Time Nick Message 00:46 sloantothebone Sokomine where can I find the handle_schematics mod 00:58 AndroidKris So, I'm in the process of building some epic crap right now, and I notice this...shadow. I'm not sure how else to describe it. There is nothing above that could block the sun and create the shadow, so...idk, here's a screenshot. What do you guys think? 00:58 AndroidKris http://imgur.com/j6XCTPL 00:58 asl97 old lighting bug 00:59 AndroidKris It wasn't there before though, it just showed up as i was building that wall. 00:59 asl97 https://github.com/minetest/minetest/issues/2759 01:00 asl97 oops, wrong one but related 01:01 AndroidKris awesome, thanks. 01:01 AndroidKris bbl. store. 01:02 asl97 you can search for it in the issues or the forum, it should be somewhere 01:02 Sneebol i find it a little funny how minecraft still has lighting bugs though 01:04 Sokomine sloantothebone: https://github.com/Sokomine/handle_schematics i think i have to add a threat on the forum for it soon... 01:16 blaise Sneebol: minecraft has lightning bugs? fire flies ? 01:16 blaise I've never seen them! 01:16 Sneebol blaise: Very funny! 01:17 blaise all jokes aside, lightning bugs would be awesome 01:17 kahrl_ 0.3 had them at some point 01:19 blaise in minetest? 01:19 kahrl_ yeah 01:20 blaise was it a firefly mod or something? 01:20 kahrl_ 0.3 had no mods :P 01:20 kahrl_ it was in the core 01:20 Sneebol blaise: you're asking my questions for me :P 01:20 blaise :o 01:23 blaise kahrl_: I wonder why they got tossed... 01:23 kahrl_ all mobs did 01:24 Sneebol kahrl_: Why? 01:24 blaise modularity 01:24 blaise kiss methodology.. 01:25 Sneebol blaise: So you know why? 01:25 blaise I just stated why 01:25 Sneebol exactly 01:26 Sokomine there are fireflies in the lott subgame. they're very small (only pixels) but move around. that looks very nice 01:27 Sneebol sounds real cool! 01:28 Sokomine they're nice 01:40 Sneebol ...well this is exciting :P 01:46 Sneebol BTW, do you guys also get the error about GUIFormSpecMenu::drawMenu() not loading "textures/base/pack/no_screenshot.png"? 02:04 asl97 so many texture change, it's like the talk on 0.5 is sparking all those changes 02:05 asl97 a new look for a new major version... 02:37 jhcole does anyone know of a way to change the ownership of an elevator? 02:38 jhcole as an admin, i like to be able to set the ownership of the elevator to that of a player 02:49 Pilcrow182 I know that you can store metadata in an itemstack, but is there a similar way to change the itemstack's description? 02:51 kaeza Pilcrow182, not currently 02:56 Pilcrow182 kaeza: ah, alright. that sucks. guess I'll just have to figure something else out... thanks for the quick answer though... :) 02:59 kaeza I don't know if itemstack metadata is even sent to the client, but if so, there could be some sort of standard format (JSON?) to allow adding these kinds of things 03:00 kaeza I mean, to let clients be able to show extended/custom descriptions, changing item images on the fly, etc 03:00 Pilcrow182 no idea. this is basically a 'learning project' for me, as I've never touched itemstack metadata before. 03:02 Pilcrow182 it would be a good feature to have anyway, as it would allow custom 'named' items (such as a default:sword_diamond named "Demon Slayer", etc)... 03:02 kaeza I was thinking more of things like Borderlands procedural weapon generation <_< 03:03 asl97 those kind of stuff should be handle by the menu (eg: invertory menu) 03:03 asl97 unless i am wrong 03:05 Pilcrow182 kaeza: even better. named weapons was just a basic example. borderlands-style weapon generation would be awesome. I think that would require the ability to modify an individual tool's capabilities too, though... 03:06 Pilcrow182 (i.e attack speed, damage, etc) 03:08 Pilcrow182 ...that's beginning to sound more like on-the-fly item registration, which would be a massive amount of work to program into the core... :/ 03:09 asl97 or do you mean the player invertory? 03:09 kaeza no, I don't mean on-the-fly registration, but on-the-fly modification; from the point of view of everything else, these would be the "same" item 03:10 Pilcrow182 asl97: we were originally talking about itemstacks, so that would be in the player inventory (or possibly chests, etc) 03:10 kaeza kind of like you can :set_properties() on entities 03:12 Pilcrow182 kaeza: well. either way sounds like a lot of work. then again, I have next to no c/c++ knowledge. I do know I would LOVE such a feature if it did get implemented... :) 03:12 asl97 iirc it is possible using hub but not directly intergrating the tooltip for the named item into the inventory 03:14 Sokomine jhcole: hm, vanessae asked about changing owner of an elevator as