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IRC log for #minetest, 2015-05-26

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All times shown according to UTC.

Time Nick Message
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00:38 ajaypay est31 is trepca going to be deleted?
00:39 ajaypay the server?
00:42 * ajaypay is being paitent
00:43 ajaypay cool
00:44 * ajaypay is waiting
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00:45 ajaypay hey akagi201
00:47 ajaypay um guy?
00:47 Akagi201 hi
00:50 est31 ajaypay, its uncertain
00:51 est31 It wont be deleted though
00:51 est31 it may be that it will go down after some time
00:51 est31 if that happens I'll offer a download of the map.
00:51 ajaypay k
00:52 est31 if somebody can host it, it would be cool :)
00:52 ajaypay i just have some valubels on there
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01:00 ajaypay so whats cookin'?
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01:00 ajaypay minetest oven
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01:12 MinetestBot [git] paramat -> minetest/minetest: Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity f16ebbf http://git.io/vke8j (2015-05-26T02:08:06+01:00)
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01:52 OldCoder Sokomine, glass world?
01:52 OldCoder Sounds... unique
01:52 * OldCoder likes unique
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02:15 Sokomine OldCoder: i replaced the surface nodes of a world with glass in order to see how the heightmap is indexed. looked pretty strange
02:23 OldCoder Good bad ?
02:23 OldCoder zzz
02:23 * OldCoder naps
02:24 Sokomine hard to tell. at least intresting from a coding point of view and for flying over it. not useful for a productive map
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02:44 wilkgr Hello everyone!
02:45 wilkgr New map is out!
02:45 wilkgr (By me...)
02:45 wilkgr ;-)
02:45 wilkgr https://forum.minetest.net/vi​ewtopic.php?f=12&t=12264
02:45 wilkgr What do you think of that?
02:46 wilkgr I need screenshots, right?
02:52 wilkgr Miner_48er
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03:02 wilkgr Please? Someone?
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03:12 wilkgr Wayward_Tab
03:13 wilkgr Your name is somehow familiar...
03:13 wilkgr I remember... The carbone server problem....
03:13 wilkgr I remember you now
03:13 wilkgr Would you mind testing this map? https://forum.minetest.net/vi​ewtopic.php?f=12&t=12264
03:20 OldCoder rr
03:20 OldCoder Typo
03:23 wilkgr What did you mean to say?
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04:12 Pilcrow hello all! anyone conscious?  :P
04:19 Wayward_Tab Eh, barely :P
04:22 Pilcrow Hi Wayward_Tab. how are you doing? I'm in a good mood; I just finished rewriting a major chunk of a mod I've been making, and it seems to do what it's supposed to, so I'm happy...  :)
04:24 Pilcrow hey, is VanessaE around tonight?
04:26 est31 she was, but not anymore :(
04:27 Wayward_Tab I'm doing well, thanks :) What kind of mod?
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04:40 Pilcrow Wayward_Tab: Hard to explain. It's an item piping and sorting system, sort of like a smaller pipeworks, but it has its differences. It's not meant as a replacement for pipeworks, and was mostly created to work together with pipeworks, but its not exactly an addon either (it _can_ be used without pipeworks).
04:40 Pilcrow It's not quite done yet though.
04:48 Pilcrow My 'itemducts' are similar to tubes from pipeworks, as they move items. They are much slower than tubes, but cause less lag/weirdness on low-end hardware as they don't spawn moving entities (instead, they store the items as metadata, and can move up to 9999 of the same item at a time). They also don't need any kind of Filter/Injector; itemducts can pull the items straight out of an inventory.
04:49 RealBadAngel you take away all the fun of lotsa items flying around in tubes ;)
04:50 Pilcrow or out of tubes, when the server lags...  ;P
04:51 RealBadAngel if you are going to make the flow invisible (without entities) call it rather pneumatic tubes maybe
04:52 Pilcrow maybe, but pneumatic tubes gives me the impression of something that would go fast. these are slow, by design.
04:52 RealBadAngel theyre not instant
04:54 RealBadAngel 1s per 1 node distance could be accurate speed and easy to maintain
04:56 Pilcrow Eh, I like the name itemduct, anyway. It seperates them from pipeworks' tubes, which they should be since they work completely differently. But yes, they move items at about 1s per itemduct node.
