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IRC log for #minetest, 2015-04-17

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Time Nick Message
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00:39 MinetestBot [git] est31 -> minetest/minetest: Fix build for < C++11 since last commit b318c47 http://git.io/vvMfd (2015-04-17T02:34:02+02:00)
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01:01 tim_flatus I'm experiencing oddness with fishing mod
01:02 tim_flatus It works in singleplayer - or when I'm on my own in multiplayer, but seems to stop working when another player is around
01:02 tim_flatus I'm not seeing any errors
01:03 tim_flatus tSometimes get the splash but no bob appears. Has anyone else had this problem?
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01:22 tim_flatus OK, It's not strictly due to the presence of other players
01:22 tim_flatus This is mossmanikin's fishing mod, btw.
01:24 Hijiri maybe observing the fishing rod collapses its wave form
01:29 tim_flatus And now it works again. I wonder whether this is lag related?
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01:41 tim_flatus Anyway, I'm clearly talking into thin air so I'll test it some more and ask elsewhere,
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02:19 AndroidKris creativity is gone for now.
02:20 AndroidKris I had some really cool ideas for buliding a "complex" type home area...now I'm just like , blah.
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03:12 MinetestBot [git] est31 -> minetest/minetest: Fix path detection with --std= parameter 4abb96f http://git.io/vvMud (2015-04-17T05:12:06+02:00)
03:38 MinetestBot [git] kwolekr -> minetest/minetest: Biomes: Remove referenced biomes from Decorations on clear 821d002 http://git.io/vvMw8 (2015-04-16T23:38:05-04:00)
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04:11 Wayward_Tab Hello Zeno` :)
04:11 Zeno` greetings from Earth
04:11 Zeno` take me to your leader
04:13 Wayward_Tab Hehe
04:13 Wayward_Tab What's new?
04:14 Zeno` not much, how about for you?
04:16 Zeno` new monitor arrived!
04:16 Zeno` bbs
04:17 MinetestBot [git] est31 -> minetest/minetest: Refactor around translatePassword f0a1379 http://git.io/vvMiG (2015-04-17T06:10:30+02:00)
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04:28 Hi Hello
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04:54 MinetestBot [git] kwolekr -> minetest/minetest: Schematics: Remove referenced schematics from Decorations on clear 406d9ba http://git.io/vvMDZ (2015-04-17T00:53:05-04:00)
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05:03 MinetestBot [git] kwolekr -> minetest/minetest: Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety 3576f4f http://git.io/vvMyU (2015-04-17T01:03:13-04:00)
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06:41 Pilcrow I read the logs and saw that ElectronLibre was looking for an on_hp_change callback, but it didn't exist. it sparked my interests, so I tried some experiments to see if I could create it via a mod. this is the result: https://github.com/Pilcrow182/more_callbacks
06:44 Pilcrow ^ that code is probably pretty laggy by the way. it was just an experiment. a successful one, though! anyways, I'm off to bed...  :P
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08:00 ThatGraemeGuy anyone have tips for solving this: http://pastebin.com/raw.php?i=53gHCwz8
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08:02 Krock ThatGraemeGuy, add "#include <typeinfo>" to the other include lines in mg_schematic.cpp
08:02 Krock http://www.cplusplus.com/reference/typeinfo/bad_cast/
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08:13 est31 ThatGraemeGuy, is that error occuring with latest master?
08:13 ThatGraemeGuy yes, just updated
08:13 est31 does it work with Krock's suggestion?
08:14 ThatGraemeGuy * master 3576f4f Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
08:14 ThatGraemeGuy let me try
08:15 Krock You also could change this line: https://github.com/minetest/minetest/blob/master/src/mg_schematic.cpp#L56 to "} catch {"
08:16 ThatGraemeGuy ok compiled with "include <typeinfo>"
08:17 Krock "#include"?
08:17 ThatGraemeGuy <Krock> ThatGraemeGuy, add "#include <typeinfo>" to the other include lines in mg_schematic.cpp
08:17 ThatGraemeGuy that ^
08:18 est31 argh
08:18 est31 I confirm
08:19 ThatGraemeGuy cool, connected and playing, no weird issues, thanks :)
08:19 est31 That has to be fixed, immediately
08:19 est31 hmmm broke the build twice today
08:19 Krock A new record?
