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IRC log for #minetest, 2015-05-23

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All times shown according to UTC.

Time Nick Message
00:00 nolsen And we have water in pumps...for a second.
00:00 VanessaE heh
00:00 nolsen s/pumps/tanks
00:01 nolsen VanessaE: Did you rewrite the entire flow thing?
00:01 VanessaE most of it, yeah
00:01 nolsen Because if not then I could copy the old codes and use it.
00:01 nolsen and merge them somehow.
00:02 nolsen VanessaE: Strange, is there supposed to be water in the pipes still even though it cannot escape?
00:02 VanessaE yep
00:02 nolsen Well it could, but one way.
00:02 VanessaE the only way for water to get out is through a fountain, a spigot, or the pump leaking down.
00:03 VanessaE so if you pump some pipes up and then remove all of the above from the circuit, the water will remain in the pipes.
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00:06 nolsen VanessaE: Is it supposed to go on/off on the fountain?
00:06 nolsen Because water_source keeps getting added/deleted.
00:06 VanessaE that's normal behavior
00:07 VanessaE but if there's not enough pressure at the fountainhead, it'll sputter like that
00:07 VanessaE these are all manifestations of the pumps not putting enough pressure into the pipes in the first place.
00:07 VanessaE i.e. the correct-but-not-functioning math I mentioned.
00:10 technomancy is it possible to make a portal that takes you from one server to another?
00:10 VanessaE no
00:10 technomancy =(
00:10 VanessaE though people have asked for that
00:10 technomancy glad to know I'm not the first =)
00:10 technomancy that would be about the coolest thing
00:11 technomancy hyperlinks ftw
00:13 Tekken my shift
00:13 Tekken just swapped to graveyard.:(
00:15 nolsen VanessaE: Damn I wonder how many pumps does it need, I have like 5 - 10 connected to the pipe system.
00:16 VanessaE told ya :)
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00:19 nolsen what is this interval, chance
00:19 nolsen interval = 1,
00:19 nolsen chance = 1,
00:23 VanessaE interval is in seconds
00:23 VanessaE chance is 1/N (in this case, N = 1)
00:23 VanessaE so this means do it "every 1 second(s)", with a "1/1 chance" of executing
00:24 nolsen VanessaE: I also found something strange, there is a pipe from the water cave that has all the pumps, then it goes above the cave, to a valve, but when I put a spigot on that main pipe it doesn't go on/off.
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00:26 VanessaE like I said, it's broken
00:28 technomancy if I want to persist the filesystem (a table) of a computer node in between server restarts, I put that on node metadata, right?
00:28 VanessaE yep, as long as it's not a gigantic file
00:28 VanessaE s/file/table/
00:28 VanessaE there's a limit
00:29 VanessaE 64k I think
00:29 technomancy does metadata get sent to clients?
00:29 VanessaE if you expect it to get bigger, save the table to a file (indexed by node position, maybe)
00:29 technomancy this can stay server-side
00:29 VanessaE I don't think it gets pushed to clients, no (except in the case of a formspec of course)
00:29 technomancy cool; I'll start with that then
00:30 technomancy making HTTP requests from mods still requires a patched minetest, right?
00:30 technomancy could I get the link to that patch?
00:30 VanessaE yes, a patch is needed
00:30 VanessaE I don't know where it is though
00:30 VanessaE except it's among the pull requests against the engine
00:30 VanessaE I think it was coded by Jeija
00:31 technomancy gotcha
00:31 technomancy is it likely to make it into mainline?
00:31 VanessaE dunno
00:32 technomancy found it; thanks
00:32 technomancy wow... that's a lot of open PRs
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00:34 technomancy wow, this sapier guy really likes to rain on other peoples' parades for no reason
00:38 technomancy I like the part where he tells VanessaE she's wrong because she forgot to consider something that she mentioned in her comment >_<
00:38 * VanessaE shrugs
00:38 VanessaE sapier's well-respected around here
00:38 VanessaE idk what became of him though
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00:39 technomancy I haven't read through a lot of pull requests, but this isn't the first time I've seen him raise completely irrelevant objections to solid, useful patches
00:40 exio4 o: sapier
00:40 exio4 what about him?
