Time Nick Message 00:01 RealBadAngel https://imgrush.com/LCf8h8L6otDY.png 00:01 RealBadAngel this is without any maps, all is generated on the fly with shaders 00:24 jordan4ibanez I want it NOW :O 00:25 RealBadAngel https://imgrush.com/VXTTEprbkzMl.png 00:25 RealBadAngel check out lava :) 00:45 jordan4ibanez That looks a lot better than Minecraft tbh 01:07 jordan4ibanez RealBadAngel: How does water look? 01:09 jordan4ibanez RealBadAngel: I'mma post that on reddit 01:13 jordan4ibanez And tweet it 02:43 jordan4ibanez Very interesting http://freemusicarchive.org/music/BR1GHT-PR1MATE/XMAS_Compilation_2010/BR1GHT-PR1MATE_-_XMAS_Compilation_2010_-_01_JOY2WRLD 03:09 jordan4ibanez So can I attach a particle spawner to an entity? 03:12 kaeza nope 03:13 kaeza but you can re-create a PS at the object pos every second or so 03:13 kaeza (deleting the old one) 03:14 jordan4ibanez Can you hack into the particle spawner and change it's location? 03:14 jordan4ibanez But I think you're idea is better haha 03:15 jordan4ibanez your* 03:16 kaeza also its* :P 03:17 jordan4ibanez No, it's is possessive! 03:17 * jordan4ibanez pulls up his pants 03:17 jordan4ibanez check and mate 03:17 jordan4ibanez Lololololol 03:28 jordan4ibanez I think I scared him away 04:11 OldCoder Quiet tonight 04:11 OldCoder Too quiet 04:12 OldCoder >> 04:12 OldCoder > 04:12 jordan4ibanez It is 04:12 jordan4ibanez I think we need to yell 04:49 bobomb how would one employ voxelmanip to make AMBs more efficient? 05:04 est31 What does the ABM do? 05:05 bobomb it grows the node but based on the presence of other similar nodes of same type (actually same metadata) 05:06 bobomb i'm thinking: allow the abm to register all nodes it applies to to a table, then use that table to discover the pmin and pmax for the voxelmanip 05:06 jordan4ibanez Active block modifier 05:06 jordan4ibanez Every server step you can have it do something 05:07 jordan4ibanez Also goodnight 05:07 bobomb yeah i could have it all done by globalstep 05:08 est31 if you only create one or two nodes, then you dont need a voxelmanip 05:08 bobomb no there are lots 05:08 est31 in fact, its far slower then 05:08 bobomb oh 05:08 est31 yes, but if you have the ABM run on every single node of that type 05:08 est31 then you generate one voxelmanip on every single node 05:08 est31 and thats horribly laggy 05:09 bobomb i like my idea. use the abm to find the extent, then call voxelmanip on that extent 05:09 bobomb i wish abm could look at the metadata too 05:11 est31 minetest.get_node(node_pos) 05:11 bobomb but another problem is that amb seems to be only applied to blocks near the player 05:11 est31 yes of curse 05:11 est31 only for loaded blocks 05:11 est31 otherwise it would mean too much lag 05:13 bobomb i mean it would be nice if the abm definition could include a field "metafield={fieldname, value}" without having to add it to the action as a filter 05:15 est31 it can be retrieved easily 05:15 bobomb yes i am doing that now. 05:15 bobomb so there is NO way to query the sqlite db for all nodes of a given type? let's say i'm not scared of lag. 05:16 est31 hehe 05:16 est31 no there is none 05:16 est31 at least not that I knew 05:17 bobomb i guess if i kept my own table of all nodes placed in the world of a given type... keep track of it in-mod 05:17 bobomb then i wouldn't need abm 05:17 est31 that would work 05:18 est31 but its very bad design 05:18 est31 why is it that important to have all your nodes in the whole world grow 05:19 bobomb doesn't have to be the whole world, but i am making large areas grow that often get out of sync when the player is a little too far away. also some nodes should be able to travel long distances at a predictable pace and be present where they are supposed to be if encountered. 