Time Nick Message 00:02 Octupuslegs hi 00:33 Sokomine hm. anyone willing to test the current version of my build chest? some feedback would be welcome 00:33 Sokomine it's part of mg_villages 00:50 Sokomine nobody here who'd love to test something? 00:54 * Sokomine hopefully throws a build chest at kaeza 00:55 kaeza ohai 00:55 kaeza or greetings rather :) 00:55 kaeza what's up? 00:57 Sokomine just trying to get some feedback on how intuitive the menu for the build chest that comes with mg_villages is 00:58 kaeza build chest? 00:58 Sokomine right now, it can only be used to place buildings. it's a more elaborate, user-friendly way of placing schematics and worldedit files 00:58 Sokomine i called it that way, yes 00:59 Sokomine it's a chest you place (since i can't do textures, most nodes happen to look like chests...) and which offers a formspec where you can select a building that is to be spawned. you can select which nodes you want to be replaced by others - wood, roof and farming stuff can even be selected in groups 00:59 Sokomine a backup of the area where you spawn the building is stored (so far without metadata) 00:59 kaeza ah I see 01:00 kaeza I can't test it from here; sorry 01:00 Sokomine one of the advantages is that it rotates the building according to the rotation of the chest. so you don't need to worry if you're looking at the right direction or if your entrance will be placed at the wrong direction... 01:00 Sokomine well, i hope some other potential testers will show up then 01:01 Sokomine and hope you'll be able to run test worlds again soon? 01:09 AndroidKris how does one test this...build chest? 01:09 AndroidKris Sokomine ^^ 01:18 Sokomine AndroidKris: install my mg_villages mod, type /giveme mg_villages:build put the chest down somewhere and right-click it 01:19 AndroidKris gimme a few minutes and I'll check it out. Reading on how to hide a stair set right now 01:19 Sokomine hide a stair set? 01:19 * Sokomine looks puzzled at androidkris 01:20 Sokomine AndroidKris: please test the mod in a fresh world as it spawns buildings 01:20 AndroidKris Will do. 01:21 AndroidKris I'm trying to see how the mese nodes work and I figure building a hidden stairs to an underground lab would be a good learning project. 01:21 Sokomine do you mean mesecons? 01:22 AndroidKris Yeah that. 01:23 AndroidKris I'm off to test your mod first though, as the mesecons project is going to take a while. 01:23 AndroidKris Any other mods I should have installed before I run yours? 01:24 Sokomine you might install cottages, but that's optional and not relevant for this test. it'll just give you nicer looking villages and more buildings to choose from 01:25 Sokomine a lot of other mods and mapgens are also supported. but it does work with normal minetest_game as well 01:29 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: Add river_water nodes 13f8c8047 http://git.io/vvNQk (152015-04-19T02:27:06+01:00) 01:46 AndroidKris Sokomine, the /giveme command you gave me doesn't work, nor does any variation of that command. 02:06 AndroidKris Sokomine, so after thoroughly reading your release thread, I realized you gave me the wrong command to issue in order to build the village. If that's what you were going for anyway. so I did /road 0 and the village built from the point I was standing on. However, there needs to be a way to take into account elevation changes.. 02:08 Sokomine AndroidKris: oh, no, it's not the *villages* thread. that mod is kind of outdated. it's *mg_villages*. you'll find it under https://github.com/Sokomine/mg_villages 02:08 Sokomine the only mapgen you can't run it with is mg...as the original village code comes from there and would conflict with mg's village code 02:08 AndroidKris aha. back to the drawing board for me then. brb 02:09 Sokomine mg_villages generates the villages automaticly. you don't need a command there anymore. you'll even spawn in a village 02:12 AndroidKris aha, looks nice. 02:12 AndroidKris Now, what was that command? 