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IRC log for #minetest, 2015-07-01

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All times shown according to UTC.

Time Nick Message
00:03 est31 what about -90?
00:05 Taoki Apparently, -1.5 works. Although it's still slightly tilted. I tried -1.625, and apparently that has the same result (a certain treshols is reached).
00:05 Taoki It is weird
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00:22 technomancy ecutruin: I guess the existing parts of calandria are mostly a subset of computercraft, but the long-term goal is to include a pre-created world where you have to solve programming puzzles on a spaceship
00:23 technomancy so when I say the focus is different, I'm talking more about the vision behind it than the current codebase.
00:30 Pilcrow182 hi technomancy
00:30 technomancy Pilcrow182: sup
00:31 Pilcrow182 not much. just playin on VanessaE's mostly-vanilla server.
00:32 technomancy Pilcrow182: I think I'm basically ready for a release https://forum.minetest.net/viewtopic.php?f=9&t=12705
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00:36 Pilcrow182 technomancy: ah, so you decided to turn calandria into a mod instead of a subgame? or are you still making calandria_game later?
00:37 technomancy Pilcrow182: yeah, I wanted to break it down into more manageable parts
00:38 technomancy this way I can test the server stuff in games of carbone, etc and it can evolve independently
00:39 Pilcrow182 technomancy: makes sense. do you have forum pages for orb and diginet yet? might be a good idea to link them in your calandria post, rather than just mentioning them as plain text...
00:39 technomancy I have one for diginet
00:40 technomancy I don't think orb is very interesting outside the context of calandria unless you want to use it in a completely different lua game
00:43 Pilcrow182 technomancy: true, but since orb is listed as a dependancy of calandria, it should have a page so people can find it... otherwise I doubt many people will use calandria...  :/
00:43 technomancy Pilcrow182: I created a modpack tar.gz so you don't have to hunt down each mod individually
00:44 technomancy the download link there includes them all
00:45 Pilcrow182 ah, I see that now. wasn't labeled well. might be good to say that on the forum post, so people know they don't have to go hunt for orb and diginet...
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01:13 technomancy yeah I didn't spend that much time on the forum post; the readme has it all laid out in more detail
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01:15 LinuxGuy2020 How do you go about setting a server to not allow any more user names?
01:17 est31 LinuxGuy2020, just set a complicated default password
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01:41 * Sokomine takes a look around if ShadowNinja is around (or anyone else who knows about the new mod security)
01:41 est31 Sokomine, whats your question
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01:42 sloanchrome Hello
01:43 Sokomine i wonder how to use it properly for my use case. which is admittedly a bit complicated. in essence, i want the build chest to be a file browser for mod folders and world folders so that players can pick a building even from another world and then spawn it
01:43 Sokomine for this, i definitely do need more read access than is usually granted
01:43 sloanchrome Hmm that would be kinda cool but far fetched lol
01:44 est31 yes
01:44 Sokomine the new security features come with a function that lists the content of a directory. that will turn out to be useful for that eventually
01:44 sloanchrome I would like to see some graphics improvement for minetest, to make machinema possible
01:44 Sokomine but it doesn't help much if i can't read the files
01:44 Sokomine what is machinema?
01:45 sloanchrome Its where you make videos using the game, using players and actors
01:45 Sokomine est31: even adding secure.trusted_mods = handle_schematics   does not seem to help
01:45 sloanchrome Watch explodingtnt's minecraft videos to get an idea of what I'm thinking of.
01:45 Sokomine ah, ok
01:46 sloanchrome and I realized there's a small detail that there could be a mod for: Make players digging blocks visible to other players. When you dig a node theres a breaking graphic and then the node dissapears. To other players the node simply dissapears
01:46 Sokomine sloanchrome: i mostly like videos where good buildings are shown and do not care so much for story in this case
01:46 est31 Sokomine, you will have to use minetest.request_insecure_environment
01:46 est31 then store that inside a local variable
01:47 Sokomine est31: i thought i did that. but probably i did something wrong in my code
01:47 sloanchrome Sokomine I enjoy humor in the vids
01:48 sloanchrome I just think the graphics should be improved
01:48 est31 Sokomine, where is your code?
