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IRC log for #minetest, 2015-07-22

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All times shown according to UTC.

Time Nick Message
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00:12 VanessaE AndroidKris: it ... adds normalmaps :)
00:12 VanessaE they're a sort of depth information, gives a texture more... texture :)
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00:13 AndroidKris How does that work if I'm using say...the 256 pack?
00:15 twoelk how does a normalmap work technically or how to install and toggle?
00:16 AndroidKris both? 0.o
00:16 Sketch2 it maps the height out to red and blue values, then when applied it makes the scene appear to have the added depth without adding polygons
00:16 AndroidKris I'll google the technicals of normalmaps
00:16 AndroidKris brb
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00:21 Sketch2 I'm kinda surprised there'd be normal mapping in Minetest
00:21 VanessaE AndroidKris: you just drop the PNG files into the HDX directory and enable "Shaders" and "Bumpmapping"  (and ONLY those two), and they activate.  Any size normalmap can be used with any size of texture, but too far off and it'll look bad of course
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00:23 Sketch2 You use it a lot in Blender
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00:23 Sketch2 there are some YouTube clips that explain how it's used in there
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00:29 MinetestBot paramat: 07-16 22:35 UTC <Jordach> https://github.com/Jordach/big_freaking_dig/co​mmit/8591e120abf361cbd7171bb51a77b61289d3e72b
00:32 paramat Routh best discuss here since it's modding =)
00:33 Routh Ah, sorry.
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00:33 paramat apart from that error, any other problems with your biome system?
00:34 Routh I have a lot of tweaking to do. Right now trying to figure out why my sticky_tar_block will not generate on that biome. It gets replaced by dirt. Yet I can drop the block in game.
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00:38 Routh Oh, hmm. I can place that block but not pick it up. Maybe that's why mapgen refuses to use it
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00:43 paramat dirt is the fallback node if a biome node fails
00:44 twoelk fail results in dirt, sounds legit
00:46 swift110 hey guys
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01:09 AndroidKris Anyone know how to update multiple git clones in one terminal command?
01:10 AndroidKris Like for all the mods I have downloaded for example
01:25 xfceKris Now how do I add this nick to my registered nicks
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01:26 xfceKris sweet. got it
01:28 swift110 no idea
01:28 swift110 anyone here doing really well with mturk?
01:28 swift110 oh my bad
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01:29 Jordach http://store.steampowered.com/app/365670 ಠ_ಠ
01:29 Jordach !title
01:29 MinetestBot Jordach: Blender on Steam
01:30 Jordach you heard me#]
01:32 MinetestBot [git] paramat -> minetest/minetest: Conf.example: Update mgv7 noise parameters 8b472fd http://git.io/vYJdW (2015-07-22T02:29:26+01:00)
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01:43 cornernote hi
01:44 cornernote do flowes grow on their own via an abm in minetest_game ?
01:44 est31 yes
01:44 est31 but the abm isnt on flowers
01:45 est31 rather it searches for plants near the node, and then plants.
01:45 cornernote what if there are no plants ?
01:46 cornernote eg, skyblock
01:46 cornernote wondering if i need my own abm
01:46 est31 nothing happens then, but im not sure
02:01 FreeFull Yes, there needs to be an original plant that spreads
02:02 FreeFull You also need dirt
02:02 FreeFull You'll need to give yourself a single flower, or have a mod that enables you to somehow get one
02:04 cornernote i spawn junglegrass
02:05 cornernote and i turn dirt into dirt_with_grass
02:05 cornernote when its got air above it
02:05 cornernote so i think they should spawn eventually
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02:09 cornernote same with papyrus and cactus, i think i need to keep my ambs for those
02:10 cornernote how do they spawn in minetest_game?  i cant see any abm for them... is it only via mapgen ?
02:12 Sokomine oh, hi cornernote
02:13 cornernote hey Sokomine
02:13 cornernote seen the Items on the Skyblock page
02:14 cornernote https://cornernote.github.i​o/minetest-skyblock/items/
02:14 cornernote shows all the crafts, eg https://cornernote.github.io/mine​test-skyblock/items/wool-magenta/
02:15 cornernote and even support for crafts that require an item in multiple groups, eg https://cornernote.github.io/minetest-sky​block/items/group-dye,basecolor-magenta/
02:18 VanessaE cornernote: nice to see you around
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02:20 cornernote hey VanessaE
02:21 GunshipPenguin joined #minetest
02:22 cornernote im looking for someone who is familiar with minetest_game ABMs so I can cleanup some of the obsolete ABMs in skyblock
02:22 VanessaE beats me :)
02:22 cornernote haha, i thought you'd be the first person to ask ?!
02:22 VanessaE my game is really just a glorified modpack with a few tweaks to the default mod :)
02:23 * Jordach whistles
02:23 Jordach >3:23am
02:24 Jordach seems like i'm able to stay up beyond normal human limits
02:25 Pilcrow182 Jordach: I normally go to bed around 4 or 5 am...  :P
02:25 cornernote i watched the 100 last night until 5:30
02:25 cornernote lay my head on the pillow afterwards, then almost immediately the kids woke up and came in our room
02:26 cornernote not much sleep for me
02:26 Pilcrow182 lol cornernote. how old are your kids?
02:43 OldCoder cornernote, u r back
02:43 OldCoder Hasn't it been 3 years?
02:43 OldCoder o/
02:44 * OldCoder will be here later
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03:21 cornernote hey OldCoder
03:21 cornernote yeah, its been a while
03:23 cornernote Pilcrow182, the younger ones (that storm the bedroom 1st thing every morning) are 2 and 3 years
03:28 Sokomine cornernote: quite a lot of craftable items :-)
03:28 OldCoder
03:29 Sokomine VanessaE: oh, your game is a subgame with almost each mod that's worth taking installed :)
03:29 Sokomine hi oldcoder
03:29 OldCoder Sokomine
03:29 VanessaE Sokomine: yeah but it could in theory be re-released as a modpack too :P
03:29 OldCoder Sokomine, we should duplicate redcrab while it is possible
03:29 OldCoder You know it will go down
03:30 cornernote Sokomine - mostly from minetest_game
03:30 Sokomine OldCoder: yes :-( i still have no good idea for the reconstruction of mapblocks where some old chunks exist...
03:30 Sokomine only idea is to generate a very large map with a new mapgen and then copy them over. but that's not very feasible. might be far too large
03:31 Sokomine cornernote: hm, didn't i post some screenshots of the new version somewhere? perhaps in screenshots...and that's too big to search
03:43 MinetestBot [git] RobertZenz -> minetest/minetest: Add note that chat messages can be marked as handled. 4eacce5 http://git.io/vYUcB (2015-07-22T05:43:30+02:00)
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04:11 Sokomine if anyone has a good solution as how to best continue with a partially saved map with mapgen not beeing singlenode/air...
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04:20 xfceKris VanessaE, what settings shoul I use if I'm using normalmaps?
04:21 VanessaE xfceKris: if you don't know whether your pack supports parallax mapping (most don't), then just "shaders" and "bumpmapping".
04:21 xfceKris I'm using hdx-256
04:21 VanessaE ok then just that ^^^
04:22 VanessaE HDX normalmaps are kinda crappy to begin with, and they don't support parallax at all
04:22 VanessaE (well to me they're crappy anyways)
04:23 xfceKris just shaders and bumpmapping. Do I have to do anything with the images in the normalmaps folder? Like copy them Into the hdx-256 folder?
04:23 xfceKris iirc you said something about that earlier.
04:25 xfceKris I also have trilinear filtering and Ansio filtering on.
