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IRC log for #minetest, 2015-06-28

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Time Nick Message
00:05 Jordach https://youtu.be/IstOGIpxlzc
00:05 Jordach enjoy some more cubes :P
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03:49 * Sokomine tries to bring x back up again...
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11:30 Topic for #minetest is now Welcome to #minetest, the official Minetest channel | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
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11:56 FreeFull The license SDL 1.2 meant people couldn't legally statically link with it. With SDL 2, you can static link and not worry about it
12:03 DusXMT FreeFull: They could, but they'd have to provide the object form of the program without SDL in. Either way, my point was that they had the full right to do the switch, not about the licensing terms themselves
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12:09 Taoki I relicensed both mods to LGPL (same as Minetest). Thanks for the help and hints :)
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12:32 Calinou <VanessaE> WTFPL == public domain
12:32 Calinou actually it's wrong, because the work remains copyrighted, and the copyright holder gives an implicit warranty
12:32 Calinou (unless they added a warranty disclaimer themselves)
12:33 Calinou unlike CC0, which is usually proper public domain, but not in all cases (eg. my CC0 work remains copyrighted because France doesn't allow me to dedicate to the public domain)
12:33 Calinou Taoki, if you change license to LGPL, put it it under version 2.1 or later
12:33 Calinou not version 3, or just 2.1, or 2
12:33 Taoki Ok. Using the same as Minetest, which is 2.1
12:33 Calinou did you add "or later"?
12:33 Calinou it's more important than you think :P
12:34 Taoki I just wrote LGPL. Maybe later
12:34 Taoki And included the text fil
12:34 Calinou then it's LGPLv2.1 only...
12:35 Taoki Can be relicensed to higher if anything comes up
12:35 Calinou what if you become inactive?
12:36 Taoki Anyone else can fork the mod. Plus that's unlikely unless I die or remain without internet ;)
12:38 crazyR_ is it possible for a mod to add an item to a players inventory while they are offline??
12:38 Calinou unlikely, but fully possible
12:38 Calinou free software developers do eventually die
12:42 Wuzzy weird
12:42 Wuzzy I can't find any documentation on biome defs
12:43 Wuzzy lua_api.txt just mentions register_biome
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12:43 Wuzzy (in latest dev)
12:44 red1 wuzzy I think the biome system is being changed
12:46 RealBadAngel crazyR_, use player on join to achieve that
12:46 MinetestBot [git] RealBadAngel -> minetest/minetest: Bugfix: minimap was updated only with loading new blocks, allow forced updates with changing player pos 0a90fed http://git.io/vtzLr (2015-06-28T14:45:47+02:00)
12:47 crazyR_ so i would need to keep a list players awaiting to receive an item. etc
12:48 crazyR_ *list of players
12:51 red1 crasyR_ well you can edit the player file directly....
12:53 red1 but that would probably be harder
12:56 crazyR_ hmm no worries, thanks
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13:36 xenkey Hi
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13:46 H-H-H hey guys is there any machines made that allow users to add 2 different types of ingredients and have an output without using cooking as the type
13:47 H-H-H crafting type i mean
13:53 RealBadAngel yes
13:53 RealBadAngel check out technic machines
13:54 RealBadAngel alloy furnace does such things
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13:57 H-H-H i want to make a juicer which will take 2 different ingredients and an empty glass vessel and spit out a drink, i could do it by modifying the furnace but the crafting recipes for the drinks would have to be cooking type wich doesnt sound right
13:58 RealBadAngel its up to you how you will call the method
13:58 RealBadAngel read alloy furnaces code
13:58 H-H-H looking now ty
13:59 RealBadAngel it doesnt use any engine crafting API
13:59 RealBadAngel it has its own
14:02 H-H-H hmmm interesting ty
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14:28 FreeFull mese looks pretty cool now
14:38 Krock MESE blocks, yes, but not the ore
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14:44 rubenwardy Hi all!
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14:46 technomancy it's a ruben wardy!
14:46 technomancy hi hi
14:49 rubenwardy XD
14:50 rubenwardy What are you people up to?
