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IRC log for #minetest, 2015-06-15

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All times shown according to UTC.

Time Nick Message
00:00 nolsen heh, I spawned in stone
00:08 nolsen !server
00:08 MinetestBot nolsen: AppleTree - Survival & Build (Cust textures) | e-story.wtf | Clients: 0/50, 0/4 | Version: 0.4.12-dev / minetest | Ping: 14ms
00:08 nolsen !server 188.165.3.51
00:08 MinetestBot nolsen: No results
00:08 phantombeta joined #minetest
00:08 nolsen :(
00:11 nolsen Finally, My server is online after I was too lazy to run it.
00:13 nolsen Does anyone find annoying that people join your server, and not say a word?
00:14 nolsen I was going to teleport someone out of an spawn glitch, but decided to leave before I fix the privs
00:15 nolsen !mod android ban
00:15 MinetestBot nolsen: Could not find anything.
00:16 nolsen Would like to find a way to ban android clients because all they do is time out.
00:22 bobomb is it possible to read_from_map(p1,p2) and then load set_data() and then alter the emin and emax while preserving the data?
00:23 jordan4ibanez Can I modify tool defs while the game is running?
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00:33 Sokomine Taoki: that's not very diffrent from mg_villages. you could just feed it your list of structures
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00:35 Sokomine Taoki: are you able to produce a table which contains a list of all structures your town will consist of, complete with start position and orientation and type of building?
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00:41 Sokomine Taoki: how do i get one of your towns to spawn?
00:44 nolsen For some reason, static_spawn won't work
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01:03 nolsen Where is everyone?
01:12 MinetestBot [git] paramat -> minetest/minetest: Biome API: Enable biome generation to lower world limit 38482d2 http://git.io/vLUJG (2015-06-15T02:07:38+01:00)
01:14 Taoki Sokomine: I am, that's how it currently works
01:18 Sokomine Taoki: ok. where is that list generated? which format does it have?
01:19 Taoki Sokomine: From on_generated. The format is a table of sub-tables of the type: {"file.mts", position, scale, rotation}
01:20 nolsen Can anyone help me? static_spawnpoint won't work.
01:22 Taoki Sorry, I'm not familiar with that :(
01:23 Sokomine ah, that sounds fine
01:23 Sokomine nolsen: perhaps you've got a mod that interprets it diffrently?
01:23 Sokomine Taoki: what does "scale" mean?
01:24 nolsen Sokomine: nope.
01:24 nolsen Because it never done this before.
01:24 Taoki Ah... I think it's the starting and ending point. My code was built that way
01:24 Taoki Need to go in a minute tho
01:25 Sokomine Taoki: can you export that list? make it available? i'd love to spawn your towns with my code
01:25 Sokomine which ought to work, providing a bit of interfacing takes place
01:26 Taoki Sokomine: The functions that generate towns and roads are located in their own files. Theoretically you can just include them and easily use the two functions :)
01:27 Sokomine got any image uploading platform at hand?
01:28 Sokomine wait a minute, please...
01:28 Sokomine uploading an image
01:29 Taoki ok.
01:29 Sokomine Taoki: see http://postimg.org/image/geelswu1p/full/    of course that "town" is cut off. that's due to there beeing a limit for village checks
01:30 Taoki You can find the code here BTW: https://github.com/MirceaKitsune/minetest​_mods_structures/tree/distributed_mapgen
01:30 Sokomine the village is just larger than the range the function checks for...
01:30 Taoki Sokomine: Very nice! I like how that looks
01:30 Sokomine and how do you spawn your towns? i've downloaded your code already but didn't get a town
01:31 Sokomine Taoki: that's just a tiny tweaking of mg_villages. basicly, i let the first village be of type "taoki" (yes, a village type is named after you :-)) and made it 200 nodes in radius
01:31 Sokomine the trouble with that is that it's tricky to get that much land loaded all at once
01:31 Taoki Fly around till it eventually happens.
01:31 Taoki Time to go now, night
01:31 Sokomine sleep well
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01:54 solomon awesome work
01:54 solomon hello minetestbot
01:54 MinetestBot Hey solomon!
01:55 solomon minetestbot help
01:55 solomon inetestBot help
01:56 nolsen #2788
01:57 nolsen aww, it doesn't have the github issue lookup?
01:57 nolsen https://github.com/minetest/minetest/issues/2788
01:57 nolsen s/it/this channel
01:57 solomon what...
02:00 air why does minetest.get_node_timer(pos).is_started() want an argument?
