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IRC log for #minetest, 2015-02-18

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All times shown according to UTC.

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01:58 luizrpgluiz hi
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02:07 jojoa1997 yo everyonr
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07:59 MinetestBot [git] fz72 -> minetest/minetest: Fix map_seed not changed when creating a new world after login to another 0a299fd http://git.io/Aeju (2015-02-18T08:57:14+01:00)
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08:24 MinetestBot [git] nerzhul -> minetest/minetest: Android build fix b019221 http://git.io/AvkB (2015-02-18T09:23:24+01:00)
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08:57 MinetestBot [git] nerzhul -> minetest/minetest: Update missing files for Android.mk 49f84b7 http://git.io/Av3p (2015-02-18T09:53:43+01:00)
08:57 MinetestBot [git] nerzhul -> minetest/minetest: Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) 27d4e89 http://git.io/Av3h (2015-02-18T09:28:39+01:00)
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10:09 mazal Hi everyone , I just want to make sure of something. If I start a world on Win 7 in single player , can I later on move that world over to an Ubuntu server ? Is there a reason why that world might then not work on the ubuntu server , or will it work fine ?
10:12 VanessaE it should work fine as long as the version of minetest on the other machinbe is similar.
10:12 VanessaE machine*
10:12 VanessaE (the world data, mods, etc are platform-agnostic.  only the minetest instance itself matters to the OS)
10:13 nore VanessaE: spam https://forum.minetest.net/v​iewtopic.php?f=3&t=11254
10:14 mazal K thanx VanessaE
10:14 VanessaE nore: got it.
10:14 nore wow, that was quick :)
10:15 mazal The minetest version on the server machine can be newer , but must not be older ?
10:15 VanessaE fastest delete key + ban action in the east ;)
10:15 VanessaE mazal: it could be older too, as long as it's not too much older.
10:15 nore the two versions need only to be close enough
10:16 mazal For example , if 0.4.11 stable on Win pc and server is 0.4.11 newest , will it be fine ?
10:16 VanessaE don't, for example, expect to run maps you've been using with 0.4.11 on windows, over on linux with some old say 0.4.4 instance.
10:16 VanessaE just keep them similar
10:16 nore that will work
10:16 VanessaE +/- one release will probably be fine
10:16 mazal k thanx
10:16 nore if the server is newer, it will work
10:16 VanessaE yep
10:17 VanessaE your only real hang-up is your mods - they're platform-independent, but sometimes they are version-specific.  newer will almost always be fine, but not older.
10:17 VanessaE (games too, same reason)
10:17 mazal I use your subgame and will that I always use the latest
10:17 VanessaE ok good
10:17 VanessaE then you'll be fine.
10:19 mazal I have unseccessfully tried everything I could think of and that others have suggested to fix my slow mo problem , so want to start working on creating a new world seperate from my server and eventually move that over.
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10:19 VanessaE I still wonder about that.  got me completely over a barrel.
10:20 mazal My only fear is , because the problem hasn't been identified , it might just happen again 6 months doen the line with the new world and then all the works is for nothing
10:21 mazal VanessaE: I even tried copying that problem world onto another pc with a different OS and in singleplayer and even then it runs at 30%
10:21 mazal So my thinking is it has to be something in the world itself then
10:22 mazal Problem is , I dunno what , and fear it will happen again down the line in a new world as I will obviously build the same type of structures and networks
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10:35 MinetestBot [git] celeron55 -> minetest/minetest: Use fixed size for builtin menus on non-android platforms 4d744cf http://git.io/AvPh (2015-02-18T12:33:40+02:00)
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11:37 Girl123 hmm
11:38 justas3 Here
11:38 justas3 XD two accounts online
11:38 Girl123 :P
11:38 justas3 Oh no my acount disconnected
11:39 Girl123 mine didnt
11:39 justas3 Ill chat here
11:39 justas3 Then
11:39 Girl123 ok
11:39 justas3 Umm?
11:39 justas3 http://webchat.inchra.net/ wait ill join it
11:39 Girl123 I'm just building Big Ben (the tower) in minetes
11:40 Girl123 minetest*
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11:40 Girl123 what are you doing?
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11:56 MinetestBot [git] BlockMen -> minetest/minetest: Increase default font_size 8941ea0 http://git.io/AfTu (2015-02-18T12:51:17+01:00)
11:56 MinetestBot [git] BlockMen -> minetest/minetest: Fix font_size under windows 9a9fcfc http://git.io/AfTz (2015-02-18T12:39:23+01:00)
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15:11 STHGOM where does one find admins?