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04:41 VanessaE yep just copy the normalmap PNGs into the same dir as the textures
04:43 cornernote so with flowers... seems a given type of flower will spread, but it wont spawn new types of flowers
04:44 cornernote the first one has to be spawned
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04:44 cornernote and the first one comes from mapgen
04:53 cornernote how does farming work?  i hoe the ground and it turns to soil, but then what ?
04:53 cornernote it just turns back to dirt
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04:55 sofar cornernote: plant something before it turns back to dirt
04:55 swift110-phone Ok
05:01 Pilcrow182 cornernote: if you dig grass there is a chance of getting wheat seeds, and if you dig junglegrass there is a chance of getting cotton seeds. you hoe the ground, making sure the soil is close to water (within 5 nodes, I think?) and then you plant one of these seeds in it.
05:06 mazal Isn't it 3 nodes from water ?
05:07 mazal I seem to recall my cotton that was further than 3 nodes didn't grow  fully
05:07 mazal Wheat grows even without water , but not cotton
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05:35 xfceKris I thought there would be more lag with shaders, normalmaps and bumpmapping on with the 256 hdx pack, but it's really not bad, plus it looks amazing...I'll probably turn off normalmaps though, I don't see much difference with or without it.
05:37 xfceKris Also, Every time I load the game using any hdx texture pack, it errors when building texture Plasmascreen_back.png VanessaE
05:37 xfceKris I hope you see this, cause I'm off to bed now.
05:40 swift110-phone Ok
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06:09 wilkgr Boo.
06:12 wilkgr Hmm...
06:12 wilkgr My minetest can't connect to any servers.
06:12 wilkgr "ERROR: Connection timed out"
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06:17 Reviire So this is popular?
06:21 wilkgr This channel? Yes.
06:21 VanessaE wuite so.
06:22 Reviire I meant the game
06:23 wilkgr Ah.
06:23 Reviire What's it like now? I came across it randomly, and it seems cool
06:23 Reviire Minecraft runs like utter crap
06:23 wilkgr Haha
06:23 wilkgr Very fast, and stable
06:23 wilkgr (the dev version was more stable for me!!)
06:25 Reviire Going by minecraft development, what stage would it be at now?
06:26 wilkgr Hm....
06:26 wilkgr You might need to install a couple of mods to get it as close as possible
06:26 wilkgr I was just looking at the hoppers mod
06:26 wilkgr The equivalent of redstone is the mesecons mod
06:27 wilkgr It has beds and tnt (the two most important parts) and more tools
06:27 wilkgr Minecraft does not have MESE tools!
06:27 wilkgr It runs quicker as it does not run on Java
06:27 wilkgr like mc
06:28 Reviire Minecraft was also coded by a 12 year old
06:28 wilkgr The easiest thing to do is to download it and try it
06:28 Reviire Effooooort
06:28 wilkgr Mojang was bought up my Microsoft
06:28 wilkgr haha
06:28 wilkgr Well, mods are easier to install
06:28 Reviire Well atleast it'll go somewhere now
06:28 wilkgr (builtin mod manager)
06:29 Reviire I'm annoyed Bungie sold Halo to 343
06:29 * wilkgr clears throat
06:29 wilkgr In some places it surpasses mc (e.g. mod support), while in others it lags behind.
06:30 wilkgr One of the best mods is homedecor (Heads up: VanessaE, I like it!), which adds sofas, tvs, etc.
06:31 Reviire I might give it a try when it gets some big mods. I like minecraft because of things like Thaumcraft
06:31 wilkgr "big mods"?
06:32 wilkgr you can have subgames
06:32 wilkgr in other words, giant collections of mods
06:33 wilkgr Say, Carbone
06:33 wilkgr Is one example
06:33 Reviire I dunno. But this looks like a cool project.
06:33 wilkgr It is,
06:33 Reviire Check out Thaumcraft, though, just so you get what i'm saying
06:33 wilkgr It definetly is
06:33 wilkgr Take a look at the subgames section of the minetest wiki
06:34 wilkgr http://www.minetest.net/subgames
06:34 wilkgr One cool is https://forum.minetest.net/v​iewtopic.php?f=15&amp;t=9036
06:34 wilkgr Here's the subforum for games: https://forum.minetest.net/viewforum.php?f=15
06:35 wilkgr You can find nearly every game there....
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06:37 Reviire It looks cool, but not enough content yet for me, nor something like Optifine, which adds neat graphical things
06:37 Reviire Like non-repeating textures
06:38 VanessaE Reviire: add mods
06:38 VanessaE there's tons of content available
06:38 MyTeke_ChrisWMas WOW
06:38 wilkgr There is
06:38 Reviire I mean, even in the mods
06:38 VanessaE and we don't need optifine, we have in-engine graphics effects
06:38 Reviire I'll follow it though, i guess
06:38 VanessaE and in-engine support for any texture sizes, etc
06:38 Reviire Is it going to stay free forever, or will I need to pay some time?
06:38 * wilkgr thanks VanessaE for taking over the conversation
06:38 wilkgr Yes, free forever
06:38 VanessaE (I make HDX for example, which is 512px and requires no engine modifications to use)
06:39 VanessaE it all forever be free.
06:39 VanessaE there has been some discussion about in-engine non-repeating textures, too
06:39 VanessaE not sure where that went though
06:40 Reviire That's probably the big thing for me, it looks a bit like alpha minecraft right now.
06:40 Reviire In terms of graphics, not content
06:41 wilkgr INstall new textures
06:41 Reviire It's not the textures that are the problem, it's more the atmosphere lol. I like to get immersed
06:41 wilkgr I do not understand
06:42 Reviire Eh, it doesn't really matter. Can you donate?
06:42 Reviire Oh there it is, I might donate some time
06:43 wilkgr Just, try it sometime (the game, not the donate button, I mean)
06:43 Reviire Apparantly i've already downloaded it so whatever
06:43 VanessaE define "atmosphere"
06:44 VanessaE make sure you have a recent version, and come try my "Basic-plus" server sometime
06:44 VanessaE plenty of structures and creative work here
06:44 Reviire Like, things that get you immersed into the game, so you feel like you're there. Like Amnesia or Starbound
06:44 wilkgr Minecraft is too blocky
06:44 VanessaE Reviire: just give it a try
06:45 wilkgr That is the best suggestion, VanessaE
06:45 Reviire It is a bit, but it can still be immersive. Lots of ambient sounds and graphical effects for the enviroment
06:45 Reviire I've started it
06:45 wilkgr ok
06:45 * wilkgr plays roll of drums
06:45 wilkgr Whaddaya think?
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06:46 Reviire Seems like a cool game, the graphics are really simple though :v
06:46 Reviire Like, alpha minecraft.
06:46 Calinou Reviire, use texture packs
06:46 VanessaE Reviire: download a good texture pack like HDX, Sphax, HavenNG etc
06:46 Calinou https://github.com/VanessaE/hdx-256
06:46 Reviire Isn't Sphax for minecraft?
06:46 Reviire Also, it's not the texture packs
06:46 VanessaE there is a Minetest port ofit.
06:46 Calinou there was a version of Sphax for Minetest but it's outdated now
06:46 Reviire I don't mine the textures, I don't really notice
06:46 Reviire Mind, rather.
06:47 Calinou the author basically went on the forums for 3 days then left, as usual :P
06:47 Calinou he did the same thing back in 2011, without releasing anything
06:47 Reviire It runs better though, lmao
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06:47 wilkgr It doesn't use Java. Full stop.
06:47 VanessaE Calinou: any chance I could talk you into adding chickens and pigs to carbone_mobs' selection of peaceful MOBs?
