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IRC log for #minetest, 2015-03-15

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All times shown according to UTC.

Time Nick Message
00:15 chchjesus joined #minetest
00:18 est31 ok VanessaE  ShadowNinja starting fails
00:18 est31 ServerError: caught (...), in function 'open', dreambuilder_game/mods/player_textures/init.lua:3
00:19 est31 ShadowNinja,  if a file is not found, it should return nil instead. perhaps same (with log to infostream) when a file is accessed illegally.
00:20 est31 thats the root cause of the problem.
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00:56 est31 anybody with an android phone here?
01:00 est31 (and play store)
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01:23 PicklesRGood Hi peoples
01:26 PicklesRGood I said hi!
01:26 Enke joined #minetest
01:27 PicklesRGood Okay.
01:29 PicklesRGood I am so bored right now.
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02:09 VanessaE est31: damn.  that's gonna piss off a lot of users if that can't be properly fixed.
02:10 est31 this breaks the "everything is nil" principle in lua
02:10 VanessaE yeah, that's not gonna fly :P
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02:25 devmarth is mediacru.sh down?
02:26 devmarth ive never used it before, but all links seem to be down, so its probably been down for awhile
02:26 ShadowNinja est31: if mkdir {use mkdir} else {use os.execute}
02:27 ShadowNinja est31: And opening a mod's textures dir is allowed.
02:28 est31 ShadowNinja, does mkdir do more than making directories?
02:28 VanessaE devmarth: dead since a month.
02:28 est31 ShadowNinja, I'm just doing an open(non-existent-file) here
02:28 est31 that should return nil
02:28 devmarth VanessaE; damn
02:28 est31 and not crash the server
02:50 ShadowNinja est31: Yes, it also kills all felines within 50m and tints your monitor pink.  ;-)
02:50 ShadowNinja (don't tell anyone!)
02:51 ShadowNinja Wait, is this IRC thing public?
02:51 ShadowNinja :-D
02:51 est31 :P
02:51 VanessaE ShadowNinja: yeah, it might even do THIS:  http://www.desiringmachine.org/blog/wp-c​ontent/uploads/2006/04/pink_slashdot.jpg
02:51 ShadowNinja est31: I'm not sure what's causing that open error.
02:52 est31 VanessaE, like this? http://soylentnews.org/
02:53 VanessaE est31: naw, that's what happens as a cure to the problem ;)
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03:05 est31 ShadowNinja, its really only printing "ServerError: caught (...)"
03:11 ShadowNinja est31: I'm not sure why.  That means that something other than a BaseExeption or char* was thrown IIRC.
03:12 ShadowNinja BaseException should really inherit from runtime_error though...
03:13 ShadowNinja est31: Anyway, try unsing an insecure env there and tell me if that works.
03:17 est31 ShadowNinja, its already having the problem when you do local f = io.open("/some/file")
03:18 est31 with game == minimal  and that as only content of test/init.lua
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03:18 ShadowNinja est31: Make sure the path is allowed, although it should lua_error() in that case.
03:18 est31 it should return nil
03:19 est31 or does it already lua_error in the old version?
03:19 est31 when you try to open an non-existent file?
03:19 ShadowNinja est31: Old version returned nil and an error, new should do the same.
03:20 est31 ShadowNinja, can you reproduce it?
03:20 ShadowNinja est31: No, although I got a catch(...) error
03:21 ShadowNinja I stoped working on it right after that though.
03:22 ShadowNinja And now I have to sleep (have something early tomorrow).
03:22 est31 ShadowNinja, I guess the difference is because one is called when a player joins, the other when the file is loaded
03:22 ShadowNinja So maybe it will be fixed tomorow.
03:22 est31 also doc sais for io.open:
03:22 est31 " It returns a new file handle, or, in case of errors, nil plus an error message. "
03:23 ShadowNinja est31: Disable that mod and try the others to see if there are moee issues.
03:23 est31 and for "nil plus an error message" I guess it does "return nil, "nice error""
03:23 ShadowNinja I made everything throw errors because it's a security violation.
03:24 est31 Its perhaps an attempted violation, but as long as we can continue to function even with that violation, there is no problem in returning nil, is there?
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03:25 ShadowNinja est31: Maybe, but that requires some restructuring.
03:26 VanessaE wait, since when is a file-not-found a violation??
03:26 ShadowNinja est31: Anyways, try the rest of dreambuilder please and I'll try to work on it more tomorrow.
03:26 est31 I guess it records it as violation because it cant find the full path
03:26 est31 ok
03:26 ShadowNinja VanessaE: Accessing outside allowed folders is a violation.
03:27 Zeno` :3
03:27 Zeno` only if the access is granted
03:27 ShadowNinja est31: Nah, there's (more complicated than I like) logic for handling that.
03:27 Zeno` otherwise it's not different to file not existing
03:28 VanessaE ShadowNinja: but... player_textures only reads from its own textures dir doesn't it?
03:28 VanessaE est31: what's the full text of the crash?
03:28 ShadowNinja VanessaE: Yes, that's the problem, it should work.
03:28 Zeno` I hope sym links still work :/
03:29 Zeno` because my player_textures/ dir is not even in the same home dir as the server
03:29 VanessaE local filename = minetest.get_modpath("player_textures").."/​textures/player_"..player:get_player_name()
03:29 VanessaE yeah, that should work just fine
03:29 ShadowNinja Zeno`: Yeah, same here, it works.
03:29 VanessaE local f = io.open(filename..".png")
03:29 VanessaE that's all it does.  pretty simple code.
03:30 est31 yes but when "singleplayer" joins, it will try to access a nonexistent file
03:30 VanessaE ah, well that's easy enough to patch around in the mod
03:30 est31 and then fail to find the full path or whatever.
03:30 est31 its a bug with the engine
03:31 VanessaE of course that won't fix a player joining who has no skin yet
03:31 ShadowNinja Zeno`: Both the mod path and the attempted path are resolved to an absolute no-symlinks path.   All bets are off if you use hard links though (so, don't).