02:12 AndroidKris /giveme mg_villages:build 02:12 AndroidKris something like that? 02:15 AndroidKris Also, is it just the one village that spawns on the map? or more than one? 02:15 Sokomine yes, /giveme mg_villages:build and then put that chest somewhere (outside the village where you can build) 02:16 Sokomine there will be multiple villages and also some lone houses spawned 02:16 AndroidKris I'm in the chest. seems to work well. Haven't tried to build anything yet though. 02:17 AndroidKris 80 something options on the medieval category alone. 02:17 AndroidKris dang. 02:18 Sokomine most of the buildings fall in the medieval category. but if you havn't installed my cottages mod, you won't have too much fun spawning them as they use these nodes 02:19 Sokomine try houses of the "nore" or "taoki" variant. those are about the only ones you'll get without additional mods 02:19 AndroidKris gotcha, 02:19 AndroidKris What if I made my game a public server and you joined, would that be possible? 02:23 AndroidKris Can't get in the pub, doors open as if they are chests, instead of swinging open. 02:23 AndroidKris They look like doors, but act like chests 02:24 Sokomine yes, that would be possible. but what i'm asking for is mostly feedback: is the menu system intuitive? do you understand what it does, and are you able to use it? 02:25 Sokomine hmm. depends on the pub type. do a screenshot please. the most tiny pubs come with a trapdoor over the entrance...they're more like shops in that regard. other pubs use normal doors or those that come in two parts 02:27 AndroidKris I'll screenshot. The menu system took like 15 seconds to figure out. No problems at all. 02:30 AndroidKris What do you want a screencap of specifically? 02:30 Sokomine the doors that give you trouble? or did you manage to get through them by now? 02:31 AndroidKris haven't gotten through, unless I break them down with a pickaxe. 02:31 Sokomine on a new world, there's also some lag that's hard to avoid and that may lead to slow reaction of nodes 02:31 AndroidKris or axe rather. 02:31 AndroidKris This world has been open long enough that the lag is worked out. 02:33 AndroidKris http://i.imgur.com/SYDCzwz.jpg 02:34 AndroidKris Screenshot, I almost forgot I have VanessaE's hdx texture installed 02:34 Sokomine it's a normal door. it ought to open without problems 02:35 Sokomine is your minetest_game up to date? 02:36 VanessaE HDX \o/ 02:36 VanessaE :) 02:36 AndroidKris Yup, just updated yesterday. 02:36 AndroidKris I noticed a few flaws in HDX btw, VanessaE. 02:36 VanessaE AndroidKris: I'm sure there are more than "a few" ;) 02:36 AndroidKris on the fences. when holding a wood_fence, the edges are pink. 02:37 VanessaE oh yeah 02:37 AndroidKris True. but if that's all I've noticed, I think you're doing pretty good. 02:37 AndroidKris I'm a stickler for graphical detail. 02:38 VanessaE I probably just need to supply a mask image in HDX to override the one minetest_game has 02:38 AndroidKris idk, that's beyond me.lol 02:39 VanessaE minetest_game uses the compositor to produce the fence image from default wood or something 02:39 VanessaE HDX doesn't support that, never got around to fixing it 02:39 AndroidKris aha 02:39 AndroidKris I see said the blind mena 02:39 AndroidKris man 02:39 * VanessaE looks at the code... 02:40 VanessaE local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126" 02:40 VanessaE that would be a yes. 02:42 AndroidKris *high five* 02:42 AndroidKris I'm glad you're smarter than me. 02:42 AndroidKris lol 02:44 Sokomine AndroidKris: did you try to spawn a building? after all that's one of the points the build chest is for... 02:44 AndroidKris Oh yea, I'm spawning buildings all over. 02:45 AndroidKris /giveme mg_villages:build 50 is a lot of buildings. 02:45 AndroidKris lol 02:47 VanessaE wait, what rez are you using, AndroidKris ? 