06:48 Calinou Reviire, yes, Minecraft does perform better, it's more optimized
06:48 Calinou VanessaE, if you find me good models, sure!
06:48 VanessaE it's got plenty of hostile stuff but so very little on  the peaceful side :P
06:48 Calinou I'd like chickens/pigs/cows
06:48 Reviire I meant this ran better.
06:48 VanessaE Calinou: use the ones in MOBF ?
06:48 Reviire Minecraft runs like crap
06:48 Calinou wow, no... those are ugly
06:48 Calinou I want something that fits the style
06:48 VanessaE haha ok
06:48 Reviire Minecraft is nearly unplayable for me, whenever people ask me to play it.
06:48 Calinou maybe I could use the Mobs Redo chicken model
06:49 wilkgr haha
06:49 Reviire I get a higher framerate in new games
06:49 wilkgr Don't forget to end your sub for minecraft
06:49 wilkgr or your money will be slowly but surely flowing away
06:49 Reviire Sub?
06:49 VanessaE Calinou: here ya go ;)  http://www.3dcadbrowser.com​/download.aspx?3dmodel=1869
06:49 Reviire I bought it
06:50 Calinou VanessaE, haha, no
06:50 wilkgr I thought it's a subscription based think
06:50 Calinou only Realms is subscription-based
06:50 Calinou hey, I still have a Minecraft premium account...
06:50 Calinou but I didn't use it since 2014
06:50 wilkgr haha
06:50 Reviire I'd be surprised if they made people who bought it back in 2011 pay a subscription
06:50 VanessaE I've never touched Minecraft.
06:50 Calinou Reviire, low FPS? heresy: https://lut.im/MlEBLiVA/M9Qn7VOj
06:50 Calinou (look at bottom right)
06:51 Reviire What even is that
06:51 wilkgr The nearest I've come is the pi version, which for some reason makes me jump (ig) when I hit walk into 1-high blocks...
06:51 Calinou the Pi version is a joke
06:51 Reviire It looks like Quake a little, to be honest
06:51 Calinou Reviire, it's Cube 2: Sauerbraten
06:52 Calinou game runs easily at 1000 fps here
06:52 Reviire Never heard of it
06:52 Calinou http://sauerbraten.org
06:52 Calinou development is mostly dead, but still fun to play
06:52 wilkgr Ich habe keinen hunger, Calinou!
06:52 wilkgr Oh, it's a game
06:52 * wilkgr facepalms
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06:59 Reviire Can you donate anything but euros?
06:59 VanessaE no idea
07:05 Calinou Reviire, currency gets automatically converted via PayPal
07:08 Reviire The more you know*
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07:27 Calinou happy 3rd birthday Minetest 0.4!
07:27 Calinou (I think)
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07:40 xenkey Happy b-day mt
07:41 wilkgr Reviire donated on MT's birthday, and didn't know it know it was the birthday...
07:45 Reviire I haven't donated yet, I said I might
07:45 Reviire I don't have any cash on me
07:45 Reviire Not online anyway
07:45 VanessaE kinda surprised there's no BTC option.
07:46 Reviire Bitcoin is still a thing?
07:46 Reviire I don't see it used outside of .onion sites, to be honest
07:46 VanessaE of course
07:46 VanessaE lots of places use it now
07:47 Calinou meh, it was a thing of 2013
07:47 Calinou maybe you like downloading 30GB of blockchain
07:47 VanessaE use litecoin or doge then :)
07:48 Calinou Dogecoin made a smart choice actually, but it's dead
07:48 Calinou so is Litecoin (since mining isn't worth it anymore)
07:48 VanessaE besides, the block chain is 45GB now :P
07:49 VanessaE I wish Pandacoin hadn't died.  that was a good system they had going.  then everything went to hell
07:53 Calinou HDX-256 is 173 MB
07:53 Calinou that means the Bitcoin blockchain is 260 times larger
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07:58 amadin Does it possibility to see players last login date, i not find any mods of this.
07:58 amadin ?
07:58 wilkgr I dunno, /last-login works in moontest
07:58 amadin i not use moontest
07:59 wilkgr I meant the server, but apart from that, absolutely no idea apart from the log, debug.txt
07:59 Calinou /last-login is in builtin AFAIK
08:00 wilkgr ok
08:02 amadin Calinou thanks, it work, but where server find date and time? from minetest.log?
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08:48 JamesTait Good morning all; happy Hammock Day! 😃
08:49 wilkgr Hammock day? never heard of it!
08:49 VanessaE now you  have :)
08:49 wilkgr Yes, now I have
08:49 wilkgr Calendar - 22 July - Hammock day
08:49 wilkgr WHoops, I should be putting that into gmail...
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09:28 wilkgr An interesting mod would be to have tnt to explode whenever you die...
09:32 ThatGraemeGuy suicide bombing griefers incoming
09:33 wilkgr No, what I mean is when someone dies, a tnt gets placed there (but not lit)
09:33 ThatGraemeGuy maybe no node damage but your inventory is exploded around the area you die if you are carring TNT
09:33 xenkey And that's why you said explode isn't it
09:33 ThatGraemeGuy more TNT = bigger blast radius
09:34 xenkey http://strawpoll.me/4994314
09:35 * ThatGraemeGuy votes
09:37 * wilkgr votes Potato
09:37 * wilkgr lied
09:37 * wilkgr voted Yes, of course, why not?
09:37 xenkey Interesting
09:37 xenkey This was a social experiment
09:37 wilkgr uh-huh
09:38 wilkgr Make more of 'em
09:38 xenkey People who vote potato don't care at all, they just think it's funny
09:38 xenkey If I removed the option It'd be a fair vote
09:38 wilkgr I really voted yes
09:38 xenkey I know
09:38 xenkey Isn't that interesting though?
09:38 wilkgr Yep
09:38 xenkey Most people went for the option that doesn't answer the question at all
09:38 ThatGraemeGuy is a Pi up to the task?
09:38 xenkey ThatGraemeGuy: Of course
09:38 wilkgr Yes, it is
09:39 ThatGraemeGuy cool
09:39 xenkey Anyone here remember the Zenith server?
09:39 wilkgr It was used to build a hogwarts map
09:39 ThatGraemeGuy how much ram do they have these days?
09:39 wilkgr Mine has 512 mb
09:39 xenkey That was run on a datacenter class Pi variant
09:39 xenkey Mine has 1GB
09:39 wilkgr Only 2 users can log in at once
09:41 rubenwardy A Hogwarts server would be interesting
09:41 rubenwardy Could do tournements etc
09:41 rubenwardy It wouldn't be so much of a sandbox game though
09:41 rubenwardy s/server/subgame and server/
09:41 wilkgr I meant a map, on which 2 people worked on, using a server, and the server was the Raspberry Pi
09:41 rubenwardy I know
09:42 rubenwardy You'd need a map too
09:42 rubenwardy The problem is that there's not much room in Minetest for other games
09:42 rubenwardy other than voxel MC clones
09:42 rubenwardy ie: an alarming amount of people try to build houses on my CTF server
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09:43 ThatGraemeGuy hunger games-style games are quite interesting
09:43 wilkgr CTF?
09:43 ThatGraemeGuy i suck at them, but interesting nonetheless
09:43 rubenwardy Another problem is that Hogworts will be trademarked
09:43 ThatGraemeGuy capture the flag I suppose
09:43 rubenwardy yeah
09:44 wilkgr ok, thanks
09:44 rubenwardy I recently watched all 8 movies in 5 days
09:44 rubenwardy brb
09:45 wilkgr sure
09:52 rubenwardy back
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10:15 rubenwardy !mod magic
10:15 MinetestBot rubenwardy: Magican [magican] by Mitroman - https://forum.minetest.net/viewtopic.php?t=9015
10:15 wilkgr What's that?