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02:28 nolsen !mod IRC
02:28 MinetestBot nolsen: IRC Chat (Huge rewrite!) [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905
02:37 Elronnd !help
02:37 MinetestBot https://github.com/sfan5/minetestb​ot-modules/blob/master/COMMANDS.md
02:42 WindHero There, fixed up the errors in SkyLands and SkyTest
02:51 nolsen http://pastebin.com/rPndbZKg
02:57 WindHero Hmm, have you asked kaeza about it?
02:57 WindHero OldCoder also is fairly versed in setting up irc mod
02:58 OldCoder Hi
02:58 OldCoder WindHero, look forward to talking
02:58 WindHero hey
02:58 OldCoder and yes I plan to release my notes on IRC mod soon
02:58 WindHero yeah, sorry for being gone so long
02:59 OldCoder Spent MT time today with Celeron55 on other matters
02:59 OldCoder How did school work out?
02:59 WindHero Excellent
02:59 OldCoder So, feeling positive
02:59 WindHero finished my first year with 4.0 gpa intact
02:59 OldCoder What comes next in that arena?
02:59 WindHero pretty much
02:59 OldCoder Declare major next year?
02:59 WindHero I already had declared major
02:59 WindHero Computer Science
02:59 OldCoder In 1st year?
02:59 OldCoder O.K.
02:59 WindHero yeah
02:59 OldCoder And thumbs++ on GPA
03:00 WindHero thanks
03:00 OldCoder Even 3.8 is quite hirable
03:00 OldCoder You get to relax for a few weeks?
03:00 WindHero although, I have a 3rd year friend who has no declared major
03:00 WindHero yeah, thankfully
03:00 WindHero though, I've already been having a lot going on
03:00 OldCoder Well, let's chat a bit as time permits
03:00 OldCoder Personal life?
03:00 OldCoder Business?
03:00 OldCoder Summer job?
03:00 WindHero already a paid internship :P
03:00 OldCoder Heh
03:00 OldCoder Summer is work?
03:01 nolsen So how should I fix it?
03:02 WindHero it's not a heavy work internship
03:02 WindHero I've also been attempting to build a lubuntu pc
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03:03 OldCoder Ah
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03:04 nolsen !server Minecraft+
03:04 MinetestBot nolsen: Minecraft+ | 188.165.3.51 | Clients: 0/30, 0/0 | Version: 0.4.12-dev / minetest | Ping: 7ms
03:05 nolsen My server has the latest commit :3
03:05 nolsen And usually does.
03:06 WindHero nice
03:07 WindHero that would explain your irc problem
03:07 WindHero did you give it the security permission?
03:07 nolsen Is that needed?
03:07 nolsen I don't need to do that on any other mod
03:07 WindHero https://forum.minetest.net/vi​ewtopic.php?f=18&t=12471
03:07 WindHero Oh way
03:07 WindHero *wait
03:07 WindHero it says it's disabled by default
03:08 * WindHero is a dodo
03:10 OldCoder ?
03:19 nolsen I tried to upgrade my world from a v6, to a v7, but before I did that I copied my world.mt, auth.txt, and the players directory, then I nuked the world directory, and recreated it, and add the files, but I got this error: http://pastebin.com/6MGCfkSD
03:21 nolsen Eh, I unloaded the snow mod, and it loaded fine
03:24 WindHero snow has been quite... :/ ... after mapgen changed
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03:54 paramat yes i recommend not usng the snow mod. both mgv6 and v7 can now do far better snow biomes using the engine and/or biome definitions
03:55 paramat i've worked on the snow mod a lot and it's a mess
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04:48 technomancy what's the minimum amount of ram you could play minetest with on linux?
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06:40 RealBadAngel technomancy, im developing rather heavy gfx effects with 4gb of ram
06:42 technomancy RealBadAngel: oh yeah, it runs fine on 2GB too; I'm wondering about 1 and under
06:42 RealBadAngel depends on texture packs mainly
06:43 technomancy RealBadAngel: makes sense
06:43 RealBadAngel dreambuilder with hdx can pump it up to 14-15 gb
06:43 technomancy RealBadAngel: at least for running the client alone
06:44 RealBadAngel mt game with 256x texture pack and parallax + bumpmapping runs here fine, 40-60fps
06:44 RealBadAngel depending on how many leaves around
06:45 technomancy anyone tried it on half a gig?
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07:07 technomancy everyone is speechless at my outrageous suggestion; I see how it is =)
07:08 RealBadAngel 512mb? oh cmon, ram is cheap nowadays
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07:09 RealBadAngel do you expect mt to run on watches? there was a vid on that
07:09 technomancy I'm working on setting up a lab for teaching kids, and I'm working with donated equipment. not sure this mobo will hold more.
