Time Nick Message 00:15 ipv6b Has it happened before that you were playing on a server whose accounts got reset and as a result a malicious or malicious users started taking over accounts that had good rep and started wreaking havoc? 01:06 * Sokomine waits for paramat to show up 01:11 Sokomine ipv6b: that sounds rather unlikely. what happens sooner or later on many servers is that they're taken down and disappear. so keep local map saving on 01:49 bleak_fire_ hi 01:49 bleak_fire_ what is the mod to give the see-through crystal blocks 01:56 VanessaE there are a number of mods that have such things 01:56 VanessaE glooptest and stainedglass are two such 01:57 VanessaE caverealms has something similar too 02:05 bleak_fire_ caverealms is the one 02:05 bleak_fire_ tthat i was thinking of 02:05 bleak_fire_ because i accidentally found a "secret area" in pizzaserver i only told a few people about 02:56 Sokomine bleak_fire_: pizzaserver has a creative day today - so you can get ressources for free. useful if you intend to build something 02:57 bleak_fire_ ok 02:57 bleak_fire_ thanks for telling 02:58 bleak_fire_ i'm thinking of doing that with my server at different points 03:22 Sokomine it may be pretty destructive for any economy...but i havn't really checked 03:22 Sokomine i found a nice place last time and built a cafe there 03:24 Sokomine hmm. anyone speaking french present? seems there's someone on the forum having problems with posting 05:36 pilcrow is there something wrong with inventorycube? When wielding default:water_source, I keep getting ERROR[main]: generateImagePart(): Failed to load image "[inventorycube{default_water.png{default_water.png{default_water.png" for [combine 05:38 pilcrow ^it doesn't actually affect the visuals at all; default:water_source and others still look fine, as if they worked correctly, but my minetest spits out that error whenever a node uses minetest.inventorycube... 08:07 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Update German translation and minetest.pot 13b711d90 http://git.io/jTci (152015-03-25T09:04:54+01:00) 08:15 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Remove duplicate code since 8ca08a850ff2494652aa0ac2daa3d00f03aa4e7a 13284fefb http://git.io/jTCX (152015-03-25T09:08:17+01:00) 10:02 JamesTait Good morning all; happy Tolkien Reading Day! :-D 10:25 Megaf Hi all 10:25 stormchaser3000 hi Megaf 10:34 meldrian hi ther 10:34 meldrian e 10:59 Megaf VanessaE: 10:59 Megaf 6:58:27: WARNING: Undeclared global variable "moretrees_new_leaves_waving" accessed at ...minetest/MegafServer/bin/../mods/moretrees/node_defs.lua:304 10:59 Megaf 06:58:27: WARNING: Undeclared global variable "moretrees_new_leaves_waving" accessed at ...minetest/MegafServer/bin/../mods/moretrees/node_defs.lua:331 10:59 Megaf and 10:59 Megaf 06:58:27: WARNING: Assignment to undeclared global "override" inside a function at ...Server/bin/../mods/plantlife_modpack/vines/functions.lua:97. 10:59 Megaf Should we worry about that? 11:11 Megaf And also, vines are growing from regular trees again 11:51 Calinou made new Fedora and Debian builds 12:01 stormchaser3000 Calinou: nice 12:04 Megaf I'm working on removing non freetype stuff from Minetest 12:56 luizrpgluiz hi 16:35 Megaf how do I revert my git to a commit again? 16:35 Jordach git revert 16:38 Megaf Thanks, That's is what I was doing, but at the wrong directory... 16:42 xenkey Commit shorthand ? 