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IRC log for #minetest, 2015-03-20

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All times shown according to UTC.

Time Nick Message
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01:18 Joe_____ Hello.  I have a question on growing wheat underground.  I use the super glow blocks with a light value of 15.  If the block is directly above the wheat (i.e. y+1) the the wheat grows, but if it is anything higher, it gets stuck at size 1.  I have 1 super glow block per seed.  Did something change between version 10, 11, 12 to change this?
01:21 Joe_____ Is anyone here?
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01:31 Joe_____ It's quiet in here tonight
01:37 paxcoder So lightstone is like a memory element but not if touching detecting tube. weird
01:38 paxcoder oh and it doesn't conduct energy
01:38 paxcoder darnit!
01:38 paxcoder i need a memory element
01:39 Joe_____ it's quiet in tonight
01:39 paxcoder Joe_____, -_-
01:40 Joe_____ I am trying to determine what changed since .4.10 regarding the growing of wheat
02:03 orbea how do I enable the mods that come with minetest, like the tnt or bed mod?
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02:08 luizrpgluiz hi, I'm trying to generate a ore I created and it does not generate, where I am missing the code?
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03:00 Guest95924 hello
03:06 orbea if I enable jungles and dungeons only after making the map, will they still generate in unexplored areas?
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03:33 ShadowNinja orbea: Yes, but make sure it's really enabled (in map_meta.txt).
03:35 orbea ShadowNinja: do I just edit map_meta.txt?
03:37 ShadowNinja orbea: Yep.
03:38 orbea thanks :)
03:38 ShadowNinja YW.
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03:48 orbea are the bed and tnt mods that come with the minetest game even supposed to work?  The recipes dont work for me
03:55 orbea so they work in creative...but I cant craft them?
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04:45 Warr1024 http://imgur.com/a/DpGeL
04:52 paxcoder orbea, i can craft a bed, tnt may be forbidden depending on srv
04:55 Warr1024 when I first started playing MT, its visuals were comparable to MC, but I got much better drawdist.
04:55 Warr1024 now, with just a couple of small patches, the visuals in MT are a lot smoother.
04:55 Warr1024 I tried going back to MC recently (just to tour some old worlds again) and it was pretty much unbearable
05:04 orbea Warr1024: im runnning the server, still new to setting it up
05:05 orbea i figured out beds, but now I cant figure out how to set enable tnt
05:05 orbea I think its in here, but idk the correct syntax, nothing I try seems to work https://github.com/minetest/minetest_g​ame/blob/master/minetest.conf.example
05:08 Warr1024 I guess you need to set enable_tnt = true in your server's configuration file?
05:08 Warr1024 tnt is disabled by default in multiplayer
05:11 orbea Warr1024: that does it!  Thanks...so much effort and it was so easy....
05:13 orbea also for reference, the beds was because the default recipes were archaic, changing them makes them better....
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08:06 nrzkt ~tell ShadowNinja it was deleted because of SPAM restrictions in our texts, again...
08:06 ShadowBot nrzkt: O.K.
08:12 kahrl lol https://forum.minetest.net/v​iewtopic.php?f=6&t=11532
08:12 kahrl ... I guess it's on-topic for that forum
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08:23 VanessaE um, that's a delete I think..
08:25 VanessaE (moved to trash)
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09:22 * twoelk is happily making fotos of a big bright orb been eaten by a dragon
09:27 Calinou a Fedora build will soon be up, I got it to work
09:34 twoelk not looking at the sky, Calinou?
09:39 Calinou it's overrated
09:40 Calinou how much people have been telling me this?
09:40 Calinou also it's cloudy here
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09:42 * ipv6b wishes swaaws was here more often. The old server was really good when compared to new ;)
09:43 ipv6b Has any of you tried to run a server on an Intel NUC before and succeeded?(without overheating problems or anything)
09:49 twoelk I drove 800 km the last time to watch this and now I sit at home with a cloudless sky, watching my telescope and recording it getting darker and the temperature dropping
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10:00 twoelk hm, all sunspots I could see are covered now
10:03 Dartmouth completely cloudy here :( been nice all week, and then today...
10:06 twoelk lol use stellarium to see what is hidden :D
10:07 Dartmouth true, should install that again :)
10:09 twoelk stellarium is just stating that the entwined pair are dancing past a nice pulsar (XZ Psc - HIP 117887)
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10:21 JamesTait Good morning all; happy Friday, and happy International Day of Happiness! :-D
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10:36 Calinou ipv6b, it should work without issues, Minetest doesn't stress 100 % of the CPU most of the time
10:44 Calinou whoa, my Fedora build is 15.7 MB only
10:44 Calinou I compressed it through command-line xz though
10:45 Zeno` Calinou, you built it from scratch?
10:45 exio4 JamesTait: happy international day of happiness too!
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11:03 twoelk can the client be forced to not write anything to local when used as client only?
