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IRC log for #minetest, 2015-04-05

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All times shown according to UTC.

Time Nick Message
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00:39 MinetestBot [git] paramat -> minetest/minetest_game: Default/mapgen: Fix missing num_spawn_by = 1 line for papyrus 87468eb http://git.io/venr5 (2015-04-05T01:37:14+01:00)
00:41 blackpenguin is there a way to import bitmaps as walls of wool or something? I mean, something that could convert a png into blocks?
00:44 est31 yes
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00:45 PoisenedArrow Hi
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00:50 est31 hi herny
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00:50 herny hi est
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01:20 herny how hard is it to create a public minetest server?
01:35 Pilcrow herny, setting up a server is rather easy if you're familiar with port forwarding. there are instructions on the wiki here: http://wiki.minetest.net/Setting_up_a_server
01:36 Pilcrow ^ note that deciding what game/mods to use is more difficult; most people like to run with an area protection mod, at least.
01:36 sofar you don't even need port forwarding
01:36 sofar that's only needed if you set up a box inside your private network
01:38 sofar you may have to open a firewall port, etc. of course. not much that is specific to running a minetest server, anyway
01:40 Pilcrow sofar, how do you _not_ set the box up in your private network? as far as I knew, setting up a server for _any_ game requires the proper ports to be forwarded in your router...
01:42 herny idk what port forwarding is and chances are if it takes more than 10 minutes to do i wont do it lol
01:42 herny but thanks i will check it out
01:44 alex`` hi there, i'm experiencing a weird "feature" where when i place trees after a while the area around it gets really dark even after i remove the trees
01:44 sofar Pilcrow: my router is a linux server, i dont have a stupid cable box in between
01:45 sofar so my router is directly reachable from the internet
01:45 sofar also, ipv6 removes the need for port fwding if you have a decent isp
01:48 Pilcrow oh. that makes sense if your server is also your router. for most people, though, that isn't the case. and as far as ipv6, I wouldn't know; I've only ever used v4. not even sure how to use v6.
01:51 Pilcrow ^ I'm only familiar with 2 of the 3 sides of computing: hardware and software. I can program, I can repair, but anything beyond basic networking is like a foreign language...  :P
01:52 est31 alex``, what is your minetest version?
01:54 alex`` the server runs 0.5.0-dev
01:54 est31 hrm weird
01:54 VanessaE don't use the 0.5.0-dev branch
01:54 est31 ah yes
01:54 est31 dont use that branch
01:54 est31 use master
01:55 est31 the "shadow mapgen" bug should be fixed in master
01:55 est31 if that is the cause of your shadows
01:55 est31 Hi VanessaE!
01:55 VanessaE if you mean large, black, square shadows ~16 nodes across, that's happened before on older minetest builds
01:56 VanessaE not sure what the cause was back then, nor if this is the same bug or not
01:56 VanessaE hey
01:58 alex`` i'll check out the 0.4.12 then, if the existing database plays along
01:58 est31 I dont think that fix is already in 0.4.12
01:58 est31 check master
01:59 VanessaE use master, not stable-0.4.  the world will run fine, but don't expect any existing shadows to disappear.
01:59 VanessaE you'll need to use worldedit to fix those.
02:00 Pilcrow back in the day, the other way around was more common I think, VanessaE. For example, placing a torch or lava and picking it back up would sometimes result in light with no source? That was especially bad in 0.4.5, if I remember correctly. I only ran into the shadow thing a handfull of times.
02:00 VanessaE Pilcrow: that still happens sometimes, but the effect is very subtle now
02:00 VanessaE but I was thinking more recently, like say 0.4.9 or so
02:02 VanessaE (not that 0.4.9 is necessarily "recent", but it ain't as old as 0.4.5 ;) )
02:03 Pilcrow 0.4.9 was mostly a bugfix of 0.4.8 though, correct? I actually used 0.4.8 until after 0.4.12 was released and never saw shadow or light issues. The incorrect texture rotation thing was annoying though, lol.
