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IRC log for #minetest, 2015-04-15

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All times shown according to UTC.

Time Nick Message
00:06 Pilcrow sofar, your crops mod just keeps improving
00:09 sofar Pilcrow: I assume you've seen the taters
00:12 Pilcrow yup. haven't tried them yet, but they're an awesome idea.
00:13 Pilcrow oh, you may want to update your readme though; the taters aren't listed.  ;)
00:24 * Pilcrow is now trying to grow some of sofar's crops
00:35 Pilcrow sweet. I like the tomatoes. is it just me, or do they grow faster than the rest?
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01:18 Pilcrow sofar: I made the waving_plants shader setting work with your plants (except corn and attached melon plant), and made the selection box slightly smaller so you could access the dirt under potato plants. would you like me to make a PR? (still relatively new to github)
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01:27 Botch I'm about to join a minetest server, any suggestions for this round?
01:28 Pilcrow Botch: I don't play on servers, so I don't have many ideas, but you may want to try one of VanessaE's servers...  :)
01:30 Pilcrow https://forum.minetest.net/v​iewtopic.php?f=10&t=4057 or https://forum.minetest.net/v​iewtopic.php?f=10&t=7017
01:31 Pilcrow you can check here to see what mods are in those servers: https://forum.minetest.net/v​iewtopic.php?f=15&t=9196
01:32 Botch I'm not very advanced nor do I have ANY Minecraft experience but I would like to roam and hang out and so on and so on.
01:34 Pilcrow Botch: you might like one of the links above then. they have lots of extra building materials and the screenshots look like they have lots of cool structures and people. not sure weather you'd like creative mode or survival, so I gave both links.
01:53 Botch Apparently, I'm way too new to the PPA download process.  As I do have homework to do tonight, I'm heading offline.  Thank you for all of your help.
01:54 Pilcrow bye Botch!  \o
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01:59 Pilcrow hi est31 :)
02:00 est31 hi Pilcrow :)
02:00 Pilcrow so, how are things?
02:07 Pilcrow things are silent apparently...  :P
02:07 Hijiri how can I split my code across multiple files without creating additional mods? I could figure it out with dofile/require, since neighboring files aren't in the path
02:07 Hijiri mod code
02:08 Pilcrow Hijiri: dofile(minetest.get_modpath("your_m​od_name").."/your_extra_file.lua")
02:10 Hijiri Pilcrow: thanks
02:10 Pilcrow np  :)
02:11 * Pilcrow feels like he is helping a lot today, and is happy
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02:45 AndroidKris I'm trying to enable the technic 0.4.11 mod as well as the mesecons mod linked in within the technic release thread. Located here - > https://forum.minetest.net/v​iewtopic.php?f=11&t=2538
02:45 AndroidKris I keep getting a "failed to load" error on both mods.
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02:48 AndroidKris Also, on the mod list screen before i load the world, I don't have a check box like I do for moreores, moreblocks, and pipeworks mods..instead I have a button that says "Enable MP"
02:48 AndroidKris What does is all mean....???
02:50 Pilcrow an MP is a modpack. multiple mods in one folder. that's no problem; technic and mesecons are both modpacks I think.
02:52 AndroidKris I deduced that exact thing just before I came back to read your response.lol. However the error it keeps throwing is saying that it failed to load the *mod name*.lua file...of every mod.
02:52 AndroidKris it only lists the first mod that fails though, so I go in, disable the failed mod, try again, and it fails the next one.
02:52 AndroidKris etc. etc. you get the point.
02:53 Pilcrow needs more info. would you mind opening your debug.txt and copying its contents to http://pastebin.com/
02:54 AndroidKris np brb
02:59 AndroidKris This thing is HUGE..
02:59 AndroidKris lots of png load errors on startup though.
03:02 Pilcrow lol. your debug log is a log from every time you've run minetest. it's good to delete the log sometimes and start fresh. especially before testing new mods, since it'll be easier for people to help...  :P
03:03 AndroidKris yeah. I'm not digging for useful info. I'll delete, try again, then just take the whole thing.lol
03:04 Pilcrow mmkay, that sounds good. make sure to enable the mods you were having problems with, so we can tackle it from the beginning  ;)
03:05 AndroidKris http://pastebin.com/pVKmyKwY
03:05 AndroidKris Short and sweet
03:06 AndroidKris lol, c'mon man have some faith. I'm not a complete imbecile. :P
03:12 Pilcrow ah. looks like it can't find the minetest.override_item function. that's a built-in function. I think it was introduced in minetest version 0.4.12. are you using something older?