well. why do you want to do it? 03:14 jhcole i'm glad its you who asked :) i just submitted a pull request to travelnet btw 03:15 jhcole your fork anyway 03:15 Sokomine no, it's my mod :-) 03:15 asl97 it might be cool to have someting like: wielded: name of tool [special name if exist], durabilty: number 03:15 jhcole i started a new server, and when the first player made an elevator the server crashed 03:17 jhcole i believe i've identified the problem and submitted a solution in the pull request, then i fixed the players travelnet, but now I own it, and i'd like to know how to transfer ownership back to the player 03:17 freelikegnu disable crash_on_elevator 03:20 Pilcrow182 asl97: you're talking about creating a lua hud element, right? that would work pretty well for some use-cases. still, a way to actively modify an itemstack's properties would be best. 03:21 Pilcrow182 sorry jhcole, but I don't really think that's possible at the moment. could be wrong though... 03:23 Sokomine hmm. there ought to be no crash due to a new travelnet. as for changing the owner of an elevator...the way that's normally done is that you dig yours and the player who wants to have it placed places it... 03:24 jhcole i guess i could copy there password hash to a temp file, reset their password, log in as them, grant them some temporay admin privs, fix the problem for them, revoke the privs, log out, reset their password to original hash.... 03:24 jhcole the mod_travelnet.data file was empty in my case 03:25 jhcole this caused travelnet.targets to be net to nil and thus deleted 03:25 jhcole *set to nil 03:26 jhcole it was the very first attempt to configure a travelnet that triggered the crash 03:26 jhcole and the crash repeated at every attempt to configure until I changed the code 03:27 asl97 jhcole: it should be very easy to create a tool which open a formspec with a editable menu which let you change the owner 03:28 asl97 the owner is just store in the meta no? 03:28 jhcole that would be nice, i'm very new to running a server btw 03:28 jhcole and i'm not very familiar with the code base yet 03:30 asl97 three space indent at the end of the init.lua :| 03:31 luizrpgluiz VanessaE: I am creating a tree based on the example of dev.minetest, I have a friend who program a little MOON, made a beautiful tree in treedef :) 03:34 luizrpgluiz Pilcrow182:hi :) 03:34 Sokomine asl97: it's slightly more complicated. travelnets are assigned to networks, and those networks belong to the players who created them. in the end, it's all a table...but it's also more than a simple locked chest where changing the owner would have no further consequences 04:00 kaeza well, this is a start: http://i.imgur.com/z7V504c.png 05:47 yang2003 How to change my skin in minetest? 05:48 AnotherBrick depends on server 05:48 AnotherBrick usually you open inventory and click the face 05:49 yang2003 depends? 05:49 yang2003 Do you have a link, please? 06:05 asl97 Sokomine: jhcole: i would have posted this if my internet didn't just die a few mins ago 06:05 asl97 this seem to work as intended: https://github.com/asl97/travelnet/tree/WARNING_CODE_WRITTEN_IN_5_MINS 06:06 asl97 note, i don't have any plan on making a push request for that 06:29 RealBadAngel yang2003, https://forum.minetest.net/viewtopic.php?f=9&t=8816 06:29 RealBadAngel thats UnifiedInventory (UI) plugin 06:29 yang2003 thx 06:29 RealBadAngel https://forum.minetest.net/viewtopic.php?id=3933 06:30 RealBadAngel here you have UI 06:30 yang2003 ok 06:31 technomancy RealBadAngel: hey, are you a dev of technic_game? 06:31 RealBadAngel technomancy, yes 06:32 technomancy RealBadAngel: cool; really enjoying it. 06:32 RealBadAngel glad to hear that 06:32 technomancy I noticed it includes the forth_computer mod. from what I can tell this is superseded by Novatux's turtle mod now 06:32 technomancy would it make sense to swap it out? 06:33 RealBadAngel at some point i will change the computer for the real one 06:33 technomancy oh yeah? I'm working on one of my own actually. 06:33 RealBadAngel this is very unstable (there are problems to run it on different platforms) 06:33 technomancy more unix-like than the forth one 06:34 RealBadAngel i want Z80 in 06:34 technomancy the forth one is unstable? I noticed it tries to load some native code, which seems kinda sketchy 06:34 RealBadAngel and complete CP/M enviroment 06:34 technomancy haha, wow 06:35 RealBadAngel when i mean complete, i mean ability to use all CPM soft 06:35 technomancy that's hardcore 06:35 RealBadAngel a bit ;) 06:35 technomancy but won't you be severely limited by formspecs? 06:35 RealBadAngel i dont think so ;) 06:35 technomancy I'm sure most CPM software assumes the ability to place text in an ncurses-like way and to read a single character at a time from input. 