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IRC log for #minetest, 2015-04-04

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All times shown according to UTC.

Time Nick Message
00:00 Pilcrow_ lol. only 7pm here
00:00 xenkey http://mtcm.eu/py/minerequest/ check the last commit
00:03 Pilcrow_ lol. starting to look good, xenkey.
00:04 xenkey Yeah it sort of works
00:06 Pilcrow_ sort of? why only sort of?
00:09 xenkey cuz
00:09 xenkey idk what went wrong i forgot
00:10 xenkey its 1 in the morning m8
00:11 Pilcrow_ lol. maybe you should go to bed?
00:11 Pilcrow_ it's still sunny here. you jelly?  :P
00:12 xenkey Very jelly
00:12 xenkey I wish I had some jelly...
00:12 xenkey Do you have jelly?
00:12 xenkey If you did I would totally be jelly
00:13 xenkey You could eat me
00:13 Pilcrow_ O_o  ...  in that case no, I have no jelly.  :P
00:13 xenkey Oh but
00:13 xenkey THIS IS WHY I GO TO BED AT 10
00:13 xenkey I just read what I put...
00:14 xenkey I like my misc http://a.pomf.se/pwiemy.png
00:14 Pilcrow_ (I probably do, actually, but I can't be arsed to check)  :D
00:14 xenkey lol
00:14 xenkey What does one do with a new server>
00:15 Pilcrow_ put jelly on it?
00:16 Pilcrow_ wait. my friend's little sister is nicknamed jelly. don't put her on it.  :P
00:16 xenkey Hehe
00:16 xenkey jelly (missing):
00:16 xenkey required by: world[jelly]
00:17 xenkey NOOOO
00:17 Pilcrow_ looks like your jelly is missing...
00:17 xenkey I hate it when that happens
00:17 xenkey One minute it's missing the the next it's there
00:17 xenkey The other way round
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00:20 xenkey So many symlinks http://a.pomf.se/hgycvy.png
00:21 Pilcrow_ heh. yup
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00:26 Pilcrow_ I made jelly that doesn't really exist! the file command says "jelly: broken symbolic link to `jelly'"  :P
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00:36 xenkey Going to bed. Cya.
00:41 Pilcrow_ bye xenkey
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02:31 ipv6b sfan5, have we not played before together?
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03:06 sofar anyone know how to "pick up" (not harvest) bushes from the bushes mod? e.g. strawberry bushes
03:08 sofar nobody?
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03:14 sofar hmmm, looks like it's not supported
03:14 sofar -- TODO: add support for nodebreakers? those dig like mese picks
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03:14 sofar should just use shovel as tool here
03:16 sofar aha, reading the code I see now that that works, lol :)
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05:15 Calinou is there a mod that disallows placement of lava bucket above sea level?
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11:40 efrahim Hi. My game won't start. If I just run "minetest" it simply stops after Irrlicht log message with GLSL version, turning on "--trace" it stops after 'OpenALSoundManager: "main_menu" not found.', no menu opens. Only warning/error messages are that it cannot find the main_menu.[0-9].ogg files.
11:40 Calinou efrahim, what operating system do you use?
11:40 Calinou try self-compiling the game
11:40 efrahim Calinou: GNU/Linux Gentoo
11:40 Calinou http://github.com/minetest/minetest
11:52 efrahim Calinou: Hmm... would be nice to figure out why it is wrong though. Anyhow, compiling the source from github gives me the error "Subgame specified in default_game [minetest] is invalid"
11:53 efrahim Calinou: With "--trace" it stops at the same point as before.
11:55 xenkey efrahim: did you clone minetest_game into games/ ?
11:56 efrahim xenkey: woops. That solved the "default_game" error, still the same problem though.
11:57 xenkey Try with -DENABLE_SOUND=1
11:57 Calinou sound is enabled by default
11:57 xenkey Or whatever turns it on
11:57 xenkey Hrm
11:57 Calinou you need libogg, libvorbis, libopenal
11:59 efrahim Calinou: they are all installed (and allready pulled in by Gentoo portage when installing mintest from portage)
12:00 jin_xi maybe try --gameid list and then start with --gameid <game>
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12:01 Salbei efrahim: you use the version in portage?
