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IRC log for #minetest, 2015-04-19

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Time Nick Message
00:00 Octupuslegs joined #minetest
00:02 Octupuslegs hi
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00:33 Sokomine hm. anyone willing to test the current version of my build chest? some feedback would be welcome
00:33 Sokomine it's part of mg_villages
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00:50 Sokomine nobody here who'd love to test something?
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00:54 * Sokomine hopefully throws a build chest at kaeza
00:55 kaeza ohai
00:55 kaeza or greetings rather :)
00:55 kaeza what's up?
00:57 Sokomine just trying to get some feedback on how intuitive the menu for the build chest that comes with mg_villages is
00:58 kaeza build chest?
00:58 Sokomine right now, it can only be used to place buildings. it's a more elaborate, user-friendly way of placing schematics and worldedit files
00:58 Sokomine i called it that way, yes
00:59 Sokomine it's a chest you place (since i can't do textures, most nodes happen to look like chests...) and which offers a formspec where you can select a building that is to be spawned. you can select which nodes you want to be replaced by others - wood, roof and farming stuff can even be selected in groups
00:59 Sokomine a backup of the area where you spawn the building is stored (so far without metadata)
00:59 kaeza ah I see
01:00 kaeza I can't test it from here; sorry
01:00 Sokomine one of the advantages is that it rotates the building according to the rotation of the chest. so you don't need to worry if you're looking at the right direction or if your entrance will be placed at the wrong direction...
01:00 Sokomine well, i hope some other potential testers will show up then
01:01 Sokomine and hope you'll be able to run test worlds again soon?
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01:09 AndroidKris how does one test this...build chest?
01:09 AndroidKris Sokomine ^^
01:18 Sokomine AndroidKris: install my mg_villages mod, type /giveme mg_villages:build    put the chest down somewhere and right-click it
01:19 AndroidKris gimme a few minutes and I'll check it out. Reading on how to hide a stair set right now
01:19 Sokomine hide a stair set?
01:19 * Sokomine looks puzzled at androidkris
01:20 Sokomine AndroidKris: please test the mod in a fresh world as it spawns buildings
01:20 AndroidKris Will do.
01:21 AndroidKris I'm trying to see how the mese nodes work and I figure building a hidden stairs to an underground lab would be a good learning project.
01:21 Sokomine do you mean mesecons?
01:22 AndroidKris Yeah that.
01:23 AndroidKris I'm off to test your mod first though, as the mesecons project is going to take a while.
01:23 AndroidKris Any other mods I should have installed before I run yours?
01:24 Sokomine you might install cottages, but that's optional and not relevant for this test. it'll just give you nicer looking villages and more buildings to choose from
01:25 Sokomine a lot of other mods and mapgens are also supported. but it does work with normal minetest_game as well
01:29 MinetestBot [git] paramat -> minetest/minetest_game: Default: Add river_water nodes f8c8047 http://git.io/vvNQk (2015-04-19T02:27:06+01:00)
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01:46 AndroidKris Sokomine, the /giveme command you gave me doesn't work, nor does any variation of that command.
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02:06 AndroidKris Sokomine, so after thoroughly reading your release thread, I realized you gave me the wrong command to issue in order to build the village. If that's what you were going for anyway. so I did /road 0 and the village built from the point I was standing on. However, there needs to be a way to take into account elevation changes..
02:08 Sokomine AndroidKris: oh, no, it's not the *villages* thread. that mod is kind of outdated. it's *mg_villages*. you'll find it under https://github.com/Sokomine/mg_villages
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02:08 Sokomine the only mapgen you can't run it with is mg...as the original village code comes from there and would conflict with mg's village code
02:08 AndroidKris aha. back to the drawing board for me then. brb
02:09 Sokomine mg_villages generates the villages automaticly. you don't need a command there anymore. you'll even spawn in a village
02:12 AndroidKris aha, looks nice.
02:12 AndroidKris Now, what was that command?
02:12 AndroidKris /giveme mg_villages:build
02:12 AndroidKris something like that?
02:15 AndroidKris Also, is it just the one village that spawns on the map? or more than one?