00:40 exio4 haven't seen him on ages
00:41 * exio4 is sad about the lack of 'production ready' turing complete programming languages with dependent types
00:41 exio4 dependent types are really handy when working with shiny DSLs
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01:23 MinetestBot [git] paramat -> minetest/minetest: Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code 3dba6d1 http://git.io/vTS3A (2015-05-23T02:18:30+01:00)
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01:43 Wayward_Tab O.o
01:44 Wayward_Tab Heh, apk's done compiling
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01:47 nolsen <nolsen> nvm people do walk like their head is a fish: http://www.monkeyfacenews.com/.a/6a​0120a5c94e03970b015432ffa442970c-pi
01:47 nolsen <nolsen> jk
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02:18 nolsen Strange, upon death you supposed to go straight back to spawn right?
02:18 Johnsen2 Hey guys wanna know something
02:19 Johnsen2 Microchip is getting carried away with admin/op privilages
02:19 Johnsen2 Jeez, he kept kicking me over and over again
02:19 Johnsen2 Anoyying.
02:19 Johnsen2 Admins these days are so anoyying
02:20 Johnsen2 NOW WHAT AM I GONNA PLAY..
02:31 nolsen Is health-regeneration client or server sided?
02:31 nolsen Is health-regeneration client or server sided?
02:31 nolsen oops
02:31 nolsen I am not sure why it sent twice.
02:31 nolsen My client frozed.
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02:52 multicoder Test
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03:48 Sokomine afaik health is server-side
03:48 Sokomine after disconnecting from a server, falling down does not seem to have any effect anymore
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04:12 sofar it'd be too easy to cheat if it was client-side
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05:08 mccomase can anyone help me with creating my own minetest server
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05:19 Jace_ ?
05:20 Jace_ helo?
05:22 sofar ELOH
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08:01 CWz lol
08:02 CWz i get the joke Krock
08:02 Krock joke?
08:02 CWz the ac_minetest dc_minetest thing
08:03 Krock ah
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08:31 Megaf Hi
08:34 Megaf Taoki_1: Hi there
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09:27 TheWild is this OK if I provide only .b3d files with a mod?
09:29 Krock mesh is mesh, so yes.
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09:36 Calinou TheWild, please provide source if you can
09:36 Calinou eg. .blend
09:36 Calinou even .3ds is better than nothing
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11:30 CWz_ yet another minetest on steam thread
11:31 CWz Hello zeno
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12:08 Calinou steamtest
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13:40 * Krock thinks it's better to use the github master download link instead of searching for files in the topics
13:41 * Krock 's mod search site now updates most links
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13:50 Jace_ how do i find a hive
13:50 Krock you can't
13:50 Krock perhaps you'll find one by following a bee
13:51 Jace_ k
13:52 Jace_ i was having trouble finding them on trepca
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14:01 Jace_ est1 how far is the boundery at my house?(ajaypay)
14:02 Jace_ hi tab
14:04 Jace_ is everyone playing minetest?
14:07 Jace_ is it true that bees will spawn at apple trees surounded with flowers?
14:08 Jace_ ?
14:11 Jace_ anybody?
14:14 marytheminer joined #minetest
14:14 Jordach not all servers have the same mods
14:14 Jace_ k
14:14 marytheminer hey
14:15 marytheminer did you figure out how to get bees yet
14:15 Jace_ yes
14:15 marytheminer how!!!
14:15 Jace_ i think
14:15 marytheminer tell me!!!
14:16 marytheminer write sumthin
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14:16 marytheminer hi
14:18 marytheminer jordach are you on?
14:18 marytheminer hey ave im leaving and signing back in as Mari.ok!?
14:19 Jace_ someone told me that flowers in a ring around a apple tree make bees spawn
14:19 marytheminer Shweet
14:19 Jace_ i think
14:20 marytheminer shall we try it in open area or in a greenhouse?
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14:21 marytheminer hey maso!
14:22 Jace_ can i use a smoker to make smoke com out of my chimney?
14:22 marytheminer I think we should put it in open area on our property cause since it's protected it's not like they can steal
14:22 masopaso do you sell food for 5 minegel notes?
14:22 marytheminer um you make a shop duh
14:23 marytheminer :)
14:23 sfan5 !server ping:least
14:23 MinetestBot sfan5: RND | server.neoascetic.me | Clients: 0/15, 0/3 | Version: 0.4.10 / minetest | Ping: 0ms
14:23 sfan5 !server ping:most
14:23 MinetestBot sfan5: Kleine Minenwelt | 80.128.150.155 | Clients: 1/12, 1/2 | Version: 0.4.12-dev / minetest | Ping: 1759ms
14:23 masopaso we have a huge lava tower right next to our house
14:23 marytheminer No jace smokers are to sedate the bees so you can remove them out of the hive
14:24 masopaso what?