12:03 efrahim jin_xi: Tried all combinations of {minetest from portage, mintest from git} and {--gameid minetest, --gameid minimal} all game the same thing.
12:04 efrahim Salbei: Yes and no. I'm testing with both now.
12:04 Salbei efrahim: I have a layman overlay for gentoo users with the 0.4.12 inside: https://gitlab.com/Salbei/incolab-overlay
12:04 Salbei minetest and minetest_game
12:06 efrahim Tried to compile with "-sounds" from potage with gets rid of the "main_menu" error. Still the menu does not pop up (sometimes I'm able to see the main menu show up for an instance and then vanish)
12:06 efrahim Salbei: ok. I would like not to use overlays, but I will take a look and see if it could help figure out the problem.
12:26 efrahim Salbei: Hmm... that is even a not-in-layman type of overlay. The minetest 0.4.12 in games_overlay does not work, the difference seems to be (by comparing ebuilds) is where to place the binaries. Still, it has the same problem.
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12:45 spideyjaden Is popularity on?
12:46 spideyjaden Hello jordach!
12:46 spideyjaden I,m Spideyjaden
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13:40 efrahim I seem to have gotten somewhere. The windowed mode does not start at all, if I enable fullscreen in my minetest.conf the game starts in 800x600. If I add 1920x1080 also to my conf it does not start anymore, likely because when running "minetest --videomodes" a 1080 res is not there -- why?
13:55 efrahim Salbei: Are you also running irrlicht 1.8.1?
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14:04 Zeno` what video modes does it list?
14:05 Zeno` The windowed most is not supposed to start if fullscreen is enabled btw (how would that make sense?)
14:10 xenkey Hi everyone!
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14:14 xenkey Jordach: Can you add treecapitator?
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14:24 efrahim Zeno`: Full video modes list: http://pastebin.com/XyBw8kKB Not sure what you mean. What I meant is that if a put "fullscreen = false" in my config, a window appears for an instance and then vanish and I get no error, if I instead put "fullscreen = true" it starts, but only on a few choices for video modes.
14:29 Zeno` type: xdpyinfo | grep dimensions
14:29 Zeno` (in a console)
14:31 efrahim Zeno`: Outpout: "dimensions:    2944x1080 pixels (774x284 millimeters)"
14:33 efrahim Zeno`: That is a funny one since I have xrandr set up to give VGA output (1920+1024)x(max(1080,768)).
14:35 Zeno` I don't see 1920x1080 there
14:35 efrahim Zeno`: However, running minetest in fullscreen with, say, 1024x768 disables what I have setup with xrandr (in the sense that my desktop is no longer 2944 pixels wide) and still I have the same problem.
14:36 Zeno` so xrandr (just type that) shows 1920x1080?
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14:37 Zeno` xrandr | grep +     will probably show your desktop resolution
14:38 Zeno` it might be a driver issue and/or xorg setup
14:39 efrahim Zeno`: Yes and no. It shows for my eDPI output 1920x1080 (primary) and for my VGA1 output 1024x768. (xrandr that is)
14:39 Zeno` odd
14:39 efrahim Zeno`: Well, I would guess that it is some incompatability feature between Irrlicht and xrandr... maybe?
14:39 Zeno` irrlicht thinks you're using 1024x768
14:40 Zeno` are you using multiple monitors?
14:41 efrahim Zeno`: Yes I am. I have a projector plugged in. And yes, It seems as Irrlicht ignores that eDPI is set to be primary and uses my VGA as primary, since the available modes for VGA are the same as I get from "minetest --videomodes"
14:41 Zeno` yeah
14:41 Zeno` I don't know what to suggest
14:42 Zeno` but if VGA is your primary then of course that's what irrlicht will use to probe video modes
14:42 efrahim Ok... that I can understand. Irrlicht have some problems with that, fine, but what I do not get is why I cannot start the game in windowed mode (fullscreen = false)
14:43 efrahim Zeno`: Yes, but it is not. xrandr have eDPI (laptop monitor) as primary. Irrlicht should be asking xrandr for the primary device but it is not (I suppose)
14:43 Zeno` you should be able to if you set screenW and screenH to (or whatever they're called) to 1024 and 768
14:44 Zeno` or something less than that
14:45 efrahim Zeno`: That is the thing, that does not work. Whenever I set "fullscreen = false" with any screen[WH] values the window only pops up for an instance and then vanishes. Irrlicht says nothing about what went wrong.