10:16 wilkgr I want to see how that works...
10:16 wilkgr !mod mesecons
10:16 MinetestBot wilkgr: Mesecons (= redstone) [minetest-mod-mesecons] by Jeija - https://forum.minetest.net/viewtopic.php?t=628
10:16 wilkgr wow
10:16 wilkgr cool
10:16 rubenwardy !mod mana
10:16 MinetestBot rubenwardy: Mana [mana] by Wuzzy - https://forum.minetest.net/viewtopic.php?t=11154
10:17 rubenwardy I wish Minetest was more of a free voxel engine rather than a cubic voxel engine :(
10:17 Calinou you can use meshnodes...
10:18 rubenwardy It's slow. I'm talking more about hiding the cubes in a landscape
10:18 rubenwardy etc
10:18 rubenwardy like in ME
10:19 rubenwardy http://www.rockpapershotgun.com/im​ages/15/jan/medievalengineers.jpg
10:19 rubenwardy You can't see the voxels there
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10:36 rubenwardy Damn
10:36 rubenwardy :'(
10:36 rubenwardy There are a lot of inconsistancies in the hogwarts map :'(
10:36 rubenwardy * inaccuracies
10:36 rubenwardy I guess it is a massive project to undergo
10:39 xenkey I'm compiling ZFS for my Arch Pi box
10:40 rubenwardy !mod steel
10:40 MinetestBot rubenwardy: Steel [steel] by minetesting - https://forum.minetest.net/viewtopic.php?t=2014
10:43 xenkey Should I just use raspbian?
10:44 rubenwardy the level of detail is so high, though...
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10:45 RealBadAngel rubenwardy, theres lotsa space for inventions even in voxel engines
10:45 RealBadAngel fps shooter made with voxel engine is one of them
10:45 rubenwardy How's the VBO patch going?
10:46 RealBadAngel lyin on the shelf, there are more important issues to solve before
10:46 RealBadAngel also, cornernote seems to be ressurected
10:46 rubenwardy bugs fixing is unfortunately more important than performance.
10:47 RealBadAngel good occasion to make skyblock been supplied with default builds
10:47 RealBadAngel and it is a different game
10:48 RealBadAngel rubenwardy, VBO itself may introduce new bugs on its own
10:48 rubenwardy yeah
10:48 RealBadAngel better to get rid of old ones than welcome new ones
10:49 RealBadAngel i do have several issues open, need to close them,then i will think on VBO again
10:53 everamzah joined #minetest
10:53 everamzah i
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10:59 rubenwardy !mod rpg
10:59 MinetestBot rubenwardy: Could not find anything.
11:10 Krock rubenwardy, Minetest is an RPG..
11:10 rubenwardy not in the way I was thinking
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12:55 reborn hi this is a test
12:56 VanessaE wrong network, reborn
12:56 reborn ??
12:56 VanessaE this is freenode
12:56 VanessaE you need irc.inchra.net.
12:57 rubenwardy this is the official minetest channel
12:57 rubenwardy however server channels are on inchra.net
12:58 reborn What how do i get there??
12:58 rubenwardy 1. Click hexchat top left
12:58 rubenwardy 2. click network list
12:59 rubenwardy 3. click add new
12:59 rubenwardy 4.name the entry
12:59 rubenwardy 5. click edit
12:59 VanessaE morning, rubenwardy
12:59 rubenwardy 6. edit newserver/6667 to be irc.inchra.net/6667
12:59 rubenwardy morning
13:00 VanessaE rubenwardy: so, has NBE morphed into a Blender plug-in yet? ;)
13:00 rubenwardy painful :(
13:00 VanessaE aw
13:00 VanessaE I was just kidding
13:00 rubenwardy I was only ever planing on using Blender to optimise meshes
13:00 rubenwardy yeah ;)
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13:02 jojoa1997 hi
13:02 VanessaE hey jojoa
13:05 rubenwardy long time no see
13:06 xenkey Raspbian is such a load of shit
13:07 rubenwardy !g Raspbian
13:07 MinetestBot rubenwardy: https://www.raspbian.org/
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13:11 TBC_x arch linux ARM ftw
13:11 TBC_x I ordered three Raspberries
13:11 TBC_x but my MMC reader has issues with timing
13:13 TBC_x so I had to steal someone's laptop with ubuntu
13:15 TBC_x wow, strange collision detection bug
13:15 VanessaE it's minetest
13:15 VanessaE any collision bug is unsurprising :)
13:15 TBC_x yeah, that's reasnable excuse
13:16 VanessaE which bug though?
13:16 TBC_x i fell inide a node while jumping from a certain angle
13:16 TBC_x too difficult to reproduce though
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13:21 jojoa1997 so I am taking C#. I hope it is similiar enough to C++ that I could start working on minetest
13:21 TBC_x c#?
13:21 TBC_x that c#?
13:21 jojoa1997 learning. It is what i am using in my internship
13:21 Calinou C# is quite different
13:21 TBC_x look at rust
13:21 Calinou to be honest, both C# and Java feature a C++-like syntax
13:21 Calinou but there's still lots of differences
13:22 TBC_x http://rust-lang.org
13:23 Calinou it's slower than Java in most cases
13:23 jojoa1997 I know I will be taking C++ in the spring
13:24 jojoa1997 unless it gets too full quickly
13:27 TBC_x damn... it is quite hard to get minetest memory usage over 1.2G
13:28 init Calinou: can you stop ranking languages by their `performance`?
13:28 VanessaE TBC_x: HDX512 + dreambuilder will solve your troubles :D
13:28 init I don't see people out there ranking houses by the sizes of the toilets
13:28 TBC_x but I need at least 4 fps
13:28 init I don't know a freaking analogy that can show your BS that is
13:29 VanessaE you want > 1.2GB, that combo can push up to 10x as much :D  (and you still get decent frame rates too)
13:29 Calinou init, yes, we all want sites that take 4 seconds to even reply /s
13:30 init Calinou: that's not part of the language itself, and you can have "other things" changing there, like the libraries being used
13:30 jojoa1997 I have to agree with init
13:30 TBC_x but maybe top just doesn't show RAM+swap, but just RAM
13:30 Calinou we should pick the best language for the task (low-level/medium-level/high-level), but not all languages are worth it...
13:31 VanessaE "It's hardware that makes a machine fast.  It's software that makes a fast machine slow."
13:31 init picking a language just because it's low-level or not is basically also bullshit
13:31 VanessaE TBC_x: it doesn't.  Swap is counted separately.
13:31 init VanessaE: software is not a programming language
13:31 init VanessaE: software is something you write with a programming language
13:32 VanessaE yeah, which is exactly why you have to consider the performance of your chosen programming language.
13:32 init the fact, that also, optimizations are _totally_ dependent of the thing you are working on
13:32 rubenwardy higher level means more machine code per instruction
13:32 rubenwardy you can't manually optimise, you rely on the machine to do so
13:32 TBC_x compiler unoptimized higher level  means more machine code per instruction
13:32 init rubenwardy: so, Haskell is really low-level?
13:32 freemint_ no
13:33 init rubenwardy: I mean, a tail-recursive function with the right strictness annotations and -O2 means you get a 4/5 instructions in a non-allocating loop
13:33 rubenwardy Idc about haskell, it's not a real language
13:33 init rubenwardy: and the fact that there are things like stream fusion..
