Time Nick Message 00:39 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/mapgen: Fix missing num_spawn_by = 1 line for papyrus 1387468eb http://git.io/venr5 (152015-04-05T01:37:14+01:00) 00:41 blackpenguin is there a way to import bitmaps as walls of wool or something? I mean, something that could convert a png into blocks? 00:44 est31 yes 00:45 PoisenedArrow Hi 00:50 est31 hi herny 00:50 herny hi est 01:20 herny how hard is it to create a public minetest server? 01:35 Pilcrow herny, setting up a server is rather easy if you're familiar with port forwarding. there are instructions on the wiki here: http://wiki.minetest.net/Setting_up_a_server 01:36 Pilcrow ^ note that deciding what game/mods to use is more difficult; most people like to run with an area protection mod, at least. 01:36 sofar you don't even need port forwarding 01:36 sofar that's only needed if you set up a box inside your private network 01:38 sofar you may have to open a firewall port, etc. of course. not much that is specific to running a minetest server, anyway 01:40 Pilcrow sofar, how do you _not_ set the box up in your private network? as far as I knew, setting up a server for _any_ game requires the proper ports to be forwarded in your router... 01:42 herny idk what port forwarding is and chances are if it takes more than 10 minutes to do i wont do it lol 01:42 herny but thanks i will check it out 01:44 alex`` hi there, i'm experiencing a weird "feature" where when i place trees after a while the area around it gets really dark even after i remove the trees 01:44 sofar Pilcrow: my router is a linux server, i dont have a stupid cable box in between 01:45 sofar so my router is directly reachable from the internet 01:45 sofar also, ipv6 removes the need for port fwding if you have a decent isp 01:48 Pilcrow oh. that makes sense if your server is also your router. for most people, though, that isn't the case. and as far as ipv6, I wouldn't know; I've only ever used v4. not even sure how to use v6. 01:51 Pilcrow ^ I'm only familiar with 2 of the 3 sides of computing: hardware and software. I can program, I can repair, but anything beyond basic networking is like a foreign language... :P 01:52 est31 alex``, what is your minetest version? 01:54 alex`` the server runs 0.5.0-dev 01:54 est31 hrm weird 01:54 VanessaE don't use the 0.5.0-dev branch 01:54 est31 ah yes 01:54 est31 dont use that branch 01:54 est31 use master 01:55 est31 the "shadow mapgen" bug should be fixed in master 01:55 est31 if that is the cause of your shadows 01:55 est31 Hi VanessaE! 01:55 VanessaE if you mean large, black, square shadows ~16 nodes across, that's happened before on older minetest builds 01:56 VanessaE not sure what the cause was back then, nor if this is the same bug or not 01:56 VanessaE hey 01:58 alex`` i'll check out the 0.4.12 then, if the existing database plays along 01:58 est31 I dont think that fix is already in 0.4.12 01:58 est31 check master 01:59 VanessaE use master, not stable-0.4. the world will run fine, but don't expect any existing shadows to disappear. 01:59 VanessaE you'll need to use worldedit to fix those. 02:00 Pilcrow back in the day, the other way around was more common I think, VanessaE. For example, placing a torch or lava and picking it back up would sometimes result in light with no source? That was especially bad in 0.4.5, if I remember correctly. I only ran into the shadow thing a handfull of times. 