05:20 bobomb the large areas need to stay in sync. they aren't THAT large, but larger than the closest draw distance setting (r) 05:20 est31 a table of nodes is faster than an abm (if you discard the fact that the table also contains the unloaded) 05:20 est31 but still bad 05:21 bobomb why bad? 05:21 bobomb what if it was stored in the db not a lua variable or file in the mod folder? 05:21 est31 because its creating lag without the player being there 05:22 bobomb i see. on principle. i get that. but nobody interested in this mod will care, in fact they will expect it. 05:23 bobomb and i will build in limits, to avoid infinite expansion. 05:24 bobomb is there a way to test if a node is loaded? 05:34 est31 minetest.get_node(position) ~= nil 05:34 est31 it returns nil if its not loaded 05:40 bobomb oh. so is there any way to get a node or set its metadata or set it even if it is not loaded? 05:41 est31 no 05:41 est31 you have to force-load it 05:41 est31 just create a small voxelmanip inside the block the node is 05:41 est31 the voxelmanip doesnt even have to contain the node 05:42 bobomb ? a vm can be less than a node? 05:42 est31 https://github.com/minetest-technic/technic/blob/4b179821d3bc6cc3f01a6919e2182da8a9a62ea0/technic/helpers.lua#L53 06:20 kaeza_ est31, AFAIK, get_node would return a node table (not nil) whose 'name' is "ignore" 06:22 kaeza_ Also bobomb^ 06:22 est31 ah its get_node_or_nil 06:23 kaeza_ ^ 06:33 bobomb i've looked it up thanks. got lots of ideas to try now 07:04 _Raiz https://youtu.be/kobrwhxgkgQ 07:07 kaeza_ Brb 07:09 Ep1cMaN Im guessing the 7.1 one surround sound isnt supported on minetest. Or is it just my settings? 07:31 Calinou Ep1cMaN, we'll probably never support that, judging how such setups are so rare :P 07:31 Calinou stereo master race 07:33 Ep1cMaN yeah thought so. Would be nice, but not needed. 08:59 JamesTait Good morning all; happy Hug Your Cat Day! 😃 09:33 * kaeza_ hugs sfan5 09:48 Ep1cMaN should this script still work for the latest minetest ---> https://gist.github.com/sfan5/6351560 . Also I have already gathered my textures. So could I make the worlddir redirect to the gathered ones instead? Or would this just mess the script up? 09:50 Ep1cMaN nevermind I looked closer. I get it now :P 11:34 crazyR is it possible to make 1 texture cover a node that is 2 blocks in height without it repeating. the node type is a nodebox. so its effectly just 1 node 11:39 Megaf_ crazyR: you can scale a texture 11:39 Megaf_ I mean, node 12:54 Milan hi there - is it possible to set a texturepack path into the minetest.conf for the server? texture_path = doesnt work 13:01 est31 Milan, what is your engine version? 13:01 Milan engine? you mean minetest version? 0.4.12-2 13:01 est31 -2 ?? 13:01 Milan arch 13:02 Milan community/minetest-server 0.4.12-2 [Installiert] 13:02 est31 texture_path = only works on git versions of minetest 13:02 Milan thats good to know for the main server ^^ 13:02 est31 its not released yet 13:03 Milan oh, i see :D 13:03 est31 with "released" meaning inside an official release 13:03 Milan any other solutions? or i have to replace all textures on the testserver again? :D 13:05 est31 compiling minetest isnt hard at all 13:05 Milan another question ... after a git pull its enough to do a 'make', not cmake, right? 13:05 est31 it depends on the change 13:05 Milan no, but replace the textures by hand isnt funny xD 13:05 est31 always do cmake to be secure 13:06 Milan okey, thanks for the info :) - maybe so i bring the buckets back to work on the main server :P 13:15 Milan (dont understand me wrong - the buckets are broken since we installed the server from git...) 13:20 crazyR millan. why dont you use a media server and then updating your textures is much easier 13:24 Milan crazyR, maybe ... but we have our texture pack on github, so its not bad to work mit push&pull too :P 13:25 Milan well thats funny texture_path seems dont work on fresh installed minetest server from git too :D 13:27 crazyR clone all your textures from github to a webserver... then in your conf. set your "remote_media = http://domain.com/media/" 13:28 Milan interesting o.O will test this! 13:32 CWz just sad, https://travis-ci.org/freeminer/freeminer/builds 13:37 CWz and this person thinks it's ok to spam chat https://forum.minetest.net/viewtopic.php?t=12462&p=180788#p180788 13:43 Milan remote_media = https://map.tchncs.de/media/ ... i have access to the pictures...not to the directory... is that a problem? there are no new textures with that option enabled^^ 13:46 Milan https://map.tchncs.de/media/default_wood.png no problem... but minetest says no xD 13:50 TheWild nobody said anything since 5 min, so I'll bring a little theory about one "thing done right": the MapBlock and it's name-id mapping. 13:50 TheWild Minetest uses name-id mapping per MapBlock to translate between node name and it's local ID, what causes: 13:51 TheWild 1. the MapBlock format itself is not a limiting factor* for number of nodes registered (unlike Minecraft) and 13:51 TheWild 2. Modder don't have to think about past, present and future when claiming block ID (also unlike Minecraft). Even more: a modder is only using node names - IDs are left only to the engine's interest. 13:51 TheWild * MapBlock holds 16x16x16 = 4096 nodes, but can map 65536 node names. Because number of nodes required to hold in MapBlock is less than number of nodes possible to map in MapBlock, we can theoreticaly register even 1000000 nodes and not reach any limit (except operating memory installed in computer which size varies) 13:51 TheWild MapBlock uses 16 bits per node, but because MapBlock can hold max 4096 nodes, we're using only lowest 12 bits - 4 bits remain unused, am I right? 14:01 est31 TheWild, try it, I wonder whether deflate will eat the difference up or not 14:02 est31 also the way we store param1 and 2 is extremely wasteful 14:02 est31 but I guess the deflate makes it good again 14:05 TheWild yeah, deflate (more specifically it's zlib, but since zlib supports only deflate for now...) saves us from bloating our disks. I was wondering if we could use additional 4 bits in any way. Maybe store light parameter here instead of abusing param1. 14:17 Milan crazyR, now i have an index file created ... the result is, my client "couldn't resolve adress" ?? o.O 14:25 Milan crazyR, lol corrected all to www-data:www-data ... client can connect to server again and use the default textures :D 15:30 hoodedice anyone knows if Scite has a fork that is still developed? 15:30 ReactOsItaly hi 15:31 hoodedice ello 15:32 ReactOsItaly how you going? 15:33 hoodedice I'm not going anywhere... 16:33 Krock hi 16:37 twoelk hi hi 16:41 twoelk https://www.youtube.com/watch?v=whnn9ReUV04 16:44 Krock If I just could be that productive 16:49 hoodedice hehe 16:49 rubenwardy 3 years ago I worked with a project called 3M. I've only just realised that 3M = 3 x M = Minetest Mod Manager 16:49 rubenwardy It just never occured to me XD 16:49 hoodedice what did you work as? 16:50 rubenwardy I created the server side system 16:50 rubenwardy !g minetest extensions 16:50 MinetestBot rubenwardy: http://wiki.minetest.com/wiki/Mods 16:50 rubenwardy :( 16:50 rubenwardy http://github.com/rubenwardy/minetest-extensions 16:53 rubenwardy 3M was a client program, it used MTE as a mod store. 16:54 hoodedice at least you now have something new to write in your signature =) 16:54 hoodedice Calinou, atom is beautiful 16:54 hoodedice got a 32 bit build from a webupd8 ppa 16:55 rubenwardy I use atom, it's pretty good. 17:00 Calinou hoodedice, build from source :P 17:00 Calinou easy, and you get features before everyone else 17:01 hoodedice it won't compile, like godot 17:01 hoodedice :p 17:01 Calinou what error? 17:01 hoodedice ws jk 17:03 twoelk what a stupid name godot is, it's hard to not make remarks about waiting for it ;D 17:06 rubenwardy slowdot? 17:07 hoodedice bloatdot? 