11:04 Calinou uploading Fedora 21 x86_64 build, will create topic
11:05 Zeno` lol, I read your previous comment as "my fedora build/repo is only 15gb" :3
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11:10 Calinou “sudo yum install gd libpng libjpeg-turbo irrlicht gettext-devel freetype bzip2-devel libX11 lua-devel luajit”
11:10 Calinou is this dependency list enough? I'm not entirely sure
11:10 Calinou I should have created a VM snapshot for testing
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11:15 Zeno` sqlite? leveldb?  (sqlite isn't *really* needed because it's in the src tree, but...)
11:16 Zeno` you really use sudo on Fedora?
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11:16 Zeno` oh, I don't like openal is installed by default either
11:17 Zeno` maybe not even libvorbis/ogg
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11:19 Zeno` libcurl-devel?
11:19 fireglow Can you recommend a treecutting mod that has 1) no function when pressing shift and b) works with pinetrees and farming_plus trees?
11:20 Zeno` also freetype is installed by default but not freetype-devel
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11:28 Zeno` oops... binary vs. source
11:28 Zeno` my bad
11:29 Zeno` I'm not having a very good day, lol
11:37 * ipv6b refreshed knowledge on how passwords are hashed with SHA-1
11:38 ipv6b I was very positively impressed when first learning that passwords are not sent in cleartext to servers, but a hash of it. :)
11:43 Calinou <Zeno`> you really use sudo on Fedora?
11:43 Calinou yep
11:43 Calinou most people probably do
11:43 Calinou I forgot libvorbis/libogg indeed
11:43 exio4 ipv6b: SHA-1 is useless anyway
11:46 ipv6b exio4, so it wouldn't make any difference to you whether passwords are sent in cleartext or a hash of it in SHA-1 is sent to the server?
11:47 Calinou Minetest runs at 25 FPS in the VM, that's pretty surprising
11:47 Calinou considering it uses LLVMpipe as far as I know
11:47 exio4 ipv6b: it's better than cleartext
11:49 exio4 ipv6b: but the protocol can be MITM easily and you wouldn't even know
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11:59 Calinou rebuilding the build to support CURL
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13:41 srifqi Calinou,
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15:06 luizrpgluiz hi
15:14 Taoki Hi. Is there a builtin command to export an area from a world to a minetest schematic? Or do I absolutely need to use Worldedit?
15:15 Jordach [15:14:44] <JD-BFD> *** w_laenger joined the game
15:15 Jordach u wot m8
15:15 Taoki Like /export-mts 0,0,0 10,10,10 myfile.mts
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15:15 ciwolsey hey
15:15 ciwolsey is there any way to get pretty graphics with minetest?
15:15 ciwolsey like the shader mods you see for minecraft?
15:16 Taoki ciwolsey: RealBadAngel works on that. But no progress in a while :(
15:16 ciwolsey any link?
15:16 luizrpgluiz can anyone help me, my ore does not generate the minetest
15:16 Taoki Nothing specific that I know of. He posted screenshots of a water shader though
15:17 Calinou ciwolsey, use an high-resolution texture pack, like HDX.
15:17 ciwolsey ill have a look
15:17 Calinou https://forum.minetest.net/viewtopic.php?id=1583
15:17 Calinou get the 256px size
15:17 Calinou 512px is very heavy, for little benefit
15:17 Calinou enable Mip-Mapping and Anisotropic Filtering in the options
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15:17 ciwolsey ok
15:19 luizrpgluiz ?
15:20 luizrpgluiz I wanted to know where I'm going wrong in the code
15:31 ciwolsey whats the best mobs mod?
15:32 luizrpgluiz ciwolsey: mobs_redo
15:32 ciwolsey thanks
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15:57 * Jordach wants to use meshes instead of a wielditem
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16:06 paxcoder what are crossing pneumatic tube segments?
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16:07 paxcoder they seem like the normal ones only with arrows on them o.O
16:09 Jordach paxcoder, items will only go one way instead of choosing a random direction
16:10 paxcoder thanks
16:10 paxcoder i wish there was a tubes equivalent of the insulated mesecon
16:11 Jordach paxcoder, one way tube
16:11 paxcoder Jordach, the corner one :)
16:11 Jordach paxcoder, er
16:11 Jordach oi, VanessaE
16:11 paxcoder "mesecon corner"
16:13 paxcoder Jordach, btw which way would the things go through the crossing tube? it points to all directions
16:14 YvesLevier Suggestions for a clothes/armour mod?  (im mosty using VanessaE stuff)
16:16 YvesLevier Also hero appearance.  I want our Mayor to look fat with an wearing a big tie.  Have an idea?
16:17 YvesLevier VanessaE: ^
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16:26 RCG_ Hi! How can I craft markers to protect my house (playing online)?
16:26 STHGOM what server are you playing on?