02:48 AndroidKris 128 02:48 VanessaE hm 02:48 Sokomine AndroidKris: ok :) did you also use the wood replacement? with default minetest game, you don't have too much choice there...and especially no choice regarding roofs or farming 02:48 AndroidKris Sokomine, I'm gonna install cottages. I can't build half the stuff I would like to without it. 02:49 VanessaE ah HAH 02:50 VanessaE I see the problem, AndroidKris 02:50 * VanessaE fixes... 02:50 AndroidKris gracias 02:50 AndroidKris VanessaE, is HDX compatible with Sokomine's cottages mod? 02:51 VanessaE idk :) 02:51 VanessaE I don't see why not. 02:53 Sokomine some of the textures for the roof parts are taken from vanessas homedecor mod anyway 02:53 AndroidKris lol, thief 02:53 Sokomine of course :-) pretty often vanessa does some nice textures for my mods directly :-) 02:54 Sokomine if i'm forced to get a new texture (and nobody has done one yet), i tend to use either wood or chests... 02:54 AndroidKris Sokomine, I can't build anything in the House_large menu because they call on some mod labeled hdb 02:56 AndroidKris also, nbu is called for as well. 02:56 AndroidKris not sure what those are. 02:57 AndroidKris Tip for the menu layout, sub categories based on installed mods. The user sees what mods are needed before they ever click the button to see a list of possible buildings. 02:58 AndroidKris And a way to remove the chest after building 03:01 Sokomine AndroidKris: that's right. those houses there require mods from mauvebics mm2 modpack. that's difficult to come by nowerdays (he has deleted it on the forum :-() 03:01 Sokomine if you replace those nodes with other ones, you'll get pretty impressive huge buildings. they're a bit too big for a village anyway...far more suitable for a town 03:02 AndroidKris How to replace? 03:02 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/mapgen: Add alias for river water source 13c570f9f http://git.io/vvAe6 (152015-04-19T04:00:46+01:00) 03:02 Sokomine click on a yellow entry. then an input line opens on the top of the menu where you can set the material to something else (based on nodename) 03:03 Sokomine the "canadian" houses by mauvebic are probably a bit too tricky to spawn that way 03:07 AndroidKris Hard to do when the nodeblock is just numbered and there is no way of knowing what it's used for. 03:08 Sokomine mauvebic's nodes are pretty special. without the mm2 modpack, it's hardly doable 03:08 Sokomine did you try the replacements with a smaller, more common house? 03:08 VanessaE AndroidKris: hand around, don't go nowhere. I'm still trying to fix this overlay glitch. 03:08 luizrpgluiz hi 03:08 AndroidKris I got all night. 03:09 Sokomine and what do you think about the 2d preview? it's not necessary right now of course as the building is spawned immediately...but that'll change. only players with the give priv will be able to get the houses without supplying the materials necessary to build them 03:09 Sokomine hi 03:21 AndroidKris I haven't seen any 2d previews 03:22 VanessaE AndroidKris: ok, update. the edges of the overlays were blurry due to scaling errors. 03:22 AndroidKris not sure how to update the texture pack without going back and downloading it again. 03:22 AndroidKris lol 03:23 VanessaE cd hdx-512; git pull :-) 03:23 AndroidKris I should have built from the github. 03:23 VanessaE at least that's how I'd do it 03:23 VanessaE oh wait 03:23 VanessaE I didn't make a new release 03:23 VanessaE (I only pushed to git) 03:23 VanessaE sec. 03:23 AndroidKris open term in the hdx folder. 03:23 AndroidKris gotcha 03:24 AndroidKris and i'm using 128, not 512 03:24 VanessaE well if you downloaded a "release" copy, that's not git-compatible unfortunately. 03:24 VanessaE well, 512, 128, whatever. I did them all. Ok 03:24 VanessaE release build updated. 03:24 AndroidKris aha. lemme git that compatibility then. 03:24 AndroidKris see what I did there. 03:25 VanessaE heh 03:28 AndroidKris If I go ahead and clone the repo for the 128 can I tell it to "overwrite" what I currently have installed? 03:28 AndroidKris Or would it be better to just remove the texture pack first, then clone. 