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IRC log for #minetest, 2015-06-07

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All times shown according to UTC.

Time Nick Message
00:04 blaise no?
00:05 exio4 hi
00:09 blaise cheese and rice
00:12 Megaf sup = What's up? = What is up? =
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00:12 Megaf clouds? sky?
00:12 Megaf Mars? The Sun or The Moon?
00:13 Megaf stuff
00:13 Megaf stuff is a good answer to sup
00:13 Megaf blaise: stuff
00:22 blaise glad too hear it.. :D
00:22 blaise :D
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01:06 blaise hrmmm
01:06 * blaise builds a fire
01:07 blaise so uhrm, has there been much improvement to any of the cart mods?
01:07 blaise or some kind of dependable rail transit system mod ?
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01:31 blaise meh, this place is dead
01:31 blaise :(
01:38 Megaf Im reading this http://www.phoronix.com/scan.php?page=news_item&px=Intel-SKL-BXT-Firmware-Blobs
01:39 Megaf hating intel even more now
01:39 Megaf I was about to buy Intel because their OpenSource driver stuff
01:39 Megaf no more
01:42 Hirato_ fun fact, all the AMD CPUs and GPUs have binary blobs
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02:30 zBuilder hello
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03:21 blaise zBuilder: howdy
03:22 zBuilder every page I visit on the main site makes my av pop up a message about a linked site.(but only on that site)
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03:42 MinetestBot [git] paramat -> minetest/minetest_game: Default/functions: Fix cacti not growing when rotation is 1-3 016fa0d http://git.io/vInCX (2015-06-07T04:39:25+01:00)
03:42 MinetestBot [git] paramat -> minetest/minetest_game: Default/nodes: Match river_water post_effect_colour hue to that of new texture 7786f7f http://git.io/vInC1 (2015-06-07T04:39:02+01:00)
03:42 MinetestBot [git] Calinou -> minetest/minetest_game: Remove deprecated ore generation code 6919d43 http://git.io/vInCM (2015-06-07T04:38:52+01:00)
03:43 zBuilder woo
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04:19 TheCat Hi everyone :D
04:20 * TheCat Meows
04:20 zBuilder hello
04:20 TheCat How are you ?
04:20 zBuilder I'm ok
04:20 TheCat Why are you just okay?
04:21 TheCat I am terrific if you're wondering just bored atm .
04:22 TheCat Well then nice talking to you too zbuilder
04:23 zBuilder ah
04:23 TheCat That's all you are going to say?
04:23 TheCat Is ah?
04:23 TheCat wow!!!!!!
04:24 * TheCat is planing to leave
04:25 * TheCat is waiting
04:25 * TheCat continues to wait
04:25 * TheCat growls !
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04:58 * DI3HARD139 whistles
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10:00 technomancy I have a table inside my mod's table that I am trying to use to track a certain node type (saving and loading to disk when the server starts/stops), but something is removing entries from it behind my back.
10:12 technomancy uuuuuuuuuuuuuuuuuuuuuuugh
10:12 technomancy minetest is silently swallowing exceptions during boot
10:13 technomancy oh nope... that's my own pcall. =(
10:14 technomancy is there something like pcall that will print stack trace? iirc pcall only gives you the error message
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11:08 s-l-teichmann Calinou: FYI: https://bitbucket.org/s_l_teichmann/concurrentprime The multi-threaded version is now faster on the i7, too.
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12:29 MinetestBot [git] Wuzzy2 -> minetest/minetest_game: Add gunpowder trails 0aebf86 http://git.io/vIc1k (2015-06-07T14:27:18+02:00)
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12:41 WSDguy2014 Hello guys, i need some help, i trying test mod called Mobtalker based on Minecraft mod, i cannot craft tool called "Mobtalker" have only Stick and Mese Lamp, Mese Lamp are supposed to be added in version 0.4.12-dev not latest version
12:41 WSDguy2014 Mese Lamp in the Game, not a "Mesecon" mod
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13:57 blaise moin..
