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IRC log for #minetest, 2015-03-18

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All times shown according to UTC.

Time Nick Message
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00:24 MinetestBot [git] ShadowNinja -> minetest/master-server: Add IPv6 support d4c55a3 http://git.io/hZRe (2015-03-17T18:41:04-04:00)
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00:53 ShadowNinja My nick suddenly seems to be very popular: http://paste.ubuntu.com/10618408/
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01:04 sofar ERROR: An unhandled exception occurred: ServerEnvironment::loadMeta(): EnvArgsEnd not found!
01:04 sofar yikes
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04:24 fuznuts is there a way to download free open source minetest/minecraft structures (houses, castles, bridges...etc) to just automatically place in my server?
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04:48 Karlton fuznuts: there might be a mod that does something similar
04:49 Karlton https://forum.minetest.net/viewforum.php?f=11
04:52 Karlton I seem to recall there being a mod that adds small towns and another for roads/bridges
04:52 Karlton to automatically place them at map gen
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04:56 Nick____ Hey how do I run this game? Sorry newbie..
04:56 Nick____ i cant find any documentation on it.
05:01 Karlton do you already install it?
05:01 Karlton did*
05:02 Nick____ See I dont think it was supposed to be DLd as a ZIP?
05:03 Karlton the source could be in a zip if you got it from github
05:04 Karlton what OS are you using?
05:04 Nick____ Windows
05:05 Karlton you shouldn't the source then, there should already be a window build
05:05 Karlton http://www.minetest.net/download
05:06 Karlton oh nvm, they come in a zip file also
05:06 Nick____ Yup.
05:08 Karlton okay, so you just to have to manually install it
05:08 Karlton or you can run the game inside the folder
05:09 Karlton if you unzip the file you can just run /bin/minetest.exe
05:12 Karlton and by manually install I mean just placing the minetest-0.4.12 folder anywhere on your computer and creating a shorcut for minetest.exe
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05:15 Nick____ I figured it out, thanks!
05:16 Karlton np :)
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08:55 MinetestBot [git] fz72 -> minetest/minetest: Save creative_mode and enable_damage setting for each world in world.mt 8ca08a8 http://git.io/hnjN (2015-03-18T09:53:24+01:00)
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09:29 JamesTait Good morning all; happy Forgive Mom & Dad Day! :-D
09:29 nrzkt what is this event ?
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09:37 SylvieLorxu https://www.youtube.com/watch?v=uhY9Zxv1-oo
09:39 JamesTait nrzkt, just another "fun" celebration. Every day is cause for celebration in one way or another.
09:47 SylvieLorxu Every day is much more a cause for sadness, honestly, our world as crappy as the day before it
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10:02 VanessaE nrzkt: JamesTait is a fixture here :)
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10:02 VanessaE every day is "Happy $something day" :)
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10:02 JamesTait Your friendly local nonsense-celebration bot. :-P
10:02 VanessaE hahaha
10:03 JamesTait How're you, VanessaE?
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10:04 nrzkt okay :)
10:04 VanessaE Oh I'm fine, just a little groggy
10:04 VanessaE didn't sleep as much as I wanted to
10:05 VanessaE this is about 6 hours earlier than I'd usually wake up :P
10:05 JamesTait VanessaE, your relationship with sleep seems about as complicated as mine. :-P
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10:11 VanessaE yeah
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11:03 MinetestBot [git] paramat -> minetest/minetest: Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game 22730bb http://git.io/hcVA (2015-03-18T10:55:58Z)
11:08 MinetestBot [git] nerzhul -> minetest/minetest: ServerpacketHandler: spelling fixes 8f2e9bf http://git.io/hcra (2015-03-18T12:06:02+01:00)
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13:53 MinetestBot [git] nerzhul -> minetest/minetest: Add a Lua call to do damages / heals 467fc0d http://git.io/hCVi (2015-03-18T14:52:35+01:00)
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14:52 STHGOM is gabo our texture gut, or was it firefox?
14:52 STHGOM guy*
14:53 STHGOM aoops
14:53 Jordach neither of them are
14:53 STHGOM wrong channel sry
14:53 STHGOM :P
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15:57 * Jordach prepares for an event server for July 2015
16:06 est31 ??
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16:10 coagen yo
16:12 coagen so if I want to modify a default value, eg mob damage=4 with a flag, eg hard_mode=true, how do I make sure the game takes my new value instead of the default one?
16:12 coagen is that even possible?
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16:17 Sokomine coagen: that's usually possible. how it can be changed depends on the mod. almost all of them come with a discussion thread in the minetest forum where they're also documented
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16:19 coagen Sokomine: do you know of any examples of this that I could stare at?
16:20 Sokomine which mod do you wish to configure?
16:20 Sokomine they're all lua code, so you can do modifications more or less easily anyway :-)
16:21 coagen Sokomine: currently working with the lott guys, trying to decide if my modifications need to be their own thing at this point, or if I can set them up in such a way as to have them not interfere with default values unless you set my "hard_mode=true" via the console or something...