17:07 rubenwardy Doesn't rhyme :P 17:07 Calinou god-ot 17:07 Calinou inb4 oh-my-godot 17:10 twoelk argh, don't tell the secret meaning Samuel Becket tried to hide 17:11 hoodedice youneedteethreedee 17:14 hoodedice heya Wuzzy 17:14 Wuzzy hi 17:16 CWz rubenwardy: ABJ disapproves of Limiting chat message length probably because he think is acceptable to flood chat. it's the only reason i can think of. I witnessed ABJ attitude on the other thread before. 17:17 hoodedice ABJ is prolly a kid 17:17 hoodedice script kiddie moreso 17:17 hoodedice we've had tons of them 17:17 rubenwardy If that thread was on GitHub issues, it'd be that c guy 17:18 rubenwardy but it's on the forum, so it's ABJ :D 17:26 LNJ HI 17:26 hoodedice . 17:26 LNJ Does smb. know how to make mgv7 biomes 17:27 LNJ (best with a easy fuc.) 17:27 rubenwardy It's undocumented because it's liable to change 17:28 LNJ what is liable 17:28 LNJ my english isn't so good! 17:28 rubenwardy https://www.dropbox.com/s/llwlj2ua0aozkly/BiomeAPI.odt?dl=0 17:29 rubenwardy It may change, they don't know yet if it will 17:29 LNJ thanks I look 17:29 rubenwardy I'm not sure how up to date that it 17:29 LNJ ok 17:29 rubenwardy *is 17:29 rubenwardy also see https://forum.minetest.net/viewtopic.php?f=3&t=10860 17:29 LNJ Thanks for your help! 17:31 Calinou +1 for .odt 17:33 rubenwardy I don't even have office on my computer. I use libreoffice. Jordach wrote that, btw 17:33 hoodedice +1 for +1 #Google+ 17:34 Calinou +1 for +1 for +1 17:37 rom1504 +1 17:38 Calinou ±1 17:38 rom1504 [0,2] 18:02 Calinou PSA: my mod repos are back on GitHub, NotABug won't be updated anymore 18:02 VanessaE what prompted you to move back? 18:05 Calinou everyone is there :/ 18:05 hoodedice =( 18:05 Calinou right now GitHub isn't hell 18:05 Calinou but it'll probably end up having ads or such 18:06 hoodedice github already has a bitch of an SJ movement going along 18:08 sfan5 hoodedice pls 18:08 hoodedice w0t 18:08 hoodedice djang or something: changed "master/slave" notation because feels 18:09 sfan5 django 18:09 hoodedice thank you 18:09 sfan5 and how does that make github worse 18:09 Calinou we know GitHub is a nice trolling platform 18:09 Calinou that sometimes benefits me :P 18:09 hoodedice okay, why don't we look at the actual administration of github itself? 18:09 hoodedice they support this kind of shenanigans 18:10 sfan5 surely they do 18:13 Calinou they rarely ever ban people 18:13 Calinou and I think asking such questions in issues is fine; it's the spirit of issues 18:14 hoodedice "rarely ever ban people" http://tech.slashdot.org/story/13/12/14/1618239/github-takes-down-satirical-c-plus-equality-language?utm_source=atom1.0mainlinkanon&utm_medium=feed 18:15 Niebieski Guys, I'm trying to build Minetest but I'm getting undefined references on leveldb for snappy. 18:15 hoodedice (bitbucket took it down as well) 18:15 Niebieski I'm using Ubuntu 12.04 18:15 hoodedice > 12.04 18:15 hoodedice pls 18:16 hoodedice oh wait, I remember you, you're the 1GB RAM guy! 18:16 Niebieski LOL, no I have limited free disk space. 18:16 Niebieski xD 18:16 hoodedice xubuntu >_> 18:16 hoodedice git it 18:17 Niebieski You meant get it ? 18:17 Calinou hoodedice, it went on Gitorious then 18:17 zat undefined references sounds like it can't link? 18:17 Calinou and I guess they're on GitLab now 18:17 Calinou Gitorious did not do anything 18:17 sfan5 Niebieski: update to a newer ubuntu version 18:18 Calinou obviously, because the organization was inactive before it was bought out… just like the software 18:18 sfan5 Niebieski: libleveldb is broken on 12.04 18:18 hoodedice hahahaha 18:18 hoodedice nice one Cal 18:18 hoodedice brb btw 18:19 CWz 1GBRam_Guy. the fastest swap spacer In the WildWest 18:19 Niebieski sfan5, there is no way of fixing it ? 18:19 CWz Even 3GB is barely enough nowdays 18:20 sfan5 Niebieski: compile leveldb yourself and install it 18:21 twoGBRAMguy also, ddr2 18:21 sfan5 >not ddr3 18:22 twoGBRAMguy 2006, m8 18:22 sfan5 E: Execution failed: Exec format error 18:22 sfan5 goddamnit cdebootstrap 18:23 twoGBRAMguy !g cdebootstrap 18:23 MinetestBot twoGBRAMguy: https://wiki.debian.org/cdebootstrap 19:08 Wuzzy Sneaking is weird. 