08:19 est31 dunno
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08:21 Krock est31, could you review pull #2618?
08:22 est31 not now, I have to fix a build
08:22 est31 users complain
08:22 Krock Okay, maybe later? :)
08:34 MinetestBot [git] est31 -> minetest/minetest: Fix build since: "Remove referenced schematics from Decorations on clear" d4d561f http://git.io/vvD4N (2015-04-17T10:30:59+02:00)
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09:03 JamesTait Good morning all; happy Friday, and happy Bat Appreciation Day! :-D
09:04 est31 Bat as in Autorun.bat?
09:04 MinetestBot [git] SmallJoker -> minetest/minetest: 10s timeout when connecting to server 5f0b36b http://git.io/vvDaa (2015-04-17T10:40:48+02:00)
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12:11 WSDguy2014 Hello Guys, where Krock? is offline?
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13:20 Krock I giggled about 5 minutes about this question from a Nerd-test: "44) Have you ever called your microwave a replicator? Out loud? (or something else, like calling your cell phone your combadge)"
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13:25 FreeFull Psh, everyone knows they're actually nuclear containment devices
13:29 Krock cell phones?
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13:53 FreeFull Krock: No, microwaves
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13:58 anddam hello
13:59 Krock !rainbow Hello
13:59 MinetestBot 4H7e8l3lo
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15:07 Calinou Calinou> thanks Minilens
15:07 Calinou <Calinou> I now have 2500 reddit link karma
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15:37 * Sokomine stares innocently at "ERROR[main]: ServerError: not enough memory" (at least the error message is justified in this case)
15:45 sofar are there any mods that implement a standard (food) bowl?
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15:48 Krock Maybe the prison mod
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15:59 sofar hmmm.
16:02 Krock just kidding. maybe rubenwardy's food mod
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16:09 hisforever Hi I just downloaded dreambuliders game I p[ut it in a game folder now what do I need to do to activate it?
16:11 Calinou hisforever, just select it when creating a new world
16:11 Calinou you need to create a new world to change subgames
16:11 hisforever ty calinou
16:14 Sokomine sofar: take a look at ethereal. it does have at least one bowl
16:15 sofar I just added a simple clay bowl that you make from clay lumps and have to bake
16:15 sofar but I'll take a look
16:15 sofar group:foodbowl seems needed to make it easier across mods
16:15 Sokomine hmm. which file do i need to touch again in order for the version to increase? i still see 0.4.11.x even though it's just pulled from master...
16:16 Sokomine sofar: the game realtest is based on seems to have a lot of such clay products
16:16 Sokomine it'd be great to have that entire game in mt. but i'm not sure if the liscence would cover it
16:17 Calinou yeah, I have 0.4.11 too
16:17 Calinou I think you need to change some CMake file
16:18 Calinou CPackConfig.cmake has 0.4.12
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16:19 sofar ethereal's bowls are decorative blocks, I'm talking foodbowls.
16:19 sofar stuff you don't put on the floor :)
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16:20 Sokomine afaik they're food bowls as well. last time i checked they where craftitems and food rather than nodes
16:21 sofar craftitems don't have hitboxes defined... maybe I'm seeing different bowls
16:21 sofar rubenwardy's mod is helpful
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16:22 Sokomine or they developed further since i last checked
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16:28 Sokomine hmm. now. why do i suddenly get unspecifiecd errors?
16:28 AndroidKris anyone know how to create an inside corner step?
16:28 AndroidKris Not sure how else to describe it.
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16:30 Sokomine AndroidKris: depends on the mods installed. if moreblocks is available, do craft a circular saw. else consult the craft guide. i don't know how to do it for slopes
16:30 AndroidKris Have moreblocks installed, how to craft circular saw?
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16:31 Sokomine - steel_ingot - / wood wood wood / wood - wood   may sometimes require a tree instead of wood
16:32 AndroidKris gotcha. gonna give it a try. brb
16:32 Sokomine you ought to install a craft guide. unified_inventory is great in that regard. it also comes with helpful bags
16:32 AndroidKris I have downloaded unified inventory, but upon trying it, I don't like what it does to the inventory screen.
16:33 AndroidKris so I installed inventory+ and the bags mod with it.