14:46 efrahim Zeno`: Can one tell irrlicht to be more verbose? Where is this log that irrlicht talks about? (I get output, no errors nor warnings, from Irrlicht starting with "Irrlicht log: ...")
14:48 Zeno` well, maybe and maybe not.   Add debug_log_level = 4  to minetest.conf and see if there is anything useful in debug.txt
14:50 Zeno` what version of opengl does irrlicht say it's using?
14:51 efrahim That output seems to be the same as running "minetest --trace", and does not give any output with any errors nor warnings (except the errors that says that main_menu audio files are missing, compiling with -sounds gets rids of these errors, but the same problem is there)
14:51 Zeno` glxinfo | grep version   is minetest/irrlicht says nothing
14:51 Zeno` s/is/of
14:51 Zeno` if
14:54 efrahim Zeno`: glx version 1.4 (do you want the whole input of that command? I have a optimus nvidia card so the output of that command is different for running on either card, however the problem with minetest is the same on both cards)
14:54 Zeno` what nvidia driver?
14:54 Zeno` maybe it's a noveau driver problem, I really don't know
14:55 efrahim Zeno`: It is nvidia's driver (346.47), not noveau.
14:55 Zeno` I'm out of ideas then :(
14:58 efrahim Zeno`: Alright. Thanks for helping me trying to debug it anyhow. Since you helped me narrow down the fullscreen thing to be because of my external monitor I have a new direction to search in. Thanks for the help!
15:03 efrahim Zeno`: And... that could probably be the solution -- just unplug my projector and make xrandr not give VGA output and it might work -- however, because of optirun if I change in xrandr now optirun will drop out and I will only be able to get my nvidia card online after a reboot. So, a reboot before and after everytime I play minetest... nah...
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15:42 xenkey http://a.pomf.se/ewphlt.png
15:45 xenkey Voxel game furnaces, helping noobs understand parallel processing since 1999
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15:52 exio4 hi people
15:53 VanessaE hi
15:54 xenkey http://a.pomf.se/beabdj.png what do i do with this?
15:54 VanessaE *pokes Zeno`*
15:54 VanessaE ask him :)
15:56 exio4 how is everything going? <3
15:59 VanessaE Jordach: fix yer server
15:59 VanessaE exio4: it does.
15:59 VanessaE goes*
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16:06 Jordach u wot m8
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16:07 VanessaE Jordach: check your logs, your server did an unscheduled restart.
16:07 VanessaE (JD-Pub that is)
16:08 xenkey Jordach: T's true
16:08 xenkey I was just moving iron lumps
16:08 xenkey then it glitched back and i was like "fite me"
16:08 xenkey it lost and won
16:09 VanessaE [04-04 12:11] <JD-Pub> <frogle6> pink cave and red crash server if you dont know what your doing
16:09 xenkey ...
16:09 xenkey lol
16:09 VanessaE (whatever the hell THAT means :P )
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16:10 Jordach out of memory
16:11 xenkey damn, how much memory it got?
16:12 VanessaE eep
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16:20 xenkey Jordach: I think i did good http://a.pomf.se/dfduct.png
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16:24 xenkey Jordach: It crashed
16:25 xenkey again
16:27 ekem so would i be mistaken in saying any climbable object also has to be walkable=false?
16:28 xenkey http://a.pomf.se/ghzbpd.png rude
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16:30 Wayward_Tab ekem, you would not
16:31 ekem Wayward_One: any suggestion on making a block climbable?
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16:31 ekem maybe attach 4 nodes to the sides which are climbable?
16:32 ekem on recipe add?