03:31 VanessaE they will also throw the same error
03:32 ShadowNinja est31: It should still find the full path, read ScriptApiSecurity::checkPath();
03:32 * ShadowNinja antomatically switched to semicolon terminators.  O_o
03:36 ShadowNinja There are ~12 lines of code dedicated to handling inexistant directories, plus snother 12 or so of comments and whitespace to explain it.
03:37 ShadowNinja Aaand I'm off.  o/
03:38 est31 otherwise it works ShadowNinja.
03:38 ShadowNinja est31: Great.  :-)
03:50 est31 (didnt test unified inventory though)
03:57 Zeno` We could just merge it and let others do the testing :D
04:05 devmarth VanessaE, you here?
04:05 VanessaE no :)
04:05 * VanessaE hides
04:05 devmarth When I play a teleport pipe in pipeworks, it says "ServerError: error in error handling"
04:05 devmarth then it makes me leave the game
04:05 VanessaE um
04:05 devmarth every time i place a teleport tube
04:05 VanessaE clearly a server engine issue :P
04:06 devmarth its only when i place that though :/
04:06 VanessaE what commit are you at with minetest?
04:06 devmarth master
04:06 Zeno` error in error handling... :/
04:06 VanessaE master is a branch
04:06 VanessaE what commit?
04:07 devmarth i have no idea
04:07 VanessaE git log, look at the first entry
04:07 VanessaE or just, what version is it?
04:07 devmarth I just compiled the master branch so its 0.4.12
04:08 VanessaE also I'd need the full debug output to find the error (if it's in pipeworks and not the engine)
04:08 devmarth but i think the master is a bit more updated than 0.4.12
04:08 devmarth im gonna try to reinstall it
04:09 devmarth ill pastebin a debug log, because that reinstall didnt work
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04:11 devmarth http://pastebin.com/KFqYqTUr
04:11 devmarth VanessaE ^
04:11 VanessaE um
04:12 devmarth hm?
04:12 VanessaE I'm at a loss
04:12 VanessaE I simply can't debug that
04:12 VanessaE also, fix your copy of maptools.
04:12 devmarth I'm confused
04:12 Zeno` Does debug_log_level = 4  add anything useful to the log?
04:12 VanessaE Zeno`: not in this case it won't
04:13 devmarth this is weird
04:13 VanessaE I got nuthin' man :)
04:14 devmarth its only when i place that specific node
04:15 VanessaE works fine for me with Minetest commit 7c19933
04:15 VanessaE just tested it
04:15 VanessaE someone wanna bisect?
04:15 devmarth hm
04:15 VanessaE first good, 7c19933, first bad 1551168 (according to devmarth)
04:16 devmarth wait, i didnt compile minetest, i was testing it on my fork, that may be it, i mustve placed it in the wrong place
04:17 devmarth but it shouldnt have that issue
04:17 VanessaE ah
04:17 VanessaE that might be it then
04:17 VanessaE use a clean upstream build
04:17 devmarth i wonder why, its pretty much the same besides the mapgen c++ files
04:17 devmarth thats what im doing right now
04:18 devmarth im compiling a fresh copy of minetest now
04:18 devmarth its kinda weird, because every other pipeworks tube worked
04:18 Zeno` I don't know you can be so sure debug level 4 will not output any additional diagnostics :P
04:18 devmarth does that go into the conf? ive never heard of debug levels
04:19 Zeno` debug_log_level = 4  goes into minetest.conf, yes
04:19 VanessaE Zeno`: because error stuff is at a different log level :)
04:19 devmarth thought so
04:19 Zeno` VanessaE, but it's in a different thread
04:19 devmarth ok set it to 4, trying now
04:19 Zeno` so *something* must go on between the place and the "Error in error"
04:20 devmarth yeah error in error sounds off
04:20 Zeno` error in error happens when Lua is printing an error and another error occurs
04:21 Zeno` e.g. it might be trying to print an error and out of memory occurs... there's not really any "good" way to handle it I don't think
04:21 VanessaE Zeno`: 404, page not found.  {smaller text} Additionally, the server got a 404 while trying to show the custom 404 page.
04:21 VanessaE :)_
04:21 VanessaE :)
04:21 VanessaE reminds me of this.
04:22 Zeno` lol, yep
04:22 devmarth its a huge file, and firefox literally is frozen because i copied it
04:22 Zeno` devmarth you don't need to paste the whole lot... just the stuff near the end :)
04:23 Zeno` VanessaE, I wonder if that 404 error is recursive :-o
04:23 Zeno` brb
04:23 devmarth http://pastebin.com/UXQE6ENi
04:24 devmarth the dig thing is because when i rejoin after crash it has the node placed
04:24 devmarth theres not much more information
04:24 MinetestBot [git] paramat -> minetest/minetest: mg_decoration: Raise highest allowed deco top to max edge of voxelmanip 89217fa http://git.io/ppQV (2015-03-15T04:15:48Z)
04:25 devmarth and if for some reason you need the code for the fork, http://github.com/blokel/blokel because it might be helpful to see why idk
04:26 devmarth it probably wont, but vanessa says its a server thing
04:26 VanessaE devmarth: like I said, try it with clean upstream
04:26 VanessaE my build is only 2 days old and it works fine there
04:26 devmarth yeah ik, its 90% done compiling
04:26 devmarth but i kind of want it to work with blokel anyways, so i wanna figure out why this is happening
04:28 devmarth jesus, it places fine in regular minetest
04:28 VanessaE then you bwoke it! :)
04:29 devmarth this is weird
04:29 devmarth well, why is it that specific node that gives an error...
04:29 VanessaE idk
04:30 devmarth lemme look at teleport_tube.lua
04:30 VanessaE <sfan5 "shrug" emoji here>
04:30 devmarth maybe theres something that says it needs to be in the minetest game idk
04:30 VanessaE doubt it
04:30 VanessaE I run it in Dreambuilder
04:31 devmarth Dreambuilder is a game
04:31 VanessaE (which admittedly is a fork of minetest_game, albeit heavily modified)
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04:31 devmarth hm
04:31 devmarth this makes no sense
04:32 devmarth do you know the .cpp file this could have something to do with?
04:32 VanessaE noper
04:32 VanessaE I don't know the engine code at all
04:32 devmarth very odd issue
04:32 Zeno` without a backtrace it would be impossible to find
04:33 devmarth huh?