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02:05 Pilcrow heh, maybe I was just lucky. I played with smooth lighting off though; that might've had something to do with it...  :P
02:06 VanessaE I don't remember, it's been too long :)
02:06 VanessaE however, those black shadows are what led to the idea of doing  //replace air air  to fix them (I forget who I learned that from) :-)
02:06 VanessaE nah, smooth lighting is client-only.  this is a server bug he's talking about
02:09 Pilcrow heh, I didn't know about //replace air air for a long time. I actually programmed an 'invisible' node with an ABM that turned it into air, back in the day. Talk about over-complicated solutions, lol.
02:12 Pilcrow speaking of lighting, can light sources be placed with on_generate properly now? A long while ago, if you tried to do that, it wouldn't calculate the lighting for any surrounding nodes. I haven't tried in forever though...
02:13 alex`` aaaaaah :D thanks
02:13 alex`` took a while to compile the new version and then replace the air
02:14 Pilcrow glad you got it solved, alex``  :)
02:18 alex`` me too, my brothers would be mad if they had to start from scratch again when i messed up :p
02:29 MinetestBot [git] est31 -> minetest/minetest: Add reason to kicked log message and use present tense fedbbc8 http://git.io/venQN (2015-04-05T04:18:47+02:00)
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05:27 Pilcrow hello nore
05:27 nore hi
05:28 Pilcrow pretty slow in here for now...  :P
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05:32 Pilcrow Oh, nore, you know a thing or two about mepgens, right? Do falling nodes fall through ignore nodes? It seems to me that when an update is triggered on sand/whatever before the chunk below is generated, stuff starts to fall and collapse...
05:33 nore I'm not sure, I would say that the nodes are blocked by ignore
05:35 Pilcrow that's what I had thought, but was programming a simple quarry system, and used it in my (unreleased) custom game called Dustworld, in which the entire world is composed of falling nodes. when my quarry dug down about 44 nodes from surface level, the entire world started collapsing and froze my game, lol
05:36 nore hm..
05:37 Pilcrow I'm thinking ignore might not be seen as walkable, and so the falling nodes get turned into entities if they're on it...
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05:39 exio4 hai
05:39 Pilcrow my fix was to make my quarry check 3 nodes below the one being dug, to make sure it's something other than ignore. but that's hacky and ugly...  :\
05:40 Pilcrow hello exio4
05:41 exio4 how is it going Pilcrow
05:41 Pilcrow not bad, not bad. going to bed pretty soon; almost 1am here
05:41 exio4 almost 3am over here
05:42 Pilcrow lol
05:42 Pilcrow I see I'm not the only owl here...  :P
05:44 exio4 watching random movies
05:44 exio4 just watched three movies
05:44 exio4 I don't even remember the name of the first two
05:46 Pilcrow you should check out Snowpiercer. I just watched that one recently. weird as heck. the star is the same guy who plays Captain America.
05:47 exio4 https://en.wikipedia.org/wiki/R.I.P.D. I just watched this one
05:48 exio4 it was on cinecanal
05:52 exio4 https://en.wikipedia.org/wiki/LAPTV :o film zone is part of the same group
05:54 Pilcrow r.i.p.d. sounds good. now I want to watch it. not tonight, though
05:54 exio4 it's neat
05:55 exio4 watching charlie and the chocolate factory now
05:57 exio4 uhh
06:01 exio4 watching it in english now, got bored of the spanish version
06:03 Pilcrow heh. That's the one with Johnny Depp, not the old one, right? I thought it was okay, but not great.
06:03 exio4 yeah
06:04 exio4 it's just that I want to watch something
06:04 exio4 it's 3AM
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06:40 Pilcrow well, I'm off. good night/morning, guys.
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07:28 MinetestBot [git] est31 -> minetest/minetest: Crafting speedup 334e704 http://git.io/vecn7 (2015-04-05T09:25:46+02:00)
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08:01 hmmmm pfth
08:01 hmmmm well I think this classifies as a bug
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08:02 hmmmm on FreeBSD, compile something using g++49, it loads the stdlibc++.so.6 from gcc48 instead
08:02 hmmmm 1). this obviously isn't the desired behavior
08:02 hmmmm 2). afiak there's no equivalent to /etc/ld.so.conf that ldconfig can read out of either
08:03 hmmmm first thing when i wake up tomorrow i'm filing a bug report for this bs
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08:26 Krock Minetest for schools: https://forum.minetest.net/viewtopic.php?t=7020
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08:41 farfadet46 hi
08:42 farfadet46 someone know how to change the FOW ?