03:16 AndroidKris 0.4.9 installed from the Ubuntu Software Center..
03:17 AndroidKris Which is showing that it's up to date..go figure.
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03:20 Pilcrow oh. I don't use ubuntu, so I don't know where you can get an up-to-date ubuntu package (besides compiling it from source)... but yeah, 0.4.9 is very old. you want 0.4.12
03:22 Pilcrow ah. AndroidKris. check here for a more recent version: https://code.launchpad.net/~mine​testdevs/+archive/ubuntu/stable
03:22 AndroidKris I'm adding the ppa now, will be up to date shortly, as well as not having to compile from source. 0.4.9 was the last version that was uploaded to ubuntu's main ppa. After that, it looks like they went off and hosted their own ppa for minetest.
03:25 Pilcrow ok. well, glad we figured it out. yeah, those mods should work just fine with the newer version. 0.4.9 was released over a year ago, so a lot has changed!  :P
03:29 Pilcrow sofar, you still up and about?
03:33 sofar Pilcrow: yes on the waving, no on the potato hitbox (I want people to dig twice)
03:34 Pilcrow aww, why? it's so inconvenient that way...
03:35 sofar hehe
03:35 sofar that's exactly why
03:35 sofar I don't want to make easy crops
03:35 sofar farming is hard work :)
03:35 AndroidKris waiting for update to download and install now.
03:37 AndroidKris Pilcrow, you said you don't use Ubuntu, What do you use?
03:37 AndroidKris If you don't mind me asking.
03:38 Pilcrow AndroidKris: Arch linux. well, technically Chakra, but it is a fork of arch and works mostly the same way. honestly, I've never used a version of minetest that I *didn't* compile myself...  :P
03:39 AndroidKris Well, when using arch (or a fork of it), wouldn't you wan't to compile just about everything you install?
03:41 sofar if you do development and stuff, yes. otherwise, maybe not
03:42 Pilcrow sofar: ok, I'll give you the waving plant code, but I may fork your mod; there's a few things I'd very much like to change and I don't think you'd want them in your copy: 1) smaller hitboxes. 2) potato and corn plants that re-grow their crop and don't need re-planting. 3) I want the final, crop-bearing plants to be dig_immediate, so you can punch them to harvest instead of holding the button.
03:42 sofar yuck
03:43 sofar you're doing horrible things :(
03:43 sofar the game is already way too easy
03:44 Pilcrow why is it horrible? also, I was thinking about making everything grow slower, but having a watering can that speeds them up some.
03:44 sofar I took the grow rate from other planting mods
03:44 sofar I agree it's too fast
03:45 sofar I also haven't figured out why... I need to verify that my expected growth rate matches what I calculated from statistical probability
03:45 sofar it seems to grow a lot faster
03:45 sofar look, mining is hard because you can't punch the same node over and over again
03:45 sofar that's good game balance
03:46 sofar farming crops that you don't even need to re-seed or maintain? that's way too easy
03:46 sofar that's why in MC everyone just farms melons
03:46 sofar that's not good game balance
03:46 sofar it's boring too
03:47 sofar take a look at other farming mods out there - they're ugly, and all they do is repeat the same, trivially simple game mechanic of a block that grows to mature level, and then you harvest it.
03:47 est31 and in minetest, everyone farms cactus as burning material
03:47 sofar that's not fun either
03:47 sofar heh, didn't know you could
03:48 sofar so instead, I'm making a farming mod that PISSES players off by being complex and requiring every crop to be somewhat different
03:48 Pilcrow well, mostly I don't like the focus of your "difficulty"... the challenge should be keeping your plants alive. if I fork your mod, I may even make the watering can a necessity for certain plants to not die. but I think, come harvest-time, that part should be easy...  :)
03:48 sofar if you fork it and undo it... you're promoting that people avoid my mod and you should just use one of the existing farming mods
03:48 sofar which are BORING :P
03:49 sofar it's not too complex. harvesting only takes 4 seconds or so, including cleanup
03:49 sofar you can't just race across your crops and farm 30 nodes in 5 seconds
03:49 sofar that's stupidly wrong, too
03:50 sofar sorry, afk a bit :)
03:58 * cheapie gets yet another serialization error
03:58 cheapie *This* is why UDP is a bad idea.