02:00 VanessaE Pilcrow: that still happens sometimes, but the effect is very subtle now 02:00 VanessaE but I was thinking more recently, like say 0.4.9 or so 02:02 VanessaE (not that 0.4.9 is necessarily "recent", but it ain't as old as 0.4.5 ;) ) 02:03 Pilcrow 0.4.9 was mostly a bugfix of 0.4.8 though, correct? I actually used 0.4.8 until after 0.4.12 was released and never saw shadow or light issues. The incorrect texture rotation thing was annoying though, lol. 02:05 Pilcrow heh, maybe I was just lucky. I played with smooth lighting off though; that might've had something to do with it... :P 02:06 VanessaE I don't remember, it's been too long :) 02:06 VanessaE however, those black shadows are what led to the idea of doing //replace air air to fix them (I forget who I learned that from) :-) 02:06 VanessaE nah, smooth lighting is client-only. this is a server bug he's talking about 02:09 Pilcrow heh, I didn't know about //replace air air for a long time. I actually programmed an 'invisible' node with an ABM that turned it into air, back in the day. Talk about over-complicated solutions, lol. 02:12 Pilcrow speaking of lighting, can light sources be placed with on_generate properly now? A long while ago, if you tried to do that, it wouldn't calculate the lighting for any surrounding nodes. I haven't tried in forever though... 02:13 alex`` aaaaaah :D thanks 02:13 alex`` took a while to compile the new version and then replace the air 02:14 Pilcrow glad you got it solved, alex`` :) 02:18 alex`` me too, my brothers would be mad if they had to start from scratch again when i messed up :p 02:29 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Add reason to kicked log message and use present tense 13fedbbc8 http://git.io/venQN (152015-04-05T04:18:47+02:00) 05:27 Pilcrow hello nore 05:27 nore hi 05:28 Pilcrow pretty slow in here for now... :P 05:32 Pilcrow Oh, nore, you know a thing or two about mepgens, right? Do falling nodes fall through ignore nodes? It seems to me that when an update is triggered on sand/whatever before the chunk below is generated, stuff starts to fall and collapse... 05:33 nore I'm not sure, I would say that the nodes are blocked by ignore 05:35 Pilcrow that's what I had thought, but was programming a simple quarry system, and used it in my (unreleased) custom game called Dustworld, in which the entire world is composed of falling nodes. when my quarry dug down about 44 nodes from surface level, the entire world started collapsing and froze my game, lol 05:36 nore hm.. 05:37 Pilcrow I'm thinking ignore might not be seen as walkable, and so the falling nodes get turned into entities if they're on it... 05:39 exio4 hai 05:39 Pilcrow my fix was to make my quarry check 3 nodes below the one being dug, to make sure it's something other than ignore. but that's hacky and ugly... :\ 05:40 Pilcrow hello exio4 05:41 exio4 how is it going Pilcrow 05:41 Pilcrow not bad, not bad. going to bed pretty soon; almost 1am here 05:41 exio4 almost 3am over here 05:42 Pilcrow lol 05:42 Pilcrow I see I'm not the only owl here... :P 05:44 exio4 watching random movies 05:44 exio4 just watched three movies 05:44 exio4 I don't even remember the name of the first two 05:46 Pilcrow you should check out Snowpiercer. I just watched that one recently. weird as heck. the star is the same guy who plays Captain America. 05:47 exio4 https://en.wikipedia.org/wiki/R.I.P.D. I just watched this one 05:48 exio4 it was on cinecanal 05:52 exio4 https://en.wikipedia.org/wiki/LAPTV :o film zone is part of the same group 05:54 Pilcrow r.i.p.d. sounds good. now I want to watch it. not tonight, though 05:54 exio4 it's neat 05:55 exio4 watching charlie and the chocolate factory now 05:57 exio4 uhh 06:01 exio4 watching it in english now, got bored of the spanish version 06:03 Pilcrow heh. That's the one with Johnny Depp, not the old one, right? I thought it was okay, but not great. 