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IRC log for #minetest, 2015-06-18

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All times shown according to UTC.

Time Nick Message
00:12 behalebabo joined #minetest
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01:25 jordan4ibanez Damn, you can't see something that is attached to yourself?
01:26 VanessaE apparently not.
01:28 init how are you wild people
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01:32 MinetestBot [git] paramat -> minetest/minetest_game: Fix is_ground_content settings for nodes e15fde1 http://git.io/vLBp1 (2015-06-18T02:25:02+01:00)
01:33 jordan4ibanez A flying boat, a flying player, flames
01:33 jordan4ibanez http://i.imgur.com/ckgao7K.png
01:37 Sokomine jordan4ibanez: just yesterday, i saw a flying goat. it took off at amazing speed and shot up into the sky. up until know, i've only seen that with fish. the goat decided to drop down to ground when i flew up as well :-)
01:37 jordan4ibanez Oh gosh
01:37 jordan4ibanez Maybe it's time to make a flying goat mod
01:39 Sokomine :-)
01:40 Sokomine it just lacked time to figure out where ground was :)
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01:52 jordan4ibanez If that is a joke then I don't understand haha
01:55 nolsen I wonder what should I do to make my server popular.
01:55 nolsen Because I have more than 125 mods.
01:55 nolsen What else do they want?
01:58 jordan4ibanez What are your server specs?
01:59 jordan4ibanez Whoa, I just watched the fallout 4 e3 presentation, that weapon crafting thing is AWESOME. Time to replicate it in Minetest
02:00 nolsen 1GB Ram + 1GB swap
02:00 nolsen 2 cores
02:00 nolsen or proccessors
02:00 nolsen idk
02:01 nolsen 10Mb/s in and out
02:01 jordan4ibanez IP?
02:01 jordan4ibanez whoa whoa who
02:01 nolsen !server BetterMTServer
02:01 MinetestBot nolsen: BetterMTServer | 188.165.3.51 | Clients: 1/10, 1/2 | Version: 0.4.12-dev / minetest | Ping: 7ms
02:01 jordan4ibanez just pm me that one
02:01 jordan4ibanez Oh right, we took care of the griefers, I think?
02:02 jordan4ibanez Hmmmm
02:02 jordan4ibanez Media is taking a bit
02:03 nolsen it has alot of mods.
02:03 Sokomine jordan4ibanez: my mt was just playing a joke on me. i was testing something in the game when a goat - up to then peacefully standing around - suddenly started to shoot up into the sky. don't know why the mob did that. it did look funny :-)
02:04 jordan4ibanez WHAT
02:04 jordan4ibanez Your server is incredibly fast
02:04 Sokomine nolsen: first and foremost stability. that is: a good chance that the server will remain up for years. second: necessary stuff like /spawn, protection etc. then moderators that are capable
02:04 Sokomine nolsen: but for most players, it might just be "lots of other players"
02:05 nolsen What you meant lots of other players? There is nobody on it.
02:05 jordan4ibanez What the hell, these mods are awesome
02:05 Sokomine nolsen: exactly. players attract players
02:05 nolsen But you need to get players on it.
02:05 nolsen That argument is invalid.
02:06 Sokomine yes...that's a problem for all
02:06 nolsen It's not like we have friends.
02:06 jordan4ibanez Oh my god dude
02:06 jordan4ibanez This is literally the best Minetest server I've ever played on
02:06 nolsen Thanks.
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02:06 Sokomine if you have 125 mods installed, it might be too much for mobile clients. quite a lot of players come in that way. but they'll time out if there's too much media data
02:07 nolsen The timeout, period.
02:07 nolsen Client or no client.
02:07 nolsen erm
02:07 nolsen Mobile or not
02:07 nolsen They timeout*
02:07 jordan4ibanez I feel like I'm playing on a Minecraft tekkit/technic/hatpack server
02:07 nolsen Fuck, My grammer and spelling is off today.
02:08 Sokomine hmm. there are many young children using mobile clients. and if many of them hop around on a server, others will soon follow
02:08 Sokomine that's at least what i observed. quality of the server has only little to do with it...
02:08 jordan4ibanez nolsen: Are you in america?
02:08 nolsen Yes.
02:08 Sokomine what's your server? perhaps i can take a look later on. jordan4ibanez seems to like it :-)
02:08 jordan4ibanez Are you near a goodwill?
02:08 nolsen !server BetterMTServer
02:08 MinetestBot nolsen: BetterMTServer | 188.165.3.51 | Clients: 2/10, 1/2 | Version: 0.4.12-dev / minetest | Ping: 7ms
02:08 nolsen Also
02:08 nolsen https://sites.google.com/site/BetterMTServer
02:09 nolsen It has the rules, modlist, and operators
02:09 nolsen and IRC channel
02:09 nolsen I like to troll little kids :)
02:09 nolsen well, if they are immature.
02:09 nolsen I usually leave the mature ones alone.
02:10 jordan4ibanez At the goodwill around my house, I bought a 2.6 ghz core 2 optiplex with 4gb ddr2, if there's a goodwill near your house you can get an even better pc and have a server with absolutely no lag
02:10 jordan4ibanez I paid 20 dollars for it
02:10 nolsen The server is a vmonde
02:10 nolsen vmnode
02:10 nolsen In Europe
02:10 jordan4ibanez Oh damn
02:11 jordan4ibanez This is almost as fast as my old server, and it's not even in the same country as me, with 126 mods
02:15 jordan4ibanez This should be a modpack haha
02:16 est31 jordan4ibanez, rather a subgame
02:16 jordan4ibanez True
02:17 jordan4ibanez And the character's head moves, oh my haysues
02:18 nolsen My server is the best server.
02:18 nolsen And it's usually latest with the latest commit on github.
02:20 nolsen And since the stable version is actually not safe for servers, and I'm not going to discuss in 115 people channel why.
02:21 nolsen hmm odd.