02:15 Sokomine yes, /giveme mg_villages:build      and then put that chest somewhere (outside the village where you can build)
02:16 Sokomine there will be multiple villages and also some lone houses spawned
02:16 AndroidKris I'm in the chest. seems to work well. Haven't tried to build anything yet though.
02:17 AndroidKris 80 something options on the medieval category alone.
02:17 AndroidKris dang.
02:18 Sokomine most of the buildings fall in the medieval category. but if you havn't installed my cottages mod, you won't have too much fun spawning them as they use these nodes
02:19 Sokomine try houses of the "nore" or "taoki" variant. those are about the only ones you'll get without additional mods
02:19 AndroidKris gotcha,
02:19 AndroidKris What if I made my game a public server and you joined, would that be possible?
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02:23 AndroidKris Can't get in the pub, doors open as if they are chests, instead of swinging open.
02:23 AndroidKris They look like doors, but act like chests
02:24 Sokomine yes, that would be possible. but what i'm asking for is mostly feedback: is the menu system intuitive? do you understand what it does, and are you able to use it?
02:25 Sokomine hmm. depends on the pub type. do a screenshot please. the most tiny pubs come with a trapdoor over the entrance...they're more like shops in that regard. other pubs use normal doors or those that come in two parts
02:27 AndroidKris I'll screenshot. The menu system took like 15 seconds to figure out. No problems at all.
02:30 AndroidKris What do you want a screencap of specifically?
02:30 Sokomine the doors that give you trouble? or did you manage to get through them by now?
02:31 AndroidKris haven't gotten through, unless I break them down with a pickaxe.
02:31 Sokomine on a new world, there's also some lag that's hard to avoid and that may lead to slow reaction of nodes
02:31 AndroidKris or axe rather.
02:31 AndroidKris This world has been open long enough that the lag is worked out.
02:33 AndroidKris http://i.imgur.com/SYDCzwz.jpg
02:34 AndroidKris Screenshot, I almost forgot I have VanessaE's hdx texture installed
02:34 Sokomine it's a normal door. it ought to open without problems
02:35 Sokomine is your minetest_game up to date?
02:36 VanessaE HDX \o/
02:36 VanessaE :)
02:36 AndroidKris Yup, just updated yesterday.
02:36 AndroidKris I noticed a few flaws in HDX btw, VanessaE.
02:36 VanessaE AndroidKris: I'm sure there are more than "a few" ;)
02:36 AndroidKris on the fences. when holding a wood_fence, the edges are pink.
02:37 VanessaE oh yeah
02:37 AndroidKris True. but if that's all I've noticed, I think you're doing pretty good.
02:37 AndroidKris I'm a stickler for graphical detail.
02:38 VanessaE I probably just need to supply a mask image in HDX to override the one minetest_game has
02:38 AndroidKris idk, that's beyond me.lol
02:39 VanessaE minetest_game uses the compositor to produce the fence image from default wood or something
02:39 VanessaE HDX doesn't support that, never got around to fixing it
02:39 AndroidKris aha
02:39 AndroidKris I see said the blind mena
02:39 AndroidKris man
02:39 * VanessaE looks at the code...
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02:40 VanessaE local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
02:40 VanessaE that would be a yes.
02:42 AndroidKris *high five*
02:42 AndroidKris I'm glad you're smarter than me.
02:42 AndroidKris lol
02:44 Sokomine AndroidKris: did you try to spawn a building? after all that's one of the points the build chest is for...
02:44 AndroidKris Oh yea, I'm spawning buildings all over.
02:45 AndroidKris /giveme mg_villages:build 50 is a lot of buildings.
02:45 AndroidKris lol
02:47 VanessaE wait, what rez are you using, AndroidKris ?
02:48 AndroidKris 128
02:48 VanessaE hm
02:48 Sokomine AndroidKris: ok :) did you also use the wood replacement? with default minetest game, you don't have too much choice there...and especially no choice regarding roofs or farming
02:48 AndroidKris Sokomine, I'm gonna install cottages. I can't build half the stuff I would like to without it.
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02:49 VanessaE ah HAH
02:50 VanessaE I see the problem, AndroidKris
02:50 * VanessaE fixes...
02:50 AndroidKris gracias
02:50 AndroidKris VanessaE, is HDX compatible with Sokomine's cottages mod?