06:03 exio4 yeah 06:04 exio4 it's just that I want to watch something 06:04 exio4 it's 3AM 06:40 Pilcrow well, I'm off. good night/morning, guys. 07:28 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Crafting speedup 13334e704 http://git.io/vecn7 (152015-04-05T09:25:46+02:00) 08:01 hmmmm pfth 08:01 hmmmm well I think this classifies as a bug 08:02 hmmmm on FreeBSD, compile something using g++49, it loads the stdlibc++.so.6 from gcc48 instead 08:02 hmmmm 1). this obviously isn't the desired behavior 08:02 hmmmm 2). afiak there's no equivalent to /etc/ld.so.conf that ldconfig can read out of either 08:03 hmmmm first thing when i wake up tomorrow i'm filing a bug report for this bs 08:26 Krock Minetest for schools: https://forum.minetest.net/viewtopic.php?t=7020 08:41 farfadet46 hi 08:42 farfadet46 someone know how to change the FOW ? 08:43 farfadet46 i try by press the + key but nothing change 08:44 Krock FOV? you can change that in yourminetest.conf file 08:44 farfadet46 no sorry just the fog XD (i'm french) 08:45 Krock You can extend its distance to you with + and - or disable with the setting enable_fog = false 08:46 Krock If +/- doens't work, use the settings viewing_range_nodes_min and viewing_range_nodes_max 08:46 Krock examples can be found in the minetest.conf.example file 08:48 farfadet46 ok thanks 08:48 Krock np 08:49 SylvieLorxu Has anyone managed to run Minetest on a Raspberry Pi 2B with OpenELEC? I'm curious about how difficult it is to launch Minetest from Kodi and control it with a Kodi remote 08:51 Krock Megaf_? 09:06 farfadet46 the fog is for generating the map ? 09:09 farfadet46 exemple :http://www.hostingpics.net/viewer.php?id=317346screenshot3430363.png 09:10 farfadet46 with a 5 node in max 09:12 Krock No, that's to hide the not loaded mapblocks 09:12 Krock if you see some, then is either the view range to low or the server connection too slow 09:14 farfadet46 ok but it's impossible to load a normal view but add a fog in front ? 09:14 Krock what's "normal"? 09:14 farfadet46 i don't know XD 09:15 farfadet46 85 node it's the default view range ? 09:15 Krock 35 is default 09:15 farfadet46 hum no viewing_range_nodes_max = 160 #viewing_range_nodes_min = 35 09:16 farfadet46 i need to reduce the 35 to see a more bold fog ? 09:16 Krock dunno, fog is mysterious 09:17 nrzkt hey farfadet :D 09:17 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: craftdef.cpp: Return 0 after assert to make Clang happy 13ed3ebd6 http://git.io/vecot (152015-04-05T11:16:12+02:00) 09:17 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix uninitialized variabled in ConnectionEvent 134235f67 http://git.io/vecoq (152015-04-05T11:13:30+02:00) 09:17 farfadet46 hey nrzkt 09:17 nrzkt how are you today ? :) 09:17 farfadet46 nice i try to make a more hard fog :D 09:18 farfadet46 and you how are you ? 09:18 farfadet46 the server was shut down "hier" XD 09:18 nrzkt yesterday* 09:18 farfadet46 oh thanks ;) 09:19 nrzkt oh, a problem with cannons mods, shit :) 09:19 nrzkt i restart it now. Don't understand why my launch loop doesn't work :( 09:20 farfadet46 a black hole get through my little brain ;) 09:20 farfadet46 ok 09:20 farfadet46 i see a problem with the default fence 09:21 nrzkt i changed the default fence with blockmen fence but it's not very very good because it doesn't override it properly 09:22 nrzkt i would use the blockmen fence which permit to open/close the fences, but the already poped fences have a texture inventory problem, it's what you would said ? :) 09:22 farfadet46 yep :) 09:23 farfadet46 and i have crashed 09:23 farfadet46 with deserialisation 09:23 nrzkt what a pain :( 09:23 farfadet46 with one hundred of hundred of hundred of "d" XD 09:24 farfadet46 kiten striped.png is missing ? 