02:21 jordan4ibanez What's odd?
02:22 nolsen <nolsen> I'm not sure if my computer decided to be retarded, but h and / isn't working on minetest.
02:23 jordan4ibanez Reassign them and test
02:24 nolsen No it's like I'm not even pressing them
02:24 jordan4ibanez I see you have enchantments
02:24 jordan4ibanez AHEM
02:24 * jordan4ibanez wiggles his fingers
02:25 jordan4ibanez https://github.com/jordan4ibanez/enchantment
02:25 jordan4ibanez but wait! There's more!
02:25 jordan4ibanez https://www.youtube.com/watch?v=QxCZ_j4OFDM
02:26 MinetestBot [git] est31 -> minetest/minetest: Don't print an error for valid listring[] formspec ea1b17b http://git.io/vLRI2 (2015-06-18T04:25:11+02:00)
02:27 nolsen I guess I need to update again
02:27 nolsen soon
02:28 jordan4ibanez Wait wait wait
02:28 nolsen Because it's not latest with the commit
02:28 jordan4ibanez Don't use that just yet, if you are at all, it interfere's with item drop
02:29 nolsen I'm not.
02:29 jordan4ibanez What version of item drop are you using?
02:29 WindHero joined #minetest
02:29 nolsen idk
02:30 WindHero Well, figured out the problem with the computer I'm trying to get Ubuntu on
02:30 WindHero The **** motherboard only accepts two OSes: Windows Vista and OpenSUSE
02:31 WindHero And the latter even needs you to download a special driver package.
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02:32 jordan4ibanez Are there bad mobs on here, nolsen?
02:32 nolsen yes.
02:32 nolsen Hostile mobs
02:32 nolsen Btw the cow is neutral, attack it, and it'll attack you.
02:33 WindHero wth
02:33 WindHero Maybe a bull, but a cow...?!
02:33 jordan4ibanez I don't understand how your server isn't coughing up a lung trying to generate this terrain
02:35 nolsen (Warning: Incoming bad pun)
02:35 nolsen WindHero: That's just bullshit if it's a bull.
02:35 nolsen Yes thank you.
02:35 WindHero :P
02:36 WindHero what terrain gen is being used? Watershed?
02:36 nolsen no.
02:37 nolsen default
02:37 WindHero huh
02:37 nolsen With MoreTrees :D
02:37 WindHero mgv5?
02:37 nolsen mgv6
02:37 WindHero Oh, nice
02:37 WindHero XP
02:37 nolsen v7 makes the trees all rare
02:37 nolsen You hardly see a tree in v7
02:37 WindHero run SkyTest :D
02:38 WindHero (sorry, just had to advertise :P )
02:38 WindHero I put especial effort into getting it to run nicely with MoreTrees
02:48 hmmmm trees are not more "rare" in mapgen v7 than they are in mapgen v5
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02:49 nolsen Trying to travel to the end of the world
02:50 nolsen My position is 20691.0, 80.9, 21454.3
02:50 nolsen I'm planning to climb up around 1000 - 6000.
02:50 WindHero ~12000 to go...
02:50 nolsen In my UFO
02:50 nolsen I have to make a quick break every time I run out of fuel.
02:50 WindHero Do you have anything installed to make it worth the vertical journey?
02:51 nolsen time.exe
02:51 nolsen nothingtodo.exe
02:51 WindHero SkyLands? MoonRealm?
02:51 nolsen None.
02:51 nolsen I don't have any of that
02:51 nolsen !mod MoonRealm
02:51 MinetestBot nolsen: Moon realm [moonrealm] by paramat - https://forum.minetest.net/viewtopic.php?t=6329
02:51 WindHero !mod SkyLands
02:51 MinetestBot WindHero: Skylands [skylands] by HeroOfTheWinds - https://forum.minetest.net/viewtopic.php?t=9152
02:51 nolsen I will install moonrealm
02:52 WindHero you may need to climb as high as 9000 nodes to find it
02:52 nolsen Sokomine: I said Welome because It wouldn't let me use the C
02:52 nolsen it*
02:52 WindHero huh
02:52 Sokomine cactus boots? won't they hurt?
02:53 nolsen It won't let me use C, H, /
02:53 Sokomine nolsen: strange
02:53 nolsen and j
02:53 Sokomine did you install one of those no-bad-language-mods?
02:53 nolsen Nope.
02:53 nolsen Because cursing isn't against the rules atm
02:54 Sokomine it's just that such mods are known to censor what you can say. usually in a strange way
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02:55 nolsen Need to restart client
02:55 nolsen Maybe that'll fix it
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03:06 jordan4ibanez Can a moderator move this into releases?
03:06 jordan4ibanez https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=12641
03:08 WindHero what on earth did you do to that 3rd link?
03:10 jordan4ibanez What?
03:11 jordan4ibanez WHAT THE HELL
03:14 jordan4ibanez Lol jk
03:16 WindHero :P
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03:16 WindHero 5̘̖̤̭̠̞ͣͤ̑͛̀͠ͅͅȁ̧̗͈̺̬̦̹͙̃f̵̗̟̪̣̓̑n̵̹̳͎͍̓̍ͯ̐̌ͫ͗́ͅ.
03:16 WindHero clever use of charmap
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03:19 jordan4ibanez Oh crap, I forgot to put in a craft recipe
03:19 MinetestBot [git] paramat -> minetest/minetest: Mgv6: Don't create air gap in tundra at y = 48 in custom high terrain 2da1503 http://git.io/vLRn3 (2015-06-18T04:18:15+01:00)
03:30 WindHero I just might put your enchantments mod into MineTest
03:30 WindHero However, I will probably tweak it to use Wuzzy's mana mod
03:31 WindHero and let people choose how much mana to spend in the enchantment
03:31 WindHero thus determining the odds of success, failure, and doom
03:31 WindHero (Provided you don't mind)
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03:40 nolsen VanessaE: Ping
03:40 VanessaE pong
03:40 WindHero point
03:40 nolsen Is your more trees mod supposed to be on water?
