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IRC log for #minetest, 2015-06-03

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All times shown according to UTC.

Time Nick Message
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01:06 jordan4ibanez kaeza_: It goes it goes
01:06 jordan4ibanez What about you?
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01:33 nanepiwo minetestbot, help
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01:33 nanepiwo &help
01:33 nanepiwo ~help
01:33 nanepiwo `help
01:33 nanepiwo %help
01:33 nanepiwo %sources
01:34 nanepiwo thats the logger, i presume...
01:34 nanepiwo aka SamBot
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01:40 bobomb when a block is placed by worldedit, the on_construct is not called. is there a way tomake it called?
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02:46 hmmmm bobomb, no there is not
02:47 bobomb i might have wasted my time rewriting my mod to use metadata...
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03:00 jordan4ibanez http://i.imgur.com/ENG87.jpg
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03:23 jordan4ibanez hmmmm: So in voxel manip, how would I check if there is a node in a place? Ala minetest.get_node({x=pos.x,y=pos.y,z=pos.z}).name in the older function
03:24 hmmmm minetest.get_name_from_conten​t_id(voxelmanip_data[index])
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03:26 jordan4ibanez Thanks dude!
03:36 jordan4ibanez Can voxelmanip look for a certain node within the data?
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04:00 Sokomine jordan4ibanez: you can still use find_nodes_in_area - or iterate through the voxelmanip data (which ought to be fast enough)
04:00 Sokomine voxelmanip is a very useful thing. beware of cavegen though
04:05 jordan4ibanez Thank you
04:05 jordan4ibanez Also, why does vm:set_node_at(pos, {param1 = 1, name = "default:stone",param2 = 8}) not work, yet minetest.swap_node(pos, {name="default:stone"}) does, I'm just bleh
04:08 jordan4ibanez I think it's just my code actually
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04:11 hmmmm jordan4ibanez, the lua voxelmanipulator is not meant to be user friendly.
04:12 jordan4ibanez I know, but I want that speed haha
04:13 hmmmm using set_node_at everywhere isn't really helping matters
04:14 jordan4ibanez I'm using it once to shut off the block until it's updated, then I use data[]
04:14 hmmmm set_node_at sets the node at that position in the internal buffer
04:14 hmmmm it can't set the node for you inside of your own copy of the content buffer
04:16 jordan4ibanez OH
04:17 jordan4ibanez I understand now
04:21 jordan4ibanez That was the problem, I was using the data buffer which was empty and it was overriding
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04:37 Foxy :o
04:39 jordan4ibanez Goodnight
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05:39 MinetestBot [git] paramat -> minetest/minetest: Mgv5/mgv7: Trigger biome recalculation at underwater surfaces 74d8b34 http://git.io/vkFOS (2015-06-03T06:37:10+01:00)
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05:53 Ep1cMaN how can I see if my remote_media setting is working properly? Also is there anything else involved or is it straight forward of putting them in a dir and make remote_media point to it. ?
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06:06 kaeza probably looking at your httpd logs
06:25 kahrl Ep1cMaN: yeah, putting the files in a dir is not enough, you need to install an http server like apache or nginx and let it serve those files
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06:41 Ep1cMaN So I was to dish them out from my host. it should be taking care of by the host provider. Or is this something I have to do on the server side?
06:41 kahrl well I don't know what your exact setup is, but you can host the files anywhere, it doesn't have to be the same host as the minetest server
06:42 kahrl just point remote_media to the URL of a directory that contains the files
06:42 Ep1cMaN the remote_media at the moment is pointing to m3ta4.net/minetestserver/media/
06:45 kahrl so if you copy the files there so they are accessible as m3ta4.net/minetestserver/media/blahblahblah then you should be good to go
06:46 Ep1cMaN ok thanks
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07:37 Calinou happy 3rd birthday, 0.4_20120603
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08:51 JamesTait Good morning, folks! Happy Repeat Day, and happy Repeat Day! 😃
09:29 Calinou happy repeat day!