02:51 VanessaE idk :)
02:51 VanessaE I don't see why not.
02:53 Sokomine some of the textures for the roof parts are taken from vanessas homedecor mod anyway
02:53 AndroidKris lol, thief
02:53 Sokomine of course :-) pretty often vanessa does some nice textures for my mods directly :-)
02:54 Sokomine if i'm forced to get a new texture (and nobody has done one yet), i tend to use either wood or chests...
02:54 AndroidKris Sokomine, I can't build anything in the House_large menu because they call on some mod labeled hdb
02:56 AndroidKris also, nbu is called for as well.
02:56 AndroidKris not sure what those are.
02:57 AndroidKris Tip for the menu layout, sub categories based on installed mods. The user sees what mods are needed before they ever click the button to see a list of possible buildings.
02:58 AndroidKris And a way to remove the chest after building
03:01 Sokomine AndroidKris: that's right. those houses there require mods from mauvebics mm2 modpack. that's difficult to come by nowerdays (he has deleted it on the forum :-()
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03:01 Sokomine if you replace those nodes with other ones, you'll get pretty impressive huge buildings. they're a bit too big for a village anyway...far more suitable for a town
03:02 AndroidKris How to replace?
03:02 MinetestBot [git] paramat -> minetest/minetest_game: Default/mapgen: Add alias for river water source c570f9f http://git.io/vvAe6 (2015-04-19T04:00:46+01:00)
03:02 Sokomine click on a yellow entry. then an input line opens on the top of the menu where you can set the material to something else (based on nodename)
03:03 Sokomine the "canadian" houses by mauvebic are probably a bit too tricky to spawn that way
03:07 AndroidKris Hard to do when the nodeblock is just numbered and there is no way of knowing what it's used for.
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03:08 Sokomine mauvebic's nodes are pretty special. without the mm2 modpack, it's hardly doable
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03:08 Sokomine did you try the replacements with a smaller, more common house?
03:08 VanessaE AndroidKris: hand around, don't go nowhere.  I'm still trying to fix this overlay glitch.
03:08 luizrpgluiz hi
03:08 AndroidKris I got all night.
03:09 Sokomine and what do you think about the 2d preview? it's not necessary right now of course as the building is spawned immediately...but that'll change. only players with the give priv will be able to get the houses without supplying the materials necessary to build them
03:09 Sokomine hi
03:21 AndroidKris I haven't seen any 2d previews
03:22 VanessaE AndroidKris: ok, update.  the edges of the overlays were blurry due to scaling errors.
03:22 AndroidKris not sure how to update the texture pack without going back and downloading it again.
03:22 AndroidKris lol
03:23 VanessaE cd hdx-512; git pull  :-)
03:23 AndroidKris I should have built from the github.
03:23 VanessaE at least that's how I'd do it
03:23 VanessaE oh wait
03:23 VanessaE I didn't make a new release
03:23 VanessaE (I only pushed to git)
03:23 VanessaE sec.
03:23 AndroidKris open term in the hdx folder.
03:23 AndroidKris gotcha
03:24 AndroidKris and i'm using 128, not 512
03:24 VanessaE well if you downloaded a "release" copy, that's not git-compatible unfortunately.
03:24 VanessaE well, 512, 128, whatever. I did them all.  Ok
03:24 VanessaE release build updated.
03:24 AndroidKris aha. lemme git that compatibility then.
03:24 AndroidKris see what I did there.
03:25 VanessaE heh
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03:28 AndroidKris If I go ahead and clone the repo for the 128 can I tell it to "overwrite" what I currently have installed?
03:28 AndroidKris Or would it be better to just remove the texture pack first, then clone.
03:29 VanessaE remove the old one first
03:29 VanessaE if you try to clone to the same dir, git will complain
03:30 VanessaE note that if you have filtering turned on, the blurring effect will still add a slight pink haze to some sizes of the textures (including 128px) but it's not the glaring pink that it was before.
03:30 VanessaE (I think because the filtering is applied to the textures before they're composited together)
03:32 AndroidKris gotcha...trying to refresh my memory on git cloning right now.lol
03:32 Sokomine AndroidKris: just click on "preview" to see the 2d images after you've selected a building. it's below the back-button
03:33 AndroidKris found it.