16:21 coagen but the changes I want to make could apply to any mod
16:21 coagen that has mobs
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16:23 Sokomine if you want the changes to apply to all mods that have mobs, then those mods will have to be prepared for it
16:23 coagen Sokomine: ok, that makes sense, so lets start with one mod then, lott
16:24 coagen I want to change https://github.com/minetest-LOTT/Lord-of-the​-Test/blob/master/mods/lottmobs/init.lua#L23
16:24 Sokomine you can set config values in minetest.conf  or save them per world (probably the best solution?). i don't know offhand how setting a variable per world is done. but it doesn't help you if the mod doesn't know about that var
16:24 coagen damage=4 to damage=8 without modifying the current code
16:24 coagen per world is what I had in mind
16:25 Sokomine send a pull request to the lott people to make it configurable
16:25 coagen hmmm
16:25 coagen how would they do that?
16:25 Sokomine i've only played that particular mod collection/game once and without interact (on oldcoders server set up for that)
16:25 Sokomine are you familiar with git?
16:26 coagen how would the set it up in such a way as to have it stored in a variable, and then overided if hard_mode=true?
16:26 Sokomine but before you do it, think about the other mobs. are they all supposed to have the same damage? perhaps what you want is a scaling factor
16:27 coagen yeah, I was going to get clone it and start messing with it in a bit, just trying to get a handle on why I want to acomplish
16:27 coagen and if I'm going about it the right way...
16:27 coagen *git clone
16:27 Sokomine *nod*
16:28 Sokomine the damage=4  would have to be set to i.e.  damage=MOB_DAMAGE_4
16:29 Sokomine and then you can have a piece of code that sets MOB_DAMAGE_4 to 8 if it's your hardcore version. but that ought to apply to as many mob mods as possible
16:29 Sokomine so it's best to talk to other mob mod developers and not only change it for one game. unless you really only want to change the lott mobs
16:29 coagen currently lott will be the playground for my ideas
16:31 Sokomine ok. then you ought to talk to the lott guys. but even lott has more mobs. i don't know if they all have the same damage
16:31 coagen and in the MOB_DAMAGE_4 variable definition it will be something like, if hard_mode=false, 4 and if hard_mode=true then 8
16:32 coagen in otherwords, it would have to be included in the main lott code
16:32 coagen there is no way to have a file/setting that would override default variables easily?
16:33 coagen Sokomine: also I'm talking to the lott guys, they told me to come here :P
16:34 coagen Sokomine: I will be afk for a bit, thanks for all your answers
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16:54 Sokomine yes, something like  if( hard_mode ) then LOTT_MOB_DAMAGE = 8 else LOTT_MOB_DAMAGE = 4 end
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17:01 WSDguy2014 Hello guys, i have problem at seen glitch held item. check on link: forum.minetest.net/viewtopic.php?f=6&t=11384     P.S. Copy and Paste link
17:02 WSDguy2014 Please, read more
17:03 STHGOM do you have bumpmaps or normal maps on?
17:03 STHGOM it might be that
17:04 STHGOM nvm it dosnt look like its on
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17:09 STHGOM btw sokomine: if you want interact on OC lott server, i can give
17:11 WSDguy2014 I have "OpenGL 3.1.0", and i have gliched held item on 2D item
17:11 WSDguy2014 still not fixed on 0.4.12
17:11 STHGOM not building blocks?
17:11 WSDguy2014 not building blocks
17:12 WSDguy2014 link: forum.minetest.net/viewtopic.php?f=6&t=10862
17:14 STHGOM i think its outta my skill level :P
17:15 Sokomine sthgom: yes, that would be nice. i may log in shortly, but i don't have much time right now
17:17 WSDguy2014 you will be fix this glitch?
17:19 STHGOM i dont thik ill be able to
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17:30 paxcoder Can I just stick 5 x 0.7% uranium powder into a MV centrifuge and expect 1 x 3.5% uranium to appear on the other side?
17:31 stormchaser3000 i don't know
17:31 stormchaser3000 i havn't used a centrifuge yet
17:31 paxcoder Because so far, I've been consistently getting 0.6% and 0.8%, instead of 0.0% and 3.5%
17:31 est31 paxcoder, no
17:31 paxcoder est31, explain
17:31 est31 paxcoder, you will need a whole chain of centrifuges
17:32 est31 first one that does 0.8 then one that does 0.9 and so on
17:32 paxcoder But the manual says "Producing one unit of 3.5%-fissile uranium requires the input of five units of 0.7%-fissile (natural) uranium, and produces four units of 0.0%-fissile (fully depleted) uranium as a byproduct."
17:32 paxcoder It would take *way* more than 5 if that was the way to do it.
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17:33 paxcoder So something's amiss here methinks.