13:33 freemint_ by no meanside it uses the concept of pattern matching which does not exist in cpu
13:33 rubenwardy (jokes)
13:33 init yes, also it has a garbage collector, which is not native to the CPU
13:34 init but that's part of the RTS
13:34 init not part of the `instruction`
13:34 freemint_ recursion is only emulated by a stack
13:34 init note that also, if the language is expression-based, how do we separate an `instruction`?
13:34 init freemint_: Haskell semantics don't map to function calls using the computer's stack
13:35 rubenwardy Languages are just tools, use the best one for the job
13:36 freemint_ wrong analogy tools can not provide abstraction
13:36 rubenwardy what do you mean by abstraction?
13:37 TBC_x I think of classes as factories, not as tools
13:37 rubenwardy "A thing used to help perform a job"
13:37 init classes are an OOP concept, though
13:37 init so it's a pretty limited subset of the PL world
13:38 init rubenwardy: yeah, sadly most people ignore the tools and believe their hammers are good screwdrivers
13:38 TBC_x I hammered a nail with screwdriver, screwdrivers are better!
13:39 init anyway, what I mean is this, performance is (1) not trivial, (2) not a language feature, (3) other things actually matter more if you actually look at it, performance / expressiveness ratio? anyone?
13:42 JBB joined #minetest
13:42 rubenwardy I agree, however if there isn't a compiler/interpreter to actually get the performance, then that's negative on the language
13:42 Halamix2 joined #minetest
13:42 JBB hi
13:43 rubenwardy it's like RubenLang is a really cool language, very expressive. However it has zero compilers or interpreters, so you can't use it
13:43 init rubenwardy: the language may itself allow certain kinds of optimization to be defined at the language-level
13:44 init rubenwardy: things like GHC's RULES comes to mind, you teach the compiler identities, and it'll replace equals by equals at compile time, as a silly example
13:44 init setup a rule: forall x. sum [x] = x
13:44 freemint_ joined #minetest
13:44 init it'll avoid the function call at compile time, and bam!
13:45 VanessaE rubenwardy: not to mention that, at least back in my day, there was the question of whether it was possible to even have a compiler that could turn out high-performance code (think BASIC, back in the 8-bit days).  The same is still true today - look at Lua.  LuaJIT is fast, but there are plenty of other languages that are faster.
13:45 init the language is not faster
13:45 init the implementations are
13:45 init or do you consider clang's C different to gcc's C?
13:45 freemint_ init, false
13:46 init freemint_: yeah, yeah, the language semantics do affect the implementations :p
13:46 TBC_x well... the difference between language interpreter, language compiler and bytecode iterpreter is huge
13:46 freemint_ because some language are defined in a way that makes them slower
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13:46 init yes, I am overly stating it
13:46 init it's just that given enough money, you can do lots of things
13:47 freemint_ take a look at oracle java... lots of classes needed to kept in ram and other implemtation are not faster, its the design
13:47 init ... look at JS, it's even worse
13:49 freemint_ or unlambda or malborge
13:49 init rfheh
13:49 init heh
13:49 init but JS is actually `performant` considering how crap the language is :D
13:50 JBB could we add spikes to the cactus in Minetest Game?
13:50 VanessaE JBB: with a mesh node, sure.
13:50 JBB like in dplus mod
13:50 VanessaE it's also bee done with nodeboxes, but a mesh would be better.
13:50 JBB ok
13:50 VanessaE neem*
13:50 VanessaE been**
13:50 freemint_ is js worse or the doom its restling with?
13:50 init http://www.cs.ox.ac.uk/files/4455/paper.pdf
13:50 JBB but in default
13:51 freemint_ *dom
13:51 freemint_ :-)
13:51 VanessaE JBB: sure.  easily.
13:51 JBB is somebody able to sdd to
13:51 VanessaE JBB: write a mod that redefines the cactus node to use a mesh.
13:51 JBB add to default
13:51 VanessaE look at the "3d extras" component of Home decor modpack.
13:51 VanessaE I do the same thing for the bookshelf.
13:52 JBB default plus already have a damaging cactus eith spikes
13:52 JBB dplus by blockmen
13:53 JBB default plus has nicer ice to
13:53 JBB too
13:54 JBB its a litle bit transparent
13:54 TBC_x with patched minimap the memory leaks aren't THAT bad
13:57 jojoa1997 do you have to make a meshnode in like blender?
13:57 jojoa1997 or can you define it by hand?
13:57 VanessaE jojoa1997: yep, blender
13:57 VanessaE you CAN make them by hand but it's not easy
13:57 jojoa1997 is there an easier program that makes it all blocky?
13:58 jojoa1997 cause blender is too much
13:58 VanessaE the .obj file format is well-documented, for example
13:58 VanessaE rubenwardy: doesn't NBE export to .obj now?
13:58 rubenwardy it does
13:58 VanessaE jojoa1997: there you go./
13:58 rubenwardy however it is unoptimised
13:58 VanessaE that's about the easiest way to get to a mesh node and keep the blocky feel
13:59 rubenwardy Has someone broken immortal?
13:59 jojoa1997 sweet
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14:01 VanessaE immortal?
14:01 rubenwardy https://gist.github.com/rube​nwardy/19a6e332f86431e6f45e
14:01 rubenwardy doesn't work
14:01 VanessaE oh
14:01 VanessaE I thought that was reserved for entities?
14:01 rubenwardy I tried applying it directly to default, still doesn't work
14:01 rubenwardy it used to mean undiggable with nodes
14:02 VanessaE oh for that just don't define any digging groups
14:02 rubenwardy oh
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14:07 rubenwardy doesn't work
14:07 VanessaE strange, it should
14:07 JBB we could just copy this from default +
14:07 xenkey Is it any performance benefit to run the server on a separate machine from the client?
14:07 rubenwardy Reverting to 0.4.12-stable...
14:08 xenkey Multiplayer with one user vs standard singleplayer
14:08 rubenwardy xenkey, if the client has low resources yes
14:08 crazyR rubenwardy try using minetest.overide_node
14:08 rubenwardy minetest.override_item?
14:08 rubenwardy I did, still didn't work
14:08 crazyR ohh
14:09 rubenwardy and anyway, override_item does exactly what I do
14:09 crazyR thats odd
14:09 rubenwardy override_item just called register_item
14:09 rubenwardy *calls
14:09 rubenwardy and does a bit of copying to make it safe
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14:09 Calinou http://minetest.fensta.bplaced.net/#id=664
14:09 Calinou nice skin
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14:15 xenkey tis indeed
14:16 amadin Hi all, how to open creative inventory for admin if creative mode is turn off?
14:16 rubenwardy VanessaE, it works in 0.4.12-stable but not 0.4.12-dev
14:17 amadin "/grant admin creative" not help
14:17 xenkey amadin: You can't do that
14:17 xenkey You can install a creative inventory mod which shows a creative formspec to people with the creative privilege
14:18 VanessaE amadin: use Unified Inventory.
14:18 xenkey Personally, i prefer to use my own creative inventory mod
14:18 amadin i don't know how in UI turn off craft guide
14:18 VanessaE you can't.
14:19 VanessaE but I could perhaps add an option to do that.
14:19 amadin mod creative inventory on forum crush my server i think - no errors in log
14:20 amadin Vanessa it will be cool - it is one trouble what stop me to use you mod
14:20 amadin does i can turn off button "home" and others?
14:20 VanessaE ain't my mod.  I just contribute to it :)
14:20 VanessaE most of the other buttons can be turned off by putting it in "lite" mode.