06:36 technomancy afaict neither is possible in minetest right now 06:37 RealBadAngel when i start to code that it will be possible 06:37 technomancy so you're waiting for the formspec system to be replaced? 06:37 RealBadAngel no, i will introduce specialized drawtype for that 06:37 technomancy gotcha 06:37 technomancy and you'll need client-side scripting too? 06:38 RealBadAngel thats hmmmm will do 06:38 technomancy for the input 06:38 RealBadAngel i could make a workaround but better to wait for client side lua 06:38 * technomancy nods 06:38 technomancy I am looking at the forth mod to try to make sure my peripherals are compatible and that we don't waste a lot of duplicated effort, but I couldn't figure out how to get forth_computer to even work. 06:39 RealBadAngel about that you should talk to nore/novatux 06:39 technomancy yeah, I opened a github issue; we'll see what he says 06:39 RealBadAngel he made it just forth 06:39 technomancy I am a bit skeptical that digilines are good for terminal IO because they are slow to propagate over long distances 06:40 crecca what part of the program defines formspecs? 06:40 RealBadAngel i want pure Z80 asm, so everything will be possible 06:40 technomancy so I have my own instantaneous wireless protocol, but I feel a bit uncomfortable about it since it feels a bit NIH 06:40 RealBadAngel crecca, formspecs are strings 06:41 technomancy RealBadAngel: so if you ran it on lua's java implementation it would be a virtual virtual virtual machine =) 06:41 RealBadAngel crecca, read UI code for example, it uses formspecs heavily with zillions of tricks ;) 06:42 RealBadAngel technomancy, thats the point. all the fun :) 06:42 technomancy RealBadAngel: I'm definitely interested in the ability to make a more capable terminal; the implementation I'm doing now with formspecs is pretty lousy. 06:42 RealBadAngel nah, wait a bit 06:43 technomancy RealBadAngel: what do you think of the idea of sticking with digilines for peripherals like keyboards and screens? 06:43 RealBadAngel there will be terminal drawtype 06:43 technomancy sweet 06:43 RealBadAngel i plan to make it right, with 80x40 chars display, own dedicated memory 06:44 technomancy \m/ 06:44 RealBadAngel basically it will be Hercules compatible display 06:45 RealBadAngel imgur seems to be down for me atm, i cant show you the pics of what ive done already 06:45 technomancy do you plan on using digilines for screens? 06:45 est31 terminal "drawtype??" 06:46 est31 you mean formspec type 06:46 RealBadAngel http://i.imgur.com/pAqKMxr.png 06:46 est31 drawtypes are for nodes 06:46 RealBadAngel i mean terminal node drawtype 06:46 RealBadAngel kinda signlike with actual display in it 06:46 est31 thats awesome 06:47 technomancy I've seen a node-based terminal, but IIUC it causes a memory leak since the textures are not GC'd 06:47 RealBadAngel literally computer monitor 06:47 technomancy also: awesome screenshot 06:48 RealBadAngel work on it is heavily bound to singlike, and generating textures with text on the fly 06:49 RealBadAngel once im done with one, i will have both of them 06:49 technomancy are you adding the ability to GC unused textures then? 06:49 crecca you mean guiFormSpecMenu.cpp? 06:49 est31 no formspecs 06:49 est31 this is in "real world" 06:49 RealBadAngel im using generated textures in engine heavily already 06:49 RealBadAngel theres no problem with that 06:50 est31 its a leak 06:50 RealBadAngel textures are leak? 06:50 est31 as technomancy said, they arent cleaned up if you change the name 06:50 RealBadAngel dont think so 06:50 est31 dont* 06:51 RealBadAngel cache is flushed 06:51 est31 is it when? 06:51 RealBadAngel on shutdown 06:51 est31 haha 06:51 est31 then its too late 06:52 technomancy so yeah... that's a memory leak 06:52 est31 its when the user has realized minetest is shit and presses the close button 06:52 RealBadAngel yes, it could be called like that 06:52 technomancy not that it's an insurmountable problem, but it's something to be aware of 06:52 RealBadAngel signlike and terminal will have to take care of it live 06:53 technomancy anyway, I'm glad to see movement in this direction; I got pretty discouraged trying to create something on-sucky with formspecs 06:55 technomancy RealBadAngel: is your plan to have the terminal connect to computers using digilines? 06:55 RealBadAngel yeah 06:56 RealBadAngel est31, technomancy also, when terminal (sign) will have own dedicated memory, updating the display(sign) will mean writing to that memory 06:57 RealBadAngel and texture will be bound to it and updated on the change 06:57 technomancy RealBadAngel: someone earlier was telling me that has a downside of requiring time to propagate through the wires; you don't think that will be too annoying? 