17:33 paxcoder VanessaE?
17:33 est31 this is also in the manual: A single pass through a centrifuge produces two output streams, one with a fractionally higher fissile proportion than the input, and one with a fractionally lower fissile proportion. To alter the fissile proportion by a significant amount, these output streams must be centrifuged again, repeatedly. The usual arrangement is a "cascade", a linear arrangement of many centrifuges
17:33 stormchaser3000 um
17:34 est31 " Natural uranium is input somewhere in the middle of the cascade, and the two ends of the cascade produce properly enriched and depleted uranium."
17:34 est31 so anything well
17:34 est31 building a cascade is hard I agree
17:34 est31 but why should it be easy :)
17:34 paxcoder So what you're saying is that my mathematical intuition sucks?
17:34 est31 its achallenge
17:34 est31 what is 35/7
17:35 stormchaser3000 how would i be able to make a score hud thing? i might want to change my pvp survival server into a grief wars server (a place for griefers to go lol and for anyone who wants to blow off some steam.)
17:35 stormchaser3000 lol i should look at the api.txt thing
17:35 paxcoder est31, why 35/7? And please don't just say "because i'ts 0.7% and 0.35%"?
17:37 est31 so, you know that each centrifuge just passes the uranium around, for example two 0.7 into one 0.6 and one 0.8.
17:37 paxcoder yes
17:37 est31 now, the output of the chain is 0.0
17:37 paxcoder Output? You mean like the dead end? Yeah
17:38 est31 and the other output is 0.35
17:38 paxcoder Ok
17:38 est31 have you understood?
17:39 est31 ofc its more complicated
17:39 paxcoder Was this supposed to explain why 5? If so, no.
17:39 est31 yes
17:39 est31 you cant build a full chain off 5 0.7 units though
17:39 est31 but thats another issue
17:40 paxcoder 0.7 units?
17:40 est31 0.7% enriched uranium
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17:43 paxcoder Basically, taking into account only the enriched side, you need 35-7 = 28 passes through a centrifuge to get from 0.7 to 0.35. Each pass the quantity reduces by a half. This means it's 2^28 or 268435456 0.7%s to make 1 0.35%, without taking into account any of the depleted products.
17:43 Krock meow
17:43 paxcoder I don't see how taking into the account the depleted products could bring this down to 5.
17:44 est31 paxcoder, yes but you can feed the partially depleted outputs back into the chain
17:44 est31 and because of your calculation, I strongly recommend that :)
17:45 paxcoder Can this be automatized?
17:45 est31 yes
17:45 paxcoder Because taking into account depleted things, I'd be shuffling this crap for like a month.
17:45 est31 can you join vanessaE's survival server?
17:45 paxcoder ok.
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17:48 paxcoder est31, sorry, i timed out, and didn't see if you posted anything after my question
17:48 est31 est31> can you join vanessaE's survival server?
17:48 paxcoder est31, address?
17:49 est31 https://forum.minetest.net/viewtopic.php?id=7017
17:49 est31 address there
17:50 paxcoder no, it runs the dev version
17:50 paxcoder protocol 24, i have 23 apparently
17:50 VanessaE er, my servers only need 0.4.12 or newer unless someone fucked with the protocol version again
17:50 paxcoder it says it runs 0.4.12-dev
17:50 VanessaE also hi :)
17:51 paxcoder I've got 0.4.10-dev
17:51 paxcoder *no dev
17:51 VanessaE 0.4.10 is outdated.
17:51 paxcoder hey
17:51 paxcoder jolly good
17:51 paxcoder i have no problem with other servers thoguh
17:52 VanessaE three of mine are strict-protocol-restricted because they use newer features.
17:52 paxcoder yep, says strict
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17:52 paxcoder est31, anyway, can you just tell me how to link them up then?
17:53 paxcoder is that what the injector-filter thingy's for?
17:54 paxcoder ideally i'd really only hook up one to itself and a crate
17:54 est31 no thats not possible
17:54 est31 you will need a whole chain
17:54 est31 if you dont want to log in, I cant help you, sorry :)
17:54 paxcoder how come?
17:54 paxcoder it's not that i don't want to, it's that i can't
17:55 est31 why that
17:55 paxcoder we discussed it above
17:55 VanessaE upgrade your client, come on
17:55 paxcoder no
17:55 VanessaE why not?
17:55 paxcoder i'm tired of doing that
17:56 paxcoder no other server requires the newest protocol
17:56 VanessaE won't be long before 0.4.10 won't work on any servers
17:56 paxcoder *that i visit
17:56 paxcoder then i'll update
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17:57 paxcoder i'll try to see how to do it from the technic manual
17:57 paxcoder it's mentioning tubes so that's probably it
17:57 est31 you will require pipeworks too
17:57 VanessaE 0.4.10 can't even display mesh nodes
17:57 est31 sorttubes
17:58 VanessaE and you won't be able to use some of pipeworks without that
17:58 est31 on what OS are you paxcoder?