04:33 Zeno` the actual LUA_ERRERR is part of Lua, so what triggers it is unknown with the information given
04:33 devmarth any ideas of what it COULD be? i cant think of any since its only this specific node
04:34 Zeno` kind of...
04:34 devmarth What's your idea then?
04:36 Zeno` https://github.com/minetest/minetest/blob/mast​er/src/network/packethandlers/server.cpp#L1374
04:36 Zeno` well not an idea... just where to start looking
04:36 devmarth well, how could that interfere with only one node
04:41 Zeno` set a breakpoint on line 1473 and then step through the code?
04:41 devmarth gotcha
04:41 Zeno` wait are you using master?
04:41 devmarth http://github.com/blokel/blokel
04:41 devmarth works fine on regular minetest
04:41 devmarth so yes master
04:41 Zeno` err that's right
04:42 devmarth maybe because i forked 0.4.11?
04:43 devmarth yeah, the server files for minetest and blokel are different
04:43 devmarth let me copy the ones from minetest over to blokel, but that might cause errors
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06:55 devmarth Krock, are you here?
06:55 devmarth Nope, hes not even in IRC. dang
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07:20 sfan5 VanessaE: ¯\_(ツ)_/¯ set it as replacement in hexchat
07:20 VanessaE nah, that's your trademark :)
07:23 est31 anybody know how to get rid of these compile errors? https://travis-ci.org/minetes​t/minetest/jobs/54427849#L572
07:24 est31 I only get them in travis, locally everything is ok
07:28 devmarth if its only in travis, it must be the travis script. is it the default one?
07:28 est31 its also on freebsd
07:28 est31 I guess its simply because I didnt do a clean build locally
07:29 est31 still weird
07:29 est31 devmarth, I have written an android building guide now: http://dev.minetest.net/Android
07:30 est31 I'm not sure if additional packages are neccessary
07:30 devmarth Thanks man!
07:30 devmarth You're a great help :D
07:32 devmarth hm, that doesnt explain how to get minetest_game in there, any ideas?
07:32 est31 its packaging it automatically
07:32 devmarth really? neat
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08:22 neoascetic what system requirements for the Android app?
08:24 est31 how do you mean that :)
08:24 neoascetic Minimum amout of RAM etc
08:24 neoascetic I cannot run minetest on my wife's phone
08:24 est31 what is the error?
08:25 est31 does it start?
08:25 neoascetic I don't know, it stucks for 10 seconds with black screen, then exit
08:26 devmarth 512MB neoascetic
08:26 devmarth if you have more than that, its not the RAM thats the issue
08:26 neoascetic wow. and desktop windows app?
08:31 neoascetic The phone has 786 Mb of RAM
08:32 neoascetic How to debug app?
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08:36 est31 neoascetic, the app should create a debug.txt somewhere
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08:41 est31 neoascetic, found it?
08:41 neoascetic not yet
08:41 est31 for me its under /storage/sdcard0/Minetest/debug.txt
08:45 Krock devmarth, refresh the forum page
08:46 neoascetic Minetest directory exists, but empty
08:46 devmarth Got it Krock
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08:46 nrzkt IRC
08:47 Krock CRI
08:48 nrzkt xD autocomplete too fast on gnome :p
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08:55 devmarth Krock, I'm running Ubuntu, trying to get a Windows build from there, I dont have Windows to test it on, so I'm using wine and a friends help haha
08:55 Krock lol
08:56 devmarth and from the looks of whatever you gave me "Start > Programs" appears to be Windows
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09:05 Krock Yes, it's required to run the VC command line to compile LuaJIT
09:10 Krock ^ devmarth
09:14 Krock AVG knows a special virus: Unknown LOOL
09:14 Krock Ye sure, it's an unknown virus
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09:31 Krock 0.001s :3
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10:23 MinetestBot [git] nerzhul -> minetest/minetest: Android Makefile update backported from stable-0.4 with minor changes 2bc0165 http://git.io/phoZ (2015-03-15T11:21:34+01:00)
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10:53 neoascetic I want to put minetest sticker/decal on my laptop. Which one should I buy? http://www.cafepress.co.uk/mf/76069408/m​inetest-logo_sticker?productId=778441096 or http://www.cafepress.co.uk/mf/76069408/m​inetest-logo_sticker?productId=778441066 ?
10:53 neoascetic are they both transparent? i.e. without white borders
10:54 neoascetic Oh, I see now, sorry
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11:11 w_laenger joined #minetest
11:11 w_laenger hi
11:13 w_laenger I've got a problem with my minetest.
11:14 ElectronLibre What's the exact nature of the problem?
11:14 w_laenger I disabled damage, but it didn't work
11:14 ElectronLibre Did you do it with GUI or by editing minetest.conf?
11:14 w_laenger and now everytime I join my world, I get the formspec message that I died
11:14 w_laenger gui
11:14 w_laenger under the enable creative mode setting
11:15 ElectronLibre Ok. Are you sure every minetest/minetestserver session was closed except the one you used?
11:15 w_laenger yes
11:15 ElectronLibre Enable damages again, get the message, respawn and it should be fine.
11:15 w_laenger ok, I'll test it
11:16 ElectronLibre It happens sometimes when players die and the server shuts down : when restarting without damages they get the message "you died" but when clicking stay stuck in the laying state.
11:17 w_laenger it worked, thanks
11:17 ElectronLibre You're welcome.
11:17 ElectronLibre I'm going to see where is displayed the dead message and try to avoid that.
11:17 w_laenger but it didn't solve my problem
11:18 ElectronLibre Now you have respawned you shut the server down, restart it without damages and it should work.
11:18 w_laenger yes but I died again
11:18 w_laenger and damage was disabled
11:18 ElectronLibre ._.
11:18 w_laenger and so now again I can't dig but write into chat
11:18 ElectronLibre Are you using the release version?
11:18 w_laenger no
11:19 w_laenger I'm using 0.4.12-dev
11:19 ElectronLibre Oh.
11:19 w_laenger maybe it has something to do with the negative damage implemention
11:19 ElectronLibre So maybe I have an idea about what it could be. Anyway I hope it's not that.