06:57 RealBadAngel also the destructor will simply flush it 06:58 RealBadAngel technomancy, i dont think so. this doesnt have to be blazing fast 06:59 RealBadAngel but anyways at some point we should really think of having wires logic in the core 06:59 RealBadAngel lua is a BIT to slow for that 06:59 VanessaE in-core wire logic is fine as long as mods can still expand on it 07:00 technomancy I could see that 07:00 VanessaE (e.g. adding gates, controllers, datapaths along the wires, etc) 07:00 RealBadAngel we do have such PR already 07:03 RealBadAngel VanessaE, just a thought, couldnt be it nice to see irc chat in screen like that? 07:03 VanessaE I could see it being useful, maybe, in some corner-cases somewhere 07:03 crecca there is always lua-JIT... 07:04 RealBadAngel luajit can do shit about drawtypes 07:04 RealBadAngel but it can do Z80 asm 07:05 crecca but "wires logic in the core" sounds reasonable 07:09 VanessaE crecca: specifically, both the logic to calculate how wires move signals about, AND a drawtype to actually display them 07:09 VanessaE rather than nodeboxes/mesges and Lua code 07:11 crecca does drawtypes apply only to nodes? 09:17 VanessaE crecca: no, entities have a set of drawtypes to choose from also 09:17 VanessaE but they're not the same as for nodes 09:21 sfan5 VanessaE: your servers was at OVH, right? 09:21 VanessaE used to be yeah 09:21 VanessaE it's hosted at Hetzner now 09:22 sfan5 was it in FR or CA? 09:23 VanessaE when I was using the old OLD server, it was at the OVH Ontario datacenter, the one I had for like, a month, was a "SYS" server, in the France datacenter 09:23 VanessaE (well one of their France ones, I forget where exactly) 09:24 VanessaE (SYS is a division of OVH) 09:24 sfan5 i see 09:24 sfan5 i was wondering 09:24 VanessaE hm? 09:24 est31 Duplicated seqnum 12456 non matching packet detected 09:25 est31 damn stupid crash 09:25 est31 yet another network problem 09:25 sfan5 i was just wondering where you have your server* 09:30 technomancy I've been playing technic_game for a few days now, and I have yet to see any zinc 09:30 technomancy the manual claims it's a common metal 09:30 sfan5 zinc is hard to find 09:30 est31 like uranium 09:30 sfan5 the manual is lying 09:30 est31 also claimed to be common 09:30 technomancy sfan5: gotcha; good to know 09:30 technomancy I've found 17 lumps of uranium and zero of zinc 09:40 technomancy odd that zinc is required for every single machine recipe if it's so rare 09:43 ThatGraemeGuy zinc isn't rare at all 09:44 ThatGraemeGuy just discovered that moretrees doesn't consider height when deciding where to place trees 09:45 ThatGraemeGuy deep underground lava lake, presumably with sand on the bottom, and an acacia poking out from the lava 09:45 technomancy ThatGraemeGuy: what do you mean it's not rare? 09:45 ThatGraemeGuy I mean that I have never had a shortage of zinc 09:45 technomancy in technic_game? 09:46 ThatGraemeGuy mmm no just technic the mod but i imagine their definitions are the same 09:46 ThatGraemeGuy is technic_game even maintained anymore? 09:46 technomancy apparently not ._. 09:47 ThatGraemeGuy I have 4 full stacks of zinc blocks, so yeah 09:47 technomancy I guess that means it's fixed then 09:47 ThatGraemeGuy make sure you're grinding your lumps before cooking too 09:47 technomancy assuming you can find a lump, which I can't 09:47 technomancy but maybe updating the technic submodule will fix that 09:48 ThatGraemeGuy when you really get into technic machinery you will find that copper is by far your biggest pain point 09:48 ThatGraemeGuy /away 09:48 technomancy kinda nervous to upgrade all these mods in technic_game at once 09:49 technomancy but I already found a bug in mesecons that had been fixed upstream 09:50 technomancy https://github.com/minetest-technic/technic_game/issues/13 09:52 technomancy does technic work with carbone? 10:01 CWz Probably not 10:01 CWz unless it doesn't depend on minetest game 10:02 technomancy drat. minetest game is kinda =\ 10:42 Calinou but Carbone's no longer maintained... 10:42 Calinou and is based on 0.4.9 minetest_game... 10:43 VanessaE Calinou: maybe you should re-release it as a modpack against minetest_game ? 10:43 Calinou I might release Carbone parts as individual mods 10:43 wischi is it possible to create a wiki-account (dev.minetest.net). create-account page seems broken. "Incorrect or missing confirmation code."