16:43 est31 like for example HEAD^ 16:43 est31 or deadbeef1337 16:43 est31 ok, bad example 16:43 est31 you know, hex stuff 16:44 xenkey Right 16:44 xenkey Nice to know my server is keeping players 16:45 xenkey It was that 1000w essay and bullet points + broad analysis which helped mosr 16:45 xenkey Most* 16:48 VanessaE if you want to roll back to a specific point in the history, git reset 16:48 VanessaE git revert is for backing out some commit from the code, but it still keeps you where you were, minus the effects of that commit 16:52 Megaf PID USER PRI NI VIRT RES SHR S CPU% MEM% TIME+ Command 16:52 Megaf 12561 minetest 20 0 331M 153M 6124 S 6.0 30.0 31:46.00 bin/minetestserver 16:52 Megaf VanessaE: I can't reproduce the rollback memory leak 16:53 Megaf wait, maybe I can 16:56 Megaf we do have a severe leak on the client 16:56 VanessaE it happens when you do a rollback check with a large enough (=5+ GB) log, and especially if you actually do the rollback action to revert someone's griefing once found 16:56 Megaf PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 16:56 Megaf 8512 reglnx 20 0 2149976 1.270g 24436 R 73.1 39.0 1:46.90 minetest 16:57 VanessaE memory will rise during the check, and it'll spike heavily during the actual rollback/revert action when you do that. 16:57 Megaf client just started, no shaders, particles, fancy stuff, everythign is off 16:57 Megaf VanessaE: ok 16:58 VanessaE plus the act of doing a rollback check is horrendously slow with huge rollback logs 16:58 VanessaE a tens-of-gigs log should not be slow, that's not how databases are supposed to work 16:58 Megaf VanessaE: here during check the server memory use actually was lower 16:59 Megaf but my rollback file is small, I have to clean it every week or so 16:59 Megaf 1.8G MegafServer/worlds/world/rollback.sqlite 17:00 VanessaE I gave up using rollback at all on some of my servers 17:00 VanessaE it just isn't worth it 17:02 Megaf Yep, disabling rollback can even increse servers performance 17:02 Megaf in my server I have disabled the log writing 17:03 Jordach VanessaE, why'd you think i prefer areas for resolving playermade structires 17:06 VanessaE Jordach: yep. That's where I stand now with those servers 17:06 VanessaE protect your structures or suffer the consequences :P 17:08 Zytum hi 17:09 Megaf Hi there 17:10 Megaf hm, I believe I managed to get a very good configuration for my server, with little to no lag at all 17:10 Megaf !server Megaf 17:10 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/1 | Version: 0.4.12-dev / MegafXploreNext | Ping: 6ms 17:11 Megaf you should try riding a boat there 17:13 Zytum I visit your world Megaf 17:14 Zytum media 50% 17:15 Zytum 90 17:17 Zytum my f***ng connection!! 17:17 Megaf Zytum: heh, lots of stuff to be loaded 17:17 Zytum aha, ok 17:17 Zytum I can't wait 17:27 Jordach !server Jordach 17:27 MinetestBot Jordach: Jordach's Public Server | jordach.net:30001 | Clients: 4/15, 1/6 | Version: 0.4.11-dev / minetest | Ping: 6ms 17:27 Jordach two can play the 6ms ping game 17:28 cd2 zeno 17:29 cd2 are you here? 17:53 xenkey !server zenith 17:53 MinetestBot xenkey: Zenith - The Second Coming | mt.3tm.net | Clients: 11/32, 4/20 | Version: 0.4.12-dev / zenith | Ping: 18ms 17:53 xenkey Almost 17:54 xenkey Players > ping :3 18:22 neti_netwalker hello 18:22 stormchaser3000 hi 18:22 neti_netwalker anypne here who can tell me how to use fast move in the android version? 18:23 neti_netwalker i can active an deactive it but i cannot find a way howto use ist 18:23 neti_netwalker it 19:25 Nihao Greetings, protectors of the cubes! 19:26 Nihao VanessaE: I forgot to ask you yesterday, if I shall enter the issue document for what we talked about. 19:26 VanessaE I forgot what we talked about :D 19:27 Nihao bugs... 19:27 Nihao http://pastebin.com/zvcVGJE3 19:28 Nihao spigot 19:29 VanessaE OH 19:29 VanessaE that 19:29 VanessaE I have a tab open for that already 19:29 VanessaE did you try new_flow_logic yet? 19:30 Nihao That was point 3. I just come back from work, I will ask. 19:30 Nihao No, we did not try that. Is it the approved solution to our problem? 19:32 Nihao But we do use the latest technics. 