05:00 Pilcrow they also connect completely differently; they only have 1 input and 1 output. if you want to sort/split items, you create an ejector, which can spit items in 6 different directions but only 4 different types per direction
05:01 Pilcrow the reason you'd _want_ to use ejectors over mese pipes is because of timing/resistance capabilities; if you tell it to push 99 cobble to the north, an ejector will hold onto any cobble that gets piped into it until it _has_ 99 or more, and then send it all at once.
05:03 technomancy buffered cobble I/O =)
05:03 Pilcrow and if you tell it to push 99 north and 27 east, it'll wait until its main inventory has 126+ total, and then send it where it needs to go. in this way, you can much more acurately split items for machines that have different rates.
05:07 Pilcrow Oh. Less important, but the mod also adds hoppers. They're mostly the same as the minecraft ones, including both the ability to suck items from an inventory above them, and the ability to pick up items that are dropped onto them (if no chest is there).
05:07 Pilcrow btw, hello technomancy
05:07 technomancy hi hi
05:08 Pilcrow how's calandria coming?  :)
05:08 technomancy it's going well; last night I implemented support for redirecting input and output
05:09 technomancy though I haven't gotten it all the way wired into digiterm yet; not quite sure what's going on there
05:10 technomancy I don't want to sink a lot of time into supporting digiterm because line-based input is pretty lousy, but at this point I think it's the best we can do given limitations of the engine
05:11 technomancy starting to brainstorm about how to implement an editor as a custom digiline protocol since I can't wait around for proper character-based input
05:15 Pilcrow well, good luck with that. sometimes I wonder if I really understand what you're talking about. I should go get calandria from github again and see if I can figure out what you're doing with digiterm right now...  :P
05:15 Wayward_Tab Pilcrow: that mod sounds awesome!
05:19 technomancy Pilcrow: it's still reeeeally fragile right now; unless you get a kick out of implementing an OS there's not much to do at this stage
05:19 Pilcrow Wayward_Tab: thanks, I've been working on it for a while now. I recently put it on my github, if you'd like to check it out, but it's not quite good enough to release on the forums yet (ejectors still need better code; they cause some slowness). If you do decide check it out, please report any bugs (you'll probably encounter a few)... Anyways, here it is: https://github.com/Pilcrow182/mechanism
05:19 technomancy I'll see about doing a proper announcement once it's usable for anyone other than the extremely-determined
05:22 Pilcrow technomancy: yeah, I wasn't expecting it to be very useable, I just wanted to look into it so that maybe I could help some; this is honestly one of the coolest projects I've seen in minetest in quite a while...  :)
05:23 Wayward_Tab Pilcrow: thanks, I'll try it out in the morning :)
05:24 Pilcrow heh, ok. let me know what you think!  :)
05:26 technomancy Pilcrow: glad to hear it; thanks =) I've laid out some of my plans in the issue tracker if you want to peek there: https://github.com/technomancy/calandria/issues
05:27 technomancy the OS works pretty well already if you just load it up straight from the CLI lua interpreter
05:27 technomancy the dodgy bits are the integration with the engine
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05:38 Pilcrow technomancy, which lua file do I run to try it with the cli interpreter? I think 'orb' is where the os is, right?
05:39 technomancy Pilcrow: yeah, init.lua inside orb/
05:40 technomancy you might need to manually set mod_dir to the full path when running outside minetest. sometimes that works and sometimes it doesn't.
05:41 Pilcrow ah. perhaps my lua interpreter is outdated or something. looks like it's looking in / when dofile is used, instead of the current working directory, as it's giving me this error: "lua: cannot open /utils.lua: No such file or directory"
05:42 technomancy yeah go ahead and hard-code it. I haven't been able to figure out; sometimes debug.getinfo can find the path and sometimes not
05:44 Pilcrow Ah, I like the fact that using a non-existant command doesn't crash it.
05:45 technomancy that's new as of a few days ago, haha
05:46 technomancy need to add some better docs and explanatory comments; some strange things are going on there
05:49 Pilcrow yeah... are you trying to mimic linux, bsd, or just any generic unix/unix-like?
05:49 technomancy simplified unix, yeah
05:50 technomancy in particular: stdin and stdout, no stderr... also permissions are dramatically simpler and apply to directories only, not to files.