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18:01 paxcoder est31, Debian here
18:01 paxcoder VanessaE, there are tubes on my srv
18:02 VanessaE paxcoder: I know.
18:02 VanessaE and it won'
18:02 VanessaE and it won't be long before I turn those into mesh nodes.
18:02 VanessaE pipes already are.
18:02 VanessaE try placing one, you'll get a weird-looking cube, if your pipeworks is current.
18:02 Jordach shots fired
18:03 VanessaE same for any of technic's CNC mill shapes
18:03 Jordach we should have already phased out the 0.4.10 builds long ago with a new type of protocol
18:03 VanessaE all will look like cubes on that old minetest build, if your technic install is current
18:03 paxcoder and when they stop working i'll update
18:04 paxcoder i mean on "my" server
18:04 VanessaE (note to self:  make pipeworks require 0.4.12 or newer :P)
18:05 paxcoder bully
18:05 VanessaE luddite :)
18:06 paxcoder i'm not, i'd update, i'm just not a dev so i don't care to compile every week
18:06 est31 0.4.10 is not a week old
18:06 VanessaE every week?  0.4.10 was released like, a year ago
18:06 paxcoder riight
18:06 est31 so that would make 50 weeks
18:06 VanessaE well some months anyway
18:06 paxcoder less than 2 some months?
18:06 VanessaE seriously, it's been a good half a year since that came out
18:07 paxcoder like i've said, i had no problems
18:07 paxcoder i'm not going to compile just to see someone assemble the chain, sorry
18:08 VanessaE Minetest 0.4.10
18:08 VanessaE  sfan5 released this on Jul 6, 2014 · 731 commits to master since this release
18:08 paxcoder heck, by the time you force this mesh thing upon us, debian might have a compatible version in the repos
18:08 VanessaE 0.4.11 was released in December
18:08 VanessaE 0.4.12 a month ago
18:08 paxcoder maybe i won't need to compile at all
18:09 * VanessaE shrugs
18:10 VanessaE you don't *have* to compile anyway
18:10 VanessaE there's a daily builds repository you can use, meant for ubuntu but should work on debian too
18:11 est31 there is one with releases too
18:11 VanessaE yep
18:11 est31 but that is a bit out of date
18:11 est31 there are just no packagers :(
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18:12 rubenwardy Can't login to the forum. :( I'll delete the cache
18:12 Calinou there's 0.4.12 in sid
18:12 Calinou I requested it :)
18:12 paxcoder i guess i could install that
18:14 paxcoder Calinou, it says 0.4.11+repack-1 0 in experimental
18:14 * paxcoder apt-get updates just in case
18:14 rubenwardy Works now XD
18:15 paxcoder Calinou, yeah, 0.4.12
18:15 paxcoder installed
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18:16 paxcoder VanessaE, someone's got my nickname
18:16 paxcoder It's not paxcoder
18:17 VanessaE so login as paxcoder :P
18:17 paxcoder still says wrong password :/
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18:17 VanessaE see /msg
18:17 VanessaE I just reset the password for that one.
18:20 paxcoder i'm on the server
18:20 paxcoder alone
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18:21 paxcoder I get 5mg per day as long as i do things? What kind of drug racket is this?
18:21 VanessaE haha
18:22 VanessaE minegeld you dork :)
18:22 est inflation
18:22 Jordach cobble best money
18:22 Jordach all of it has been mined by a pickaxe at some point
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18:23 fuznuts anyone here a big minecraft modder or builder who would like to be tipped in virtual currency?
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18:24 * paxcoder typed /mods and now he can't see anything
18:24 est hehe /tphring paxcoder out of spawn now he can run around without interact :P
18:24 est t t t t t t
18:24 Calinou Jordach, TNT
18:24 Jordach Calinou, not all servers use it
18:24 Calinou fuznuts, this is Minetest :p
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18:31 * VanessaE wonders what currency fuznuts is using :P
18:36 Calinou joined #minetest
18:36 Jordach dogecoin
18:37 paxcoder hi Calinou
18:41 Calinou joined #minetest
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18:52 paxcoder thanks, bye
18:52 paxcoder left #minetest
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19:11 VanessaE wat
19:11 VanessaE http://linux.slashdot.org/story/15/​03/18/1217244/not-quite-dead-sco-li​nux-suit-against-ibm-stirs-in-utah
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19:11 Marandlal <
19:15 Krock <>
19:15 fuznuts I meant minetest :P
19:17 rubenwardy How about you PM Jeija, or the maker of a mod you like, and ask if they'd like donations/tipping?
19:18 * Calinou doesn't
19:18 VanessaE I take tips in any currency I can trade :)
19:18 * Calinou trades maptools:copper_coin with VanessaE, though
19:18 MinetestForFun_ joined #minetest
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19:25 * Jordach tips Calinou's fedora
19:30 * Jordach is working on porting BFD's nodes to minetestmapper
19:30 VanessaE "working on"?
