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IRC log for #minetest, 2015-03-04

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All times shown according to UTC.

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01:33 jojoa1997 How do i make a function run before the player is put in the world?
01:34 jojoa1997 I have it set the position of a block but the player keeps falling before the block is loaded.
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02:56 btoothpick I'd like a world map on minetest
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04:24 Wuzzy Hey, what is the recommended icon size for subgame icons in 0.4.12?
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08:50 rubenwardy Hi all!
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08:50 rubenwardy Are modpacks in modpacks officially supported?
08:51 rubenwardy Because the mod configuration doesn't like it.
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09:09 fuznuts hey everyone is there a tool for easily and quickly shaping the land in game as a GM of your server?
09:09 fuznuts I want to make a large island in the shape of an X
09:11 rubenwardy Worldedit
09:11 rubenwardy A mod
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10:10 JamesTait Good morning all; happy Grammar Day! :-D
10:16 fuznuts thanks ruben
10:16 fuznuts do i need to access it from the server or do I just add it some other way?
10:17 fireglow good morning JamesTait, happy ignore eternity! :-D
10:18 JamesTait fireglow, o/ I have enough to fit into a single day that eternity will be eternally ignored. :-P
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10:20 rubenwardy fuznuts, you need to install it on the server and have the WorldEdit privilege. Or use it on multiplayer as a normal mod
10:20 fuznuts anywhere you know of that has a guide to using it?
10:20 fuznuts nvm i'll look for it :)
10:20 fuznuts thanks for your time guys and gals
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10:33 MinetestBot [git] nerzhul -> minetest/minetest: Send Inventory packet on event, don't check it at each AsyncRunStep. 1b2f644 http://git.io/xMWI (2015-03-04T11:29:39+01:00)
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10:53 MinetestBot [git] nerzhul -> minetest/minetest: ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. 7f8f978 http://git.io/xMRN (2015-03-04T11:46:31+01:00)
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11:21 MinetestBot [git] nerzhul -> minetest/minetest: Send Position packet on event, don't check it at each AsyncRunStep. 40bf1d7 http://git.io/xMwS (2015-03-04T12:19:26+01:00)
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11:48 meldrian Hello
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12:24 fuznuts so do I install worldedit on the server or on the client side?
12:24 fuznuts @meldrian Hello :)
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12:40 ElectronLibre fuznuts, I don't know if someone already answered you but, all mods are installed server-side.
12:41 fuznuts thanks electron.  so I just log into the server, shut down the minetest server process, go to the hidden minetest folder in %appsdata% and insert the mod, correct?
12:43 ElectronLibre Insert the mod in <hiddenfolder>/mods, or <hiddenforlder>/worlds/<server's map>/worldmods/
12:43 fuznuts thank you my friend ....very much.
12:43 fuznuts when i am finished with the server, perhaps I can invite you to join us :)
12:44 fuznuts gotta shut computer now
12:44 ElectronLibre I'm working on something else, and to be honest I don't play very often, but why not.
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14:09 Wuzzy Do Minetest servers use TCP or UDP?
14:10 fireglow UDP
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14:12 MinetestBot [git] SmallJoker -> minetest/minetest: Radius parameter for /deleteblocks here bbed01a http://git.io/xDwa (2015-03-05T00:10:53+10:00)
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16:23 SilvaMerner Boo
16:23 ElectronLibre ?
16:26 jordan4ibanez Ohai
16:26 jordan4ibanez You scared him away
16:27 ElectronLibre [Sh/H]e was trying to scare us apparently, (s)he said "boo".
16:29 DusXMT (it's simpler to just use the gender-neutral `they')
16:29 jordan4ibanez Splee and Splur
16:29 ElectronLibre Yes, indeed, but as a french speaker I'm too much used to use gender pronouns..
16:31 * ElectronLibre just found something interesting for VanessaE in plantlife. There is (literally) a little bug running on the plants.
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16:45 btoothpick Any git experts, or least one that can tell me how to replace older files with new ones in my path?
16:45 jordan4ibanez I believe it's git add *
16:45 jordan4ibanez git commit -M "poop"
16:45 jordan4ibanez git push origin master
16:46 jordan4ibanez I haven't used git in a while though
16:46 ElectronLibre git add . && git stash && git reset --hard HEAD <== to be sure, everything is destroyed.
16:46 ElectronLibre Then git pull origin master to update.
16:46 ElectronLibre If you don't want to destroy your changed just pull.
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16:47 gravgun jordan4ibanez: isn't it git commit -m "poop" instead of "-M"?