04:03 Pilcrow well, sofar, I think you are wrong about harvesting. that part *should* be easy; when a game relies too much on the boring parts of realism, it becomes less fun to play. on the other hand, it should be a hard struggle to keep your plants healthy and growing (especially since minetest has no rain, lol). you should have to water, and nurture them. there should be plant diseases and "drought" that affect the growth and survival of al
04:03 sofar Pilcrow: how about this (as a compromise) - we make dig|dig_immediate configurable and set it off by default. A server operator can then toggle it on.
04:05 sofar but you don't make mining diamond nodes dig_immediate either...
04:05 sofar hell I'd make it take longer
04:05 sofar actually, ideally there would be a natural limit of size of farm you could maintain by yourself
04:06 sofar simply because you don't have time to maintain all the crops that'd fit in a larger farm
04:09 Pilcrow man, our ideas are so different, lol. while I agree with you about size and maintainence time, that, again, brings up the idea of nurturing; I think your plants should die off because you fail to water them well, or notice disease. maybe also a timer to kill them if they take too long to harvest, but I still think the harvest should be the easy part.
04:11 Pilcrow which is why I'm still thinking about making my "harvest moon" mod.
04:12 Pilcrow actually, even the harvest moon games don't have this much focus on nurturing, but now I'm really attached to the idea...  :)
04:17 Pilcrow in fact, I think I will start from scratch. I know one thing that would be hard to do by forking your mod, even with a lot of hacking: I'd like to make an api to register different crops, having a group:crop and a single abm that handles everything's growth instead of seperate abms per plant.
04:21 AndroidKris tsch. I'm just trying to figure out how to make a hidden staircase into the ground.lol
04:21 AndroidKris goals.
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04:31 Pilcrow oh, sofar. I did make one other change to your crops that you probably will be interested in. your melon-spawning code checked to make sure there was ground, but didn't check if the destination was already occupied (say, by another plant, or even a fence or wall). I fixed it so it checks the destination's buildable_to value, so a melon should only spawn if there's not something occupying the space.
04:39 AndroidKris What's the best way to navigate my way back if I get lost?
04:40 sofar Pilcrow: hum, that was on purpose. in MC melons actually crush plants, and I liked that idea
04:40 sofar Pilcrow: I do like the watering can idea, and I have an idea how to implement it
04:41 sofar it's not simple, but I can make it work, even account for wet/dry soil. You could even make overwatering hurt the plant
04:41 Pilcrow there isn't really a way with the default mods, AndroidKris, but if you're using technic I think you can use the home button in your inventory to save/teleport home.
04:41 sofar one thing tho, if you really want to make plants rot/wither, it means making new textures for those stages.
04:41 AndroidKris I'll look into it. thanks.
04:43 sofar spawn is somewhere near 0,0,0, so you could just push f5 and walk to those coordinates
04:43 everamzah AndroidKris: f5 shows compass and coordinates.  look in debug.txt log to see where you built stuff.
04:43 sofar usually spawn is 100 nodes away from the origin, or so
04:44 AndroidKris sweet, thanks everamzah
04:44 Pilcrow sofar: if you want the melons to crush plants, there should still be a change; right now they crush *everything*... can you imagine if someone kept their seeds and harvests in a chest next to their melons, and suddenly it was replaced by a melon? I'll look into fixing it without getting rid of the plant-crushing, ok?  :)
04:45 sofar it shouldn't crush chests or other nodes
04:45 sofar the code already checks for "plantlike" and "flora" group nodes, and only crushes those
04:45 sofar https://github.com/sofar/crop​s/blob/master/melon.lua#L185
04:46 est31 ~ping
04:46 ShadowBot pong
04:46 Pilcrow sofar: oh. down there. didn't see that. now I feel silly, haha.