03:41 VanessaE no, but sometimes the mapgen changes stuff after trees have been generated.
03:41 VanessaE e.g. caves that then get filled with water
03:41 nolsen It spawns like in the middle of a lake
03:41 nolsen or a body of water.
03:42 VanessaE happens.  nothing I can do about it unfortunately.
03:49 Sokomine happens astonishingly oftehn on nolsens server. doesn't look like cavegen. it's a flat water "ocean" - and there, in the middle, a tree. cut off at the water level
03:49 WindHero #ragequit
03:49 WindHero jk
03:49 Sokomine no, certainly not
03:49 WindHero that does sound odd
03:50 WindHero things like that happen to my skylands all the time though
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03:54 nolsen VanessaE: You could take a look at it.
03:54 nolsen Here
03:54 nolsen !server BetterMTServer
03:54 MinetestBot nolsen: No results
03:54 nolsen Oh right.
03:54 nolsen Shut off my server to update to the latest commit
03:54 nolsen Shut off my server to update to the latest commit
03:54 nolsen erm
03:54 nolsen dam you up arrow
03:54 nolsen !server BetterMTServer
03:54 MinetestBot nolsen: BetterMTServer | 188.165.3.51 | Clients: 0/10, 0/0 | Version: 0.4.12-dev / minetest | Ping: 7ms
03:55 nolsen ^
03:55 VanessaE Sokomine: there's no way moretrees will generate a tree in the middle of the water unless there was dirt or dirt_with_grass for it to generate on, and one node of air above that spot for it to generate *in*.
03:55 VanessaE i.e. something replaced the dirt after the surface was scanned.,
03:55 VanessaE or sand.
03:58 VanessaE don't get me wrong,
03:58 VanessaE I've seen exactly the same effect on my own test worlds
03:59 VanessaE but there's no code in plants_lib that will make a tree spawn under water, unless there was air there when the map was scanned and something came along later and filled it up
03:59 nolsen VanessaE: There is one that spawned on nothing but iced.
03:59 nolsen ice*
04:00 VanessaE ice??
04:01 VanessaE wait, what mapgen and control program are you using for moretrees?
04:01 nolsen v6.
04:01 nolsen not sure what you mean by control program
04:01 nolsen wait..
04:01 nolsen It's splitted off.
04:01 VanessaE by control program I mean plants_lib, or the mg mod, or whatever is handling the added stuff
04:01 VanessaE I know for sure plants_lib has no code in it to even look at ice, nor does moretrees
04:01 nolsen plants_lib
04:01 nolsen Maybe a user did that
04:02 nolsen because there's wood above the surface.
04:02 nolsen and wood below
04:03 nolsen Okay VanessaE I found one
04:03 nolsen Unless chunks are not loading
04:03 VanessaE screenshot please, from underwater
04:03 VanessaE I'm about to go to bed
04:04 nolsen How do you screenshot?
04:04 VanessaE um, printscreen? :P
04:04 VanessaE or F12
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04:04 nolsen Uploading now
04:05 jordan4ibanez goodnight
04:05 nolsen browsing is being a pain
04:05 jordan4ibanez also hi NakedFury
04:06 nolsen imgur is not working...
04:07 VanessaE use tinypic or imgrush or something
04:07 WindHero imgcru.sh is extinct
04:08 VanessaE no, not imgcru.sh
04:08 VanessaE imgrush.com
04:08 VanessaE it's what replaced imgcrush
04:08 WindHero !
04:08 WindHero man, I've been under a rock
04:08 VanessaE URLs are the same too.  imgcru.sh/foo1234 --> imgrush.com/foo1234
04:08 nolsen VanessaE: http://i.imgur.com/FAu3Ifj.png
04:08 WindHero (or rather, an institute)
04:08 VanessaE and besides, it was mediacru.sh :P
04:09 WindHero so all the pics were transferred over?
04:09 VanessaE nolsen: interesting.  better bring this up with the mapgen guys.
04:09 VanessaE WindHero: afaik.
04:09 VanessaE I'm off to bed.  night
04:09 WindHero 'night!
04:10 nolsen VanessaE: Though v7 (without moretrees) makes trees rare
04:11 WindHero you can edit the rarity of trees in minetest.conf
04:11 WindHero just tweak the perlin values
04:11 nolsen Not sure if that floating tree has been tampered or not.
04:11 WindHero (which direction to tweak them, I don't know off-hand)
04:17 nolsen I could try looking for more trees.
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06:09 MinetestBot [git] paramat -> minetest/minetest: Biome API: Add noise defined biome blend e45ecad http://git.io/vLRMn (2015-06-18T07:05:22+01:00)
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08:30 crazyR_ whats the best way to remove a default button from unified Inventory without modifying the  unified Inventory mod code
08:31 kilbith comment-out the image_button in the formspec ?
08:32 crazyR_ what i mean is i want to remove a button or "de-register it" without modifying the code in the unified Inventory mod
08:33 kilbith what button in particular ?
08:33 crazyR_ i want to be able to do this from a diffrent mod
08:33 crazyR_ home
08:33 kilbith it's saner and simpler to comment-out in the formspec string directly
08:36 kilbith crazyR_, https://github.com/minetest-technic/unifi​ed_inventory/blob/master/register.lua#L36
08:36 kilbith and below
08:37 crazyR_ hmm the buttons are inserted into a table like this table.insert(unified_inventory.buttons, def)    i could go throught the table and remove the correct one. but that is too hacky. if only the table was a key/vaule table would be better
08:50 crazyR_ ive nto tested it yet but this should work for now. https://gist.github.com/cra​zyR14/fa23b6c0391556a678aa
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09:04 JamesTait Good morning all; happy International Picnic Day! 😃
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10:56 H-H-H the default game with no mods doesnt contain falling_node_names hmm i will have to hut for it
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11:01 H-H-H hmmm i see it was depreciated a long time ago :(
11:04 Taoki VanessaE: Renamed the topic and added license to README.txt in the mod. Exact same way as the Creatures mod, which is already in mod releases so I imagine it's all fine now.