03:33 AndroidKris lol
03:35 VanessaE AndroidKris:  git clone https://github.com/VanessaE/hdx-128.git
03:36 VanessaE then put the resultant folder in the usual place.
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03:36 AndroidKris Or just open a terminal where I want the folder to be and I won't have to move it afterward
03:37 VanessaE that works too; I have my texture packs symlinked from ~/Minetest-related/texture-packs to where minetest wants them :P
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03:38 AndroidKris I don't do all the work you do with minetest though, so I have no need for a directory specifically for minetest
03:39 AndroidKris cloning...4%
03:39 AndroidKris slow as connection.
03:39 VanessaE heh
03:40 AndroidKris hmmm...maybe I can race it. I need a shower. Lets see who finishes first, the git clone or my shower.
03:40 AndroidKris uh oh, 5%.
03:40 AndroidKris I better hurry.
03:40 AndroidKris back in a few
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03:49 est31 VanessaE, which version does your free for all server run on?
03:50 est31 before april 5 or after?
03:50 VanessaE it's a recent git pull
03:50 VanessaE lemme check
03:50 est31 is 8804c47e5 in?
03:51 VanessaE oh my, this is old.  284fefb0 (march 22)
03:52 VanessaE why?
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03:59 VanessaE hm.. the git log is not showing in linear order and I don't see that commit in the github record.
03:59 * VanessaE re-clones
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04:10 VanessaE est31: my latest commit was 284fefb0, but ....
04:10 VanessaE [04-19 00:03] <VanessaE> hm.. the git log is not showing in linear order and I don't see that commit in the github record.
04:10 VanessaE [04-19 00:03] * VanessaE re-clones
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04:10 est31 I'm on solving a network problem
04:10 VanessaE there must have been some test patch in there.  anyway, it's now at clean HEAD
04:11 est31 I'm not sure whether its only an issue with singleplayer
04:11 est31 or with normal servers
04:11 est31 too
04:11 VanessaE well now you can try it on FFA ;)
04:12 est31 ok now you have the bug too congrats :)
04:12 est31 its nothing serious
04:12 VanessaE haha
04:13 est31 https://github.com/minetest/minetest/issues/2636
04:14 VanessaE huh.
04:18 AndroidKris shower and git sync finished. going check changes.
04:20 AndroidKris Nice work VanessaE, fences look good. I officially have no more complaints with your texture pack.
04:20 AndroidKris lol
04:20 VanessaE :)
04:21 hmmmm [08:22 PM] <hmmmm> requesting testers for linux and windows:  https://github.com/kwolekr/minetest/commit/5cb19782fee106f8466672f23233cf5083e72e6a
04:21 hmmmm anybody?
04:23 AndroidKris hmmm, what's it do?
04:24 est31 porting.cpp:491:17: error: ‘buf’ was not declared in this scope
04:24 est31 pathRemoveFile(buf, '/')
04:24 est31 hmmmm, ^
04:24 est31 and before that: porting.cpp:482:26: error: ‘buf’ was not declared in this scope
04:24 est31 if (!getCurrentExecPath(buf, sizeof(buf))) {
04:25 hmmmm what platform is that for
04:25 hmmmm oh linux
04:25 est31 linux
04:25 hmmmm ahh shoot i forgot to add back the char buf[BUFSIZ]
04:26 est31 perhaps best you do a PR then travis and all other scripts can try to build it
04:27 hmmmm try this https://github.com/kwolekr/minetest/commit/76b90537e6da82d8cc38a52c04610d0d0c38399b
04:27 hmmmm travis only does windows IIRC
04:27 est31 no
04:27 hmmmm erm
04:27 hmmmm oh
04:27 est31 windows and linux
04:28 est31 both clang and gcc for linux
04:28 est31 and for windows 32 bit and 64 bit
04:28 est31 that are the 4 travis entries
04:28 hmmmm how on earth do i do a pr...
04:29 est31 go to https://github.com/kwolekr/minetest there is a message " This branch is 1 commit ahead of minetest:master"
04:29 hmmmm ahh okay
04:29 est31 then look right
04:30 hmmmm what i was doing wrong was clicking the "Make a new pull request" on the minetest page
04:30 est31 ah
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05:12 MinetestBot [git] paramat -> minetest/minetest: Biome API: Add biome-specific river water a615da6 http://git.io/vvAGJ (2015-04-19T06:09:57+01:00)
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06:38 hmmmm hey guys what's that website with the lua api in the html format?