09:24 farfadet46 mobs_kitten_striped.png 09:24 nrzkt no 09:25 farfadet46 i have a PNG warning too 09:26 farfadet46 http://pastebin.com/DUywNXW1 09:26 farfadet46 many many d :p 09:26 nrzkt so many dddddd 09:27 nrzkt looks like a transmission error 09:27 farfadet46 do you understand that ? 09:27 nrzkt but why so many d ? 09:27 nrzkt not well 09:30 nrzkt oh... i see there is a problem here with malformed and unreliable packets too 09:33 nrzkt this is a pain 09:34 Bikemare Just got done with "JuJu Cast - The DIaspora" its a subgame.https://forum.minetest.net/viewtopic.php?f=50&t=11731 09:34 farfadet46 haha 09:35 farfadet46 afk 09:41 farfadet46 re 09:42 nrzkt re 09:43 nrzkt we can talk in #minetest-fr for more confort farfadet46 :) 09:43 farfadet46 of course :p 09:45 Bikemare I'm going to camp here to see of anyone tries out Juju Cast - The Diaspora. It's on Github and WIP Subang rekease 09:48 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception. 138804c47 http://git.io/vecXK (152015-04-05T11:39:38+02:00) 09:53 Bikemare https://forum.minetest.net/viewtopic.php?f=50&t=11731 10:30 stormchaser3000 hi 10:32 Bikemare checkitout storm chaser https://forum.minetest.net/viewtopic.php?f=50&t=11731 10:33 stormchaser3000 wth is that 10:33 jin_xi Bikemare: your source link in post has an extra " 10:33 stormchaser3000 XD i don't know what any of that is 10:34 stormchaser3000 aka i don't know what juju means 10:34 stormchaser3000 oh well 10:34 stormchaser3000 ima try to compile neverball 10:35 Bikemare is a subgame, I'll have to go back and explain more about it. it's 5am 10:36 Bikemare Juju - bad or good energy 10:36 Bikemare cool 10:42 Bikemare I just used 5 mobs and there's no way to create juju yet 10:42 xenkey Hello! 10:42 Bikemare But you can have fun in creative mode 10:42 xenkey ^ true 10:43 xenkey not as much fun as survival though 10:43 Bikemare use the eggs and see who they attack. 11:32 xenkey 12:32:47 up 101 days, 19:46, 1 user, load average: 0.00, 0.01, 0.05 11:32 xenkey =P 11:36 xenkey http://a.pomf.se/jlmigq.png 11:41 xenkey http://a.pomf.se/lvsqzt.png when you got no pick 11:41 ElectronLibre This is terribly sad. 11:54 xenkey ElectronLibre: Worse is when I got my bones back and cannot find the place with the diamonds 11:56 ElectronLibre Usually when I make a discovery like this I write the position of the nodes and I come back later. 11:56 xenkey http://a.pomf.se/cwvfaj.png 11:56 xenkey score 15:28 Bikemare https://forum.minetest.net/viewtopic.php?f=50&t=11731 16:07 Krock Bikemare, what does "JuJu" mean? 16:19 Megaf_ Hi Krock 16:19 Megaf_ Looking for me? 16:25 Megaf_ [09:51:55] Megaf_? 16:25 Megaf_ Perhaps not anymore 16:27 Bikemare "bad" juju or "good" juju/energy. I'll have to add that to the readme. 17:01 Krock Megaf_, it was about a MT server on a RPI 17:11 WSDguy2014 Hello, i have problem on "Quests" mod. Im trying to enable Quests HUD and get grey screen of crashed 17:12 WSDguy2014 i have version 0.4.12 17:13 WSDguy2014 please, help ;( 17:19 stormchaser3000 hi 17:20 WSDguy2014 hi 17:24 WSDguy2014 Hello, i have problem on "Quests" mod. Im trying to enable Quests HUD and get grey screen, then i double clicked and i got error. I have version 0.4.12 please, help ;( 17:25 WSDguy2014 i have debug.txt 17:26 WSDguy2014 Writing quests to file >> === FATAL ERROR === >> Access violation (Exception 0xC0000005) at 0x000000013FA294EF >> Saved dump to C:\Games\minetest-0.4.12-win64-msvc\minetest-0.4.12\bin\..