Time Nick Message 00:17 Pilcrow MAN, it's raining hard here... 00:35 exio4 Pilcrow: rain? I envy you 00:35 Pilcrow why, exio4? 00:35 exio4 because rain is amazing 00:38 exio4 rain basically means nice temperatures 00:39 exio4 and well, I happen to live in a place where rain is extremely common 00:39 exio4 and I happen to like it too :D 00:47 OldCoder Pilcrow, you are probably correct 00:48 Pilcrow exio4: heh. I get what you mean. I live in Wisconsin, and it sometimes even gets too hot for me here! I don't like anything much over 70 °F (about 21 °C), and I start to get dizzy and lightheaded when temperatures exceed 85 °F (about 29 °C) or so... 00:50 exio4 hot is 104F 00:50 Pilcrow of course, I also have a medical condition that sometimes causes severely low blood pressure, so any weather that makes me sweat, at all, is very bad. 00:52 exio4 oh, wlel 00:52 exio4 well * 00:54 Pilcrow I'm one of the few people I know whose doctor explicitly stated 'eat lots of salt', since salt helps the body retain water... :P 00:57 exio4 so, if I ask you why are you eating fries, you can say "it's for the salt" as excuse? 00:57 exio4 that condition over here would mean you're fucked, pretty much 00:57 Pilcrow yes. in fact, I often order extra salt. :P 00:58 Pilcrow exio4: if I may ask, where do you live? 00:58 exio4 Entre Rios, Argentina 00:58 exio4 21.6C here 00:59 exio4 nice day 01:00 exio4 inb4 someone stalking takes data from weather sites, interpolates, and finds where an aproximated temp is 21.6C 01:00 Pilcrow heh. yeah, I probably would be pretty screwed in argentina. at the very least, I would need to carry a LOT of water with me... :P 01:01 exio4 nah, just over here 01:01 exio4 the Patagonia is pretty cold 01:04 exio4 Pilcrow: it's in spanish, but well, there are big numbers that are pretty obvious, I think :p http://www.infoclima.com/pronosticos/argentina/rio-negro/?l=26&p=10 01:07 Pilcrow oh. yeah, I suppose so. I never really thought about it, but geographically it looks like argentina as a whole would have similar temperatures to the usa... :P 01:08 Pilcrow I'd probably also be screwed if I were to go visit my grandmother in arizona at this time of year... 01:11 exio4 well, we're on different sides of the world 01:12 exio4 'this time of year' means cold :P 01:13 Pilcrow haha. I didn't even think about that. :P 01:19 Pilcrow exio4: although, 'different sides' is a bit of a stretch; we're on opposite hemispheres, sure, but we're only about forty degrees apart longitudinally... ;P 01:20 exio4 opposite hemispheres is different sided enough to me! 01:20 Pilcrow haha I'm just messin' with ya. :P 01:53 Pilcrow I wish it were possible to change the textures of individual nodes on the fly, without registering them as new nodes. I'd love to make a decent 'seasons' mod... :P 01:54 exio4 that'd be cool 01:54 exio4 actually, being able to define multiples textures 01:54 exio4 and then being able to choose between those in runtime 01:54 exio4 instead of node1 = {texture1} ; node2 = {texture2} 01:55 Pilcrow ^ exactly 01:55 exio4 node = (tag = 1/2, {texture1, texture2}) 01:55 exio4 tagged unions 01:55 exio4 poor man's sum types :> 01:55 Pilcrow it would also be really nice if new nodes could be registered on the fly when they're needed... :P 01:55 exio4 nodes on the fly sounds extremely complicated 01:56 Pilcrow haha no kidding 01:56 exio4 unless you redefine defining new nodes 01:56 Pilcrow yup yup 01:56 exio4 and actually consider nodes as something totally unrelated 01:57 Pilcrow yeah, it's not really very feasable. I'm just saying it would be useful.. :P 01:58 exio4 no no 01:58 exio4 