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IRC log for #minetest, 2015-03-06

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02:21 jordan4ibanez ahem
02:22 jordan4ibanez No one is alive
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02:39 jordan4ibanez In fact I'm just going to talk to myself lol
02:40 shadowzone Lol
02:40 Kimbo Hi
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02:46 jordan4ibanez OHAI
02:46 jordan4ibanez Any new mods?
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02:53 domtron jordan4ibanez, I just released a skill framework mod this morning.
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03:40 MinetestBot [git] paramat -> minetest/minetest: Biome API: Enable decorations placed on water c7454d4 http://git.io/xxbM (2015-03-06T03:32:15Z)
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03:56 paramat Sokomine i finally added force placement to decoration schematics https://github.com/minetest/minetest/pull/2434
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04:55 Zeno` https://forum.minetest.net/v​iewtopic.php?f=3&t=11420
04:55 Zeno` lmao
04:57 Zeno` Gabe Newell is a "she"? :-o
04:58 ekem spam is getting intense
04:58 ekem i never really like simplemachines forum
04:59 ekem your version looks nice
04:59 ekem holy bananas, thats phpbb
05:07 VanessaE all spam dealt with.
05:07 VanessaE we really need a captcha for new users or something
05:14 LazyJ If the Minetest forums are being spammed, does that mean Minetest is getting popular enough to be worth spamming? Strange status achievement. ;)-
05:16 VanessaE eh, the forums have been getting spammed since forever
05:16 VanessaE there's just been a bit uptick in it recently.
05:17 est31 I guess its not because minetest is popular but because phpbb is popular
05:18 Sokomine paramat: ah, fine! though i can't use the normal schematic functions for the villages directly. they're placed using voxelmanip
05:19 Sokomine paramat: maybe a minimal distance between schematics beeing placed might also help
05:19 Sokomine lazyj: hi :-) and yes, the forum gets spammed frequently
05:20 LazyJ Howdy, Sokomine  ;)
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05:21 Sokomine there used to be questions as to what is the latest stable version etc. (which never worked out as the answer wasn't very intuitive). perhaps we could show pictures of houses and ask new forum users which house is the nicest. if some ugly cobble creations (or even non-houses) are offered alongside real houses, that might be doable for players
05:22 Sokomine kind of like these cat captchas, except that it'd be house-captchas, and hosted by the forum directly
05:22 paramat hi Sokomine
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05:24 Sokomine hi paramat, hi miner
05:25 Sokomine paramat: i really need to get those single houses working properly. and the rotation/mirroring of nodes needs to be done properly as well. most of the mod is working quite well...
05:26 paramat were you able to separate the houses from the villages using noise?
05:27 Sokomine i went away a bit from them after some experiments didn't really work out. noise ought to work, but i didn't get it to run yet
05:27 Sokomine my last try was to just ignore everything and just take a look what happens. it's also got to do with how (and when!) i store information about the single houses
05:31 paramat i posted a suggestion of how to separate them using noise in your villages thread, did you try it?
05:32 Sokomine i tried a lot some time ago and then took a short break. need to check if i tried your suggestion as well
05:33 Sokomine right now, a newly created testworld looked pretty fine...but that's with 1 extra house per 4 mapchunks...not so much chance for overlapping there
05:35 Sokomine i hope to have more time tomorrow. currently trying to catch up with the forum
05:39 paramat okay
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06:40 meldrian Hello everybody, do the twist
06:41 VanessaE I'm already twisted :P
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09:15 ekem forum spam just means you run a forum.
09:16 ekem i think bots just run down ips or urls and try certain configurations of attacks. there may be a central list found on certain networks of good ips to try
09:17 ekem if you watch logs and you host you will see a client connect, and try for a wordpress, a phpbb, a simplemachines, and when they get a non 404 back they attempt to spam all of the known attack vectors
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09:58 JamesTait Good morning all; happy Friday, and happy Day of Unplugging! :-D
10:01 MinetestBot [git] BlockMen -> minetest/minetest_game: Add option to disable bed respawn, better recipe for fancy bed 2a6050e http://git.io/xpNv (2015-03-06T10:46:05+01:00)
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10:51 MinetestBot [git] kilbith -> minetest/minetest_game: Remove undeclared writing variable 86e0e4b http://git.io/xhka (2015-03-06T11:49:22+01:00)
10:54 exio4 hi JamesTait!
