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IRC log for #minetest, 2015-05-14

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All times shown according to UTC.

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02:48 OldCoder Is anybody present who has ever looked at a mobs mod?
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05:24 Pilcrow hey guys. I'm setting up a windoze computer for a friend. I usually compile my own clients in Linux, but I can't be arsed to figure out cross-compiling. Anyone know which windows builds are best, from the forums? I'm kinda leaning toward sfan5's, as they are specifically labeled LuaJIT, but the latest build is 11 days old, and it looks like some important stuff has been going on since then...
05:35 Pilcrow krock's builds look slightly newer, but I kinda don't want to have to install openal. blockmen's and fess' builds are both older. eh, looks like I answered myself; sfan5's builds seem the best choice...
05:42 sofar Pilcrow: I'm sure you've seen all the stuff I added to https://forum.minetest.net/viewtopic.php?f=11&t=11795 ?
05:47 Pilcrow sofar: I saw that you had made some pretty awesome-looking additions, but haven't gotten the chance to try it out yet. too many projects going on, lol. definitely interested in the hydration aspect though. just curious, have you found a decent way to detect biomes? it would be cool if plants dried out faster in the desert, etc.  ;)
05:49 Pilcrow also... the particles are an awesome idea!
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06:33 Pilcrow hmm, #minetest is pretty dead right now... well, I've gotta go to bed anyways. see you later, all!  :)
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08:20 MinetestBot [git] Wuzzy2 -> minetest/minetest_game: Use connect_to_raillike for rail 852b337 http://git.io/vUDx4 (2015-05-14T10:19:07+02:00)
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08:27 MinetestBot [git] Novatux -> minetest/minetest_game: Add screwdriver callbacks, and code them for doors and beds 2824562 http://git.io/vUDjS (2015-05-14T10:24:56+02:00)
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08:34 JamesTait Good morning all; happy Golf Day! 😃
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08:34 Krock JamesTait, is there a james day?
08:35 JamesTait Not that I know of, Krock.
08:35 catninja VanessaE: hello, I have a question about the itemframes as I have understood that you have spent quite some time on them.
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08:47 Thron where do i get "deezl" again.. im new to this chats?
08:48 Krock Do you know that player from a multiplayer server?
08:50 Thron no.. he is an admin of Lord of the test.
08:51 dprc they are on the other irc network
08:51 Thron yep.. that the thing :) i dont no that server name my friend :)
08:51 dprc deez in not _currently_ there though
08:52 Thron and the server name?
08:52 dprc irc.inchra.net
08:52 Thron thx mate!!!
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09:25 catninja Sokomine: awake?
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11:16 Krock http://www.unsungfilms.com/wp-content/uploads/2012/02/feldman04.jpg
11:25 ElectronLibre Krock: What's that link you posted?
11:30 Krock ElectronLibre, that's a face
11:30 ElectronLibre What an unusual face.
11:32 Krock that face is dead since 1982
11:33 ElectronLibre Whose face is this?
11:34 Krock !g Marty Feldman
11:34 MinetestBot Krock: http://en.wikipedia.org/wiki/Marty_Feldman
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11:35 ElectronLibre Ok, I see.
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12:25 MinetestBot [git] Novatux -> minetest/minetest_game: Make doors not depend on screwdriver. 46c6154 http://git.io/vUScT (2015-05-14T14:24:14+02:00)
12:26 nore Megaf_, ^
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12:27 Megaf_ cool, thanks nore
12:27 nore you're welcome :)
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12:49 MinetestBot [git] Novatux -> minetest/minetest_game: Make beds not skip night if nobody is online 3669ca0 http://git.io/vUS0f (2015-05-14T14:41:26+02:00)
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13:17 luizrpgluiz hi
13:17 exio4 hi luizrpgluiz
13:18 luizrpgluiz hi exio ^^
13:20 NekoGloop hi
13:21 exio4 how is it going wild people
13:21 NekoGloop gud
13:21 luizrpgluiz anyone knows generate a single tree in the minetest?
13:21 NekoGloop good luck
13:22 NekoGloop you could look at VE's MoreTrees for reference though
13:23 NekoGloop just adapt that to the default tree
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13:44 mumin-abu-jamal hey! nice project. possible to invert mouse?
13:46 NekoGloop you're a person not a plane
13:48 mumin-abu-jamal :)
13:48 mumin-abu-jamal still
13:49 * Jordach found Kenney on Steam
13:51 Krock mumin-abu-jamal, "invert_mouse = true" -> minetest.conf
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14:01 technomancy is there a secret to finding out where minetest spits its debug.txt?