14:24 marytheminer i know maso i live with you
14:24 Jace_ k
14:24 masopaso Duh,I now that!:]
14:24 marytheminer huh!?
14:25 Jace_ hisfan5
14:25 Jace_ hi sfan5
14:25 sfan5 hi
14:26 marytheminer helo
14:26 marytheminer how do you leave a chatroom like this?
14:26 Jace_ do u play on trepca?
14:26 marytheminer ill be going now
14:26 sd1001 marytheminer: /quit
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14:28 sd1001 Man, minetest is cool compared to a ew years ago
14:28 sd1001 s/ew/f&/
14:28 Jace_ yup!!
14:29 nolsen O.O
14:29 nolsen "Segmentation fault
14:29 nolsen "
14:29 nolsen on minetest server.
14:30 Jace_ there should be a mod for bugs
14:30 Jace_ ?
14:32 Jace_ for misqito repelent 3 bottles of oil
14:33 nolsen why did my game segfaulted?
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14:33 marytheminer jace are u on?
14:33 Jace_ what does that mean?
14:33 marytheminer nvr mind
14:33 Jace_ nolsen
14:34 marytheminer get any more bee news?
14:34 Jace_ no
14:34 marytheminer well can people grab bees that are on your property?
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14:34 Jace_ yes
14:34 nolsen Jace_: ._. you don't know what segfault means?
14:35 marytheminer :000
14:35 Jace_ no...
14:35 marytheminer then how can we protect them and show them off?
14:36 Jace_ glas encasing
14:36 marytheminer but they dont spawn inside of glass there has to be some way to get in
14:36 marytheminer right?
14:37 Jace_ open doors
14:37 marytheminer then close them once their in?
14:37 Jace_ they could spawn
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14:38 marytheminer really? intresting
14:38 Jace_ inside the glass
14:38 marytheminer Are you sure? where did you hear that?
14:39 Jace_ on the mt modding site f bees
14:39 Jace_ for
14:39 marytheminer what is it called
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14:40 Jace_ bes mod . )
14:40 Jace_ bees
14:40 marytheminer hmm ill check it out later
14:42 Jace_ is there a bug mod?
14:42 marytheminer So you're saying that if i made a nice greenhouse with trees and flowers then it will spawn bees?
14:43 Jace_ mabey.....i think so
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14:43 marytheminer thats he very first thing ill do when i get back on
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14:44 marytheminer est1!!!!
14:45 est31 hi
14:45 marytheminer oh that's not est1 thats a wannabe
14:45 nolsen !mod drinking
14:45 MinetestBot nolsen: Drinking [drinking] by noobly - https://forum.minetest.net/viewtopic.php?t=5665
14:45 marytheminer are you really est1?
14:46 est31 no
14:46 est31 I'm est31
14:46 marytheminer oh? then have you seen my house before?
14:46 est31 on which server?
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14:47 Jace_ so if i go deeper than lava how much of a chance do i have on geting dimond?
14:47 marytheminer trepca. if you are the real est1 youll remember about the areas
14:47 nolsen !mod bow
14:47 MinetestBot nolsen: Basic Bow [basic_bow] by Napiophelios - https://forum.minetest.net/viewtopic.php?t=11511
14:47 marytheminer well?
14:49 marytheminer are you the real or not?
14:49 est31 if you want proof, you can connect trepca server
14:49 marytheminer huh?
14:49 est31 but yea I remember you were a player on trepca
14:49 est31 connect to*
14:50 Jace_ he est!
14:50 Jace_ hey
14:50 est31 hi Jace_!
14:50 marytheminer how do i connect? i tried the sign you wrote but it didnt work
14:50 marytheminer oh and jace is really ajaypay
14:50 est31 this is freenode
14:50 Jace_ im acualy ajaypay on trepca
14:51 est31 inchranet is on irc.inchra.net
14:51 est31 which chat client do you use?
14:51 Wayward_Tab Disregard the message from Wayward_One...
14:51 marytheminer how do i connect to trepca and chat with them?