16:34 Wayward_Tab The way I do it is add walkable = false and climbable = true in the node.lua
16:34 ekem but then you can walk inside the block
16:35 ekem the person i am helping is hoping to avoid that behavior
16:35 Wayward_Tab Yeah, I haven't been able to find a way around that yet :/
16:35 ekem if we come up with one, ill pass it on
16:36 Wayward_Tab Ok, thanks
16:36 ekem he thinks he has a way to script the new node creation on recipe add, so ill believe him
16:36 Wayward_Tab Hmm, that sounds interesting
16:37 ekem should just be a procedure to identify faces not top and bottom and place_node()
16:37 ekem i would think
16:41 Wayward_Tab Sounds about right
16:44 ekem just need to make a routine for breaking the parent node
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16:45 xenkey best ip ^
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16:49 VanessaE grog!
16:49 thefamilygrog66 hey V, what's happening?
16:49 VanessaE oh nothing much actually :)
16:50 thefamilygrog66 hey, are you familiar with kaeza's firearms mod?
16:50 VanessaE only superficially
16:50 VanessaE never actually used it
16:51 thefamilygrog66 ah, okay. It doesn't seem to be working with the mobs mod I have installed, and I'm not sure why...
16:52 thefamilygrog66 any new servers on the go?
16:53 VanessaE there are tons of servers, but which ones are "new", I'm not sure
16:53 VanessaE play on mine :)
16:53 thefamilygrog66 I mean, do you have any new ones happening?
16:53 thefamilygrog66 Haha
16:54 VanessaE oh heh
16:54 VanessaE no, just the same old 8 servers as always :D
16:55 thefamilygrog66 I started a new one a few months ago, more of a survival horror dealio
16:55 VanessaE heh
16:55 VanessaE hey, it's good you showed up,
16:55 VanessaE someone was asking in the homedecor thread about the sofas in the lrfurn mod,
16:56 thefamilygrog66 oh yeah?
16:56 VanessaE and I was *just* about to add them to the turn-into-meshnodes TODO list
16:56 VanessaE (three nodes becomes one, with proper UV-mapping to boot)
16:56 thefamilygrog66 oh cool
16:57 thefamilygrog66 I haven't learned meshnodes yet
16:57 VanessaE https://github.com/VanessaE/homedecor_modpack/issues/198
16:57 VanessaE they're easy to make once you learn to use Blender
16:57 thefamilygrog66 yeah, still trying to wrap my mind around blender, haha
16:57 thefamilygrog66 it would be nice to be able to make my own meshes for mobs though
16:57 VanessaE same thing.
16:58 VanessaE :)
16:58 thefamilygrog66 I end up recycling the player mesh for most of them, since there is such a abundance of minecraft skins out there.
16:59 VanessaE but mesh nodes are super easy - drawtype = "mesh", mesh = "foo.obj", tiles = { "foo.png", "bar.png", ... }   (you can use up to 6 materials in the mesh, and you specify their textures in the tiles={} field)
16:59 thefamilygrog66 "Hey, I need a Jason from Friday the XIII mob. I'll just google a minecraft skin for it."
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16:59 VanessaE and the rest of the node def after that ^^^^^ is just the usual stuff like selection and collision boxes, paramtype, etc.
16:59 Halamix2 mt-calinou, players
17:00 VanessaE Halamix2: I don't think that server is on this channel.
17:00 thefamilygrog66 Yeah, I'm sure I can figure it out - it's the blender learning curve I gotta deal with.
17:00 Halamix2 (sorry, irc automatically switches channel)
17:01 thefamilygrog66 I think I have the bloodiest server in minetest now, anyway. :D
17:01 VanessaE thefamilygrog66: anyways, I'm gonna convert those sofas to meshes soon-ish.  you'll want to watch homedecor's commit log and pull from there periodically, copy your mod out again once I do :)
17:01 thefamilygrog66 cool thanks
17:01 VanessaE yw :)
17:03 thefamilygrog66 have you heard of a console system called ouya?
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17:03 VanessaE sounds familiar but I've never seen any detailed info or pictures
17:05 thefamilygrog66 it runs a version of android, and has a number of different FOSS you can install. Anyway there's a minetest client for it. I had some players awhile back, who were completely silent, and it turns out it's because they couldn't chat while using this system
17:06 thefamilygrog66 One of them wrote me on the forums, asking for some basic signs with which to communicate with other players, so I wrote a sign mod with preset text - you can select which sign and then send its message to everyone.