09:34 Megaf Happy repeat day JamesTait!
09:34 Megaf Happy repeat day JamesTait!
09:35 Megaf Happy repeat day Calinou!
09:35 Megaf Happy repeat day Calinou!
09:35 Calinou Roboto Mono was recently released, great font
09:35 Calinou https://lut.im/4RurQrYv/CvHAHXDq
09:36 Megaf I wonder if dropbox could be used for remote media
09:36 Calinou in theory, yes
09:36 Calinou in practice, very tricky and probably violates ToS
09:36 Megaf Calinou: very nice font indeed, I've been using Liberation Mono and Droid Sans Mono
09:37 Megaf It would be could if the server could send a single packet with all media files, instead of sending one by one
09:38 Megaf a simple media.tar would eb great already
09:38 Megaf tar.bz2 even better
09:38 technomancy speaking of fonts, is there a way to get formspecs that use a monospace font?
09:39 jin_xi use bitmap fonts, place chars on form
09:41 technomancy hm. maybe some day. got bigger fish to fry at this point.
09:50 sfan5 <Calinou> in practice, very tricky and probably violates ToS
09:50 sfan5 very tricky?
09:52 Megaf bitmaps fonts must die
09:56 Megaf interesting. decreasing fov improves FPS
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10:09 Megaf RealBadAngel: what texture pack is this? https://cloud.githubusercontent.com/assets/2177790​/7949093/d55f19fa-098a-11e5-83cd-a479bb281d04.png
10:09 Calinou talking about fonts: https://github.com/google/fonts
10:09 Calinou Roboto Mono is out!
10:09 Megaf I got that from here by the way https://github.com/minetest/minetest/pull/2755
10:11 RealBadAngel Megaf, this comes from Haven, but i will have to rework there all the normal maps to add correct heightmaps
10:11 Megaf RealBadAngel: is it in your git?
10:12 RealBadAngel http://picpaste.com/defaul​t_coal_block-Vj3fH7jW.png
10:12 RealBadAngel http://picpaste.com/pics/default_coal​_block_normal-no03DZg9.1433196188.png
10:12 RealBadAngel here you have this texture and normalmap
10:13 Calinou oh, transparent is low?
10:13 Calinou yeah that makes sense
10:13 Calinou RealBadAngel, try lut.im for images
10:13 Calinou or imgrush.com
10:14 RealBadAngel heightmap is stored in alpha channel
10:14 RealBadAngel rgb are the normalmap
10:16 Calinou yep, makes sense, is more compact
10:23 RealBadAngel Megaf, you may also try this one: https://imgrush.com/IjtX94Nk20HT + https://imgrush.com/4Je7hBuMQTuG
10:23 Megaf Calinou: I just changed my fonts to roboto, looks quite good
10:23 RealBadAngel those brick are pretty cool with parallax
10:23 Megaf Calinou: but they are not as compact as Droid
10:24 Megaf RealBadAngel: Isnt there a Minetest texture pack that uses that cool stuff that you have been working on?
10:24 Megaf parallax and bumpmapping
10:25 Megaf I'd like to see that in action here
10:27 RealBadAngel Haven is supposed to support that, but parallax code before was far from perfection
10:27 RealBadAngel i will make new textures for it
10:27 RealBadAngel meanwhile try just those 2 textures
10:29 Megaf Minetest shaders are always broken =/
10:29 Megaf I jsut enabled them here and everything is reddish and greeish
10:30 Megaf colors are messed up
10:30 RealBadAngel show me the screenshot
10:36 Megaf RealBadAngel: https://lut.im/xwWo5NS1/CYVw2xgE
10:36 Megaf Ultra compression for the win!
10:36 Megaf RealBadAngel: lots of artifacts, but colors are lke that
10:38 Megaf RealBadAngel: did you change anything realted to shaders on the past 7 days?