06:40 Etzos You mean the wiki one?
06:40 hmmmm no it's not a wiki
06:42 Etzos Oh, are you talking about Rubenwardy's site (which includes an HTML version of lua_api)?
06:42 hmmmm yes
06:42 VanessaE http://rubenwardy.com/minetest_modding_book/  this?
06:42 hmmmm thanks
06:45 hmmmm i wonder if anybody is interested in breaking up lua_api.txt
06:45 hmmmm making it into one file (page) per topic
06:46 hmmmm iirc there's a way to compile something like that into HTML and .pdf
06:47 Etzos I'm working on making a LDoc-type version of the API.
06:51 Etzos Breaking up lua_api.txt into multiple sections wouldn't be very hard though. At least depending on what you're using to compile it to HTML or PDF.
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07:19 Aramis hello guys! Can someone explain me how to set mapgen v6 to generate more plain terrain, not just flat, but plain and smooth? I'm playing around with settings for hours and I can't figure it out how to set this up.
07:25 Krock Aramis, https://github.com/minetest/minetest/blob/master/minetest.conf.example#L511 You can change the scale to make it bigger/smaller
07:28 Aramis Krock, so I have to only change the scale here? I tried to change some parameters in mgv6_np_terrain_base and mgv6_np_terrain_higer and I allways get mountains and cliffs.
07:30 Aramis I just want to have nearly flat terrain (but not completly flat) with some hills
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07:43 Aramis Ok, I tried now to just change scale, and this is not helping. Terrain is a little smaller but there are no flat places and mountains are still sharp.
07:45 Krock Aramis, set offset and scale to 1
07:46 Krock oh, delete or modify map_meta.txt
07:46 Krock it's in each world's folder
07:51 Aramis I'm creating new world every time I change settings, so I think I don't need to modify this?
07:52 Krock Yes, that's useless in this case
07:53 Aramis ok, setting scale and offset works better, I have now flat terrain surrounded by mountains. This is great, but I don't get the ocean, just small lakes in this flat areas.
07:56 Aramis so, I understand that making terrain flatter also means disabling oceans? Or there is a way to make terrain flat but preserve deep, big ocean
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11:25 xenkey Etzos: are you asleep
11:25 xenkey worst question ever "yes i am"
11:26 Krock "yes i am" isn't a question.
11:28 ElectronLibre Can you tell me how it could be possible for him/her to answer "yes i am"? Is there any brain-connected IRC client released on earth at the moment?
11:29 xenkey Krock: that was meant to be an answer that proves a paradox
11:29 xenkey the question is posed as an open ended one, one that can recieve yes or no
11:29 xenkey whilst only one of those answers is plausible
11:30 Krock "Can you only answer with 'no'?"
11:30 ElectronLibre They could also respond "Yes, I was".
11:31 xenkey But that is not a boolean
11:31 xenkey sir
11:31 Krock It's a past-boolean
11:31 ElectronLibre Probably followed by a lot of swears.
11:31 xenkey One does not say "yes" as to imply that they are sleeping only to counter it in the following phrase
11:32 ElectronLibre Yes refers to the moment the message was sent, but they were awoken by your message, so "I was" is added to specify the state's change.
11:33 xenkey one does not typically answer whilst they are sleeping
11:33 xenkey Unless they are my uncle
11:33 xenkey I dont know how he does it
11:33 ElectronLibre Krock: Is what I said clear or not?
11:35 ElectronLibre You can look like sleeping, or sleep slightly, and still be able to hear and awake by yourself.
11:35 Krock ElectronLibre, what have you said?
11:35 ElectronLibre <ElectronLibre> Yes refers to the moment the message was sent, but they were awoken by your message, so "I was" is added to specify the state's change.
11:35 Krock Eh. umm. Yes.
11:35 ElectronLibre ^ This. I'm not really sure about the meaning of this after I translated it to english.
11:35 ElectronLibre Oh, ok, cool.
