Time Nick Message 02:48 OldCoder Is anybody present who has ever looked at a mobs mod? 05:24 Pilcrow hey guys. I'm setting up a windoze computer for a friend. I usually compile my own clients in Linux, but I can't be arsed to figure out cross-compiling. Anyone know which windows builds are best, from the forums? I'm kinda leaning toward sfan5's, as they are specifically labeled LuaJIT, but the latest build is 11 days old, and it looks like some important stuff has been going on since then... 05:35 Pilcrow krock's builds look slightly newer, but I kinda don't want to have to install openal. blockmen's and fess' builds are both older. eh, looks like I answered myself; sfan5's builds seem the best choice... 05:42 sofar Pilcrow: I'm sure you've seen all the stuff I added to https://forum.minetest.net/viewtopic.php?f=11&t=11795 ? 05:47 Pilcrow sofar: I saw that you had made some pretty awesome-looking additions, but haven't gotten the chance to try it out yet. too many projects going on, lol. definitely interested in the hydration aspect though. just curious, have you found a decent way to detect biomes? it would be cool if plants dried out faster in the desert, etc. ;) 05:49 Pilcrow also... the particles are an awesome idea! 06:33 Pilcrow hmm, #minetest is pretty dead right now... well, I've gotta go to bed anyways. see you later, all! :) 08:20 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest_game: Use connect_to_raillike for rail 13852b337 http://git.io/vUDx4 (152015-05-14T10:19:07+02:00) 08:27 MinetestBot 02[git] 04Novatux -> 03minetest/minetest_game: Add screwdriver callbacks, and code them for doors and beds 132824562 http://git.io/vUDjS (152015-05-14T10:24:56+02:00) 08:34 JamesTait Good morning all; happy Golf Day! 😃 08:34 Krock JamesTait, is there a james day? 08:35 JamesTait Not that I know of, Krock. 08:35 catninja VanessaE: hello, I have a question about the itemframes as I have understood that you have spent quite some time on them. 08:47 Thron where do i get "deezl" again.. im new to this chats? 08:48 Krock Do you know that player from a multiplayer server? 08:50 Thron no.. he is an admin of Lord of the test. 08:51 dprc they are on the other irc network 08:51 Thron yep.. that the thing :) i dont no that server name my friend :) 08:51 dprc deez in not _currently_ there though 08:52 Thron and the server name? 08:52 dprc irc.inchra.net 08:52 Thron thx mate!!! 09:25 catninja Sokomine: awake? 11:16 Krock http://www.unsungfilms.com/wp-content/uploads/2012/02/feldman04.jpg 11:25 ElectronLibre Krock: What's that link you posted? 11:30 Krock ElectronLibre, that's a face 11:30 ElectronLibre What an unusual face. 11:32 Krock that face is dead since 1982 11:33 ElectronLibre Whose face is this? 11:34 Krock !g Marty Feldman 11:34 MinetestBot Krock: http://en.wikipedia.org/wiki/Marty_Feldman 11:35 ElectronLibre Ok, I see. 12:25 MinetestBot 02[git] 04Novatux -> 03minetest/minetest_game: Make doors not depend on screwdriver. 1346c6154 http://git.io/vUScT (152015-05-14T14:24:14+02:00) 12:26 nore Megaf_, ^ 12:27 Megaf_ cool, thanks nore 12:27 nore you're welcome :) 12:49 MinetestBot 02[git] 04Novatux -> 03minetest/minetest_game: Make beds not skip night if nobody is online 133669ca0 http://git.io/vUS0f (152015-05-14T14:41:26+02:00) 13:17 luizrpgluiz hi 13:17 exio4 hi luizrpgluiz 13:18 luizrpgluiz hi exio ^^ 13:20 NekoGloop hi 13:21 exio4 how is it going wild people 13:21 NekoGloop gud 13:21 luizrpgluiz anyone knows generate a single tree in the minetest? 13:21 NekoGloop good luck 13:22 NekoGloop you could look at VE's MoreTrees for reference though 13:23 NekoGloop just adapt that to the default tree 13:44 mumin-abu-jamal hey! nice project. possible to invert mouse? 