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IRC log for #minetest, 2015-03-01

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Time Nick Message
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01:35 SilvaMerner HIIII
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01:44 argtest hii
01:45 argtest hello
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01:46 argtest hello
01:46 argtest i need help
01:46 shadowzone with what?
01:46 argtest mods
01:46 argtest mesecons dont work?
01:46 argtest mesecons dont work!
01:47 argtest i have installed minetest 0.4.11
01:47 est31 1. install minetest 0.4.12
01:47 est31 and 2. have you activated the mod?
01:47 argtest how?
01:47 argtest mesecons appears in my mods list
01:47 est31 when you do /mods?
01:47 argtest how do I activate that¡
01:47 SilvaMerner Are you pla
01:47 SilvaMerner Ting on phone?
01:48 SilvaMerner Are you playing on phone ?
01:48 argtest no, on linux desktop
01:48 SilvaMerner Idk then
01:48 argtest but I think
01:48 SilvaMerner Sorry
01:48 argtest I forgot to enable that
01:48 argtest i will try
01:49 argtest but its extrange that 0.4.12 is not packaged for linux yet
01:50 est31 which distro
01:50 argtest ubuntu
01:51 est31 then install the ppa
01:51 argtest but 0.4.12 is not packaged yet
01:51 est31 https://launchpad.net/~minetestdevs/+archive/ubuntu/stable
01:51 argtest for none distro
01:51 est31 it is
01:51 est31 ah ok
01:52 est31 yea you are right it isnt packaged for the ppa
01:52 est31 but its ok, 0.4.11 is fairly recent
01:52 est31 0.4.12 was more a bugfix release
01:52 argtest but I think that some mods only work with the latest version
01:53 est31 you can take this ppa: https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds
01:53 est31 its always most recent
01:54 SilvaMerner All of them should work if it's the latest version
01:54 est31 or get the source with git checkout 0.4.12, and compile yourself
01:55 argtest I forgot to enable that ;)
01:56 argtest thanks
01:56 argtest now its working
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03:03 * VanessaE peeks in
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03:12 dem22 hi, anybody has the technic mod?
03:14 dem22 please e.e
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03:19 Inocudom Why is it that in OpenArena sensitivity is higher with a Wacom tablet than with a mouse?
03:21 est31 dem22 do you need help
03:23 dem22 furnace
03:23 dem22 i can not creat an alloy furnace
03:24 est31 so have you looked it up
03:24 est31 on a server, or on local install
03:24 est31 when have you downloaded technic
03:25 est31 is it most recent?
03:25 est31 what is your minetest version
03:30 dem22 0.4.11
03:30 dem22 i just donwloaded technic
03:30 dem22 its works
03:30 dem22 but i can not undestrand how to craft an alloy furnace
03:30 dem22 according one page
03:30 dem22 using bricks
03:30 dem22 but i tried it
03:30 dem22 and it dont work
03:30 dem22 it doesnt work
03:30 VanessaE page link?
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03:35 Inocudom Jordach: Why is it that in OpenArena sensitivity is higher with a Wacom tablet than with a mouse?
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03:41 dem22 http://technic.kosyak.info/
03:42 VanessaE dem22: don't use that site
03:42 dem22 according that
03:42 VanessaE it's outdated.
03:42 dem22 ok
03:42 dem22 but
03:42 dem22 so.. '
03:42 dem22 ?
03:42 VanessaE use the crafting guide in Unified Inventory
03:42 dem22 technic has not a wiki
03:42 dem22 ah
03:42 dem22 ok
03:42 VanessaE (or any other mod that provides a good crafting guide, UI is my preference)
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03:45 dem22 uh
03:45 dem22 so tired of installing mods
03:45 dem22 I try doing
03:45 dem22 giveme technic:alloy_furnace
03:46 dem22 but nothing happends
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04:00 VanessaE maybe you want  /giveme
04:00 VanessaE (with the slash)
04:06 dem22 yes
04:06 dem22 i know....