11:20 w_laenger and they forgot to disable damage
11:20 w_laenger which idea?
11:20 ElectronLibre I was thinking about this indeed. Here is a trick : close your server, and client, and go in your world's directory.
11:20 sfan5 !unban *!*@*151.228.208.*
11:21 sfan5 !ban *!*@*151.228.208.35
11:21 ElectronLibre Negative damages, but I'm not sure it's that because it happened to me a very long time ago.
11:21 sfan5 !op
11:22 sfan5 !deop
11:22 w_laenger !unban *!*@*127.0.0.*
11:22 ElectronLibre w_laenger, you were really thinking it could work?
11:23 w_laenger no
11:23 sfan5 that doesn't even make sense because that hostmask isn't banned
11:23 w_laenger thats localhost I think
11:23 ElectronLibre That hostmake is freenode's server itself so, it's not banned.
11:24 w_laenger so I can't longer play minetest with disabled damage
11:24 ElectronLibre I maybe have a way to solve this :
11:25 ElectronLibre Go in the players directory in your world's folder, open the file containing your datas (called by your name) while server is shut down, and change HP value.
11:26 w_laenger but then I could die again with disabled damahge
11:26 ElectronLibre Normally, no.
11:27 ElectronLibre When you restart the server without damages it shouldn't show you the message, and there shouldn't be a health bar.
11:27 w_laenger officially no
11:27 w_laenger but the message appears
11:27 ElectronLibre Yes. In minetest's normal behavior no.
11:27 w_laenger thats my problem
11:28 ElectronLibre Ok, then https://github.com/minetest/minetest/issues/ I cannot do anything more...
11:28 ElectronLibre When did you compile your version?
11:29 w_laenger I didn't
11:29 ElectronLibre Oh, it's a forum's build?
11:29 w_laenger I use the ubuntu ppa
11:29 ElectronLibre OH. Ok.
11:32 ElectronLibre Then, wait for updates, and if it's still there, report. I'm going to compile and test that.
11:36 w_laenger ok, so bye
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12:03 MinetestBot [git] est31 -> minetest/minetest: Finer progress bar updates when initializing nodes e4f7c92 http://git.io/pjvk (2015-03-15T22:01:52+10:00)
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12:08 Krock [git] SmallJoker -> SmallJoker/boost_cart: Allow different railtypes 317ba75 https://github.com/SmallJoke​r/boost_cart/commit/317ba75 (2015-03-15T12:14:16+01:00)
12:08 Krock damn. almost perfect
12:10 ElectronLibre The colors are just different but not bad.
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12:15 Krock however, the cart can now only drive on one type of rails :)
12:16 ElectronLibre Good :).
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12:35 ElectronLibre About what said w_laenger earlier, it's apparently an engine's bug : https://github.com/minetest/minetest/issues/2492
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12:42 Krock !tell srifqi still can't rebase? lol. (# 2480)
12:42 MinetestBot Krock: I'll pass that on when srifqi is around
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13:00 xenkey Hello
13:01 ElectronLibre Hello.
13:01 xenkey What's up?
13:01 xenkey I'm new here and will be sticking around. Seems like a nice game you have here.
13:02 Krock Your thought are correct
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13:02 xenkey I'd certainly be interested in hosting a server and adding it into the server list. Do I need an account to do this?
13:02 Krock hmm "thoughts" does not exist in the google translator
13:03 Krock xenkey, each server has its own accounts. you don't need one to start a server
13:03 Krock There are some tutorials on the Minetest wiki and in the forums :)
13:05 xenkey Anyone can submit a server to be added?
13:05 Krock yes, it gets added automatically when the server enabled the setting announce_server = 1
13:05 Krock * server_announce
13:06 xenkey Alright
13:06 Krock http://wiki.minetest.net/Setting_up_a_server
13:06 xenkey I see you support LuaJIT, how is there a flag to enable this>
13:06 Krock in the cmake options
13:06 xenkey -DENABLE_LUAJIT or -DUSE_LUAJIT ?
13:07 xenkey Finally, will Minetest Server work on ARM ?
13:07 sfan5 yes
13:07 Krock https://github.com/minetest/minetest​/blob/master/src/CMakeLists.txt#L238
13:07 Krock -DUSE_LUAJIT
13:07 xenkey This isn't Android, it's custom hardware and software which I guess is most similar to a Raspberry Pi
13:08 xenkey Alright, thanks Krock
13:08 Krock np
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13:08 sfan5 xenkey: luajit is enabled by default
13:08 sfan5 Krock: -DUSE_LUAJIT is internal, don't use it
13:08 Krock oh sorry
13:08 sfan5 xenkey: minetestserver should work on any Linux system
13:09 rubenwardy Hi all!
13:09 sfan5 provided you have gcc, g++ and some libraries
13:09 Krock hi rubenwardy
13:14 xenkey sfan5: What about Arch
13:14 xenkey In fact
13:15 xenkey Oh nice
13:15 Krock Arch is linux
13:15 xenkey It's in the AUR
13:15 xenkey Yeah i know
13:15 xenkey I'd rather compile it myself and have done so in the past but this seems to do what I want
13:16 xenkey minetest-git-leveldb that is
13:17 Krock Basically, you don't need LevelDB, it's just like frosting on the cake
13:19 xenkey No I absolutely do
13:20 xenkey It's a lot faster
13:20 xenkey Well, perhaps not faster
13:20 xenkey Certainly more reliable
13:23 xenkey How is LuaJIT implemented? Does it just use the LuaJIT interpreter or does it compile Lua scripts and cache the objects somewhere for later inclusion?
13:23 xenkey Uh I guess the latter would require you to recompile every time you change a mod, right?
13:36 Krock LuaJIT compiles those into ram
13:37 exio4 xenkey: just in time compilation is basically doing compilation on-the-fly, using data only found at runtime to do optimizations
13:40 xenkey Alright
13:40 xenkey exio4, Krock, have any favourite servers you like to play on?
13:41 xenkey Personally I like neat, organized, non-bloated, fast servers
13:41 Krock xenkey, I prefer to play on my own if my router wouldn't crash after a while
13:41 xenkey how does your router affect singleplayer?