19:30 VanessaE I thought that dumper script was basically instant?
19:31 Jordach VanessaE, >bash >win64
19:32 VanessaE ew.
19:32 Jordach i'm about halfway through
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19:57 Jordach and wtf is going on with the forums
19:58 Krock hmm?
19:59 Jordach login logout
20:00 Krock yes, FF has problems with the cookies
20:00 Krock but netscape works.. somehow
20:00 Calinou same issue here
20:01 SmugLeaf joined #minetest
20:05 VanessaE same in chromium also
20:06 SmugLeaf joined #minetest
20:08 Krock Yeah, I tested Firefox 36, Chromium 39 and Netscape 9. Seems like the last one has a bug with expired cookies because it works without problems 0.0
20:09 Calinou https://notabug.org/Calinou/maptools
20:09 Calinou https://notabug.org/Calinou/moreblocks
20:09 Calinou https://notabug.org/Calinou/moreores
20:10 VanessaE ah, you moved them finally
20:11 VanessaE dammit, I gotta update my repos *again* :)
20:13 est Calinou had to
20:13 VanessaE I know.
20:13 est because gitlab is closing
20:14 VanessaE you mean gitorious is.
20:14 est ah yes
20:14 VanessaE interesting, those URLs are both browseable and cloneable.
20:14 est whatever
20:14 Calinou they're on Notabug, which is a free/libre platform based on Gogs
20:14 Calinou VanessaE, like on GitHub
20:14 Calinou most of Gogs' design is there to mimic GitHub
20:14 Calinou (which is a good thing, as GitHub is solid design)
20:14 est still not understanding why github is so bad
20:14 VanessaE Calinou: on github I always used the ssh ones, never considered that the actual website URL could be cloned.
20:15 Calinou if you clone a browsable URL, it might be read-only, although I'm not sure
20:15 Calinou https://notabug.org/Calinou there, you can find all my repos here
20:15 Calinou est, GitHub is proprietary, GitLab is partially proprietary, … the only good solutions are something like Notabug or self-hosting
20:15 Calinou I can't self-host (lack of money) so I use Notabug
20:16 Calinou anyway, the repos are all commited, with history
20:16 Calinou there's an issue tracker available
20:16 VanessaE nice
20:16 Calinou no pull requests for now, so you'll have to send .patch files :(
20:16 est Calinou, I don't like platforms that make it easy and free to develop proprietary software
20:16 Calinou Notabug supports private repositories, if you need them
20:16 est so?
20:17 est github at least demands money for people who want to make money
20:17 Calinou that's a good selling point for it :P
20:17 est this is a sound concept
20:18 est but when you give your software away for free... Idk what else you can do with open source github clones than abuse them for proprietary software, or do exactly what github does.
20:18 Calinou there, installed Shumway in browser to make the copy buttons work
20:18 est lol that works
20:18 est shumway is growing to get better
20:19 Calinou https://notabug.org/Calino​u/moreores/commits/master
20:19 Calinou the commit view is rather compact; good thing
20:19 est where is that copy thing?
20:19 Calinou https://notabug.org/Calinou/moreores/issues issue tracker has labels, milestones, and all that
20:19 Calinou https://notabug.org/Calinou/moreores - click on the gray cloud
20:21 est wow that works
20:21 est lol
20:21 Calinou hello there :) https://notabug.org/Menche/voxelands
20:22 est btw if real menche wants the inchranet nickserv, I can drop the nick (or admins are free to do it), as I've protected it to stop menche imposter from doing it.
20:23 rubenwardy http://a.pomf.se/exkvdz.png
20:23 Calinou is this a game you're working on?
20:23 rubenwardy Yes
20:24 rubenwardy I made a game called Flying Pro when I was 13/14, this is a remake for nistalga
20:24 rubenwardy nostalgia
20:24 Calinou make the sky less ugly please :P
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20:31 rubenwardy Calinou, I copied and pasted the sky color from an Irrlicht template, it's not a very good color. I'm going to add clouds and stuff
20:34 Jousway joined #minetest
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20:38 Taoki Are the forums down? I'm asked to log in constantly, even after I have done so
20:38 Calinou Taoki, clean your cookies
20:38 Calinou and cache perhaps
20:38 Calinou everyone's having this
20:38 Taoki Same issue
20:38 Taoki ok, so I'm not alone at least
20:39 Calinou this has fixed it for me
20:40 Taoki Ah, fixed it now. Had to delete older ones
20:42 Jordach here's a map of a BFD MGv7 world http://jordach.net/Media/bfdmap.png
20:45 VanessaE sfan5: in the minetest mapper, what's the fifth value in a translucent item for?  (R G B A ???)