16:34 AndroidKris circular saw came out nicely though.
16:34 AndroidKris thanks.
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16:50 CWz Um why does JustTest appeal to some many players?
16:50 xenkey ^
16:51 Krock be happy, all kids play there and the serious builders visit the servers on the bottom of that list
16:52 xenkey ^^^
16:52 Calinou it's the server with the most players, so the first server players see
16:53 Krock ^^^^^
16:53 Krock xenkey, you use the formula "'^' * (x * 2 - 1)"
16:54 xenkey no
16:54 xenkey Thats an expression
16:54 CWz I guess it's extremely hard to scroll down.
16:55 Krock Yes, the ^'s add much resistance
16:55 Krock Let's add some vvvvv vvv v to neutralize it
16:56 AndroidKris wow Krock, are you speaking some alien language or something? Maybe it's like Minetest l33t speak.lol
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16:57 Krock AndroidKris, would klingon be an alien language?
16:58 AndroidKris Yes? No, it was invented by a human.lol
17:01 xenkey Does anyone want 36KB of essays on Minetest server administration?
17:02 xenkey 7KB rather
17:02 xenkey tfw size on disk 36KB
17:02 Calinou every file is 4 KB
17:11 twoelk another reason just-test runs well may be it is rather lean on media download
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17:13 twoelk xenkey: would the essays be usefull for the wiki? :-P
17:14 xenkey twoelk: well it's over 1000 words on suggestions on server administration, I guess so
17:14 xenkey A server admin page
17:14 xenkey So do you want them>
17:14 Amaz xenkey, I would be interested in reading them!
17:14 twoelk why not
17:14 xenkey I originally intended it for personal only use, to work on my Zenith server (which I have since discontinued)
17:15 xenkey I shall upload them
17:16 twoelk ah, a thousand admin words on climbing the server zenith :D
17:16 xenkey http://shells.2f30.org/xen/
17:16 xenkey I think its a thousand anyway
17:16 xenkey There are two other files but I terminated the server before I got around to fully researching them
17:17 Sokomine AndroidKris: it does take some time getting used to unified inventory. once you've used it for a while you won't be willing to miss it anymore. it's very practical
17:17 xenkey I found my time of hosting a minetest server quite interesting. I work in the field of neurolinguistic programming and it applied a surprising amount to the seemingly trivial process of developing and hosting a game server.
17:18 Sokomine CWz: players seek other players. a server which has many players on will attract far more new players than other ones. that's life
17:18 twoelk xenkey: hm, right at the beginning I disagree hehe, I rather plead for large spawn areas
17:18 xenkey Thing is, my map was, for the most part, quite empty but the server still attracted players.
17:18 xenkey twoelk: Yeah I guess, but it's again effort to grant out "plots" to users.
17:19 twoelk I've never played on a server with a plot system. I wander sort of around until I find interesting terrain
17:20 AndroidKris Sokomine, is there a way to make the ugly background of unified inventory go away at least?
17:20 Sokomine xenkey: many players tend to build extremly ugly huts, sometimes even big. many players will not even build anything at all. a few ones are very capable
17:20 AndroidKris < - builds extravagantly huge, ugly huts.
17:20 AndroidKris lol
17:21 twoelk not much different to real life
17:21 xenkey wow
17:21 Sokomine there was one city map server with a plot system. interact was restricted to the plot you owned. it worked amazingly well; some additional crafts plus technic allowed to create almost everything
17:21 xenkey Sokomine: True, I suggested protecting an area surrounding spawn as "reserved"
17:21 Sokomine AndroidKris: hm, certainly, but i don't know offhand how that background is called. afaik it's just a white background?
17:21 xenkey Sounds good
17:21 * Sokomine eyes AndroidKris suspiciously
17:22 AndroidKris nah, When I tried the unified inventory mod, the background of the inventory became an ugly "star map" type image, and I couldn't read crap.
17:23 CWz xenkey: "reserved" area around spawn is a very good idea i did that on my server
17:23 twoelk sound like dreambuilder
17:23 Sokomine the standard ugly hut is a box with a door (windows are explicitly forbidden for the standard design!) and a chest plus furnace inside. the floor is optional. allowed materials for these monsters are cobble or wood....