I am talking that allowing that means something stop making sense 01:58 exio4 I mean, let's assume we have a function set_node, that takes position and node-id 01:59 exio4 (we can assume node-id uniquelly represents a node, somehow) 01:59 exio4 then, we have a function new_node(..), which would return the node-id 02:00 exio4 we could now have a node, such that if you call some callback on it (on_click, as an example), it'd generate a new node, with some changed metadata, next to it 02:00 exio4 now, how would you render this? 02:00 exio4 all those nodes don't exist until the first one created them 02:03 exio4 this is a good enough case where this would mean the actual system wouldn't scale to those new conditions 02:03 exio4 unless you can represent the generation of dynamic nodes in a static way 02:05 Pilcrow yeah. there would be a ton of overhead, since you'd also have to have the ability to render the node definition into a useable model on the fly... it sounds basically impossible. 02:06 Pilcrow but an interesting concept to think about, nonetheless 02:11 exio4 that's why I am thinking the _current_ model of nodes would need to be rethought to be dynamic enough 02:16 Pilcrow what would be cool but also pretty much impossible would be if each _individual_ node was dynamically rendered, not just by name. for example, hitting a tree with an axe once might cause a dent in that single default:tree, without changing its name or re-rendering all the others... 02:17 Pilcrow far beyond the scope of Minetest, for sure 02:25 exio4 ah, that sounds more like what I posted 02:25 exio4 not impossible 02:32 Pilcrow exio4: well, maybe not impossible, but as good as; no one will ever try to do something like that with the minetest engine... :D 02:34 Pilcrow but yeah, I think basically each node would have to store its own definition as metadata or somesuch. then certain actions could change that definition and re-render the node on the spot. 02:34 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Fix null dereference when loading schematic from definition without a NodeDefManager 1320aa78c http://git.io/vTtC9 (152015-05-17T22:32:35-04:00) 02:34 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Record MapBlock modification reasons as flags instead of strings 1346684be http://git.io/vTtCH (152015-05-17T22:14:26-04:00) 02:56 * Pilcrow has too many tabs open... 03:03 exio4 how many? 03:24 Pilcrow about 40. I reduced it down to 20 04:53 Pilcrow pet peve: when auto-censoring censors a part of a normal word because that part would be a 'bad word' on its own... I'm reading a forum post and came across the word '$#@!bersome' :P 05:39 wilkgr Hello 05:39 * wilkgr has a problem 05:40 wilkgr Whenever I connect to a server minetest crashes. 05:40 wilkgr 0.4.11 & 0.4.12 don´t work 05:40 wilkgr sfan5´s build and the default build and OldCoder´s build don´t work 05:47 wilkgr sfan5 since you´re here 05:47 wilkgr Your build (0.4.11) crashes when I try to connect to a server 05:50 Pilcrow wilkgr: I don't know how to fix your problem, but just so you know, 0.4.12 is the current stable version. 0.4.11 is outdated likely to have problems with the 0.4.12 servers. 05:51 wilkgr 0.4.12 doesn´t work as well (using OldCoder´s build awa the default build) 05:51 Pilcrow wilkgr: also, you can get the official 0.4.12-stable from minetest's main site here: http://www.minetest.net/download 05:51 wilkgr That´s what I meant with the ´default´ build 05:52 Pilcrow well then. I have no idea why it's crashing for you, as those builds are correct and do work... 05:54 Pilcrow does the debug log (bin\debug.txt) say anything useful? 