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05:51 technomancy the filesystem is just a tree of tables; table entries indicate directories while string entries indicate files
05:51 technomancy (which is why files can't have permissions, because permissions are just special files inside a directory)
05:52 Pilcrow Ah. I use linux a lot, but I've never actually used bsd or any other 'real' unix, so my observations may be a little skewed... for example, no shell I've ever seen shows the current working directory at the prompt (it would be nice if they did, though)... mine, for example, says "[username@computer-name] $ "
05:53 technomancy one of the open issues is to document the differences from real unix
05:53 technomancy often your home directory is collapsed into "~" when displaying the directory
05:55 Pilcrow oh, yes, you're right. But it only displays the current folder's name, not its path. (for example 'cd /usr/share/pixmaps' changes the prompt to '[username@computer-name pixmaps]$ ')
05:55 Pilcrow I actually like your prompt better, I'm just pointing it out.
05:56 technomancy heh, sure. that's just a matter of config though; easy to change both in calandria and in bash.
05:56 technomancy export PROMPT=ohai
05:57 Pilcrow ah, that's true. I don't know if bash can be config'd to display the entire path in the prompt though. that'd be cool...
05:57 * Pilcrow goes to google it
06:06 Pilcrow Aha! it _can_ be done! PS1='\w\$ ' results in a bash prompt identical to your orb one, lol
06:06 Pilcrow oh. whoops. that's PS1='\w $ '
06:24 Pilcrow oh, technomancy. echo doesn't work quite right, since if you use quote marks it'll echo those back too. and easy, if inacurate, fix would be to replace the last line of echo with print(table.concat(args, " "):gsub('"', ''))
06:25 Pilcrow gsub is kind of like a lua 'sed', if you didn't know.
06:25 technomancy Pilcrow: yeah, quoting and env var interpolation is still on my list
06:25 technomancy I need to make the shell smarter
06:25 technomancy well, more bash-like
06:25 technomancy it needs to do more parsing before handing off the arguments to the scripts
06:27 Pilcrow yeah. what I wrote will make it _look_ right, but it basically just strips the arg of quotes, rather than interpreting them intelligently.
06:28 technomancy if you're looking for something to try to tackle, maybe implementing globs would be good
06:28 technomancy so you can do things like ls *
06:30 Pilcrow ooh. sounds like in its simplest form, that would really just need a loop. The tricky part would be interpreting paths that _include_ globs (for example, ls /home/technomancy/*)
06:32 technomancy yeah, or ls /home/*/bin or something
06:32 technomancy but I think at heart the functionality needed is fairly straightforward
06:32 technomancy I should probably expand out the tests into their own file
06:33 technomancy it would be good to have tests around globs
06:33 technomancy by "fairly straightforward" I mean "doesn't require a lot of explanation into the guts of the crazy stuff I've written so far"
06:35 Pilcrow I'll look into it more tomorrow, as I've done a decent amount of string manipulation and may be able to help. Anyways, I need to get to bed. Nice talking with you, technomancy. and you too, Wayward_Tab, if you're still on...  :)
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06:36 technomancy Pilcrow: cool; ping me any time if you need help
06:36 technomancy though my timezone is a bit off from yours so I can't promise a prompt reply
06:36 Pilcrow I am a late-night person. it's 1:36 am here.
06:37 wilkgr haha
06:37 technomancy 13:37 here
06:37 wilkgr 16:37 here
06:38 Pilcrow heh. technomancy, we're literally as far apart in timezones as can be!  :P
06:38 Pilcrow anyways, talk to you guys later. I'm off.  o7
06:40 technomancy later
06:50 wilkgr I´ll follow your lead
06:50 wilkgr later
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09:13 JamesTait Good morning all; happy Tuesday, and happy Lindy Hop Day! 😃
09:13 VanessaE Lindy Hop?  O_o
09:15 JamesTait VanessaE: energetic, jazzy, swing dance. I've never done it, but it looks quite fun.
09:15 VanessaE ah
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11:25 Ep1cMaN looking at making a server and setting it up as We speak. I am after a way to bring up a rules text window. So they see it when they log in. Could anyone point me into the right direction please?