01:48 Sokomine local ie, req_ie = _G, minetest.request_insecure_environment if req_ie then ie = req_ie() end        gives me nil for ie
01:48 Sokomine took that from the sample on the forum
01:49 Sokomine crashes with security on (because it can't get access to the file) and works fine without security
01:50 est31 Sokomine, do you do ie.function then?
01:52 Sokomine http://pastebin.com/Uwtq4KCn   gives me the "no INSECURE environment available" message
01:56 est31 Sokomine, you have to do minetest.request_insecure_environment when loading your mod
01:57 est31 put the 2nd and 3rd line before the 1st, and it will work
01:58 sloanchrome f8 is cinematic mode?!
01:59 Sokomine aah, hm. "only works at init time". that might be it then?
01:59 est31 Sokomine, ^
02:00 Sokomine est31: hmpf!
02:00 est31 should perhaps be documented
02:00 Sokomine it is documented now. perhaps wasn't last time...or i didn't see it. it's a new feature after all
02:00 Sokomine still....how do i get around that problem now?
02:01 est31 I say, move the lines
02:01 est31 move the first line lower
02:01 est31 so that its the 3rd line
02:02 Sokomine aaah. yes. that's an idea. making the insecure env global does help :-)
02:02 est31 Sokomine, you wrote **local** ie
02:02 est31 that means its restricted to the file
02:02 est31 if you write ie =
02:02 est31 then its global
02:02 est31 and bad :)
02:02 Sokomine yes. but it's local to the function. and the function gets executed when the game is running
02:03 est31 so what
02:03 est31 make it local to the file
02:03 Sokomine a local ie = bla ought to be fine? yes. that's what i meant
02:03 est31 like here: https://github.com/kaeza/minetest-irc/commit/0c900dbac20709b58305bea4ca2671b6e7434c41
02:05 Sokomine i think i did take a look at that one in order to find out how to use the insecure env. i just wasn't aware of the not-after-init-limitation
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02:09 sloanchrome Which version of minetest does cinematic version work on?
02:11 est31 no version which is released yet
02:11 est31 its one of the first things added since 0.4.12
02:11 est31 https://github.com/minetest/minetest/commit/d65a90a86bf5f1422a64ff190abefb8f7f199460
02:12 est31 Sokomine, it is documented
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02:16 sloantothebone OHHH, so I have to wait until the next update?
02:17 sloantothebone Or should I install the nightly repository?
02:17 est31 sloantothebone, the next update is August 10
02:17 est31 so do what you think should be donw
02:17 est31 done*
02:18 est31 many people use the nightlies
02:18 sloantothebone Will there be bugs?
02:18 est31 yes
02:18 est31 and you help to remove them, by reporting :)
02:18 sloantothebone Okay! How do I undo it if I dont like it?
02:19 est31 depends on how you installed the nightlies
02:19 sloantothebone Ubuntu repositiries
02:19 sloantothebone Thats my plan anyway lol
02:19 est31 then you will have to remove the ppa
02:19 est31 ask on #ubuntu if you need help for that
02:20 sloantothebone Lemme guess: I remove the nightly ppa and reinstall minetest
02:21 est31 something like that yes
02:22 sloanchrome Okay
02:23 Sokomine est31: hm, now the next step is to check the filenames and create a pattern so that  path_to_world_folders/worlds/worldname/schems/*.mts and so on will get caught...
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02:34 Worldblender Did I miss some stuff while I was gone?
02:37 MinetestBot [git] est31 -> minetest/minetest: Add android tools environment to gitignore d75009a http://git.io/vtHCO (2015-07-01T04:12:55+02:00)
02:37 est31 no
02:46 Worldblender I really want to get someone to change my username, as there may be a chance that I could forget the misspelling needed to login to my forum account.