11:04 Taoki https://forum.minetest.net/viewtop​ic.php?f=9&amp;t=5524&amp;p=82728
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11:33 Taoki Just to be safe: Does minetest.register_biome allow you to define a perlin map (noiseparam set) for each biome?
11:33 Taoki Surprisingly, register_biome is nearly not at all documented
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12:56 luizrpgluiz hi
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13:05 Junko can I connect to a minecraft server?
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13:10 luizrpgluiz minetest is different from minecraft
13:12 luizrpgluiz you will only be able to connect in the game itself Minetest servers
13:13 Junko OK ty
13:14 luizrpgluiz these people never learn even
13:15 technomancy well... maybe if minetest didn't have such a crap name
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13:18 luizrpgluiz minetest is not a bad name, if different name would not be so well known by the staff of the open community
13:19 technomancy um
13:20 technomancy it makes me cringe every time I say it
13:20 luizrpgluiz huehuehuehue
13:20 technomancy I feel like no one takes me seriously when I tell mention it
13:21 technomancy "hey check out this cool game I found" / "what's it called?" / "ummm... minetest?" / "...ok yeah whatever"
13:21 luizrpgluiz kkkkkkkkkkk
13:23 technomancy though I guess the solution there is to talk about "games running on the minetest engine" instead
13:23 technomancy people expect game engines to have nonsense names
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13:36 technomancy is there a way to exit to the menu with the keyboard?
13:38 luizrpgluiz I have no idea
13:40 technomancy minetest.register_on_player​_receive_fields(function() print("ohai") end) -- <- should this cause "ohai" to be printed for every single formspec interaction?
13:45 technomancy because I get precisely nothing
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13:49 rubenwardy technomancy: it doesn't run on chest submissions
13:49 rubenwardy iirc
13:49 technomancy rubenwardy: I would like it to trigger on a formspec that's shown via minetest.show_formspec
13:49 technomancy or rather
13:50 rubenwardy it **should** work
13:50 technomancy I would like to be able to use minetest.show_formspec and have *some* kind of callback happen when input is received
13:51 rubenwardy minetest.register_on_player_receive_fields is only called on certain input. Such as button click etc, AFAIK it isn't called on keyboard press
13:51 technomancy rubenwardy: argh
13:51 technomancy ok... so I guess I'm hosed
13:52 * technomancy casts another vote for formspecs to be nuked from orbit
13:52 rubenwardy Don't worry, hmmmm promises a better solution soon™
13:52 rubenwardy client side lua
13:53 technomancy it's starting to feel like I need to put my whole mod on hold till that lands
13:58 rubenwardy computertest?
14:02 technomancy well ... that's what I would call it if I lacked imagination, yes =)
14:02 technomancy https://github.com/technomancy/​calandria/blob/master/Readme.md
14:04 nolsen Anyone in here as a MT player named "TheMiner"?
14:06 nolsen Also how to admin ovverride the areas mod?
14:08 nolsen Hello?
14:09 nolsen Ugh why is everyone away.
14:09 technomancy maybe no one has any idea what you're talking about?
14:12 nolsen I want to admin override areas protected by the areas mod
14:12 nolsen How do I do that?
14:14 nolsen .
14:14 nolsen Does anyone even know what I'm talking about?
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14:14 nolsen ._.
14:15 nolsen I want to build on someone else's area since I'm admin, how do I do that?
14:15 nolsen ._.
14:15 nolsen Wow nobody is silenced.
14:15 nolsen erm everybody
14:16 sfan5 .
14:16 nolsen sfan5: What do I do?
14:16 sfan5 no idea
14:17 nolsen ._.
14:17 nolsen Do I ban the user or something?
14:17 nolsen Because I can do that
14:17 kilbith RTFM of areas mod ?
14:18 nolsen There is no manual
14:18 nolsen think pls
14:18 nolsen Why would there be a manual
14:19 kilbith yes, think please... https://github.com/ShadowNinj​a/areas/blob/master/README.md
14:20 nolsen That's not a manual
14:20 kilbith ...
14:20 nolsen It doesn't say how can I override
14:21 behalebabo areas privilege
14:21 ThatGraemeGuy grant yourself the areas privilege
14:21 nolsen ...
14:21 nolsen that is not how you ovverride
14:21 nolsen It still won't let you edit on others' protected area
14:21 kilbith hell, can't you just unprotect your areas
14:21 kilbith and then apply new protections
14:22 nolsen oh
14:22 nolsen nvm
14:22 nolsen It's not my land
14:24 nolsen Now I can make modifications to other peoples' land
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15:30 nolsen VanessaE: Ping.
15:31 VanessaE pong
15:32 nolsen Hold on, Trying to imgur this
15:32 nolsen Once explorer.exe decides to respond.
15:33 nolsen VanessaE: https://imgur.com/eLs2qyF,As1nPG1,2RgLlxv,​LI9yCVa,3ZIf6dL,FjseOT9,Vjpaosf,SMgHhTc#0
15:34 nolsen Bit more detail.
15:34 VanessaE stop using explorer.  use chromium or firefox. :P
15:34 nolsen Not internet explorer
15:34 nolsen Who the hell use that?
15:34 nolsen Besides my parents.
15:34 nolsen and my grand parents
15:34 nolsen explorer.exe
15:35 VanessaE oh that explorer.
15:35 VanessaE anyway
15:35 VanessaE the screenshots look like things I've seen locally
15:35 nolsen not iexplorer.exe
15:35 nolsen or is it iexplore.exe?
15:35 nolsen the file browser.
15:35 VanessaE it's not a plantlife bug, I'm sure of it
15:35 nolsen I should've removed the red screens.