03:29 VanessaE remove the old one first 03:29 VanessaE if you try to clone to the same dir, git will complain 03:30 VanessaE note that if you have filtering turned on, the blurring effect will still add a slight pink haze to some sizes of the textures (including 128px) but it's not the glaring pink that it was before. 03:30 VanessaE (I think because the filtering is applied to the textures before they're composited together) 03:32 AndroidKris gotcha...trying to refresh my memory on git cloning right now.lol 03:32 Sokomine AndroidKris: just click on "preview" to see the 2d images after you've selected a building. it's below the back-button 03:33 AndroidKris found it. 03:33 AndroidKris lol 03:35 VanessaE AndroidKris: git clone https://github.com/VanessaE/hdx-128.git 03:36 VanessaE then put the resultant folder in the usual place. 03:36 AndroidKris Or just open a terminal where I want the folder to be and I won't have to move it afterward 03:37 VanessaE that works too; I have my texture packs symlinked from ~/Minetest-related/texture-packs to where minetest wants them :P 03:38 AndroidKris I don't do all the work you do with minetest though, so I have no need for a directory specifically for minetest 03:39 AndroidKris cloning...4% 03:39 AndroidKris slow as connection. 03:39 VanessaE heh 03:40 AndroidKris hmmm...maybe I can race it. I need a shower. Lets see who finishes first, the git clone or my shower. 03:40 AndroidKris uh oh, 5%. 03:40 AndroidKris I better hurry. 03:40 AndroidKris back in a few 03:49 est31 VanessaE, which version does your free for all server run on? 03:50 est31 before april 5 or after? 03:50 VanessaE it's a recent git pull 03:50 VanessaE lemme check 03:50 est31 is 8804c47e5 in? 03:51 VanessaE oh my, this is old. 284fefb0 (march 22) 03:52 VanessaE why? 03:59 VanessaE hm.. the git log is not showing in linear order and I don't see that commit in the github record. 03:59 * VanessaE re-clones 04:10 VanessaE est31: my latest commit was 284fefb0, but .... 04:10 VanessaE [04-19 00:03] hm.. the git log is not showing in linear order and I don't see that commit in the github record. 04:10 VanessaE [04-19 00:03] * VanessaE re-clones 04:10 est31 I'm on solving a network problem 04:10 VanessaE there must have been some test patch in there. anyway, it's now at clean HEAD 04:11 est31 I'm not sure whether its only an issue with singleplayer 04:11 est31 or with normal servers 04:11 est31 too 04:11 VanessaE well now you can try it on FFA ;) 04:12 est31 ok now you have the bug too congrats :) 04:12 est31 its nothing serious 04:12 VanessaE haha 04:13 est31 https://github.com/minetest/minetest/issues/2636 04:14 VanessaE huh. 04:18 AndroidKris shower and git sync finished. going check changes. 04:20 AndroidKris Nice work VanessaE, fences look good. I officially have no more complaints with your texture pack. 04:20 AndroidKris lol 04:20 VanessaE :) 04:21 hmmmm [08:22 PM] requesting testers for linux and windows: https://github.com/kwolekr/minetest/commit/5cb19782fee106f8466672f23233cf5083e72e6a 04:21 hmmmm anybody? 04:23 AndroidKris hmmm, what's it do? 04:24 est31 porting.cpp:491:17: error: ‘buf’ was not declared in this scope 04:24 est31 pathRemoveFile(buf, '/') 04:24 est31 hmmmm, ^ 04:24 est31 and before that: porting.cpp:482:26: error: ‘buf’ was not declared in this scope 04:24 est31 if (!getCurrentExecPath(buf, sizeof(buf))) { 04:25 hmmmm what platform is that for 04:25 hmmmm oh linux 04:25 est31 linux 04:25 hmmmm ahh shoot i forgot to add back the char buf[BUFSIZ] 04:26 est31 perhaps best you do a PR then travis and all other scripts can try to build it 04:27 hmmmm try this https://github.com/kwolekr/minetest/commit/76b90537e6da82d8cc38a52c04610d0d0c38399b 04:27 hmmmm travis only does windows IIRC 04:27 est31 no 04:27 hmmmm erm 04:27 hmmmm oh 04:27 est31 windows and linux 04:28 est31 both clang and gcc for linux 04:28 est31 and for windows 32 bit and 64 bit 04:28 est31 that are the 4 travis entries 04:28 hmmmm how on earth do i do a pr... 04:29 est31 go to https://github.com/kwolekr/minetest there is a message " This branch is 1 commit ahead of minetest:master" 04:29 hmmmm ahh okay 04:29 est31 then look right 04:30 hmmmm what i was doing wrong was clicking the "Make a new pull request" on the minetest page 04:30 est31 ah 05:12 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biome API: Add biome-specific river water 13a615da6 http://git.io/vvAGJ (152015-04-19T06:09:57+01:00) 06:38 hmmmm hey guys what's that website with the lua api in the html format? 