14:51 Wayward_Tab Quassel is lagging badly
14:51 Jace_ freenode i think
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14:52 marytheminer i don't know anything about clients or whatever
14:52 Jace_ i do
14:52 est31 marytheminer, click this link, and set "#trepca" as channel http://webchat.inchra.net
14:52 est31 there has been some way to include that in the url, but I forgot
14:53 Jace_ okay thnx ;)
14:54 Wayward_One marytheminer, that very well could have been an impostor on trepca
14:54 Wayward_Tab Dear God that is some bad lag...
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14:54 est31 nono I'm the real est31 there
14:55 Jace_ ? mthem is not an imposter!
14:55 Wayward_Tab est31, I know, I sent that when she first asked. Quassel is lagging badly for some reasin
14:55 Wayward_Tab *reason
14:56 Jace_ yes he is est1 and est31
14:56 est31 I'm not est1
14:56 est31 only est31
14:56 est31 sometimes I'm est
14:56 est31 but never est1
14:56 Jace_ on trepca?
14:56 est31 yes
14:56 est31 and on freenode
14:56 nolsen !mod sprint
14:56 MinetestBot nolsen: Sprint [sprint] by GunshipPenguin - https://forum.minetest.net/viewtopic.php?t=9650
14:57 Jace_ k .hey u did our areas thanx
14:59 Jace_ for ajaypay notanewbie masopaso marytheminer and lil_ris
14:59 Jace_ on trepca
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15:00 Jace_ im gonna check that link
15:00 marytheminer im back
15:00 marytheminer i catted with est1
15:01 marytheminer he said that they can spawn inside a glass greenhouse
15:01 marytheminer oops i mean chatted
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15:04 ajaypay ?
15:04 ajaypay mary?
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15:13 nolsen WTF
15:13 nolsen The latest commit fucked my worlds
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15:17 nolsen Now it threw an error: https://meldy.hira.io/Zerobin/?3d9d267a41cd29e​a#mcI2m2F0DA9UXAyiXsX1PQqftSC+xu1/K2Zs4xZVIVs=
15:19 nolsen I tried changing out worlds and it still keep throwing an error.
15:21 est31 it might be that that name crash has occured right when that block was written
15:23 nolsen so is this an bug?
15:24 nolsen Because I can't run my server now.
15:25 Krock nolsen, are you using sqlite3 with a lowered sqlite_synchronous setting?
15:25 nolsen idk
15:25 Krock then it's a no
15:26 nolsen what is sqlite_synchronous
15:26 Krock set "ignore_world_load_errors = true" in the config, like it's written in the error message
15:26 VanessaE nolsen: do what the error says, what Krock just said
15:26 VanessaE then go find the errand block and delete it with `/deleteblocks here`
15:26 VanessaE (literal word "here")
15:27 Krock VanessaE, <nolsen>Because I can't run my server now.
15:27 VanessaE Krock: I went with your darker texture.
15:27 Krock VanessaE, I hope the users like it :)
15:27 VanessaE Krock: I saw - but if he ignores load errors, he'll be able to run the server and kill the bad block.
15:28 Krock ah yes.
15:28 nolsen 2015-05-23 16:29:14: ERROR[ServerThread]: ERROR: An unhandled exception occurred: SQLite3 database error (/home/penthan/minetest/src​/database-sqlite3.cpp:182): database disk image is malformed
15:29 nolsen /deleteblocks here crashed my server
15:29 nolsen well frozed it
15:29 Krock nolsen, could you open your minetest.conf and search "sqlite_synchronous"?
15:29 VanessaE that command should never freeze the server.
15:30 Krock the minetest.conf of your server, not the client.
15:30 nolsen There is no such line
15:30 nolsen though the world got destroied by the latest commit.
15:30 nolsen So I need a new one anyway.
15:30 Krock well then.. it might be a disk error
15:30 Krock yes, you might need a new build
15:30 nolsen I just compiled it.
15:31 nolsen commit 3dba6d1f90f17d94b17a99863c00889fc81b211e is the latest.
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15:36 marytheminer hi
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16:51 Mikeonline hi
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16:53 Krock hi
16:57 Calinou <+MT-Calinou> <Evil> its hard without craftguide, can i craft any craftguide?