07:09 technomancy if it does, it'll be some ancient form factor that's a huge pain to track down =\
07:10 RealBadAngel if you would like to set up a box with 0,5gb of ram you will have to search lotsa of trash cans
07:10 RealBadAngel because you wont find neihter ram modules of such size or mobos to support them
07:11 RealBadAngel or youre planning to open a museum, that could be another story
07:11 RealBadAngel but why involve mt in that? ;)
07:11 technomancy very funny. =) anyway, I live in rural thailand, so I understand it's like a different world to most people.
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07:20 RealBadAngel technomancy, when you will use minimal settings, default textures mt wont need that much
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07:22 technomancy cool. I need to figure out the OS first since it's too old to boot over USB, but hopefully I can get it all sorted.
07:26 technomancy how do you fake out a rightclick? I see there's a way once you have an ObjectRef, (http://dev.minetest.net/ObjectRef_methods) but I only have a pos
07:39 technomancy hm; that probably doesn't work on nodes
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08:04 kilbith no spam posts yet today :)
08:06 VanessaE shhhhh
08:06 VanessaE don't jinx it :)
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09:04 kilbith just miss tar and feathers...
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09:09 JamesTait Good morning all; happy Monday, and happy Nature Photography Day! 😃
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09:18 technomancy is there a way to fake a rightclick on a node such that it opens a formspec with the proper callbacks? minetest.show_formspec doesn't trigger the on_receive_fields callback correctly
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09:18 kilbith what do you mean by "doesn't trigger correctly" ?
09:19 kilbith it's kind of slow because it's server-side step, yeah
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09:59 technomancy kilbith: sorry, I mean that it triggers a different callback from the one I want
09:59 technomancy it triggers a player-specific callback instead of the node-specific callback
10:00 technomancy I would rather not use `register_on_player_receive_fields`
10:01 technomancy but it seems like there is no way to use the one I want
10:02 air does minetest.get_player_by_name() return nil if player is not connected to server?
10:04 air technomancy: you can store the formspec in the metadata, then it calls on_receive_fields
10:05 technomancy air: I know
10:05 technomancy air: I want to trigger the formspec programmatically
10:05 technomancy I want to know if there's a way to do this that will work with the callbacks I've already written
10:05 air I just spent the last hour figuring that out, had to use the method your don't want to use
10:05 technomancy OK, so there is no way around registering redundant callbacks
10:06 technomancy good to know
10:06 air could be, but I didn't find them
10:06 technomancy also: daaaaamn it would be nice if this were documented =(
10:06 air what is wrong with the register_on_player_receive_fields, besides located outside the register_node?
10:06 technomancy overall my experience with minetest has been extremely positive, but formspecs are the one place where everything is just a complete mess =\
10:07 technomancy air: it's just redundant. I don't like having to do the same thing two different ways.
10:07 air agreed
10:08 technomancy formspecs: http://p.hagelb.org/chair.gif
10:09 kilbith PR welcome if you don't like it
10:10 technomancy well I don't dislike it enough to learn C++ =)
10:12 kilbith there was a PR that made the formspec in table form instead of string
10:12 technomancy TBH that was a compliment; most software I use has many more things to complain about!
10:12 technomancy kilbith: afaict it didn't change the underlying mechanism, just the declaration syntax
10:13 kilbith ofc but that'd be an improvement
10:13 technomancy the syntax is annoying but easy to work around; the underlying limitations are much more troublesome
10:13 kilbith also tables are faster than strings
10:14 technomancy the current system is enough of a mess that personally I don't think it's worth spending more time improving; it needs to be nuked from orbit and started from scratch
10:14 technomancy not that I'm telling other people what to spend their time on
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10:27 CWz_ what is the difference between worldedit's copy and stack commands
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12:32 Taoki Hi. I noticed there is a way to use minetest.get_perlin and get2d / get3d to read it. Isn't there also a minetest.set_perlin? So the perlin noise can be modified in an area that hasn't generated yet, to influence the results it will give when it does generate
12:41 Taoki If not, could someone please explain me how I can use perlin:get2d to determine the average height of an area? That's kinda what I would like to do.
12:41 Taoki Like basically, I give it an area defined by two corners. In that area, I need to know what is the lowest node and what is the highest node. From what the mapgen will generate of course, decorations not included.
12:54 Taoki Apparently the get_perlin function wants some noise parameters. But I need it to return the exact noise of the world, not generate some random perlin map
12:56 air for your own custom noise map, not the one used to gen the world
12:58 Taoki I need the perlin map to know the average height of an area, before it is generated
12:58 Taoki So I need the exact perlin map of the world
12:59 Taoki Apparently however, I don't get any complaints if I use get_perlin_map() without any parameters. So I assume this does what I want?
12:59 air probably not
13:00 air it most likely just uses default values for the function
13:01 Taoki Ok. How do I get the world perlin noise then?