14:21 amadin can i edit init.lua to turn off craft guide now?
14:21 amadin or i can't?
14:21 VanessaE sure, it's easily done
14:22 VanessaE in register.lua look for where the button is registered and just comment-out that section.
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14:23 amadin i undestand, i ask to edit for craft guide turn off, does this hard to turn off it myself?
14:24 VanessaE no it's pretty easy to do
14:24 VanessaE just a matter of having a little bit of Lua knowledge
14:24 VanessaE not something I'm apt to do right now though as it also requires having a clear head :P
14:25 amadin so i will try now, but i have very little bit ;)
14:27 amadin does it work with simple_skins?
14:28 VanessaE dunno
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14:40 Sketch2 I noticed you guys talking about adding spikes to cactus nodes
14:40 Sketch2 this is something I can do if you really want it done
14:40 VanessaE mmhmm?
14:40 VanessaE *looks at JBB*
14:41 Sketch2 Lemme get a cuppa tea or coffee in me so the brain is alive again, then I'll at least look into it.
14:42 VanessaE btw I forgot to say earlier, it's good to see you around again too, sketch
14:44 Sketch2 thanx.  I've got this idea hopping 'round my mind about making a world outta wool
14:44 Sketch2 maybe it's kinda stupid, but I think it'd be neat for sculpting
14:44 Sketch2 different biomes would have different wool colors
14:45 Sketch2 and more shavable creatures
14:45 Sketch2 mostly 'cuz it's micro-blockable
14:49 CWz RealBadAngel has just joined VanessaE's basic server
14:49 CWz real or fake
14:49 VanessaE real.
14:50 CWz Phew
14:50 RealBadAngel :P
14:51 VanessaE RealBadAngel: there's been a rash of impostors lately.
14:51 CWz there is dramma on vebasic
14:51 VanessaE when isn't there.
15:06 Sketch2 I've always wanted to program stuff in Minetest, but I felt my skills in that arena was a bit limited
15:06 Sketch2 mostly 'cuz I'm dyslexic as f***
15:07 Sketch2 I'm good at modding the mods tho
15:08 Sketch2 so I sorta took a break from it and have been doing a lot with Scratch and Blender lately
15:09 technomancy Sketch2: I have a mod that lets you program in-game
15:09 Sketch2 the lua side of things?
15:10 technomancy I may have already told you this?
15:10 technomancy https://github.com/technomancy/calandria
15:10 technomancy it's in lua, yeah
15:10 technomancy in a simulated unix-like environment
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15:12 technomancy still very much a work-in-progress but you can already do some pretty cool stuff with it
15:13 Sketch2 that's trippy.
15:13 Sketch2 never thought of changing code on the fly
15:13 Sketch2 sometimes wished you could change texture packs in-game
15:14 technomancy changing mod code in-game is still pretty sketchy
15:14 technomancy since it's difficult to separate out code that's safe to re-run vs code that can only be run once
15:15 technomancy the code you write in this mod is sandboxed to only be able to affect the server node, luacontrollers, and digilines, not arbitrary changes to mods
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15:16 Sketch2 oh ok.  so you could program it to do neat tricks like those Christmas tree light shows?
15:17 technomancy if they are controlled by digilines or mesecons, yeah
15:19 Sketch2 right, that's what I was thinking
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15:47 Sketch2 how prikly do we want this cactus?
15:48 VanessaE off the top of my head I would say needles around 2 pixels long (relative to the default texture) and about as prickly as the original
15:49 VanessaE i.e. a couple of needles for every white pixel or something
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15:49 Sketch2 ty
15:50 VanessaE but it's more what JBB wants though :)
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16:03 * Sokomine loves cacit that know how to behave and don't prick t he hand that gives them water :)
16:04 Krock Once upon a time, I saw a link to a page that shows up how to write correct chat messages - Does anyone know that one?
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16:06 Sketch2 one of my best friends had a huge cactus right behind his dining room table
16:06 Cryterion joined #minetest
16:06 Sketch2 there was about 1 foot between you and it while sitting
16:08 Sketch2 needles to say, it stuck me
16:10 xenkey hah
16:10 xenkey needles to day
16:10 xenkey good pun
16:11 VanessaE heh
16:15 xenkey Compiling minetest now
16:16 xenkey Should I run yet another MT server from my Raspberry pi?
16:16 xenkey Seems like a typical thing for a member of #minetest to do when they buy a pi
16:24 Jordach xenkey, ayy lmao
16:24 xenkey lol
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16:25 Sketch2 you talking R'Pi 1 or 2?
16:25 luizrpgluiz hi all
16:25 Jordach xenkey, nah fam
16:27 xenkey Sketch2: 2
16:31 Sketch2 I saw an article where a guy linked up a whole buncha Pi's to increase computing power
16:31 Sketch2 think it was for something goofy like mining bitcoins
16:31 xenkey Heh
16:31 xenkey A powerful Pi cluster
16:32 xenkey It's really not that powerful
16:32 Sketch2 wonder you could do something similar and scale up your server that way
16:32 xenkey Definitely not
16:32 VanessaE unfortunately no
16:32 VanessaE minetest doesn't thread well
16:32 Sketch2 oh
16:32 VanessaE at least not in a way that clustering would help with
16:32 xenkey Unless having a separate server for the database counts as scaling
16:32 xenkey I did that before
16:32 Sketch2 yeah, that's true
16:32 xenkey Hm
16:33 xenkey Say, would anyone like to start a server with me?
16:33 Sketch2 could have a third dedicated to the media cache
16:33 xenkey Not on the Pi, on a spare quad core Xeon i have lying around
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16:57 rubenwardy Just did a git bisect to find out the source of the dig problem, then realised that the problem doesn't happen in minimal :(
16:57 rubenwardy so the bisect was pointles
16:58 est31 dig problem?
16:58 rubenwardy groups = { immortal = 1 } doesn't work
16:58 rubenwardy it should make it undiggable
16:58 rubenwardy minetest takes way too long to compil
16:59 rubenwardy yes, Linux takes hours
16:59 est31 you know of -j option?
17:01 rubenwardy yes
17:01 rubenwardy I'm using -j3
17:01 est31 also, clang is faster than gcc
17:01 Sketch2 omg.  just did a find-and-replace on everything and forgot to start with 2-digit #'s first
17:02 rubenwardy I cba
17:03 Sketch2 food break, then start again.
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17:10 init hours?
17:10 init it took 30 minutes on my old laptop
17:10 init and <3 minutes on my FX
17:11 est31 init, linux??
17:11 init yes
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17:11 est31 <3 minutes??
17:11 init oh, wait, the kernel?
17:11 est31 yes
17:12 init the kernel is 5 minutes here, and was 25 minutes on my laptop
17:12 init note that I am compiling a really big build
17:12 init basically I enabled pretty much anything I might need in the next 15 years and had in the past 10
17:12 est31 guess it depends on your config
17:12 est31 damn how was it called again
17:12 est31 last time i compiled linux was 2012 or so
17:13 init (the 25 minutes build on my netbook was really optimized, the kernel doesn't even boot on my FX, or _another_ intel atom laptop, as a silly example :P
17:13 init s|^(||
17:13 init est31: called what
17:13 init 16:58:56       rubenwardy | minetest takes way too long to compil
17:14 init 16:59:11       rubenwardy | yes, Linux takes hours
17:14 init I don't know what he actually meant there
17:14 init if it was minetest, clang may also work, but AFAIK clang still has problems compiling the kernel?