10:38 Megaf I think they were working on this configuration
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10:41 Megaf Actually something related to shared was changed 5 days ago.
10:41 Megaf https://github.com/minetest/minetest/blob/addf3ee1​6559a0e1173bae1e59d9bdbd54e3526c/src/game.cpp#L793
10:41 Megaf https://github.com/minetest/minetest/search?o=de​sc&amp;q=shader&amp;s=indexed&amp;utf8=%E2%9C%93
10:42 Megaf oh, it wasnt, I dont know
10:42 Megaf nevermind
10:43 Calinou Megaf, there's a condensed version of Roboto
10:44 Calinou <Megaf> Minetest shaders are always broken =/
10:44 Calinou not on supported cards :P
10:44 Megaf *Supported closed source drivers
10:44 Calinou you do realize shaders work here on Nouveau?
10:44 Calinou which supports OpenGL 3.3.0
10:44 Megaf Flood Mode On
10:44 Megaf Irrlicht log: Using renderer: OpenGL 3.0
10:44 Megaf Irrlicht log: Gallium 0.4 on AMD MULLINS: X.Org
10:44 Megaf Irrlicht log: OpenGL driver version is 1.2 or better.
10:44 Megaf Irrlicht log: GLSL version: 1.3
10:44 Megaf Flood Mode Off
10:45 Calinou sounds like a low-end card
10:45 RealBadAngel Megaf, looks like shaders doesnt compile for you
10:45 Megaf very low end
10:45 RealBadAngel please check your logs
10:46 Megaf RealBadAngel: what logs?
10:46 Megaf I have millions and billions of logs :)
10:46 RealBadAngel game logs, you should have messages on compiling shaders
10:47 Megaf 2015-06-03 12:47:33: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_vertex.glsl"
10:47 Megaf 2015-06-03 12:47:33: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_fragment.glsl"
10:47 Megaf 2015-06-03 12:47:33: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
10:47 Megaf That?
10:49 RealBadAngel looks like you dont have shaders lol
10:49 Megaf lol
10:50 RealBadAngel please check /client folder and see if the files are there
10:50 Megaf oh,
10:50 Megaf I know what happened
10:50 Megaf hold on
10:56 Megaf RealBadAngel: is that folder included in copile time?
10:56 RealBadAngel you should get those files either from patch or with complete branch sources
10:57 RealBadAngel and shaders are compiled everytime you start the game
10:57 RealBadAngel building game has nothing to do with it
10:58 RealBadAngel if you missed shader files just copy them and restart the game
11:02 Megaf did that, didnt work, I'm recompiling the game now
11:03 Megaf I missed the client fodler
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11:28 RealBadAngel Megaf, and?
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12:02 Megaf RealBadAngel: I did a quick lunch brake. starting minetest now
12:03 Megaf RealBadAngel: yep, it was just the missing folder
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12:17 Megaf Calinou: see, is not my GPUs fault
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12:41 Jordach and i thought Cycles was a pretty good deal: http://a.pomf.se/jefvka.png
12:42 rubenwardy Is C:// an SSD?
12:42 Jordach partitioned drive
12:42 Jordach if i end up nuking C:/ i'll lose everything
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12:47 Jordach my PC has been rendering nonstop
12:47 rubenwardy for how long?#
12:47 Jordach since June 2nd, 10am UTC
12:48 Jordach that blender folder is Cycles' render cache data, from all those frames
12:50 rubenwardy Wow.