13:01 air and a single perlin map isn't used to generate the terrain
13:01 air there are usually many maps to carve it
13:01 Taoki I need the main terrain map
13:03 Taoki Like the one that generates basic hills, caves ignored
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13:55 Taoki Ok. How do I get the scale, offset, spread, persist and octaves of the default mapgens (v6 / v7 / etc)? I have the seed, but I need to know these as well to generate the proper perlin map.
13:55 Taoki Any thoughts?
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14:00 Amaz minetest.get_mapgen_params? (Almost entirely random, probably not what you're looking for...)
14:01 Amaz (By almost entirely random, I mean my posting of it, not the function itself ;))
14:01 Taoki Thanks, will take a look :)
14:02 Taoki Looking at it in the API. Not sure if it contains all the info for perlin map
14:05 Amaz Yeah... I suppose you've looked at minetest.get_perlin?
14:05 Amaz That seems to be a hopeful one.
14:05 Taoki Yeah... but it requires those parameters for some weird reason, nstead of just using the mapgen's
14:05 Amaz Ah
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14:06 Taoki Aha... what I'm looking for is mgv6_np_terrain_base
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14:07 luizrpgluiz hi all
14:09 Taoki hi
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14:12 Taoki I managed to get it working by manually inputting the values for my mapgen! So the last thing I need is getting those parameters in realtime, somehow...
14:12 Taoki But since mapgens and settings can differ, that will be hard.
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14:33 Taoki Ugh... I can barely find any documentation on minetest.get_noiseparams
14:34 Taoki Namely what on earth "name" is supposed to be
14:39 nolsen for some reason, my game threw an seg fault error, what do I do?
14:41 nolsen Is it a game error, or is it an system error?
14:42 DusXMT nolsen: Mine used to give me them as well on a previous install; I think it was because of FGLRX, since I'm now using the free radeon driver (with microcode) and it works flawlessly...
14:42 nolsen I'm not using an GUI...
14:42 Calinou what operating system do you use?
14:42 nolsen Ubuntu
14:43 DusXMT Not using a GUI? So this is a server?
14:43 nolsen Yes.
14:43 Calinou nolsen, please make a paste of the error message at http://paste.ubuntu.com
14:43 Calinou (there are command-line helpers for this, like pastebinit)
14:43 nolsen There is no error message
14:43 nolsen It just says seg fault
14:44 Calinou run it with gdb then
14:44 Calinou gdb minetestserver
14:44 Calinou run
14:44 Calinou bt full
14:44 Calinou then copy the bt full command result
14:44 nolsen Too much work, It might not happen again
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14:57 nolsen Oh god, someone is speaking dutch in my server.
15:00 Calinou heb je zeggen dat ik Nederlands spreken?
15:05 DusXMT hehe, that looks kinda like a mangled version of German
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15:10 nolsen Calinou: What are you? migi on my server?
15:10 nolsen People go on my server and follow me, hoping I give them something
15:10 nolsen They are basicly those pigeons or whatever those birds are in Finding Nemo, "Mine mine mine mine mine"
15:12 nolsen "Krieg ich somethingsomething"
15:13 nolsen I have to noclip myself just to get away from them.
15:14 DusXMT that's... interesting
15:14 nolsen One guy said that what I quoted
15:15 * DusXMT never really got the point of public mc/mt servers, personally
15:16 nolsen So you can play with other people?
15:16 nolsen And hope those "Other people" are not assholes, or little kids.
15:16 nolsen That's pretty much why I stay away from MC servers.
15:16 nolsen Unless I host my own.
15:17 nolsen I'm a dictator on my MC/MT servers. :D
15:17 DusXMT But when the others _are_ mindless? I think a closed community is the only real way multiplayer can work nicely; no need to worry about griefers, stupid people, etc.
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15:18 nolsen "ich will Sachen" I don't speak german D:
15:18 DusXMT I want stuff
15:18 nolsen .
15:18 nolsen Then he needs to get it.
15:18 nolsen not from me
15:19 nolsen teleporte mich zu dir
15:19 DusXMT teleport me to you
15:19 nolsen .
15:20 nolsen Begger alert!
15:22 nolsen !server minecraft+
15:22 MinetestBot nolsen: Minecraft+ | 188.165.3.51 | Clients: 2/10, 1/3 | Version: 0.4.12-dev / minetest | Ping: 7ms
15:22 nolsen DusXMT: ^ That's my server.
15:22 * DusXMT nods
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15:26 nolsen Does anyone know a mod that put these empty minetest dungeons into use?