20:45 VanessaE (in the colors.txt I mean)
20:45 xenkey hello everybody
20:45 VanessaE hiu
20:46 VanessaE hi
20:46 xenkey As much as I hate to ask/advertise, I need somebody to help me build up the spawn on my server. I don't know where else to ask so -- Anyone available to help me?
20:47 VanessaE xenkey: post about your server on the minetest forums
20:47 VanessaE tell users what you've got, how to find it, what's special about it, etc etc etc
20:47 xenkey But that's effort, I don't want to look lazy.
20:48 xenkey Right I'm just going to do this
20:48 VanessaE so put in the effort :P
20:51 MinetestForFun_ joined #minetest
20:58 sfan5 VanessaE: thickness
20:58 VanessaE ah
21:07 Gael-de-Sailly joined #minetest
21:07 sfan5 VanessaE: i (think because i just read the code) it's how much darker the color gets, 0 meaning nothing happens (vs no --drawalpha), 254 meaning that the color gets very light (i don't understand my own code anymore)
21:08 VanessaE haha
21:08 Gael-de-Sailly Problem on the forum : can't log in
21:08 VanessaE I tried to read some of the code but only got as far as where it's parsed out of the file.  gave up after that
21:08 Gael-de-Sailly The forum says that I'm successfully logged in
21:09 Gael-de-Sailly After But in fact no
21:09 VanessaE the forum is busted sorta
21:09 VanessaE clear your cache maybe
21:09 sfan5 VanessaE: it's put into m_th https://github.com/minetest/minetestmap​per/blob/master/TileGenerator.cpp#L530 and then into blockpixelattrs.thicken https://github.com/minetest/minetestmap​per/blob/master/TileGenerator.cpp#L528
21:09 Gael-de-Sailly I don't understand, sorry
21:09 sfan5 VanessaE: and thats used here https://github.com/minetest/minetestmap​per/blob/master/TileGenerator.cpp#L593
21:09 VanessaE ah hell, that's why I didn't find it
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21:10 sfan5 i think i need to test this again
21:10 Calinou https://github.com/Calinou/moreblocks
21:10 Calinou GitHub mirror created
21:10 Calinou (other repos will follow later)
21:10 Gael-de-Sailly Could someone try to connect on the forum, please ? To know if it's just me or if everyone has this problem.
21:11 Gael-de-Sailly *whether
21:14 Gael-de-Sailly After login, I see "Login" at the top right, instead of "Logout [ Gael de Sailly ]". And I can't post any reply.
21:14 sfan5 ohhhhhhhh
21:14 Calinou clear your cookies/cache
21:14 sfan5 this makes sense
21:14 Calinou I'll add this in topic
21:15 Topic for #minetest is now Welcome to #minetest, the official Minetest channel | CLEAR your cookies if you can't log in to forum | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
21:15 Calinou there, should be obvious enough
21:15 Calinou remove it in a few days, or if the issue is gone
21:16 Gael-de-Sailly thank you. Clearing cookies and stuff.
21:17 Gael-de-Sailly I've never cleared it from… 8 monthes !
21:17 Gael-de-Sailly Yes it works :-)
21:18 sfan5 VanessaE: it's how much of the shadows are visible, 0 -> 100% visible (= air) 255 -> 0% visible (= solid material)
21:18 Gael-de-Sailly Good bye
21:18 sfan5 VanessaE: the default value is 0 because solid material does not use also so the code does not even run
21:19 VanessaE sfan5: ahhh
21:20 sfan5 VanessaE: also it's averaged over multiple nodes
21:21 est31 joined #minetest
21:21 VanessaE sfan5: sounds like something that should be documented in the READM
21:21 VanessaE +E
21:21 VanessaE this could be useful for certain types of glass, torches, fences, well anything that's not a solid, whole cube really
21:21 VanessaE s/solid/opaque/
21:21 sfan5 VanessaE: 3 nodes w/ t=123 would have t=((0 + 123) / 2 + 123) / 2 + 123) / 2
21:22 sfan5 !c ((0 + 123) / 2 + 123) / 2 + 123) / 2
21:22 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
21:23 sfan5 !c (((0 + 123) / 2 + 123) / 2 + 123) / 2
21:23 MinetestBot 107.625
21:23 VanessaE unmatched left paren
21:23 MinetestBot [git] sfan5 -> minetest/minetestmapper: Clarify function of thickness param of nodes 70b7550 http://git.io/h4BX (2015-03-18T22:22:10+01:00)
21:23 sfan5 !c (((0 + 123) / 2 + 123) / 2 + 123) / 2, (0+123+123+123)/3
21:23 MinetestBot (107.625, 123.0)
21:23 sfan5 !c (((0 + 123) / 2 + 123) / 2 + 123) / 2, (0+123+123+123)/4
21:23 MinetestBot (107.625, 92.25)
21:23 sfan5 hm
21:24 Jousway joined #minetest
21:24 est31 why are there just $number_of_people_developing_on_mappers mappers around?