14:01 technomancy searching all over the filesystem is getting kind of old
14:02 technomancy also, why can't we see stack traces in-game?
14:02 Jordach minetest-dir/bin/debug.txt
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14:02 technomancy Jordach: that's not where it is on my system
14:02 Jordach non own directory eh
14:03 Jordach try ~/.minetest/bin/
14:03 technomancy I think it depends on the CWD when minetest is launched, which is super annoying because I don't always remember where I've launched it from
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14:04 Jordach i have a problem
14:04 Jordach ~276 skyrim mods
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14:08 MinetestBot [git] Novatux -> minetest/minetest_game: Fix missing argument for on_rotate eae3740 http://git.io/vUSx6 (2015-05-14T16:07:19+02:00)
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14:22 nore any forum moderator here? https://forum.minetest.net/viewtopic.php?f=11&t=7263&p=178501#p178501
14:22 nore ^ spam
14:23 Krock that user made 4 posts..
14:23 nore yep
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14:38 technomancy has anyone gotten https://github.com/ninnghazad/dronetest working?
14:39 technomancy I've got it loaded and supposedly the register_node call runs, but when I try to use /giveme it claims the item is unknown
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15:04 technomancy apparently I had unsatisfied dependencies; I didn't expect it to simply fail to load silently in that case =(
15:05 Wayward_Tab technomancy: Have you installed the dependencies?
15:05 technomancy Wayward_Tab: I have now; just a usability SNAFU
15:06 Wayward_Tab Ah, ok
15:08 technomancy it would be nice if it could actually tell me there's a problem
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15:09 ElectronLibre It does, it's written in the logs.
15:10 technomancy the logs get written to random directories so they're easy to miss
15:11 ElectronLibre They are normally written on the shell you start minetest/minetestserver from.
15:13 technomancy yeah, I wish they were written to a consistent place instead
15:14 ElectronLibre Usually, it goes in debug.txt, in the directory you were in when you launched your client, or server, or in a special file specified with --log <filename>
15:15 technomancy sometimes I launch minetest from the shell and sometimes from xbindkeys
15:16 technomancy in this case the xbindkeys instance I use was launched three weeks ago from a directory of a completely unrelated project
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15:17 technomancy anyway, if there's a problem, I would like to see it; doesn't seem like much to ask
15:17 technomancy otherwise I just assume the mod is broken
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15:22 technomancy I'm trying to build with luajit and I get error while loading shared libraries: libluajit-5.1.so.2: cannot open shared object file: No such file or directory
15:23 technomancy when I ran cmake, I gave it a path to libluajit-5.1.so.2.0.3
15:23 technomancy it looks like minetest decided to truncate the path for some reason?
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15:25 technomancy oh, it's just unclear in the readme; if I point it to libluajit-5.1.a it works fine
15:29 mumin-abu-jamal Krock: thx!
15:33 Krock np
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15:36 MinetestBot [git] Calinou -> minetest/minetest_game: Make some common nodes let light pass through a4d056e http://git.io/vU96h (2015-05-14T17:34:17+02:00)
15:36 MinetestBot [git] Novatux -> minetest/minetest_game: Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP 23a37e5 http://git.io/vU96j (2015-05-14T17:33:10+02:00)
15:36 MinetestBot [git] Calinou -> minetest/minetest_game: Give 24 rails per craft instead of 15 300b140 http://git.io/vU9ie (2015-05-14T17:28:30+02:00)
15:37 ElectronLibre These pull requests were abandonned in the PR list of minetest_game since months, it's good to see them disappear.
15:39 Calinou :>
15:40 exio4 I still would like to see 100 HP
15:40 exio4 that sounds like a really cool thing we could have
15:40 exio4 what are your thoughts on that?
15:40 exio4 the worst part wouldn't be implementing it, but the breaking change itself
15:40 exio4 because then old mods would hve to get updated
15:41 nore ^ sorry Calinou, I wasn't able to keep the commit author for the item eat pull :|
15:41 Calinou heh
15:41 Calinou exio4, I agree on that too
15:41 nore git am wasn't happy :(
15:42 exio4 nore: what about you?
15:42 VanessaE nore: git commit -a --amend
15:42 VanessaE (too late now I guess)
15:42 nore VanessaE, well, I can force push, it's not too late
15:42 exio4 that'd allow things like regen/fall damage/attacks to be more uhh, fine-grained is the word I think :P
15:43 NekoGloop precise
15:43 VanessaE it's too late by my clock (> 10 mis)
15:43 VanessaE mins*
15:43 technomancy exio4: HP is already a float, right? so... you should have all the granularity you want
15:43 nore :(
15:43 technomancy I mean, lua didn't get ints until 5.3 IIRC?