11:37 xenkey blame Etzos
11:39 ElectronLibre Umm, sometimes you know, I answer to something, and then it slips to another topic, and then to another one and after this another one, so I forget why we started talking. It just happened.
11:40 xenkey krock krock
11:40 Krock xenkey xenkey
11:40 xenkey who's zere?
11:40 Krock dunno.
11:41 ElectronLibre I should create a command that whois everyone and grep their idle time.
11:41 xenkey I should make a command which finds users that are mutual in two or more of my channels.
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11:43 ElectronLibre I know an HexChat modules which register user's mask and warn you when they connect using another nickname, but things like that, I've never seen. It must exist though.
11:44 xenkey well if it doesn't it will shortly
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12:13 Topic for #minetest is now Welcome to #minetest, the official Minetest channel | CLEAR your cookies if you can't log in to forum | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
12:14 ElectronLibre There she is, don't worry.
12:15 Krock I write the only not-logged message :D
12:15 Krock s/write/wrote/
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14:29 * ElectronLibre gives xenkey a FailPoint
14:29 xenkey
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14:30 * ElectronLibre gives xenkey another FailPoint
14:30 luizrpgluiz Calinou: your mod is very useful mod maptools :D
14:39 Calinou thanks
14:41 rubenwardy http://a.pomf.se/ydefuy.png O_o
14:41 Calinou Google translate sometimes has weird translations
14:42 Calinou like stuff being translted to English even if you choose Spanish
14:43 exio4 Calinou: do you need help translating anything
14:43 ElectronLibre One day I remember, I was getting bored at school, and with a classmate we went on the computer (Windows 98 running), and we started firefox. Then, we typed a sentence in french in google translate, put it in Swahili, Greek, Sweden, Latin, then French, and it was a mess.
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14:44 Calinou sometimes
14:45 ElectronLibre I would rather say, often.
14:45 ElectronLibre Depending on source and target language.
14:49 exio4 it's a mess even if with different people doing the translation
14:49 exio4 you have to use different expressiones and compress the information in different ways in different languages
14:51 Calinou I wish Apertium was active and had English-French and French-English :(
15:08 rubenwardy !g Apertium
15:08 MinetestBot rubenwardy: https://www.apertium.org/index.eng.html
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15:34 luizrpgluiz that strange, the Direct3D disappeared from video options minetest
15:35 xenkey you mean in minetest
15:35 xenkey l2grammar
15:35 xenkey actually you dont need "in minetest" at all considering you're in a specialised channel
15:46 Krock luizrpgluiz, it's still there.
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15:51 Zytum hi
15:51 xenkey Hi
15:52 ElectronLibre Hello.
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16:27 Zytum Krock, can yu turn on your server please?
16:28 Zytum thanks
16:32 Krock Zytum, it is up for 6 hours
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16:38 Zytum ok thanks
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17:13 AndroidKris So I have a hidden stair in the floor of a house. Sticky pistons move four blocks back with a not gate when the switch is activated. On the ground below, a sticky piston holds the top step down, lifting it when the switch is hit. It's using a delayer to ensure that it only moves up after the four floor blocks are moved aside, but I can't turn the switch off without messing up all the blocks because of the delayer. anyone know how to reverse the ac
17:13 AndroidKris tions when the power is off. (lower the step first, then push the floor blocks back into place after)
17:13 AndroidKris Wow, sorry for the book
17:17 Krock tl;dr screenshot pls
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17:40 Jordach >android
17:40 Jordach >screenshot
17:40 Jordach u wot m8
17:40 exio4 ?
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17:42 catninja http://forum.lordofthetest.se/download/file.php?id=35 anyone wanna come to a hobbit party? ;)
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17:48 AndroidKris http://i.imgur.com/mFpUHl7.jpg , http://i.imgur.com/nGzNUhy.jpg , http://i.imgur.com/WSvusyV.jpg
17:48 AndroidKris I did three so you can see the details of my layout.
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17:52 Krock looks like there are only 3 + 1 piston required
17:52 Krock if not just 2
17:52 Krock *3
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17:53 Krock AndroidKris, the problem is, the single piston (pushing up) must disable first
17:53 Krock and I don't see any way to do that
17:54 AndroidKris I dont either, but I saw a post where someone apparently got it working.