15:35 nolsen Was from my lack of oxygen
15:37 VanessaE this can only happen, like I said, if there was air there in the first place and something else filled it in with water later, before the tree spawned.  also, another way it can happen is if there are air *bubbles* under the water
15:37 nolsen So...a minetest bug?
15:37 VanessaE yes.
15:38 VanessaE the reason trees get cut off in *that* case is because minetest provides no way for a tree to overwrite stuff
15:38 VanessaE (not even water)(
15:38 nolsen It'd be funny if a tree spawned on lava.
15:38 VanessaE this is a bug or deficiency in the spawn_tree() call, but why it started underwater in the first place is because there was air down there.
15:39 est31 I see a mapgen bug
15:39 est31 mapgen is one of the areas I havent touched yet
15:39 VanessaE est31: can you elaborate?
15:39 est31 no
15:39 VanessaE heh
15:39 est31 it was just a note
15:40 est31 (meaning, I cant help sorry)
15:40 nolsen also there is another mapgen bug for v7, it makes trees rare.
15:40 nolsen or uncommon
15:40 nolsen (Though the pictures were taken from a v6 mapgen)
15:45 Sokomine i wonder if the heightmap of the mapgen could be useful in this case
15:45 The_Loko joined #minetest
15:45 Sokomine ...and what it would return in such a place
15:52 CWz VanessaE: might want to change the keyword on your servers sometime
15:53 VanessaE CWz: eventually :P
15:53 nolsen !server BetterMTServer
15:53 MinetestBot nolsen: BetterMTServer | 188.165.3.51 | Clients: 2/10, 1/2 | Version: 0.4.12-dev / minetest | Ping: 7ms
15:53 nolsen Good ping still.
15:53 nolsen MinetestBot: Liar, there's only one person.
15:54 nolsen The other ping timeout.
15:54 nolsen Android user confirmed1
15:54 nolsen confirmed!
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16:33 nolsen heh
16:33 nolsen https://github.com/VanessaE/pipe​works/blob/new_flow_logic/README
16:33 nolsen URL doesn't work
16:34 nolsen for http://vanessae.github.io/pipeworks/
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16:34 VanessaE oh, that was moved
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16:35 VanessaE https://github.com/VanessaE/pipeworks/wiki
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16:35 VanessaE new flow logic branch is a bit outdated
16:37 VanessaE doesn't rebase cleanly either :-/
16:38 luizrpgluiz hi
16:40 nolsen I banned someone off my server because someone was speaking in some jibbersh language
16:40 nolsen My server is english only
16:40 nolsen I think I'm going to start working on new_flow_logic branch
16:41 nolsen Because I'm running IHavenothingelsetodo.exe
16:41 nolsen and I have time.exe
16:42 VanessaE there, rebased
16:42 VanessaE (just a one-line conflict)
16:44 nolsen on https://github.com/VanessaE/p​ipeworks/tree/new_flow_logic?
16:44 VanessaE yeah
16:44 VanessaE rebased it against master
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16:44 luizrpgluiz nolsen:  my server is also only in Portuguese and English and some people stubbornly to speak in another language.
16:46 nolsen VanessaE: How long does it take to fill the tank?
16:48 VanessaE the tank doesn't work.
16:48 nolsen Well it looks like it.
16:48 nolsen On new_flowing_logic
16:49 VanessaE nope, I don't recall ever having fixed that node.
16:49 nolsen https://imgur.com/gRaFy7L,CjVByP3
16:50 nolsen Unless the pipe was finishing draining
16:50 VanessaE I can't see anything in those screens.  daytime please.
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16:51 est31 ~topic
16:51 ShadowBot est31: Welcome to #minetest, the official Minetest channel | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
16:52 nolsen https://imgur.com/S5j10gz,Rc5QB81
16:52 nolsen It didn't last in the tank since I had it filling for a second or two
16:53 nolsen Unless there is no filling yet.
16:53 VanessaE the effect you're describing is probably just a pipe draining down, or a bug
16:53 VanessaE because those tanks don't work
16:53 VanessaE never did
16:53 nolsen k
16:56 VanessaE I've all but given up on new_flow_logic.  I did all I could to make it work right, but I need help finishing it and no one is interested.
16:56 nolsen I'm interested.
16:57 nolsen But sadly I know very little in lua :(
16:57 nolsen !pil
16:57 MinetestBot someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/
16:57 nolsen I regret looking at the link
16:58 nolsen but lua couldn't be that hard
17:02 nolsen I'm too lazy to run shitty Github for windows in order to start working on new flow logic.
17:03 nolsen Takes forever just to start.
17:03 est31 then run it from console :)
17:03 est31 git is fastest vcs
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17:10 nolsen VanessaE: I got everything out, what file and what should I start doing now?
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17:18 rubenwardy "To all the individuals who think this is bad because i [insert minecraft related thing here], consider that this game is for people who cant afford minecraft"
17:18 rubenwardy :'(
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17:21 notanewbie Hey Ruenwardy! Wanna collab for the Minetest Wikipedia page?
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17:28 rubenwardy lua files suck w/o LuaFileSystem
17:31 VanessaE nolsen: devices.lua is where the tank is located, I think.  that's probably also where the code to make it work should go.
17:32 VanessaE that's about the only thing I can suggest working on, unless you're an expert in fluid dynamics :P
17:32 VanessaE (in which case, flowing_logic.lua )
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17:51 TheWild is this "legal" to have UV coordinate set above 1 (it makes repeating texture)
17:55 Calinou yes
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18:16 Taoki hmmmm: Is it possible to define a perlin ap (noiseparms) per biome? I couldn't find that setting anywhere, and it's something I planned to use
18:17 Taoki The perlin map of the terrain of an individual biome
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18:21 hmmmm that's simply not how the current biome system works
18:22 hmmmm in any case, it sounds like a fine suggestion.  so each biome gets its own perlin noise, but how do you handle the intersection of two biome noises?