14:51 TheWild long time not doing anything in C (well, I hope I still remember something), and such an dissapointment! http://pastebin.com/91HKAqTi
14:51 TheWild s/an/a
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14:56 Calinou no hunger games :(
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15:07 rubenwardy !server hunger
15:07 MinetestBot rubenwardy: GunshipPenguin's Hunger Games Server | minetest.gunshippenguin.com:30001 | Clients: 4/30, 10/22 | Version: 0.4.12 / hungry_games | Ping: 158ms
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15:11 FreeFull Whoa, the homedecor tetris cabinet actually lets you play tetris
15:12 rubenwardy lol
15:13 FreeFull Ooo, double beds
15:16 FreeFull And writable books
15:16 technomancy FreeFull: what I want to see is a tetris game that works with actual MT nodes
15:19 FreeFull technomancy: That should be possible
15:20 technomancy yeah now I'm kinda tempted to do it
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15:24 Cryterion Not impossible, but would be slow, could do it using abm's I believe, be tricky to program it though
15:25 Krock use vmanip
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15:28 xenkey Hi
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15:44 FreeFull How does one make slopes?
15:45 rubenwardy VanessaE, lots of stuff happening here: https://github.com/rubenwardy/NodeBoxEditor/commits/dev
15:45 rubenwardy It's just a patch version, so only bug fixes really.
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15:54 rubenwardy Please could someone take a look at #2094 and/or #1748?
15:54 rubenwardy wrong channel :P
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16:00 Calinou FreeFull, you need to use circular saw now
16:00 Calinou saw-less recipes are gone
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16:04 luizrpgluiz hi all :)
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16:12 TheWild um... sorry for being offensive but https://github.com/minetest/minetest/issues/2838 - once again s**t is flawed similar way we have Q and Shift+Q and nah, we won't fix it because what we have now is "good enough"
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16:28 FreeFull Calinou: My circular saw doesn't offer slopes though
16:32 Calinou FreeFull, update your More Blocks installation
16:33 FreeFull Did the place where the git repository is change?
16:34 FreeFull Anyway, cloned https://github.com/calinou/moreblocks/ , should be up to date now
16:34 FreeFull I should probably make my gloopblocks be the git version too
16:34 Calinou Git ALL the things!
16:35 FreeFull Makes it easy to update the mods
16:36 FreeFull I wonder how I would list all subdirectories which don't contain a .git directory
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16:41 Calinou easy peasy
16:41 Calinou https://gist.github.com/Calinou/93938dc92484bc5e89f0
16:41 Calinou modify this
16:41 Calinou (this is a script that updates all repositories contained in pwd)
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17:03 FreeFull Cool, worldedit has a gui now
17:04 FreeFull Calinou: Ended up being given  "find . -maxdepth 1 -type d \! -exec test -d {}/.git \; -print" in ##linux
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17:13 clever FreeFull: i can do that much more easily, echo */
17:14 FreeFull clever: That lists all directories
17:14 FreeFull Those containing .git too
17:15 clever let me see if i can spot the difference
17:15 clever yeah, only difference i can spot is the sorting, and hidden directories
17:15 clever hidden is easy
17:15 clever echo */ .*/
17:16 FreeFull clever: With the command I pasted, if   ./somedir/.git exists, ./somedir/ isn't listed
17:16 FreeFull Which is what I wanted
17:16 clever ah
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17:51 FreeFull I like the slopes
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17:54 FreeFull Welp, worldedit caused a crash
17:54 FreeFull I tried making a pyramid with the GUI, and got  'attempt to index local 'area' (a nil value)'
17:56 FreeFull In worldedit/common.lua:65
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18:27 Taoki BTW: I think I remember that recently, a commit has been added which allows you to change the texture of an individual placed node. Is this true, and can you now do things like making a node get retextures when you punch it for instance (without changing to another defined node)?
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18:29 est31 I dont think so
18:30 Taoki Ah. Might have misunderstood something then
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18:41 TheWild Minetest 0.4.12-dev_MSVC: being in main menu, when I click on console and back somewhere out of formspec bounds, an error appears.
18:43 Krock An error appears when I forget to power the screen and I try to turn it on
18:44 TheWild okay, okay
18:44 TheWild that was singleplayer tab only when no world has been created yet
18:44 Krock YAY minimap finally works *uploads new version*
18:45 RealBadAngel Taoki, ive made such feature but it havent go in
18:45 Taoki ok
18:45 RealBadAngel technically its easy to do, nodes can have two sets of tiles
18:45 RealBadAngel tiles and special tiles
18:46 RealBadAngel one bit is enough to select which tileset to use
18:46 Krock hmm. the drawtime increases incredibly when I stand still and do a step forwards
18:46 RealBadAngel Krock, minimap gets updated
18:47 RealBadAngel when you stand still no update is needed
18:47 Krock RealBadAngel, but when I turn around, there's no problem
18:47 RealBadAngel yes, you dont change pos
18:47 Krock you mean because of calulating new blocks?