15:26 nolsen !mod travelnet
15:26 MinetestBot nolsen: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877
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15:28 nolsen !mod moreores
15:28 MinetestBot nolsen: More Ores [moreores] by Calinou - https://forum.minetest.net/viewtopic.php?t=549
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15:30 nolsen !mod moretrees
15:30 MinetestBot nolsen: More Trees! [moretrees] by VanessaE - https://forum.minetest.net/viewtopic.php?t=4394
15:31 nolsen Someone is suggesting these mods
15:31 nolsen !mod ufos
15:31 MinetestBot nolsen: UFOs [ufos] by Zeg9 - https://forum.minetest.net/viewtopic.php?t=4086
15:32 kilbith don't abuse the bot please
15:32 nolsen Then how am I supposed to search the bot?
15:32 nolsen erm the mods
15:33 kilbith google is your friend (tm)
15:33 nolsen Fine, I'll just PM it :3
15:34 Amaz No, not google! This is truly your friend! http://nimg.pf-control.de/MTstuff/modSearch.php
15:35 est31 above all, its not evil unlike google
15:36 est31 "do evil" -- google
15:37 est31 ah dammít
15:37 MinetestBot [git] git@y.st -> minetest/minetest: Fixed crash caused by saplings trying to grow on unknown nodes 4b1eadc http://git.io/vLIPR (2015-06-15T17:36:12+02:00)
15:37 Amaz est31, unless Krock built some sort of secret tracking mechanism into it which steals all your data ;)
15:39 nolsen Looks like I need to git pull and compile it again
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15:40 nolsen oh nvm
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15:44 MinetestBot [git] git@y.st -> minetest/minetest: Don't crash when saplings try to grow on unknown nodes 3b4408a http://git.io/vLIDN (2015-06-15T17:41:25+02:00)
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16:08 nolsen Is it me, or did moretrees actually made my game spawn with very few trees.
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16:16 nolsen Does anyone know a mod that put these empty minetest dungeons into use?
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17:15 Lemmmy hey all, was last here a very long time ago under the alias 'lemonlake', what's new since 0.4.9?
17:16 kilbith http://dev.minetest.net/Changelog
17:17 Lemmmy thank you ;p
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17:23 Lemmmy ey Krock
17:23 Krock ey
17:24 Krock Once more, it was helpful to look at the logs. Why don't you nme yourself lemonlake again?
17:24 Krock *name
17:24 Lemmmy loool
17:24 Calinou "LemonLake: No longer working on mlpgame since 2014!"
17:25 Krock it was LemonLake iirc
17:25 lemonlake fkn nickserve
17:25 lemonlake one sec i onluy have a pinky finger
17:25 Krock It's the keyboard's fault
17:25 kilbith or imposter ?
17:25 lemonlake lol
17:26 Krock kilbith, are you real?
17:26 kilbith no, kilbith is virtual
17:26 * sfan5 meows at lemonlake
17:26 lemonlake hiii
17:27 sfan5 hi
17:27 Krock this real life game is somewhat an illusion
17:27 cdy joined #minetest
17:27 kilbith or a program
17:27 Krock #thematrix
17:27 cdy left #minetest
17:28 blaze joined #minetest
17:29 nolsen Krock: Trust noone
17:29 nolsen Or an agent will kill you.
17:29 Krock nolsen, I trust myself
17:31 lemonlake Right, I have hands now
17:31 LemonLake joined #minetest
17:31 LemonLake Hi everyone!
17:31 LemonLake It's been quite a while, pretty much been playing osu all this time. It seems not much has changed here ;p
17:34 RealBadAngel LemonLake, you  can check new shaders with reworked parallax code
17:34 LemonLake Let me get the game first lol
17:35 LemonLake oh yeah....windows
17:35 RealBadAngel https://imgrush.com/h_F-0fk8FC8Z.png
17:35 LemonLake So you all moved to imgrush since mediacrush shut down?
17:35 LemonLake Damn that looks nice
17:40 err404 joined #minetest
17:45 Lemmmy wow, this nick is registered by someone else .-.
17:45 FreeFull joined #minetest
17:49 nolsen 2015-06-15 18:47:45: ERROR[ServerThread]: Server: kelly: Failed to emerge player (player allocated to an another client)
17:52 Cryterion joined #minetest
17:54 alket joined #minetest
18:01 * VanessaE peeks in
18:02 artur99 joined #minetest
18:03 * CWz notices VanessaE in his corner of his eye
18:03 VanessaE hey
18:03 Cryterion hi
18:04 est31 joined #minetest
18:05 john01f joined #minetest
18:06 TheWild were there optimizations to the renderer done since last release?
18:06 Cryterion does minetest log failed login attempts?