02:46 est31 VanessaE, ^
02:59 VanessaE Attention all admins in this channel, recommend xban for user at IP 71.20.240.80 (last signed onto VE-Creative as JohnTheGreifer).  Reason:  lava-griefing.
02:59 VanessaE est31: I don't have that level of access unfortunately.
02:59 VanessaE but I think ShadowNinja does
03:04 Sokomine i wonder if we ought to have shared lists of problematic users. not all admins might listen here (though probably most)
03:05 Worldblender VanessaE, are you able to help me change my username on the forum?
03:05 VanessaE no, I can't do that unfortunately, Worldblender
03:05 VanessaE can't you just create another account?
03:07 Worldblender But then that one will get wasted, and I don't want that to happen.
03:15 Worldblender OR, VanessaE, can you delete that account and I'll make a new one?
03:16 VanessaE I don't have that ability either
03:17 VanessaE I really don't have much power on the forums, just ban, edit/delete posts, edit profiles, etc.
03:17 VanessaE just waste it.  it'll be garbage-collected sooner or later i'm sure
03:18 Worldblender By it being unused? You know for sure that the forum software will erase my old account for sure, VanessaE?
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03:18 VanessaE it should yeah, eventually
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03:18 VanessaE most forum software will garbage collect idle accounts after like 6 months or a year
03:30 Worldblender So when I can, I'll go make a new account, with the same password, VanessaE?
03:30 VanessaE it's worth a try
03:31 VanessaE I don't know how the forum software will respond.
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03:35 Worldblender So I'll have to sleep soon, and I'll do as you said, VanessaE.
03:36 VanessaE ok
03:36 VanessaE good luck
03:37 Worldblender Maybe if you have the time, you may be able to catch me on the Linuxgaming.us server, VanessaE.
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04:45 kaeza Greetings
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04:49 VanessaE hey kaeza
04:53 kaeza hey V. what's up?
04:54 VanessaE not much
04:54 VanessaE you've been a stranger again :)
04:57 LazyJ Anyone hear if the recent addition of river water will be used to mapgen rivers in mapgen v6?
04:57 est31 LazyJ, yes.
04:57 est31 in fact its done the other way around
04:58 LazyJ Will the river code work in newly generated areas of old maps?
05:00 LazyJ Ugh... tired. It probably will work in old maps when new terrain is generated.
05:01 est31 thats the usual behaviour with maps, yes
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05:19 sloanchrome Hi VanessaE
05:20 VanessaE hi.
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05:23 MinetestBot [git] paramat -> minetest/minetest: Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTH c0dafa1 http://git.io/vtH7N (2015-07-01T06:21:13+01:00)
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05:36 Furaites Can this be played on IOS?
05:38 est31 Furaites, well, no
05:38 est31 nobody did port it
05:39 est31 there exist unofficial clones
05:39 est31 but when you buy them / watch their ads, you dont support minetest development at all
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06:05 sloanchrome Minetest, $1.99 on the app store >:(
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06:37 DusXMT sloanchrome: well, it's not illegal to sell Free Software, as long as the corresponding source is available... but considering that it's on the app store, I don't think that condition's fulfilled...
06:37 DusXMT s/is available/is made available/
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06:59 jin_xi you sure its not because it sucks?
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07:37 MinetestBot [git] paramat -> minetest/minetest_game: Default/mapgen: Add missing spaces 0914e59 http://git.io/vtQ8x (2015-07-01T08:34:25+01:00)
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08:26 paramat LazyJ > "Anyone hear if the recent addition of river water will be used to mapgen rivers in mapgen v6?" no it's for future mapgens only
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08:27 JamesTait Good morning all; happy Mailman^WPostal Worker Day! 😃
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09:08 Calinou https://github.com/id-Software/DOOM/blob/master/linuxdoom-1.10/m_random.c
09:08 Calinou we should do the same thing for Minetest
09:10 Calinou this is the consequences of setting the whole table to 0 or 255: http://jmtd.net/log/deterministic_doom/
09:12 Calinou https://www.reddit.com/r/linux/comments/3bnbwa/this_is_how_random_numbers_were_generated_in_the/
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11:51 MinetestBot [git] est31 -> minetest/minetest: Disable mesh cache by default b2160bc http://git.io/vt7Hi (2015-07-01T13:50:25+02:00)
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14:34 H-H-H awesome got minetest built and is now running om my galaxy not 10.1
14:35 Sokomine yes, it works astonishingly fine on phones and tablets
14:36 Calinou dat sarcasm Sokomine
14:36 Calinou the GUI scaling is horrible, rendering is slower than one would expect, it sometimes crashes for no reason, you have to click chat fields twice to chat, crafting is literally impossible...