18:47 Krock you're right, it's the minimap
18:48 RealBadAngel if its too heavy for you, you can try minimap_double_scan_height = false
18:48 RealBadAngel in config of course
18:48 Krock great, thanks.
18:49 Taoki RealBadAngel: Is there more news that can be shared on the VBO code? I'm like, interested for so many years, I really have to ask :P
18:49 Taoki Any chances of it being pulled into master soon?
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18:49 RealBadAngel by default surface x1 is area 256x256x256, with setting above its 256x256x128
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18:50 RealBadAngel Taoki, i need to check if there are no memory leaks
18:50 xenkey Hi
18:51 Taoki Ok. Means it should be in testing. Is there a pull request?
18:51 RealBadAngel not yet, maybe tommorow
18:52 * Taoki nods
18:52 RealBadAngel atm im lookin if i can make minimap scanner any faster
18:53 Krock the new minimap feels way better than the old gsmapper
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18:54 Taoki It's working very nicely for me too, I agree :)
18:54 AndroidKris Hiya, did ya miss me?
18:56 RealBadAngel Krock, i assume you checked how it looks with shaders enabled?
18:56 Krock bumpmapping is broken on here
18:56 Krock red landscape
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18:57 RealBadAngel oh rly? whats your system/gpu ?
18:57 Krock Microsoft Windows XP Personal Service Pack 3 (Build 2600)  Using renderer: OpenGL 2.1.8545  ATI Radeon X300/X550/X1050 Series: ATI Technologies Inc.
18:58 RealBadAngel please copy for me shaders failures from console
18:59 Krock http://pastebin.com/XR89Yehc
19:04 RealBadAngel Krock, please do open client/shaders/nodes_shader/opengl_fragment.glsl
19:05 RealBadAngel in line 69 change 24 to 24.0
19:05 Krock lol, what a simple fail..
19:05 RealBadAngel amd is fucking sensitive
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19:06 RealBadAngel does it work now?
19:07 Krock no errors but a black world when I enable bumpmapping :D
19:07 RealBadAngel funny :)
19:07 xenkey Do I add freenode to ZNC or do I not?
19:07 RealBadAngel i really should buy myself an amd card to test the code
19:07 Krock there's some light on the bottom left side. I think that's the same bug as I've seen as a github issue
19:08 RealBadAngel anyway, does minimap shader works for you now?
19:09 Krock yes, I can see the hights
19:10 Krock *heights
19:10 RealBadAngel ok, i will try to figure out lighting bug with bumpmapping
19:10 RealBadAngel meanwhile pushing variable mismatch fix
19:10 Krock somehow I miss the player marker, has it been added yet?
19:12 RealBadAngel its used with square map
19:12 MinetestBot [git] RealBadAngel -> minetest/minetest: Bugfix: variable type mismatch 1455267 http://git.io/vtg1u (2015-06-28T21:11:54+02:00)
19:12 RealBadAngel press shift+F9
19:12 Krock cute, thanks :)
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19:20 hmmmm ...
19:23 RealBadAngel hmmmm, what?
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19:24 RealBadAngel Krock, you have mentioned an issue, can you find it?
19:26 Krock RealBadAngel, #1396
19:27 xenkey How can I remove all players that don't have the interact privilege?
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19:30 Krock xenkey, how about a Lua script?
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19:55 xenkey https://sr.ht/37f8.png
19:55 xenkey Mind if I post pics from my old server for a while?
19:55 Jordach make an image album :P
19:56 xenkey I don't think name_restrictions is working properly
19:58 xenkey In fact...
19:58 xenkey Who wants to demolish my old server map with me?
19:59 xenkey https://sr.ht/4fd7.txt
20:00 xenkey Now that name has no vowels, surely it'd have been intercepted by name_restrictions
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23:39 codehero OldCoder: where's the lord of the rings server irc channel?
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23:46 Sokomine i think they're on inchra. do you need anything? (i.e. interact?)
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23:53 LinuxGuy2020 VanessaE: Do you happen to have a zip file of all your creative server mods so that others can install them offline on there own machines. You have one hell of a setup I have to say.
23:53 est31 yes
23:54 est31 its called dreambuilder
23:54 est31 https://forum.minetest.net/viewtopic.php?f=15&amp;t=9196&amp;start=25
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23:56 LinuxGuy2020 Does anyone happen to know the mod that VanessaE has for inventory replacement screen? I love the search feature and stuff.
23:57 est31 its called unified inventory
23:57 est31 https://forum.minetest.net/viewtopic.php?id=3933
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