12:50 Jordach luckily i do have access to a cloud renderer now that my own files stopped 401'ing
12:50 rubenwardy It would be aweomse to get a load of destops, network them, and distrubuted render them
12:50 rubenwardy supercomputer XD
12:51 Megaf Jordach: I have an idle computer, you can use it for rendering
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12:54 Jordach http://i.imgur.com/4OJTQAV.png
12:54 Jordach cooked
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13:13 Megaf Jordach: I was seeing an AMD CPU to buy for a new desktop
13:13 Megaf and made some comparatiosn
13:13 Jordach wait for AMD Zen
13:13 * Jordach is serious about that
13:13 Megaf the latest AMD Phenom II x6 is faster than any FX six core, no matter the clock
13:14 Megaf I think is because the Phenom II has 6 true cores
13:18 Jordach i got them rendering on a nvidia GRID K520
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13:23 Megaf Oh, that's faster than my idle computer
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13:30 Megaf su
13:30 Megaf oops
13:30 Megaf That was close
13:30 rubenwardy lol. Almost typed your super user in? O_o
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13:33 Megaf rubenwardy: yep
13:34 Megaf my WM doesnt change focus when a new window is created
13:34 Megaf so I opened the terminal and proceded to type su and password
13:34 Megaf but the focus was still on the IRC window
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14:13 Jordach heh, this render costs $.130
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14:13 Jordach "Completion: 68.278% | Elapsed time: 01:20:16 | Estimated time remaining: 00:37:17"
14:13 Jordach $1.30 even
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14:20 hoodedice suddenly, a hoodedice
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14:30 Megaf Hi hoodedice
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14:35 hoodedice heya
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14:52 Megaf Hi VanessaE
14:55 VanessaE hi
14:56 Megaf VanessaE: did MinetestBot send you my message?
14:56 VanessaE if it did, I didn't receive it
14:57 Megaf [22:28] <Megaf> !tell VanessaE Hi Vanessa, please, could you change https://github.com/VanessaE/homedecor_mo​dpack/blob/e00742a93af259d4163edd1cb23f4​c0cef882f8a/homedecor/exterior.lua#L229 back to true? Players on my server do enjoy standing on swings as if they were swinging.
14:57 Megaf [22:28] <MinetestBot> Megaf: I'll pass that on when VanessaE is around
14:58 VanessaE I'll consider it.
14:58 Megaf I believe some people would apreciate it.
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15:06 sfan5 hm
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15:19 hoodedice Megaf, isn't it better to keep the change local?
15:19 hoodedice Calinou, godot won't work on my mac mini (2006). I think it must be because it is too old
15:19 hoodedice it works perfectly on my laptop, so yeah
15:20 hoodedice heya sfan
15:20 Calinou we don't support Windows XP officially by the way
15:20 Megaf whats godot?
15:20 hoodedice mac mini runs xubuntu
15:20 Calinou a free/libre game engine: http://godotengine.org
15:20 hoodedice my laptop runs windows 8.1
15:21 hoodedice I wish steam had halo CE =(
15:22 Calinou Halo Community Edition :3
15:24 Jordach I wish Halo: MCC releases with W10
15:24 * Calinou changed his desktop and HexChat appearance
15:26 Jordach mfw 4 cloud renders active
15:28 jordan4ibanez Here are the boat things
15:28 jordan4ibanez https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=12442
15:29 Jordach inb4 i'm on a bot
15:29 Jordach boat
15:36 jordan4ibanez No no, you've already admitted it
15:36 jordan4ibanez You, are a robot
15:38 * sfan5 puts Jordach on MinetestBot's head
15:38 sfan5 now you're on a bot
15:38 Jordach ayy lmao
