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IRC log for #minetest, 2015-03-05

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All times shown according to UTC.

Time Nick Message
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00:35 meldrian GoodN8
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01:52 stormchaser3000 oh crap
01:52 stormchaser3000 who here is a forum modderator
01:52 stormchaser3000 https://forum.minetest.net/v​iewtopic.php?f=3&t=11405
01:52 stormchaser3000 https://forum.minetest.net/v​iewtopic.php?f=3&t=11404
01:53 stormchaser3000 https://forum.minetest.net/v​iewtopic.php?f=3&t=11403
01:53 stormchaser3000 https://forum.minetest.net/v​iewtopic.php?f=3&t=11402
01:53 stormchaser3000 https://forum.minetest.net/v​iewtopic.php?f=3&t=11400
01:54 stormchaser3000 https://forum.minetest.net/v​iewtopic.php?f=3&t=11399
02:00 VanessaE stormchaser3000: taken care of.
02:00 stormchaser3000 thanks
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04:14 Sokomine hmm. where can i place two screenshots?
04:15 Zeno` imgur
04:16 Zeno` (yeah yeah it's not "free" as in freedom open source ad free etc etc, but meh :))
04:17 VanessaE Zeno`: it has to be javascript-free :P
04:17 VanessaE Sokomine is paranoid :)
04:17 Zeno` I use it without JS
04:17 Zeno` I think
04:18 Zeno` can't remember now... still haven't got everything I normally use (e.g. no script) reinstalled after upgrade
04:18 Sokomine not paranoid :-) i just don't like javascript
04:19 Sokomine i need an image hoster...that doesn't really have to do with free software (though a free hoster might be willing to use free software as well)
04:19 Sokomine just a stupid "take this screenshot and make it available on the mt forum" - nothing more :-)
04:20 Sokomine oh. noscript is a very important tool. sometimes you need to enable javascript for a few selected sites...and that's what it's good for
04:22 Zeno` VanessaE will host them for you
04:22 Zeno` on her shiny new server
04:23 Sokomine hm :) but that house was not built on her server...it was originally built on xanandu (where i found out that it wasn't such a good idea to build there...)
04:23 Zeno` oh :(
04:23 Sokomine so i want to make the building available for download. people expect screenshots...
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04:24 Sokomine i've considered asking vanessa to place it on one of her servers, but the mods are a bit diffrent...the hardened/baked clay (whatever) is diffrent from the one in dreambuilder...and that's what most of the house uses
04:24 Sokomine at least the download can be done via the forum. perhaps i'll just attach the screenshots there. hm
04:26 est31 why is it a bad idea to build at xanadu?
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04:31 Sokomine est31: because all the comftable features you_ll find on other servers - all that service for builders - is not there. no logfiles, no rollback, protectors instead of areas mod...
04:32 est31 are there griefers at xanadu?!
04:32 est31 protectors mod may make sense
04:33 Sokomine of course there are. you get griefers everywhere
04:33 est31 so you had actual issues with griefers and then decided to leave server?
04:33 Sokomine there is a protector mod. but it's only that "protect x blocks around it" version. very hard to use that with a slightly larger building - especially if the road is already protected by someone else
04:33 est31 I know
04:34 Sokomine mostly due to the inability of the moderators/admins to react to the griefing, yes. i didn't leave the server. i just finally learned not to build there. i'll visit it in the future for sightseeing only
04:34 est31 I'm running a server with the areas mod, and I personally also like that, but players have problems with that mod
04:34 Sokomine what kind of problems?
04:35 est31 they don't know how to protect
04:35 Sokomine i can't remember the areas commands myshelf either. that's why i wrote my markers mod
04:35 est31 they place markers around their house but they don't "activate" protection
04:35 est31 or they mistake the admin stone for a protector mod protector stone
04:38 Greycoat http://pastebin.com/cRCt0YRs
04:38 Greycoat Does that code do what I think it does? It's for Technic.
04:39 est31 I suggest creating a testworld
04:39 est31 I always test my changes
04:39 Greycoat Ok
04:40 est31 it isnt that hard
04:40 est31 :)
04:47 Sokomine hmm
04:47 Sokomine est31: it might be a good idea if i add an option to the marker stone to actually protect X blocks around it. perhaps that'll be easier for players who expect the other method to work
04:48 VanessaE I think most users expect that, in fact.
04:48 est31 I think that should be a new stone
04:48 VanessaE or they just expect four markers == auto-protect until they're moved/removed.
04:48 est31 yea
04:48 VanessaE however,
04:49 VanessaE if placing a marker stone were to auto-protect, well...imagine how much of a mess that could make in creative servers.
04:49 est31 ??