19:08 Wuzzy You can drop from 100 nodes high and still suffer no fall damage if you drop on a corner sneaking... 19:08 Calinou yeah 19:08 Calinou sneaking code needs to be redone entirely 19:08 Calinou to support nodeboxes 19:09 est31 I like it this way 19:10 Wuzzy this behaviour is totally unacceptable for competivie games 19:10 est31 (the nodebox way) 19:10 Wuzzy ah 19:10 est31 that you are elevated to a whole node number 19:11 Xenoth I've often used that.. *ahhem* "feature" to jump from a roof and land on snow. It's common, and I incur no damage whatsoever. Of course, it doesn't make a whole lot of sense. 19:11 Wuzzy yeah, that one is weird, too 19:11 Xenoth Fixing this would render sneakladders useless, though 19:11 Wuzzy it also defeats fall damage 19:11 Wuzzy Well, it is mostly fixed 19:11 Wuzzy except the nodeboxes 19:11 Wuzzy well 19:11 Wuzzy it is not REALLY fixes 19:12 Wuzzy instead, you have to use set_physics_override xD 19:12 Wuzzy you can disable your magic sneaking and even the sneak glitch 19:12 Calinou Xenoth, we can already disable sneak ladders 19:12 Wuzzy I think the only use case of those sneak elevators is for creative servers 19:13 Wuzzy for competivive games, however, it destroys a lot of gameplay IMO 19:13 ElectronLibre I'm really wondering if it is the same rubberduck who did this as the one we know : http://addons.supertuxkart.net/addons.php?type=tracks&name=beehive--beta- 19:13 Wuzzy so basically, you'd need to disable sneak glitch AND sneaking for those games 19:13 Wuzzy probably yes 19:14 Calinou yes it is, ElectronLibre 19:14 Calinou he also worked on Stunt Rally 19:15 ElectronLibre Oh. 19:15 Wuzzy would it be controversial if the magic sneaking power (no fall damage, sneak elevators) would be removed completely from the Hungry Games? 19:15 Wuzzy so sneaking only makes you walk slower, but that's it 19:15 est31 sneaking has other features too 19:15 est31 that you can walk a bit in the air 19:15 est31 not much 19:16 est31 a bit 19:16 Wuzzy yes 19:16 Wuzzy thats the main use 19:16 est31 yes 19:16 Wuzzy or the "official" one xD 19:16 Wuzzy with disabling sneaking completely, you would just drop off the corner if you continue walking 19:17 Wuzzy the negation of fall damage is the thing which really bothers me 19:18 CWz what point does sneak serve. in minecraft it hide the player name tag and maybe lower players footprints sound. 19:18 est31 I see it as one of the features you can use in order to win :) 19:18 est31 like you can sprint on the hungry games server, or you can also never spring 19:19 est31 sprint* 19:19 Calinou what's the IP of hungry games server? 19:19 est31 minetest.gunshippenguin…:30001 19:19 CWz There 2 hunger game servers 19:20 Wuzzy minetest.gunshippenguin.com 19:20 Wuzzy port 30001 19:20 est31 minetest.org:30015 19:20 Wuzzy by OldCoder 19:20 Calinou I saw it in list 19:20 Wuzzy ALMOST always empty ... 19:20 est31 never figured out how to use bow and arrow 19:20 Wuzzy but GunshipPenguin's server is currently a bit weird 19:20 Wuzzy some griefers managed to mess up the spawn 19:21 Wuzzy I have still no clue how they did it 19:21 Wuzzy even the glass form the lobby was removed O_O 19:21 Calinou whoa so many people stuck at spawn 19:21 Calinou no one can move 19:21 Calinou this server is out of date… old skin, no client side animations 19:21 Wuzzy client-side animations? 19:22 Calinou predicted animations, supported since 0.4.10 19:22 Calinou also I can't move away from spawn, I'm stuck in grey space 19:22 Wuzzy yes, this is thanks to some griefers 19:22 Wuzzy well, the player model thing could be fixed. I have written a mod for that. 19:22 Wuzzy but then it must be stripped from default 19:23 Wuzzy but that should be totally doable 19:23 CWz If I recall Hungrygame is very outdated 19:23 Wuzzy I am working on it! 19:23 Wuzzy xD 19:23 Wuzzy the biggest issues are balancing and oh my gosh how did they manage to grief this spawn?!? 