15:44 twoelk why am I getting lots of  ERROR[main]:FileCache: Can't write to file at ......?
15:44 VanessaE technomancy: the problem is how the C++ side of things handles it, and how mods handle values > 20
15:44 ElectronLibre VanessaE: You can't forcepush a commit after 10 minutes?
15:44 VanessaE ElectronLibre: you can, but the minetest coding guidelines generally forbid that
15:44 nore ElectronLibre, it is against git guidelines
15:44 exio4 VanessaE: that :P
15:45 technomancy I mean with a float you can have loads of granularity without bringing it over 20
15:45 VanessaE oh, true enough
15:45 Calinou HP is an int
15:45 exio4 I think it's only a float in the lua world
15:45 VanessaE hence the C++ comment.
15:45 ElectronLibre VanessaE and nore : Ok.
15:45 technomancy oh gotcha
15:45 exio4 I still would prefer an integer health value
15:45 technomancy I would have assumed anything crossing the C++/lua border would just always be a float
15:46 * exio4 wouldn't mind a FPS-like hud either :P
15:46 exio4 maybe I could work on this
15:46 exio4 it'd be a nice thing to write, instead of wasting my time doing boring exercises at uni :D
15:46 rubenwardy I'd like terraria style HP - the ability to increase the player's max hp by eating items
15:47 Calinou maybe eating items could give you temporarily more HP than 100
15:47 Calinou then it'd decrease slowly, like 1 per 5 seconds
15:47 Calinou à la Quake
15:48 exio4 if we add that, then we could easily tweak those settings, add weapons, lots client-side prediction
15:48 rubenwardy Well, Lua mods
15:48 exio4 use octotree instead of blocks, and re-release minetest as redeclipse :p
15:48 rubenwardy In terraria you can find rare crystals which increase your HP permanently
15:48 Calinou permanent boots are terrible for balance :P
15:49 rubenwardy In Terraria they do it well
15:49 rubenwardy Special events happen when you get higher health
15:49 rubenwardy For example, "blood moons" which increase zombie spawn rates
15:50 kahrl Calinou: right, if those boots have high heels :P
15:50 twoelk doesn't Xanadu use something like healing when you got a full belly?
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15:50 VanessaE kahrl: you just need to learn how to walk in 'em :)
15:51 exio4 rubenwardy: is terraria multiplayer?
15:51 kahrl I'm not ready for that yet
15:51 rubenwardy Yes
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15:51 exio4 wouldn't it still be unbalanced if some player took all boosts?
15:52 rubenwardy With goblin invasions, there are more goblins per player
15:52 rubenwardy If it wasn't unbalanced, what is the point of upgrading? Also, the hp increase only works up to a point.
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15:53 rubenwardy ie: every player would be using wood tools and wood armour
15:56 exio4 the whole health system could be nicely reworked, then two thirds of the mods break :p
15:57 exio4 that's still the only bad part
15:58 ADFENO Hi everybody! Is it possible to replace the main "chat" command on Minetest? So, let's say, it limits the range of players able to "hear" (in this case, read) the messsage? (I have seem something similar made using sound in the [technic] mod).
15:58 kahrl personally I prefer the zelda method of increasing max life (where heart containers are boss drops, cleverly hidden or minigame/quest rewards) to the terraria one (where you have to either get lucky or grind a lot)
15:58 rubenwardy 0.5!
15:58 kahrl although I haven't played terraria myself, only watched it a bit
15:58 rubenwardy ADFENO, chatplus can do this
15:59 rubenwardy !mod chatplus
15:59 MinetestBot rubenwardy: Chat plus [chatplus] Inbox GUI by rubenwardy - https://forum.minetest.net/viewtopic.php?t=6273
15:59 rubenwardy #selfPromotion
15:59 ADFENO Wow!
15:59 ADFENO Nice!
15:59 CWz #modthatprobablywasnotupdatesince047 #nooffense
16:00 rubenwardy Put chatplus_distance into minetest.conf
16:00 rubenwardy eg chatplus_distance = 20 means you need to be within 20 blocks
16:00 ADFENO Hm...
16:00 ADFENO Nice! [2]
16:00 rubenwardy 15 of Jan, CWz. So 4 months.
16:04 ADFENO Does it work with [areas] and [worldedit] mods' commands?
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16:06 ADFENO I have read from the [chatplus] forum  topic, that it might cause unnexpect behaviours with other chat commands... :D
16:07 ADFENO Well....