04:49 Sokomine ok. house posted. i made use of the attachment option
04:50 VanessaE marker stones in the creative inv --> n00bs get a bunch of them, scatter them around in stupid places --> lots of stupid protection zones that mean nothing
04:50 Sokomine no, not really auto-protect. more an option on right-click: "this area is not protected. protect 5 blocks in each direction around it [protect]"
04:52 Sokomine an option to pre-define plots and use a sale-stone like the one landrush uses might also be helpful. that way, trusted players could protect large city regions, seperate them into individual plots, and allow each player to get one of those pre-defined plots for free
04:54 VanessaE what you should do is exploit the area mod's [1] and [2] marks and the checkerboard box that worldedit uses to enclose an area
04:54 VanessaE (make your own if you have to)
04:55 VanessaE when creating a protected zone
04:55 VanessaE that feature is incredibly handy
04:55 est31 checkerboard box should be used for /area_pos too
04:55 VanessaE yes
04:55 est31 worldedit is AGPL
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04:56 est31 dev who made it needs to be queried
04:56 est31 which is most likely uberi
04:57 Sokomine the checkerboard box is pretty new. that might be intresting for showing the player what has been protected
04:58 VanessaE that's exactly the idea
04:59 VanessaE it's glitchy though, in that it won't show properly if the area is bigger than some certain size, or at least some pieces don't always show
04:59 VanessaE but usually it works
04:59 Sokomine i did that (using worldedit's pos1 and pos2) for the old protection mod on linuxgaming.us
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05:18 MinetestBot [git] Zeno- -> minetest/minetest: Fix memory leak in MapgenV6 9e67579 http://git.io/x7RM (2015-03-05T15:17:37+10:00)
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06:14 DI3HARD139 Hi est31
06:14 est31 Hi DI3HARD139
06:15 DI3HARD139 Question for ya. Do you know what causes players to timeout within five minutes of signing on?
06:15 est31 bad internet?
06:16 est31 otherwise don't know
06:16 DI3HARD139 ok
06:16 est31 ask them, perhaps their client crashes
06:16 DI3HARD139 ok i will
06:16 VanessaE memory leak in the client, most likelyt.
06:16 VanessaE -t
06:17 DI3HARD139 Speaking of client. I need to upgrade to 4.12
06:19 fuznuts where do i save a .world file?
06:20 fuznuts ^VanessaE on it :)
06:20 mazal My Win client disconnects all the time , my Ubuntu one doesn't
06:21 mazal Sometimes I have to conenct twice with Win client just to get it. Win version very unstable imo
06:21 VanessaE worlds are usually distributed as some kind of compressed file e.g. zip or tar.bz2 or so.  just extract the file and copy the resultant folder to:  <minetest>/worlds
06:24 mazal Speaking of 0.4.12 , does anybody know what the hold up is that Ubuntu stable ppa doesn't have 0.4.12 yet ?
06:25 DI3HARD139 VanessaE: Which version of Debian is the best? I got the xfce but havent tried it yet.
06:25 VanessaE DI3HARD139: my server uses debian 7.5/wheezy
06:25 DI3HARD139 ok
06:26 VanessaE on my home PC, Xubuntu 14.04 (hence xfce 4.10)
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06:30 Zeno` Fedora 21 is the best version of debian I think
06:30 VanessaE ...
06:31 Zeno` ?
06:31 * Zeno` looks around innocently
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06:32 DI3HARD139 lol
06:32 VanessaE bbl
06:34 fuznuts where do you save a custom .world file?  I want to test my own world before uploading it to the server
06:51 MinetestBot [git] nerzhul -> minetest/minetest: Remove Queue class which uses std::list and use native std::queue b214cde http://git.io/x768 (2015-03-05T16:49:51+10:00)
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08:30 fuznuts how to i set myself to be able to fly in a single player game?
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08:30 est31 /grant singleplayer fly
08:30 fuznuts thnx est
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09:48 JamesTait Good morning all; happy World Book Day! :-D
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10:22 nixi hai
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11:12 ThatGraemeGuy http://i.imgur.com/K82uFOt.png
11:12 ThatGraemeGuy that was fun
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11:16 mazal That looks nice
11:40 Jordach dealing with ~20 6hp d
11:40 Jordach damage dealing dirt monsters is worse
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12:42 meldrian Hello everyone
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14:35 luizrpgluiz what is the probability of having mobs in minetest?
14:35 shadowzone luizrpgluiz: very low
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14:36 luizrpgluiz shadowzone:because too little?
14:37 shadowzone luizrpgluiz: no, they are VERY laggy
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14:37 luizrpgluiz shadowzone: but may have mobs liabilities?
14:38 shadowzone luizrpgluiz: no idea what are trying to ask me..
14:39 ElectronLibre luizrpgluiz, the probability mods would be added in minetest_game, or even in the engine, are so low that starting to talk about their features would be useless.