11:27 Calinou Ep1cMaN, 1) define a formspec in a variable, 2) call minetest.register_on_joinplayer and show that formspec using the variable
11:27 Calinou I think such mods already exist
11:29 Calinou see http://dev.minetest.net/formspec for formspec documentation
11:30 ac_minetest local pname = "playername";local text = "Hello World";
11:30 ac_minetest local testform  = "size[8,8] textarea[0,0;8.5,9;text1;msg window;".. text.."]"; minetest.show_formspec(pname, "testform", testform)
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11:34 Ep1cMaN ok thankyou
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11:53 CWz Was the minimap added to minetest yet
11:54 est31 not yet
11:54 est31 RealBadAngel is making great progress happen though
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13:30 CWz hello Erthome
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13:31 crazyR does anyone use redis as a backend??
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13:32 CWz all the admins i talk to don't
13:33 CWz I did see a public server that claimed to be using it
13:33 CWz "Radis test server" it's called i thinl
13:34 Erthome Hello CWz   sorry I almost missed you there :-)
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13:35 CWz Erthome: redcrab has been down for over a week it seems
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13:37 Erthome I think a bit longer than that sadly  I check almost everyday  starting to think maybe it's falling off the priority list  BUT  if it comes back up I'll be available to tend handle what I am privileged to handle
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13:54 crazyR just wondering if theres a reason minetest doesnt shut down when the redis server shuts down.... thinking i may have to create a monitor to auto shut down minetest if redis-server shuts down etc
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14:01 CWz what happens if the Radis server shuts down but minetest is still running
14:06 crazyR its just continues without saving or updating
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14:11 CWz is there any significant advantage towards using redis instead of leveldb?
14:14 crazyR if you have the ram then redis is the fastest backend available....  im using the redis backend for a diffrent reason though. mainly just testing things at the moment. but noticed that little issue while i was doing it lol
14:15 crazyR the drawback of redis is that you need as much ram as the size of your map + the ram needed to run the system
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14:54 Wuzzy Hi! Is anyone up for a game in Old Coder's Hungry Games server?
14:56 Calinou did you mean a hunger games?
14:56 Calinou </OldCoder>
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15:06 RealBadAngel CWz, if you want you can test the minimap
15:07 RealBadAngel ive uploaded to github today almost complete code
15:07 RealBadAngel https://github.com/RealBadA​ngel/minetest/tree/minimap3
15:08 RealBadAngel Calinou, wanna try too? ive added shaders, round and square one and fine tuned everythin a lot
15:10 Kenney Got a build too?
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15:10 RealBadAngel Kenney, no
15:10 Kenney Alright :(
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15:18 Wuzzy It IS actually called “Hungry Games”.
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15:26 CWz Is it possible to change the size of the minimap?
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15:36 Jordach ಠ_ಠ <JD-Pub> Server has been running for 649:03:09
15:37 Jordach inb4 roller remark
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15:46 rubenwardy Hi all!
15:46 Sokomine hi
15:49 ADFENO Hi all! :D
15:50 crazyR hi
15:50 ADFENO :D
15:51 rubenwardy ADFENO, that's my phrase
15:51 rubenwardy :'(
15:52 ADFENO Aw.... Sorry...
15:54 rubenwardy Don't worry, I was joking XD
15:55 rubenwardy https://www.google.co.uk/search?cq=rub​enwardy,+Hi+all!+site:irc.minetest.ru
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15:59 VanessaE hi all!
15:59 VanessaE ;)
16:00 CWz hello
16:00 ADFENO :D
16:03 * CWz found a tube video called "Download Minetest Full Version Serial"
16:03 CWz dafaq?
16:04 VanessaE link? O_o
16:05 sfan5 CWz: does it have a serial though?
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16:05 CWz https://www.youtube.com/watch?v=lxSOIGZMWiU
16:06 sfan5 !title
16:06 MinetestBot No title found.
16:06 sfan5 ok
16:08 CWz flag attack
16:09 CWz ?
16:11 CWz I wonder wants in the link
16:11 rubenwardy Goes to a newsite
16:11 rubenwardy They probably get paid for clicks
16:11 rubenwardy http://economictimes.indiatimes.com/indu​stry/auto/news/articlelist/40481155.cms
16:12 CWz so scam
16:12 CWz ?
16:12 rubenwardy More spammy
16:12 rubenwardy I can't see viruses
16:12 rubenwardy meh
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17:14 hoodedice hehe
17:14 hoodedice link pls CWz
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17:27 Krock [on] hello!
17:27 hoodedice very funny Krock
17:28 hoodedice >_>
17:28 Krock hello, you too, hoodedice :)
17:31 * CWz wonders what the results will be if he takes a player skin and applies it to a sheep
17:32 ElectronLibre Something funny or maybe a graphical nonsense.