19:34 Nihao We will put it. Won't be long to activate it, as the server reboots all the time :( 19:34 Nihao Here is tonights bug: http://pastebin.com/LxsjFDmj 19:35 Nihao mods/mesecons_detector/init.lua:251: in function <...e/minetest/.minetest/mods/mesecons_detector/init.lua:250> 19:36 Nihao As the experimental Hud modification pretty muuch messed up the behaviour of thee game, we entirely deactivated Hud. To avoid that problem. 19:39 Nihao VanessaE: I have to correct what I wrote: new_flow_logic was already activated. 19:40 VanessaE file that one against mesecons. 19:40 Nihao OK. 19:41 Nihao There are some other points: The problem of the Quarry is still there. 19:41 Nihao it seems it would be wise to deactivate it by default. 19:41 VanessaE Nihao: new_flow_logic is a total rewrite of all of the water reflow logic, and it also contains a few bugfixes. the spigot and entry panel glitches you reported are already fixed there (or should be) 19:41 VanessaE problem is some people don't like the new behavior 19:42 VanessaE so it still needs tuning 19:42 VanessaE I forgot, what's wrong with the quarry? 19:50 Nihao VanessaE: Quarry was tested in singleplayer mode and still crashes the server. 19:52 Nihao I have the log but it came by IRC, I have to clean it first. 19:55 VanessaE ok 19:56 Nihao VanessaE: Here it is: http://pastebin.com/J2sRgtbu 19:57 VanessaE Nihao: that's a bug in the bones mod. 19:57 VanessaE it doesn't know how to handle when the digger is nil 19:57 VanessaE sfan5: ^^^^^^6 19:57 VanessaE -6 19:57 Nihao Lets remove bones then :) 19:58 VanessaE (apparently it's not spelled out in the API whether digger is allowed to be nil or not in certain things like can_dig, so it's unclear how it should be handled) 19:58 Nihao Just kidding. Our concern is that we can not stabilise the server any more. 19:58 VanessaE no, go ahead and delete bones mod. 19:58 VanessaE you can always re-enable it later after it's fixed. 19:59 sfan5 VanessaE: ? 19:59 Nihao sfan5: It seems you are about to deliver a fix of bones? 20:00 VanessaE sfan5: fix bones mod in minetest_game. it doesn't like digger = nil in its can_dig functionsd 20:00 VanessaE -d 20:00 sfan5 the actual problem is that the api docs don't say whether digger may be nil 20:00 VanessaE yep I know 20:00 sfan5 Nihao: all you can do to fix it right now is to delete the bones mod like VanessaE said 20:01 Nihao This is not just an API problem. It is a decision what the target is. 20:01 Nihao Is the target a running server? 20:02 Nihao We will delete bones mod. Side impacts? 20:02 sfan5 there will be no bones 20:02 Nihao inventory lost? 20:03 sfan5 when you die you keep your inventory if there is no bones mod iirc 20:03 Nihao ok. 20:05 Nihao Our server is a good laboratory for bringing mods together. But we are losing even highly motivated players due to the recurrent crashes. The admin is a bit upset and I do not know how to handle that. Sincerely, when I stumbled on the comments "experimental" of the Hud, I was about to explode. How could that be published? 20:06 Nihao Now, my concern s the following: 20:06 Nihao Satbilise the situation. 20:07 Nihao We remove the Hud, the bones, deactivate mesecons, the new seeds messed up the landscape and had to be removed, what will remain? 20:09 Nihao Sad. 20:09 sfan5 what problems did mesecons cause? 20:10 Nihao --> Here is tonights bug: http://pastebin.com/LxsjFDmj 20:18 Nihao sfan5: server crash, if that is the answer you waited for. 20:18 Nihao like 15 in 3 minutes 20:32 Nihao Here is the issue document. Tell me if it needs updates: https://github.com/Jeija/minetest-mod-mesecons/issues/228 20:34 Nihao If anybody has some good advise, how to stabilise the server, I take it. 20:50 sfan5 Nihao: the mesecons crash seems to be caused by a detector node with an invalid param2 20:51 Nihao sfan5: How can I get rid of that? 20:52 sfan5 Nihao: you can get rid of it using worldedit, please don't get rid of it right now, though, it might be useful for the fix 21:01 sfan5 Nihao: please apply this patch http://meow.minetest.net/i/18827e48da5a6955.patch and try to reproduce the problem again (it should not crash but give you a debug message in the log/stdout) 21:02 Sokomine Nihao: there are plenty of stable servers out there, but it might take time to get started and find the right combinations of mods. which server is yours, and what are your goals for it? 21:04 Nihao Holà Sokominé: game.minetest-france.fr 21:05 Nihao The target is to find a way to have a bit of PvP, a lot of building and collaboration. 