08:43 farfadet46 i try by press the + key but nothing change
08:44 Krock FOV? you can change that in yourminetest.conf file
08:44 farfadet46 no sorry just the fog XD (i'm french)
08:45 Krock You can extend its distance to you with + and - or disable with the setting enable_fog = false
08:46 Krock If +/- doens't work, use the settings viewing_range_nodes_min and viewing_range_nodes_max
08:46 Krock examples can be found in the minetest.conf.example file
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08:48 farfadet46 ok thanks
08:48 Krock np
08:49 SylvieLorxu Has anyone managed to run Minetest on a Raspberry Pi 2B with OpenELEC? I'm curious about how difficult it is to launch Minetest from Kodi and control it with a Kodi remote
08:51 Krock Megaf_?
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09:06 farfadet46 the fog is for generating the map ?
09:09 farfadet46 exemple :http://www.hostingpics.net/viewer.php?id=317346screenshot3430363.png
09:10 farfadet46 with a 5 node in max
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09:12 Krock No, that's to hide the not loaded mapblocks
09:12 Krock if you see some, then is either the view range to low or the server connection too slow
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09:14 farfadet46 ok but it's impossible to load a normal view but add a fog in front ?
09:14 Krock what's "normal"?
09:14 farfadet46 i don't know XD
09:15 farfadet46 85 node it's the default view range ?
09:15 Krock 35 is default
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09:15 farfadet46 hum no viewing_range_nodes_max = 160 #viewing_range_nodes_min = 35
09:16 farfadet46 i need to reduce the 35 to see a more bold fog ?
09:16 Krock dunno, fog is mysterious
09:17 nrzkt hey farfadet :D
09:17 MinetestBot [git] nerzhul -> minetest/minetest: craftdef.cpp: Return 0 after assert to make Clang happy ed3ebd6 http://git.io/vecot (2015-04-05T11:16:12+02:00)
09:17 MinetestBot [git] nerzhul -> minetest/minetest: Fix uninitialized variabled in ConnectionEvent 4235f67 http://git.io/vecoq (2015-04-05T11:13:30+02:00)
09:17 farfadet46 hey nrzkt
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09:17 nrzkt how are you today ? :)
09:17 farfadet46 nice i try to make a more hard fog :D
09:18 farfadet46 and you how are you ?
09:18 farfadet46 the server was shut down "hier" XD
09:18 nrzkt yesterday*
09:18 farfadet46 oh thanks ;)
09:19 nrzkt oh, a problem with cannons mods, shit :)
09:19 nrzkt i restart it now. Don't understand why my launch loop doesn't work :(
09:20 farfadet46 a black hole get through  my little brain ;)
09:20 farfadet46 ok
09:20 farfadet46 i see a problem with the default fence
09:21 nrzkt i changed the default fence with blockmen fence but it's not very very good because it doesn't override it properly
09:22 nrzkt i would use the blockmen fence which permit to open/close the fences, but the already poped fences have a texture inventory problem, it's what you would said ? :)
09:22 farfadet46 yep :)
09:23 farfadet46 and i have crashed
09:23 farfadet46 with deserialisation
09:23 nrzkt what a pain :(
09:23 farfadet46 with one hundred of hundred of hundred of "d" XD
09:24 farfadet46 kiten striped.png is missing ?
09:24 farfadet46 mobs_kitten_striped.png
09:24 nrzkt no
09:25 farfadet46 i have a PNG warning too
09:26 farfadet46 http://pastebin.com/DUywNXW1
09:26 farfadet46 many many d :p
09:26 nrzkt so many dddddd
09:27 nrzkt looks like a transmission error
09:27 farfadet46 do you understand that ?
09:27 nrzkt but why so many d ?