17:54 AndroidKris https://forum.minetest.net/viewtopic.php?id=3894
17:54 AndroidKris not sure how though.
17:55 AndroidKris He's got a video linked there, but it's laggy and I can't see what he's got to understand how he got it working.
17:56 Krock interesting
17:58 AndroidKris That's what I said when I saw it.lol
18:02 * Sokomine considers how to best select the area the build chest is supposed to save...
18:02 Sokomine perhaps in this case, a single marker at the opposite side might be best
18:03 AndroidKris The key appears to be an abba switch. Let's see if i can build one.
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18:08 Krock abba?
18:10 MinetestBot [git] est31 -> minetest/minetest: Disable connection timeout for singleplayer and server tabs f1a41e4 http://git.io/vvhVh (2015-04-19T19:58:21+02:00)
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18:25 AndroidKris Krock, it's an electrical switching technique used to make things happen in a certain order. first A, then B, then B again, then A.
18:26 Krock something like abccba or abcdeedcba?
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18:57 AndroidKris Exactly, and I just got it working perfectly. The "wiring" is ugly, but it works dagnabbit.
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19:01 FelipeO_O Someone is online?
19:02 DarkNekros FelipeO_O, nope, his gone long ago :p
19:03 FelipeO_O :|
19:03 DarkNekros :D
19:03 FelipeO_O There scare.
19:03 DarkNekros FelipeO_O, don't ask to ask, just ask ;)
19:04 FelipeO_O Do you make mods?
19:04 FelipeO_O XD
19:04 DarkNekros nope, I don't :)
19:04 DarkNekros I use them
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19:04 DarkNekros next question :D
19:04 FelipeO_O Do you have skype?
19:05 DarkNekros nope
19:05 DarkNekros I don't use it
19:05 FelipeO_O I don't speak english fully. XD
19:05 Calinou use Tox: https://tox.im
19:05 FelipeO_O I'm from brazil.
19:06 DarkNekros ah, I'm from Spain
19:06 DarkNekros :D
19:06 FelipeO_O Hola español.
19:06 DarkNekros hola brasileo ;)
19:06 FelipeO_O Yo entendo un poco tu lingua.
19:06 DarkNekros y yo la tuya :D
19:07 FelipeO_O Estoy procurando juegadores que hace mods .
19:07 FelipeO_O Bad spanish
19:07 FelipeO_O XD
19:08 DarkNekros xD
19:08 AndroidKris Google translate is your friend Felipe0_0
19:08 DarkNekros don't worry, better than my brasilian :)
19:08 DarkNekros AndroidKris, doesn't work all the time :p
19:08 FelipeO_O Google translate have bad grammar sometimes.
19:09 AndroidKris While this is true, English and Spanish are the two most widely spoken and translated languages in the world, so I think Translate has something like a >95% success rate with these two.
19:10 ElectronLibre English to Spanish, probably.
19:10 FelipeO_O Let's try.
19:10 * VanessaE peeks in
19:10 ElectronLibre But I can tell you that translating using a translation tool from French to Spanish is a real mess.
19:10 Calinou French is the most translated-to language
19:10 AndroidKris The bad grammar is probably due to the fact that it's trying to translate to American english instead of proper english.lol
19:10 ElectronLibre Because we're bad at speaking foreign languages.
19:11 FelipeO_O Estoy buscando jugadores para mi pequeña empresa para hacer mods.(portuguese-brazil > spanish)
19:11 AndroidKris Americans are bad at everything.
19:11 FelipeO_O XD
19:11 xenkey sup VanessaE
19:11 VanessaE hi
19:11 * Calinou is good at English (-:
19:12 Calinou I could of done this! I swear I didn't forgot to do that!
19:12 VanessaE AndroidKris: not all of us are bad at *everything* :P
19:12 FelipeO_O "Americans are bad at everything"
19:12 ElectronLibre AndroidKris, have you even heard french students speaking english? Every weeks at school there is blood dripping from my ears during english lessons.
19:12 AndroidKris It's a generalization. meant to be a joke.
19:13 FelipeO_O I know :)
19:13 AndroidKris And yes, I've heard some real butchering of the English language...Usually by Americans.