10:55 JamesTait exio4, o/
10:57 exio4 \o/
10:57 exio4 everything alright?
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11:39 JamesTait exio4, sorry, didn't notice your response amid the flurry of other activity. :)  Things are *busy* atm, and I feel like I might be getting sick, but yes, mostly good, thanks. And you?
11:40 exio4 :P np
11:41 exio4 and somewhat sane, just got a working build environment for windows
11:42 JamesTait How is the Windows port? I don't have Windows, so I can't really try it, but it'd be great if my boys' friends could play on our server.
11:43 exio4 oh well, I know minetest supports it, this buildbox is for work :P
11:43 est31 port??
11:43 est31 minetest already runs on win
11:43 est31 no porting needed
11:44 exio4 windows is a pain to work with :(
11:44 est31 but linux is a pain to play with
11:44 est31 (except minetest :P)
11:45 est31 hope that valve makes it with their steamboxes
11:45 est31 and steam OS ofc
11:46 JamesTait Ugh, don't talk to me about Steam.
11:46 exio4 it's spyware
11:46 exio4 and bloatware
11:46 JamesTait 939 Linux titles, and my boys want to play the ones that only run on Windows.
11:46 JamesTait I've lost far too many hours to Wine, Steam and Mono.
11:47 * est31 finally got linux wine steam running
11:47 exio4 my main problem with steam is the little problem that I can't say "eh, let's play a 30mb game in my netbook" without starting a 200+mb bloat
11:47 exio4 DRM sucks
11:48 est31 play minetest, and use 1000 mb
11:48 est31 minetest memory usage sucks
11:48 exio4 that's a different thing
11:49 est31 still sucking
11:49 exio4 I am talking about the fact that I also need to download AND run bloatware for playing silly games because I've got them there
11:50 est31 valve is doing a good job at enabling linux gaming
11:50 est31 native gaming
11:51 exio4 they're still forcing people to use their software as a way to play games
11:51 est31 However you are right, I hate it too that you need steam for so much new games.
11:51 est31 I never buy at steam, I always buy the game on a hard cd or dvd and then enter the key into steam
11:51 exio4 I wouldn't mind steam if I could just get a directory with random binaries that I could run without anything else
11:53 est31 I think the main thing isnt the DRM, its the ads
11:54 exio4 .. the main thing isn't DRM?
11:54 est31 if you run their client, you automatically see their newest offers
11:54 exio4 I never look at them
11:54 exio4 still, I barely start Steam
11:54 est31 ofc they claim you need it because of DRM, but they couldnt inject ads if you didnt run their client
11:55 est31 at least it would be weird
11:55 exio4 I guess it is illegal to write a "steam library shim"
11:55 exio4 with lots of stubs that make apps work
11:55 est31 IANAL
11:55 exio4 :p
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12:13 * DusXMT thinks he's finally starting to see the appeal of the game, after thinking back to his first days of playing the other, proprietary game
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14:34 Warr1024 What's up with the android port?  Is this something I can build myself, or is it broken?
14:37 est31 Warr1024, building for android works
14:37 est31 just check out the source, cd to build/android and then run make
14:37 Warr1024 that simple?  awesome, thanks
14:38 est31 you should have downloaded ndk + sdk
14:38 shadowzone est31, I don't think it runs the same as you think it does
14:38 Warr1024 I guess the reason there is no official build is a lacking in the "official" rather than a lacking in the "build" part?
14:38 est31 make will ask you for the paths
14:38 est31 Warr1024, dunno why there are no official builds
14:39 est31 shadowzone, ??
14:39 shadowzone est31, nvm, I thought you were explaining something different
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14:50 quidam how can I remove all the blocks in a world?
14:50 shadowzone quidam, create a world with singlenode mapgen
14:51 shadowzone otherwise you can use worldedit
14:51 quidam shadowzone: I did that, but I'm making a mod that creates structures, and I want a way to clean the map between runs
14:51 shadowzone but it isn't recommended
14:51 shadowzone oh..
14:51 shadowzone go to your world file and edit the meta_mg.txt(or what it is called) and add "flat, nolight" next to mg_flags
14:52 quidam shadowzone: why is it not recommended?