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17:12 YvesLevier VanessaE: btw thx VanessaE
17:13 YvesLevier Hi.  Is that true that we cant manage rail junctions with mesecon?
17:14 YvesLevier Is that eenglish?
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17:17 YvesLevier Also im looking for a "guichet automatique" (automatic bank service in a box (sorry i donno how to tell this in english)
17:18 YvesLevier Some1 know if it exist in minetest?  (Using VanessaE textures)
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17:20 VanessaE YvesLevier: actually you can manage them with mesecons, after a fashion...using sticky pistons to move rails in and out of a line
17:20 VanessaE to force a cart to go one way or another
17:20 VanessaE and there are indeed mods for banking systems - you're looking for some kind of currency or trading mod.  there are a few like that
17:21 YvesLevier VanessaE: Cute enough.  Thx
17:22 YvesLevier VanessaE: About automatic cash distributors..  I only need the draw.  No money on my server!
17:23 VanessaE the draw?
17:24 YvesLevier i mean they dont have to work
17:24 VanessaE ah
17:24 VanessaE OH
17:24 VanessaE you want a fake ATM
17:24 VanessaE I didn't take your words literally the first time
17:25 hmmmm git version detection is so broken
17:25 VanessaE I don't know of any mod that provides a node that looks like an ATM (working or not)...
17:26 hmmmm could we leave the git hash separate from the version number please???
17:26 VanessaE hmmmm: yep.  as of 6d61375 it still shows 0.4.11
17:26 hmmmm aaaaaaaaaaaand  /usr/bin/ld: cannot find -lfreetype
17:26 hmmmm fantastic
17:26 VanessaE nice :P
17:26 YvesLevier This is politic.  Our village lost our bank.  I can send you a photograph of what im seeking?
17:27 VanessaE YvesLevier: sure
17:27 YvesLevier VanessaE: :)
17:27 VanessaE but I won't be the one to make it right now
17:27 Wayward_One the rack server from the computers mod in dreambuilder may serve as a good stand-in, maybe with a few tweaks
17:27 VanessaE you want this:  http://www.3dmodelfree.com/imguploads/Image/0905/models_z/0727/8.jpg
17:28 VanessaE or something like it
17:28 VanessaE Wayward_One: interesting suggestion, I hadn't thought of that
17:28 VanessaE wait, I'll do you one better:
17:29 VanessaE the stereo from homedecor plus the "shefriend soo" computer from the computers mod therein
17:29 Wayward_One ah, good idea as well
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17:31 VanessaE though in HDX that won't look too convincing.
17:31 hmmmm wth
17:32 hmmmm libfreetype.so
17:32 hmmmm is in /usr/local/lib
17:32 hmmmm whaddya mean cannot find -lfreetype
17:32 VanessaE hmmmm: where is minetest going?
17:32 hmmmm down the drain at this rate
17:32 VanessaE ...
17:32 VanessaE your $PREFIX I mean
17:33 hmmmm I don't have a prefix
17:33 hmmmm there's something deeply wrong in any case
17:33 VanessaE so then probably /usr/local also...  just a guess (minetest gets stupid if you install it to one place but certain components are installed elsewhere, like luasocket)
17:35 VanessaE hmmmm: I'd be more inclined to check the so-obvious-it-shouldn't-be-needed stuff first, like /etc/ld.so.conf
17:37 Zytum Krock: Are you backuping your server?
17:38 Krock Zytum, I was away yesterday and today. Server will be mach up tomorrow
17:38 Krock *back
17:38 Zytum ok,
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17:41 ekem can you just do a bash script to zip the world files?
17:42 Krock I 7z them
17:45 hmmmm ahh okay
17:46 hmmmm I'm pretty sure the linker would not be happy with "-L/usr/local/lib-lfreetype"
17:46 VanessaE probably not. :P
17:46 hmmmm why does it not replace ";" with " "
17:46 hmmmm does it work on a regex or something instead?