13:42 Krock it doesn't
13:42 exio4 xenkey: I don't really play minetest, I just lurk around channels with nice people
13:42 Krock but I've a server in the same router network and it doesn't like when I play on it
13:42 xenkey Alright
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13:46 luizrpgluiz hi
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13:50 xenkey hey
13:52 xenkey The mouse movement is glitchy
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13:55 xenkey https://a.pomf.se/imxsqb.png
13:55 xenkey very nice
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14:01 Krock glitchy?
14:02 Krock !mod boost_c
14:02 MinetestBot Krock: Boost cart [boost_cart] by Krock - https://forum.minetest.net/viewtopic.php?t=10172
14:02 Krock thx dood
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14:05 xenkey any major EU/UK servers?
14:06 Calinou this isn't QuakeWorld, you can play on US servers fine :P
14:07 Krock look at the ping on servers.minetest.net if you want to know
14:07 xenkey is that the ping from me?
14:07 xenkey How is that implemented?
14:08 xenkey if it's a ping from another server that's quite useless
14:08 Krock it's the ping from master server to all other servers :)
14:08 xenkey where's the master server
14:08 Krock address above.
14:08 xenkey ugh
14:08 xenkey this is why we have `ping`
14:09 xenkey ping(8)
14:09 xenkey if it doesn't ping then it's behind some firewall and not worth playing on
14:09 Krock not worth and additional to that completly impossible
14:10 est31 all servers on the masterlist are publicly accessible
14:10 xenkey i guess there's some code to stop noobs submitting internal ranges
14:11 xenkey Well I assert there is
14:11 est31 there is
14:15 xenkey I'm firing up a dedicated server to host a minetestserver, do i choose gentoo, debian, arch or fedora
14:15 xenkey Can one cluster minetest servers/
14:15 est31 no
14:16 xenkey I'll go with arch
14:16 xenkey I guess
14:17 est31 I'm fine on ubuntu
14:17 Calinou you can start several Minetest servers on one machine, xenkey
14:17 Calinou just make sure they run on different ports
14:17 est31 engine developers are very cautious on requiring bleeding edge servers.
14:17 xenkey Oh no that's far too advanced for me
14:17 Calinou xenkey, some Minetest servers may block ICMP ping
14:17 Calinou like some ISPs block it by default
14:17 xenkey Uh
14:17 Calinou so you can still play on them
14:17 xenkey Yeah they do
14:17 xenkey Yeah
14:18 xenkey I'll call it arhf
14:18 xenkey Don't ask why
14:18 xenkey I should get a domain, how do I do that?
14:19 Calinou buy a domain name, or get a free subdomain from a provider like http://nsupdate.info or http://hopper.pw
14:19 Calinou a free subdomain is likely enough for a game server
14:19 xenkey freesbd works
14:20 xenkey ur
14:20 xenkey freedns
14:20 Krock http://freedns.afraid.org/
14:21 xenkey mt.3tm.net :3
14:22 Calinou I have cal.it.cx
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14:23 xenkey for a server?
14:23 xenkey online.net is great
14:23 xenkey it's arm but i don't really care
14:24 xenkey it's great for parallel workloads. Is minetest multithreaded/
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14:29 rubenwardy Minetest uses multithreads, but not very weel
14:31 rubenwardy I just did the sin of doing a David Bowie commit
14:31 rubenwardy Cha-cha-cha-Changes!
14:31 sfan5 xenkey: servers.minetest.net shows the ping from amsterdam (direct connection to ams-ix)
14:32 sfan5 xenkey: also the master server checks servers (to obtain the ping) before putting them on the list, you can't get any internal ranges onto the list
14:32 xenkey Nice. Is there any form of error appearing when one of these checks is not fulfilled?
14:32 sfan5 your minetest servers tell you when the announce failed
14:33 sfan5 but there is not helpful status code
14:33 sfan5 no*
14:33 xenkey ok
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14:48 EnB hello...
14:49 EnB ok, everybody is afk...
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14:50 Calinou EnB, no!
14:50 Calinou if you have a question, you can ask it
14:52 EnB ok, well :D
14:52 Zeno` well, it was a question really.
14:52 Zeno` And yes, I am afk
14:52 Zeno` I'm also asleep
14:52 EnB i have a question here...
14:53 EnB how to make a mod loop?
14:53 * Zeno` trembles in anticipation
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14:53 Zeno` a mod loop?
14:53 Yves EnB: What you mean by bod loop?
14:53 EnB for aliases
14:53 Yves ???
14:54 Zeno` Zeno`, are you afk?
14:54 Zeno` Zeno`, yep. Asleep as well
14:55 Zeno` Zeno`, you have caused an infinite recursion :(
14:55 Zeno` Zeno`, sorry
14:56 est31 I'm not seeing the infinity here.
14:56 Zeno` est31, it's the silly alerts my client shows
14:56 Zeno` phew
14:56 Zeno` you're right!
14:57 * Zeno` jumps out of the rabbit hole
14:57 Zeno` I am safe!
14:58 EnB minetest.register_alias("modern:"..colour, "x:"..colour)
14:58 EnB 22:18:41: ERROR[main]: Failed to load and run script from  22:18:41: ERROR[main]: /home/enb/.minetest/mods/modern/init.lua: 22:18:41: ERROR[main]: /home/enb/.minetest/mods/modern/init.lua:77: attempt to concatenate global 'colour' (a nil value) 22:18:41: ERROR[main]: stack traceback: 22:18:41: ERROR[main]: /home/enb/.minetest/mods/modern/init.lua:77: in main chunk
14:58 Yves Ah
14:59 Zeno` est31, the infinity was caused by my client triggering an event everytime it saw "Zeno`", replying with "Zeno` said"
14:59 Zeno` I have fixed the bug
14:59 Zeno` it's safe now though
15:01 Yves i really must go - anyway youre in good hands Zeno.  See you all later :)
15:01 EnB did your guys know how to fixed it?
15:04 EnB Calinou, how to add the loop?
15:04 Calinou try adding the alias in the loop itself
15:04 Calinou you added it outside of the loop
15:04 Yves Marci :)
15:05 Yves Calinou: ^
15:08 xenkey Attempting to compile on armhf
15:09 EnB i actually tried to merged the mod from another mod. im trying to fix the unknown block by using that aliases.