21:24 est31 perhaps mtsattelite has multiple developers
21:25 est31 but still, too much :(
21:25 est31 (was more addressing the problem with minetestmapper-cpp)
21:26 est31 one official, one owned by sfan5 (who could but out of some reason doesnt push it to official) and one by rogier
21:26 est31 and perhaps more :/
21:26 sfan5 *facepalm*
21:26 sfan5 est31: https://github.com/sfan5/minetest-mapper-cpp "This is sfan5's personal repository. The official minetestmapper is at https://github.com/minetest/minetestmapper"
21:26 sfan5 est31: minetest/minetestmapper is even a fork of sfan5/minetest-mapper-cpp
21:27 est31 ah you pushed it
21:27 est31 sorry then
21:27 VanessaE which is a fork of shadowninja's wasn't it?  which in turn is a fork of.....hell, who was it who did that original rewrite
21:27 est31 yup
21:27 sfan5 mireq or something
21:27 sfan5 est31: it has been like this for like a year
21:27 est31 and?
21:28 sfan5 you could have noticed this
21:28 est31 so now its "verjährt"?
21:28 sfan5 ??
21:29 est31 as in "if I noted it before, something could have been done about it but now its just isnt possible anymore"?
21:29 sfan5 no
21:29 sfan5 it has been "pushed" for a long time
21:29 sfan5 my mapper repo is not a seperate thing
21:29 sfan5 i mean, it's not a different mapper with different features
21:30 est31 you should perhaps talk to github staff then to remove the "fork" setup.
21:31 sfan5 i asked celeron55 about that, ircc he did not deem it necessary to have them detach the repo
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21:37 sfan5 VanessaE: resulting thickness for n nodes with thickness t is t(n, t)=t - (t * 0.5^n)
21:38 sfan5 VanessaE: remaining % of shadows would be s(n,t)=(255 - (t - t*0.5^n))*100
21:39 VanessaE *whoosh* :)
21:39 sfan5 oh i forgot a division
21:39 VanessaE (even simple math is gonna go over my head today)
21:40 sfan5 VanessaE: s(n,t)=(255 - (t - t*0.5^n))/255*100
21:41 sfan5 that means after 2 nodes of water (t=224) there is only 33% shadows left
21:41 sfan5 no idea whether that is realistic ¯\_(ツ)_/¯
21:41 VanessaE well, it works pretty well at any rate :P
21:45 orbea is it possible to alter the default recipes?
21:45 VanessaE not directgly, but if you register an identical recipe with a new output, the new recipe will take precedence.
21:46 e1z0 joined #minetest
21:46 VanessaE directly*
21:46 orbea ah, thanks
21:48 Lunatrius joined #minetest
21:50 est31 joined #minetest
21:50 MinetestBot [git] sfan5 -> minetest/minetestmapper: Rename some variables to make their purpose clearer a361e4d http://git.io/h4wS (2015-03-18T22:49:19+01:00)
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22:23 paxcoder When I put 2 items in the stackwise injector, shouldn't it leave an item if there is just 1 of it in a chest?
22:25 MinetestForFun_ joined #minetest
22:25 est31 ?
22:26 paxcoder Let me rephrase, sec
22:27 paxcoder If I put 2 of X and 2 of Y in the the first and the second slot of the stackwise injector slot respectively, and if there is just 1 of X in a chest, shouldn't it take 2 of Y?
22:28 VanessaE I *think* the items in the injector only say what to filter, not how much
22:29 VanessaE (I thought it always tries to move whole stacks, regardless of how much is in a stack or how much you put into a given slot in the injector)
22:29 paxcoder VanessaE, but it does take 2 by 2
22:29 VanessaE huh.
22:30 VanessaE maybe it always reaches for the biggest then?  idk
22:30 VanessaE I didn't write it :)
22:30 VanessaE er not the biggest
22:30 VanessaE the first I mean
22:30 paxcoder Maybe put the tubes wrong and that's why 1 item found itself there.
22:30 paxcoder VanessaE, one with the most priority, i got you
22:32 paxcoder VanessaE, you were write, it takes the whole stack
22:32 paxcoder *right
22:32 paxcoder I guess i had just 2 items the :/
22:32 paxcoder *then
22:33 paxcoder i know what to do
22:33 paxcoder two itemwise injectors, and then alternate between them
22:33 est31 I wrote it and i forgot :(
22:33 paxcoder umm no
22:33 est31 at least that specific functionality
22:34 paxcoder don't know how to do what i need
22:34 est31 what do you want?
22:34 paxcoder You know, feed the centrifuge at least 2 dusts ;)
22:35 paxcoder My server isn't as abundant as yours, so I can't just autocraft tons of centrifuges
22:35 paxcoder I'm trying to do it all with 1
22:35 paxcoder (looping setup)
22:35 est31 you'll wait ages
22:36 est31 but nvm, your problem demands a solution
22:36 paxcoder :)
22:36 Hirato joined #minetest
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22:38 est31 paxcoder, place one of those tubes that generate a mesecon signal, and let a microchip count the elements.