16:47 ElectronLibre It's -m.
16:47 jordan4ibanez I just don't know, like I said I haven't used it in a while
16:47 ElectronLibre (wow, I like this commit message ^)
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16:47 gravgun ElectronLibre, you should check out my very informative commits on my local repo :3
16:48 gravgun *commit messages
16:48 jordan4ibanez git commit -m "hey guys I just wanted to tell you something, now before I run out of room I'd just like to say that I di"
16:48 ElectronLibre Oh my.
16:48 ElectronLibre Most of mine are git commit -m `date +%D` .
16:48 Gael-de-Sailly Hello, I have some problems with minetest.generate_ores. It seems it don't work.
16:49 ElectronLibre btoothpick, just git pull origin master, it should work fine.
16:49 ElectronLibre Gael-de-Sailly, give the code you used in a paste, and your version of minetest.
16:49 ElectronLibre It may help :).
16:49 Gael-de-Sailly lastest version
16:49 btoothpick ElectronLibre: sounds easy enough...I have dreambuilder in my games path which I got originally with git
16:49 Gael-de-Sailly I'll make a gist
16:50 ElectronLibre So btoothpick it should work fine, except if you modified something.
16:50 btoothpick So from from the games path (not in the dreambuilder path, one level up) I type git pull urlfordreambuilder?
16:51 btoothpick Well there are additional player textures and two additional modules.
16:51 ElectronLibre You type it in the dreambuilder path.
16:51 btoothpick A news, and mobs.
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16:51 btoothpick ok
16:52 btoothpick got it
16:52 btoothpick wow, it is easy!
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16:52 btoothpick Thanks
16:52 crazyR jordan4ibanez: i saw your trains, cant wait for them to be finished
16:53 Gael-de-Sailly https://gist.github.com/Gael-de-Sailly/b​8f43eb331c6377965d8#file-mapgen-lua-L52
16:54 Gael-de-Sailly The mapgen works, except the ores
16:54 ElectronLibre What happens with this?
16:54 Gael-de-Sailly It don't generate any ore
16:54 Gael-de-Sailly but there is stone
16:55 ElectronLibre Oh. I have to suggestions : 1) Ores are generated but overriden by another generation, 2) generate_ores is broken.
16:56 ElectronLibre Could it be possible to only use register_ore, write_data and update_map just to check the ores are there?
16:57 Gael-de-Sailly I'll try it
16:58 btoothpick VanessaE: Undeclared global variable homedecor_register_slope
16:59 btoothpick I doubt that's helpful, I'll look for the forum area to post any errors.
17:00 ElectronLibre And VanessaE I've got a missing texture error for you in plantlife.
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17:01 btoothpick I'm impressed with Minetest though.
17:01 btoothpick I should spend some time learning to contribute though.
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17:17 Gael-de-Sailly The function minetest.generate_ores works.
17:18 ElectronLibre So it's an override.
17:19 ElectronLibre You could try with all the update calls, and remove "generate_decorations".
17:26 Gael-de-Sailly I've found the problem
17:26 ElectronLibre generate_decorations?
17:26 Gael-de-Sailly Surprising : it's in the mod "default" of mnetest_game
17:26 Gael-de-Sailly *minetest_game
17:27 Gael-de-Sailly Ores aren't generated if mgname is singlenode
17:28 Gael-de-Sailly https://github.com/minetest/minetest_game​/blob/master/mods/default/mapgen.lua#L775
17:29 ElectronLibre That is quite normal in fact, nothing is generated in singlenode.
17:29 Gael-de-Sailly Yes but we use singlenode to make custom mapgens
17:34 Gael-de-Sailly Something else is odd : paramat's noise23 use the same way to turn the mgname into singlenode. And ores can still be generated by adding "minetest.generate_ores(vm)"
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17:44 Gael-de-Sailly Why are ores not registered in singlenode mapgen ?
17:45 Gael-de-Sailly https://github.com/minetest/minetest_game​/blob/master/mods/default/mapgen.lua#L775
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17:47 btoothpick The mts and we files I create with mcedit don't import. They crash the minetest server with some kind of 0 error. I'd like to figure this out.
17:48 Krock meow
17:49 * ElectronLibre meows at Krock
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18:23 VanessaE ElectronLibre: what texture error?
18:23 VanessaE btoothpick: ignore that global error, I'll deal with that later.
18:25 btoothpick Thanks.
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18:37 Zytum Tg1, someone is asking you in gane...