15:11 xenkey Few hiccups but the cmake stage is complete
15:12 xenkey I needed to download irrlicht and set the include path
15:12 xenkey uh no
15:12 xenkey i need to compile irrlicht
15:13 xenkey Do i?
15:13 Krock why is that bad?
15:13 xenkey huh
15:14 xenkey I never said it was
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15:15 xenkey -DBUILD_CLIENT=off
15:16 xenkey This right for a headless build?
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15:19 Krock -DBUILD_CLIENT=0 -DBUILD_SERVER=1 builds a server
15:22 sfan5 xenkey: for the server you only need the irrlicht headers
15:24 Builder123 Good day all - I need help installing unternull server on my local machine - I receive the following error 11:22:42: ERROR[main]: ServerEnvironment::loadMeta(): EnvArgsEnd not found!
15:24 Builder123 11:22:42: ERROR[main]: The server is probably  running a different version of Minetest.
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15:39 xenkey sfan5: where are those?
15:39 xenkey irrlicht-1.8.1/source/Irrlicht ?
15:40 sfan5 xenkey: irrlicht-1.8.1/include/
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15:41 xenkey sfan5: trying that
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15:50 xenkey Hi
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15:54 xenkey [100%] Built target minetestserver
15:54 xenkey Thanks sfan5
15:54 xenkey All compiled
15:54 xenkey Now what?
15:55 Calinou run it
15:55 sfan5 start it
15:55 Calinou ./bin/minetestserver
15:55 Calinou or ./minetestserver inside bin directory
15:55 Calinou both work
15:55 xenkey No I need a game, any suggestions for mods?
15:55 Calinou get minetest_game
15:55 sfan5 http://minetest.net/mods
15:55 Calinou git clone https://github.com/minetest/minetest_game.git
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15:55 Calinou inside the games folder
15:55 xenkey Nah, i need something powerful yet minimalistic
15:55 Calinou minetest_game is rather minimalistic
15:55 xenkey Does minetest support changing gamemodes on the fly?
15:55 Calinou not officialy
15:55 Calinou it does exist through mods, but that functionality is buggy
15:56 xenkey I'll clone the game to start with
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15:56 est31 ooooh f-droid is compiling... lets hope there is no error...
15:56 xenkey Let me compile a suitable configuration from my past experience. I'll need some help to check if it's compatible with the latest build or to come up with alternate config settings which are more efficient.
16:01 xenkey http://pastie.org/10027876
16:01 xenkey How's that?
16:01 sfan5 Calinou: ping
16:02 sfan5 xenkey: that config looks good
16:02 xenkey Alright
16:02 xenkey if name = xen should xen have all privileges?
16:02 est31 this is a simple mod for the /spawn command, if you want it: https://github.com/cheapie/spawn
16:03 sfan5 xenkey: yes
16:04 est31 also, watch out from an user with the ip "151.228.208.35".
16:05 Calinou active_block_range = 1
16:05 Calinou greatly increases server performance
16:05 Calinou dedicated_server_step = 0.1
16:05 Calinou please avoid putting it above 0.1
16:05 Calinou 0.2 makes player movement less smooth
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16:09 xenkey looks good
16:10 xenkey Go ahead and try mt.3tm.net
16:11 xenkey I think I set it up right
16:11 xenkey fast speed 30 is awfully ... fast
16:11 Calinou try 25
16:11 Calinou or 24
16:14 xenkey Calinou: max_block_send_distance = 4
16:14 xenkey That one?
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16:18 xenkey whats a sane value for max_block_send_distance ?
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16:21 Calinou default is 10 I think
16:21 Calinou try 6
16:21 Calinou it depends on your bandwidth
16:21 xenkey Speed or data cap?
16:21 xenkey it's 100mbits unlimited
16:22 Calinou speed
16:22 Calinou if you have lots of spare bandwidth you can increase block sending speed and range
16:22 Calinou try range 8
16:22 xenkey max_block_generate_distance != max_block_send_distance right?
16:22 Calinou yes, they are different
16:22 xenkey What's the difference? Can they be the same?
16:22 Calinou one is the generation distance, one is the sending distance
16:22 Calinou they can be the same
16:22 xenkey Alright
16:22 Calinou it's a good thing when they are the same
16:23 Calinou but it's not a requirement
16:23 xenkey So I'll set them both to 8
16:23 Calinou max_simultaneous_block_sends_per_client = 50
16:23 Calinou max_simultaneous_block_sends_server_total = 500
16:23 xenkey I also increased the max block sends per player to 5
16:23 Calinou try this
16:23 xenkey Damn
16:23 xenkey Ok
16:23 xenkey Sure
16:23 Calinou will send blocks very fast, for quick world loading
16:23 Calinou if this is actually slower, revert it (use 10 per client, 50 total)
16:24 xenkey I thought that was building...
16:24 xenkey full_block_send_enable_min_time_from_building = 2.0 This good?
16:25 devmarth Krock, you still here?
16:25 xenkey http://pastie.org/10027903
16:25 xenkey That's the new config
16:25 xenkey Tweaking is quite fun
16:26 devmarth or sfan5 :P
16:27 Calinou keep the min time from building value to 2.0
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16:30 Calinou http://paste.ubuntu.com/10604678/
16:30 Calinou this is Carbone's minetest.conf, xenkey
16:30 Calinou feel free to take settings
16:31 xenkey Thanks, I shall
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16:32 Krock devmarth, nope, I'm over there.
16:33 xenkey Can I include a separate config file?
16:34 est31 xenkey what do you mean?
16:34 xenkey Split the config into separate files
16:34 est31 ah
16:34 est31 there is no "generic" feature
16:35 est31 but when you copy one config file to minetest_game dir, it will work
16:35 est31 or not
16:35 est31 it should work rather
16:35 est31 its currently a bug that it doesnt
16:35 est31 It'll be fixed one day
16:35 est31 in the meantime you can use my patch
16:36 xenkey Calinou: I don't think I'll change the movement of the player for now
16:36 xenkey Does it make a significant difference?