21:06 Nihao It mostly works. The problem is that when there are say 14 people connected and we get 10 consecutive reboots, only 4 come back. 21:09 Sokomine hmm. frequent crashes are of course not a good idea 21:09 Sokomine er, are not good 21:10 Sokomine i'm not sure how far "a bit of pvp" works. i'm in general not using such servers. though there is one that manages to do the fighting against mobs pretty well. wouldn't have thought that was possible in mt some time ago 21:10 Nihao Sokomine: I am not changing server. I am changing the server.... 21:11 Nihao But as a good example, I would like to see it. Do you know our server? 21:17 Sokomine Nihao: yes, i understood you that way. but it sometimes helps to talk to other server owners as they've got their own experience 21:19 Nihao OK. I am always listening. Sorry, I am a bit tense. 21:30 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: flowers/mapgen.lua: Register flower decorations for mgv6 138a8712e http://git.io/jq7D (152015-03-25T21:28:15Z) 21:57 Pilcrow_ Hey guys. I asked this last night, but is there something wrong with minetest.inventorycube? I've noticed that the nodes that use it seem to have no problems (inventory image and wield image are still normal), but the server spits out an odd error when it encounters them. default:water_source, for example: 'ERROR[main]: generateImagePart(): Failed to load image "[inventorycube{default_water.png{default_water.png{default_water.png 21:58 est31 yes, it has been noted by paramat too I think. 21:58 Pilcrow_ ^ my internet went out last night, so I'm asking again. sorry. 21:59 Pilcrow_ alright, just thought I'd point it out in case nobody had noticed it yet. the odd thing is that it doesn't actually seem to cause any graphical problems at all... 21:59 est31 aw sorry no it was you 22:00 est31 http://irc.minetest.ru/minetest/2015-03-25#i_4200491 22:00 est31 ^ use that site to confirm if you aren't sure :) 22:02 Pilcrow_ ah, haha. I forgot all about the logs! this is a build from a few days ago though, FYI. I finished compiling a new binary today, so I will test it again in a second. 22:05 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: flowers/mapgen.lua: Remove unnecessary double quotation marks 1321c874a http://git.io/jmUM (152015-03-25T22:03:53Z) 22:17 luizrpgluiz hi 22:22 Pilcrow_ ah, est31, that error still happens. it's only when you -wield- an item that uses inventorycube. also, it seems some recent update really wrecked Wuzzy's hudbars mod. the way it should look: http://i.imgur.com/GHqPuEH.png ... the way it looks in the latest build: https://i.imgur.com/IHC1j9J.png 22:23 est31 Pilcrow_, can you create issues for both of your problems? 22:23 est31 https://github.com/minetest/minetest/issues 22:23 est31 that way they don't get lost :) 22:25 Pilcrow_ I'll try. I've never done it before, but it seems to just look similar to a forum post... :P 22:26 est31 Its really just the same. you can even drag+drop images into the editfield :) 22:30 Pilcrow_ alright. also, I suppose wuzzy's hudbar mod is probably not the only one that has problems (seems like some kind of texture scaling problem) 22:42 Pilcrow_ est31, I've created both issues. Thanks for the help. :) 22:47 est31 thanks for reporting :) 22:48 Pilcrow_ On an unrelated note, my friend and I have been talking about upgrading his old server from 0.4.8 to 0.4.12. He wants to stay with "stable" releases, and it seems his old mods will work fine in the new version (with some slight modification), but we were wondering if it would be better to wait for 0.4.13, or just do the upgrade now? He probably won't want to upgrade again for a long while, knowing him... :P 22:49 est31 0.4.12 was a bugfix release, fixing many bugs with 0.4.11. I don't know whether there will be a 0.4.13 release, or directly a 0.5.0 release, which will feature perhaps unstable changes. 