16:07 ADFENO Let's do some testing.... :D
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16:56 stormchaser3000 i know this isn't the place to ask
16:56 stormchaser3000 but um
16:56 stormchaser3000 how the !@#$ do i fix GRUB_REAL_BOOT_TIME not found
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17:09 ElectronLibre Adimgar: https://forum.minetest.net/viewtopic.php?id=4929 , it's intllib mod kilbith talked about earlier on #minetest-dev.
17:09 sofar lol, someone is grubby :)
17:10 * sofar should tell stormchaser to switch to extlinux...
17:17 Adimgar greetings, i've a little question
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17:18 Adimgar is it possible to translate ingame core texts?
17:18 Adimgar weblate link from wiki seems to be down
17:19 Calinou yes, it's down since 2013
17:21 Adimgar so is not possible to make translations anymore?
17:21 sofar is minetest properly i18n'd?
17:21 sofar thought it had gettext support....
17:22 Calinou it does, but it's very incomplete
17:22 Calinou don't consider the game to be multilingual at all
17:22 Adimgar yes it does, and there is proper tranlsations for it's interface, but not for ingame texts
17:22 sofar i18n-ing it should be easy... just needs work
17:23 Adimgar well, that's a pitty
17:23 sofar ingame text? Like non-mod core engine messages?
17:23 Adimgar exactly
17:23 Adimgar mods already have intllib
17:23 Calinou intllib is server-side translation
17:23 Calinou it's worthless
17:23 Adimgar but it's just for mods i believe
17:24 sofar someone just needs to do the work
17:24 sofar it's not difficult
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17:25 Adimgar i'll be pleased to try on that
17:25 Adimgar but i don't really know what needs to be done
17:26 sofar http://www.gnu.org/software/gettext/manual/gettext.html
17:27 sofar basically, rewrite messages to be i18n enabled
17:27 Adimgar lol, thanks, lots to read
17:27 sofar and generate the proper .po files at build time
17:28 sofar yes, sorry, it's the best way to explain it
17:28 Adimgar i've been a translator for many projects, but never made a sw translatable XD
17:28 Adimgar i know, no problem
17:28 sofar Adimgar: well then this may be a fun challenge for you :)
17:28 Adimgar not really, just to find the time to learn a new thing
17:28 Adimgar ;)
17:29 Adimgar and that's how new things are well learned, by doing them
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17:41 ADFENO Hi, is there someway to limit the default /me and /msg commands just when sending to administrator, or from administrators?
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17:45 Calinou not without modifying builtin Lua code
17:45 ADFENO Hm....
17:46 TeTpaAka joined #minetest
17:46 ADFENO Ok then. Thank you very much. :D
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19:46 Calinou https://lut.im/YfjlgjuY/hzI1zMoX
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19:47 ElectronLibre Calinou: WorldEdit?
19:49 Calinou nope, developing Meze mod
19:50 ElectronLibre Ouch.
19:51 ElectronLibre There is too much meze for me in there, you should reduce the probabilities of it spawning.
19:52 Calinou https://forum.minetest.net/viewtopic.php?f=11&amp;t=12149
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19:54 ADFENO Hi, I have made a copy of the "players" folder from a world used in my server. However, I would like the players to spawn in other positions just like new players, but keep their inventory itens.
19:55 ElectronLibre That will be complicated.. you should add a little mod which will make them spawn at a defined spawnpoint.
19:56 ADFENO I tried deleting the "position =" line, but when I, as a normal user (which also had the line deleted) try to connect, my game closes.
19:56 ADFENO I also tried using "position = (,,)", and it takes me to 0,0,0.
19:57 ElectronLibre You must keep the "position" line.
19:57 ADFENO Yes... I agree. :D
19:58 ElectronLibre The only non-modded way I see is to replace all position lines in all files with "position = (x,y,z)" where (x,y,z) is the position of you static spawnpoint..
19:58 ADFENO So, I guess I should just leave the positions as they are. :D
19:58 ElectronLibre On the modded side, you could move them randomly around the static spawnpoint or (0,0,0).
19:59 ElectronLibre Yes, in all ways, keeping the actual lines is better..
19:59 ADFENO Hm... ok, thank you very much. :D
19:59 ADFENO Now, I must be going.... Bye. :D
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21:42 Calinou updated http://hugo.pro/minetest.net/
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22:02 Calinou Screenshots section is up
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22:34 MinetestBot [git] tenplus1 -> minetest/minetest: Don't crash if an item gets dropped into unloaded space be18bd6 http://git.io/vU5eB (2015-05-15T00:15:25+02:00)
22:34 MinetestBot [git] est31 -> minetest/minetest: Item entity merging refactor 178f536 http://git.io/vU5e0 (2015-05-15T00:06:18+02:00)
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