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IRC log for #minetest, 2015-04-21

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All times shown according to UTC.

Time Nick Message
00:00 devmarth Make him do the same thing you did.
00:00 YvesLevier a ran a script and compiled
00:00 YvesLevier He is unable to do that
00:00 devmarth Why is that?
00:02 YvesLevier Irrlicht log: Irrlicht Engine version 1.8.1
00:02 devmarth ...
00:02 YvesLevier does it look the build version he has to seek?
00:03 YvesLevier He is not very good in computers.
00:03 devmarth Goto Minetest.net, download a copy, and tell him to downlaod the same copy. Then play.
00:03 YvesLevier 1 sec
00:03 devmarth It doesn't seem you are either. Irrlicht doesn't relate to this right now.
00:03 YvesLevier im not
00:05 devmarth !seen sfan5
00:05 MinetestBot devmarth: sfan5 was last seen at 2014-12-23 17:59:07 UTC on #minetest-de
00:06 YvesLevier thx
00:13 devmarth For whoever can help, please see the error found here: https://github.com/blokel/blokel/issues/2
00:14 devmarth Not sure why it is happening, but yeah.
00:28 hmmmm hey modders, the 'biomes' parameter now works for ores as well as decorations.
00:28 hmmmm just thought I'd let you know
00:28 * hmmmm hides
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00:30 MinetestBot [git] kwolekr -> minetest/minetest: Ore: Add biomes parameter 46a2c1f http://git.io/vfIGU (2015-04-20T20:25:33-04:00)
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02:53 MinetestBot [git] ShadowNinja -> minetest/minetest: Fix mod store rating d36067f http://git.io/vfIHI (2015-04-20T22:48:14-04:00)
02:57 AndroidKris ^^What exactly is that stuff that MinetestBot keeps posting? Git updates, looks like, but I can't really tell
02:57 devmarth Updates on whats happening in the minetest git repo
02:58 MinetestBot [git] ShadowNinja -> minetest/minetest: Fix sign-compare compiler warnings in mg_ore.cpp c197e03 http://git.io/vfIH7 (2015-04-20T22:57:30-04:00)
02:58 AndroidKris so if I did a git sync and build the game again every time the bot posted, I'd have that update?
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02:59 devmarth No
02:59 devmarth Everytime any commit has been made in the repo, it updates.
02:59 AndroidKris << still not 100% on how git works
02:59 devmarth You do not have any authority over the repo so nothing you do besides a pull request will do anything.
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03:00 AndroidKris Got that much. How do those updates end up getting down to us end users?
03:00 devmarth the bot has a script that uses git to fetch every commit from the repo and posts it to the irc
03:00 devmarth it has lots of features like this:
03:01 devmarth Hey MinetestBot
03:01 MinetestBot Hi devmarth!
03:01 AndroidKris Yeah, I'm trackin irc bots. I've used a few before. I'm curious about the git stuff.
03:01 devmarth https://github.com/sfan5/minetestbot-modules
03:01 devmarth There is the source for MinetestBot.
03:01 devmarth Written in Python
03:02 devmarth Those are just modules though, the physical bot is phenny.
03:03 devmarth !git AndroidKris
03:03 MinetestBot AndroidKris, Someone thinks you need to brush up on or learn Git, please go to: http://git-scm.com/book/
03:03 AndroidKris Aha! Why thank you very much.
03:03 devmarth lol
03:07 AndroidKris I'll be downloading that e-book and putting it on my tablet for throne and late-night reading material.
03:07 AndroidKris lol
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03:09 devmarth Hey Zeno, mind helping me?
03:10 devmarth https://github.com/blokel/blokel/issues/2
03:11 Zeno` err
03:11 devmarth shh its been months since my last question lul
03:12 Zeno` I think I'd need more information even to begin guessing what the problem is. I will say, however, that the camera view seems an unlikely candidate for the source of the error
03:12 devmarth seems weird that it started as i tinkered with it
03:13 Zeno` the camera is controlled in game.cpp and as far as I can recall it cannot influence things that would cause that error
03:13 Zeno` you tinkered with it in game.cpp?
03:13 devmarth camera.cpp
03:13 devmarth Didn't you read the issue page?
03:13 Zeno` well yeah. It's just that I would have changed the default view in game.cpp
03:13 devmarth I changed the default view to third person on line 81 as sfan5 recommended
03:13 Zeno` either way...
03:14 devmarth It works either way?
03:14 devmarth Time to change it.
03:14 Zeno` it doesn't say that on the issue page :)
03:14 Zeno` well yes... I would have changed it in game.cpp... but *shrug*
03:14 Zeno` so the change has been completely reverted
03:14 Zeno` ?
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03:14 devmarth wrong plug
03:15 Zeno` so the change has been completely reverted and you've made sure that you've recompiled both client and server from scratch?
03:15 devmarth i havent reverted it yet
03:15 devmarth lemme do that
03:17 devmarth did it, now to compile
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03:28 alt06187 does minetest have stuff like Forestry?
03:30 Zeno` I have a new favourite font
03:30 Zeno` Meslo
03:31 Zeno` I bet you're all excited
03:38 Etzos Ooo. That is a nice font.
03:41 alt06187 does it beat segoe ui
03:41 Zeno` for programming it beats consolas
03:41 Zeno` (and terminal etc etc etc)
03:47 Etzos I'm personally quite fond of Source Code Pro.
03:47 Zeno` Yeah I used to use that
03:48 Zeno` I guess the hinting for it just doesn't work for me as well as it did on older versions on freetype and it looks kind of weird now :(
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04:46 EndymionM Question: does Minetest 0.4.12 automatically update plugins somehow?