04:46 sofar np
04:47 sofar I'm happy to see you think about edge cases
04:47 sofar more eyes == better code
04:47 sofar again, I'm happy with the attention and interest/discussion ... at least people care
04:47 sofar maybe I'll work on my beanpoles a bit later today
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04:51 Consortium Hi
04:59 Pilcrow sofar, I made a PR for the waving ability, but left the other stuff out since you didn't like them.
05:00 Consortium Pilcrow what?
05:02 Pilcrow Consortium: I was talking to sofar about a change I made to his crops mod. now he can choose to merge it or reject it.
05:02 Pilcrow Consortium: and hi, by the way...  :P
05:08 Consortium Has anybody made a  MOBA subgame?
05:09 Pilcrow oh, sofar. Just so you know, I will continue to check out your mod, and help fix bugs if I find any, but I am probably going to make my own plant farming mod anyway. Our ideas are just too different. I want to register all the plants that were in the first Harvest Moon game (for Super NES), and focus entirely on my nurturing idea. Rot, disease, drought and neglect will all play a part, and will all have a different affect on the p
05:11 Pilcrow minetest needs more "challenging" farming mods. we have different ideas of where the challenge should be, but having a choice is good as well...  :)
05:12 Pilcrow Consortium: I don't think anyone has made a MOBA subgame yet. sorry.
05:14 Consortium I don't know what a MOBA is anyway... but Team Fortress and Counter Strike is more my thing
05:14 Consortium >Challenging farming mods
05:14 Consortium Like the 8 stages of plants in Minecraft?
05:16 Pilcrow no, minecraft farms are easy. I'm talking about plants that really need your attention or they will die. you either mine, or you farm. no time to do both, or you will be neglecting your plants and they will wither and die.
05:17 Consortium Pilcrow: it should be easy to automate but hard to do manually
05:18 Consortium E.g. Weather can destroy crops
05:19 Pilcrow minetest has no weather though, so something else has to be added for challenge. I'm thinking plant diseases, that need a fungicide to cure.
05:23 AndroidKris trying the /giveme command just to see, and it says "added to inventory" but it's not there....
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05:24 Pilcrow AndroidKris: what did you give yourself? for example "/giveme default:stone" will give you 1 stone, or "/giveme default:wood 99" will give you 99 wood.
05:25 AndroidKris steel_ingot
05:25 AndroidKris "/giveme default:steel_ingot"
05:26 Pilcrow hmm. did you already have some steel ingots? if you did, the command will just add one to the existing stack.
05:26 AndroidKris don't have any.
05:26 Rick-Rolled Hey guys, I'm needing donations for my server. I was hoping to give in-game currency to donors. This currency would then be exchangable in a shop for rarer items. Do you think it would work?
05:27 Pilcrow Rick-Rolled: it might. similar things have been done before in other games... I don't know how many people would want to donate though.
05:28 Rick-Rolled What's a good hosting company for a game which could have around 10 people at once?
05:29 Pilcrow Rick-Rolled: no idea. sorry.
05:29 Rick-Rolled thanks Pilcrow
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05:35 * Pilcrow pokes #minetest to see if it jumps
05:37 Consortium Pilcrow: but weather is fun! Randomness
05:46 Pilcrow Consortium: but weather is too hard to program and doesn't exist yet in minetest. so I can't make it affect my plants. see?
05:48 Consortium Oh, maybe that could be in the future, Pilcrow ... so PRNG to make plantation die if not in care?
05:53 Pilcrow I'm thinking PRNG to make the plant catch a disease/fungus, and maybe another PRNG for drought? obviously the affects will happen more often if you do not properly water and take care of the plants.
05:53 Pilcrow but this is all just ideas for now. I want to program it, but haven't started yet, and I have a lot of other projects to finish first.
06:05 Consortium Pilcrow: parasites
06:05 Consortium Drought = Weather
06:06 Pilcrow the drought affect would not really be like the normal weather drought though; it would only affect the plants, not change the ground.
06:07 Pilcrow and parasites are a good idea, but would work exactly the same as fungus, so there's no need for them.
06:16 Consortium Pilcrow: Edible mushrooms vs parasites?
06:19 Pilcrow maybe. anyways, I'm tired. going to bed in a few minutes.