04:07 dem22 in the chat you can not put / giveme
04:07 dem22 together
04:07 dem22 (in irc)
04:07 dem22 i dont know e.e
04:07 dem22 too bad
04:07 dem22 no manual
04:07 dem22 no crafting guide
04:08 dem22 it seems that somepeople make mods for themselves
04:08 dem22 just
04:08 VanessaE /giveme foo:bar
04:08 VanessaE works for me ;)
04:08 VanessaE (hint:  use two slashes to get one slash when at the start of the line)
04:08 VanessaE anyways,
04:08 est31 /test
04:08 VanessaE install unified inventory or any other good crafting guide and you'll be able to see the recipes
04:08 est31 stupid clients
04:08 est31 it should be \/test
04:08 est31 \/test
04:09 est31 which programming language has / as escape character
04:09 VanessaE est31: C++ :P
04:09 VanessaE (sorta...  it's used for single-line comments, no?)
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04:10 est31 escape characters are when you use them inside strings
04:10 est31 as in \n
04:10 Salbei Hi
04:10 VanessaE I was kidding :P
04:10 VanessaE hi
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04:11 Salbei VanessaE or est31 i have report an issue for pipeworks: https://github.com/VanessaE/pipeworks/issues/101
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04:12 VanessaE Salbei: can you do a `git pull --all` just to make sure you're up to date, and try the new_flow_logic branch please?
04:13 VanessaE est31: do you think that branch is finally ready to merge (assuming his problem doesn't occur there)?
04:13 Salbei hum i use wget not git
04:13 VanessaE Salbei: ok, one moment.
04:13 Salbei but i download the last zip just now
04:13 VanessaE https://github.com/VanessaE/pipeworks/archive/new_flow_logic.zip
04:13 VanessaE download that.,
04:13 Salbei ok
04:13 VanessaE be sure you rename it properly of course.
04:13 VanessaE it's still "pipeworks"
04:13 VanessaE just a different branch from the main one.
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04:24 Salbei ok I tried this file and I have this error now
04:24 Salbei http://pastebin.com/jEHMg0HW
04:25 VanessaE Salbei: ok, one moment...
04:25 est31 this line https://github.com/VanessaE/pipeworks/blob/new_flow_logic/flowing_logic.lua#L207
04:25 VanessaE yeah, checking now
04:26 VanessaE oh whoops, looks like I missed one.
04:26 VanessaE Salbei: can you edit the code for me?  change line 198 to:  local fdir = node.param2 % 4
04:26 Salbei yes
04:27 VanessaE that will stop your crash.
04:27 VanessaE est31: can you confirm that?
04:27 est31 wow what does % 4 do?
04:27 VanessaE est31: mod 4
04:28 ShadowNinja est31: IRC clients aren't programming languages :-P.  // is more intuitive to non-programmers and faster to type.
04:28 est31 more people will do worldedit than explain commands to others
04:30 ShadowNinja est31: Unrelated.  WorldEdit's / prefix is just as dumb as jQuery's $ (now deprecated I hear) or underscore.js's _.
04:31 est31 jQuery is for programmers :P
04:31 ShadowNinja est31: And?
04:31 est31 <ShadowNinja> est31: IRC clients aren't programming languages :-P.  // is more intuitive to non-programmers and faster to type.
04:32 ShadowNinja est31: Should I change areas_* to @* or #* in my areas mod?
04:32 ShadowNinja It's about readability and license.
04:32 est31 license ?!
04:33 ShadowNinja The first is important to everybody, the second is important to programmers.
04:33 * est31 is a licensed user of ß
04:33 ShadowNinja est31: Yes, what gives WorldEdit and WE only the right to use '/*'?
04:34 VanessaE Salbei: did that change sort you out?
04:35 est31 if it would be inside minetest_game I wouldn't like it. but its its own mod, so if you like it install it if dont then leave it. :)
04:35 ShadowNinja est31: Doesn't need to be "WorldEdit_", but "we-" or similar should be used.
04:35 T4im I think one reason why WE is doing that is because of doubleusages of commands
04:35 T4im like //set vs  /set
04:36 ShadowNinja T4im: Yes, namespace = good, namespace of 1 special char = bad.
04:36 Salbei VanessaE: Yes VanessaE it's seems good :)
04:36 Salbei oups sorry
04:37 VanessaE ok good
04:37 Salbei thank you for your help
04:38 ShadowNinja est31: I could say "sure, it runs sometimes accidentally runs rm -rf /, but if you don't like it don't use it", but that doesn't make it O.K.
04:38 est31 ok VanessaE confirmed (in theory) that it should work
04:38 T4im then how about using some mod specific namespace, but if there's no clash in namespace also recognize the short form? like /replace, if there's only /worldedit:replace found, use that one
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04:38 ShadowNinja est31: Otherwise bugs would never be fixed because "if you don't like it don't use it."