14:36 Calinou even Quake is more playable on my phone
14:36 Calinou I can at least pass the first level
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14:39 H-H-H works fine enough so all the kids can play on same server in the car lol
14:39 H-H-H keeps em ocupied on long trips
14:40 Calinou I can't understand how people play that seriously
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14:40 Calinou any first-person game is a no-go on mobiles IMO, and that remains to be fixed
14:41 H-H-H i run the server on a beagle and the kids connect via thier tablets lol
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14:56 Sokomine Calinou: hm, i ran it on a relatively cheap phone. it has a draw distance of about 20 - which is not too bad. it feels smooth. controlling the game and placing/digging blocks is horrible for *me* - but others seem to manage fine
14:57 Calinou the minimum draw distance should be higher, I have no idea how to increase it on Android
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14:57 Calinou draw distance < 64 is unplayable for me
14:57 Calinou my PC runs on draw distance 256, which is equivalent to Minecraft's far
14:57 Calinou almost always 60 FPS
14:57 Sokomine hm, yes, crafting is a bit tricky. i thought about adding a craft guide where you could have bookmarks for frequently crafted items (tools, chests, wood, sticks, ..) and get the rest from the craft guide like in unified_inventory which its copy-to-craftgrid functionality
14:58 Calinou that would help immensely, I think the stock game should have a "copy to craft grid" feature and a craft guide
14:58 Calinou maybe also on desktop
14:59 Sokomine Calinou: my machine is less powerful. mt on a phone performs far better for me than mc on a computer
14:59 Sokomine yes, that would be nice on a desktop as well
14:59 Sokomine it's not really complicated to implement
14:59 Calinou also the chat fields need to be fixed, so that you don't need to click twice to input text...
15:00 Calinou but we probably need to fork Irrlicht for that
15:01 Sokomine i'd love to be able to use movement sensors of the phone as a mouse so that moving the phone would make the player turn
15:02 Sokomine right now, i mostly use the android client for sightseeing and even revoke interact for it to avoid accidential griefing. but then, lots of other people seem to manage fine and even build with it
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15:06 Calinou I find using sensors irritating IMO
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15:10 Out`Of`Control on android view is very limited
15:10 Out`Of`Control 10 blocks or something
15:12 MinetestBot [git] est31 -> minetest/minetest: Inventory manager style cleanup and further checks 2e44873 http://git.io/vtdKQ (2015-07-01T17:03:02+02:00)
15:24 Out`Of`Control can i create world in terminal?
15:24 Out`Of`Control or i have to launch GUI client?
15:25 Calinou no, you have to launch a server or a client
15:25 Calinou there is no non-interactive command line to create a new world
15:25 Out`Of`Control i try to launch server, get error world path missing
15:25 ElectronLibre I think the only way you could probably create a world in CLI is by creating an empty folder and filling some files.
15:25 Out`Of`Control have to add it in minetest.conf?
15:25 ElectronLibre Use --worldname or --world .
15:26 Out`Of`Control but how do i set world engine?
15:26 est31 you can create it locally then upload it
15:27 est31 dunno how others do it
15:27 est31 never founded a server
15:27 ElectronLibre That's the best option I think.