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06:47 sofar I hate to say it but it's annoying when people say "I like your mod" and then propose to fork it.
06:50 Krock sofar, fork from what?
06:50 sofar a mod I've been heavily working on for the last week: https://forum.minetest.net/v​iewtopic.php?f=9&t=11795
06:52 Krock Oh yeah, I've seen it already. Looks god how it currently is.
06:57 AndroidKris sofar, thats better than "your mod is crap, Let me fork it, make changes, then take all the credit"
06:57 sofar I know. I just wish he'd be willing to make a compromise, as I attempted to do with the setting
06:57 sofar and the watering can idea... I've already worked out how to implement that
06:59 Consortium Maybe automatic farming?
06:59 sofar no
06:59 sofar crops requiring maintenance during growth
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07:06 Krock VanessaE, are you still awake? https://forum.minetest.net/v​iewtopic.php?f=3&t=11859
07:07 VanessaE hi
07:07 Krock hi
07:07 VanessaE gone, banned.
07:07 Krock (there are more)
07:07 VanessaE I see them
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07:36 Consortium sofar: i meant a mod possibility that is to simulate modern agriculture
07:37 Hijiri parasites could be fun
07:37 Hijiri what if your grain could grow ergot
07:38 Hijiri then you could make some lsd
07:38 Hijiri but as far as I know, mods can't apply any graphical filters/shaders/whatever
07:38 Consortium Hijiri: any other drugs mod you can think of?
07:38 Consortium Hijiri: potions?
07:39 Hijiri I don't know, I haven't looked around in the mods much
07:39 Hijiri are you hinting at something or actually asking me if there is a mod like that?
07:52 Consortium Hijiri: generating new ideas <3
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08:48 JamesTait Good morning all; happy Microvolunteering Day! :-D
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08:57 Consortium JamesTait hi
09:10 OldCoder Hello. Can player names be changed on the fly in Lua?
09:11 Krock Nope.
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09:18 OldCoder Krock thank you. One player had asked about displaying AFK above himself and changing the name seemed a way to do it,
09:19 Krock Lua can't control the names above the players
09:19 OldCoder C++ server can, though
09:19 OldCoder Might it be simple for me to provide an API for that?
09:19 OldCoder If I patched the core, that is
09:23 Krock There was a mod which added a health bar above the player. you could abuse that to display an afk graphic
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09:36 Consortium Hi OldCoder Krock
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09:41 JamesTait Hey Consortium. :) My boys took a look through your enormous list, and I think it broke their brains. ;)
09:42 Consortium JamesTait: They gone... ququ?
09:42 MinetestForFun joined #minetest
09:43 JamesTait Well, some would argue they already were... :-P
09:43 Consortium Did you get feedback from them?
09:44 Consortium (Remeber, we are being Willy Wonka in this Minetest modding factory)
09:44 Consortium JamesTait: ?
09:44 JamesTait The most telling feedback I got was (paraphrashing) "Minetest with mods already does most of what we want."
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09:45 Consortium Well... that was... awkward
09:46 JamesTait They want to be able to play Hunger Games and Block Hunt (and maybe there are mods for that, I dunno), but otherwise they're happy.
09:46 Consortium Nice, Hunger Games mods (because i know what they are)
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09:50 Consortium JamesTait: heard of arch linux?
09:50 JamesTait Yeah, I'm struggling a bit with that as well.  Block Hunt seems to basically be Hide & Seek, but the hiders turn into other blocks. Hunger Games seems to be "Everyone gathers in a lobby, there's a countdown, then everyone gets transported to an arena and has to kill each other, only you don't die, you just get transported back to the lobby, until there's only one person left, and they're the winner."
09:50 JamesTait I know of Arch. I've never used it, but I know a few people who do.
09:51 Consortium No, JamesTait see the movies first... Arch linux has an open repo right?
09:53 JamesTait I've always assumed so, being a Linux distro, and more Freedom-oriented people tending to prefer it to, say, Ubuntu.
09:53 Consortium If only Minetest has a repo auto-install function...
09:53 SylvieLorxu Consortium: Arch has one big repo with foss and proprietary mixed together
09:54 SylvieLorxu Well, and user-contributed packages (AUR)
09:56 Consortium Could we have a function where people can choose to install individual "mods" from the library/repo instead of "mod incompatibility"?