13:46 NekoGloop you're a person not a plane 13:48 mumin-abu-jamal :) 13:48 mumin-abu-jamal still 13:49 * Jordach found Kenney on Steam 13:51 Krock mumin-abu-jamal, "invert_mouse = true" -> minetest.conf 14:01 technomancy is there a secret to finding out where minetest spits its debug.txt? 14:01 technomancy searching all over the filesystem is getting kind of old 14:02 technomancy also, why can't we see stack traces in-game? 14:02 Jordach minetest-dir/bin/debug.txt 14:02 technomancy Jordach: that's not where it is on my system 14:02 Jordach non own directory eh 14:03 Jordach try ~/.minetest/bin/ 14:03 technomancy I think it depends on the CWD when minetest is launched, which is super annoying because I don't always remember where I've launched it from 14:04 Jordach i have a problem 14:04 Jordach ~276 skyrim mods 14:08 MinetestBot 02[git] 04Novatux -> 03minetest/minetest_game: Fix missing argument for on_rotate 13eae3740 http://git.io/vUSx6 (152015-05-14T16:07:19+02:00) 14:22 nore any forum moderator here? https://forum.minetest.net/viewtopic.php?f=11&t=7263&p=178501#p178501 14:22 nore ^ spam 14:23 Krock that user made 4 posts.. 14:23 nore yep 14:38 technomancy has anyone gotten https://github.com/ninnghazad/dronetest working? 14:39 technomancy I've got it loaded and supposedly the register_node call runs, but when I try to use /giveme it claims the item is unknown 15:04 technomancy apparently I had unsatisfied dependencies; I didn't expect it to simply fail to load silently in that case =( 15:05 Wayward_Tab technomancy: Have you installed the dependencies? 15:05 technomancy Wayward_Tab: I have now; just a usability SNAFU 15:06 Wayward_Tab Ah, ok 15:08 technomancy it would be nice if it could actually tell me there's a problem 15:09 ElectronLibre It does, it's written in the logs. 15:10 technomancy the logs get written to random directories so they're easy to miss 15:11 ElectronLibre They are normally written on the shell you start minetest/minetestserver from. 15:13 technomancy yeah, I wish they were written to a consistent place instead 15:14 ElectronLibre Usually, it goes in debug.txt, in the directory you were in when you launched your client, or server, or in a special file specified with --log 15:15 technomancy sometimes I launch minetest from the shell and sometimes from xbindkeys 15:16 technomancy in this case the xbindkeys instance I use was launched three weeks ago from a directory of a completely unrelated project 15:17 technomancy anyway, if there's a problem, I would like to see it; doesn't seem like much to ask 15:17 technomancy otherwise I just assume the mod is broken 15:22 technomancy I'm trying to build with luajit and I get error while loading shared libraries: libluajit-5.1.so.2: cannot open shared object file: No such file or directory 15:23 technomancy when I ran cmake, I gave it a path to libluajit-5.1.so.2.0.3 15:23 technomancy it looks like minetest decided to truncate the path for some reason? 15:25 technomancy oh, it's just unclear in the readme; if I point it to libluajit-5.1.a it works fine 15:29 mumin-abu-jamal Krock: thx! 15:33 Krock np 15:36 MinetestBot 02[git] 04Calinou -> 03minetest/minetest_game: Make some common nodes let light pass through 13a4d056e http://git.io/vU96h (152015-05-14T17:34:17+02:00) 15:36 MinetestBot 02[git] 04Novatux -> 03minetest/minetest_game: Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP 1323a37e5 http://git.io/vU96j (152015-05-14T17:33:10+02:00) 15:36 MinetestBot 02[git] 04Calinou -> 03minetest/minetest_game: Give 24 rails per craft instead of 15 13300b140 http://git.io/vU9ie (152015-05-14T17:28:30+02:00) 15:37 ElectronLibre These pull requests were abandonned in the PR list of minetest_game since months, it's good to see them disappear. 15:39 Calinou :> 15:40 exio4 I still would like to see 100 HP 15:40 exio4 that sounds like a really cool thing we could have 15:40 exio4 what are your thoughts on that? 15:40 exio4 the worst part wouldn't be implementing it, but the breaking change itself 15:40 exio4 because then old mods would hve to get updated 15:41 nore ^ sorry Calinou, I wasn't able to keep the commit author for the item eat pull :| 15:41 Calinou heh 15:41 Calinou exio4, I agree on that too 15:41 nore git am wasn't happy :( 15:42 exio4 nore: what about you? 15:42 VanessaE nore: git commit -a --amend 15:42 VanessaE (too late now I guess) 15:42 nore VanessaE, well, I can force push, it's not too late 15:42 exio4 that'd allow things like regen/fall damage/attacks to be more uhh, fine-grained is the word I think :P 15:43 NekoGloop precise 15:43 VanessaE it's too late by my clock (> 10 mis) 15:43 VanessaE mins* 15:43 technomancy exio4: HP is already a float, right? so... you should have all the granularity you want 15:43 nore :( 15:43 technomancy I mean, lua didn't get ints until 5.3 IIRC? 15:44 twoelk why am I getting lots of ERROR[main]:FileCache: Can't write to file at ......? 