06:40 Etzos You mean the wiki one? 06:40 hmmmm no it's not a wiki 06:42 Etzos Oh, are you talking about Rubenwardy's site (which includes an HTML version of lua_api)? 06:42 hmmmm yes 06:42 VanessaE http://rubenwardy.com/minetest_modding_book/ this? 06:42 hmmmm thanks 06:45 hmmmm i wonder if anybody is interested in breaking up lua_api.txt 06:45 hmmmm making it into one file (page) per topic 06:46 hmmmm iirc there's a way to compile something like that into HTML and .pdf 06:47 Etzos I'm working on making a LDoc-type version of the API. 06:51 Etzos Breaking up lua_api.txt into multiple sections wouldn't be very hard though. At least depending on what you're using to compile it to HTML or PDF. 07:19 Aramis hello guys! Can someone explain me how to set mapgen v6 to generate more plain terrain, not just flat, but plain and smooth? I'm playing around with settings for hours and I can't figure it out how to set this up. 07:25 Krock Aramis, https://github.com/minetest/minetest/blob/master/minetest.conf.example#L511 You can change the scale to make it bigger/smaller 07:28 Aramis Krock, so I have to only change the scale here? I tried to change some parameters in mgv6_np_terrain_base and mgv6_np_terrain_higer and I allways get mountains and cliffs. 07:30 Aramis I just want to have nearly flat terrain (but not completly flat) with some hills 07:43 Aramis Ok, I tried now to just change scale, and this is not helping. Terrain is a little smaller but there are no flat places and mountains are still sharp. 07:45 Krock Aramis, set offset and scale to 1 07:46 Krock oh, delete or modify map_meta.txt 07:46 Krock it's in each world's folder 07:51 Aramis I'm creating new world every time I change settings, so I think I don't need to modify this? 07:52 Krock Yes, that's useless in this case 07:53 Aramis ok, setting scale and offset works better, I have now flat terrain surrounded by mountains. This is great, but I don't get the ocean, just small lakes in this flat areas. 07:56 Aramis so, I understand that making terrain flatter also means disabling oceans? Or there is a way to make terrain flat but preserve deep, big ocean 11:25 xenkey Etzos: are you asleep 11:25 xenkey worst question ever "yes i am" 11:26 Krock "yes i am" isn't a question. 11:28 ElectronLibre Can you tell me how it could be possible for him/her to answer "yes i am"? Is there any brain-connected IRC client released on earth at the moment? 11:29 xenkey Krock: that was meant to be an answer that proves a paradox 11:29 xenkey the question is posed as an open ended one, one that can recieve yes or no 11:29 xenkey whilst only one of those answers is plausible 11:30 Krock "Can you only answer with 'no'?" 11:30 ElectronLibre They could also respond "Yes, I was". 11:31 xenkey But that is not a boolean 11:31 xenkey sir 11:31 Krock It's a past-boolean 11:31 ElectronLibre Probably followed by a lot of swears. 11:31 xenkey One does not say "yes" as to imply that they are sleeping only to counter it in the following phrase 11:32 ElectronLibre Yes refers to the moment the message was sent, but they were awoken by your message, so "I was" is added to specify the state's change. 11:33 xenkey one does not typically answer whilst they are sleeping 11:33 xenkey Unless they are my uncle 11:33 xenkey I dont know how he does it 11:33 ElectronLibre Krock: Is what I said clear or not? 11:35 ElectronLibre You can look like sleeping, or sleep slightly, and still be able to hear and awake by yourself. 