17:15 est31 ah, seems it doesnt have a name at all
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17:15 init there are scripts out there that basically are `make allnoconfig` and try to enable "just enough" to make your computer boot (+ minimal drivers)
17:16 Calinou Clang should work on Minetest
17:17 xenkey https://sr.ht/092d.png thoughts?
17:17 Calinou nice use of gray bricks
17:17 xenkey https://sr.ht/c31c.png News system
17:18 xenkey Calinou: Do you think there's too much texture clash?
17:21 xenkey Would this be better for a spawn entry https://sr.ht/f54d.png
17:21 freemint_ hello, what does register_craft_predict do?
17:21 freemint_ what do i use it for?
17:42 jojoa1997 .nick jojoa1997|AWAY
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18:49 xfceKris Calinou: who is this trooper that attacked me? When I killed him, he was placed in inventory. When I place him again, he just attacks me.
18:50 Calinou it's a... Trooper
18:50 Calinou :)
18:50 Calinou you can place it but it'll just attack you again
18:50 Calinou (or nearby peasants)
18:51 xfceKris Can I make him stop attacking me? And why did he join my inventory? none of the mummies or whatever have.
18:52 Calinou no, he'll attack endlessly
18:52 Calinou like all those 12 year old mobile players :P
18:52 xfceKris Also, I haven't found any peasants.
18:52 Calinou it's a special mob, it joins your inventory when you kill it
18:52 Calinou peasants = players :P
18:52 Calinou you can place it, then flee
18:52 Calinou it'll attack other players if they come nearby
18:52 xfceKris Ah, gotcha.
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18:52 Calinou troopers are inspired by spies found in Team Fortress
18:52 xfceKris I think I'll collect them and keep them in a fence at my house.lol
18:52 Calinou they look like regular players, but they aren't
18:53 Calinou they do despawn though
18:53 xfceKris love TF
18:53 xfceKris So best bet is to just kill then trash.
18:53 xfceKris or /pulverize
18:54 xfceKris and hey, my son is 8 and playing on my old moto e right now.
18:55 xfceKris so, careful what you say about those mobile players
18:57 Calinou :p
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19:28 Sokomine mobile players are strange :-) they manage to play with very odd controls and a difficult interface :-)
19:28 est31 yea
19:29 Sokomine it's great for some sightseeing though
19:29 * Sokomine wonders if her android shelf will ever manage to build a house
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19:43 Octupuslegs Hello
19:43 luizrpgluiz hello
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19:45 * Jordach is considering creating a standalone mod for liquids
19:46 Jordach it's useful for most people :^)
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19:47 Jordach Calinou, that Sam II is a spy!
19:48 Jordach http://jordach.net/Images/BlenderStuff/barrel.png
19:57 xenkey Jordach: Can you make a model of me?
19:57 xenkey What do you think I look like?
19:57 Jordach a chav
19:57 Jordach :^)
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20:00 xenkey I finally got FreeBSD up and running on my pi
20:00 xenkey !server zenith
20:00 MinetestBot xenkey: Zenith | BitX | 149.255.109.175 | Clients: 0/32, 0/1 | Version: 0.4.12 / bitx | Ping: 8ms
20:00 xenkey That isn't it ^
20:00 xenkey But that's FreeBSD too
20:01 nrzkt xenkey you use crochet ?
20:01 xenkey !server zenith
20:01 MinetestBot xenkey: Zenith | BitX - We use FreeBSD! | 149.255.109.175 | Clients: 0/32, 0/0 | Version: 0.4.12 / bitx | Ping: 8ms
20:01 xenkey nrzkt: Nope, used a snapshot
20:01 xenkey crochet didn't work too well for me
20:01 nrzkt i have a rpi2 awaiting a freebsd at home :p
20:02 xenkey nice
20:02 xenkey Do you have the 1 or 2 ?
20:06 nrzkt i have a Pi B v1 but i have raspbmc connected to my TV on it
20:06 nrzkt the second is the RPI2
20:06 nrzkt but i have never do anything with i, i have a project of connected house using RPI + Arduino with sensors :)
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20:09 Jordach lmao
20:10 Jordach i've realised what's so out of place with MT beds
20:10 Jordach 1) missing a woolen mattress
20:10 Jordach 2) missing a bed sheet and "duvey"
20:10 Jordach 3) pillow depending on the age of the mod :OP
20:10 Jordach -O
20:12 Sokomine Jordach: use the papyrus bed. that looks very comftable :-)
20:12 Sokomine or at least nice
20:15 Jordach much better looking
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20:16 xenkey Jordach: It's duvet
20:17 Jordach ¯\_(ツ)_/¯
20:18 Jordach http://jordach.net/Images/B​lenderStuff/bedtexture.png
20:18 Jordach Sokomine, ^
20:18 xenkey Jordach: Try making the duvet cover the pillow
20:18 xenkey Only slightly
20:19 * Jordach looks at UV
20:19 Jordach nah fam
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20:26 Jordach here's an updated texture with steel-ly ness
20:26 Jordach http://jordach.net/Images/BlenderStuff/bedtex.png
20:28 Jordach Sokomine, ^
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20:43 Jordach http://jordach.net/Images/BlenderStuff/bedtex1.png
20:43 Jordach Sokomine, xenkey ^
20:45 Krock http://uncyclopedia.wikia.com/wiki/Li​st_of_real_life_hacks_and_cheat_codes
20:45 Krock I tried noclip with my door - failed
20:46 Jordach >spawn police
20:46 Jordach TOP KEK
20:49 zat My lunch today: http://adm.1.cl/galeriasitios/Och/Och​_11996_3989-03-CevicheDeMariscos.jpg
20:49 zat I am so happy <3
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21:01 RealBadAngel Jordach, what for this extra leg in the middle?
21:01 Jordach RealBadAngel, some metal beds have legs in the middle
21:02 Jordach keeping the style :)
21:02 Jordach (steel beds are like steel doors - only usable by the placer, and can't be removed other than an admin or owner)
21:10 xenkey Jordach: still missing something
21:16 Jordach like wat
21:16 Jordach ur nan?
21:22 FourFire Jordach, what kind of liquid mod?
21:22 FourFire based on a minecraft one perhaps?
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21:22 Jordach FourFire, basically mass liquid storage instead of putting 32 buckets in a chest
21:22 FourFire oh, so like a tank
21:23 Jordach it's configurable: from 8 buckets to a billion buckets
21:23 Jordach (it's just node meta)
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21:45 Jordach anyone in need of MT models
21:45 Jordach bored right now
21:45 Atroc joined #minetest
21:51 FourFire Jordach, "BOOORED"
21:51 FourFire I haven't run the game for a long time, and indeed haven't made any mods. however, can I make a request?
21:51 Jordach go nuts
21:51 Jordach give reference images, etc
21:52 FourFire make A ridable flightless bird, like an EMU or ostrich
21:52 Jordach i believe such a mod pre-exists
21:52 FourFire oh.. link?
21:53 FourFire can you make a model for a single node, or is that exclusively code?
21:53 Jordach i can make nodes
21:54 FourFire I request a dynamic liquid which can occupy 1/16th-16/16ths of the volume of the node
21:54 Jordach FourFire, https://github.com/sapier/animals_modpack/wiki
21:54 Jordach ehm
21:54 FourFire the liquid is finite and could be moved, "layer" by "layer" to a different nodespace
21:54 Jordach that used to be part of the engine
21:55 FourFire used to?
21:55 FourFire too much lag?
21:55 Jordach bugs
21:55 Jordach but there was a Lua one
21:55 Jordach https://www.youtube.com/watch?v=bcMPIOO2vGc
21:56 Jordach !tell rubenwardy got a copy of your old finite water mod?