16:28 RCG_ alket.mooo.com
16:29 STHGOM idk, i think you'd be better off asking on the server, or have you dont that already?
16:31 STHGOM try wooden planks 1 wide and 3 long
16:33 RCG_ many times
16:38 xenkey hi
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16:45 STHGOM you tried the recipie?
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16:49 luizrpgluiz hi
16:49 xenkey hey
16:49 xenkey How do i deal with these noobs?
16:49 xenkey He's asking for diamonds
16:49 VanessaE just tell them no
16:49 devmarth say "no"
16:50 xenkey I did
16:50 xenkey he did it again
16:51 xenkey So I directed him to the rules
16:51 xenkey And kicked him on the next offense
16:51 devmarth ignore him
16:51 VanessaE if he does it again, kick
16:51 devmarth or kick
16:51 devmarth lol
16:51 Jordach "begging is a bannable offence"
16:51 Jordach they'll shutup after reading thatr
16:51 xenkey I should just enable strict version checking and avoid tgese all together
16:52 luizrpgluiz can anyone help me? Not I run my ore in minetest
16:52 devmarth i dont know why it bothers you, just do what jordach said and theyll shut their face
16:52 xenkey I find these juvenile players rather annoying.
16:53 VanessaE I know nothing about how ores work, sorry.
16:53 xenkey Every line makes me cringe
16:53 VanessaE xenkey: it's a pain in the ass :-/
16:53 xenkey Yep
16:53 xenkey It was better in the olden times
16:53 xenkey There was no teenager, children just became adults
16:54 xenkey If only these were teenagers. I'd be surprised if they're out of primary school yet.
16:54 xenkey The most common chat message is just "xen"
16:54 luizrpgluiz kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
16:54 VanessaE they're likely pre-teen; average age seems to be about 12 or 13 among the tablet users on my servers.
16:55 exio4 hey, I don't wanna be an adult
16:56 * exio4 changes his birth date to 1999
16:56 xenkey *coughs*
16:56 exio4 there, fixed, now I've got a few extra year
16:56 xenkey No.
16:56 xenkey I don't want to
16:56 exio4 :P
16:56 xenkey but muuuum
16:56 luizrpgluiz the Brazilian craftopoles server only has child who complains, and it fills the bag
16:56 xenkey if you can't beat 'em, join 'em
16:57 exio4 haha
16:57 devmarth lol
16:57 Jordach spamming a moderator or admins name is a bannable offence
16:57 Jordach if you can't play the game without playing it for yourself is a bannable offence
16:57 Jordach ^ kid filters
16:58 luizrpgluiz kkkkkkkkkk
16:58 luizrpgluiz was kicked by Jordach: no spamming pls
16:58 devmarth +1
16:58 xenkey Hehe
16:58 xenkey if you can't play the game without playing it for yourself is a bannable offence
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16:59 Jordach i often don't give a single shit
16:59 Jordach (maybe except for VE but i know what'll happen)
16:59 xenkey https://a.pomf.se/qnzikf.png
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17:00 Jordach xenkey, heh
17:01 xenkey Yeah my server is low end
17:01 devmarth lol
17:01 xenkey oh god
17:01 xenkey "get are things"
17:01 devmarth that made me cringe
17:01 xenkey Kill me now
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17:01 xenkey i can't even pretend i don't want to drag these people out into the street and shoot them
17:02 xenkey Lol
17:02 xenkey but reputation
17:02 Jordach Pulp Fiction is always relevant
17:02 devmarth ^
17:02 xenkey i should make another user just for insulting players
17:02 devmarth that made my day jordach lmao
17:02 Jordach devmarth, i'm an arsehole and a cynic
17:02 * VanessaE kicks devmarth's ass back over to him.
17:02 Jordach i've seen enough MT forks which fail
17:03 exio4 hey, that would be unfair
17:03 xenkey [same guy] "stop now you twat"
17:03 devmarth eh i dont care if it fails
17:03 Jordach xenkey, <3
17:03 exio4 when I make mistakes I like to get corrected
17:03 devmarth im only doing it for fun :)
17:03 xenkey I'm just going to hide the chat
17:03 exio4 english isn't my native language </3
17:03 Jordach xenkey, /revoke shout :D
17:03 Jordach ]//revoke shout playername
17:03 xenkey Oh my god yes
17:03 xenkey I never thought of that
17:03 Jordach (one slash, i can't type)
17:03 xenkey The others will just think he finally shut up
17:04 xenkey ugh
17:04 xenkey How about a maze
17:04 Jordach xenkey, revoke interact and lock them in a obsidian box
17:04 exio4 haha
17:04 Jordach or even glass and put them on display at spawn
17:04 xenkey heh
17:05 devmarth haha
17:05 xenkey Hrm
17:05 xenkey Uh oh
17:05 xenkey I think I broke it
17:05 xenkey I forgot to grant go
17:05 xenkey To everyone
17:05 exio4 xenkey: >mfw systemd
17:05 devmarth btw jordach, may i add, blokel is barely even a fork. if anything its a subgame with like 4 actually changed core files lol
17:05 xenkey Yeah
17:05 exio4 >mfw networkmanager
17:05 xenkey Don't care
17:06 xenkey it's my lil box
17:06 xenkey privs = {go=true},
17:06 xenkey YUP
17:06 xenkey I fucked up real bad
17:07 VanessaE devmarth: by the same token, dreambuilder is barely a fork, since not much of the base game has changed, with a metric fuckton of mods added :)
17:07 devmarth heh
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17:09 xenkey how do i grant __everyone__ a privilege?