17:23 xenkey Yup
17:23 xenkey Very true
17:23 xenkey I even still have my map
17:23 xenkey Might be interesting to explore it sometime
17:23 Sokomine AndroidKris: ah. that may be so...it's not with my version. i'm not sure how the texture is named
17:23 Sokomine hmm. i don't like it if servers just disappear
17:23 AndroidKris It's probably in the lua file, I'll go searching, brb
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17:24 Sokomine long-term running is the goal. like redcrab and vanessas server. linuxgaming and kingarthur may count now as well
17:24 * twoelk notices Sokomine didn't single out cobble as bad material
17:24 Sokomine no, not in the lua file. look under textures/*  and view the images there
17:25 CWz king arthur's land seem to require that players register at some website/forum
17:25 * twoelk has also seen ugly brick/diamond/cactus boxes
17:25 Sokomine twoelk: some of these ugly huts do come as a wooden variant
17:25 AndroidKris It doesn't appear to be in the textures folder either.
17:26 CWz twoelk: talking about noobshacks
17:26 twoelk CWz: or ask ingame
17:26 Sokomine CWz: ah yes, that's right. that registering process did have some problems some time ago but ought to be fixed now. if you don't speak german, just register on the forum and don't mind the discussion there
17:26 xenkey I've thought of the idea of a Netcat player interact requesting interface. I even implemented it. I'm not sure people will know how to use it though.
17:26 Sokomine xenkey: what's that supposed to be? how is it supposed to work?
17:26 xenkey Sokomine: http://mtcm.eu/py/minerq
17:27 xenkey Rather simple implementation for the moment.
17:28 * twoelk wonders what noobshack CWz is refering to
17:29 twoelk argh, now I've got this loveshack melody in my head
17:29 Sokomine twoelk: but those ugly brick/diamond/cactus boxes did require the use of at least one brain cell by their creators! that's far more than the standard design. at least it's some improvement (although not much)
17:30 twoelk bah, I don't like windowless boxes of any kind
17:30 CWz noob shacks are the those ugly wood/cobble "houses" cube/rectangle that pop up all over the place
17:30 Sokomine xenkey: hmm. there's a nice system of requesting interact after finishing a maze system on i believe zenos server...where the individual branches of the maze are marked by signs which relate to the rules of the server. making that automatic might be a nice method. although it'll fail with non-english speakers
17:31 xenkey Yeah it's a nice idea.
17:31 AndroidKris Sokomine, this is the ugly background I'm speaking of. http://i.imgur.com/i75i6Fb.jpg
17:31 twoelk I did have a young neighbour on VEC once, who built several boxes befor venturing to more complicated stuff
17:31 Calinou oh yeah, some people are overzealous with their UI background
17:31 twoelk He never got an eye for beauty though
17:31 Sokomine twoelk: well, that's right :-) but at least it does look less bad if you walk far far away...
17:32 AndroidKris lol, I just want the simple grey background back.
17:32 CWz I have an automated system on Bluelobster "professional" that uses a chat command keyword system
17:32 Sokomine AndroidKris: well, i'm sure vanessae was proud of that background image :-) but it ought to be possible to replace it...i just don't know the filename offhand...
17:32 AndroidKris I'm sure she'll be on later to help. If'n she aint here lurkin.
17:33 * twoelk heads for his copy of dreambuilder
17:36 Sokomine AndroidKris: *nod* i'm sure she'll be able to tell you the file name
17:37 Sokomine i don't use dreambuilder myshelf, but my mod setup is rather similar, and if i where to use a fully modded game for playing in singleplayer, it'd be dreambuilder or something very close
17:37 Amaz I'll throw in a bit of shameless self promotion concerning interact! I wrote this mod which allows players to get interact: https://forum.minetest.net/viewtopic.php?t=11200
17:37 AndroidKris oh, I think I've found it, but the image I found labeled ui_form_bg.png is grey.