14:52 shadowzone then delete the map_sqilt
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14:52 shadowzone quidam, using WorldEdit
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14:52 shadowzone it might lag your world out
14:52 quidam oh, ok
14:52 est31 and might crash
14:52 est31 also works without worldedit
14:52 quidam but it has a function to clean the map? I could borrow that for my mod
14:53 est31 there is an api function
14:53 est31 but very dangerous
14:53 shadowzone mg_flags = trees, caves, dungeons, flat, light
14:53 est31 what should your mod achieve?
14:53 shadowzone should look like that
14:53 quidam est31: I'm willing to try
14:53 est31 with "clean" you mean replace with air?
14:54 quidam est31: yeah
14:54 est31 ok sorry meant the wrong thing
14:54 quidam est31: my mod allows to create blocks from scripts running outside the game, so you can use python or any other language to build stuff
14:55 quidam it is for educational purposes
14:55 quidam so one thing I'm playing with is 3D function plotting using blocks
14:56 quidam but I want a quick way to clean up
14:56 est31 ed is good but why use other language than lua
14:56 est31 but thats my personal opinion :D
14:56 quidam est31: it is a different user case
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14:56 est31 I especially dont like python. who likes _________init_______.py
14:57 shadowzone est31, not me
14:57 quidam you could use anything else. by now it works with bash and python, but it is trivial to port
14:57 quidam the idea is that you can run scripts alongside the game and see how they get built while you move around
14:58 quidam so it is not the same goal as running lua scripts as mods
14:58 est31 but still you can achieve the same
14:58 est31 with lua
14:58 est31 you can load a file dynamically
14:58 est31 so player types in minetest chat /runscript
14:59 quidam I find interesting that you question my goals :D
14:59 est31 and then lua loads file script.lua and runs it
14:59 est31 nono your goals are ok
14:59 est31 its good to see so much modders :D
14:59 moala is there an official android app on the play store?
14:59 quidam this is intended for k12 education, I plan to make a graphical programming interface like scratch
14:59 est31 just supplied idea :)
14:59 est31 moala, no currently not
15:00 moala kthx
15:00 quidam my inspiration is this cool thing: https://www.youtube.com/watch?v=AuqRGEXznfQ
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15:01 quidam anyway, what I need is a cleanworld() function of sorts
15:02 quidam est31: does that make more sense now?
15:06 est31 quidam, thats nice :)
15:12 Warr1024 ugh, android build crashed for me trying to build deps/openssl-1.0.1j/engines/ccgost
15:12 Warr1024 why does it even need to build gost?  I'm pretty sure MT doesn't need it.
15:15 est31 I guess you can disable it
15:15 Warr1024 I'll have to see if I can figure out how
15:15 est31 MT needs openssl only for clang, and there only for secondary features
15:16 est31 like serverlist fetching or media downloading
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16:01 Warr1024 Huh, still having issues with the android build, but this time I don't even see a useful error message...
16:01 Warr1024 http://pastebin.ubuntu.com/10551105/
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16:03 Jordach Warr, what is it good for?
16:04 Warr1024 not a hell of a lot
16:15 Warr1024 ok, I misidentified my problem before
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16:15 Warr1024 disabling gost just stops it from buildng that "engine", which had succeeded anyway
16:15 Warr1024 there's something weirdly throwing an error #2 unwinding from engines
16:15 Warr1024 but it's not displaying an error message; just the exit status
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16:35 * Jordach did some black magic once again with Blender
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16:35 Jordach recognise this? http://a.pomf.se/jiyunv.png same textures here with the same type of blocks: http://a.pomf.se/owgkac.png
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16:49 Warr1024 I'm beginning to suspect that it's a parallel thing; one process dies, the other continues and produces output, until returning to the caller.
16:49 Warr1024 Rather than dig through all that, I'll just patch it to disable parallel builds for now.
16:50 est31 race condition lol
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17:03 WSDguy2014 hello guys, i have 2 problems: TNT can be explode by destroying obsidian, slab, stairs and obsidian brick, slab and stairs
17:03 WSDguy2014 mod undifeld_inveatory i cant run mod :(
17:04 est31 WSDguy2014, why can't you run that mod?
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17:05 ElectronLibre You can disable TNT if you want, in minetest.conf. Are you sure you extracted the mod in a folder called "unified_inventory", in mods directory?