16:36 est31 https://github.com/minetest/minetest/pull/2482
16:36 xenkey if it's made to be realistic, i don't think it's suitable for a world already made of cubes =P
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16:37 Calinou it makes it faster and leaner
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16:39 xenkey Calinou: Changed as you suggested, see what you think
16:39 Calinou a server has 61 players (!)
16:40 xenkey i remember jumping from tree to tree in 0.3.1
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16:43 est31 Calinou you mean the just test one?
16:43 Calinou yes
16:43 est31 there is a forum description on how this was achieved
16:44 est31 I think ramdisk
16:44 est31 highly dangerous for data ofc :D
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16:55 rdococ I have this idea to create a minigames server like Mineplex or Hypixel, only for Minetest. I wonder what I should name it... 'Terpixel'?
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17:14 xenkey my mods so far: http://pastie.org/10027990
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17:22 sfan5 Calinou: ping?
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17:25 xenkey What are some good mods to use?
17:26 xenkey And when starting a server should i first prepare a little spawn area?
17:26 est31 homedecor
17:26 xenkey Too big
17:26 est31 also you need to chose a protection mod
17:27 xenkey I have areas
17:27 xenkey see the paste
17:27 WSDguy2014 Hello guys, i have probem on my favorite mod "Titanium". I can't download, because internet is error 521, web server is down :(
17:28 WSDguy2014 link: forum.minetest.net/viewtopic.php?f=11&t=3113
17:28 xenkey do people need the home priv to set their home?
17:28 WSDguy2014 i clicked to download at version 3.1 and dosent gived my mod
17:34 xenkey Should I take some time to prepare the spawn area?
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17:50 xenkey I need a script to make media assets to be served via HTTP from the server
17:53 Calinou xenkey, I have one
17:54 Calinou https://gist.github.com/Ca​linou/d58bd9c1a2ed26cb0b37
17:54 xenkey Is it still the files or those cached things
17:54 xenkey Thanks
17:55 Jordach Calinou, :(
17:55 Jordach you've ignored .b3d
18:02 xenkey Calinou: this ok http://mt.3tm.net/ ?
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18:02 xenkey then remote_media = http://mt.3tm.net ?
18:06 Calinou looks OK
18:07 xenkey alright
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18:15 devmarth est32; trying out that android build now, ill let you know if it works (it more than likely will)
18:16 devmarth est31*
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18:20 xenkey I'm going to send you a scrot for no apparent reason
18:20 xenkey https://a.pomf.se/vimwgf.png
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18:30 sfan5 Calinou: _you_ have a script??? more like I have a script: https://gist.github.com/sfan5/6351560
18:30 sfan5 Calinou: why didn't you link to the original gist
18:31 sfan5 xenkey: respone code 500?
18:32 sfan5 xenkey: that means your minetest server tried to update/delete an entry that did not exist
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18:33 Calinou I will link to it
18:34 Calinou done
18:35 xenkey sfan5: I wanted to show off my sexy font but yeah that seems like an issue
18:36 sfan5 xenkey: is your server up right now?
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18:37 xenkey Nope
18:37 sfan5 oh, ok
18:39 Calinou looks like you're trying out More Blocks :)
18:40 xenkey I am yeah
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18:41 xenkey The server is up now
18:41 xenkey Wait i should restart the map
18:42 devmarth fuck, just waited 12 minutes for android ndk, to find out i got the wrong version ugh
18:43 xenkey What's the mod that gives /spawn?
18:43 Calinou there are many
18:43 Calinou xenkey, first, be sure to define a static spawn point
18:43 Calinou static_spawnpoint = X,Y,Z
18:43 Calinou replace X,Y,Z with coordinates
18:43 xenkey Done that
18:48 Calinou now dead and new players will respawn at that point
18:50 Krock /spawn is added by an additional mod
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19:23 devmarth est, (assuming youre est31 :P), do i include just the sdk folder or a folder inside of it like /platforms/ or /tools/?
19:23 est yes just the sdk folder
19:23 devmarth i get errors :/
19:23 est with minetest or your fork?
19:24 devmarth also the NDK file you gave me 404's so I had to get my own, which may be the problem
19:24 devmarth both
19:24 devmarth im really thinking i got the wrong ndk, because your NDK provided 404's, so yeah
19:25 est so which one did you get?
19:25 devmarth i got the r10d 32bit .bin file
19:26 devmarth because r10d doesnt have a tar.gz
19:27 est devmarth, can you try: wget https://dl.google.com/android/ndk/a​ndroid-ndk-r9d-linux-x86_64.tar.bz2 -O android-ndk.tar.bz2
19:27 sfan5 Calinou: ping?
19:29 devmarth that doesnt 404
19:29 devmarth so ill try compiling regular minetest with that
19:29 devmarth but its a huge file so itll take 25m according to my terminal
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19:52 devmarth est, 9m left on download :(
19:54 iqualfragile_ devmarth: it is huge
19:57 devmarth yeah, 400mb, and my internet is slow af
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20:09 devmarth est, heres my error when compiling the android build: http://pastebin.com/dcuZCRz8
20:10 devmarth and yes its minetest, not my fork
20:10 est devmarth,  sudo aptitude install subversion
20:10 devmarth i just saw that as you said that
20:11 devmarth it said that it didnt recognize svn so i was like "ohh"
20:12 devmarth ah there we go
20:14 devmarth est, new error but it got much farther (it cut off at the top but it is in its make process: http://pastebin.com/bRqWrEfy
20:16 est devmarth, have you done, as the guide said, sudo apt-get install --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch
20:16 devmarth im not using 64bit
20:17 Calinou never use --force-yes or -y, est
20:17 est devmarth, do you have downloaded a 32 bit ndk or a 64 one?
20:18 devmarth 32 bit
20:18 est hm then no idea
20:18 devmarth i took of the _64 from x86_64.tar.bz2 from the link you sent
20:18 est try again?
20:18 devmarth have you actually tested the instructions you gave?
20:19 est sort of
20:19 devmarth http://pastebin.com/CrmDasW3
20:19 devmarth this might help ^
20:20 devmarth arm-linux-androideabi-g++: Command not found
20:20 est yes
20:20 devmarth what can i do to fix that
20:20 est is your ndk configured the right way?