18:07 est31 Cryterion, yes
18:08 * est31 supplied wrong password
18:08 nolsen My server is taking forever to connect
18:08 Cryterion kwl. will do a search later on
18:08 john01f alert("Hello, world")
18:08 artur99 lol
18:09 john01f =]]
18:09 artur99 testing freenode for xss? :))
18:09 nolsen Gotta love if some program like Minetest freezes, everything else freezes with it.
18:10 nolsen !ping Minetest+
18:10 nolsen !server Minetest+
18:10 MinetestBot nolsen: No results
18:10 nolsen !server Minecraft+
18:10 MinetestBot nolsen: Minecraft+ | 188.165.3.51 | Clients: 0/10, 0/0 | Version: 0.4.12-dev / minetest | Ping: 7ms
18:10 nolsen >7ms
18:10 nolsen More like 700s
18:10 nolsen My client is stuck at "Done" atm ._.
18:10 nolsen With tons of PNG errors
18:11 john01f who's playing transformice.com ?
18:11 nolsen Is there a way to optimize your server with mods?
18:12 nolsen Because no chunks (erm nodes) has loaded yet.
18:12 artur99 nolsen, I'd remove most of them
18:12 nolsen lol
18:12 nolsen And have a crappy server
18:13 phantombeta joined #minetest
18:13 artur99 not really :D there's enough some mesecons, technic and I++ :)
18:14 nolsen My server needs to be exactly like Minecraft, but better.
18:14 nolsen Otherwise, people will do what they usually do, but quicker.
18:15 artur99 lol :D
18:15 nolsen Usually, they join, walk around for no reason, and quit
18:15 nolsen Without even playing the game.
18:15 nolsen Because, they are idiots :D
18:16 artur99 noobs :D
18:16 nolsen 13:13:00: ERROR[MeshUpdateThread]: Waiting for texture molehills_dirt.png^[crack:1:0 timed out.
18:17 artur99 Meh, i'd remove that mod...
18:17 nolsen ...
18:17 nolsen Lets remove everything also :D
18:17 nolsen And make it have nothing but a bock
18:17 nolsen block*
18:17 nolsen because...why not
18:17 nolsen </sarcasm>
18:18 artur99 mm, yeah :)) how much ram do you have?
18:18 nolsen It's not the ram
18:18 john01f rip ram
18:18 nolsen It's too lazy to use any CPU
18:18 artur99 :))) well, buy a DS then
18:19 nolsen ...
18:19 nolsen Troll alert.
18:19 artur99 no more than 50-60$/mo
18:19 nolsen I'm not paying for anything
18:20 nolsen artur99: Could you please think before you type
18:20 nolsen Getting a DS won't help anything.
18:20 artur99 I could try :D
18:20 nolsen ...
18:20 * nolsen needs a facepalm
18:21 Cryterion joined #minetest
18:27 nolsen I found the problem now, It seems it was the optimization settings.
18:28 nolsen my server is now amazing
18:28 nolsen If I do a mod that changes things around (Like add biomes, or trees, or whatever), I usually reset the world.
18:28 artur99 :)) lol
18:30 artur99 !seen ruskie
18:30 MinetestBot artur99: ruskie was last seen at 2014-11-16 18:35:03 UTC on #minetest
18:33 est31 !seen artur99
18:33 MinetestBot est31: artur99 was last seen at 2014-07-10 16:28:36 UTC on #minetest
18:34 artur99 ?
18:34 est31 MinetestBot is broken
18:34 artur99 aaah :)) lol
18:35 artur99 thx
18:36 sfan5 !seen artur99
18:36 MinetestBot sfan5: artur99 was last seen at 2014-07-10 16:28:36 UTC on #minetest
18:37 sfan5 hm
18:37 artur99 !seen sfan5
18:37 MinetestBot artur99: sfan5 was last seen at 2015-05-17 14:58:12 UTC on #minetest
18:39 artur99 !seen VanessaE
18:39 MinetestBot artur99: vanessae was last seen at 2015-05-17 23:45:08 UTC on #minetest
18:39 * VanessaE pokes artur99 and MinetestBot
18:39 artur99 well, it broke up on 2015-05-17
18:39 artur99 :D
18:40 kilbith left #minetest
18:40 sfan5 !c time
18:40 MinetestBot NameError: name 'time' is not defined
18:41 sfan5 !py __import__('time').gmtime(1431874692)
18:41 MinetestBot time.struct_time(tm_year=2015, tm_mon=5, tm_mday=17, tm_hour=14, tm_min=58, tm_sec=12, tm_wday=6, tm_yday=137, tm_isdst=0)
18:41 nolsen !py print("Hello, World!")