04:39 T4im that way the namespace typing issue is constrained to a handfull of commands only
04:39 T4im i.e. those that clash
04:39 VanessaE est31: http://pastebin.ubuntu.com/10480728/
04:39 est31 VanessaE, why do you need lines 12-14?
04:40 VanessaE in case someone tries to rotate it with a screwdriver to something outside an orientation that can actually pour
04:40 ShadowNinja T4im: Good idea, but set is one of the most-used WE commands, and a full modname prefix is too long.
04:40 VanessaE it'll snap into an orientation that's at least valid.
04:41 T4im ShadowNinja: substring matching then: /w:set ->resolved to /worldedit:set
04:41 VanessaE hm, I should put that check further up, at the start of the abm.
04:41 Salbei ls
04:42 est31 if there would be proper tab completion for commands too, the issue wouldn't be that large anymore.
04:42 VanessaE $
04:42 ShadowNinja T4im: You'll have to change registered_chatcommands in ways that will break things like commandblocks and irc-commands.
04:43 T4im ShadowNinja: well only for those commands that clash or already use the namespace delimiter in some way
04:43 VanessaE est31: http://pastebin.ubuntu.com/10480803/
04:43 ShadowNinja T4im: True.
04:44 ShadowNinja T4im: Patches welcome, although I'll probably ask you to rewrite it a few times.  :-P
04:44 T4im hehe
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04:45 est31 areas chatcommands have the problem that they are suffixed not prefixed
04:45 est31 that way when you type /help you dont see them grouped together
04:46 est31 also, its not continuous
04:46 est31 there is area_open and move_area
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05:08 cutie hi
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06:29 whtemple1959 hello room, is there any one here who can explain how I might get a map of my world so I can see where I am and where I want to go?
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06:34 est31 whtemple1959, minetest is not minecraft, but there are minetest mapper mods
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06:37 est31 whtemple1959, most mapper mods require an external tool to be run though
06:37 whtemple1959 est31: actually I have little knowledge of minecraft. My son has watched a few youtubes and wants to play but they cuss to much. I new in my mind that Linux "nuts" would have a better option which he and I could play and I was right. Linux users never let me down. but while I am exploring the nuances of the game soi I can teach him...I would like a map. I have not seen a map mod would it be in the forums and should I look arou
06:38 est31 there is this https://forum.minetest.net/viewtopic.php?id=4922
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06:38 est31 but not sure if it works
06:38 est31 and I have written a mapper script myself. see it in action: http://alket.mooo.com/map
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06:39 est31 and download url: https://github.com/est31/leaftest
06:39 est31 but its not in-game like the forum one
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06:43 whtemple1959 est31: thank you I shall go look into your advice.
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06:48 whtemple1959 est31: I love you your map is beautiful but the process is way above my head. I have tried to compile before and ended up wanting to hurt myself, fortunately there are no brick walls nearby.
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06:51 Miner_48er whtemple1959 a hud map? https://forum.minetest.net/viewtopic.php?f=9&amp;t=9901
06:51 est31 whtemple1959,  problem with minetest mapping is, there are about 1 million mapper tools out there. Every single one with its own advantages, but none is really performant, or has all those features you need
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07:08 est31 Zeno`, managed to get it running?
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07:13 ChristopherWere Hi, I was hoping someone would be able to help me find some newbie friendly documentation
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07:15 Zeno` nope :/
07:15 Zeno` est31,
07:15 ChristopherWere I'm having a lot of trouble just getting to grips with the basic commands, but I can't for the life of me find any decent documentation
07:16 Zeno` ChristopherWere, documentation for what?
07:17 ChristopherWere I'm on the VanessaE's server but it has a number of mods installed. I looked on the forums on Minetest, but there was very little useful documentation I could find on how to even get started.
07:19 ChristopherWere It's telling e I need to rent an apartment. I don't even know where to begin.
07:22 ChristopherWere if i type /help it gives me a list of commands, with no explaination as to what they do.
07:23 est31 do /help <command name>
07:25 ChristopherWere It's asking me for an <ID> what does that mean?
07:26 est31 what
07:27 ChristopherWere I want to start building on VanessaE's creative mode server. The /help commands are not particularly clear
07:27 Zeno` hold on ChristopherWere
07:28 ChristopherWere The 'getting started' info is very poor. I'm try my hardest to get into this game but, it really shouldn't be this difficult.