05:54 wilkgr Nope. 05:54 wilkgr Malformed iTXt chunk 05:55 wilkgr But that´s only on moontest 05:55 wilkgr singleplayer, other multiplayer don´t give errors 05:55 Pilcrow I don't know what moontest is. is that a server? 05:55 wilkgr Yep 05:56 wilkgr And a subgame 05:56 wilkgr But I mean the server 05:56 Pilcrow ah. I've never used that one. 05:57 Pilcrow maybe it's a problem with moontest. have you tried connecting to any other servers? 05:58 Pilcrow VanessaE, are you available? 05:58 * VanessaE hides 05:59 Pilcrow lol 05:59 VanessaE what's up? 06:01 Pilcrow do you know about the moontest server? wilkgr is trying to connect to it and crashing. I have no idea who hosts it or what version they run. 06:01 VanessaE nope. 06:01 OldCoder Um 06:01 OldCoder Pilcrow, I host it 06:01 OldCoder and the problem has nothing to do 06:01 OldCoder I think with the server side 06:02 OldCoder I also use the latest 0.4.12 stable 06:02 Pilcrow ok then. that's what I wanted to check, thanks. 06:02 OldCoder For both the server and my Windows clients 06:02 wilkgr Other servers make minetest say not responding and they also crash 06:02 OldCoder 04.12 stable seems pretty good BTW 06:03 dprc if you want to stress test it you can connect to one of vanessa's servers :) 06:03 OldCoder And VanessaE your latest homedecor and plantlife are in 1/3 of my worlds now 06:03 wilkgr I like it too...the only server that seems to work is ChainLynx´s 06:03 VanessaE OldCoder: cool 06:03 wilkgr dprc why? 06:03 OldCoder BTW Announcing ChainLynx World and New York City World 06:03 OldCoder Cool Worlds ^ 06:03 Pilcrow wilkgr: would you mind copying the contents of your debug.txt and pasting them here: http://pastebin.com/ ? 06:03 VanessaE wilkgr: how much RAM you got on your machine? 06:03 wilkgr I´ll try... 06:03 * wilkgr ** SysInfo ** Client: HexChat 2.10.2 (x64) ** OS: Microsoft Windows 7 Professional ** CPU: Intel(R) Core(TM) i7-3632QM CPU @ 2.20GHz (2.00 GHz) ** RAM: 8067 MB Total (2815 MB Free) ** VGA: Intel(R) HD Graphics 4000 ** Uptime: 8.14 Hours ** 06:03 OldCoder Not here 06:04 OldCoder Hard to read here wilkgr 06:04 Pilcrow to http://pastebin.com/ 06:04 wilkgr ok 06:04 OldCoder Plenty of RAM though 06:04 VanessaE 8067 MB? that's a rather odd umber :P 06:04 VanessaE number* 06:04 OldCoder wilkgr, when did this problem start 06:04 wilkgr Today 06:04 Pilcrow or http://pastie.org/ if you don't like pastebin 06:04 OldCoder And what happens when you connect to other of my worlds? 06:04 wilkgr OldCoder only chainlynx works 06:04 OldCoder You've been in several of them for days, you know 06:04 OldCoder Odd! 06:05 wilkgr Yeah, I do know 06:05 OldCoder Well, I'm willing to make a prototype world for you to beat up 06:05 OldCoder I can remove mods to see 06:05 OldCoder if one mod is causing an issue 06:05 OldCoder But nobody else is seeing repeated crashes 06:05 wilkgr No need for the mods 06:05 OldCoder Except on mobile 06:05 wilkgr I´ll try again tomorrow, see if its my internet connection 06:05 OldCoder And other people's worlds? 06:05 OldCoder All right 06:06 OldCoder 06:06 wilkgr But talking of server, could you give me interact on the ChainLynx server you´re hosting. 06:06 OldCoder Also announcing 06:06 VanessaE I know it sounds stupid but have you tried just rebooting? 06:06 wilkgr That one does work 06:06 OldCoder Hm; maybe 06:06 wilkgr Yes I have 06:06 VanessaE ok. 06:06 OldCoder wilkgr, see me during the day please 06:07 wilkgr Its 16:06 here. 06:07 wilkgr Oh. 06:07 wilkgr I just ran CTCP on you and apparently its nearly midnight there... 