13:57 * blaise sips his coffee
13:58 MinetestBot [git] ShadowNinja -> minetest/minetest_game: Make books writable 64fa8e6 http://git.io/vICvr (2015-06-07T15:57:29+02:00)
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14:50 exio4 RealBadAngel: if you want to learn how polymorphism works, I'd recommend avoiding C++ :D
14:50 exio4 RealBadAngel: you could tell it problem-specific information with a powerful type system
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15:27 exio4 Calinou: fwiw, good garbage collectors are nice, but deterministic resource management is nice
15:27 exio4 also (
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16:34 rubenwardy enchmarking my code - is 3000ms for getting the tile in a RTS world that occupies a position 1,000,000 times fast or slow? The world uses a spatial position grid, and the tile it's looking for is the last tile in the spatial cell #(out of 191).
16:35 rubenwardy It's performing a linear search within the grid. I guess it's fast enough, there wouldn't be that many tiles in a cell, and it wouldn't be accessing 1,000,000 times a second anyway...
16:37 exio4 3000ms for 1M
16:37 exio4 how many us that
16:37 rubenwardy 3
16:38 rubenwardy 3m / 1m
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17:00 Crash-Override Hello!
17:01 rubenwardy What is 3 microseconds like, for comparison?
17:01 Crash-Override I have a quick, and relatively silly question. I'm looking to easily grab multiple/ more of an item, from catalog to inventory (creative mode). Such as, 100 obsidian shards, instead of clicking and dragging 100 times.
17:02 Crash-Override Is there a way to do this in the game by default, or will I have to write it in as a mod?
17:02 rubenwardy Not really, with creative you also get infinite placing so they made it give you one...
17:03 Crash-Override So I should just write it in as a feature myself?
17:03 rubenwardy https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L42
17:03 rubenwardy try name.." 99" ?
17:04 rubenwardy no
17:04 rubenwardy https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L48
17:04 rubenwardy inv:add_item("main", ItemStack(itemstring .. " 99"))
17:04 rubenwardy is probably better
17:04 rubenwardy actually
17:04 Crash-Override I love your lack of certainty, it's entertaining.
17:05 rubenwardy local stack = ItemStack(itemstring)       stack:set_count(99)      inv:add_item("main", stack)
17:05 rubenwardy at https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L48
17:05 rubenwardy :P
17:06 rubenwardy That's my final offer XD
17:06 rubenwardy Replace those "    " spaces with newlines, ofc
17:06 Crash-Override Sure, sure.
17:07 Crash-Override I'll take a look into it, thanks mate. In the long term, I'll look into designing a small menu for selecting the number you want to grab.
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17:11 kilbith Crash-Override, look at this also : https://github.com/minetest-technic/unified_inventory/blob/master/callbacks.lua#L139
17:11 kilbith (and surrounding lines)
17:12 Crash-Override Thanks. Appreciate the help.
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17:25 Crash-Override kilbith: Not sure how much you /could/ help me but, I'm relatively new to the game and I grabbed literally every mod on the official page, and half of them don't work at all, they run into errors. Now I skipped out on learning Lua, but I planned to get back into it soon, I've been working with C for a while.
17:26 Crash-Override On the side of that, I'm curious about textures, I seem to have epically failed to properly apply them.
17:28 kilbith that's not relevant feedback
17:30 Calinou Lua is 10 times easier to learn than C :P
17:30 Crash-Override I'm aware,
17:30 Crash-Override I just haven't gotten around to it.
17:35 ElectronLibre Just learning Lua won't help very much. You will also have to learn the API.
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18:13 paioniu Hi. Can someone tell me why minetest show this error message: ERROR[main]: generate_shader(): failed to generate "nodes_shader", add HighLevelShaderMaterial failed.
18:14 paioniu I'm using 0.4.12-win32-msvc build.
18:15 paioniu I've noticed that many textures don't load.
18:16 paioniu Do I have to download a texture pack after instalation to play normally?
18:17 est31 no
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18:17 est31 do you have a "game" installed?