07:28 Zeno` sec...
07:29 Zeno` ChristopherWere, I have given you interact. You should be able to build anywhere you like now
07:29 ChristopherWere Oh, how come you needed to give me special permissions to build?
07:29 Zeno` That's just how VanessaE has the server set up
07:29 Zeno` to make sure people read the rules first I guess
07:30 Zeno` sometimes it can be confusing if people forget where the rules are written because they started exploring first :)
07:31 ChristopherWere I read the rules, but it wasn't clear when it said interact
07:31 Zeno` I'll let VanessaE know to make it clearer
07:32 Zeno` When I first joined I had the same confusion as you
07:32 Zeno` I wandered around exploring after reading the rules and then when I went to build I couldn't hehe
07:33 ChristopherWere When I get better acquainted I'd be more than happy to put together a getting started guide.
07:37 Zeno` Yeah I think that's a good idea
07:37 Zeno` Thanks
07:40 whtemple1959 miner_48er: thank you for your input but that mod is well over my capabilities at this time as I have failed at compiling 4.10
07:40 Miner_48er ok
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08:20 fireglow Is there a way to make mesecons plant seeds?
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08:35 est31 fireglow yes
08:35 est31 place a deployer *below* the farm dirt block
08:35 est31 and make it face upwards
08:36 est31 it will seed "through" the dirt block
08:43 fireglow ooh nice, thank you est31 :)
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08:56 T4im good, that you remind me, I wanted to fix that… debugged that already down to a line-mixup the other day, but became too lazy when it turned out how to make it work without a fix :P
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09:19 s-l-teichmann est31: Hello! Not all mappers are slow. Have yout tried MTSatellite? It's one of it'd design goals to be run in parallel to the MT server to give instant map changes. It fully suppoorts multi core machines and uses a lot less memory. Of cause it is primarly for server setups.
09:20 est31 MTSatellite only supports redis
09:21 s-l-teichmann est31: This not correct.
09:21 est31 but otherwise its quite cool
09:21 s-l-teichmann est31: It _uses_ the redis interface
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09:22 est31 https://bitbucket.org/s_l_teichmann/mtsatellite
09:22 est31 "To use it you have to configure your Minetest server to use the Redis backend data store."
09:22 s-l-teichmann est31: redis ist the only way to pull out the database from the mt server
09:22 s-l-teichmann est31: This is right but that does not mean the data is stored in a redis database.
09:23 s-l-teichmann est31: In fact the best backend is a leveldb database
09:23 est31 aha
09:23 s-l-teichmann t it also supports sqlite3
09:23 est31 perhaps good to point that out
09:24 s-l-teichmann est31: Me and my guys does a lot of experimenting an hard coding word to find a really good performing setup.
09:26 est31 yes but would be good to make readme file point out that using redis internally doesnt mean that storage is via redis.
09:28 s-l-teichmann est31: We running a level db world with about 4+GB atm. This map pre-renders in about 5mins with all zoom tiles. Map updates are in in fractions of a second with 10 players playing in parallel,
09:29 s-l-teichmann est31: MinetestForFun server also uses it with even higher user count.
09:30 est31 s-l-teichmann, ah discussion was still about me saying your mapper was slow... I haven't really checked your project as I've thought you only support redis
09:32 s-l-teichmann est31: Sorry, I have not always have the time to hang out here in the irc. You can better reach me a the forum which a I check on a regular basis. Also tickets at bitbucket are welcome. :-)
09:33 s-l-teichmann est31: I will try to improve the documentation to make things more clear.
09:34 est31 s-l-teichmann, thanks. does mtsattelite also contain the client leaflet html?
09:34 s-l-teichmann est31: Yes i does
09:35 est31 s-l-teichmann, ok, perhaps I'll add a PR to make url based on map location to enable linking
09:36 est31 like here: http://alket.mooo.com/map/#20/1901.50000/-1763.00000
09:38 s-l-teichmann est31: In my "real" life I do a lot of work with geo databasis ... MTSatellite is an attempt to pull over my experiences to Minetest.
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09:38 est31 yea checked out your website
09:40 s-l-teichmann est31: You find a live view done with leaftet to our server at http://maps.mt.sha-bang.de/
09:41 est31 s-l-teichmann, btdt. like the lena picture :)
09:42 s-l-teichmann est31: done by one of my collegues.