22:50 est31 AFAIK that hasnt been decided, but I'm not sure... 22:51 Pilcrow_ ah, alright. From other talk that has been going around here on irc and in the forums, it sounded like a 0.4.13 would be released and then 0.5.0 22:51 hmmmm heh 22:52 hmmmm http://blog.erratasec.com/2015/03/x86-is-high-level-language.html#.VRM7gC6vBhE 22:52 est31 !title 22:52 MinetestBot est31: Errata Security: x86 is a high-level language 22:52 est31 O.O 22:52 est31 next step: microcode optimisations. 22:54 Pilcrow_ curious, what big changes will there be with 0.5.0? I've only really heard about the network changes that will supposedly reduce lag but make it impossible for 0.4.x clients to connect to 0.5.x servers (and vice versa?) 22:55 hmmmm that's a single new developer's imagination 22:55 hmmmm there's no way incompatibility like that will fly for real 23:00 Pilcrow_ I see. sorry for misunderstanding then. that's the only -big- news I'd heard. Is there perhaps some kind of roadmap page outlining what is intended to be done before a 0.5.0 release? 23:01 est31 there is: https://github.com/minetest/minetest/issues/2370 23:03 Hirato It's best to break the network protocol sooner rather than later, if it does need a radical redesign 23:04 est31 many parts need it 23:04 est31 problem is: there are apps out there with ~10 mio users, and they are not under the control of the dev team 23:04 est31 forks 23:05 est31 major problem for your question is now that they don't update 23:05 est31 so, statistics show that most people haven't left 0.4.10 23:05 est31 although its quite old now. 23:06 werwerwer official android build isn't ready yet? 23:06 est31 it is 23:07 est31 http://www.minetest.net/download#android 23:07 Hirato haha, can't believe I made freemienr siwtch to enet 23:07 werwerwer don't see problem then. break compatibility 23:07 Hirato I wonder how it went 23:15 Pilcrow_ well, the roadmap for 0.5.0 is definitely an interesting read. I gotta say, I'm very interested in the idea of redesigned formspecs, as well as speeding up inventory actions. maybe we'll finally have completely lag-free movement of items from a player's inventory to chests/furnaces and vice versa? heh. maybe not. I can dream... :P 23:50 stormchaser3000 does anyone know if optical mouses are compatible with debian testing? 23:51 stormchaser3000 or do i need to install proerietary firmware? 23:51 stormchaser3000 properiatery* 23:52 stormchaser3000 darn i can't type that 23:52 Sokomine why not? mice are pretty normal input devices. they ought to work without problem (unless they have special buttons or such) 23:53 VanessaE stormchaser3000: these days, a mouse is a mouse is a mouse. 23:53 VanessaE doesn't matter if it uses a ball or optical 23:54 VanessaE debian uses the same X as everyone else does, I'm pretty sure :-) and optical mice work fine, no proprietary* drivers needed 23:54 stormchaser3000 VanessaE: i plug the mouse in and nothing 23:55 stormchaser3000 the mouse does close to nothing 23:55 VanessaE "close to" 23:55 VanessaE ? 23:55 * stormchaser3000 wonders if there is operating system restrictions 23:55 stormchaser3000 um 23:55 Sokomine what kind of mouse did you have before? 23:56 stormchaser3000 well i seem to be able to get a light to shine when i press the right click button i think 23:56 stormchaser3000 Sokomine: atm i am using a laser mouse but i want to use optical