11:35 Krock ElectronLibre, what have you said? 11:35 ElectronLibre Yes refers to the moment the message was sent, but they were awoken by your message, so "I was" is added to specify the state's change. 11:35 Krock Eh. umm. Yes. 11:35 ElectronLibre ^ This. I'm not really sure about the meaning of this after I translated it to english. 11:35 ElectronLibre Oh, ok, cool. 11:37 xenkey blame Etzos 11:39 ElectronLibre Umm, sometimes you know, I answer to something, and then it slips to another topic, and then to another one and after this another one, so I forget why we started talking. It just happened. 11:40 xenkey krock krock 11:40 Krock xenkey xenkey 11:40 xenkey who's zere? 11:40 Krock dunno. 11:41 ElectronLibre I should create a command that whois everyone and grep their idle time. 11:41 xenkey I should make a command which finds users that are mutual in two or more of my channels. 11:43 ElectronLibre I know an HexChat modules which register user's mask and warn you when they connect using another nickname, but things like that, I've never seen. It must exist though. 11:44 xenkey well if it doesn't it will shortly 12:14 ElectronLibre There she is, don't worry. 12:15 Krock I write the only not-logged message :D 12:15 Krock s/write/wrote/ 12:16 ElectronLibre [off] There is one more. 12:18 Krock [off] https://www.google.ch/search?q=loggingbot_+joined+%23minetest 14:28 xenkey  14:29 * ElectronLibre gives xenkey a FailPoint 14:29 xenkey  14:30 * ElectronLibre gives xenkey another FailPoint 14:30 luizrpgluiz Calinou: your mod is very useful mod maptools :D 14:39 Calinou thanks 14:41 rubenwardy http://a.pomf.se/ydefuy.png O_o 14:41 Calinou Google translate sometimes has weird translations 14:42 Calinou like stuff being translted to English even if you choose Spanish 14:43 exio4 Calinou: do you need help translating anything 14:43 ElectronLibre One day I remember, I was getting bored at school, and with a classmate we went on the computer (Windows 98 running), and we started firefox. Then, we typed a sentence in french in google translate, put it in Swahili, Greek, Sweden, Latin, then French, and it was a mess. 14:44 Calinou sometimes 14:45 ElectronLibre I would rather say, often. 14:45 ElectronLibre Depending on source and target language. 14:49 exio4 it's a mess even if with different people doing the translation 14:49 exio4 you have to use different expressiones and compress the information in different ways in different languages 14:51 Calinou I wish Apertium was active and had English-French and French-English :( 15:08 rubenwardy !g Apertium 15:08 MinetestBot rubenwardy: https://www.apertium.org/index.eng.html 15:34 luizrpgluiz that strange, the Direct3D disappeared from video options minetest 15:35 xenkey you mean in minetest 15:35 xenkey l2grammar 15:35 xenkey actually you dont need "in minetest" at all considering you're in a specialised channel 15:46 Krock luizrpgluiz, it's still there. 15:51 Zytum hi 15:51 xenkey Hi 15:52 ElectronLibre Hello. 16:27 Zytum Krock, can yu turn on your server please? 16:28 Zytum thanks 16:32 Krock Zytum, it is up for 6 hours 16:38 Zytum ok thanks 17:13 AndroidKris So I have a hidden stair in the floor of a house. Sticky pistons move four blocks back with a not gate when the switch is activated. On the ground below, a sticky piston holds the top step down, lifting it when the switch is hit. It's using a delayer to ensure that it only moves up after the four floor blocks are moved aside, but I can't turn the switch off without messing up all the blocks because of the delayer. anyone know how to reverse the ac 17:13 AndroidKris tions when the power is off. (lower the step first, then push the floor blocks back into place after) 17:13 AndroidKris Wow, sorry for the book 17:17 Krock tl;dr screenshot pls 17:40 Jordach >android 17:40 Jordach >screenshot 17:40 Jordach u wot m8 17:40 exio4 ? 