19:14 FelipeO_O North-Americans
19:14 FelipeO_O XD
19:15 AndroidKris I.E. "Ya'll wouldn't know whut I did with that thur whutcha-callit wouldja?" That's not even english...
19:15 FelipeO_O I am from south.
19:15 FelipeO_O There are two geners.
19:16 ElectronLibre What's that?
19:16 AndroidKris And yes, let's distenguish between north and south america, because there are people born throughout the world speaking english as a second language that can speak it better than those of us born here in the US.
19:16 AndroidKris distinguish
19:16 ElectronLibre The bad things when you speak a foreign tongue is, when people speaks it bad, you can't understand it.
19:17 FelipeO_O I hate bad grammar. XD
19:17 FelipeO_O too
19:18 ElectronLibre Sometimes I can't even understand bad french from people who speak french as their mother tongue xD.
19:18 AndroidKris ElectronLibre, like someone who natively speaks Spanish, learning English then coming to the US and not understanding us because we are speaking incorrectly.
19:18 ElectronLibre Exactly.
19:18 AndroidKris ^^Happens all the time here in SC on construction sites and such.
19:18 FelipeO_O It's true. Android
19:18 FelipeO_O Informal
19:19 AndroidKris Kris.
19:19 AndroidKris Android is a hobby.
19:19 FelipeO_O Forget..
19:19 FelipeO_O XD
19:21 DarkNekros FelipeO_O, really?
19:21 DarkNekros sorry for the delay :(
19:22 FelipeO_O Ok
19:22 exio4 AndroidKris: I'd say not _that_ broken english isn't that hard to understand for a non-native speakers
19:22 FelipeO_O Of course.
19:23 AndroidKris Not so much the broken-ness, but the slang and the accent.
19:23 exio4 the slang is easy
19:23 FelipeO_O Its > It's XDDD
19:23 exio4 the accent is the hardest part
19:24 FelipeO_O Dark, do you have hamachi?
19:24 AndroidKris Probably right about the accent part, but I'm still saying slang is hard too.
19:24 DarkNekros FelipeO_O, nope
19:24 FelipeO_O Woow
19:24 DarkNekros :)
19:25 FelipeO_O Grammar's discussion.
19:25 FelipeO_O XD
19:25 DarkNekros ah, k
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19:33 rom1504 "I'd say not _that_ broken english"
19:33 rom1504 right
19:35 exio4 rom1504: that's why I can understand it :D
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19:37 luizrpgluiz Hi all
19:38 luizrpgluiz Calinou]
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19:39 luizrpgluiz what is the probability of having monsters in minetest? In that future version may have them again?
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19:50 Calinou no idea
19:51 AndroidKris doesn't the mobs mod add things like monsters?
19:51 FelipeO_O I don't...CAREE
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20:18 luizrpgluiz put back the old monsters in minetest without using mods
20:18 xenkey no
20:23 Calinou that won't happen, ever
20:26 luizrpgluiz but in the future it will be possible the return of the mobs in minetest without editing mods?
20:27 Calinou we don't know
20:27 Calinou the problem is that there is no mobs mod that pleases everyone
20:27 Calinou either it lacks features, is buggy or is too slow
20:27 Calinou so none of the mob mods get added to minetest_game
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20:54 MinetestBot [git] kwolekr -> minetest/minetest: Porting: Refactor initalizePaths() 386d695 http://git.io/vvjOf (2015-04-19T16:52:58-04:00)
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22:42 AndroidKris Calinou, you around?
22:43 AndroidKris Or, how about this, is there any of the main devs of minetest around?
22:44 xenkey No
22:44 AndroidKris lemme guess, there's a #minetest-dev channel?
22:45 xenkey YUP
22:45 AndroidKris Figured, lol. I wonder if that would be a good place for a development suggestion/discussion?
22:46 exio4 depends
22:46 exio4 AndroidKris: Calinou isn't a main dev, either
22:46 AndroidKris on?
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22:46 exio4 AndroidKris: #minetest-dev is mostly for core things
22:46 exio4 AndroidKris: but ask there
22:46 AndroidKris I was asking for him because he was the last person talking about the dev suggestion I had in mind.
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23:47 AndroidKris Wow, this is a complex roof.

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