/"please select just the cat photos in the box below" - but there are no photos/cats 10:44 Calinou I wonder how well it would work to have Carbone Textures as a mod (to easily install textures server-side) 10:44 Calinou Carbone Physics should be easy to do 10:44 Calinou wischi, creation is manually done now 10:44 Calinou PM me your e-mail address and desired username 10:44 wischi ok, thx 10:44 VanessaE textures are easy, just make a new mod with nothing but textures, and use depends.txt to soft-dep on the other mods that made up carbone before. 10:51 technomancy wait, carbone is no longer manitained? 10:52 Calinou yep, since January or so :/ 10:52 technomancy are there ... any subgames that are maintained? 10:52 Calinou no time, and I find minetest_game good enough once you add mods 10:52 Calinou I will make more parts of Carbone into mods, those were nice 10:52 Calinou eg. physics 10:52 Calinou Meze is already in its own mod 10:52 technomancy I find carbone a much better base than minetest_game, but maybe I just didn't find the right mods 10:53 technomancy finding the right mods to get a fun game *is* a lot of work for a newbie 10:54 technomancy much easier to just point people to carbone 10:54 Calinou feel free to maintain a topic that contains your favourite mods 10:54 Calinou players can refer to it 10:55 technomancy um, yeah but https://xkcd.com/927/ 10:55 technomancy it's not really a problem of "the information doesn't exist" so much as "newcomers have no way to find it" 11:10 Calinou um, yeah but https://xkcd.com/927/ 11:10 Calinou avoiding monocultures is a good thing 11:10 Calinou that xkcd is about standards, not software or documentation 11:10 Jordach i had a feeling that was standards 13:04 Routh Are there any mods that allow an admin to fix water like in Minecraft? I'd really like to be able to fix the air pockets under water that happen from cave formation. 13:05 Jordach i'm working on a new player model which might resemble my render models to a large degree 13:07 Routh That sounds interesting 13:09 Jordach however, it partially requires a rewrite of the frame variables 13:32 Routh Whats the best in-game bookmarks/map mod for players? I see the 'Bookmarks-GUI' mod, just the forum seems dead so I'm unsure if it's active/working? 13:58 Jordach woo 13:58 Jordach experimental port of my rendering models to MT might actually work 14:03 Jordach no blender specific needs for this http://jordach.net/Images/BlenderStuff/driverless.png 14:08 technomancy Calinou: I agree about avoiding a monoculture; I just think there's some middle ground 14:08 technomancy essentially the case right now is that every newbie must construct their own microculture before they can enjoy the game 14:09 Calinou I'd like to see more stuff in minetest_game, but I'm not a maintainer... 14:09 technomancy personally I find that fun, but that's just because I'm an emacs user =) 14:09 Calinou yet? 14:09 Calinou paramat wanted to make me a maintainer, but he can't 14:09 technomancy Calinou: don't you think that improving minetest_game actually does more to promote a monoculture? 14:09 est31 Calinou, what about including carbone too into minetest 14:09 est31 and dreambuilder 14:09 Calinou it's too old :/ 14:10 Calinou technomancy, it does 14:10 est31 what became of celeron55's plan to ship subgames with the engine 14:10 est31 more subgames* 14:10 technomancy shipping one subgame is clearly suboptimal 14:10 Jordach moronic 14:11 Calinou shipping more than one subgame leads to inconsistency thoug 14:11 Calinou +h 14:11 technomancy shipping none would force subgame creators to repackage minetest; I could see it working similar to the relationship between linux and the distributions 14:11 technomancy probably crazy but an interesting thought experiment =) 14:11 est31 technomancy is right, there are many minetest forks in the play store that are just a repackaged minetest 14:11 est31 with another subgame 14:12 crecca that's just a consequence of free software 14:12 technomancy might as well embrace it 14:12 crecca packing more or less subgames won't influence that 14:13 crecca I think so 14:13 est31 I think the new path would be to make a completely new subgame, then all traditionalists can use minetest_game, and we have something to show off the engine (except dreambuilder and BFD) 14:13 technomancy est31: that's what I thought carbone was =) 14:14 est31 gtg 14:16 technomancy I guess it's pointless to discuss what should happen if you're not willing to make it happen. 14:17 technomancy I'm busy with my unix mod. 14:28 Routh Instead of packing the subgames with the core Minetest, just add a subgame repository that links to their github, and allow people to download at will like in Technic Pack. 14:29 sloantothebone Sokomine where do I find the handle_schematics mod? 14:31 Routh https://github.com/Sokomine?tab=repositories 14:31 Routh First entry in his repos 14:31 Jordach her*| 14:33 Routh Oops.. that was presumptious 14:33 Routh presumptuous? 