17:42 catninja http://forum.lordofthetest.se/download/file.php?id=35 anyone wanna come to a hobbit party? ;) 17:48 AndroidKris http://i.imgur.com/mFpUHl7.jpg , http://i.imgur.com/nGzNUhy.jpg , http://i.imgur.com/WSvusyV.jpg 17:48 AndroidKris I did three so you can see the details of my layout. 17:52 Krock looks like there are only 3 + 1 piston required 17:52 Krock if not just 2 17:52 Krock *3 17:53 Krock AndroidKris, the problem is, the single piston (pushing up) must disable first 17:53 Krock and I don't see any way to do that 17:54 AndroidKris I dont either, but I saw a post where someone apparently got it working. 17:54 AndroidKris https://forum.minetest.net/viewtopic.php?id=3894 17:54 AndroidKris not sure how though. 17:55 AndroidKris He's got a video linked there, but it's laggy and I can't see what he's got to understand how he got it working. 17:56 Krock interesting 17:58 AndroidKris That's what I said when I saw it.lol 18:02 * Sokomine considers how to best select the area the build chest is supposed to save... 18:02 Sokomine perhaps in this case, a single marker at the opposite side might be best 18:03 AndroidKris The key appears to be an abba switch. Let's see if i can build one. 18:08 Krock abba? 18:10 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Disable connection timeout for singleplayer and server tabs 13f1a41e4 http://git.io/vvhVh (152015-04-19T19:58:21+02:00) 18:25 AndroidKris Krock, it's an electrical switching technique used to make things happen in a certain order. first A, then B, then B again, then A. 18:26 Krock something like abccba or abcdeedcba? 18:57 AndroidKris Exactly, and I just got it working perfectly. The "wiring" is ugly, but it works dagnabbit. 19:01 FelipeO_O Someone is online? 19:02 DarkNekros FelipeO_O, nope, his gone long ago :p 19:03 FelipeO_O :| 19:03 DarkNekros :D 19:03 FelipeO_O There scare. 19:03 DarkNekros FelipeO_O, don't ask to ask, just ask ;) 19:04 FelipeO_O Do you make mods? 19:04 FelipeO_O XD 19:04 DarkNekros nope, I don't :) 19:04 DarkNekros I use them 19:04 DarkNekros next question :D 19:04 FelipeO_O Do you have skype? 19:05 DarkNekros nope 19:05 DarkNekros I don't use it 19:05 FelipeO_O I don't speak english fully. XD 19:05 Calinou use Tox: https://tox.im 19:05 FelipeO_O I'm from brazil. 19:06 DarkNekros ah, I'm from Spain 19:06 DarkNekros :D 19:06 FelipeO_O Hola español. 19:06 DarkNekros hola brasileo ;) 19:06 FelipeO_O Yo entendo un poco tu lingua. 19:06 DarkNekros y yo la tuya :D 19:07 FelipeO_O Estoy procurando juegadores que hace mods . 19:07 FelipeO_O Bad spanish 19:07 FelipeO_O XD 19:08 DarkNekros xD 19:08 AndroidKris Google translate is your friend Felipe0_0 19:08 DarkNekros don't worry, better than my brasilian :) 19:08 DarkNekros AndroidKris, doesn't work all the time :p 19:08 FelipeO_O Google translate have bad grammar sometimes. 19:09 AndroidKris While this is true, English and Spanish are the two most widely spoken and translated languages in the world, so I think Translate has something like a >95% success rate with these two. 19:10 ElectronLibre English to Spanish, probably. 19:10 FelipeO_O Let's try. 19:10 * VanessaE peeks in 19:10 ElectronLibre But I can tell you that translating using a translation tool from French to Spanish is a real mess. 19:10 Calinou French is the most translated-to language 19:10 AndroidKris The bad grammar is probably due to the fact that it's trying to translate to American english instead of proper english.lol 19:10 ElectronLibre Because we're bad at speaking foreign languages. 19:11 FelipeO_O Estoy buscando jugadores para mi pequeña empresa para hacer mods.(portuguese-brazil > spanish) 19:11 AndroidKris Americans are bad at everything. 19:11 FelipeO_O XD 19:11 xenkey sup VanessaE 19:11 VanessaE hi 19:11 * Calinou is good at English (-: 19:12 Calinou I could of done this! I swear I didn't forgot to do that! 19:12 VanessaE AndroidKris: not all of us are bad at *everything* :P 19:12 FelipeO_O "Americans are bad at everything" 19:12 ElectronLibre AndroidKris, have you even heard french students speaking english? Every weeks at school there is blood dripping from my ears during english lessons. 