18:41 nolsen :(
18:43 artur99 :))
18:44 RealBadAngel joined #minetest
18:45 sfan5 !py __import__('time').gmtime(1434393667)
18:45 MinetestBot time.struct_time(tm_year=2015, tm_mon=6, tm_mday=15, tm_hour=18, tm_min=41, tm_sec=7, tm_wday=0, tm_yday=166, tm_isdst=0)
18:47 nolsen Does anyone know a better weather mod that doesn't eat all your CPU?
18:47 nolsen not snowdrift, because snowdift sucks.
18:47 VanessaE not really, because particles currently suck
18:48 VanessaE (there is work going off and on to make them better, though)
18:48 VanessaE and besides, a weather mod would need client-side scripting
18:48 VanessaE (also coming some day)
18:50 nolsen Perhaps I could just have my max player limit to 10?
18:50 nolsen Which already is.
18:54 Taoki God... Lua suffers from some insane issues. I am trying to get a value from a table... and it returns me a value from another table x_x
18:54 Taoki Something that's virtually impossible
18:58 VanessaE taoki: pass-by-reference issue maybe?
19:00 Haudegen joined #minetest
19:01 Taoki VanessaE: Two tables are virtually being combined... without anyone issuing such a command.
19:01 VanessaE odd
19:01 Taoki yes. Must be a high level corruption somewhere in the code
19:02 CraigyDavi Hey, anyone know if using LevelDB reduces map file size?
19:02 VanessaE CraigyDavi: yes, by around 25 percent or so
19:03 VanessaE (or more)
19:03 CraigyDavi Oh cool, any other optimizations I can do to make it smaller on LevelDB?
19:03 VanessaE this is because leveldb employs a lightweight compression algo (but configured for speed, rather than size).
19:03 CraigyDavi sqlite can do VACCUUM iirc
19:03 VanessaE not sure really
19:04 CraigyDavi I see, I might try out leveldb sometime
19:04 OldCoder joined #minetest
19:07 Taoki It seems the table gets corrupted later, not right after it is created
19:12 nolsen O.O I have 121 mods loaded on my server: http://pastie.org/private/obnju782lzlbwoezvcomq
19:12 Sokomine hm, most of the time it's an error in the code if something goes wrong. it's very difficult to see one's own errors in that regard. a language like lua doesn't make it easy :-(
19:19 kilbith joined #minetest
19:24 Robert_Zenz joined #minetest
19:30 Teckla Someone here invited me to their server
19:30 Teckla My daughter and I promptly fell into a pit from which we could not escape
19:30 Teckla Now we have nightmares about grues
19:31 Teckla Minetests causes PTSD
19:31 Sokomine Teckla: servers are supposed to have a /spawn command. type that in chat. if it doesn't work, tell the server owner to install a /spawn command
19:31 Calinou this is why it comes without warranty :)
19:31 Sokomine Teckla: there's usually also /sethome and /home. very useful commands
19:32 Sokomine Calinou: what, no warranty?
19:32 Teckla Sokomine: oh oh thanx  :)
19:32 Teckla I did not know about /spawn, I failed to rtfm  :(
19:32 * Sokomine stares at a cobble block that is partially defective!
19:33 Sokomine Teckla: it's sometimes written on signs around spawn. but not always. the server owner might be inexperienced and not even have a spawn command installed
19:33 * Sokomine complains to Calinou about that cobble block that turned out to be less durable than expected
19:35 Calinou I wish there was /spawn by default
19:35 Sokomine Calinou: good idea
19:36 Sokomine i'm afraid many many first-built-houses get lost after players die for the first time...
19:36 Sokomine perhaps they could find their way back if there'd be a spwan command
19:37 Taoki Found out the cause. Apparently, if I insert table1 into table3, then do a loop through each entry in table2 and also insert that in table3, table2 gets inserted into table1
19:37 Taoki Lua has a major bug somewhere
19:38 Taoki http://pastebin.com/raw.php?i=FPQ5i57t
19:38 Taoki If someone wants to report that bug to Lua, feel free to. Too busy tonight
19:42 Sokomine Taoki: and if you use schematics[ #schematics+1 ] = road  ?
19:42 Taoki Thinking of using that, trying it now
19:42 est31 Taoki, can you provide a minimal example that works without minetest?
19:43 Taoki Perhaps another time, busy for tonight
19:43 Taoki Sokomine: That does it too
19:44 kilbith and it's even faster
19:45 SmugLeaf joined #minetest
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20:03 FreeFull joined #minetest
20:06 Thron joined #minetest
20:08 Thron noob
20:11 nolsen Thron: Are you talking to yourself?
20:12 Thron LOL looks like it mate :))
20:12 Thron still new to this chatting stuff :)
20:18 crazyR hey all
20:18 est31 hi crazyR, what happened with t4im?