15:44 VanessaE technomancy: the problem is how the C++ side of things handles it, and how mods handle values > 20 15:44 ElectronLibre VanessaE: You can't forcepush a commit after 10 minutes? 15:44 VanessaE ElectronLibre: you can, but the minetest coding guidelines generally forbid that 15:44 nore ElectronLibre, it is against git guidelines 15:44 exio4 VanessaE: that :P 15:45 technomancy I mean with a float you can have loads of granularity without bringing it over 20 15:45 VanessaE oh, true enough 15:45 Calinou HP is an int 15:45 exio4 I think it's only a float in the lua world 15:45 VanessaE hence the C++ comment. 15:45 ElectronLibre VanessaE and nore : Ok. 15:45 technomancy oh gotcha 15:45 exio4 I still would prefer an integer health value 15:45 technomancy I would have assumed anything crossing the C++/lua border would just always be a float 15:46 * exio4 wouldn't mind a FPS-like hud either :P 15:46 exio4 maybe I could work on this 15:46 exio4 it'd be a nice thing to write, instead of wasting my time doing boring exercises at uni :D 15:46 rubenwardy I'd like terraria style HP - the ability to increase the player's max hp by eating items 15:47 Calinou maybe eating items could give you temporarily more HP than 100 15:47 Calinou then it'd decrease slowly, like 1 per 5 seconds 15:47 Calinou à la Quake 15:48 exio4 if we add that, then we could easily tweak those settings, add weapons, lots client-side prediction 15:48 rubenwardy Well, Lua mods 15:48 exio4 use octotree instead of blocks, and re-release minetest as redeclipse :p 15:48 rubenwardy In terraria you can find rare crystals which increase your HP permanently 15:48 Calinou permanent boots are terrible for balance :P 15:49 rubenwardy In Terraria they do it well 15:49 rubenwardy Special events happen when you get higher health 15:49 rubenwardy For example, "blood moons" which increase zombie spawn rates 15:50 kahrl Calinou: right, if those boots have high heels :P 15:50 twoelk doesn't Xanadu use something like healing when you got a full belly? 15:50 VanessaE kahrl: you just need to learn how to walk in 'em :) 15:51 exio4 rubenwardy: is terraria multiplayer? 15:51 kahrl I'm not ready for that yet 15:51 rubenwardy Yes 15:51 exio4 wouldn't it still be unbalanced if some player took all boosts? 15:52 rubenwardy With goblin invasions, there are more goblins per player 15:52 rubenwardy If it wasn't unbalanced, what is the point of upgrading? Also, the hp increase only works up to a point. 15:53 rubenwardy ie: every player would be using wood tools and wood armour 15:56 exio4 the whole health system could be nicely reworked, then two thirds of the mods break :p 15:57 exio4 that's still the only bad part 15:58 ADFENO Hi everybody! Is it possible to replace the main "chat" command on Minetest? So, let's say, it limits the range of players able to "hear" (in this case, read) the messsage? (I have seem something similar made using sound in the [technic] mod). 15:58 kahrl personally I prefer the zelda method of increasing max life (where heart containers are boss drops, cleverly hidden or minigame/quest rewards) to the terraria one (where you have to either get lucky or grind a lot) 15:58 rubenwardy 0.5! 15:58 kahrl although I haven't played terraria myself, only watched it a bit 15:58 rubenwardy ADFENO, chatplus can do this 15:59 rubenwardy !mod chatplus 15:59 MinetestBot rubenwardy: Chat plus [chatplus] Inbox GUI by rubenwardy - https://forum.minetest.net/viewtopic.php?t=6273 15:59 rubenwardy #selfPromotion 15:59 ADFENO Wow! 15:59 ADFENO Nice! 15:59 CWz #modthatprobablywasnotupdatesince047 #nooffense 16:00 rubenwardy Put chatplus_distance into minetest.conf 16:00 rubenwardy eg chatplus_distance = 20 means you need to be within 20 blocks 16:00 ADFENO Hm... 16:00 ADFENO Nice! [2] 16:00 rubenwardy 15 of Jan, CWz. So 4 months. 16:04 ADFENO Does it work with [areas] and [worldedit] mods' commands? 16:06 ADFENO I have read from the [chatplus] forum topic, that it might cause unnexpect behaviours with other chat commands... :D 16:07 ADFENO Well.... 16:07 ADFENO Let's do some testing.... :D 16:56 stormchaser3000 i know this isn't the place to ask 16:56 stormchaser3000 but um 16:56 stormchaser3000 how the !