17:09 luizrpgluiz ok,sorry
17:09 exio4 VanessaE: your game is actually only a stress test
17:09 exio4 VanessaE: "it ran dreambuilder, 80% test coverage"
17:10 exio4 the last 20% is where the bugs are
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17:11 Calinou there's no way to do that, xenkey
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17:11 xenkey Well
17:11 xenkey Bye bye auth.txt
17:11 xenkey I can't do that...
17:12 xenkey I have to manipulate it manually right?
17:12 Calinou or yeah, you can manually edit auth.txt while the server is down
17:13 VanessaE exio4: :P
17:13 VanessaE xenkey: make it a default priv, then do some sed magic on auth.txt
17:13 VanessaE when done,   /auth_reload
17:13 VanessaE and pray the server doesn't crash
17:13 xenkey I don't like sed...
17:13 xenkey Ugh
17:13 VanessaE (yes, you can edit it while the server's up)
17:14 VanessaE something like sed -i "s/interact/interact,YOURPRIVHERE/" auth.txt
17:14 VanessaE should do
17:14 xenkey Oh yeah
17:14 xenkey That's a good idea
17:14 xenkey I'll make a backup
17:14 VanessaE add a g at the end of that sed expression
17:14 VanessaE something like sed -i "s/interact/interact,YOURPRIVHERE/g" auth.txt
17:15 xenkey [xen@arhf world]$ sed -i "s/interact/interact,YOURPRIVHERE/g" auth.txt
17:15 VanessaE yep
17:15 xenkey There had to be a newline
17:15 devmarth i like this theme for ubuntu called mbuntu. makes it look like mac os x
17:15 xenkey No I mean that's that it did...
17:15 VanessaE then just do  /auth_reload  after the file is modified.
17:16 VanessaE (or shut down, modify, restart.  whatever)
17:16 YvesLevier YvesLevier : Suggestions for a clothes/armour mod?  (im mosty using VanessaE stuff)
17:16 YvesLevier YvesLevier : Also hero appearance.  I want our Mayor to look fat with an wearing a big tie.  Have an idea?
17:16 VanessaE YvesLevier: 3d armor mod by stu is good, as I understand
17:17 VanessaE https://forum.minetest.net/viewtopic.php?id=4654
17:17 YvesLevier and for our Mayor?
17:17 YvesLevier VanessaE: Im Yves btw ;)
17:17 VanessaE as for making your mayor look fat, that would require a custom model that only applies to the mayor.  not impossible of course/
17:17 VanessaE YvesLevier: tab-complete.  yv{tab} --> YvesLevier
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17:18 exio4 VanessaE: why g?
17:18 exio4 VanessaE: if he has got more than one interact priv, this would generate duplicated YOURPRIVHERE too
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17:18 YvesLevier VanessaE: Great -  Will send you a vectorial of our Mayor then.  That's what youre telling?
17:18 VanessaE exio4: force of habit
17:19 Krock meow
17:19 VanessaE YvesLevier: you'd need to draw up a whole new model for the mayor, probably design a new skin for him/her too.  and write a mod that assigns that model and skin to exactly the one player who is the mayor of the server.
17:19 VanessaE hi Krock
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17:21 YvesLevier VanessaE: Will back to you then, about Mayor.  If municipal council have fun since our presentation, that is most good.  Will try my best.  Thx alot.   ;)
17:21 VanessaE good luck, YvesLevier
17:21 VanessaE :)
17:22 YvesLevier :P
17:23 xenkey Apparently "2GB RAM quad core" is extremely amusing and you should put loads of punctuation after it like "?!??!?!?!??!?!?!?!??!?!??!?!??!"
17:26 Krock use this:
17:26 Krock !c 4 * "!?"
17:26 MinetestBot '!?!?!?!?'
17:26 xenkey ?!?!?!??!?!
17:27 xenkey There's quite a delay in me placing a block and it appearing.
17:27 Krock Minetest version? Single- or multiplayer?
17:28 xenkey 0.4.12-dev, multiplayer
17:29 Calinou server lag
17:29 xenkey http://pastie.org/10042473
17:30 Krock lag on your own server?
17:30 xenkey What's a polite way of saying "Go fuck yourself learn some fucking English you illiterate moron"
17:30 xenkey Yeah
17:31 Krock is that unacceptable phrase/question addressed to me? just wonder.