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06:00 hmmmm lol
06:00 hmmmm wtf is an animetron
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09:06 JamesTait Good morning all; happy Kindergarten Day! :-D
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09:20 TheRandomRobot https://forum.minetest.net/v​iewtopic.php?f=10&amp;t=4057
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12:40 AndroidKris Is there more than one mobs mod? If so, and I'm clearly asking for an opinion, but what's the best one?
12:48 Wayward_Tab https://forum.minetest.net/viewtopi​c.php?f=11&amp;t=9917&amp;hilit=mob
12:48 Wayward_Tab AndroidKris, that's the one I use
12:51 AndroidKris It's definitely got all the animals I want.lol. Looks like it's got the most creatures of any of the others I've looked at so far.
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13:16 luizrpgluiz hi all
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13:24 AndroidKris hey luiz
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16:18 AndroidKris I have a question about the mg_villages mod, if I enable it in a world where I have already built, will it build over my existing buildings.
16:18 AndroidKris ???
16:20 jin_xi i have never tried this mod, but generally this kind of stuff happens only when new terrain is generated
16:20 jin_xi so already generated stuff should be safe
16:21 jin_xi but if you want to be really sure make a test world, and build a little something
16:21 jin_xi then enable the mod...
16:23 AndroidKris Good idea
16:23 AndroidKris Thanks
16:30 AndroidKris It appears to have built outside of any previously generated map areas in my test world. Also, the release thread specifically states not to use on a previously generated world...Doesn't say why though.
16:30 AndroidKris https://forum.minetest.net/viewtopic.php?id=7263
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16:33 jin_xi oh i thougt it was a different mod, the one you linked is a full mapgen
16:33 jin_xi so it works best if you create a new world for use with this mod
16:33 AndroidKris It is. that's why it's called MG_villages.lol
16:34 jin_xi if you mix mapgens you get discontuinities where they meet
16:34 AndroidKris Another question though. How do I remove corium from the map?
16:34 AndroidKris i can't get close to it without dying.
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16:40 jin_xi hm sound like some radioactive stuff
16:40 jin_xi worldedit can replace nodes
16:40 AndroidKris It is... part of the technic pack.
16:41 AndroidKris but to use world edit, you gotta get close to what you want to replace.
16:41 AndroidKris can't get close
16:41 jin_xi did you try in creative/no damage mode?
16:42 AndroidKris Of course, I didn't think to turn damage off.lol
16:42 AndroidKris simplest solutions are usually the best.
16:42 jin_xi also maybe worldedit can manipulate unloaded parts of the map? idk but its worth a try if you just know coordinates off the area with corium
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16:49 VanessaE AndroidKris: drop sand on it from above.
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16:50 AndroidKris Already took care of it with no damage mode.lol
16:50 AndroidKris Thanks though, now I know for next time.
16:50 VanessaE for the future :)
16:50 AndroidKris Indeed.
16:50 VanessaE now, chernobylite is a different matter.  admin pick will be useful there
16:50 AndroidKris I'm trying to build a nuke. :P
16:50 AndroidKris jk
16:51 VanessaE (I think the damage radius of the node is shorter than the range of the pick)
16:51 VanessaE jin_xi: it's the byproduct of a nuke reactor meltdown.  technic makes it particularly injurious :)
16:52 AndroidKris No, the damage radius of the node is way more than that. It produces chernobylite_blocks that flow similar to lava, and those blocks also have a damage radius.
16:52 AndroidKris The longer you wait to take care of it, the harder it is to clean up.
16:52 VanessaE actually that's flowing corium :)
16:54 jin_xi does it melt downwards?
16:54 VanessaE yep
16:55 VanessaE it flows like lava, like he said, and destroys blocks in the process occasionally, leaving hardened chernobylite
16:57 AndroidKris Yeah, this stuff sucks/is awesome.lol
16:58 AndroidKris However I've made a new discovery, the chernobylite blocks can be "harvested", but only one stays in your inventory. The rest just disappear.
16:59 Hijiri there is really only one chernobylite block, it is just in many places at once
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17:04 AndroidKris dang cheap ISP
17:04 AndroidKris I also noticed that no matter how many chernobylite blocks you harvest, there seems to be an infinite number in the inventory as soon as you harvest the first one.
17:07 AndroidKris nvm, this is untrue, I was in creative mode with damage off and forgot. so everything is infinite in the inventory there.lol
17:12 MinetestBot [git] kwolekr -> minetest/minetest: Noise: Add noise unittests 943c6e5 http://git.io/vfYYe (2015-04-21T13:05:14-04:00)
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20:14 AndroidKris Anyone got any advice on creating a canal?
20:14 est31 ?
20:14 ElectronLibre /join #channel
20:15 ElectronLibre ^ Do you mean this?
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20:17 kahrl you need a man and a plan
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21:01 MinetestBot [git] ShadowNinja -> minetest/minetest: Add minetest.global_exists() 436cb46 http://git.io/vfONv (2015-04-21T22:58:37+02:00)
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21:13 devmarth meh
21:15 Hijiri hem
21:18 kahrl ehm?
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21:20 AndroidKris ElectronLibre, I meant Canal. Like the panama Canal, only smaller. Like an irrigation ditch.
21:20 luizrpgluiz hi all
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21:21 devmarth ello
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21:32 MinetestBot [git] nerzhul -> minetest/minetest: m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue 972d17b http://git.io/vf3TJ (2015-04-21T23:28:13+02:00)
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22:14 MinetestBot [git] kwolekr -> minetest/minetest: Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue" e0eec20 http://git.io/vf3nv (2015-04-21T18:12:01-04:00)
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