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14:40 luizrpgluiz shadowzone: because before had mobs in the game, only in older versions of the game, I do not know why you have removed them
14:40 shadowzone I think when we added subgames
14:40 shadowzone and new features
14:42 luizrpgluiz shadowzone: if it had the old mobs in the game, many people would not need to have to download mobs made by other people, it would be good to base mobs minecraft for the game
14:42 ElectronLibre If I remember correctly Dungeon Masters' and fireflies' textures remained in the default mod's textures folder a long time after 0.4.0.
14:42 ElectronLibre But they were useless, so removed.
14:42 shadowzone ElectronLibre: they did
14:45 luizrpgluiz shadowzone: if it had kept the old mobs in the game, many people would not leave the game as many people doing, vanilla would be better with the old mobs from the previous version of the game, 0.4.0
14:45 shadowzone luizrpgluiz: the thing is, they added new features which added bugs with mobs
14:45 shadowzone so they removed them
14:46 ElectronLibre And the main problem about people leaving minetest could be they are fed-up hearing "If you don't like minetest_game, download mods".
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14:49 luizrpgluiz yes, but there are people who want to see the native mobs in minetest, as the bed for example, in version 0.4.13 / 0.5 will have native bed in the game
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15:44 MinetestBot [git] Zeno- -> minetest/minetest: Fix mapgen using unitialised height map values daa1c30 http://git.io/xFOn (2015-03-06T01:42:55+10:00)
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16:15 cd100 Ok, I am here...
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17:25 Krock guys, there's a flood of spam at the forums
17:25 shadowzone Krock: what kind of spam?
17:25 * Krock calls sfan5
17:25 Krock shadowzone, advertisement topics
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18:10 rubenwardy Can a moderator please delete this: https://forum.minetest.net/viewtopic.ph​p?f=11&amp;t=10919&amp;p=171912#p171912
18:10 rubenwardy I need to actually read :(
18:14 VanessaE deleted.
18:15 rubenwardy Thanks XD
18:15 rubenwardy Urgh. IRC Links don't open correctly in FF anymore :(
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18:19 Krock since when does minetest generate .dmp files on crash?
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18:19 VanessaE Krock: since 0.4.12
18:20 VanessaE hmmmm added a crashdump feature
18:20 Krock interesting. I just downloaded a 20 MB program from M$ just to view why Minetest crashd
18:20 VanessaE (mostly for windows users who can't otherwise generate backtraces the way you can with e.g. gdb)
18:21 Krock hmm this backgrace isn't very helpful - it only shows addresses and no line of code
18:22 VanessaE probably needs a debug build
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18:25 quidam howdy
18:25 VanessaE hi
18:25 Krock !olleh
18:25 quidam I'm new to minetest hacking, I'm looking for a way to spawn blocks by coordinates
18:25 rubenwardy > Hacking.
18:25 rubenwardy You mean modding? XD
18:25 VanessaE hacking?
18:25 Krock you hack minetest? how?
18:26 VanessaE we call it modding.
18:26 VanessaE if you want to spawn a node, you just call the minetest.set_node() call
18:26 Krock or use the Vmanip to place a load of nodes
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18:26 VanessaE it accepts a position argument and a table containing the desired node name and perhaps its param2 setting (e.g. its rotation)
18:26 VanessaE yep, or you can use that.
18:26 quidam I call it hacking because I'm trying to do something more than a mod
18:27 rubenwardy minetest.set_node({ x = 0, y = 0, z = 0}, { name = "default:dirt" })
18:27 VanessaE exactly.
18:27 quidam I'm trying to make something similar to kano-blocks with minetest
18:27 Krock look into the IRC mod. it uses a hacky way to communicate with the internet
18:27 quidam and this is one of the pieces
18:27 quidam VanessaE: rubenwardy, thanks, I'll try that
18:28 hmmmm Krock:  The idea was to provide minetest.dmp along with your crash report, as an end user
18:29 hmmmm a developer presumably has the .pdb generated along with that build (right?  you do keep important things like that, I hope) which makes it useful
18:30 hmmmm even without the .pdb, that crashdump contains much, much more information about the crash than what used to be provided
18:30 Krock hmmmm, I got loads of .pdb files but none from minetest
18:30 Krock well, I don't see how addresses can be useful
18:31 Krock possibly, other debug logs are more detailed
18:31 hmmmm by default, minidumps contain pieces of process memory, the caller's stack, the CPU context at the time of crash, backtraces, etc.
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18:49 rubenwardy https://github.com/rubenwardy/N​odeBoxEditor/tree/0.8-proposal XD
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19:08 Krock !tell rubenwardy want a list of warnings?
19:08 MinetestBot Krock: I'll pass that on when rubenwardy is around
19:09 Krock only 113 of those but maybe good when they get fixed
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19:10 Krock uuh. rotation/mirror features!