18:17 Calinou try disabling the shaders
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18:19 paioniu What do you mean? Game??
18:20 est31 can you show me a screenshot of the singleplayer tab?
18:21 paioniu Yeahh. Disabling the shaders worked for me. Thanks!
18:21 paioniu I am so noob...
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18:57 _Raiz How's going!
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19:07 est31 exio4, there's sb on #godotengine who likes fp
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19:13 bobomb as soon as i define on_dig in a node registry the block does that buggy thing where it instantly reappears
19:14 blaise lol
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19:16 bobomb am i supposed to manually remove the node in the callback?
19:17 * VanessaE peeks in
19:20 bobomb when a formspec is shown, and player hits ESC, the form is still submitted. API says that the quit=true field is set in this case, however, I am finding that the quit=true field is set in every case. isn't this a bug? even with sign_wall if you right-click a sign that has a message set, then hit ESC, the message is erased.
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19:43 Megaf kilbith: https://github.com/minetest/minetest_game/pull/413#issuecomment-109758750
19:44 kilbith i know
19:45 Megaf kilbith: is it similar code to homedecor?
19:45 kilbith not exactly
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19:51 DI3HARD139 hi
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20:32 Megaf Folks, have anyone seen a girl called Lolly-Pop on any server?
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20:39 DI3HARD139 Megaf: I suggest checking on #Minetest on inchra
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20:55 Megaf DI3HARD139: everytime I joing that network my internet starts to fall
20:55 DI3HARD139 hmmm
20:55 DI3HARD139 ill ask then
20:56 DI3HARD139 nope no ones seen her/him
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21:00 Megaf Thanks DI3HARD139
21:00 DI3HARD139 np
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21:50 TheWild I think you know guys that setting light to the corners of nodes isn't perfect at all.
21:51 TheWild Well, the light passing through the corners: http://pasteboard.co/13nDMiEb.png
21:51 TheWild this is what was outside: http://pasteboard.co/13nFInr7.png
21:52 TheWild and do you notice the hexagon? http://pasteboard.co/13nHkoOj.png
21:57 TheWild Dividing the squares into 4 triangles (with additional common point at the center of square) instead of 2 might fix the problem.
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22:01 TheWild Which might be slower too. Well, if above could work, we might stick with both sollutions and an option minetest.conf tells which to use.
22:02 LandMine OldCoder are you here?
22:07 hmmmm TheWild, sounds great.  would you be willing to implement it?
22:08 est31 idk, I think that isn't bad
22:09 est31 because when you place those blocks in this arrangement in RL too, then you will have light shimering through too, wont you
22:18 bobomb how can i make minetest.serialize include the indexes?
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22:22 LandMine hmmmm loing time no see
22:39 RealBadAngel LandMine, last few days you said so a lot. where have you been? just returned froma a trip to mars or what?
22:39 LandMine yup
22:39 LandMine that is what i do on my spare time
22:39 LandMine go to mars
22:39 blaise :D
22:39 blaise my fiance says I'm trying to channel mars when I'm on irc..
22:40 blaise it kind of upsets me a bit
22:40 LandMine lol
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23:12 bobomb minetest.serialize will serialize sub-tables, but deserialize doesn't seem to be able to handle sub tables
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23:20 LandMine OldCoder are you available?
23:36 MinetestBot [git] paramat -> minetest/minetest_game: Default/functions: Fix cactus growing by rotation again. Cleanup code f92d49f http://git.io/vIWyL (2015-06-08T00:32:40+01:00)
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23:44 LandMine why is my make failing?
23:44 LandMine :s
23:46 est31 LandMine, can you paste the error?
23:46 est31 best on a pastebin
23:47 LandMine where do they get saves?
23:47 LandMine saved**
23:48 est31 LandMine, how do you make?
23:48 LandMine ubuntu
23:48 LandMine just like it says on the github page
23:50 est31 so does it produce an output?
23:50 LandMine unsure im a noob
23:50 LandMine that is why i wait for oldcoder haha

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