18:37 Zytum game*
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18:37 Zytum is called Slin
18:37 shadowzone Zytum: I know him
18:38 Dumbeldor Hi, you know how to use a database for mod?
18:38 Tg1 Oh hi Zytum did not kno that you are here too :D
18:39 Zytum O only came for advice
18:40 Zytum I can't help good, so if someone ask me, I'm sorry
18:41 ElectronLibre VanessaE: plantlife_modpack, vines mod, shears.lua, the wielded texture doesn't exist anymore. "shears.png" is "vines_shears.png".
18:41 Dumbeldor Zytum: Thanks :D
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18:42 ElectronLibre Dumbeldor, what do you mean by database? Sqlite? A folder where are stocker all the mods with an update system like git pull (git submodule foreach "git pull origin master" in fact)?
18:42 btoothpick is 0,0,0 the center of the map?
18:42 VanessaE bas080: ^^^^^
18:42 VanessaE (he maintains the vines component again)
18:42 Zytum No problem
18:43 Krock btoothpick, define a "center"
18:43 Calinou https://lut.im/eEuCLNJ7/D0TDLPwu
18:43 Dumbeldor ElectronLibre: To store all the information mods directly into a database, and then use the information in a website
18:43 ElectronLibre Ok thanks VanessaE I will see with bas080.
18:43 btoothpick when you generate a flat map (for vieiwing)
18:43 btoothpick http://www.hostingpics.net/view​er.php?id=849375screenshot2.png
18:43 btoothpick is x,y 0,0 the center of the flat map?
18:43 Krock btoothpick, yes, then it's  0,0
18:44 ElectronLibre Dumbeldor, you would have to modify the mods to copys datas into a dabatabase file...
18:44 btoothpick thanks
18:44 Krock is that karsthafen?
18:44 Krock meh. it's hograrts
18:45 Dumbeldor Yes, I looked sqlite3, I saw that he supported in lua.
18:45 Dumbeldor I was testing with mysql ...
18:45 Krock Dumbeldor, there's a stroage mod
18:46 btoothpick Yes, I was going to try to export something from it, and import it somewhere else with worldedit
18:46 Krock *storage
18:46 Salbei Dumbeldor: you can look that: http://keplerproject.github.io/luasql/doc/us/
18:46 Dumbeldor Krock: Ok
18:47 Dumbeldor Salbei: Thanks !
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19:00 VanessaE Salbei: regarding your pipeworks error, remove the protector mod and use something more current like areas mod.
19:01 VanessaE (I should just drop support for that old code)
19:01 VanessaE those old protection mods don't use the engine's protection support, so are considered outdated
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19:08 Salbei Protector Redo is outdated?
19:08 est31 no that isnt
19:08 est31 that also uses engine's protection API
19:08 est31 I guess at least
19:09 est31 but it has the problem that on every block you dig, around 11^3 blocks are queried on the server
19:09 est31 which can cause load
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19:20 Zytum bye
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20:13 Dumbeldor list
20:13 Dumbeldor ... sorry
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21:01 fuznuts how to do this?    (  Insert the mod in <hiddenfolder>/mods, or <hiddenforlder>/worlds/<server's map>/worldmods/  )
21:01 fuznuts i can't find the minetest hidden folder
21:03 shadowzone fuznuts, try looking for a .minetest folder
21:03 shadowzone CTRL + H
21:03 fuznuts can't find it in %appsdata%
21:04 shadowzone you're on windows?
21:04 shadowzone look for the file you downloaded and it should have a mods folder
21:04 Calinou fuznuts, by default, on Windows, the mods go to the same folder where you installed Minetest.
21:05 Calinou a reminder: please do not install Minetest in Program Files
21:06 fuznuts do I create a mods folder?
21:06 shadowzone Nope
21:06 fuznuts found
21:06 fuznuts !
21:06 Calinou it is created in the default install
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21:30 fuznuts is there a 2d map tool I can use to edit the landscape in significant ways from outside the game?
21:31 fuznuts it looks like world edit would be great for building cities and stuff but hard for doing large swaths of terrain.
21:31 ElectronLibre To edit it : no. To see it : yes, minetestmapper.
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21:38 fuznuts is a "node" an instance of the game you are working on?
21:38 DusXMT It's a "block"
21:38 Calinou fuznuts, no, a node is what you'd call a “block” in Minecraft
21:40 fuznuts oh so anything labeled a "node" is actually a block, which I can add properties and textures to
21:40 Calinou yes
21:41 fuznuts thanks :)
21:43 ElectronLibre But, you can add these things to a node at the server's starting. When it's start, you can't normally add anything.
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