14:33 sloantothebone presumptuous 14:47 Sokomine sloantothebone: https://github.com/Sokomine/handle_schematics 14:47 sloantothebone Ok why isnt that on google? 14:51 Sokomine er, google? why? any hints of the mod's existence might be found in the chatlog of this server or on the forum where i mentionned it. i'm not sure right now if it requires inviting bots on github or if they scan the public folders automaticly 14:51 Sokomine i certainly need to write a thread on the forum about it soon. but there are still some things i'd love to fix first 14:51 Sokomine right now, a windows user reported a severe problem 14:53 haaaaa how is hud_set_hotbar_itemcount() used? I am getting "attempt to call global 'hud_set_hotbar_itemcount' (a nil value) 14:54 technomancy I'm having second thoughts about this mod https://github.com/technomancy/diginet/ 14:54 technomancy feel like it might be somewhat redundant with digilines 14:55 technomancy I just feel like it would be more natural if you could address digiline messages directly to a given node. maybe using the node position as a channel would suffice for that. 14:58 crecca haaaaa: use `player:hud_set_hotbar_itemcount()' 14:58 technomancy any thoughts about using digilines for higher-level stuff? 14:58 haaaaa thankyou crecca 14:59 crecca no problem haaaaa 15:02 jluc hello 15:03 jluc When playing with 2 other players on the same local network, where do i have to install the mods ? on the server or on each computer ? 15:08 Routh Server 15:12 jluc ok i will try 15:12 jluc can i create a bed with 0.4.12 ? 15:13 jluc i use 2 piece of colored wool + 1 piece of white wool on top of 3 pieces of wood 15:13 jluc but nothing happens, should i use special wood ? 15:14 Jordach it needs to be red wool 15:17 Sokomine jluc: get yourshelf a craftguide :-) unified_inventory is very fine for that 15:19 jluc 3 red wool on top of 3 wooden plank do nothing too 15:19 jluc i will try unified inventory 15:20 Sokomine maybe the beds mod is not enabled in your game? 15:25 jluc it seems so 15:25 jluc there is no mods available at all 15:26 Routh by default mods will be set to 'false' in world.mt 15:26 Routh You have to edit it and set them to true on a server. 15:27 jluc the 'mods' menu's tab is not the way to activate them ? 15:29 crecca jluc: no 15:29 crecca t's in the singleplayer or server tab, depending which one you want 15:29 crecca select the world you wanna use and click "configure" button 15:30 crecca you'll have mods in the right window, and a check-box above it for enabling them 15:31 crecca it's* 15:34 Routh @Sokomine: How is mg_villages coming? 15:58 jluc i've managed to install "ambiance" 15:58 jluc but not other mods 15:58 jluc because config tab says "Only characters [0-9a-z] are allowed" but all mods have . or - in their names and are refused 15:59 jluc like unified-inventory 15:59 jluc or minetest-wardrobe-1.1 15:59 VanessaE jluc: you're supposed to rename the folders 15:59 jluc oh 15:59 VanessaE according to what their respective forum posts or README's tell you to do 15:59 VanessaE Unified Inventory is unified_inventory for example 16:00 VanessaE minetest-wardrobe-1.1 is probably just "wardrobe" (check its README or other documentation) 16:00 jluc ok 16:11 crecca by the way, I think the error message here is misleading, has it been noticed? 16:13 VanessaE the thing about disallowed characters? 16:13 crecca yeah 16:13 VanessaE yeah, it's misleading to regular users. makes sense to modders though. 16:14 crecca does it? `unified_inventoryx' wouldn't work, even though it contains all the allowed characters, and yet it would display this error message 16:15 VanessaE good point 16:15 VanessaE now, there WAS a push to allow for an info file to be added to a mod to make folder names irrelevant 16:15 VanessaE I can't remember if that went through or nor 16:15 VanessaE or not* 16:17 VanessaE however it should be noted that folder names can sometimes be irrelevant ANYway, particularly if the mod doesn't define any nodes or items under its own name 16:17 VanessaE but then, the disallowed characters rule still applies. 16:18 VanessaE but you're right that the error message needs to be clarified if it happens in your example case. 16:18 VanessaE you should poke the minetest core devs about it 16:18 VanessaE meanwhile, I'm gonna head back out 16:19 crecca yeah I'll keep an eye 16:24 H-H-H arent folder names irelivent if using modpack.txt ? 16:24 H-H-H or am i thinking of something else 16:24 crecca but now you enlightened me about what is the reason why the folders have to have specific names 16:25 H-H-H hey VanessaE i finally got my mintest android build to build and run with decent sound :) 16:51 jluc thanks VanessaE it works now 16:52 jluc i've activated the advanced inventory but i immediately deleted all items !! 