17:32 xenkey Krock: Nope, the general younger minetest audience that seems to creep onto every server.
17:32 Krock known thing.
17:34 xenkey I bet you someone's going to be like "xen why shutdown"
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18:15 * Jordach has a working BFD media repo
18:16 Taoki Hi. Does anyone know how you can create mesh skyboxes? I know RealBadAngel got that working once, and it should be possible via Lua.
18:16 Taoki I assume I can create and attach a Lua entity to the player, and make it really large. But then other players can see it too...
18:17 Taoki Was there a function for that perhaps? To attach meshes to the sky, and make them move with the camera.
18:18 VanessaE there wasn't, afaik.  RBA was working on an actual skydome that replaces the skybox
18:18 VanessaE wasn't a Lua thing, per se.
18:18 VanessaE but he never got it working to his satisfaction.  that code has since been abandoned, I guess, and he never shared the partial result either
18:19 VanessaE also if you make an attached entity too large, parts of it will disappear.
18:19 Taoki I see. Thanks... it isn't possible in that case.
18:19 VanessaE where has he gone off to anyway?
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18:21 Taoki Haven't heard updates from him either... don't know :(
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18:24 paxcoder I have two teleport tubes that are the same channel, but the content gets dropped. :/
18:25 VanessaE are they both turned on?
18:25 VanessaE (there's an on/off switch on them, to disable receiving)
18:25 est31 paxcoder, do you know wether technic is up to date on that server?
18:26 YvesLevier Will PilzAdam player_textures work with VanessaE stuff?  (Still on Mayor's appearance)
18:26 VanessaE yep, it'll work for now
18:26 VanessaE dreambuilder already has that mod.
18:26 YvesLevier ... for now???
18:27 YvesLevier What you mean "for now"?
18:27 est31 the server is updated
18:27 est31 umm... not up to date
18:27 VanessaE yeah, there's some security stuff going into minetest soon that'll break player_textures, but I've got a fix here from ShadowNinja that'll un-break it
18:27 VanessaE so for now, go ahead and use it
18:27 VanessaE when it breaks, I'll apply this fix.
18:27 YvesLevier Thx :)
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18:51 Warr1024 VanessaE: did you see that I found a way to, erm ... avoid ... the "upside-down node" issue in that GUI filtering thing?
18:51 Warr1024 http://imgur.com/a/DpGeL
18:52 Warr1024 I could use some help testing this on different platforms, different hardware, 3D drivers, etc.
18:52 Warr1024 https://github.com/Warr1024/​minetest/commits/guiscaling
18:52 Krock I prefer the "before" :3
18:53 Warr1024 Krock: that's why there's minetest.conf
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18:56 est31 Warr1024, the edges got better, but the papyrus got worse
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18:56 est31 and the flower and the pick too
18:57 est31 so its perhaps ok when its done for cubes only.
18:57 Warr1024 est31: it's because I'm doing accurate pixel offset handling
18:57 Warr1024 I can't really distinguish between cubes and not cubes
18:57 Warr1024 because they just come as 2d images by that point
18:58 Warr1024 plus, the "worsening" you're seeing is specific to low-res 16x textures being upscaled
18:58 Warr1024 if your screen DPI is low and they're downscaled, or you're using a higher-res texture pack, I think it will end up looking better in the way the cubes did.
18:59 est31 I agree they have to be upscaled, but the borders between pixels shouldnt be soft, but hard
18:59 Warr1024 and frankly, I find the blurring of the pick ABOUT as tolerable as the fact that the handle is crooked in the "before" image
18:59 Warr1024 I can't make them hard
18:59 Warr1024 because they don't fall on a pixel boundary
18:59 Warr1024 if they did, I wouldn't need the filter in the first place
18:59 Warr1024 anyway, I just want to add the OPTION to do this.
18:59 Warr1024 I think some people will like it, and others won't.
19:00 est31 I like the pick's handle
19:00 est31 (old one)
19:00 Warr1024 I'm open to patches, if you can come up with a way to make it better.
19:01 Warr1024 I just want to ensure that the thing doesn't crash and doesn't do weird stuff, like scrambling or flipping upside-down any textures, on platforms other than those I have access to.
19:02 luizrpgluiz someone has already developed ores?
19:02 Warr1024 Bikeshed discussions are why we end up having options in the config files in the first place.
19:02 est31 options are good, we aren't MAC
19:03 Jordach s/MAC/hipsters who like taking it from developers
19:03 Warr1024 This and one other patch I have already PR'd are along the same general theme of allowing a player to choose a more "smooth, polished" rather than "crisp, but sometimes jagged" look to MT in-game.
19:03 Warr1024 I think with the options on, it'll make for better screenshots (especially if they're gonna be resized anyway) :-)
19:07 Warr1024 Hopefully, they'll be a good "medium quality" option, for people who want a little anti-aliasing, but aren't up for full-blown shaders.