17:46 hmmmm why does everything need to use regex?  those are so prone to problems
17:47 hmmmm it simply omitted the ;
17:47 VanessaE https://xkcd.com/208/ ~~ https://xkcd.com/1171/
17:47 VanessaE one of those seems relevant ;)
17:49 hmmmm okay I'm clueless
17:49 hmmmm according to cmake's website, it doesn't expect a regex
17:50 hmmmm here's FREETYPE_LDFLAGS:  -- >> -L/usr/local/lib;-lfreetype
17:50 hmmmm here's FREETYPE_LDFLAGS_STR:  -- >> -L/usr/local/lib-lfreetype
17:52 VanessaE maybe an escaped space?
17:52 VanessaE -L/usr/local/lib\ -lfreetype
17:53 hmmmm =]
17:53 hmmmm okay I figured it out
17:53 xenkey Hey let's rewrite Minetest in ASM, C++ is too slow.
17:53 hmmmm variable type confusion
17:53 hmmmm on another note, how can people possibly say that "freetype detection worked fiiine!"
17:54 VanessaE hmmmm: *bsd.  no one *ever* uses that ;)
17:54 hmmmm this doesn't work on Linux either
17:55 hmmmm I don't see how it could
17:55 hmmmm ${FREETYPE_LDFLAGS} is a list variable
17:55 VanessaE eh?
17:55 hmmmm when it's represented AS A STRING, each list element gets separated by ;
17:55 VanessaE freetype detects fine for me, always has
17:55 VanessaE of course, I just use what came from my distro's package repo
17:55 hmmmm but what that turd of code does is tries to replace using the list as input
17:56 hmmmm so you need to stringify the list first by passing "${FREETYPE_LDFLAGS}"
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17:59 VanessaE stuff like that ^^^ is why I don't code for modern projects.
17:59 VanessaE whatever happened to the notion of keeping things simple?
18:01 orbea is there a way to change the view distance without a numpad?
18:03 VanessaE + and - on the top keyboard row.
18:03 VanessaE they change the minimum view distance
18:03 VanessaE which effectively forces your view range in most situations
18:05 orbea oh, somehow thought only the numpad worked, but I gues - does too, but not = or +
18:05 orbea nvm
18:06 orbea only didn't want to work for that one moment
18:06 orbea thanks
18:07 VanessaE note that there's a glitch, some other combo of keys can cause + to quit working
18:07 VanessaE but I can't remember now which combination that was.  think it involves shift, though
18:08 VanessaE (you can just exit your client and restart it to fix)
18:08 orbea it tends to fix itself too, just had someone else experience the same :Shrug:
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18:09 orbea my friend says that pressing t for the chat window and then enter gets it unstuck :shrug:
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18:31 hmmmm found the problem
18:31 hmmmm "-Wl,-rpath,/usr/local/lib"
18:31 hmmmm what the hell?
18:31 hmmmm where does this come from
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18:35 rubenwardy Hi all!
18:35 VanessaE hey ruben
18:42 est31 hi
18:46 VanessaE bbl
18:51 err404 joined #minetest
18:56 * xenkey pokes Jordach.
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19:01 est31 ATTENTION ATTENTION, the user formerly known by their ip 151.228.208.35 has changed to 151.228.211.30.
19:01 est31 (at least I have strong indications that point there)
19:01 est31 you should xban that ip too if you have banned the original ip
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19:07 herny ok est31 i seem to have found out how to get on irc
19:08 herny is it working or what
19:08 est31 great
19:08 est31 now find a minecraft skin you want to have
19:09 est31 on the internet
19:09 est31 and send me the link with irc
19:09 herny ok where can i find them?
19:09 herny skins that is?
19:10 est31 here is a site for example: http://minetest.fensta.bplaced.net/
19:10 ElectronLibre est31, you were talking about KittenHelper's new IP, isn't it?
19:11 est31 the person has many ips ElectronLibre
19:11 est31 ummm nicks
19:11 est31 ip stayed constant
19:11 ElectronLibre Yes, but this one was apparently her first one.
19:12 est31 on my server the person had the nicks besfort_ and David123_
19:12 est31 when did KittenHelper use that nick?