19:12 AndroidKris It's a generalization. meant to be a joke. 19:13 FelipeO_O I know :) 19:13 AndroidKris And yes, I've heard some real butchering of the English language...Usually by Americans. 19:14 FelipeO_O North-Americans 19:14 FelipeO_O XD 19:15 AndroidKris I.E. "Ya'll wouldn't know whut I did with that thur whutcha-callit wouldja?" That's not even english... 19:15 FelipeO_O I am from south. 19:15 FelipeO_O There are two geners. 19:16 ElectronLibre What's that? 19:16 AndroidKris And yes, let's distenguish between north and south america, because there are people born throughout the world speaking english as a second language that can speak it better than those of us born here in the US. 19:16 AndroidKris distinguish 19:16 ElectronLibre The bad things when you speak a foreign tongue is, when people speaks it bad, you can't understand it. 19:17 FelipeO_O I hate bad grammar. XD 19:17 FelipeO_O too 19:18 ElectronLibre Sometimes I can't even understand bad french from people who speak french as their mother tongue xD. 19:18 AndroidKris ElectronLibre, like someone who natively speaks Spanish, learning English then coming to the US and not understanding us because we are speaking incorrectly. 19:18 ElectronLibre Exactly. 19:18 AndroidKris ^^Happens all the time here in SC on construction sites and such. 19:18 FelipeO_O It's true. Android 19:18 FelipeO_O Informal 19:19 AndroidKris Kris. 19:19 AndroidKris Android is a hobby. 19:19 FelipeO_O Forget.. 19:19 FelipeO_O XD 19:21 DarkNekros FelipeO_O, really? 19:21 DarkNekros sorry for the delay :( 19:22 FelipeO_O Ok 19:22 exio4 AndroidKris: I'd say not _that_ broken english isn't that hard to understand for a non-native speakers 19:22 FelipeO_O Of course. 19:23 AndroidKris Not so much the broken-ness, but the slang and the accent. 19:23 exio4 the slang is easy 19:23 FelipeO_O Its > It's XDDD 19:23 exio4 the accent is the hardest part 19:24 FelipeO_O Dark, do you have hamachi? 19:24 AndroidKris Probably right about the accent part, but I'm still saying slang is hard too. 19:24 DarkNekros FelipeO_O, nope 19:24 FelipeO_O Woow 19:24 DarkNekros :) 19:25 FelipeO_O Grammar's discussion. 19:25 FelipeO_O XD 19:25 DarkNekros ah, k 19:33 rom1504 "I'd say not _that_ broken english" 19:33 rom1504 right 19:35 exio4 rom1504: that's why I can understand it :D 19:37 luizrpgluiz Hi all 19:38 luizrpgluiz Calinou] 19:39 luizrpgluiz what is the probability of having monsters in minetest? In that future version may have them again? 19:50 Calinou no idea 19:51 AndroidKris doesn't the mobs mod add things like monsters? 19:51 FelipeO_O I don't...CAREE 20:18 luizrpgluiz put back the old monsters in minetest without using mods 20:18 xenkey no 20:23 Calinou that won't happen, ever 20:26 luizrpgluiz but in the future it will be possible the return of the mobs in minetest without editing mods? 20:27 Calinou we don't know 20:27 Calinou the problem is that there is no mobs mod that pleases everyone 20:27 Calinou either it lacks features, is buggy or is too slow 20:27 Calinou so none of the mob mods get added to minetest_game 20:54 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Porting: Refactor initalizePaths() 13386d695 http://git.io/vvjOf (152015-04-19T16:52:58-04:00) 22:42 AndroidKris Calinou, you around? 22:43 AndroidKris Or, how about this, is there any of the main devs of minetest around? 22:44 xenkey No 22:44 AndroidKris lemme guess, there's a #minetest-dev channel? 22:45 xenkey YUP 22:45 AndroidKris Figured, lol. I wonder if that would be a good place for a development suggestion/discussion? 22:46 exio4 depends 22:46 exio4 AndroidKris: Calinou isn't a main dev, either 22:46 AndroidKris on? 22:46 exio4 AndroidKris: #minetest-dev is mostly for core things 22:46 exio4 AndroidKris: but ask there 22:46 AndroidKris I was asking for him because he was the last person talking about the dev suggestion I had in mind. 23:47 AndroidKris Wow, this is a complex roof.