18:24 Taoki Ah... I assumed that's how it works. Didn't think another way would be possible even
18:24 Taoki Yeah, true as well
18:25 hmmmm in any case, if you could come up with a way that works really well, you're free to implement it
18:26 Taoki hmmmm: Is there a way of knowing the perlin noise responsible for terrain height then? I actually need this for my worn generator mod (which BTW works as intended now). Basically it uses a perlin map to determine structure height, and I need to sync it with that of the biome, so buildings appear at ground level.
18:26 Taoki **town generator mod
18:26 hmmmm there is not.
18:26 hmmmm terrain height is not necessarily defined by noise
18:27 Taoki Interesting. Didn't think there could be any other way
18:27 hmmmm in fact, it isn't at all in any of the current core map generators
18:27 Taoki o.o
18:28 Taoki I saw some perlin noise parameters for mapgens in minetest.example.conf, like terrain_base
18:28 Taoki Thought these are use
18:28 hmmmm one or more instances of perlin noise might help define what the height is, but in no way is it determined by noise
18:30 Taoki It will be tricky to find the correct perlin map then. I figure there might be a way still... I guess I'll have to see.
18:30 Sokomine maybe the heightmap can be of help?
18:30 Taoki Sokomine: Sure. Issue is what the height map is, what it consists of, how I can get it, etc.
18:31 Taoki I thought it's a single perlin noise... now I understand it's not.
18:31 Taoki **perlin map
18:31 hmmmm in on_generated() callbacks, the height map of the currently generated block is available for you to use
18:31 Sokomine Taoki: the heightmap returned by mapgen is a 2d array consisting of the terrain height (as far as that can be determined) at a given x,z coordinate. i'm not sure if it's available for all maps
18:32 Taoki Interesting
18:33 Taoki Does it work for all mapgens? Also can someone help me out with instructions on how I obtain it?
18:33 Sokomine i've played with it by replacing the top node with glass and thus checking if my interpretation of the indices was correct. that world looked strange, but it did help a bit to understand the height map. it does not cover the shell of the mapblock
18:33 Taoki Wait, nevermind... found it
18:33 Taoki it's a mapgen_object property
18:33 Sokomine that's right
18:34 Sokomine like the biomemap, but probably with diffrent meaning and values
18:34 Sokomine as to when and where it's available..i'm not sure. hmmmm can provide more information i think
18:35 hmmmm the biomemap is only available on mapgens that support the new biome infrastructure
18:35 hmmmm meaning only mapgen v5 and v7
18:35 Sokomine and heightmap?
18:36 hmmmm heightmap is available to all core mapgens.
18:37 Taoki How do I know which node I'm addressing in the heightmap? The API says it's an array of Y positions, but now how to get it based on X and Z
18:37 Taoki *at X and Z
18:38 hmmmm it's a flat array based at 1
18:38 Sokomine heightmap[(az-minp.z)*80+(ax-minp.x)+1]  turned out to work for me. with 80 beeing mapchunk size
18:38 hmmmm VoxelArea is a helper class for this kind of situation if you have a hard time figuring it out on your own
18:38 Sokomine the glass cover helped to figure it out - and did create some strange, intresting worlds while testing :-)
18:38 hmmmm sokomine:  do not assume a chunk is 80 nodes.
18:39 Taoki Sokomine: Thanks! Might use that then
18:39 Taoki Yeah I'll use the minetest setting in that case
18:39 hmmmm local chunk_side_len = maxp.x - minp.x + 1
18:39 hmmmm use this instead
18:39 Taoki Yes... I'll use 16 * minetest.get_settings_float("​whatever_the_chunk_size_is")
18:39 Sokomine hmmmm: yes, that's right. it's wrong of me to assume that. i'm afraid i'll have to force (require) it for the villages for now, but it shouldn't be used in new code
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18:39 hmmmm no, don't use that either.
18:39 hmmmm that's all bad, bad, wrong
18:40 hmmmm subtle bugs
18:40 Sokomine what's wrong?
18:40 hmmmm whatever map generating parameter is present in the config could very possibly not be what's actually used
18:41 hmmmm there are no less than 8 instances where it could get overridden
18:41 Sokomine that's possible, yes. it's not ideal that there are many places which assume it to be 80. but for now, i've to live with that until i have time to locate all the places and adjust them
18:41 hmmmm ctrl+F "80"
18:41 * Taoki agrees it's better to use maxp.x - minp.x
18:42 hmmmm somebody can just change chunksize to 6 and then your mod is broken
18:42 rubenwardy in lua patterns, how can I do an optional character?
18:42 rubenwardy for example, a url could be one/two/three or one/two/three/ but not one/two/three/four
18:43 Sokomine might not be that easy with a simple find&replace. there are side-effects which need to be taken care of anyway. but that's very mod-specific
18:43 rubenwardy basically the one/two/three[/] is optional. [/*] doesn't work
18:43 rubenwardy I also need to get one and two
18:43 rubenwardy github.com/([%a%d_]+)/([%a%d_]+)[/*]$
18:43 Sokomine that's right, hmmm. and that's why it ought to be changed in my mod once i get the time to do it
18:43 rubenwardy that's my string
18:44 rubenwardy found it
18:44 rubenwardy github.com/([%a%d_]+)/([%a%d_]+)/?$
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18:45 Sokomine rubenwardy: ah, good. i'm not sure how the regexp version of lua works
18:45 rubenwardy it sucks
18:46 Sokomine that may well be a good description of it. regexps feel very natural in perl, but very artificial in lua
18:46 Taoki Sokomine: "local height = heightmap[(pos_z - minp.z) * 80 + (pos_x - minp.x) + 1]" - So this should be correct?
18:46 Taoki (excluding that 80)
18:47 Sokomine remove the 80 and replace with (maxp.x-minp.x+1) :-) then it ought to be ok
18:48 Sokomine just let your mapgen run once that way and place a glass node at each place given by the heightmap. that's a good way to check that your values are really correct. sometimes visualization helps a lot
18:54 rubenwardy This is what I'm working on: https://github.com/rubenwardy/mtpm
18:54 rubenwardy no promises
18:55 Calinou nice
18:55 Calinou you should probably make mods use a package.json file?