19:12 ElectronLibre So it's the person that spent her time using other persons' nicknames.
19:12 est31 yes
19:12 est31 I had first contact with them on 2015-02-27
19:13 ElectronLibre If it is KittenHelper, then it's just what she does : make people think she is someone else using their nicks, and make these people do things for her, or simply flood their channels or servers to get someone's nick banned.
19:14 ElectronLibre KittenHelper got banned from ShadowNinja server by Enke in the early January if I remember correctly, I heard of her a few days, then nothing, and she appears often since the end of February.
19:14 est31 ok
19:14 est31 whatever that person managed to enter my server again with the new ip
19:15 est31 just wanted to share that fact
19:15 est31 thanks for informing
19:16 ElectronLibre You're welcome. I warned people on Inchra today, as I recognized her coming back with a slightly different ident (so she could pass through bans)
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19:20 ElectronLibre est31: If you want to know she also used other people nicknames on the forums, and here on freenode. She tries absolutly everywhere to make people have troubles. (great I just found in my history the logs from IRC \o/)
19:21 est31 has sfan5 already extended the ban to the new ip?
19:21 sfan5 no
19:22 sfan5 and i won't
19:22 sfan5 they haven't caused any new trouble yet
19:22 ElectronLibre Here, no.
19:22 sfan5 it would be a lot of work to change bans for every person that has ever caused trouble
19:23 ElectronLibre On Inchranet the only reports I got where from MinetestForFun's channels, and nanepiwo's one, so only 3. (she couldn't reach #minetest because the whole skybroadband ISP was banned)
19:24 ElectronLibre There is no need to re-ban her here for the moment, just to be careful, especially servers' admins.
19:24 est31 I'm not sure, is this the person? https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;u=13367
19:26 ElectronLibre I don't know. Her IP was located in UK, she looked like a kid, and she used DarkRoses as a nickname, so maybe yes, and maybe no. Without a real IP or an IRC mask I can't be sure..
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19:29 est31 also the in-game nicks are both wrong
19:29 est31 all of them
19:29 est31 and the github nick doesn't match either
19:30 est31 herny, have you found a skin yet?
19:30 ElectronLibre So it's either a troll, or her.
19:30 herny yes, how do i get the link?
19:31 ElectronLibre I just saw she set Xanadu as one of her nicks O_o
19:31 est31 if you are on that website, a name is enough
19:31 herny it is Oliver_MV on that site
19:32 est31 ok, you'll get it
19:32 herny thanks est :)
19:37 est31 herny, when you log in now, it should work
19:40 herny thanks
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19:50 The_Ghost_Man Hey guys, how is the minetest password exchange from client to server handled?
19:51 est31 in the worst way imaginable
19:51 est31 ok, second worst way
19:51 The_Ghost_Man What exactly does that mean LOL
19:53 ElectronLibre It means that it could be better but at least it's not sent plain and unencrypted through the network x)
19:53 est31 its sent semi plain
19:53 The_Ghost_Man So essentially, it's sent plain and unencrypted for those who know what they're doing?
19:53 est31 everybody who has network access to one login, can then login as you as often as you want
19:54 est31 but they wont get the password itself without a brute force
19:54 The_Ghost_Man So it's an Sha hash which is essentially just sending the password itself?
19:54 est31 yes
19:55 est31 md5 I think
19:55 est31 but not sure
19:55 est31 no its sha1
19:55 The_Ghost_Man I'd be better proxying my connection through ssh then.
19:55 est31 it is a known issue to core devs
19:56 est31 note that then your performance may suck, as ssh is tcp
19:56 The_Ghost_Man Noted
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21:12 hmmmm cmake is good in theory but
21:12 hmmmm i would like if it had more structure to it
21:13 hmmmm effectively it has the same issue as having an application with lots of global variables, except you can't even see what's declared and what's not
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22:16 acspike[pi] This is what minetest says when it starts up on my rpi http://dpaste.com/0JS7QD3
22:17 acspike[pi] yesterday I thought it was a software renderer, but it is a software rasterizer
22:17 xenkey Cool story
22:18 acspike[pi] is there anything in this paste that someone in the know would suggest I change to make it faster?
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