19:25 Wuzzy But I don't think it needs to follow Minetest Game for every little thing 19:25 Wuzzy for example, many items are useless or even harmful on Hungry Games 19:25 Wuzzy and many crafts should not exist 19:26 Wuzzy like you can craft wool, chests and furnaces 19:26 est31 hehe yes, 19:26 Wuzzy even locked chests >_> 19:26 est31 one strategy to survive a long time is to mine just down as fast as you can 19:27 est31 then come up 19:27 est31 and either kill the last remaining person, or dont kill them 19:27 CWz sounds like an issue as well 19:29 Wuzzy you can't mine in GunshipPenguin's server anymore 19:29 Wuzzy at least, I thought so 19:29 Wuzzy or how else did the griefers break the glass?!?! :-( 19:30 Wuzzy it is also strange because apparently, they also managed to obtain lava buckets 19:30 Wuzzy probably buckets must be removed entirely from this subgame 19:32 CWz maybe they got there hands on an admin account 19:36 Wuzzy I don't know.. 19:37 CWz world seem pretty much stoned to me 19:40 OldCoder The glass wall issue is a known problem 19:40 OldCoder Wuzzy, my world is sometimes quite crowded 19:40 OldCoder And people are not frozen in glass there :P 19:40 * OldCoder waves to all the people frozen in glass at Gunship Penguin's server 19:40 OldCoder o/ 19:41 Wuzzy do you know how to break the glass? 19:41 OldCoder I did so before; but the fix is on the server side 19:41 Wuzzy O RLY? 19:41 OldCoder The safest thing for him to do is to regenerate though 19:41 OldCoder He just needs 19:41 Wuzzy urgh 19:41 OldCoder to copy his master back 19:41 OldCoder It's like 3 seconds 19:41 Wuzzy urrrrghghhhhghhghg 19:42 OldCoder If he lost it, he can borrow mine as a starting point but I'm sure he has a backup 19:42 Wuzzy the best solution would be to ensure the block never breaks 19:42 OldCoder Which block? Sorry 19:42 Wuzzy ah, you mean backup 19:42 Wuzzy the glass block 19:42 OldCoder Hungry Games is not for building 19:42 OldCoder So he should have 19:42 Wuzzy yes, I know 19:42 OldCoder a master copy to reset, right? 19:42 Calinou https://github.com/The-Yak/NobiaxTexturePack 19:42 OldCoder Do you know what triggered the issue? 19:42 OldCoder R 19:42 Wuzzy how inefficient would that be? 19:43 Wuzzy to reload the entire world of 400×400×IDONTKNOWHOWHIGH 19:43 OldCoder Not very 19:43 OldCoder 3 seconds 19:43 OldCoder What is Nobiax 19:43 OldCoder *google* 19:43 OldCoder Wuzzy the map is only like 5MB in size 19:43 OldCoder It is a 3 second copy to fix this 19:44 Wuzzy I still think the best solution would be to make sure the world can not actually be griefed to begin with ... 19:44 OldCoder All right 19:44 OldCoder Explain what happened; or I will scroll up 19:44 Wuzzy but backups are always goo 19:44 Wuzzy good 19:44 OldCoder goo 19:44 OldCoder ah 19:44 Wuzzy XD 19:44 OldCoder Wait 19:44 Wuzzy typo of the day 19:45 OldCoder He turned off mining 19:45 OldCoder So how did they grief? 19:45 Wuzzy THATS THE QUESTION 19:45 OldCoder Hm 19:45 CWz How does one turn off minning? 19:45 OldCoder You have posted it? 19:45 OldCoder He added this to the mod 19:45 OldCoder Check out his fork 19:45 OldCoder It is a configurable feature 19:45 Wuzzy one possibility would be to make all blocks unbreakable by definitoin 19:45 Wuzzy xD 19:45 OldCoder Hm 19:45 Wuzzy maybe he forgot glass XD XD XD 19:46 OldCoder Is this possible at the mod level? 