16:57 Calinou yo dawg
16:57 Calinou I herd you like craftguides so I craft a craftguide so you can read craft guide while crafting
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17:02 Krock Calinou, but first you need to know the crafting recipe for the crafting guide. but you can't know without crafting a crafting guide
17:03 Krock you need a crafting guide to make a crafting guide :3
17:03 Jordach Calinou, i heard you like dank memes
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18:50 bobombo can anyone tell me where the TNT is?
18:51 bobombo is there a priv for it or a server setting? i can't /give it or see it in the creative inventory
18:52 sfan5 bobombo: tnt is disabled by default on servers
18:53 sfan5 bobombo: set enable_tnt = true in minetest.conf to enable it
18:54 bobombo thanks
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20:24 marytheminer hello anybody home?
20:24 marytheminer I guess not :(
20:25 marytheminer godbye.
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20:51 Chanku Hey
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21:51 * Sokomine looks around if paramat and/or nore can be found
21:52 Jordach_ or, someone of equal skill ;P
21:52 Sokomine hmmmm has higher skill but would feel insulted if i'd ask him questions on my level regarding noise :-)
21:53 est31 whats the question
21:54 Sokomine well, it's mostly that adding mines to mg_villages - as someone suggested - would indeed be nice. if those mines are not to be limited to one mapchunk alone (and even then), noise might perhaps be helpful
21:55 Sokomine or i might just assume that mines are below (some) villages. their area is pretty large; that might be enough
21:57 Sokomine the mines will certainly differ from existing mods in sofar as they won't be found at any depths. mines nobody ever sees arn't worth generating...so there ought to be a nice mineshaft leading down to diffrent levels with horizontal mineshafts
21:58 Sokomine where it gets more complicated is when neighbouring mapchunks are concerned. i'm not sure if the mines ought to be that large (or deep)
21:58 est31 lemme see what you can script with mapgen
21:59 Sokomine maybe i'll just re-use nore's "there's a village there, and this point here lies inside the area covered by the village" code
21:59 Sokomine on the noise level - very little. i know what it's good for, but i never looked at it in-depth or applied it in the way paramat or other mapgen creators do. the need never arose - nore has coded that part in mg already
22:00 est31 perhaps you can even use minetest.spawn_tree
22:00 est31 its a comparable problem
22:01 Sokomine on which level? there are several that may apply here
22:02 est31 what is a "level" for you?
22:03 Sokomine er, in this case it relates to "which aspect"/layer (in a metaphorical sense)
22:04 est31 so which levels would apply for l-system trees?
22:04 Sokomine the entire mine might be generated using an algorithm similar to that one that generates a tree; or you might allude to how the positions for the trees on the map are found; or something else
22:04 Sokomine ah. hm. an l-system-tree growing into the ground....
22:04 Sokomine might indeed work
22:04 est31 the positions for the trees are basically just noise :D
22:05 Sokomine would get troublesome when torches and chests are to be handled
22:06 est31 you have 3 different choices: leaves, leaves2 and fruits
22:06 Sokomine the idea does have merit. at which point does l-system interact with newly generated mapchunks? it does make a difference sometimes
22:06 est31 and trunk ofc
22:06 est31 so you can do some post-processing on the tree
22:06 est31 I'm no mapgen expert, sorry
22:09 Sokomine hmm. it may still be easier to do it manually. but at least l-system would avoid all that trouble with mines bigger than one mapchunk
22:09 est31 dunno
22:12 Sokomine or i'll really stick to "they're below villages". that way, all that noise stuff is already calculated, stored, accessible and...the things are where people might expect them
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22:12 Sokomine hmm
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22:17 Jordach_ \o/
22:22 EvergreenTree Hello everyone
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22:44 paramat hi saw you talking mines
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22:46 paramat i think best not use noise. in the central village chunk create a vertical access shaft, then randomly branch off horizontally, from those randomly branch off vertically etc
22:47 paramat stop where they meet the mapchunk edge. then when surrounding mapchunks are generated detect the ends of mineshafts and continue randomly branching
22:49 est31 and what if surrounding mapchunks are generated first?