17:06 est31 also, expect to wait around 30 secs at startup, its because of a very slow function inside minetest
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17:09 WSDguy2014 i got error mesage mod from unified_inventory: 19:06:32: ERROR[main]: ========== ERROR FROM LUA =========== 19:06:32: ERROR[main]: Failed to load and run script from  19:06:32: ERROR[main]: C:\Games\minetest-0.4.12-win64-msvc\minetest-​0.4.12\bin\..\mods\unifiedinventory\init.lua: 19:06:32: ERROR[main]: ...64-msvc\minetest-0.4.12\bin\.​.\builtin\game\register.lua:60: Name unified_inventory:bag_small does not follow naming conven
17:09 ElectronLibre You forgot the _ in the directory's name.
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17:09 ElectronLibre unified_inventory, not unifiedinventory.
17:09 WSDguy2014 i changed name mod
17:09 ElectronLibre \unifiedinventory\ <= This is wrong.
17:11 ElectronLibre Be absolutly sure the directory of the mod is called unified_inventory. Rename it.
17:11 WSDguy2014 oh, finaly, its working
17:12 ElectronLibre Good.
17:12 WSDguy2014 but fix this tnt bug, to cannot destory obsidian and obsidian brick?
17:13 ElectronLibre TNT can destroy everything.
17:13 ElectronLibre (Or at least most of the nodes, even obsidian)
17:14 WSDguy2014 yes, but game "Minecraft", TNT Cannot be destory obsidian
17:15 ElectronLibre So? If we want it to destroy obsidian and MC's ont doesn't destroy TNT there is no problem.
17:18 WSDguy2014 in 3D Armor mod, here aviable item is admin shield on creative inveatory, are Admin armor
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17:19 ElectronLibre (I am not sure your sentence is correct but I understood it). 3d_armor doesn't show the admin armor components anymore, that's strange indeed. They are still there, you just have to use /giveme command.
17:20 WSDguy2014 i have it all Admin armor
17:21 ElectronLibre So, what is the problem?
17:23 WSDguy2014 in full Admin armor set have Level: 4950     Heal: 4100
17:23 ElectronLibre Yes, so?
17:24 ElectronLibre The Admin armor have very high values to allow the admin to be punched by everything while he stays alive.
17:24 WSDguy2014 well, im playing minetest, bye :)
17:29 Warr1024 http://pastebin.ubuntu.com/10551515/
17:30 Warr1024 Looks like curl doesn't like the android c/c++ compiler
17:30 Warr1024 any ideas?
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17:33 Warr1024 hm, looks like it might be picking up $CFLAGS or $CXXFLAGS, need to ensure those are clear.
17:33 Dartmouth I think error 1 was not having enough rights (root) iirc
17:34 Warr1024 Dartmouth: you mean for the android build?
17:34 Warr1024 it shouldn't need root.
17:35 Yves1 Hi, can som1 help me to install mods on minetest plz?
17:35 Dartmouth idk, I've never built for android
17:35 Dartmouth download mod; extract; copy to minetest/mods; start minetest; activate mod for world; start world
17:36 Dartmouth Yves1: ^
17:36 Yves1 thx Dart, looking at this
17:36 Yves1 :)
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17:41 Yves1 Im using Ubuntu.  I found a .minetest but no mod folder in that.  Am i on the wrong way?
17:42 ElectronLibre No, create the folder.
17:42 ElectronLibre (called "mods")
17:42 Yves1 in (dot) .minetest
17:42 Yves1 right?
17:42 Dartmouth yes
17:43 Yves1 :)
17:43 ElectronLibre ~/.minetest/mods indeed.
17:43 Dartmouth and then copy the mod into there
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17:44 ElectronLibre Copy the mod's folder in it, then in minetest, enable the mod (select the world, then "configure", select mods, and tick "enable").
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17:48 Dartmouth or just double click the name
17:48 Dartmouth instead of the tick box, that is
17:49 ElectronLibre I didn't knew you could do that.
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17:51 ElectronLibre To be honest all the local test servers I have use a worldmods/ folders in which I copy all the mods I need from a big local git repository I made, containing a lot of mods.
17:51 * est31 uses symlinks
17:51 VanessaE ...which is what I do too, ElectronLibre
17:51 VanessaE hi
17:51 ElectronLibre That is a lot more easy to maintain mods like this.