09:27 nrzkt not well
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09:30 nrzkt oh... i see there is a problem here with malformed and unreliable packets too
09:33 nrzkt this is a pain
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09:34 Bikemare Just got done with "JuJu Cast - The DIaspora"  its a subgame.https://forum.minetest.net/viewtopic.php?f=50&t=11731
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09:34 farfadet46 haha
09:35 farfadet46 afk
09:41 farfadet46 re
09:42 nrzkt re
09:43 nrzkt we can talk in #minetest-fr for more confort farfadet46 :)
09:43 farfadet46 of course :p
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09:45 Bikemare I'm going to camp here to see of anyone tries out Juju Cast - The Diaspora.  It's on Github and WIP Subang rekease
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09:48 MinetestBot [git] nerzhul -> minetest/minetest: TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception. 8804c47 http://git.io/vecXK (2015-04-05T11:39:38+02:00)
09:53 Bikemare https://forum.minetest.net/viewtopic.php?f=50&t=11731
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10:30 stormchaser3000 hi
10:32 Bikemare checkitout storm chaser https://forum.minetest.net/viewtopic.php?f=50&t=11731
10:33 stormchaser3000 wth is that
10:33 jin_xi Bikemare: your source link in post has an extra "
10:33 stormchaser3000 XD i don't know what any of that is
10:34 stormchaser3000 aka i don't know what juju means
10:34 stormchaser3000 oh well
10:34 stormchaser3000 ima try to compile neverball
10:35 Bikemare is a subgame, I'll have to go back and explain more about it. it's 5am
10:36 Bikemare Juju - bad or good energy
10:36 Bikemare cool
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10:42 Bikemare I just used 5 mobs and there's no way to create juju yet
10:42 xenkey Hello!
10:42 Bikemare But you can have fun in creative mode
10:42 xenkey ^ true
10:43 xenkey not as much fun as survival though
10:43 Bikemare use the eggs and see who they attack.
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11:32 xenkey 12:32:47 up 101 days, 19:46,  1 user,  load average: 0.00, 0.01, 0.05
11:32 xenkey =P
11:36 xenkey http://a.pomf.se/jlmigq.png
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11:41 xenkey http://a.pomf.se/lvsqzt.png when you got no pick
11:41 ElectronLibre This is terribly sad.
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11:54 xenkey ElectronLibre: Worse is when I got my bones back and cannot find the place with the diamonds
11:56 ElectronLibre Usually when I make a discovery like this I write the position of the nodes and I come back later.
11:56 xenkey http://a.pomf.se/cwvfaj.png
11:56 xenkey score
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15:28 Bikemare https://forum.minetest.net/viewtopic.php?f=50&t=11731
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16:07 Krock Bikemare, what does "JuJu" mean?
16:19 Megaf_ Hi Krock
16:19 Megaf_ Looking for me?
16:25 Megaf_ [09:51:55] <Krock> Megaf_?
16:25 Megaf_ Perhaps not anymore
16:27 Bikemare "bad" juju or "good" juju/energy.  I'll have to add that to the readme.
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17:01 Krock Megaf_, it was about a MT server on a RPI
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17:11 WSDguy2014 Hello, i have problem on "Quests" mod. Im trying to enable Quests HUD and get grey screen of crashed
17:12 WSDguy2014 i have version 0.4.12
17:13 WSDguy2014 please, help ;(
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17:19 stormchaser3000 hi
17:20 WSDguy2014 hi
17:24 WSDguy2014 Hello, i have problem on "Quests" mod. Im trying to enable Quests HUD and get grey screen, then i double clicked and i got error. I have version 0.4.12          please, help ;(
17:25 WSDguy2014 i have debug.txt
17:26 WSDguy2014 Writing quests to file  >> === FATAL ERROR ===  >> Access violation (Exception 0xC0000005) at 0x000000013FA294EF  >> Saved dump to C:\Games\minetest-0.4.12-win64-msvc\minetest-0.4.12\bin\..\minetest.dmp
17:27 hmmmm all these minidumps are great - but where is the pdb
17:28 hmmmm I wish the guy who compiled 0.4.12 for windows was actually around and active
17:28 sfan5 i dunno whether blockmen has the pdb
17:28 hmmmm of course he does
17:28 WSDguy2014 i have OS Windows 7
17:28 hmmmm it gets generated along with the executable
17:28 sfan5 also i have no idea how to get a .pdb with mingw
17:28 hmmmm don't bother
17:28 hmmmm i have it disabled with mingw
17:28 sfan5 oh i see
17:28 sfan5 why?