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09:44 Gael-de-Sailly Hello !
09:44 Gael-de-Sailly I get this error while running my mapgen :
09:44 est31 s-l-teichmann, thats your company-internal server lol
09:44 Gael-de-Sailly core dumped
09:45 Gael-de-Sailly What does it mean ?
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09:46 s-l-teichmann est31: We know to have fun. ;-)
09:47 s-l-teichmann est31: http://minetestforfun-worldmap.qbuissondebon.info/ is an open server which uses it.
09:48 Gael-de-Sailly Minetest crashes when running PerlinNoiseMap:get2dMap_flat(minp)
09:48 Gael-de-Sailly This PerlinNoiseMap is an upvalue of a function
09:49 Gael-de-Sailly Something is very odd : it sometimes crashes at the 2nd call of this function
09:49 s-l-teichmann est31: I think the guys from http://minetest-france.fr/ are using it, too. But I haven't check for a while.
09:50 est31 s-l-teichmann, I haven't considered it as I've thought that live mapping isn't that important.
09:54 s-l-teichmann est31: This a a valid point. We had a offline mapping for a while at first. But there where voices saying "it would be so cool to have a live map when we build stuff" But you are right: It's not every ones use case.
09:55 est31 s-l-teichmann, not saying that it isnt cool. I also ran with my own solution out of the motivation "lets make a mapper of ourselves".
09:57 s-l-teichmann est31: Some of the techniques used in MTSatellite could be used to speed up offline mapping.
09:58 est31 s-l-teichmann, does it require O(map_size) RAM, or does it generate the tiles separate?
09:58 s-l-teichmann est31: Yes if it fits for your needs go for your own solution. :-)
10:00 Gael-de-Sailly Could someone help me please ? What is the problem with PerlinNoiseMap:get2dMap_flat ?
10:01 est31 Gael-de-Sailly what is your minetest version?
10:01 Gael-de-Sailly 0.4.12-dev
10:01 est31 that doesnt exist :D
10:01 Gael-de-Sailly ???
10:01 est31 ok its most recent however
10:02 est31 ok it does exist, when you have no git
10:02 Gael-de-Sailly https://github.com/minetest/minetest/releases/tag/0.4.12
10:02 est31 thats 0.4.12 not 0.4.12-dev
10:02 est31 but when you have git, the version reports as 0.4.11-dev
10:03 Gael-de-Sailly At the top left there is "Minetest 0.4.12-dev"
10:03 est31 bug because wrong tool used for internal version recognition
10:03 est31 yea, then you have no git when you built it
10:03 est31 or whoever built it
10:04 Gael-de-Sailly I use the Ubuntu PPAs.
10:04 Gael-de-Sailly https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds
10:04 est31 Gael-de-Sailly, thats recent enough
10:04 est31 Gael-de-Sailly, most likely a bug
10:05 Gael-de-Sailly This bug is not recent
10:05 est31 find a way of how to reproduce, the earliest version you had it
10:05 est31 and then write a report
10:05 s-l-teichmann est31: It generates the tiles separately with very little memory usage. The memory usage of the whole system is controlled via a cache parameter in the mtredisalize server. We have running it at 32MB or 64MB. Cant say exactly I do not shell access to our server. But this also helps the performance of the MT server.
10:06 est31 s-l-teichmann also the seeder?
10:06 Gael-de-Sailly I already had this bug when I've written the code of this mapgen in January
10:07 s-l-teichmann est31: The seeder in fact uses the same mapping code as the updater. It only iterates over the whole map with a number of workers.
10:08 est31 s-l-teichmann, that sounds more and more promising... I'll give your mapper a try when I have time. it doesnt have to be real-time but already for my small server I need 15 mins
10:08 est31 so running seeder instead of normal mapper can mean a benefit
10:09 s-l-teichmann est31: If you only use one worker at the seeder you only need the memory of one connection to the mtredisalize server.
10:10 s-l-teichmann est31: It's a tunning parameter. If you have a mult core machine you can exploit this with this parameter.
10:10 est31 yes I'll run 4 workers
10:12 est31 s-l-teichmann, other problem I had with that livemapping was that it required manual reload clientside. What does all that drama use when the person has to hit the reload button. Instead, there should be a html-side websocket connection to the server which triggers a reload the moment somebody places something on the map inside the viewrange
10:12 s-l-teichmann est31: Yes I would be. One things of my plans is to build a version of the seeder which does not need the mtredisalize server. But it's not top prio. my guys and me are currently working on a isometric renderer (hopefully not jinxing with unrealed features),
10:12 Gael-de-Sailly Not the time to stay connected today. I will leave IRC, but you can still answer my question, I will read the logs when I'll have the time.