06:07 wilkgr ok 06:09 Pilcrow VanessaE: sorry for poking you, specifically. I just looked down the list for 'someone who knows more about servers than me' and saw you there. :P 06:10 VanessaE heh it's okay 06:12 * wilkgr has quit (HexChat has closed unexpectedly) 06:21 wilkgr You know I didn´t quit, don´t you? 06:23 VanessaE yep. 06:25 * wilkgr has quit 06:25 VanessaE nope. 06:30 * wilkgr has joined 06:30 wilkgr Forgot to say bye 06:30 * wilkgr has quit 06:30 VanessaE still ain't working 06:30 VanessaE bbl, bedtime. 06:32 wilkgr If you want a laugh, read this: http://tinyurl.com/computerbutter 06:32 wilkgr This happened in #minetest-moontest 06:33 wilkgr Let me know what you think of it 06:39 Pilcrow bed time for me too. hope your problem is fixed, wilkgr... :\ 06:40 wilkgr ok 06:40 wilkgr Maybe it´s might internet... 09:21 Megaf Hi everyone 09:21 Megaf Hows things? 09:39 JamesTait Good morning all; happy Monday, and happy No Dirty Dishes Day! 😃 10:10 Turion In Adventuretest, are glass crafts like glass panes partially disabled? 10:39 Turion catninja, can I have interact rights on the LOTT server? I won't ask for admin rights, to be teleported or for special privileges. 11:46 Calinou https://forum.minetest.net/viewtopic.php?f=3&t=12181 :D 11:52 LNJ hi i am into my school 11:53 LNJ hi jbb! 11:53 JBB hi 11:53 JBB lol 11:53 LNJ we are together at school# 11:54 LNJ yey! 11:54 LNJ here are many ports blocked 13:08 exio4 5FPS on my laptop 14:02 WSDguy2014 Hello guys, how to find hot bar texture? 14:09 WSDguy2014 guys, how to find hot bar texture? I making a texture pack 14:16 Calinou WSDguy2014, look at games/minetest_game/mods/default/textures 14:16 Calinou search for *hotbar* 14:17 WSDguy2014 im making texture pack for subgame Minetest Nostalgia 17:05 CWz Read a post on the forum somewhere did Microsoft try to take a Minetest clone maintainer to court. is this true 17:06 Calinou link? 17:07 CWz https://forum.minetest.net/viewtopic.php?f=9&t=11891&view=unread#p178643 18:47 rubenwardy Calinou, Krock, I can see no issues with player stopping it whilst riding 18:47 rubenwardy However collision doesn't obey the conservation of momentum 19:10 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Make nametags white again 13ba92f97 http://git.io/vT3Vl (152015-05-18T21:08:06+02:00) 19:11 VanessaE rubenwardy: same is true of particles, fwiw. 19:11 rubenwardy Minetest needs more awesome physics 19:11 rubenwardy Well, maybe not "need", but I want. 19:11 VanessaE no, need. 19:12 VanessaE water pouring from a homedecor faucet should at least spread to all parts of the sink's bowl 19:12 rubenwardy I'd say HUD reforms / clientside scripting is more important 19:12 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Make nametags white again 1323984ef http://git.io/vT3w4 (152015-05-18T21:11:41+02:00) 19:12 Calinou “reform” 19:13 Calinou this isn't politics :P 19:13 Jordach i'd say a decent API is a better IDEA 19:13 rubenwardy Seems that there is a lot of politics in Minetest 19:14 rubenwardy The HUD API is a pretty bad API. 19:15 rubenwardy Anyway, bye all 19:15 est31 bye 19:15 est31 VanessaE, minetest has native water :p 19:15 est31 ofc its not the same I know ... 19:16 est31 but yea finite water... 