15:38 sfan5 ayy
15:41 jordan4ibanez it's even worse than I thought
15:41 jordan4ibanez ALIENS
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15:43 Jordach ( ͡o ͜ʖ ͡o)
15:44 sfan5 (ಠʖಠ)
15:44 Jordach (╯°□°)╯︵ ┻━┻
15:44 sfan5 ┻━┻ ︵╰(°□°)╯︵ ┻━┻
15:44 Jordach lmao
15:44 sfan5 ayy
15:44 Jordach ┻━┻ ︵╰(°□°)╯︵ ┻━┻
15:45 sfan5 (•_•)   ( •_•)>⌐■-■   (⌐■_■)
15:45 Jordach http://niceme.me
15:45 sfan5 maymay
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15:48 Calinou (° ͡ ͜ʖ° ͡)
15:48 Calinou ( ͡° ͜ʖ ͡°)
15:48 Calinou ( ͡°ʖ° ͡)
15:50 sfan5 Calinou: h̜e︣l̠l͚o̅ ᷾C̑a̲ľi̡n̈́öu
15:51 Jordach ヽ༼ຈل͜ຈ༽ノ
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16:02 Megaf Hi jordan4ibanez
16:02 Megaf MinetestBot do need a new head actually, he keeps forgeting to tell people stuff
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16:12 jordan4ibanez Hey Megaf
16:13 hoodedice ayyy el em ay oh
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16:26 Calinou https://lut.im/2av1XVF7/jaHjYVjJ
16:26 Calinou imported Roboto fonts (Roboto / Roboto Mono) into Godot editor
16:27 Calinou as well as Blender: https://lut.im/2aFgsudX/e0K7VjEG
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18:43 jordan4ibanez Calinou: That's pretty cool
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18:51 hoodedice Calinou, IMO, Roboto/noto looks nice only on phones
18:57 Krock somehow I like github-like sites: they always have a static download link
18:58 Krock it saves a lot space in my mod database
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18:58 Mikeonline hi
18:58 Krock why did you change the host?
19:01 Calinou Krock, some projects like WordPress have a static download link, usually in the form of a symlink
19:01 Calinou hoodedice, great fonts look good everywhere :3 Roboto/Noto are nice when printed too
19:02 Mikeonline hm i get ServerEnv: Trying to store id=inc++ statically but block (628,2,2) already contains 54 objects. Forcing delete.
19:02 Krock k
19:02 Mikeonline every second
19:03 Calinou what mods do you use?
19:03 Mikeonline many
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19:04 Mikeonline http://pastebin.com/jT24trWr
19:05 hoodedice I like calibri in print
19:05 hoodedice with Segoe UI for title
19:05 hoodedice #sansSerifFanboii
19:05 Calinou proprietary fonts :(
19:05 Calinou there is a metric-accurate free replacement for Calibri, forgot its name
19:05 Calinou was it Caladea?
19:05 hoodedice with noto, well, the font seems too "fat" for normal use
19:06 hoodedice it could be
19:06 Calinou Roboto can replace Segoe UI fairly well
19:06 hoodedice Noto did the job pretty well
19:06 hoodedice though I do miss the numbers
19:06 hoodedice on the bright side, Noto scales down very well
19:06 hoodedice want a screenshot?
19:07 Mikeonline suspiciusly large amount of objects detected: 51 in (628,2,2); removing all of them.
19:07 Mikeonline How can i detect what happens there? i dont see anything there
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19:12 hoodedice Android apps have like 200+ MB bundled in OBB files. To move them I need to buy a paid app >_>
19:13 Calinou OBB?
19:13 ThatGraemeGuy how do i go about troubleshooting random segfaults? :-/
19:13 Calinou use gdb with bt full
19:13 hoodedice obb are app data
19:14 hoodedice stored in SD card, but thank you htc for making shitty partitions >_>
19:14 Calinou I'll look for non-Android phones when I'll buy one
19:14 ThatGraemeGuy uuuhh
19:14 Calinou either Firefox OS, Tizen or Ubuntu Touch
19:14 ThatGraemeGuy ok so wait for a random update that fixes it, gotchat
19:14 hoodedice grame, switch back to stable  maybe
19:15 hoodedice only ubuntu touch looks like a *proper phone* in there
19:15 Mikeonline is block 628,2,2 in the serverenv message a coord or a block coord?