17:41 CWz did that, and here are the results: http://s9.postimg.org/l13mge7bz/Sheeplayer.png not what i imagined
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17:45 CWz hey wayward
17:45 Wayward_Tab Hello :)
17:50 Krock CWz, transparent materia?
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18:25 Calinou RealBadAngel, minimap still goes behind stuff in third person
18:26 Calinou (both third person modes)
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18:26 RealBadAngel Calinou, have you tried current source?
18:27 Calinou yes
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18:28 Calinou uh, on your build why I don't I see branches?
18:28 Calinou git branch returns only master
18:28 RealBadAngel https://github.com/RealBadA​ngel/minetest/tree/minimap3
18:29 RealBadAngel i just sqashed it
18:32 CWz minimap seems to cause a slight fps drop for me when active. but I still look forward to feature. would be nice to be able to change the size on screen though
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18:34 Telesight Calinou: Is your server only during daytime available ?
18:34 * Wayward_Tab growls at his internet
18:35 * CWz Wayward_Tab give Wayward_Tab doggie treat
18:35 CWz *failed /me
18:36 Calinou Telesight, no
18:36 RealBadAngel CWz, atm it is fixed to be 20% of screen width
18:36 Calinou check out http://status.pulseheberg.com/
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18:36 Calinou ie. lots of issues since 3 days ago
18:36 RealBadAngel later on i plan to code lua stuff for mods to control the minimap
18:37 RealBadAngel so it will be possible to fully configure it, allow makin a craftable minimap tool or whatever
18:37 Calinou minimap should be built-in by default, not craftable
18:37 RealBadAngel by default is
18:38 Calinou it should stay like that
18:38 RealBadAngel but games could change that
18:38 Telesight Calinou: Ah server issues , ok
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18:39 CWz would be nice if it could handle the y access better as being underground makes it pretty useless in mode 1
18:39 RealBadAngel CWz, i was thinkin bout it and theres no simple solution
18:39 RealBadAngel we could have underground realms in the future for example
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18:42 RealBadAngel also examine 8.6 milions of nodes to determine if code should switch to radar mode is rather impossible ;)
18:42 RealBadAngel better let user decide which mode is better ;)
18:43 RealBadAngel Calinou, have you tried up to date minimap already?
18:44 Calinou I don't know
18:44 RealBadAngel show me a screenshot with shaders enable and minimap mode 1, and i will tell if you got current one
18:45 CWz i wonder a isometric(or what ever it's called) birds view would be useful
18:46 Calinou RealBadAngel, nope, I don't have shading on map
18:46 RealBadAngel Calinou, so you dont have latest code
18:49 RealBadAngel CWz, isometric look on minimap would be rather hard to make
18:50 RealBadAngel i would need to store not only surface nodes but those below too
18:50 RealBadAngel in fact i should code completely new 3d renderer
18:51 CWz i meant for camera mode not mini map
18:55 RealBadAngel oh ok
18:55 Wayward_Tab Hmm, that does sound interesting
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19:18 hoodedice hi RealBadAngel!
19:18 RealBadAngel hi
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19:23 jackal__ just curious, does anyone know if there's an amplified option available in Minetest?
19:24 VanessaE amplified?
19:25 CWz http://minecraft.gamepedia.com/Amplified
19:26 CWz that.
19:26 VanessaE looks like paramat's old LandUp mod.
19:27 VanessaE jackal__: a mod is not needed for that feature - you just need to configure the mapgen with the right parameters.
19:27 OldCoder Wuzzy, Calinou: No, he meant Hungry Games. This is the name of the base mod.
19:27 OldCoder The general spirit of the mod is that of the movie series.
19:28 OldCoder But the movie series presumably did not include grenades and giant spiders.
19:28 * OldCoder vaguely imagines that the movies had crossbows in them
19:28 jackal__ ah the map gen can boost the world height/width
19:28 VanessaE jackal__: yep
19:29 VanessaE jackal__: all the parameters for the mapgen are in map_meta.txt for the world you want to fiddle with
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19:30 VanessaE (I don't, however, know how the numbers given there actually work as far as land height is concerned)
19:30 jackal__ trying to figure out where I'd mess with the height in the map_meta
19:32 OldCoder Wuzzy, "sloantothebone" invites you to come and be defeated
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20:02 Telesight For my information, what is the main difference in map versions (v5,v6,v7)?