19:46 OldCoder Wait I will look 19:46 Wuzzy yes 19:46 OldCoder *look* <- sound effect 19:46 OldCoder Wait 19:46 Wuzzy but it is a bit tricky to ensure it is REALLY unbreakable 19:46 Wuzzy (ignoring minetest.remove_node for now) 19:46 Wuzzy I even wrote a thread about that 19:46 Wuzzy and a mod, see [bedrock2] 19:47 OldCoder --Set what players can dig, should be modifyed along with glass_arena.replace 19:47 OldCoder -- (See Above Section) 19:47 OldCoder --Values "none" (can't di 19:47 est31 I have a theory on how it would have worked 19:47 Wuzzy nooooope noep nope nope nope nopen 19:47 Wuzzy nope nope nope 19:47 OldCoder He redefines hand 19:47 Wuzzy the glass arena mod is only for the big glass walls in the border 19:48 est31 15 19:48 Wuzzy NOT for the glass in the center of the map, this is just default:glass 19:48 OldCoder Interesting 19:48 OldCoder It does not really prevent digging 19:48 OldCoder Just turns off all of the usual tools... 19:48 Wuzzy ahh 19:48 OldCoder He does not disable lava 19:48 OldCoder Is that how they did it? 19:48 Wuzzy that would only explain the stone 19:49 Wuzzy but not how the glass has been removed 19:49 OldCoder He basically changes the tools 19:49 OldCoder To impact only flesh 19:49 Wuzzy thats a good idea 19:49 OldCoder So you can smack somebody with a shovel 19:49 Wuzzy maybe he forgot one tool? 19:49 OldCoder Could be; you can read for yourself; hold on 19:49 Niebieski sfan5, I built leveldb and I know have the libleveldb.a. I put it into /usr/lib but same errors appear. 19:49 Wuzzy I don't get it 19:49 sfan5 you need to build leveldb completly 19:50 sfan5 not just the .a 19:50 OldCoder http://minetest.org/hungry-weapons.txt 19:50 Wuzzy the hand has crumbly, snappy and oddly_breakable_by hand 19:50 OldCoder Wuzzy, ^ 19:50 sfan5 Niebieski: leveldb should have a method to install itself 19:50 sfan5 you shouldn't need to copy any files manually 19:50 Niebieski I cloned it and then issued 'make. 19:50 Wuzzy OldCoder, where did you get that code? 19:50 Wuzzy this is not the code I have 19:50 OldCoder I checked it out of his github 19:51 OldCoder Are you working from 19:51 OldCoder upstream or his fork? 19:51 sfan5 Niebieski: try running sudo make install 19:51 OldCoder He explains this in his thread 19:51 Wuzzy I am working upstream on his fork, yes. 19:51 OldCoder This is a recent copy of his weapons.lua 19:51 OldCoder Let's see if he's modified it... 19:51 Wuzzy post link please! 19:52 Wuzzy I have no weapons.lua 19:52 Niebieski "No rule to make target 'install'. stop." 19:52 OldCoder Wait 19:52 Wuzzy what commit do u use? 19:52 Wuzzy I use c9afd9445064e1dccf7e8ce266b48fa452ae8a9c 19:53 sfan5 Niebieski: where did you clone leveldb from? 19:53 OldCoder You have the wrong release I think 19:53 Wuzzy most certainly not 19:53 OldCoder git clone https://github.com/gunshippenguin/hungry_games.git 19:53 Niebieski https://github.com/google/leveldb 19:53 Wuzzy This is where I posted all my PRs 19:53 OldCoder Wuzzy you are no longer fuzzy as here is the link I think in pixel ink 19:53 OldCoder git clone https://github.com/gunshippenguin/hungry_games.git 19:53 OldCoder ^ Link 19:53 Wuzzy This is where I posted all my PRs 19:53 OldCoder kk 19:53 Wuzzy most of them were accepted 19:53 OldCoder Well, weapons.lua is there 19:53 Wuzzy and are now part of the server 19:53 sfan5 hm 19:54 OldCoder It appears to be identical to my version 19:54 OldCoder Though I have made fixes of my own 19:54 OldCoder I fixed the random teleport to 0,0,0 for example 19:54 OldCoder I have given the fix to him but he is not using it 19:54 Wuzzy OldCoder, I see no weapons.lua 19:54 Wuzzy https://github.com/GunshipPenguin/hungry_games/tree/master/mods/default 19:55 Wuzzy look here 19:55 OldCoder It is under hungry_games 19:55 Wuzzy :O 19:55 OldCoder look there 19:55 OldCoder It is under hungry_game * 19:55 OldCoder It is under hungry_games * plural 19:55 Wuzzy omg 19:55 sfan5 Niebieski: sudo cp libleveldb.* /usr/lib 19:55 OldCoder root@robert-temp:/opt/minebest/worlds/hungry/hungry_game/mods/upstream# ls hungry_games/mods/hungry_games/weapons.lua 19:55 OldCoder hungry_games/mods/hungry_games/weapons.lua 19:55 Wuzzy now I see some serious problems 19:55 Wuzzy hand is defined 2 times 19:55 OldCoder ono 19:56 Wuzzy I wonder which definition “wins” 19:56 * OldCoder work is done :P 19:56 OldCoder Glad to be of clarification 19:56 Wuzzy well 19:56 OldCoder 1st or 2nd one? 19:56 sfan5 Niebieski: and sudo cp -Rvf include/leveldb /usr/include 19:56 Wuzzy weird 19:56 OldCoder sfan5, couldn't he symlink? 