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19:35 Krock Nodebox editor build with the new flipping features: https://www.dropbox.com/s/e5nps2qjdvel9​ht/nodeboxeditor_0.8-proposal_150305.7z I didn't want to post it in the forums before rubenwardy announced the new stuff
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20:35 luizrpgluiz how long will quit the update 0.4.12 for Ubuntu?
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21:01 DI3HARD139 Where can I obtain the latest version of minetest for Ubuntu? I found it in the software center but its version 4.9
21:01 ElectronLibre Compile it.
21:02 ElectronLibre Or use the PPA repository.
21:02 DI3HARD139 Where is that at?
21:02 ElectronLibre Search from http://minetest.net, for Ubuntu.
21:02 DI3HARD139 ok
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21:18 ElectronLibre bas080, are you in charge of plantlife's mod vines? VanessaE told me to talk to you about a little problem I found in it.
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21:25 ShadowNinja DI3HARD139: 4.9 hasn't been released yet, we're just at 0.4.12.
21:26 DI3HARD139 oops I meant 4.09
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21:27 DI3HARD139 debloating ubuntu is fun..... not really
21:27 luizrpgluiz hi
21:27 DI3HARD139 hi
21:30 luizrpgluiz is a pity that is not yet released the 0.4.12 version for Ubuntu and Mint
21:31 luizrpgluiz and I do not feel like downloading another linux just to install the new version
21:33 ElectronLibre Compile it...
21:33 DI3HARD139 Where does minetest install to?
21:33 DI3HARD139 Im needing to inject my mods and saves
21:33 ElectronLibre DI3HARD139, /usr/share/games/minetest for its builtin, and default files, and ~/.minetest for mods, worlds, minetest.conf, etc...
21:33 DI3HARD139 Thanks
21:35 DI3HARD139 Huh. Im not seeing any of those directories
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21:39 ShadowNinja DI3HARD139: 4.9 == 4.09.  Neither are released.  Do you mean 0.4.9?
21:40 DI3HARD139 yeah
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22:35 DI3HARD139 How do I start a server without the GUI?
22:37 Wayward_One cd to the minetestserver directory, then type ./minetestserver --worldname <nameofworld>
22:37 Wayward_One *in a terminal lol
22:39 Wayward_One Who here is in charge of/can edit minetest.net?
22:39 DI3HARD139 Where is the minetestserver directory?
22:39 Wayward_One in the bin folder
22:40 ElectronLibre sfan5 can edit it if I remember correctly.
22:41 nrzkt type ./bin/minetestserver instead of ./bin/minetest
22:41 DI3HARD139 ok ty. I was looking in the wrong folder
22:42 DI3HARD139 and it crashed
22:45 meldrian byebye
22:45 shadowzone Wayward_One: why do you need minetest.net edited?
22:45 Wayward_One Ok, thanks ElectronLibre. sfan5, there is a minor typo here: http://minetest.net/irc - "Be patient when you ask something, people might not be arround."
22:45 Wayward_One shadowzone: ^
22:45 shadowzone oh..
22:48 DI3HARD139 When using "./minetestserver --worldname <nameofworld>" It just brings up a list of allowed commands
22:48 Wayward_One don't actually include the <>
22:48 ElectronLibre Maybe the world doesn't not exist, you typed its name wrong.
22:48 shadowzone DI3HARD139: try it without the <>
22:48 ElectronLibre What? Who would try with the <>?
22:49 * Wayward_One shrugs
22:49 DI3HARD139 I typed the name correctly :/
22:49 Wayward_One i mentioned it just in case lol
22:49 shadowzone I did
22:49 DI3HARD139 When I launch the client, It sees the world
22:50 ElectronLibre It's a good thing at least, it prooves it exists.
22:52 DI3HARD139 I had to use "minetest" at the end
22:53 DI3HARD139 is there anyway to create a shortcut for this command and pin it to the launcher
22:53 ElectronLibre Can you give us the first lines given when you try with ./minetestserver?
22:54 ElectronLibre ./minetestserver is the only way to create a shortcut... Otherwise you have to launch the client. But if it's what you want create a shorcut to <where you placed minetest>/bin/minetest.
22:58 DI3HARD139 I was using ",/minetestserver --worldname Some World" and it spat out the list of commands : --config <value>, --disable-unittests etc. I had to change it to "./minetestserver --worldname minetest". I originally used the minetest name and thought I changed it later but I guess changing the name of the fol....
22:58 DI3HARD139 der didnt work
22:59 ElectronLibre Strange, try with ./minetest --server --worldname "Some World".
23:00 ElectronLibre (got to go sorry)
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23:07 JordachB ಠ_ಠ 12k unread emails, thanks github notifications!
23:07 JordachB (and that number is still climbing according to thunderbird)
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