15:27 Out`Of`Control so i need GUI, thanks
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15:39 VanessaE est31: create locally, delete the map file, and then upload is what I did.  That empty world has since become a template that I use to create others when needed (just change the seed)
15:39 Out`Of`Control all looks fine, fail to connect localy
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17:52 MinetestBot [git] Sokomine -> minetest/minetest: Fix world.mt not written when selecting mode 75d2cfe http://git.io/vtF5u (2015-07-01T19:50:24+02:00)
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17:57 Notch Oh, wrong channel, sorry
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18:00 Miner59 Hello minetest channel. Who wants to talk about mods or something?
18:00 Calinou ask your question(s)
18:01 Out`Of`Control mods do not talk, they bug
18:01 Miner59 Hi calinou, i left yesterday. Did you test if bouncy nodes work with my changes?
18:02 Miner59 out of control, I can suggest you to test bugs live mod or whatever it is called
18:02 Calinou no, I didn't
18:04 Miner59 ok, maybe a dev here to ask? est31?
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18:05 Miner59 does anybody know which mod registers lots of shingles of different types? it completely clutters craft guide
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18:13 VanessaE Miner59: well homedecor has a number of them
18:14 VanessaE three material types (wood, asphalt, terracotta), four shapes per
18:14 VanessaE plus glass skylights, but that's only 13 nodes.
18:14 est31 yea its that old problem
18:15 est31 like this thing with the microblocks filling up the metal block craft
18:15 est31 you just want to compactify your inventory
18:15 est31 but first you have to click through tons of microblocks
18:16 Miner59 ok.. maybe add all of them in group:shingles or something
18:17 Miner59 microblocks and slabs are already removed in my version of craft guide
18:18 Miner59 i think everyone knows to craft it
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18:41 Worldblender Well, I tried to make another account, but I couldn't because I used my e-mail address already. Only thing I an do is get someone to change my account's username, FOR REAL.
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19:25 Nihao Hello, est31, trying to put the debug server, the following error message appears: WARNING: system-wide share not found at "/usr/local/share/minetest"
19:25 Nihao and so on.
19:26 Nihao Do you know how to set that up correctly? There are 2 MT servers running on that machine.
19:28 est31 Nihao, pass -DRUN_IN_PLACE=1 to cmake
19:29 * Taoki is compiling Minetest with leveldb and luajit for the first time
19:29 Taoki I'm curious: Do the official pre-compiled releases support both?
19:34 Taoki Huh... weird. I compiled with leveldb, but my map is still in sqlite format (after deleting map.sql). Do I need to enable anything special?\
19:34 Nihao est31: OK, thanks -- who set that to zero on the command line? :)))))
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19:40 Taoki Nevermind, had to migrate the world with a command :)
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19:43 red1 I have forgot my password for the forum and when I try to reset it nothing happens.
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20:04 Sokomine Miner59: why not take the circular saw from moreblocks? i wrote it so that craft guides do not get filled up with such tiny blocks...and neither do inventories :-) (at least not for too long)
20:05 Nihao Sokomine: Very great tool, by the way!
20:05 Sokomine my cottages mod also adds a number of roof types. minetest_game was quite lacking in that regard. roofs are popular when it comes to houses :-) even if there's no rain...
20:06 xenkey hi
20:06 Sokomine maybe you'll also like my colormachine...that removes the need for colored blocks in the craft guide
20:07 Nihao Sokomine: I'll have a look at it.
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20:13 kaeza Greetings
20:14 Miner59 Sokomine I noticed on some servers where craft guide mod is used that it gets extremely cluttered by shingles and I think it would be best to add a setting or an additional button where you can select to show or hide shingle recipes.
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20:14 Miner59 hi kaeza
20:15 VanessaE greetz kaeza.
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20:16 Nihao Miner59: or build them with circular saw?