17:28 hmmmm there be problems
17:29 hmmmm just google "minidump mingw"
17:29 hmmmm but anyway if we could get that pdb then we can debug shit
17:32 sfan5 hmmmm: what about this http://blog.morlad.at/blah/mingw_postmortem
17:34 hmmmm that may work
17:35 hmmmm but anyway we have a larger, simpler problem:
17:35 hmmmm we don't have the pdbs
17:36 hmmmm please, somebody find blockmen
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18:10 stormchaser3000 there
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18:10 stormchaser3000 hexchat looks awesomeg
18:10 stormchaser3000 somesome*
18:10 stormchaser3000 XD
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18:55 Halamix2 t wooden walls but I lost bricked basement
18:55 Halamix2 ...
18:55 Halamix2 this kepp happening
18:56 VanessaE ?
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18:59 Calinou fixed
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19:35 jin_xi VanessaE: https://github.com/obneq/minetest/tree/curfix fix for current infinite p-spawners.
19:36 VanessaE jin_xi: "infinite" ?
19:36 jin_xi with time 0 thus non expiring
19:36 VanessaE you mean the unmoving glitch?
19:36 VanessaE yeah
19:36 jin_xi yes
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19:36 VanessaE better get that merged then :)
19:37 jin_xi so, no one seems to use the feature much, seeing it was not reported for so long
19:38 jin_xi or is everyone used to crashes lag and glitches with particles anyway?
19:38 VanessaE I think it's the latter
19:38 VanessaE plus, spawners with *lots* of particles have a tendency to kill fps
19:38 VanessaE which of course is why you're doing irrlicht particles
19:38 VanessaE (among other reasons)
19:39 VanessaE (where "lots" is more than about 100 or so particles on screen in total :P )
19:39 VanessaE so I think people have mostly been avoiding using them at all
19:42 jin_xi yeah, im not even working on current code and already had to fix 2 bugs...
19:42 VanessaE do you think the collision problems that stonewalled you before are fixable now?
19:42 jin_xi yes, was problem between my ears
19:42 VanessaE heh ok
19:43 VanessaE good to know
19:44 VanessaE I know how that can be, too :P
19:45 jin_xi the other thing is that i can only work in bursts of obsession it seems
19:45 VanessaE it just occurred to me - the client can simply turn particles on or off...  what about having a limiter also?  like max N particles, randomly sampled from whatever is being demanded by the Lua code?
19:45 VanessaE (that way everything that *should* have some particles does, when the threshold is exceeded)
19:47 VanessaE I know the obsession thing quite well indeed.  that's how I've been with the models in homedecor.  days to weeks of doing just...nothing... then a few days of intense-gotta-finish-it-now-just-one-more-before-the-morning-backup-cycle-wait-that-polygon-is-wrong-ok-fix-that-uv-map modeling
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21:42 * Pilcrow is looking for Calinou
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21:46 Pilcrow hello turtleman_
21:47 turtleman_ hi there Pilcrow
21:48 Pilcrow it's slow on irc right now, lol
21:48 Pilcrow well, at least in #minetest...
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21:53 TwilightSparkle hi
21:53 TwilightSparkle ~seen luke4378
21:53 ShadowBot TwilightSparkle: I haven't seen luke4378 in #minetest.
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22:26 turtleman_ sorry Pilcrow, ive been doing homework :P
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22:33 TwilightSparkle hi
22:59 Pilcrow it's ok, turtleman_, I've been busy too.
23:05 Pilcrow ~seen Calinou
23:05 ShadowBot Pilcrow: I saw Calinou in #minetest 4 hours, 6 minutes, and 17 seconds ago saying "fixed"
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