18:55 Calinou then read it
18:55 rubenwardy yeah
18:55 Sokomine very nice. i'm sure such a package manager will help a lot of players
18:56 rubenwardy mods can already use a mod.conf file, that's probably the best one
18:56 rubenwardy I'm making it so it can run in Minetest's mainmenu Lua environment
18:56 rubenwardy or in standalone
18:57 Amaz rubenwardy, will you work on this anymore? https://github.com/rubenwardy/minetest_web_panel
18:57 rubenwardy yeah, I actually worked on python sockets yesterday
18:57 Amaz Great :D
18:58 rubenwardy I'm trying to come up with ways to let it manage other computer on the LAN
18:58 rubenwardy so you could have multiple computers running Minetest under one panel
18:58 Amaz Awesome.
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18:59 Undertaker hi
18:59 rubenwardy the plan is to let mtpm also support texturepacks, games and worlds.
19:00 Undertaker someone know how to disable the sheep and the ghost in the creatures ?
19:01 Undertaker creatures mod, I want only keep the zombie
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19:07 * Sokomine points to Taoki
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19:08 Taoki Undertaker: Hi. The mod doesn't currently have settings to disable specific creatures. If you want to disable a mod, simply comment out its register function (add it between --[[ and ]] )
19:08 Taoki I... think you're not talking about my mod however. It doesn't have zombies.
19:08 * Amaz thinks this may be the other creaturs mod.
19:09 Taoki Yep :P
19:10 Undertaker hmm OK
19:10 Undertaker which is your mod ?
19:10 kahrl <VanessaE> that's about the only thing I can suggest working on, unless you're an expert in fluid dynamics :P
19:11 kahrl well, I've solved Navier-Stokes before, but I still don't understand flowing_logic.lua :D
19:11 Taoki Undertaker: https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=9240
19:11 VanessaE haha
19:11 Undertaker thanks
19:14 VanessaE kahrl: well, it's easier to understand in new_flow_logic than it was in the master branch anyway :P
19:14 nolsen VanessaE: I beg to differ
19:15 VanessaE heh ok
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19:25 giacomo986 hello everyone, i would like to make portals in minetest. I already did this https://www.youtube.com/watch?v=lG3q7mjLg6E that are portals with irrlicht. I'm here to ask some help to understand how minetest works
19:26 ElectronLibre https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt <= This may help you pretty much.
19:27 VanessaE nice work, giacomo986.  all that's missing is some kind of flash or other effect when passing through the portal
19:28 giacomo986 the problem is that the core of minetest have to be modified
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19:28 VanessaE you'll get better results if you coordinate with folks on #minetest-dev
19:28 giacomo986 i'm muted there
19:28 VanessaE that's where the core minetest developers hang out mostly.
19:28 VanessaE you're muted because you're using a webchat
19:29 VanessaE switch to a regular IRC client.
19:29 giacomo986 ok, thanks for the tips
19:29 VanessaE sure
19:32 CWz_ well i just wasted over an hour trying to add a new toggle key to minetest. really wish i learned c++ right about now
19:34 nolsen lol
19:34 nolsen I asked someone because they are pinging out frequently "Are you on android?" and he/she replied with "idk im on my phone"
19:35 CWz_ Lol
19:35 * CWz_ happy level have risen by 7 points
19:35 nolsen Well, that is half-hilarous
19:36 nolsen Because Android can be runned on computers.
19:36 nolsen It's possible.
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19:40 node2 hi
19:40 segfault22 hello
19:40 nolsen Though again, it's hilarious.
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19:42 segfault22 I'm still experiencing problems with minetest's wonderful string.split() function.. it appears to be outputting a table with an invalid format or keyed improperly
19:44 segfault22 There appears to be a hackish way to make it work though, so nevermind
19:45 TheWild string.split('hello:world', ':') -- returns {'hello','world'}
19:46 TheWild note that lua array index starts from 1
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19:51 segfault22 I put the string.split() function call in the pairs() function I'm using to try make separate strings for the mod ID and item ID, from the stackstrings in minetest.registered_items
19:51 segfault22 That way seems to work
19:52 segfault22 However, when converting each row in the table to separate variables (via pairs), nil is returned
19:53 kahrl segfault22: note that the modname:itemname convention is just that: a convention (a semi-enforced one, but still)
19:54 kahrl not all items follow it (e.g., air, ignore)
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19:59 segfault22 Well then I might have to make some special code to detect if the stackstring follows the convention, and if not then it would be added to a list of items that don't follow the convention (or simply lost to the bitbucket, because you can't really use "air" or "ignore" items for anything anyways)
20:00 nolsen twoelk: The admin begger is such a drama queen.
20:00 nolsen Sounds like a 10 year old to me.
20:00 nolsen Not getting his way.
20:00 twoelk could be
20:00 nolsen I was like that....when I was 8 - 9.
20:00 twoelk hehe
20:00 nolsen Now I'm 15.
20:00 twoelk I had a lot of wrong ideas with 15 :-P
20:01 segfault22 outside of what air and ignore are used for, you can't use the items for something - even though you can obtain air as an item, you can't grind it down into dust and melt into a pickaxe head mold or something
20:01 nolsen twoelk: k
20:02 Taoki Sokomine: That calculation for the array appears to return nil.
20:02 Taoki heightmap[(pos_z - minp.z) * 80 + (pos_x - minp.x) + 1]
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20:04 Taoki Strange... it only did that once apparently
20:05 Taoki Or rather, it does it sometimes.
20:05 hmmmm ensure pos_z and pos_x are integer coordinates.
20:05 Taoki I can confirm the heightmap exists when it does this however. So something might be a little off with the calculation. Any thoughts?