17:37 Sokomine but mostly i try to keep the amount of mods low so that i can start the game often enough when i changed something in a mod i'm develloping. the trying to keep the amount of mods low approach seldom works :-/
17:37 AndroidKris not a starry sky.lol
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17:38 Sokomine AndroidKris: it may be placed somewhere else. i havn't found it yet either
17:38 CWz Amaz: i think that system is flawed because most the "defaultskinner"/"tableteers"/noobs do not care about fancy hyperrelistic text
17:38 CWz *hyper-realistic
17:39 Amaz It quite possibly is :)
17:39 Amaz It just eliminates the dubmest people :P
17:40 CWz the original version https://github.com/ChaosWormz/mt_terms_of_use is more annoying
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17:42 twoelk AndroidKris: do you have the hdx textures installed?
17:42 AndroidKris I do.
17:42 twoelk look for ui_form_bg.jpg there
17:42 AndroidKris searching now.
17:42 AndroidKris thanks for the tip
17:43 AndroidKris found it.
17:43 AndroidKris Now to replace it with the grey that I like.lol
17:45 AndroidKris one is .jpg one is .png
17:46 AndroidKris gotta either change the png to jpg, or find the lua file that points to the background and point it to the png.
17:47 CWz what is interact_extra?
17:48 AndroidKris fixed it.
17:48 twoelk converting a grey background shouldn't be too difficult
17:48 AndroidKris not converting. simply renaming.
17:48 AndroidKris changing the extension from png to jpg is easy.
17:48 twoelk ah, lying to the program
17:48 AndroidKris Exactly.
17:48 AndroidKris And it worked
17:49 AndroidKris Also, if it breaks later, I have backups and can do it properly if need be.
17:51 twoelk Sokomine: talking of building styles, at the moment I guess I am rather getting into conflict with the reallistic style of cheapie and rubberduck
17:51 Calinou interact_extra allows players to interact in normally protected area
17:51 CWz is it grantable? i never saw it in a privs list
17:52 twoelk is there any server that uses interact_extra?
17:52 crazyR !up game.ethicrush.org.uk 31000
17:52 MinetestBot game.ethicrush.org.uk:31000 is up (49ms)
17:52 Calinou it was on c55' server
17:58 CWz isn't interact_extra kind of pointless now that we have mods like areas and protector
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18:04 Sokomine twoelk: hmm. i'm not sure about rubberduck, but i'd love to tear down some of cheapies realistic industrial complexes on the lake in front of my villa. i mean...who wants to have nuclear reactors in front of the living room window?
18:05 Sokomine there's also another of those no-decoration-buildings by another player. it's made out of junglewood, and i'm going to put it below the surface eventually because it blocks the traffic in the lake
18:05 Sokomine no idea which mod uses interact_extra
18:06 Amaz CWz: The only reference to it in a basic, recent minetest+minetest_game is in chatcommands.lua, so I think it may be defunct. (Unless you are refering to a mod...)
18:06 Sokomine can anyone check with latest mt + worldedit if mtschemcreate still works? it crashes for me
18:09 * twoelk gets melancholic when he thinks of the nice waterfall, the bridge and the pond below that took ages to landscape on VES. All sort of blocked by modern development now
18:11 twoelk players often don't realize that waterfalls and streams do usually not occur naturaly in the current default mapgens but are handcrafted by someone
18:19 Sokomine most players are unable to adapt their building style to the landscape they encounter
18:19 Sokomine if someone at least didn't destroy the landscape directly, it's all you can hope for i'm afraid...
18:19 Sokomine with bad luck, people will put cobble boxes where your nice lake was :-/
18:22 CWz Cobble boxes are like a disease
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18:22 * Sokomine nods heavily to cwz
18:23 Sokomine btw, might anyone try to save a schematic with mtschemcreate from worldedit with the latest mt version?
18:23 twoelk uhm, well a nice well build modern supermarket now blocks my waterfall :P
18:23 * CWz wishes there was a mod that gives out fail diploma to cobble box builders
18:24 CWz Sokomine: can the mtschemcreate be done with worldeditgui or do i need to use the command?
18:24 twoelk and on VEC modern development is creeping on my lush countryside around my village and manor and are spoiling the view
18:25 twoelk but I guess only view players notice what they miss as most don't ever use farview
18:26 CWz maybe they have R-phobia
18:26 twoelk -view +few
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18:29 twoelk funfact, the two temples on VEC, that I build as an gateway to the northern lands where inspired by reallife buildings, that are now in the middle of the city Braunschweig and dwarfed by highrise buildings
18:30 CWz Sokomine: confirmed that command crashes minetest.