19:07 est31 minetest is a blocky game not a blurry game
19:07 Krock "When you're downloading a file, flip your screen sideways so gravity helps the file download faster."
19:08 Krock -> stupidlifehacks
19:08 Calinou https://status.github.com/graphs/past_month
19:08 Calinou I love the pattern there
19:08 paxcoder there's still nothing that does selective mining, is there?
19:08 Calinou (Past Month)
19:13 Warr1024 est31: the problem is when it's neither a blocky nor blurry game, as in the "before" screenshots, i.e. not all of the "blocky" elements are of the same size.
19:14 est31 Warr1024, so perhaps make something that makes it blocky, and less blurry?
19:14 est31 or only blurry where there is no other way
19:15 VanessaE Warr1024: I did not see that, no.
19:15 Warr1024 est31: https://en.wikipedia.org/wiki/P​arkinson%27s_Law_of_Triviality
19:15 VanessaE (I saw the screenshots, but I'd forgotten about the upside-down problem)
19:16 est31 Warr1024, fine, then lets not discuss it.
19:16 est31 I'm still against.
19:16 Warr1024 est31: if you find a way to handle this scenario that's renders mine obsolete, by all means please propose it, and if it works, I'll champion it; I have no personal investment in my proposed change.
19:17 VanessaE trying your code now.
19:17 Warr1024 est31: but if you find an alternative that doesn't completely obsolete mine, I think you should also offer it as an alternative.
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19:18 Warr1024 "leave things as they are" is already nicely implemented already, if that's satisfactory for you :-)
19:18 est31 I've never said that your commit doesnt improve the edges for the cubes
19:19 Warr1024 I think the problem might actually be related to the DPI and/or per-option GUI scaling that's being done
19:19 est31 but don't accuse me of bikeshedding when I try to suggest improvements for an already bikeshedding commit.
19:20 Warr1024 est31: I was just offering a bikeshed, not arguing about the color of it.  I'm also not forcing anyone to keep their bikes anywhere in particular, but I figured that having more options in the game would be nicer overall.
19:20 Warr1024 I mean, I guess as an alternative, you could try to constrain the size of formspec elements to powers of two, as textures can normally be expected to be...
19:21 Warr1024 but besides the fact that that idea sound more wrong to me than compromising on the filtering, it's something I wouldn't know how to implement.
19:23 VanessaE Warr1024: don't forget to also do the same filtering for image buttons e.g. unified_inventory
19:23 VanessaE it looks good though on my box
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19:25 est31 mhh really the best thing would be to have vector graphics
19:25 Warr1024 VanessaE: thanks.  I caught pretty much everywhere that images were drawn in 2D to the display, so it SHOULD affect everything when turned on.
19:25 VanessaE also, for some reason the empty basket from plantlife/bushes_classic is displaying upside down in the unified inventory's creative inv on the right, but it looks fine in my actual inv on the left.
19:25 Warr1024 est31: that'd be pretty sweet, but that's a pull req that's probably beyond me :-)
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19:26 VanessaE Warr1024: it doesn't affect the image buttons, they're still drawn without smoothing
19:26 devmarth hm
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19:26 Warr1024 est31: unfortunately, I think the SVG spec is insanely complex, and it'd be difficult to pick the best subset to implement that would minimize peoples' surprise at the renderer's limits.
19:26 Warr1024 est31: also, don't SVG renderers normally anti-alias...? :-)
19:27 VanessaE wait, strike that
19:27 est31 I never said to use svg
19:27 Warr1024 est31: you got another format in mind for the vector assets?
19:27 VanessaE every time I add an item from the creative inv to my real inv, the creative inv item turns upside down
19:27 VanessaE (well if it's a cube it does)
19:27 Warr1024 VanessaE: srsly?  damn, got a screenshot?  and maybe also a debug.txt dump?
19:27 VanessaE Warr1024: sure, one moment
19:28 VanessaE here you go:  http://digitalaudioconcepts.com/vanessa/h​obbies/minetest/screenshots/Screenshot%20​-%2003202015%20-%2003%3a30%3a12%20PM.png
19:28 VanessaE take note of bookshelf (a mesh node), the cactus, and the copper block.
19:29 VanessaE the aforementioned empty basket, on another page, and the sand and sandstone at the bottom of that page, were in my inventory earlier, before I cleared it
19:29 VanessaE mese too, probably.
19:30 Warr1024 VanessaE: you sure you got the latest code from my branch and built it just now?
19:30 VanessaE yep.
19:30 Warr1024 not sure if you had an old copy lying around
19:30 VanessaE I just git pulled minetest engine to HEAD and then applied the code you had linked to just before I restarted,
19:30 est31 Warr1024, new suggestion: render the cubes for the actual size and not scale them up
19:31 VanessaE cd minetest_core; git pull ; git pull https://github.com/Warr1024/minetest.git guiscaling ; ~/Scripts/build-minetest.sh 1
19:31 Warr1024 est31: they're actually scaled DOWN by my code.  The game internally renders them at 64x, so they're reduced by nearly a factor of 4.
