with ability to travel from a server to another ? 15:08 Krock MC uses server networks 15:08 ElectronLibre Oops typo. 15:10 * CWz waits for proller to come out and say freeminer can handle it 15:13 VanessaE haha 15:13 CWz I could not imaging having to deal with all those screaming whining players minecrafteers are in general far worst then minetesteers in terms of whinning 15:14 VanessaE oh fuck that. 15:19 CWz There must be A MCAsylum for all those driven to insanity admins non stop stress for 24/7. but atleast they make good Money 15:26 CWz Not to mention the admin abuse on some of the smaller server of minecraft 15:29 CWz Minecraft is also fat on ram when compared to minetest 15:41 Sokomine i've tried to run mc on my machine, but it just didn't work well. far too slow. the reasons i switched to mt from mc classic still hold i guess - it's working, and can be modded easily :-) 16:00 bobomb morning all 16:27 Krock good evening! 18:34 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Bump protocol to 26 132eb329c http://git.io/vY4zv (152015-07-24T20:32:26+02:00) 18:41 bluegreen https://github.com/minetest/minetest/pull/2918#issuecomment-122010821 19:50 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will 13aab7c83 http://git.io/vYBe7 (152015-07-24T21:48:02+02:00) 19:51 Sketch2 Cacti look like towers of smoke without the body of the cactus - http://oi58.tinypic.com/ok0n5v.jpg 20:05 Sketch2 To create the node boxes I set up a script in Scratch to automate the whole process - https://scratch.mit.edu/projects/71182224 20:06 Sketch2 well, a good deal of it anyway. I mapped out the X,Y coords by hand on a scaled up image 20:08 Sketch2 thinking of a way to make better use of it. 20:08 Sketch2 'cuz it essentially creates 3D node data from images 20:09 Sketch2 If I tweaked it out some, it could have a nice GUI 20:10 Sketch2 some sorta interface to draw in pixels, then it would basically give you the data for the 3D item you just drew 20:44 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Check output of mpz_set_str and fix leak on error condition 135bde779 http://git.io/vYBCS (152015-07-24T22:42:54+02:00) 20:58 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Flowers: Keep mushrooms above water level 1383c2a88 http://git.io/vYBRK (152015-07-24T21:56:16+01:00) 21:19 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Fix documentation of dedicated_server_loop 13288302a http://git.io/vYBVQ (152015-07-24T23:11:19+02:00)