\minetest.dmp 17:27 hmmmm all these minidumps are great - but where is the pdb 17:28 hmmmm I wish the guy who compiled 0.4.12 for windows was actually around and active 17:28 sfan5 i dunno whether blockmen has the pdb 17:28 hmmmm of course he does 17:28 WSDguy2014 i have OS Windows 7 17:28 hmmmm it gets generated along with the executable 17:28 sfan5 also i have no idea how to get a .pdb with mingw 17:28 hmmmm don't bother 17:28 hmmmm i have it disabled with mingw 17:28 sfan5 oh i see 17:28 sfan5 why? 17:28 hmmmm there be problems 17:29 hmmmm just google "minidump mingw" 17:29 hmmmm but anyway if we could get that pdb then we can debug shit 17:32 sfan5 hmmmm: what about this http://blog.morlad.at/blah/mingw_postmortem 17:34 hmmmm that may work 17:35 hmmmm but anyway we have a larger, simpler problem: 17:35 hmmmm we don't have the pdbs 17:36 hmmmm please, somebody find blockmen 18:10 stormchaser3000 there 18:10 stormchaser3000 hexchat looks awesomeg 18:10 stormchaser3000 somesome* 18:10 stormchaser3000 XD 18:55 Halamix2 t wooden walls but I lost bricked basement 18:55 Halamix2 ... 18:55 Halamix2 this kepp happening 18:56 VanessaE ? 18:59 Calinou fixed 19:35 jin_xi VanessaE: https://github.com/obneq/minetest/tree/curfix fix for current infinite p-spawners. 19:36 VanessaE jin_xi: "infinite" ? 19:36 jin_xi with time 0 thus non expiring 19:36 VanessaE you mean the unmoving glitch? 19:36 VanessaE yeah 19:36 jin_xi yes 19:36 VanessaE better get that merged then :) 19:37 jin_xi so, no one seems to use the feature much, seeing it was not reported for so long 19:38 jin_xi or is everyone used to crashes lag and glitches with particles anyway? 19:38 VanessaE I think it's the latter 19:38 VanessaE plus, spawners with *lots* of particles have a tendency to kill fps 19:38 VanessaE which of course is why you're doing irrlicht particles 19:38 VanessaE (among other reasons) 19:39 VanessaE (where "lots" is more than about 100 or so particles on screen in total :P ) 19:39 VanessaE so I think people have mostly been avoiding using them at all 19:42 jin_xi yeah, im not even working on current code and already had to fix 2 bugs... 19:42 VanessaE do you think the collision problems that stonewalled you before are fixable now? 19:42 jin_xi yes, was problem between my ears 19:42 VanessaE heh ok 19:43 VanessaE good to know 19:44 VanessaE I know how that can be, too :P 19:45 jin_xi the other thing is that i can only work in bursts of obsession it seems 19:45 VanessaE it just occurred to me - the client can simply turn particles on or off... what about having a limiter also? like max N particles, randomly sampled from whatever is being demanded by the Lua code? 19:45 VanessaE (that way everything that *should* have some particles does, when the threshold is exceeded) 19:47 VanessaE I know the obsession thing quite well indeed. that's how I've been with the models in homedecor. days to weeks of doing just...nothing... then a few days of intense-gotta-finish-it-now-just-one-more-before-the-morning-backup-cycle-wait-that-polygon-is-wrong-ok-fix-that-uv-map modeling 21:42 * Pilcrow is looking for Calinou 21:46 Pilcrow hello turtleman_ 21:47 turtleman_ hi there Pilcrow 21:48 Pilcrow it's slow on irc right now, lol 21:48 Pilcrow well, at least in #minetest... 21:53 TwilightSparkle hi 21:53 TwilightSparkle ~seen luke4378 21:53 ShadowBot TwilightSparkle: I haven't seen luke4378 in #minetest. 22:26 turtleman_ sorry Pilcrow, ive been doing homework :P 22:33 TwilightSparkle hi 22:59 Pilcrow it's ok, turtleman_, I've been busy too. 23:05 Pilcrow ~seen Calinou 23:05 ShadowBot Pilcrow: I saw Calinou in #minetest 4 hours, 6 minutes, and 17 seconds ago saying "fixed"