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10:13 s-l-teichmann *unreleased
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10:14 s-l-teichmann est31: The web socket stuff would be cool, too. We talk about it, but voted against ist to reduce the contention of the web server. But it's pretty doable
10:15 s-l-teichmann est31: In fact it only needs a smarter web client and one little controller on the server side.
10:16 est31 s-l-teichmann, yes it would make the "live mapping" experience more livable
10:16 est31 I mean, if the picture stays the same, there is a 304 and everything is fine
10:16 s-l-teichmann est31: I agree. It's only a matter of human resources.
10:17 s-l-teichmann est31: If you like you can open tickets a bitbucket so this features wishes dont get lost.
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10:27 est31 s-l-teichmann, created.
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10:35 s-l-teichmann est31: tnx :-)
10:37 s-l-teichmann est31: I'm off for now.
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16:12 srifqi !help
16:12 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
16:13 luizrpgluiz someone makes mods mapgen?
16:15 srifqi me!
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16:16 luizrpgluiz srifqi: you create mod mapgen?
16:16 srifqi yes, i create mapgen mod
16:16 srifqi not just me
16:17 srifqi MUCH of modder do that
16:18 luizrpgluiz srifqi:you can teach me some mapgen?
16:19 srifqi teach some mapgen? did you mean, tells about what is mapgen, or tells about specific mapgen?
16:19 srifqi jk,
16:19 srifqi mapgen = map generators, means a component (aka function) that build or create the world
16:20 luizrpgluiz srifqi: I meant teach me how to make a mapgen without biome and then biome
16:21 srifqi umm... *thinking
16:21 srifqi okay, have you know about mapgen, really understand how it works?
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16:23 luizrpgluiz srifqi:I am still beginner in creating mods, so I have two friends who also like to learn to create mapgen
16:23 Jordach !pil luizrpgluiz
16:23 MinetestBot luizrpgluiz, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/
16:23 srifqi oh, hi, Jordach
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16:48 Krock Post of the day: https://forum.minetest.net/viewtopic.php?p=171336#p171336
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16:49 est31 lol
16:50 srifqi "Post of the day"
16:51 Jordach [x] voted for [ ] not voted for
16:52 * Krock doesn't get the real meaning of ^
16:53 Jordach s/voted for/rekt/g
16:57 srifqi Krock?
16:57 Krock wat.
16:57 srifqi Thanks for rebase :D
16:58 Krock np, it was a thing of 5 minutes
16:58 srifqi btw, it returns an error, right?
16:58 srifqi have you tested it?
16:59 srifqi read again, #1990
17:00 Krock yes I tested it and I know, this error already appeared at the time when you commited it the first time
17:00 srifqi same?
17:00 srifqi oh, it's 00:00 here!
17:00 srifqi welcome March 2nd!
17:01 Krock welcome at 18:02, March 1
17:01 est31 Krock, ypur clock is too fast
17:01 srifqi 6 pm? or what?
17:01 Krock est31, 2 minutes can be important for some tasks
17:02 Krock I tend to do stuff way too late
17:02 Krock srifqi, 6 pm and 4 minutes
17:02 est31 Krock, at the time you said your statement, it still was 18:01
17:02 srifqi Krock: okay
17:02 Krock not exactly. you forgot the miliseconds, est31.
17:02 srifqi still no merge for Indonesian update :(
17:04 est31 ShadowNinja, can you review my areas PR again?
17:05 ShadowNinja est31: I just finished pulling and tweaking it, haven't tested yet though.
17:05 ShadowNinja est31: Made these changes so far: http://ix.io/gEt
17:06 est31 ShadowNinja, adminisrator is wrong speling :)
17:07 * ShadowNinja fixes.
17:12 est31 otherwise looks good
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17:15 est31 privs.areas and (", out of a maximum of %d."):format(max_areas) or ""))
17:15 est31 ^ ShadowNinja needs fixing
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17:30 srifqi anybody see this irc?
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17:34 Krock If I'd say no, I would lie
17:37 Krock Jordach, how can a windmill be used as FUEL?