22:49 paramat i guess 'village noise' could be used to define distance from the village centre so could limit the spread of the mineshafts to 1-2 mapchunks
22:49 paramat eh good point =)
22:50 Sokomine hm, detecting the ends of mineshafts might also be a good idea
22:50 paramat then generate mineshafts after mapgen using abms on spawner nodes, as in my 'catacomb' mod
22:51 paramat but place the first access shaft on mapgen
22:51 Sokomine they're already arranged in a 5x5x5 pattern anyway (at least in a way). perhaps having definite heights at which i might look for mineshafts that want to be continued might be something
22:52 Sokomine catacomb? i'm not sure i've seen that one
22:53 paramat it's an endless giant dungeon generator, it could be edited to do what you want
22:53 paramat https://forum.minetest.net/viewtopic.p​hp?f=11&amp;t=9896&amp;hilit=catacomb
22:55 paramat because it's not 'on gen' it can destroy exisiting bulds, so needs to be carefully limited
22:56 paramat i should add surface access shafts to this mod, for a 'fortress' feel
23:01 RealBadAngel http://i.imgur.com/0NSaDng.jpg
23:02 * RealBadAngel wonders why whatever i touch always ends coding shaders ;)
23:02 est31 lol
23:02 est31 shaders are better than doing it manually in the CPU
23:03 RealBadAngel how do you like shaded minimap?
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23:05 Sokomine seems you love those shaders :)
23:05 Sokomine paramat: your dungeon system looks very intresting. i need to take a closer look at the code. the problems you encountered may be similar
23:06 Kenney I heard shaders
23:10 RealBadAngel Kenney, yeah, minimap will have its own shader to make terrain shape visible
23:10 EvergreenTree RealBadAngel: I assume it still works without it though?
23:10 Kenney oh, excited!
23:10 EvergreenTree Still very cool
23:10 RealBadAngel ofc it will work without shaders. but with it will look SLIGHTLY different ;)
23:11 EvergreenTree I will certainly use it with shaders when available, it looks much nicer
23:11 RealBadAngel shadows on terrain are dynamic, changes depending where you look at
23:11 Kenney Man, I'd wish Minetest would somehow be compatible with those awesome shaders Minecraft has - dynamic shadows, reflection and such
23:12 RealBadAngel Kenney, we will have such shaders one day
23:12 Kenney Hoping to find a programmer along the way that could program something like that for Voxus
23:12 est31 isnt voxus a subgame?
23:12 hmmmm for what it's worth, you should be able to do that right now
23:13 Kenney It is
23:13 hmmmm there are sites you can download shader effects from
23:13 est31 so then the minimap is accessible from there too
23:13 Kenney right, but without any knowledge of C++ it would be rather hard to integrate those shaders
23:13 Kenney I've looked into shader language and such, but it's just too complex to step into right away
23:14 est31 the shaders are part of the minetest engine
23:14 est31 and the minimap is too
23:14 Kenney in theory, every mod or Minetest feature will be compatible with my game
23:22 paramat Sokomine, instead of vertical shafts, diagonally-downward ones would allow easier stairclimbing and would allow track to be placed for carts
23:26 Kenney working on a little side project where the player is stranded on an alien planet full of toxic gasses, player is going to die, just depends on how long you can survive :)
23:26 Kenney http://i.imgur.com/BOdkK5w.jpg
23:27 Sokomine paramat: i'm not sure if i'll use stairs. right now, i don't think so. it just looks too strange to have a staircase there. a vertical shaft may not be traversible with a cart, but it will look better i thin
23:27 paramat yes more mine-like certainly
23:34 paramat woah Kenney that looks good, i love alien/space stuff
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23:38 Kenney Thanks! here's a screenshot at night, plants light up, because, you know, alien plants. http://i.imgur.com/LiBYuw9.jpg
23:39 paramat Sokomine, personally i would create an access down to -32 shaft on-gen, ending in a spawner node that abm-generates another shaft down lower, then start branching out and keep all mines below -32 or whatever is suitable for the mapgen's ocean deepness
23:40 paramat beautiful, you know celeron likes space stuff and always insists MT is able to do such stuff
23:40 Sokomine paramat: hmm. yes. that does sound like a working plan
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23:45 usandfriends Hello, I'm trying to run minetest on OSX Yosemite, but I keep getting the error "Incompatible library version: minetest requires version 34.0.0 or later, but libpng16.16.dylib provides version 33.0.0"
23:45 usandfriends I reinstalled the latest version of libpng using brew to no avail.
23:47 est31 usandfriends, what does your brew version say?
23:47 est31 what libpng does brew install
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23:50 usandfriends Oh thanks, I saw that I had the old 16 version along with the 17 version. I just cleaned up the old version and linked the new one, everything seems to be working.
23:51 usandfriends 1.6.16 and 1.6.17*
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