17:52 ElectronLibre Hello VanessaE :)
17:52 est31 hello
17:52 Dartmouth that does seem more efficient
17:52 Dartmouth hi everyone
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18:19 Warr1024 success, finally completed an android build!
18:22 est31 nice :)
18:23 Warr1024 apparently my problems were (1) unset CFLAGS CXXFLAGS LDFLAGS, and (2) parallelism made it hard to parse the build log, burying the error.
18:23 Warr1024 but other than that, it wasn't all that hard to build android for stable-0.4 on Debian Wheezy.
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18:31 MinetestBot [git] BlockMen -> minetest/minetest_game: Fix beds respawn settings check 41837e6 http://git.io/pv0m (2015-03-06T19:29:16+01:00)
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19:00 Warr1024 yeah, so it builds, but doesn't work so much...
19:01 Warr1024 ...and, I'm not even sure how to describe the problem.
19:01 Warr1024 basically the main menu form specs are messed up something awful.
19:02 ElectronLibre Which OS are you using?
19:02 Warr1024 no text is rendering, it's just a few junk characters interspersed amongst what I can only guess are a ton of invisible unprintables.
19:02 Warr1024 android 4.2.2, built from 0.4.12 tag on Debian Wheezy.
19:02 ElectronLibre Oh.
19:03 Krock meow
19:03 * ElectronLibre meows at Krock
19:03 Jordach_ i like android like i like my hard drives: FRAGMENTED
19:03 Warr1024 there are tabs on the UI, but they don't seem to do anything much when I change them; it's all the same screen with different junk text.
19:05 Warr1024 I'm guessing that maybe this is why there hasn't been an official build since 0.4.10...?
19:05 Warr1024 it's a shame, since 0.4.10 client doesn't behave 100% right with my 0.4.12 server since I upgraded it.
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19:12 Krock upgrade the client
19:14 Warr1024 Krock: yeah, upgrading the client was where I got stuck.
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19:22 Warr1024 is the master branch compatible with 0.4 still, or is 0.5 dev going on there?
19:22 Krock 5 days ago, it still was compatible
19:23 Dartmouth 0.5 dev has it's own branch, so it should work
19:23 Krock 0.5 stuff is in a seperate branch
19:23 Krock eww. always those ninjas
19:23 Dartmouth :P
19:23 Warr1024 cool, thanks
19:24 Warr1024 so that means that the master branch is working towards a possible 0.4.13...?
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19:25 Krock I think master is 0.4.12 compatible until 0.5 has been relesed
19:26 Krock 0.5 will be merged into the current master brank AFAIK
19:27 Warr1024 ah, that's a pretty neat way to do it.
19:27 Warr1024 though I guess so much for keeping history linear :-)
19:28 Warr1024 I tried android on stable-0.4 and it built but didn't run.  I guess I'll see if master fares any better.
19:29 Warr1024 er, more precisely, it ran, without crashing, but also without being at all usable.
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20:57 PilzAdam https://github.com/minetest/minetest_​game/issues/437#issuecomment-77468251 it's funny how everyone starts voting when someone asks the core devs to state their opinion
20:58 PilzAdam as if it would matter in any way
21:00 ElectronLibre Why is this still open? Keep minetest or use Minetest Game if you like, it's nothing very important...
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21:43 est31 Warr1024, btw commit 9e2a9b55e1 doesnt have the text bug
21:43 est31 text bug is a regression
21:45 est31 that commit is also pretty recent
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21:59 Warr1024 est31: thanks, I'll take a look at that commit
22:00 Warr1024 looks like that commit is post-stable but pre-0.5-branch?
22:01 est31 Warr1024,  that commit is pretty recent and the last commit that isn't affected by the regression
22:02 est31 could you write when it works? thank you.
22:02 Warr1024 yeah, I'm compiling right now
22:02 Warr1024 if it works, I'll probably post a comment to the issue
22:02 Warr1024 if it doesn't, I'll probably add it to the list of known-not-working-for-me commits in my existing comment
22:03 Warr1024 and, if this thing finishes building before we grow old and die, I'll let you know in here :-)
22:07 est31 I've already wrote that on the issue, but I'm not sure anymore, because I might have missed that termination bug the other person has.
22:12 Warr1024 hm, shit, that commit didn't build for me.