20:03 Calinou v5 was the map gen used in versions up to 0.3.1
20:03 Calinou v6 is the map gen developed by celeron55, for 0.4_20120318
20:03 Calinou v7 is an in-development mapgen maintained by hmmmmm
20:03 Calinou it was never the default
20:04 Telesight Calinou: Ok
20:04 Telesight Not a difference in landscape style ...
20:05 Calinou the landscape style is actually quite different
20:05 Calinou v6 uses 2D noise, v5 and v7 use 3D noise
20:06 Calinou which allows for overhanging terrain without relying on caves
20:06 Calinou all the mapgens have a similar speed overall
20:06 Calinou they're all quite fast
20:08 CWz i remember someone mentioning v8
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20:10 Calinou Google will probably create that one :-D
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20:20 Jordach Calinou, http://niceme.me
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20:42 ajaypay
20:43 * ajaypay has joined #minetest
20:43 ElectronLibre Blank message. Wonderful. This deserves a failpoint.
20:43 ajaypay srry
20:45 ajaypay im on my kindle and my key board messes up sometimes.
20:45 ElectronLibre I see.
20:45 ajaypay its a kindle 4
20:45 ElectronLibre That's why I don't use tablets, virtual keyboards can be a mess and often too small.
20:46 ajaypay yes it takes for ever to type
20:47 ElectronLibre And then, you get the joy of an auto-correct thing re-making your sentences.
20:47 ajaypay yep, i have that problem.
20:48 ajaypay thats even worse,happens on my mac
20:49 ElectronLibre I never used a mac to type things, so, I don't really know.
20:49 ElectronLibre Got to go.
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20:50 ajaypay and ontop of that my kindle is 2012
20:50 ajaypay k
20:50 ajaypay hey vennessa
20:51 ajaypay ;)
20:52 ajaypay r u making anymore mods?
20:54 ajaypay y is everone leaving?
20:55 Milan joined #minetest
20:55 ajaypay ok gtg i will be back
20:55 Milan hey guys, after a few days with minetest with redis we have the following problem now :o
20:55 Milan ERROR[ServerThread]: WARNING: saveBlock: saving block (-19,3,21)failed
20:55 Milan nott good :'(
20:55 ajaypay left #minetest
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20:57 Milan any ideas? :/
20:57 Hijiri joined #minetest
21:01 Milan noone? our users cant play :(
21:07 Milan okey, ... nearing us the problem o.O
21:07 Milan Write error saving DB on disk: No space left on device
21:08 Milan but thats more as enough space o.O...will see...
21:08 Milan *than
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21:20 hmmmmm [04:03 PM] <Calinou> v7 is an in-development mapgen maintained by hmmmmm
21:20 hmmmmm correction, it's paramat's domain now
21:20 hmmmmm and it's not in development any longer
21:20 hmmmmm any new experimental ideas will go to v8
21:20 hmmmmm v7's terrain won't drastically change, but there's no guarantee of terrain coherence like with v6
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22:03 Wuzzy OldCoder: Oops, I was away. Is this invitation still in place?
22:03 OldCoder Plenty of people there ATM
22:04 Hijiri joined #minetest
22:04 Wuzzy 0...
22:04 OldCoder Or earlier. Sloan is still around.
22:04 OldCoder I'll ping him
22:04 Wuzzy your server is empty
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22:31 Wuzzy Calinou, are you there?
22:34 Wuzzy can someone leave a message for Calinou? I'm asking for the license of the following files in Carbone: player_damage.1.ogg, player_damage.2.ogg, player_falling_damage.ogg
22:41 sofar joined #minetest
22:42 sofar Wuzzy: you can uses memoserv to leave a message
22:42 Wuzzy ?!?!
22:42 Wuzzy Who or what is memoserv?
22:43 sofar try /msg MemoServ SEND calinou Please contact me when you get this message.
22:43 Wuzzy so its a bot I guess
22:44 Wuzzy !seen Calinou
22:44 MinetestBot Wuzzy: calinou was last seen at 2015-05-17 21:21:12 UTC on #minetest
22:45 Wuzzy “Calinou's inbox is full” :-(
22:45 Wuzzy well I guess I use the forum system then ...
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23:20 hmmmmm who is lkjoel??
23:20 hmmmmm oh, mijyn, nevermind
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