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18:32 Sokomine CWz: thanks. guess i'll have to wait for hmmm to show up again and fix that bug
18:32 CWz isn't that a worldedit command?
18:33 Sokomine twoelk: i had that issue with developing servers on the king arthurs land server as well. my building there was an early medieval fortified house/small castle. the village kept developping, and now it's in the middle of a medieval village
18:33 Sokomine CWz: yes, that's right, but what causes the crash is something related to create_schematic
18:34 CWz Zeno`; told me  hmmmm quit
18:36 twoelk again?
18:36 CWz did he unquit?
18:37 CWz been a while since zeno told me that
18:37 twoelk he seemed active ob dev just now
18:37 twoelk +on
18:37 Sokomine hmm. got a crash anyway. hm
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18:42 CWz i wish it were possible to get a error message instead of a crash
18:42 Sokomine that would be helpful, yes
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19:02 AndroidKris I need to bulid a tunnel under water. Is there a good method that doesn't require me coming up for air every five minutes or almost drowning?
19:02 Sokomine plant torches or papyrus
19:03 AndroidKris Then build around them?
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19:09 Sokomine at least you can breathe where they are placed. what you do from there on is your own affair :-)
19:10 twoelk build a cube of papyrus, put a solid roof on that. carve out the interior until walls of papyrus are left. proceed from there
19:13 Sokomine i've seen some flat nodes that look like cobble paths beeing used to do "water trees" on jordachs server. those nodes may look intresting in an underwater tunnel as well
19:13 Sokomine just make sure that the slabs point inward...so that there's no gap in front of them on the water side
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20:32 luizrpgluiz hi
20:36 Calinou how I feel when someone abuses of homedecor: http://i.imgur.com/YqsVJee.png
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20:43 AndroidKris Is there a way to burn down, say, a wooden house, without using tnt?
20:45 xenkey kill it with fire!
20:46 AndroidKris Yes, that's what i want to do. how?
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20:58 AndroidKris I created an explosion with 21 tnt crates encased in wood planks, and froze the game.
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21:25 Viper AndroidKris:  lava?
21:25 AndroidKris Then how do I get rid of the lava?
21:25 AndroidKris Water? Then how do i get rid of the water?lol
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21:42 Viper bucket?
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21:53 AndroidKris nvm, what's the toughest material to craft tools with/
21:57 stormchaser3000 does anyone know how to get minetest running when using the enlightenment desktop environment
21:59 Sokomine AndroidKris: obsidian is pretty hard. or cloud...
22:00 AndroidKris how does one harvest cloud?
22:00 Sokomine stormchaser3000: open a virtual terminal and type  minetest &
22:00 Sokomine AndroidKris: it's not available as a normal block. you can only obtain it with /giveme default:cloud 99   or something similar
22:00 AndroidKris ah, i'll give it a shot.
22:01 stormchaser3000 sokomine: [1]+  Segmentation fault      minetest
22:05 AndroidKris can't craft tools out of it.
22:09 Sokomine AndroidKris: no, cloud is not for tools. it's just a material you can't dig with normal tools...so it's kind of the hardest material there is (tnt might still destroy it)
22:09 AndroidKris obsidian can't be used for tools either.
22:10 AndroidKris I hould have been more specific.
22:10 AndroidKris should*
22:14 AndroidKris Is the sun or moon a reachable object?
22:35 Jordach no
22:35 marktraceur Jordach: Small-minded, progress-hating charletan!
22:36 marktraceur WHY DO YOU HATE SCIENCE
22:36 Sokomine oh. you're asking about tools. use diamond. titanium might also be of intrest on some servers
22:36 Jordach marktraceur, psh
22:36 Sokomine no. the sun and moon is just a texture. it'll always be too far away
22:38 AndroidKris except with that moon mod pack.lol
22:38 AndroidKris but thanks for the diamond tip.
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22:40 AndroidKris can I create a hidden trap "floor" using mesecons pistons?
22:41 MinetestBot [git] kwolekr -> minetest/minetest: Schematics: Fix core.schematic_create() e0889c6 http://git.io/vv7eZ (2015-04-17T18:39:37-04:00)
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22:51 AndroidKris Why does my mesecons piston do this? http://i.imgur.com/XgjSGGe.jpg
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