20:17 Morshu MMMmm
20:17 Morshu Mmmm
20:17 Morshu Sorry link, I can't give credit, come back when you are a little bit more Mmmmm.Richer
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20:18 Morshu ...Richer*
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20:21 Sokomine Miner59: hm, yes, perhaps. i havn't checked recently. afaik homedecor only comes with a limited supply. if stairs and such show up in the craft guide, it's usually worse
20:26 Miner59 ok, I'm busy with other things at moment and I need to think more about a good way to handle this
20:26 Worldblender Well, I tried to make another account, but I couldn't because I used my e-mail address already. Only thing I an do is get someone to change my account's username, FOR REAL, again. Maybe you could help me, Sokomine?
20:28 Sokomine i'm sorry, worldblender, i'm not even a forum admin. maybe calinou can help you
20:28 Calinou Worldblender, what is your current forum username?
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20:30 Worldblender "Wroldblender". It's a mistake.
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20:31 Sokomine hmm. could be some biome blending taking place...mixing up some letters. maybe such an unique name wouldn't be a bad idea on servers
20:31 Worldblender Calinou, it's currently "Wroldblender".
20:32 Calinou ah
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20:33 Halamix2 (there's always "\nick new_nickname" )
20:33 Calinou Worldblender, there, updated
20:34 Calinou this is forum, not IRC, Halamix2
20:34 Calinou Worldblender, try to login as Worldblender
20:35 Halamix2 oh, my bad
20:37 Miner59 Sokomine I had idea to make a craft guide able to craft an item with the items shown in you need-list in your inventory, but only if the craft guide is placed on a meseblock. Otherwise I thought it could be a bit overpowered.
20:39 Sokomine Miner59: do you know the unified_inventory mod? it does have buttons for "copy to craft grid" - even for 1 or 10 at a time. if you click on that, the items get taken out of your inventory and placed in the craft grid where you can pull out the result
20:39 Sokomine i don't think that's overpowered. it's just a useful feature
20:40 Sokomine maybe a "cleanup craft grid" button would sometimes be helpful as well. but as far as mobile clients go, bookmarks for often-crafted items might be best...together with a craft guide
20:45 Miner59 hmm i know unified inventory but its my opinion that i like a separate craft guide node better. I think because i like to have a spartanic inventory, just a crafting grid and your inventory slots, nothing more.
20:46 Miner59 and i made a pull request for cornernotees craft guide mod so there are now this copy to craft guide buttons too.
20:47 Sokomine cornernotes craftguide was one of the (or even the?) first, but over time, unified_inventory got more development. it's just a bit overwhelming to new users
20:48 Worldblender Oh yay, Calinou! I sent a passwrod request to my e-mail address with the new username, and it worked! :D Thank you for saving my day.
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20:51 swift110-phone Hey
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20:59 Calinou hi swift110-phone
20:59 Calinou swift110-phone, consider using Atomic for IRC client, instead of AndChat. :-)
21:00 swift110-phone Im working on that today
21:00 Worldblender Calinou, so at least I secured myself the ability to login as "Worldblender" for now. ;)
21:00 swift110-phone Hmm atomic
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21:02 marktraceur Hey, modder people. Does anyone know what mechanism is used to place nodes over other nodes conditionally? I know stuff like grass, dry grass, and flowers all get replaced with cobble when I place it on top of them but I'm not sure how to replicate that behaviour
21:02 sfan5 uh
21:02 sfan5 uh
21:02 sfan5 is_ground_content = true maybe
21:03 marktraceur For the thing getting placed, or the thing being replaced?
21:03 Calinou marktraceur, it's buildable_to
21:03 marktraceur Because both nodes already exist...
21:03 Calinou buildable_to = true
21:03 Calinou it's for the node getting replaced
21:03 sfan5 for the node that is getting replaced
21:03 Calinou like grass
21:03 sfan5 damn you calinou
21:03 sfan5 why do you type faster
21:03 marktraceur Heh
21:03 Calinou 112 WPM :)
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21:04 marktraceur Maybe the node placement is happening too quickly...weird. Anyway, maybe I'll just remove_node before I place_node
21:04 marktraceur Ta guys
21:09 swift110-phone Calinou do u still work on stk
21:10 sfan5 stk?
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21:47 Out`Of`Control minetest wiki is broken?
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23:55 swift110 hey all

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