19:31 VanessaE (the 1 tells my script to make clean etc)
19:32 VanessaE each item I click on is added to my real inv - and it looks correct there - and I see this in the controlling terminal:
19:32 VanessaE Could not open file of texture: INVENTORY_bushes:basket_raspberry_RTT@guiScalingFilter:0:0:64:64:78:78
19:32 Warr1024 what's your "git describe --always"?
19:32 est31 Warr1024, perhaps add a flag when something is a cube, and then apply the filter only for that?
19:33 Warr1024 est31: could be tricky without extending tentacles throughout the code, making it a more difficult review and merge.
19:33 VanessaE imho the best thing to do is render the actual objects
19:33 Warr1024 est31: I was hoping that it would be more likely to be committed if it weren't too onerous ;-)
19:33 VanessaE rather than render-to-texture
19:33 VanessaE that is, if it's a cube, display a real 3d cube there.  if it's a mesh, render the mesh, etc.
19:34 Warr1024 VanessaE: I don't know if irrlicht will let us draw a 3D scene OVER a 2D overlay
19:34 Warr1024 I mean, that's be really fancy, because you could make the cubes rotate or something that way, but it's probably beyond my skill at this point.
19:34 est31 Warr1024, thats only my opinion. And, if  some solution is just better, then tentacles aren't bad. Of course however, be cautious :)
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19:34 VanessaE also,
19:34 VanessaE vanessa@rainbird:~/Minetest-related/minetest_core$ git describe --always0.4.11-367-g4afdfb1
19:35 VanessaE erm, lost the newline. anyway there you go.
19:35 * est31 picks up the n VE lost.
19:35 Warr1024 VanessaE: yeah, crap, that's the right one.  I thought that I had at least fixed the problem so that it was either right, or ALWAYS wrong, at least, consistenly.
19:35 * est31 throws the newline at VanessaE.
19:35 Warr1024 meh, I liked the oldline just fine :-)
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19:35 VanessaE Warr1024: also, after restarting the client, if the object was already in my inventory, the corresponding creative inventory object is immediately displayed upside down.
19:36 VanessaE you should install unified_inventory and give this a test.
19:36 Warr1024 unified_inventory in a world with creative enabled?
19:36 VanessaE yep
19:36 VanessaE or run dreambuilder ;)
19:36 VanessaE (in creative mode)
19:37 VanessaE that gives you a shitton of stuff to test your rendering tweaks against anyway
19:38 Warr1024 dreambuilder is a game type?
19:38 VanessaE yep
19:38 VanessaE https://forum.minetest.net/v​iewtopic.php?f=15&amp;t=9196
19:39 Warr1024 ha, thanks, but already found it on github :-)
19:39 VanessaE also, http://irrlicht.sourceforge.net/fo​rum/viewtopic.php?f=1&amp;t=50334
19:39 VanessaE looks like it is possible to force a set of 3d object to appear in front of everything else
19:39 VanessaE +s
19:41 VanessaE or you could just draw the 2d stuff on a fake-2d layer e.g. a pair of tris that represents the current depth of the existing UI
19:42 Warr1024 VanessaE: heh, that "fake 2d layer" is what the node RTT is basically already doing, albiet per-node instead of per-scene.
19:42 VanessaE since I'm told that irrlicht keeps rendering the menu in realtime anyway, I don't see how that would cause any performance difference
19:42 VanessaE Warr1024: well I just meant the formspec itself, rather than its content
19:42 Warr1024 kahrl had an interesting idea of just using a software renderer, since the target image size is so small, it's cacheable, and RTT has such performance overhead on a lot of platforms to begin with...
19:42 VanessaE e.g. the background, button graphics, etc.  everything that's already a raster image
19:43 VanessaE s/graphics/images/
19:44 VanessaE if it's supplied as a discrete image or is hard-coded as a solid color or something, render to texture (since it would practically be a copy operation) with the right Z location
19:44 VanessaE everything else, just display the mesh right in front thereof
19:46 VanessaE kahrl's idea isn't bad either
19:47 Warr1024 at least it'd probably fix whatever is causing the RTT'd images to be "special", since they're the only ones that seem to exhibit this problem.
19:47 Warr1024 Apparently what I did to resolve it was merely a workaround, and somehow only applies to my platform.
19:47 Warr1024 OpenGL on Debian 7 on an Intel GMA.
19:47 VanessaE and like you said, it would eliminate a performance penalty as well
19:47 VanessaE ah, yeah Intel gfx is a special case already
19:48 Warr1024 ha
19:48 Warr1024 I'm really damned impressed at how well MT runs on that chip, especially in light of how its commercial predecessor performed.