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22:12 est31 ??
22:13 est31 for me it was the last one that did
22:13 est31 O-o
22:13 Warr1024 http://pastebin.ubuntu.com/10553091/
22:13 est31 can you checkout the commit before?
22:13 est31 append a ^ to the commit id
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22:14 est31 right now I'm trying to get travis working for android
22:14 est31 so that build problems get reported faster
22:14 Warr1024 oh, you mean the commit immediately before that one is the working one?
22:14 Warr1024 I'll take a look.
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22:16 Warr1024 so it's 84c367bb46 that's the last-known-working one and 9e2a9b55e1 that introduces the regression?
22:17 Warr1024 I'd love to get this working.  I upgraded my server to 0.4.12, and I think it's a new drawtype used in minetest_game that was causing the old client to render wrong.
22:18 est31 no, 9e2a9b55e1 is just not building, it might introduce the regression it might not
22:18 Warr1024 I don't particularly want to revert the server, though, since android is the only platform that I'm having problems upgrading.
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22:18 Warr1024 est31: ah, ok.
22:18 est31 this is the candidate block: https://github.com/minetest/minetest/compar​e/84c367bb468441efe428478d3918f07a9b6c2d72.​..8252e1ecd097abd83a3e9ef95aba37a3d837e00b
22:19 Warr1024 do any of those build?
22:19 Warr1024 bisect may not work in that space, but maybe brute force will
22:19 est31 only the last one
22:19 est31 that fixed the build
22:19 Warr1024 well, there's a shit-ton of changes in there :-/
22:19 est31 the first commit in that list broke the build
22:20 est31 we need travis to do an android build too
22:20 est31 I have opened an issue for that
22:20 est31 and currently I'm so annoyed, I try it myself :P
22:20 Warr1024 yeah, I can't imagine life without automatic neutral builds :-)
22:21 est31 there are already, but none for android
22:22 Warr1024 I guess it'll help, even if you can't do any automated testing beyond the build itself, by letting you bisect.
22:23 Warr1024 though you won't be able to bisect a bug if it gets stuck "behind" some other long-lived bug.
22:23 Warr1024 but just getting it to build consistently will go a long way.
22:24 Warr1024 I guess you could still bisect the horrible way, by fixing the build errors by hand and hoping that what you're changing in the process isn't the actual cause of the bug.
22:25 Warr1024 or you could try cherry-picking the change that fixed the build back to the first build-breaking commit
22:25 Warr1024 er, maybe rebase is the term I'm looking for.  Anyway, re-order the commits...?
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22:26 est31 I tried but gave up when I realized there is more than one breaking issue
22:26 est31 your help is greatly appreciated btw :)
22:28 Warr1024 hm, the weird thing is that the commit you pointed to is much later than stable-0.4, but I saw the bug on stable-0.4 too...?
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22:36 est31 Warr1024, also the "cant see anything" problem?
22:37 est31 or just the "string not terminated" one?
22:37 Warr1024 est31: you mean the problem I was having in 0.4.10?
22:37 Warr1024 it was glass rendering
22:37 Warr1024 my guess is that the glasslike type was changed to somethng for connected glass
22:37 est31 nono only text bug
22:38 Warr1024 anyway, that commit you sent me DOES work, insofar as it draws the menus
22:38 est31 ?
22:38 Warr1024 confirmed that 84c367bb46 is NOT broken.
22:38 est31 great :D
22:40 Warr1024 it also appears to fix the rendering issues I had in 0.4.10
22:40 Warr1024 i.e. it's compatible enough with 0.4.12 that I'm not seeing any problems...
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23:13 Sokomine with the most recent mt version (master from github), i do experience the opposite of smooth behaviour. the image suddenly stops, and then it continues for a moment, just to stop shortly later again...
23:13 Sokomine plus the cpu usage got rather high. anyone else experiencing this?
23:13 Hirato debug build? :P
23:16 Sokomine not intentionally...
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23:48 Warr1024 I'm gonna try to get to the bottom of #2287.
23:52 Warr1024 est31: I managed to rebase that set of commits you narrowed down, now trying to bisect within it.
23:52 Warr1024 of course the reordered commits might not build at all, so we'll see if this is fruitful.
23:57 Warr1024 ugh, git rebase apparently doesn't work the way I had hoped it would

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