19:56 Wuzzy what happens if you do minetest.register_tool(":") two times? 19:56 Wuzzy which definition “wins”? 19:56 * OldCoder has no iea 19:56 OldCoder idea * 19:57 sfan5 OldCoder: why would he? the goal isn't to preserve the broken libleveldb 19:57 * OldCoder wants to know about that 2GB texture pack 19:57 Wuzzy And why is it that in Hungry Games, it is apparently ALWAYS the definition on hungry_game 19:57 Wuzzy And why is it that in Hungry Games, it is apparently ALWAYS the definition on hungry_games 19:57 Wuzzy oops sorry 19:57 OldCoder sfan5, ok 19:57 Wuzzy maybe its because hungry_games comes later in alphabet than default? XD 19:57 Wuzzy Well, I haven't really found the source of this yet. :-( 19:58 Wuzzy (source of error) 19:58 Niebieski sfan5, I'm building now, lets see what will happen. 19:59 Wuzzy who the hell is so crazy and creates a 2 GB texture pack? lol 20:03 Niebieski sfan5, same errors. 20:04 sfan5 ah right 20:06 sfan5 Niebieski: edit build_detect_platform line 199 to " if [ false ]; then", run make again and after that run the cp commands again 20:09 Wuzzy okay, I just updated the player model on my Hungry Games “fork”, a pull request is in the air. :-) 20:10 Wuzzy because someone compained about the outdated player model 20:11 Wuzzy what should be added later would be selectable skins. I wonder which mod would work best for that 20:13 hoodedice make your own 20:13 hoodedice =) 20:13 OldCoder Wuzzy there is a skins mod 20:13 OldCoder Only 5 screens or so though 20:13 Wuzzy screens? 20:14 OldCoder I prefer player_textures because any skin can be used 20:14 OldCoder You get about 30 skins to choose from 20:14 OldCoder Not enough 20:14 OldCoder I prefer player_textures because any skin can be used 20:14 OldCoder But server owner must install them 20:14 OldCoder I may add an upload capability 20:14 Wuzzy how? 20:14 Wuzzy would it work ingame? lol 20:14 OldCoder How to which part? 20:15 OldCoder Must restart 20:15 Wuzzy uploading 20:15 OldCoder to activate skins 20:15 OldCoder or people turn solid colors 20:15 OldCoder Web link 20:15 OldCoder Easy 20:15 OldCoder Trivial almost 20:15 Wuzzy BUT I LOVE SOLID COLORS! 20:15 Wuzzy XD 20:15 OldCoder Players prefer not to be all pink or green 20:15 OldCoder They rather it were skins 20:15 Wuzzy haha I am just messing around 20:16 OldCoder kk 20:16 hoodedice eyyo RBA 20:17 Niebieski sfan5, do I have to do 'make clean' to clean the previous make ? 20:17 sfan5 can't hurt 20:17 sfan5 you possibly need to do that 20:18 Niebieski I do it anyway. 20:18 Niebieski but since the built files are deleted, it starts all over, which takes some time. 20:19 Wuzzy Calinou: . It just waits to be merged by GunshipPenguin. :P 20:21 Niebieski sfan5, same errors. :( 20:22 sfan5 it must be linking to the wrong library 20:24 Niebieski Do you want to see the error ? 20:31 hoodedice Niebieski, doesn't hurt to paste ;D 20:32 hoodedice sfan loves p.pomf.se 20:32 hoodedice hiya kaeza 20:35 diemartin hoodedice, o/ 20:35 Niebieski Here it is http://pastebin.com/P4sbtv2N 20:36 hoodedice \o 20:47 TheWild GUI: instead of GUI scale factor I would be more happy with Gamma setting. GUI scale factor setting currently sucks the way a tiny black triangle is clicked, it changes its position because GUI scale changes. It goes even worse with scrollbar. 20:48 TheWild did anyone test it before approving? 21:05 Niebieski I'm building the game with leveldb disabled eventually. 21:11 TheWild in meantime testing minetest.write_json. It works for most cases but not always: minetest.write_json({}) produces nil, minetest.write_json({[0]="test"}) produces nil 23:37 diemartin asdf