16:53 jluc can i recover them ? 16:54 amadin hi, does enybody can tell me how to set timeout after death and before re-spawn for players? 16:57 Krock minetest.after(seconds, function() .. end) 16:57 amadin thanks 16:57 Krock np 17:06 est31 I think as an engine, minetest doesnt have to hide 17:07 est31 we have clear advantages, like lua modability while still being programmed in c++ for speed 17:07 est31 also we dont have to abide minecraft's serialisation, which allows us to have far more generic itemdefs 17:07 est31 nodedef* 17:08 est31 problem lies with the client I think 17:10 H-H-H hey est31 i got my build working with sound now by d/l and building the fdroid source.tgz now looking at whats changed since and its erm a lot lol 17:11 H-H-H between last android release and master 17:11 jluc i have installed beds mod : how can i sleep now ? 17:12 est31 H-H-H, great to hear 17:13 H-H-H can you remember whic commit you used for the fdroid one 17:13 H-H-H their source d/l has no git 17:13 est31 you can find out by looking at the recipe 17:14 est31 they put great value at knowing the exact git commit 17:14 crecca est31: what do you mean by "minecraft's serialization"? 17:14 est31 this video gives great intro --> https://archive.fosdem.org/2014/schedule/event/f_droid/ 17:14 H-H-H where would i find that (im being thick) 17:14 crecca (I don't have a clue about minecraft) 17:15 est31 crecca, we arent compatible to minecraft in the protocol 17:15 est31 this enables us to store data differently 17:15 est31 and more generally 17:15 est31 for example, minecraft hardcodes all ids 17:15 crecca what are ids? 17:18 H-H-H found it ty est31 :) 17:18 H-H-H was commit=315b00d15081d1f56f0e2de22a4ff1a393ab7f22 17:20 crecca ok found on wiki what id is 17:22 H-H-H which is stable-0.4 head 17:22 crecca so in minetest it's default:cactus and in minecraft it's hardcoded 81 17:22 H-H-H yeah 17:23 crecca minetest doesn't have to hide, and shouldn't :) 17:28 H-H-H wb est31 17:28 H-H-H was commit=315b00d15081d1f56f0e2de22a4ff1a393ab7f22 17:28 H-H-H which is stable-0.4 head 17:29 H-H-H which is commit=ceac41ed6e2458e55f7277a9758dbea3cf907d74 in master :) 17:30 est31 yea crecca thats the trick 17:31 est31 and the engine puts great effort into avoiding possible speed problems 17:32 est31 eg it sends the strings only once at connection, and then uses ids 17:32 est31 but those ids only last as long as the server is running 17:32 crecca oh I see 17:32 est31 server restart changes them 17:32 jluc when my daughter runs as server she has privileges 17:33 crecca so you're refering to network speed 17:33 jluc is it possible for her to run as server but not have priviledges ? 17:33 est31 jluc, no, not currently. perhaps your daughter can run a headless server, there she can edit her privileges 17:34 crecca but isn't that bad parenting? 17:35 jluc then i think i will run the server so my son doesnt feel frustrated not having these priviledges 17:35 crecca good parenting 17:36 est31 yea makes most sense 17:47 Calinou poor GunshipPenguin, I'm stealing all his "customers" :-D 17:47 Calinou 10 players on my HG server, 7 players on his 17:48 Routh Confused, minetest states "No route to host" when starting with a redis config, yet the server has route to host.... so it's not a routing issue? 17:48 crecca Calinou, do you have more servers now? 17:49 crecca my fav server is going down, I'll need to find a new home soon 17:49 Calinou I host only 1 17:49 crecca :( 17:49 Calinou I don't have the resources to host several 17:50 Calinou the only one is a hunger games one, because it's more interesting than those generic "survival" servers 17:50 Calinou and the creative servers get griefed to hell 17:51 crecca so the griefers win by shutting down the servers. I won't accept that 17:52 Calinou hosting a creative server means you must constantly repair buildings 17:53 crecca how do they do that if the area is protected? for example with land rush block 17:54 crecca I haven't experienced that yet 17:57 crecca I understand if you don't want to spread that information :D 18:03 crecca but if the griefers push in one direction, I guess there must be someone pushing in the other 18:08 est31 there are other ways to run creative servers too 18:08 est31 do it like Vanessa, have rules, interact only if you read them 18:08 Calinou either people never protect their stuff, or they abuse protection and you can't build anywhere 18:09 est31 then protection, yes 18:09 est31 one server I know of has done it with "patches" of lang 18:09 est31 land* 18:09 est31 you had to play on the server in order to get a patch 18:09 est31 gain minegeld 18:09 est31 then you can protect 18:10 est31 or better, then its protected for you 18:14 est31 Calinou, also dont forget tanks of freedom :) 18:14 Calinou horrible graphics as usual :( 18:14 Calinou I've had my share of pixels 18:15 est31 heh 18:15 est31 i like pixels 18:17 crecca I love the OCD mod 18:17 crecca although its development stagnated 18:23 sloantothebone Can I delete the world map in lua? I want to put a check mark in the main menu called "hardcore mode" where the map gets deleted when you die 18:28 luizrpgluiz someone here in IRC community would like to be the moderator of my server? 