20:05 Taoki They should be I figure
20:06 Taoki local index = (pos_z - minp.z) * chunksize + (pos_x - minp.x) + 1
20:06 Taoki Could I have missed anything in that?
20:06 nolsen I think minetest should have a mute command.
20:06 nolsen Because I would love to mute this immature player.
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20:07 kahrl try /revoke username shout
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20:21 Taoki hmmmm: Ahhh. Is it possible that if a chunk generates in mid air, above the area where there's no terrain, the heightmap has nil values?
20:21 Taoki **where there is terrain
20:21 Amaz Does anyone know why the wielded object is said to be userdata: 0x7fb344058248 in this code? http://pastie.org/10247639
20:22 Amaz Shouldn't it return the name of the object that the "hitter" is wielding? e.g default:dirt
20:22 Taoki Sokomine: ^
20:23 Taoki What I said above might be the reason why that wasn't working
20:23 Sokomine Taoki: i don't think nil. i got something like -32000 or so. afaik that was for chunks that where below ground. above...might be nil, yes. i don't remember exactly
20:23 Taoki Makes sense then
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20:25 TheWild fullscreen_bpp = 8 for special effect
20:25 Sokomine i've discovered the existence of the heightmap pretty recently
20:30 Amaz Ah, I needed to add :get_name() to the end of hitter:get_wielded_item()
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21:25 Amaz https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=12647
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21:26 ajaypay hi est31
21:27 est31 hi
21:27 VanessaE finally! a literal ban hammer! :)
21:27 ajaypay how is trepca doing?
21:28 VanessaE it's doing fine
21:28 ajaypay ban hammer?
21:28 Amaz Yep :) I've been wanting a real one for a while now ;)
21:28 Amaz "real"
21:29 VanessaE [06-18 17:25] <Amaz> https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=12647
21:29 ajaypay what is it?
21:29 VanessaE it takes the phrase "ban hammer" and applies it literally :)
21:29 VanessaE a hammer that bans the player you strike with it
21:29 ajaypay hmmmmmm....
21:30 ajaypay okay
21:30 chaos612 VanessaE: i had to ban your imposter the other day LOL
21:30 nolsen twoelk: I'm restating server to add a mod
21:30 VanessaE chaos612: thanks
21:30 ajaypay well is it a mod?
21:30 chaos612 I actually thought it was you at first, 'til i came on here to ask
21:31 twoelk got stuff in the ovwn
21:31 twoelk *oven
21:31 twoelk too late qanyways
21:31 * ajaypay is going to leave soon
21:32 ajaypay bye
21:32 H-H-H hey guys can anyone give me any example of how to detect what the node next to a node is if that makes sence ?
21:33 nolsen Btw VanessaE
21:33 nolsen 22:31:54: WARNING: Assignment to undeclared global "override" inside a function at ...st/bin/../mods/plantlife_mo​dpack/vines/functions.lua:97.
21:33 VanessaE ok
21:33 nolsen I'm collecting these errors :3
21:33 nolsen like 22:31:54: WARNING: Undeclared global variable "drops" accessed at ...nthan/minetest/bin/../mods​/item_tweaks/item_drop.lua:5
21:34 nolsen and 22:31:54: WARNING: Undeclared global variable "HUD_ENABLE_HUNGER" accessed at /home/penthan/minetest/bin/​../mods/hud/builtin.lua:41
21:34 est31 nolsen, all seem to be mod errors
21:35 nolsen Amaz: The banhammer isn't working
21:35 nolsen infact I don't see any sign that it loaded.
21:36 Amaz Are you looking in the creative inventory>
21:36 Amaz If so, it isn't there.
21:36 Amaz Try /giveme banhammer:banhammer
21:37 nolsen Works
21:37 nolsen what about pick?
21:37 Amaz /giveme banhammer:kick_pick
21:39 twoelk VanessaE the moretrees ruins on nolsen's server blook even weirder than on cryterion's
21:39 MinetestBot [git] figec -> minetest/minetest: Fix wrap_rows at inner byte of char 6044d41 http://git.io/vL2un (2015-06-18T23:38:31+02:00)
21:40 twoelk may be related to paramat's change to alloe placing grass underwater
21:40 twoelk +allow
21:40 nolsen Looks like I need to update my server since another commit has been pushed
21:40 MinetestBot [git] figec -> minetest/minetest: Fix wrap_rows at inner byte of multibyte sequence 3b65a6a http://git.io/vL2uP (2015-06-18T23:39:23+02:00)
21:40 nolsen ....
21:40 nolsen FUUUUUUUUUU
21:41 nolsen my server must be cutting edge
21:41 est31 nolsen, this commit doesnt even touch the server code
21:41 * nolsen wants to run the latest commit on windows
21:41 nolsen It takes too much software
21:41 nolsen and creates too much paranoia
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21:43 nolsen and too much effort
21:44 paramat Taoki, if no walkable nodes are found in a mapchunk column the heightmap entry is roughly -32000
21:44 Taoki paramat: Ok. Strange that I occasionally get nil then. Guess I'll just skip the structure when I do
21:44 nolsen Taoki: The server is back online
21:47 nolsen omg
21:47 nolsen there are 444 issues
21:47 nolsen Illumanati confirmed!
21:55 nolsen heh
21:56 nolsen I put 3 water intakes from the pipeworks mod, so incase one of them broke or disconnected, the water would still work, but...I lost where I placed one of the intakes.
22:16 MinetestBot [git] Uberi -> Uberi/MineTest-WorldEdit: Fix formspec typo causing crashing upon using `/orient` in the GUI. https:/ http://git.io/vL2PA (2015-06-18T18:14:45-04:00)
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23:51 Taoki Sokomine: Done. I removed the perlin noise height, structures are not properly placed at ground level via heightmap :)
23:51 Taoki https://forum.minetest.net/viewtopic.p​hp?f=9&amp;t=5524&amp;start=75#p182180

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