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09:57 Consortium JamesTait SylvieLorxu ?
09:59 JamesTait I thought Minetest had a mod manager?
10:00 Krock afaik, it's still broken
10:01 Consortium JamesTait: so mods won't be incompatible ?
10:02 JamesTait I don't know enough about it to be able to answer that.
10:02 Consortium That was the biggest problem in Minecraft, all the mods are basically incompatible
10:03 Krock "was" = they solved it?
10:05 OldCoder Krock, thank you. Name change API has other uses though; may look at it.
10:07 Consortium Krock: They never solved it
10:07 Consortium Mod packs can never mix
10:07 Consortium So Minecraft is basically a mess
10:07 Krock yay!
10:08 Consortium Krocks: why the yay?
10:12 Consortium Krock: why the yay?
10:13 Krock dunno. For me it's either Minetest or Minecraft, nothing in between
10:13 Krock and I'm clearly on the Minetest-side
10:15 Consortium Krock: you the man! Still, i think Minetest mods must be open sourced i.e. no binary-only mods
10:15 OldCoder ^
10:15 * OldCoder is not a big blob fan
10:16 Krock It definitely would be possible to add support for LuaJIT-pre-compiled mods :3
10:17 Consortium Krock: what does that mean?
10:18 Consortium OldCoder GNU who the grand wizard is
10:18 OldCoder Consortium, Hm?
10:18 Krock Consortium, against your sentence " i.e. no binary-only mods": LuaJIT could create binaries of mods
10:18 OldCoder Would there be a reason to?
10:20 Krock not yet. but there might be some special guys who want to hide the source code
10:22 Consortium Krock: i meant that some people would only give out mod binaries without the source code (it happened to Minecraft)
10:24 Consortium That type of asshole behavior where "Binary is yours, Source is mine" is really against the ideal of "Everybody can fuck with any sourc ecode they want"
10:35 Consortium Krock: ?
10:35 Krock Yes I know that
10:36 Krock I also know the feeling when you listen music with the 1.1x speed and go back to normal speed
10:37 * Krock wonders where tat topic switch comes from
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10:47 * Consortium hugs Krock
10:47 Consortium We are all FOSS here, Krock
10:47 * Krock pushes Consortium away
10:50 * Consortium plays Fight Club music to Krock
10:50 SylvieLorxu Consortium: I agree with FOSS mods too, which is why the GPL would've been better for Minetest, but oh well. At least we can have a policy to only promote FOSS mods in the mod repository
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10:59 * Consortium hi5 SylvieLorxu
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11:00 FruitGish Guys
11:00 FruitGish How to install mapgen?
11:01 FruitGish Guys?
11:06 Krock Do you mean a Lua mapgen?
11:06 Krock Just like any other mod
11:06 Krock If you want a built-in mapgen, then you need a minetest version newer than 0.4.9
11:07 Krock FruitGish ^
11:07 FruitGish Thx, dude
11:08 FruitGish U helped meh alot
11:08 FruitGish Thx again
11:23 FruitGish Dude
11:23 FruitGish It doesnt works
11:26 FruitGish How to install mapgen?
11:27 FruitGish Putting in mods folder don't works
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11:30 FruitGish Hi
11:30 FruitGish Dude
11:31 FruitGish Can u help me?
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12:00 FruitGish Anyone can hear me?
12:00 Krock FruitGish, ping me the next time and you must activate it after copying
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12:00 FruitGish Where?
12:00 Krock In the main menu
12:01 Krock singleplayer tab
12:01 FruitGish I activated it
12:01 FruitGish Create new world?
12:01 Krock better create a new world _and_ _then_ activate it, not earlier
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14:24 luizrpgluiz hi
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14:44 luizrpgluiz I can promote my Portuguese in server minetest of servers in a forum?
14:44 luizrpgluiz because I was with this question and I may have thought that if I put in Portuguese can have my post removed
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15:09 mar-kolya Hi. I've got a question about ore distributions in minetest
15:09 mar-kolya I've tried creating different several worlds using v6 mapgen with technic mod and it looks like that sometimes zinc ore is impossible to find
15:10 sfan5 impossible to find
15:10 mar-kolya whereas lead, for example, occurs quite often in the same world.