@#$ do i fix GRUB_REAL_BOOT_TIME not found 17:09 ElectronLibre Adimgar: https://forum.minetest.net/viewtopic.php?id=4929 , it's intllib mod kilbith talked about earlier on #minetest-dev. 17:09 sofar lol, someone is grubby :) 17:10 * sofar should tell stormchaser to switch to extlinux... 17:17 Adimgar greetings, i've a little question 17:18 Adimgar is it possible to translate ingame core texts? 17:18 Adimgar weblate link from wiki seems to be down 17:19 Calinou yes, it's down since 2013 17:21 Adimgar so is not possible to make translations anymore? 17:21 sofar is minetest properly i18n'd? 17:21 sofar thought it had gettext support.... 17:22 Calinou it does, but it's very incomplete 17:22 Calinou don't consider the game to be multilingual at all 17:22 Adimgar yes it does, and there is proper tranlsations for it's interface, but not for ingame texts 17:22 sofar i18n-ing it should be easy... just needs work 17:23 Adimgar well, that's a pitty 17:23 sofar ingame text? Like non-mod core engine messages? 17:23 Adimgar exactly 17:23 Adimgar mods already have intllib 17:23 Calinou intllib is server-side translation 17:23 Calinou it's worthless 17:23 Adimgar but it's just for mods i believe 17:24 sofar someone just needs to do the work 17:24 sofar it's not difficult 17:25 Adimgar i'll be pleased to try on that 17:25 Adimgar but i don't really know what needs to be done 17:26 sofar http://www.gnu.org/software/gettext/manual/gettext.html 17:27 sofar basically, rewrite messages to be i18n enabled 17:27 Adimgar lol, thanks, lots to read 17:27 sofar and generate the proper .po files at build time 17:28 sofar yes, sorry, it's the best way to explain it 17:28 Adimgar i've been a translator for many projects, but never made a sw translatable XD 17:28 Adimgar i know, no problem 17:28 sofar Adimgar: well then this may be a fun challenge for you :) 17:28 Adimgar not really, just to find the time to learn a new thing 17:28 Adimgar ;) 17:29 Adimgar and that's how new things are well learned, by doing them 17:41 ADFENO Hi, is there someway to limit the default /me and /msg commands just when sending to administrator, or from administrators? 17:45 Calinou not without modifying builtin Lua code 17:45 ADFENO Hm.... 17:46 ADFENO Ok then. Thank you very much. :D 19:46 Calinou https://lut.im/YfjlgjuY/hzI1zMoX 19:47 ElectronLibre Calinou: WorldEdit? 19:49 Calinou nope, developing Meze mod 19:50 ElectronLibre Ouch. 19:51 ElectronLibre There is too much meze for me in there, you should reduce the probabilities of it spawning. 19:52 Calinou https://forum.minetest.net/viewtopic.php?f=11&t=12149 19:54 ADFENO Hi, I have made a copy of the "players" folder from a world used in my server. However, I would like the players to spawn in other positions just like new players, but keep their inventory itens. 19:55 ElectronLibre That will be complicated.. you should add a little mod which will make them spawn at a defined spawnpoint. 19:56 ADFENO I tried deleting the "position =" line, but when I, as a normal user (which also had the line deleted) try to connect, my game closes. 19:56 ADFENO I also tried using "position = (,,)", and it takes me to 0,0,0. 19:57 ElectronLibre You must keep the "position" line. 19:57 ADFENO Yes... I agree. :D 19:58 ElectronLibre The only non-modded way I see is to replace all position lines in all files with "position = (x,y,z)" where (x,y,z) is the position of you static spawnpoint.. 19:58 ADFENO So, I guess I should just leave the positions as they are. :D 19:58 ElectronLibre On the modded side, you could move them randomly around the static spawnpoint or (0,0,0). 19:59 ElectronLibre Yes, in all ways, keeping the actual lines is better.. 19:59 ADFENO Hm... ok, thank you very much. :D 19:59 ADFENO Now, I must be going.... Bye. :D 21:42 Calinou updated http://hugo.pro/minetest.net/ 22:02 Calinou Screenshots section is up 22:34 MinetestBot 02[git] 04tenplus1 -> 03minetest/minetest: Don't crash if an item gets dropped into unloaded space 13be18bd6 http://git.io/vU5eB (152015-05-15T00:15:25+02:00) 22:34 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Item entity merging refactor 13178f536 http://git.io/vU5e0 (152015-05-15T00:06:18+02:00)