19:16 VanessaE est31: which doesn't flow all that well into really small spaces :) 19:16 est31 politics again :) 19:16 est31 voxel game 19:16 VanessaE what I meant was those particles from the faucet 19:16 est31 yea I know 19:16 Sokomine hi 19:16 VanessaE they should move a lot faster sideways after they collide with something 19:16 VanessaE Sokomine: see your /msg' 19:28 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Add more swp files to gitignore 135b03857 http://git.io/vT3Pm (152015-05-18T21:24:57+02:00) 20:43 catninja VanessaE: Interesting, the serverchat-to-irc stopped sending me the messages when I logged into the server again 21:04 Pilcrow howdy, y'all! :P 21:05 VanessaE hi 21:12 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Enforce hiding nametag 13d2ca662 http://git.io/vTs0Q (152015-05-18T23:10:48+02:00) 21:24 luizrpgluiz hi all 21:36 Pilcrow hello luizrpgluiz 21:37 Pilcrow and VanessaE. how are you guys today? 21:38 VanessaE doing ok 21:40 Pilcrow oh, luizrpgluiz. I saw you asking about trees. this might not help you, but you can take a look at this simple example tree mod I made: https://github.com/Pilcrow182/alien_trees 21:42 * Pilcrow wonders if wilkgr's problem was fixed 22:06 exio4 hi Pilcrow! 22:07 Pilcrow hey exio4. how ya been? :) 22:07 exio4 bored and tired :p 22:07 exio4 you? 22:08 Pilcrow same. plus my lip hurts; I bit it pretty bad a little while ago. :\ 22:16 VanessaE bbl 22:16 Pilcrow o/ 22:19 Pilcrow hello Wayward_One 22:25 Wayward_One Oh, hello Pilcrow :) 22:27 Pilcrow heh. bit slow on here right now. most of us are busy, I guess... :P 22:52 Chanku Hey so I need some help with something 22:52 Chanku Mainly compiling the Minetest Server 22:53 est31 Chanku, yes what is your question :) 22:53 est31 hi :) 22:53 Chanku I just need help compiling a Minetest Server Executable (Linux) 22:54 est31 so, what is your problem? 22:54 Chanku When I compile Minetest 22:54 Chanku it seems to not make a server executable.... 22:54 Chanku only a client 22:55 est31 you can run that as server too 22:55 Chanku Yeah 22:55 est31 if you don't want to however, you can also specify -DBUILD_SERVER=TRUE at the cmake step 22:55 est31 then it will build a server too 22:56 Chanku okay 22:57 Chanku Thanks 22:57 Chanku that seems to actually work :/ 23:11 Chanku Alright I need help again... 23:11 Chanku this time when it comes to doing a little bit of modding... 23:12 kaeza_ Greetings 23:12 Chanku Hey 23:12 Chanku It's mainly when it comes to registering/setting up a command...and getting the parameters passed to it :/ 23:18 kaeza_ Chanku, have you looked at the implementation of chatcmds in other mods? 23:18 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Lower log level for unexpected behaviour 13497299a http://git.io/vTGIT (152015-05-19T00:55:58+02:00) 23:19 kaeza_ Or in builtin? 23:20 exio4 kaeza_: :O it's a you 23:20 exio4 long time no see 23:31 Chanku sorry I didn't respond I was eating. 23:31 Chanku Anywho I have 23:32 Chanku However whenever I try to get an argument passed into the command it seems to return the name of the player that did it 23:33 * kaeza_ hugs exio4 23:36 * exio4 hugs kaeza_ <3 23:40 * Chanku sighs 23:41 Pilcrow Chanku: Worldedit would be the best example I can think of, for figuring out chat commands. I'd check the code for /replace, since it properly uses more than one parameter. https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L360 23:48 Pilcrow Chanku: also. the wiki may provide some insight. http://dev.minetest.net/minetest.register_chatcommand 23:50 Chanku I've actually taken a look at the wiki 23:52 Pilcrow Chanku: ah, ok. well, give me a minute; I might be able to throw a decent example together. 23:52 Chanku Alright 23:52 kaeza_ Chanku can you pastebin the reñevant code? 23:53 kaeza_ Err relevant 23:54 kaeza_ Damn mopho keyboards 23:55 Pilcrow lol kaeza_ 23:59 Chanku Well kaeza_ I seem to have it kind-of working... 23:59 Pilcrow Chanku: here, this works as expected. just a very simple example, using params. http://pastie.org/10195724