15:11 mar-kolya I looked at the code and it looks like that should have similar distributions and y=2 and below but they often are not
15:12 mar-kolya I use technic from github master and 0.4.12 minetest
15:12 mar-kolya is this something that is expected?
15:13 sfan5 it is possible that it's just the randomness
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15:15 mar-kolya well, how often should I expect to see it?
15:16 mar-kolya I've tried 'flying though walls' in those worlds deep undeground and in lava caves I never see it
15:19 sfan5 i don't know how often you should find zinc ore
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15:29 Calinou heh, Bootstrap reached 80,000 stars
15:30 xenkey Cool
15:31 mar-kolya is there some sort of way to see how many nodes of a given type exist in the world? maybe a mod or something?
15:33 xenkey mar-kolya: not reliably
15:33 xenkey It would have to be external to be reliable
15:34 mar-kolya it doesn't have to exact, I'm just looking for some sort of estimate - I have a suspicion that it would be zero when it should not be
15:35 xenkey Yeah go ahead and write a script to access the database
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15:49 AndroidKris hola
15:49 AndroidKris como esta?
15:50 Krock plsa speaka english
15:54 AndroidKris I'm just messing around
15:54 Krock Congrats, you were successfull
15:58 AndroidKris I keep getting an error (glitch?) in the game though. I'll be mining, or doing anything for that matter, and the screen will go black and I'll start falling. (i only know I'm falling because of the debug info). An error reads "ERROR[main]: WARNING: updateListener: invalid value" about 15 to 20 times per second, scrolling under the debug info.
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17:47 AndroidKris It happened again...dang falling through nothing. got Debug log this time though. http://pastebin.com/8cr5K4DJ
17:47 AndroidKris Anyone?
17:48 sfan5 AndroidKris: this is a known bug on linux
17:49 sfan5 nobody knows how to fix it though
17:49 AndroidKris lovely. it only happens when I'm in the v6 world. Not in the v5 or v7.
17:50 sfan5 must be a coincidence
17:50 sfan5 afaik the bug isn't dependent on the mapgen you're using
17:50 AndroidKris Wish I knew how to run a logcat
17:51 sfan5 when this bug happens there is no useful output irrc
17:51 sfan5 iirc*
17:51 AndroidKris But I lost my whole castle because of it.
17:51 AndroidKris :( sad sad sad
17:52 sfan5 you can just teleport back
17:52 sfan5 this bug makes one of your coordinated by -Infinity
17:52 sfan5 nothing of the world gets lost
17:53 AndroidKris wish I had known that.
17:53 AndroidKris it's gone now cause I couldn't get anything to work.
17:53 AndroidKris < - stupid
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18:24 AndroidKris sfan5, what was that teleport trick you were talking about to "fix" that falling glitch?
18:24 sfan5 just teleport somewhere
18:24 AndroidKris how?
18:24 sfan5 using the teleport command
18:25 sfan5 or if you're on android edit the player file
18:29 AndroidKris tried to teleport. just says "teleporting to (coordinates)" and nothing changes
18:30 sfan5 then try changing the coords in the player file
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19:16 AndroidKris so, changing the player file worked, but instead of moving me, it acted as if I had started the world from scratch.
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19:47 AndroidKris Anyone got any good world seeds?
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20:23 MinetestBot [git] ShadowNinja -> minetest/master-server: Fix highly loaded server penalty 3976573 http://git.io/vvVct (2015-04-15T16:20:21-04:00)
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22:00 xenkey Starting a hosting business.
22:01 marktraceur Good for you xenkey
22:01 xenkey First VPS host to offer Minetest :)
22:01 marktraceur Uh-huh
22:01 xenkey Still unsure on the customization implementation
22:01 xenkey Any ideas?
22:02 xenkey I can change the files at install or as a script afterwards
22:02 marktraceur What do you have so far?
22:02 marktraceur Ah.
22:02 marktraceur I'd say at install, but I can see how it would be nice to change it later.
22:03 xenkey I have nothing right now, I'm working as part of a team. We need to make detailed business plans.
22:04 xenkey This is potentially one of them :)
22:05 xenkey The world *should* just use CLI and DIY but it's convenient for the lesser technically adept users.