17:37 Jordach placeholders
17:37 Krock ah
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18:54 rubenwardy Add window expand on Alt+W  - https://github.com/rubenwardy/NodeBoxEditor/commit/a7550bc8bb23fc49d5e549439060e635374df1f9
18:54 rubenwardy Move all nodes up when a node is placed below the ground - https://github.com/rubenwardy/NodeBoxEditor/commit/3b1060e7b043d663a92b805e85e5d34f5bedf479
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19:18 devmarth Question, are you allowed to sell a fork you made of Minetest? For actual cash?
19:18 Calinou devmarth, yes
19:19 Calinou provided you follow terms of the LGPL2.1
19:19 Calinou and the ones of any subgames or mods or texture packs you bundle
19:20 rubenwardy Added nodebox flipping
19:20 rubenwardy gtg now
19:21 devmarth Well, if I have to provide the source, couldn't anyone just compile it and play for free?
19:21 devmarth I don't plan on selling any fork of mine to be honest, I was just wondering.
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19:34 Krock devmarth, LGPL 2.1 in short is: provide source, try to make cash, good luck.
19:35 Krock the thing is when you make it hard to compile on some platforms, then it might work
19:35 devmarth doesn't seem very effective unless Krock
19:35 Krock yes, it's not effective
19:36 devmarth does it have to have instructions on compiling?
19:36 devmarth from what I read, it doesnt
19:37 Krock I think that's called "grey part of a license"
19:37 blaze is minetest licensed under LGPL?
19:38 blaze why not GPL? it's not a library
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19:38 Krock what's the difference between a library and an executable?
19:38 blaze technically no difference
19:38 blaze but
19:39 hmmmm an executable has an entry point
19:39 blaze library can be used in other projects
19:39 nore devmarth: IIRC, the license allows you to sell the software
19:39 nore but you must provide the source to the people who bought it and ask for it
19:40 devmarth gotta run
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20:03 Calinou devmarth> Well, if I have to provide the source, couldn't anyone just compile it and play for free?
20:03 Calinou this is exactly the point
20:03 Calinou don't sell copies of digital works; it's not substainable
20:03 Calinou blaze, celeron55 went anti-GPL and thus convinced everyone (but marktraceur) to switch to LGPL.
20:04 Calinou LGPL means “lesser” and not “library” general public license as of version 2.1, which is the version we use
20:04 Calinou (celeron55 also hates version 3 of GPL/LGPL)
20:04 Calinou for selling free/libre software, see https://gnu.org/philosophy/selling.html
20:04 Calinou consider crowdfunding, “pay what you want”
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20:09 BugeyeD hi all. have a couple of kids who have managed to get themselves lost in a game. cannot find the houses they have built. is there a way to search for specific block types in order to teleport to a location nearby?
20:10 BugeyeD or is there another way to find a structure? self-hosted game.
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20:11 ShadowNinja BugeyeD: There are no block types.  Do you mean node names? `grep mod:node debug.txt | grep playername` will show where they placed nodes.
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20:12 BugeyeD ShadowNinja: good information - this may be exactly what i needed. thanks.
20:17 blaze Calinou: yep, i know about "lesser" thing
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20:38 BugeyeD ShadowNinja: worked great. my daughter thanks you. :)
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20:42 ligeti Hello
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20:51 farfadet46 hi
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21:46 iio7 Is there an easy way to figure out which mod might conflict with another mod?
21:48 sofar iio7: not really possible
21:48 sofar iio7: all mods call the same API functions, and may use them in incompatible ways
21:49 iio7 sofar, thanks
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22:29 ipv6b Its good that the admin of just test has been helpful to guide people how to make their servers with less lag. I'll use that advice if I'll fire up my own server
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22:54 BugeyeD hi all. /sethome does what it does. is there a way to give a name to coordinates such that /teleport thatplace and /teleport thatotherplace works?
22:57 ShadowNinja BugeyeD: No, but you can get mods that implement similar features.
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22:57 helpls hey, i set up a server and it seems random people are joining
22:57 helpls i assume its because its public
22:57 helpls how do i set it to private so they need the ip to join
23:01 helpls btw i ran minetest.exe --server
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23:55 whtemple1959 hello room, i am back for serious help. I am looking for to obtain a map of my world. I spoke to est31 and Miner_48er and tried to compile some wonderful apps but I again have failed miserablly. does any one know where I can get a copy of a compile minetest-mapper and leaftest so I can use them?

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