21:56 MinetestBot Jordach: I'll pass that on when rubenwardy is around
21:56 Jordach danke
21:57 Jordach https://forum.minetest.net/v​iewtopic.php?f=13&amp;t=4401
21:57 Jordach ah
21:57 Jordach there it is]
21:57 FourFire wow, tehlagz
21:57 FourFire I wonder what hardware he's running it on
21:57 Jordach ~intel core duo?
21:57 Jordach afaik
21:57 FourFire I wonder whether the leveling calculations can be offloaded to GPU?
21:58 Jordach you can't offside lua to GPU
21:58 FourFire hmm, then maybe take sme shortcuts
21:58 Jordach can't take shortcuts with Lua
21:58 Jordach it's all CPU bound
21:59 Jordach for gods sake i've pulled some insane bullshit before using Lua
21:59 Jordach that was all because i wanted on_use animations
21:59 FourFire > check all nodes within 2 block radius of just updated (filled) block for existence of either empty or fluid. average the levels of all block in range
22:00 FourFire all blocks get updated, but since they're all averaged, no more load, excepting when there's more empty space at the edge of the original check
22:00 FourFire hmm, need some way to intelligently bypass fluid falling a long way downwards
22:01 Jordach FourFire, https://www.youtube.com/watch?v=JHfmoG4MUIQ
22:01 Jordach that is both a block and an entity
22:01 FourFire huh, before you do the rest of the check, check that the block under just updated check is air, then don't do the rest of the check, just move the whole node one space downwards
22:02 FourFire I saw tanks in the background there!
22:02 Jordach stores 8 blocks
22:02 FourFire that video was published this time last year
22:02 Jordach and has a input limit to 8 tanks
22:02 Jordach 16* above it
22:03 Jordach demo of tanks here: https://www.youtube.com/watch?v=XkNdLYkwmjQ
22:03 FourFire but i saw that adjacent tanks (in a colum) didn't send all fluid to the lowest one
22:03 Jordach because removing it from elsewhere sometimes breaks em
22:03 FourFire mmh
22:04 Jordach lava tanks even have brightness depending on the amount inside
22:04 FourFire ah, but you get the check to run from the sending tank, not the recieving tank, right?
22:04 FourFire ah, but lag
22:04 FourFire hmm
22:04 Jordach think of three tanks in a vertical line
22:05 Jordach one of them is pulled from - the middle
22:05 FourFire maybe run the check for "is there a tank with empty under me" only once every... 64 ticks, or something?
22:05 FourFire how many ticks per frame?
22:05 Jordach afaik Buildcraft tanks do not do that
22:05 FourFire ok how do they do it?
22:06 Jordach same method as mine
22:06 FourFire is the oil a mod?
22:06 Jordach part of my subgame
22:06 Jordach https://github.com/Jordach/big_freakin​g_dig/blob/master/mods/tanks/init.lua
22:06 Jordach and exclusive to it
22:06 Jordach it does check for full tanks above it, and if it's partially empty - it'll fill it from below
22:09 FourFire ok
22:09 FourFire What about a Zeppelin Mod clone
22:09 Jordach but not the other way around
22:10 FourFire node which when you build around it and activate, causes your build to become an entity which you can fly
22:10 FourFire then you can deactivate the node, and your build aligns with the world again and becomes nodes
22:11 Jordach https://forum.minetest.net/viewtopic.php?t=6184
22:12 FourFire could you fix (static) chests and other nodes with inventories?
22:12 Jordach not sure
22:13 Jordach would probably be a decorative chests
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22:14 Jordach this is a better soloution
22:14 Jordach https://forum.minetest.net/viewtopic.php?t=5026
22:14 FourFire yeah ok, but can you save the contents, then when you realign, load them in the invetory of the node?
22:14 FourFire just that would be pretty damn useful
22:14 Jordach or https://forum.minetest.net/viewtopic.php?t=3081
22:15 FourFire :D
22:15 Jordach or even this (supports the bags as part of the inv)
22:15 Jordach https://forum.minetest.net/viewtopic.php?t=12767
22:15 FourFire ok, do nodes have differing mass or density by now?
22:15 Jordach nope
22:16 FourFire hmm, could you easily add that
22:16 Jordach not really, digging times can be changed
22:16 Jordach but that's it
22:16 FourFire do all objects made of, say wood have an identifying tag or something?
22:16 Jordach yes, the digging time of choppy and oddly_breakable_by_hand
22:16 FourFire what about wool/cloth?
22:17 Jordach the usual tags are: dig_immediate, choppy, snappy, crumbly, cracky and oddly_breakable_by_hand
22:17 Jordach wool gets oddly
22:17 Jordach due to it not being listed
22:17 FourFire ok cool that's enough
22:17 Jordach on the other hand i did create a way to add more useful things like granting flight
22:17 Jordach (i've figured out how to grant it via a mod)
22:18 FourFire could you alter the zeppelin mod to require, say >=50% of the flying object build's nodes to consist of "light" choppy, oddly, (and snappy?)  nodes
22:18 FourFire otherwise it won't fly, just drag along thr ground
22:19 FourFire and, could you add some sort of fuel consumption mechanic to the controller block, say like a furnace
22:19 FourFire but perhaps slower
22:19 Jordach nope
22:19 Jordach entities have to be manually programmed
22:20 FourFire ok well just make it a onetimecheck then
22:20 FourFire is fuel on, yes, then fly=true
22:20 Jordach the more you complicate the programming, the more the server locks up due to processing time
22:20 FourFire then if fuel=off, snap back to world
22:20 FourFire that could leads to amusing scenarios
22:21 FourFire people trapped up in the air, forced to deconstruct their craft's burnables in order to get down
22:21 FourFire ok, so MineTest is exclusivley singlethreaded then?
22:21 Jordach yep
22:21 FourFire huh
22:21 FourFire I'm impressed
22:22 FourFire I mean both the cliehnt and the server run on my nexus 4, a phone from 2012
22:22 FourFire and not just barely run either
22:22 FourFire I thought that it was so performant because of multithreading
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22:29 Jordach FourFire, some subgames require more CPU and RAM than others
22:30 FourFire of course
22:31 Hirato_ joined #minetest
22:31 FourFire I think I've onløy run the default game_thing
22:34 Jordach that's why it performs well
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22:49 GoldenMewMew Hi?
22:50 GoldenMewMew Hai?
22:51 turtleman_ joined #minetest
23:19 Sketch2 There's a gnarly cactus - http://tinypic.com/m/iyziww/2
23:21 wilkgr joined #minetest
23:21 wilkgr Hello!
23:21 wilkgr I was trying to download a mod the other day, but the github link was broken
23:21 wilkgr !mod elevator
23:21 MinetestBot wilkgr: Elevator shafts [elevator] by aximx51v - https://forum.minetest.net/viewtopic.php?t=4587
23:22 wilkgr No, not that one
23:22 wilkgr !mod lifts
23:22 MinetestBot wilkgr: Lifts [lift] by portals - https://forum.minetest.net/viewtopic.php?t=8882
23:22 wilkgr That's the one
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23:50 Sketch2 ok, so what the trick for getting the new node definition to show...   http://oi60.tinypic.com/104l3ll.jpg
23:51 est31 ?
23:53 Sketch2 I've got the node data for the cactus, do I just post a new nodes.lua  or make it into a mod
23:54 est31 theoretically, if the engine supported it, this should be done by the texture pac
23:54 est31 pack*
23:54 est31 what you will have to do is to replace the mod that adds the plants
23:54 est31 call it the same way, but give it a nice distinguished "outside" name

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