22:07 xenkey I guess I could run the minetest customization script as part of the installer scripts that set the hostname and update the box.
22:07 marktraceur As an employee at a company trying to profit from people not wanting to use the command line, you probably shouldn't go on record saying that it's preferable.
22:09 xenkey Hm, maybe, shows how untechnical today's world is.
22:09 xenkey *People * are
22:13 Hijiri what is it called when you open your jaw too far and your jaw locks
22:14 xenkey See a doctor, that's not normal
22:20 Jordach >8.9 / 59.1GB of GTA V completed at 256kb/s
22:20 Jordach damn steem
22:23 xenkey Lol
22:23 xenkey Wait. 59 gigs?
22:23 Jordach i throttled it due to not knowing if my ISP doesn't count steam as part of my cap
22:28 xenkey Huh?
22:28 Jordach my ISP gives me really unlimited internet access
22:28 Jordach (afaik, ~60gb is given per 24 hours)
22:29 Hijiri well is there a minimum abm interval?
22:29 Jordach 1 second
22:29 Hijiri oh
22:29 Hijiri thanks
22:30 xenkey Jordach: how can your ISP differentiate between steam and non steam traffic?
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22:43 Rick-Rolled Hey guys, what server specs should I use if I want to have about 10-15 players on at once?
22:44 Rick-Rolled I have a few mods as well.
22:47 OldCoder Rick-Rolled, Hi!
22:47 wilkgr Plenty of ram
22:47 OldCoder minetest.conf is important
22:48 OldCoder Gather opinions on the right settings to use for performance
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22:49 wilkgr Good internet connection - people will complain if its very laggy
22:49 Rick-Rolled That's a must LOL
22:49 wilkgr Unless your doing it over local LAN
22:50 wilkgr Ethernet is a good idea because there is less intereference and less chance of dropouts
22:50 wilkgr But not a must
22:50 Rick-Rolled I was thinking about purchasing a full-fledge VPS.
22:51 OldCoder Full-fledged? What do you mean?
22:52 Rick-Rolled Nothing, it's something I've been using to sugar my language lately. Don't know why but I can't stop saying it.
22:52 wilkgr Do you mean full-fledged like dedicated?
22:53 wilkgr That's the only thing I can think of
22:53 Rick-Rolled Maybe if need be LOL
22:53 Rick-Rolled Although dedicated would be expensive so probably not.
22:53 wilkgr Hey, maybe an intel nuc would do it, no idea
22:54 wilkgr Even better, mintbox
22:54 wilkgr You could leave Mintbox running all day and night. It's silent, it's got usb for external hard drive (if your world is that big)
22:54 wilkgr T
22:54 wilkgr And its small
22:55 Rick-Rolled I'm fully firewalled though. That's my problem.
22:57 wilkgr Router or computer based?
22:58 wilkgr the firewall, that is
23:00 Rick-Rolled Router and if it weren't, I'd still have to ask my neighbor (who I'm borrowing the connection from) to port forward all incoming connections. I don't think he'd like it much. The game would probably have a bit of lag b/c it would be going through 2 wifi boxes (repeater).
23:00 wilkgr Why are you borrowing a connection? Doesn't matter
23:01 Rick-Rolled Because I have no connection of my own.
23:01 wilkgr Can u use IPv6?
23:02 Rick-Rolled Not sure. Haven't really dug around to find out. Let me test.
23:03 wilkgr http://test-ipv6.com/
23:03 wilkgr You don't need port forwarding for IPv6
23:03 OldCoder Rick-Rolled, you could tunnel through http
23:03 wilkgr you only need to allow it through the firewall
23:03 OldCoder Would need special software though
23:04 wilkgr Sorry wrong link before
23:04 wilkgr http://ipv6-test.com/
23:04 wilkgr That's the one I meant to post
23:04 Rick-Rolled IPv6 is a no go. test-ipv6.com gave me a 0/10.
23:04 wilkgr Oh dear
23:05 wilkgr Then you will need either http tunneling or port forwarding+firewall
23:06 wilkgr This'd be a lot easier if you could have your own internet connection...
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23:57 wilkgr Who was that before who asked about hosting a server?
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