18:29 sloantothebone Uh sure, I've been moderator before 18:29 sloantothebone You should use the irc mod btw 18:31 luizrpgluiz I currently use windows to host my server in my celeron d 18:33 luizrpgluiz because the simplest linux even with swap memory, my minetest server is catching a lot and in the windows xp, my server is no catch. 18:33 sloantothebone Ok 18:34 sloantothebone Are you asking somebody to run your server? 18:35 luizrpgluiz at the moment I'm fine hosting my own server :) 18:37 daswort What does that even mean? "because the simplest linux even with swap memory" 18:38 sloantothebone It means that he tried running a server on it 18:38 LazyJ luizrpgluiz, I recommend moderators from your own server. It will take time, but it is better to promote from players who regularly play on your server and have so for a long time. That way they are familiar with the world, the server rules, and the customs of the server. Observe the more mature players for a month or two, then pick moderators (but not full admin privs) from that group. 18:39 sloantothebone What is the ip of your server 18:40 sloantothebone luizrpgluiz 18:43 angele hi ya'all👉 18:53 luizrpgluiz hi angele 18:58 angele yooo bru! 18:58 angele what's up! 18:59 luizrpgluiz i am fine 19:02 CWz hey LazyJ 19:02 LazyJ Howdy, CWz ;) 19:02 luizrpgluiz LazyJ: I trust the people of the IRC community, I'll let gradually more developers mods also be moderator 19:08 Calinou hunger games server extended to 20 slots 19:08 Calinou added more chests at spawn 19:13 luizrpgluiz :) 19:14 luizrpgluiz sloantothebone: are you there sloan ? 19:14 sloantothebone Yes kinda 19:15 sloantothebone Sorry I'm on moontest 19:15 luizrpgluiz moontest server? 19:15 sloantothebone Yeah 19:15 sloantothebone and irc 19:15 luizrpgluiz :D 19:18 sloantothebone I need help with troubleshooting, my chat is laggy 19:18 sloantothebone So is my inventory 19:26 luizrpgluiz that's weird you are unable to get into my server, many players can enter my server usually using the 0.4.12 version of minetest 19:45 luizrpgluiz I do not like to use Linux only because of the mod IRC 19:46 sd1001 luizrpgluiz: wat? 19:46 sd1001 You don't like to use a linux operating system because IRC exists? 19:46 luizrpgluiz the mod IRC minetest need Linux to run 19:47 H-H-H plz link to where it says that :| 19:49 sd1001 Oh, in that way 19:49 luizrpgluiz https://forum.minetest.net/viewtopic.php?id=3905 19:49 sd1001 Can't you just run it in a virtual machine? 19:50 sd1001 Also, it only says it hasn't been "thoroughly tested", not that it doesn't work on windows 19:50 luizrpgluiz Você quis dizer: eu não uso maquina virtual,eu uso dual boot em meu computador e tem swap de 1 GB de memória I do not use virtual machine, I use dualboot on my computer and have swap 1GB memory 19:51 luizrpgluiz ops 19:51 luizrpgluiz I do not use virtual machine, I use dual boot on my computer and have swap 1GB memory 19:52 sd1001 What operating system are you using with 1GB ram? 19:52 luizrpgluiz linux lubuntu 15.04 19:53 sd1001 So you *are* you using linux, but only for that mod? 19:54 H-H-H ok theres no reason why that wont work on windows 19:55 H-H-H also in the very first post it states Note: This mod has not been yet thoroughly tested on Windows 19:55 H-H-H which means it hasnt been thoroughly tested on windows not that it doesnt work on windows 19:56 H-H-H bah sd1001 beat me to it lol 21:07 Calinou 17 players on my server :D 21:12 sfan5 !servers players:most 21:12 sfan5 !server players:most 21:12 MinetestBot sfan5: just test | 87.110.8.195 | Clients: 25/78, 28/44 | Version: 0.4.12-dev / minetest | Ping: 37ms 21:12 sfan5 as expected 21:12 Calinou !server hunger games 21:12 MinetestBot Calinou: HUNGER GAMES [Europe/Reims] | 178.170.68.180 | Clients: 19/20, 9/19 | Version: 0.4.12 / hungry_games | Ping: 14ms 21:12 Calinou :-) 21:42 crecca !server Liberty Land Minetest 21:42 MinetestBot crecca: Liberty Land Minetest | m.ayntest.net | Clients: 3/35, 3/13 | Version: 0.4.10-dev / ayntest | Ping: 1ms 21:43 crecca yay, a crowd 21:46 luizrpgluiz :D