19:48 VanessaE (seriously.  everyone else has probs with intel.  that it works right for you is pretty surprising really ;) )
19:49 Warr1024 Hell, I can run the game on an Atom n450.
19:49 Warr1024 that's some serious lightweight system requirements for a 3d game with fully-deformable terrain...
19:51 luizrpgluiz hi
19:52 VanessaE hi
19:53 VanessaE ok, just re-confirmed that the upside-down-in-creative-buttons doesn't happen with clean HEAD.  sorry, Warr1024 :)
19:53 luizrpgluiz someone who does mods can help me?
19:54 VanessaE luizrpgluiz: no one here knows why your ores aren't working.
19:54 VanessaE please ask for help on the forum, someone there should be able to help.
19:57 Warr1024 VanessaE: yeah, I figured it might also be because I try to automatically rebase my commits against core's master :-)
19:59 VanessaE also regarding showing real meshes in front of the formspec, it's been discussed before.  it IS wanted, perhaps also to allow for things like a cube that slow rotates or oscillates (as a desk fan) when it's selected in the hotbar, or other effects that won't work with a rendered image
19:59 VanessaE slowly*
19:59 VanessaE but no one has yet to attempt it.
20:00 Warr1024 VanessaE: it sounds pretty damn ambitious, for sure.
20:00 Warr1024 it's not just the rendering 3d over 2d over 3d part.
20:00 VanessaE I know
20:01 Warr1024 there's a lot of code that simply passes around textures to the 2d layer, and instead we'd have to pass in meshes too, and a way to tell whether we're supposed to render a texture or a mesh...
20:01 VanessaE at any rate, you're almost there with your existing patch.  btw, proprietary AMD driver blob here.  R9 280X GPU.
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20:04 Warr1024 ha, that's certainly a good diverse test case, compared to my cheapo GMA with open-source-only drivers :-)
20:04 Warr1024 I need to get it working on android.
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20:05 VanessaE sapier fought long and hard with android over that very issue
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20:08 Warr1024 VanessaE: yeah, I can see the battle scars, in the form of #ifdef __ANDROID__ all over the RTT code.
20:08 VanessaE heh
20:08 VanessaE I think he lost a finger or two in that war :P
20:08 Warr1024 when you say my patch is "almost there", are there any more specific issues you're seeing?
20:08 VanessaE nope.
20:08 Warr1024 nice
20:09 VanessaE just that upside-down glitch in UI's creative inv on the right
20:09 VanessaE and only if the item is in my regular inv
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20:09 VanessaE if it is NOT in my regular inv, the item is displayed right-side-up.
20:09 Warr1024 oh, right, ok, I thought you meant that you re-pulled my src and it was gone when you rebuilt
20:09 Warr1024 damn, that doesn't make sense to me, though
20:09 VanessaE oh, and of course like I said, the creative inv stuff isn't being filtered, since those are item button images
20:10 VanessaE you better give it a try  :)
20:11 Warr1024 VanessaE: btw, your display DPI is insane :-)
20:11 Warr1024 whoa, wait, if the *un*filtered images are the upside-down ones
20:11 VanessaE yep
20:11 VanessaE that's right
20:12 Warr1024 that sort of implies that my pulling those images from the RTT's is somehow affecting the *originals*
20:12 Warr1024 weird
20:12 VanessaE the *filtered* ones in my regular inventory are *correctly displayed*
20:12 Warr1024 I guess it also means that if I can get the filtered ones to show, it will nicely cover up the mess I made of the originals :-)
20:12 VanessaE the UNfiltered ones in the creative inv at right are upside down
20:12 VanessaE heh
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20:13 Warr1024 I'm not sure how much I should worry about those originals, since with the filter turned on, it should replace anywhere they should have been used in a context that would allow for upside-down-itude, and with the filter turned off, everything goes back to the way HEAD worked.
20:14 Warr1024 Yeah, now I remember, I didn't do image buttons because they're scaled first, then drawn, rather than being drawn with scaling
20:14 Warr1024 I can PROBABLY fix that, though...
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20:29 devmarth my internet needs an upgrade
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20:29 Warr1024 devmarth: if you upgrade the internet, you might want to upgrade your connecton too :-)
20:29 devmarth ofc
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20:55 Warr1024 It's *supposed* to be impure ;-)
20:55 Warr1024 whoopse
20:55 Warr1024 ww
20:55 luizrpgluiz forgot to register the node block, now it generated my ore
20:55 luizrpgluiz :D
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21:37 farfadet46 hi ;)
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21:38 est31 hi farfadet46 :)
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22:50 MinetestBot [git] kwolekr -> minetest/minetest: Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp" 26153ba http://git.io/hiLK (2015-03-20T18:41:26-04:00)
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23:01 fireglow Can you recommend a treecutting mod that has 1) no function when pressing shift and b) works with pinetrees and farming_plus trees?
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