20:21 devmarth i just installed the one you gave and extracted the tar like it said in your instructions
20:21 est Host system 'linux-x86_64' is not supported by the source NDK!
20:21 devmarth hm
20:21 devmarth what
20:21 est devmarth, dont download 32 bit stuff when you are on 64 bit
20:21 devmarth I'm not on 32bit
20:22 devmarth i guess
20:22 devmarth lemme check
20:22 est devmarth can you paste the output of uname -a?
20:23 devmarth Linux devmarth-PC 3.16.0-23-generic #31Ubuntu SMP Tue Oct 21 18:00:35 UTC 2014 i686 i686 i686 GNU/Linux
20:23 devmarth aka 32bit
20:23 devmarth i think
20:23 est you are right
20:24 devmarth yup and under system details it says OS type: 32 bit
20:24 devmarth so why is this occuring
20:25 devmarth is the sdk you gave 32bit or 64bit?
20:25 devmarth because i just got the one given in the instructions and it seems its all 64bit
20:26 est devmarth, it seems that 32 bit isnt supported
20:26 devmarth wa
20:26 devmarth wat*
20:26 est I'll update the wiki to point that out
20:26 devmarth I need 64bit Ubuntu then?
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20:26 est seems so
20:27 devmarth est, you mind compiling something for me (if u have 64bit)
20:28 est I'm not sure why sapier did that but im sure he had a reason
20:28 est devmarth, no sorry :)
20:29 devmarth damn .-.
20:29 est devmarth, you can try fiddling with the makefile
20:33 devmarth i think i see why its 64bit only
20:38 devmarth est, i think i got it working for 32bit but i havent finished yet so i might come across another issue
20:39 devmarth the customized makefile is on blokels github, and its made it a lot farther, so i assume itll work the whole way through
20:44 est devmarth, can you make actual history?
20:44 est and please, use not the minetest logo
20:44 est especially if you chose to publish this in the play store
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20:46 devmarth im not publishing it in the play store
20:47 est ok other issue remains: the history has two commits
20:47 est thats not good
20:47 devmarth i made it so far in the compile but it came to an end here: http://pastebin.com/UiCY4ujE
20:47 devmarth what has two commits
20:48 est https://github.com/blokel/blokel/commits/master
20:48 devmarth how does that make any sense
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20:48 devmarth ive commited more than twice (and those commits are from today) o.O
20:48 est I dont know
20:49 est blokel_game has it too
20:49 devmarth btw read the pastebin, do u see whats wrong?
20:49 devmarth not sure why it has one commit, i dont understand
20:49 est ask on #github
20:50 est and for the android build, try to empty the directory
20:50 devmarth which directory
20:51 est devmarth, do a fresh clone, and try it there
20:51 est dont remove the old one
20:51 devmarth okay
20:51 est you might need it for the history
20:52 devmarth should i do the --depth 1?
20:52 devmarth not sure if thats the reason because its a shallow repo
20:52 est no depth
20:53 est but go to #github for the details
20:53 devmarth gotcha
20:54 devmarth okay compiling now
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21:13 devmarth same error est
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21:43 Taoki Hi. What was the builtin function to get the direction between two vectors?
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22:13 DI3HARD139 Hi
22:16 Calinou hi Taoki :)
22:16 Taoki Hi.
22:16 Taoki Also nevermind, I fixed the issue
22:16 Calinou http://paste.ubuntu.com/10606746/
22:24 * Jordach 's mt server nearly reached 400 hours uptime
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22:38 orbea im trying to compile the debug release, it comppiles, but how do I tell if its actually making a debug version instead of the default release?
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22:40 paxcoder hi guys
22:41 paxcoder any way to make something mobile?
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22:44 paxcoder like maybe a crawler
22:45 paxcoder a piston that would push, but then advance forward itself
22:45 sofar mesecons can make block pushers
22:46 paxcoder that's a piston
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22:48 DI3HARD139 What is the command to start the minetest server in ubuntu? I forgot
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23:05 orbea minetestserver ?
23:06 paxcoder so nobody came up with any kind of mobile machine yet?
23:07 sofar paxcoder: http://mesecons.net/items/movestone_normal.php
23:07 sofar there's also a sticky version
23:09 paxcoder thanks
23:11 VanessaE and there's a mod that creates primitive voxel area entities also
23:13 paxcoder you mean mobs?
23:13 paxcoder i'm trying to figure out how to drill automatically
23:13 VanessaE no
23:13 VanessaE I mean collections of movable blocks
23:14 paxcoder what's the name?
23:14 VanessaE you prepare a build site, build something on it, place a controller, and I guess it copies everything above the build site, making a drivable, flyable entity out of it.
23:14 VanessaE https://forum.minetest.net/viewtopic.php?id=8059
23:15 VanessaE "meshnodes" interesting it should be named for a node drawtype.
23:15 paxcoder so it makes ufos based on your template?
23:15 VanessaE something like that yeah
23:15 VanessaE limited functionality but works as a proof-of-concept
23:15 paxcoder well i'm still trying to drill
23:15 VanessaE there are frames and motors in technic that can move large structures as well
23:15 paxcoder that's cool, but.. you know
23:15 VanessaE but those are very CPU-heavy
23:16 paxcoder you wouldn't happen to have a link?
23:18 VanessaE https://github.com/minetest-technic/technic
23:19 paxcoder ehm
23:19 paxcoder i meant crafting/function docs, not code
23:28 VanessaE there's a manual in there too :)
23:29 paxcoder oh
23:29 VanessaE also, there's this:  http://technic.kosyak.info/
23:30 VanessaE those two together should be enough, plus use a good crafting guide mod
23:30 VanessaE also where that website differs from the manual in the source repo, the manual takes precedence.
23:30 paxcoder are windmills new? no windmills on the server i'm on
23:30 paxcoder *wind-powered generators
23:31 VanessaE no, they've been part of technic for quite a while.
23:32 paxcoder i still don't know what motors are supposed to do
23:32 paxcoder and no guide to craft frames
23:32 paxcoder i can craft these things, but i don't know what they're for
23:33 paxcoder (i have a guide)
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