19:15 hoodedice firefox is a html5 shill, tizen is 9/10 failure
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19:17 Mikeonline hi oc
19:18 Calinou but HTML5 is great :')
19:18 hoodedice it has its place
19:18 Calinou Mikeonline, block coord I guess
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19:19 Mikeonline hm there was once an excel tool to calculate block coords to coords
19:25 Jordach__ i should really really backup this server
19:25 Jordach__ <JD-Pub> Server has been running for 844:50:52
19:29 hoodedice no
19:30 hoodedice assert dominance
19:30 hoodedice look the server in the eye
19:30 hoodedice run sudo -rm rf on root
19:30 hoodedice show it who's boss
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19:46 melvin jordach
19:46 hoodedice jd is away
19:46 hoodedice need something, melvin?
19:46 jordan4ibanez Hmmm
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19:59 jordan4ibanez Is particle spawner broken?
20:00 VanessaE define "broken"
20:00 jordan4ibanez El no worko
20:00 jordan4ibanez But seriously it isn't working haha
20:01 jordan4ibanez http://pastie.org/private/rjrgmhpgsfqbl7n8n0nug
20:01 jordan4ibanez Yep, enable particles is checked
20:02 jordan4ibanez I'm st|_|mp3d
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20:06 jordan4ibanez Oh it was my code
20:06 jordan4ibanez I'm a dummy
20:42 Mikeonline n8
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20:48 jordan4ibanez I think this adds a nice touch https://youtu.be/JDUihjtLXZI
20:49 VanessaE jordan4ibanez: nice
20:50 jordan4ibanez Thank you :)
20:50 VanessaE you should submit that as a PR against minetest_game
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21:23 bobomb can anyone give me a good explanation of Voxel Manipulator? what does it do, how does it manage individual set_node calls better, etc?
21:24 est31 its faster
21:24 est31 and it forceloads an area
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21:45 jordan4ibanez VanessaE: what do you mean?
21:45 jordan4ibanez Also I think I just made the silliest thing ever
21:45 VanessaE minetest_game has boats
21:45 VanessaE you should make them work like your code does :)
21:47 jordan4ibanez I would, I really would love to see this in default, but I don't think this code is reliable enough to be put in, it uses an algorithm which is very simple and kind of makes assumptions based off it
21:48 jordan4ibanez I'll keep working at it though, I'll make a request when I feel that it would benefit the game
22:10 jordan4ibanez Oh oh oh oh oh
22:10 jordan4ibanez Youtube, suggested tag: Minetest (Video Game)
22:17 RealBadAngel Jordach__, here?
22:18 Jordach__ hmm
22:18 RealBadAngel https://imgrush.com/d_tRF2SiO3Hq
22:19 Jordach__ is that tesselation
22:19 RealBadAngel its parallax mapping
22:19 RealBadAngel with 16px heightmap
22:28 est31 what is the depth?
22:30 RealBadAngel https://imgrush.com/NypL48D75WH8.png
22:30 est31 I mean, every pixel, is it 8 bit, 16 bit, or what is it?
22:31 RealBadAngel height is 0-255
22:31 est31 ok
22:31 RealBadAngel its alpha channel of normalmap
22:31 est31 ok
22:31 Jordach__ "framerate"
22:31 RealBadAngel scale used 0.08, bias = 0.04, iterations 10
22:31 RealBadAngel 60fps +
22:31 jordan4ibanez Mario Minetest
22:31 jordan4ibanez https://youtu.be/DoEDu2Vj5vw
22:31 Jordach__ on?
22:33 jordan4ibanez brb
22:33 est31 nice jordan4ibanez
22:33 est31 really cool idea
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22:42 paramat bobomb see https://forum.minetest.net/v​iewtopic.php?f=18&amp;t=6396
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23:09 RealBadAngel https://imgrush.com/br08SqViTF2k.png
23:09 RealBadAngel Jordach__, ^^
23:14 Ep1cMaN lol Jordan pretty cool
23:35 jordan4ibanez est31: Thanks!
23:36 jordan4ibanez Ep1cMaN: Thank you!
23:37 jordan4ibanez RealBadAngel: That looks really good
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