20:18 Thron hi crazy
20:18 crazyR what do you mean est31?
20:19 est31 t4im used to program alot and hang out on #minetest-technic. he doesnt
20:19 est31 is he still on your server?
20:20 crazyR not to sure. i think he has had alot going on in real life. my server is currently being reinvented. but his irc logs on each day.
20:20 Haudegen joined #minetest
20:21 est31 ok i see
20:21 Thron crazy.. hoe thw server comming?
20:39 crazyR all good so far Thron. been on holiday/vacation for the last week. got back this morning. so spending the week catching up lol
20:40 nolsen https://sites.google.com/site/bettermtserver/ :D
20:40 nolsen I renamed my server
20:40 Thron nice.. my holiday is in the pipeline .. week or two from now :)
20:42 Thron nolsen, what was the server name before?
20:42 nolsen Minecraft+
20:45 Taoki What is the easiest wat to know the biome of an area being generated from on_generate?
20:50 Taoki It seems like minetest.get_mapgen_object should work, but I have no idea what the name of the object is
20:53 Taoki Never mind, it was minetest.get_mapgen_object("biomemap")
20:57 nolsen What is the password hashed in? Because I want to change mine?
20:57 nolsen erm
20:57 nolsen s/mine?/mine.
20:57 Taoki Ugh... why does it always return nil though? Doesn't the biome map exist vor mgv6?
21:05 TheWild is this a good place to point out shortcomings of minetest_game?
21:05 Sokomine Taoki: no idea. best wait for paramat? i only used the height map so far, and that does work
21:05 Taoki Seems to work for v7
21:05 Sokomine TheWild: if you want to...we all need to complain from time to time :-)
21:06 TheWild have anyone played MT with earphones?
21:06 Sokomine no
21:08 TheWild I sometimes play and I noticed (I'm sure many of you too) that when placing a node, it's sound is sometimes heard too much from the left
21:08 nolsen What is the default for active_block_range?
21:08 nolsen Trying to fine-tune my epic server.
21:09 TheWild I just checked all sounds in minetest_game/default and this is default_place_node_hard.1.ogg - it is heard from left channel only
21:09 TheWild was that an accident or what?
21:10 * TheWild has no great experience with git
21:33 Dumbeldor left #minetest
21:41 TheWild I just took latest minetest_game and found out it is not compatible with Minetest 0.4.12 (released, not minetest-master)
21:42 TheWild btw, why it requires scripts working even when connecting to server?
21:48 Thron joined #minetest
21:53 Haudegen joined #minetest
21:53 est31 yes minetest_game isnt compatible with older releases
21:53 est31 get a git build if you want to use newest minetest_game :)
21:56 Haudegen joined #minetest
22:08 Haudegen joined #minetest
22:11 Miguel2706 joined #minetest
22:20 nolsen Hey VanessaE
22:20 nolsen Is that VE-Creative bot in Inchranet yours?
22:21 Haudegen joined #minetest
22:59 Sokomine nolsen: yes, VE-Creative is one of VanessaEs servers
23:00 nolsen Because I wonder how did she get it to work.
23:00 nolsen I tried getting it to work, but I get an some module error
23:00 nolsen saying that IRC is no such module
23:05 behalebabo joined #minetest
23:37 paramat joined #minetest
23:38 paramat Taoki "So the perlin noise can be modified in an area that hasn't generated yet" not possible
23:41 paramat to know terrain before it generates you need to use the basic terrain noiseparams in .conf.example and recreate mapgen in lua. use perlinmaps otherwise it will be very slow
23:42 paramat see my mod 'pathv6alt' it partially does this to get a smoothed surface that approximates v6 terrain
23:43 paramat such a surface could be used for a city groundlevel because it never exceeds a certain gradient, it's always 'drivable'
23:44 jordan4ibanez joined #minetest
23:44 y https://www.youtube.com/watch?v=waHoKp0j_YA
23:45 Wayward_Tab joined #minetest
23:45 paramat heat/humidity/biome maps do not exist in mgv6
23:45 gamerdude joined #minetest
23:46 jordan4ibanez Minetest.serialize is beyond helpful
23:48 paramat to know biome in mgv6 use the noiseparams and recreate this in lua: https://github.com/minetest/minetest​/blob/master/src/mapgen_v6.cpp#L412
23:52 paramat Taoki ^
23:53 Taoki paramat: Yep. My mod now allows syncing the structure perlin map with that of the mapgen. Manually of course, you must define the same perlin noiseparms for the city as the biome it spawns in
23:53 Taoki Should work tho
23:55 paramat to recreate basic v6 terrain you need terrain base, terrain higher, steepness, height select
23:57 paramat although that could be simplified for a rough terrain level
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