22:38 est31 s/elements/signals/
22:38 est31 or no, that doesnt help
22:38 est31 hm
22:44 paxcoder you need to make the tubes turing complete ;D
22:47 VanessaE actually...I think they nearly are :P
22:48 paxcoder why do you think so?
22:48 VanessaE well you can form loops and branches and make decisions ....
22:48 VanessaE :)
22:48 VanessaE been a while since I read up on what it takes to make something turing-complete though
22:49 est31 question is: what do you define as turing complete
22:49 paxcoder mfw shuffling reminders
22:49 est31 I mean the usual definition is that in order to be turing complete a machine should be abled to simulate the turing machine
22:49 paxcoder est31, i don't think you can make them turing complete. You can't make a NOT
22:50 est31 what is a NOT?
22:50 est31 generating stuff out of nothing??
22:50 paxcoder yeah
22:51 Jordach a not gate *
22:51 paxcoder well i guess it doesn't have to be
22:51 est31 no, its possible
22:51 paxcoder in a NOT gate, you still have to have power come from somewhere, right?
22:51 est31 using lava/water stone generators
22:52 est31 then a nodebreaker
22:52 VanessaE paxcoder: only if it's power-based.
22:52 est31 and that gives you unlimited stuff
22:52 paxcoder VanessaE, o.O
22:52 VanessaE after all, a mesecons NOT gate outputs a high signal when the input is nil, and it requires no external power supply rails either.
22:52 paxcoder yay, free energy
22:53 est31 I just have seen a player make a not gate feed to itself, making the signal change at each server step
22:53 est31 that was funny
22:53 est31 and then used it to signal an itemwise injector
22:53 est31 thats esp. funny
22:53 est31 not a stackwise one, no.
22:54 est31 (and a blinky plant)
22:54 paxcoder i did that when we first got mesecons
22:54 est31 it may cause some lag.
22:54 paxcoder yep
22:54 paxcoder i use a blinky plant now :P
22:55 TheFox joined #minetest
22:55 mfw paxcoder: mfw highlighting someone with the nick mfw
22:56 mfw that was rude you know
22:57 ClaudeRoy joined #minetest
23:01 TheFox Hello. Today makes a month since 0.4.12 was released. I was wondering if there were any known status updates with regards to releasing it in the Ubuntu stable PPA?
23:10 Ritchie joined #minetest
23:15 paxcoder joined #minetest
23:15 paxcoder not sure what that was
23:16 ShadowNinja TheFox: Ask #ubuntu.
23:16 paxcoder est31, what is the adjustable tube segment?
23:23 est31 TheFox, I guess What ShadowNinja means is that minetest needs somebody who can package it.
23:24 est31 technically, its a ppa by minetest developers
23:25 ShadowNinja est31: Nah, ubuntu's just really bad at updating their software before it becomes obsolete.
23:27 est31 better than live on the bleeding edge
23:27 est31 Neither a vampire gets my blood nor any edge.
23:27 est31 :P
23:27 paxcoder est31, ?
23:30 paxcoder est31, is there a problem?
23:30 Tablet_One joined #minetest
23:30 est31 (its an anti-arch flame :p)
23:31 est31 debian already has 0.4.12 https://packages.debian.org/sid/minetest
23:31 est31 the ppa is unofficial (in terms of ubuntu-officialty)
23:31 est31 its official in terms of minetest-officialty
23:31 paxcoder VanessaE, what did I do?
23:32 est31 now to adjustable tubes.
23:32 VargaD joined #minetest
23:32 est31 you mean adjustable vacuum tubes paxcoder?
23:32 est31 they "vacuum" everything close to them
23:33 est31 like when you drop something by pressing q
23:33 est31 and "adjustable" just means that you can set the range
23:34 paxcoder est31, are there any controllable tubes?
23:34 * paxcoder looks for valves
23:35 paxcoder nvm
23:35 Shackra joined #minetest
23:36 est31 valves are pipe stuff
23:38 paxcoder yes
23:38 paxcoder oh not tubes
23:38 paxcoder nvm, i think i can do without
23:39 Tablet_Two joined #minetest
23:46 TheFox Yes, I mean the PPA, not the official Ubuntu repositories. :) I was wondering if there was any update since the members of the stable PPA team  were contacted last week about it.
23:46 TheFox Status update, I mean.
23:48 TheFox So are you saying to use the Debian one? Or...?
23:53 paxcoder my centrifuge disappeared
23:54 paxcoder nvm, connection
23:56 TheFox Oh, I think I see. Just saying that Debian keeps up while Ubuntu doesn't. OK.
23:57 est31 perhaps in 15.10
23:58 TheFox I'm not meaning the actual Ubuntu repositories though, just the Minetest PPA. Or are you guys saying that's a project no more?

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