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15:17 MinetestBot [git] est31 -> minetest/minetest: Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist 5a0ed78 http://git.io/AJ80 (2015-02-18T16:09:59+01:00)
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15:19 rubenwardy Hi all!
15:19 ElectronLibre Hello rubenwardy.
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15:39 marktraceur STHGOM: Admins for what?
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15:51 STHGOM for the lord of the test server
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15:52 ElectronLibre STHGOM, maybe you're looking for admins, on InchraNet.
16:00 STHGOM sry idk what that is
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16:01 ElectronLibre It's the IRC network where are hosted a dig part of minetest servers' IRC channels, including LOTT.
16:02 STHGOM ahh
16:02 MinetestBot [git] Novatux -> minetest/minetest: Add modname convention checking 804d65a http://git.io/AJy0 (2015-02-18T16:48:58+01:00)
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16:43 LazyJ Has anyone used the official minetestmapper lately?
16:45 LazyJ I just compiled it and when I try to run a mapping command, that I've used with rogier-5's fork for many months, all I get are segmentation fault core dumps.
16:46 sfan5 what command are you running?
16:46 LazyJ ..
16:46 LazyJ ./minetestmapper -i ~/Minetest/Minetest_game_stuff/01_min​etest/wazuland_minetest_instances/waz​u_testing/worlds/wazuland2_2015_02_18 -o ~/Minetest/Minetest_other_stuff/minetestmapper/​images/lazyjs_project_area_2000_2015_02_18.png --backend sqlite3 --drawscale --geometry 3986:-6014+2014+2014
16:46 LazyJ ..
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16:47 sfan5 LazyJ: so it just segfaults?
16:47 LazyJ Yup.
16:47 LazyJ Segmentation fault (core dumped)
16:47 LazyJ No other info is provided.
16:47 LazyJ I tried a smaller area, 500x500 and it rendered a scale and white area - no map features.
16:48 luizrpgluiz please, does anyone know how to generate a simple construction in minetest?
16:48 LazyJ ..
16:48 LazyJ ./minetestmapper -i ~/Minetest/Minetest_game_stuff/01_min​etest/wazuland_minetest_instances/waz​u_testing/worlds/wazuland2_2015_02_18 -o ~/Minetest/Minetest_other_stuff/minetestmapper/i​mages/wazuland2_2015_02_18_supply_depot_500.png --backend sqlite3 --drawscale --geometry 4736:-5264+514+514
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16:48 sfan5 LazyJ: can you build a debug build?
16:48 LazyJ ..
16:48 LazyJ What's the cmake for that?
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16:50 luizrpgluiz what is the probability of having native monsters in minetest without being over mods?
16:52 sfan5 LazyJ: -DCMAKE_BUILD_TYPE=Debug
16:52 sfan5 LazyJ: remember to delete CMakeCache.txt and CMakeFiles otherwise it won't work
16:56 LazyJ Same error, no additional info.
16:56 LazyJ Trying a clean compile next.
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16:58 LazyJ Ugh... still just getting "Segmentation fault (core dumped).
16:59 LazyJ Before compiling I did an apt-get of    libgd2-xpm-dev libboost-all-dev libgd-tools sqlite3 libleveldb1 libleveldb-dev libleveldb1.2-cil libleveldb-cil-dev
17:00 LazyJ Any dependency missing from that list?
17:00 ElectronLibre luizrpgluiz, it has been proposed, but the devs have to work on it.
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17:12 luizrpgluiz Krock: you know create a map gen?
17:12 Krock luizrpgluiz, pls complete phrase
17:13 luizrpgluiz Krock: you know create a mod mapgen?
17:14 Krock "Do you know how to create a mapgen mod?" -> yes.  #grammarnazi
17:16 sfan5 LazyJ: ugl boost
17:16 sfan5 ugh*
17:16 sfan5 LazyJ: no, everything is correct but you don't need boost
17:16 luizrpgluiz Krock: ?
17:17 Krock luizrpgluiz, yes.
17:17 sfan5 LazyJ: can you run minetestmapper in gdb: gdb --args ./minetestmapper -i ~/Minetest/M[...]
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17:17 luizrpgluiz Krock: you can teach me a little or teach me how to make a simple mod mapgen?
17:19 Krock luizrpgluiz, I dunno how to teach you that stuff without using TeamViewer.
17:20 luizrpgluiz Krock: I will open my remote access server, so I can translate some words you tell me, so I can also teach a friend who is Brazilian to do this too :)
17:22 LazyJ sfan5, my terminal seems to be hung at "(gdb)".
17:22 sfan5 LazyJ: type "run"
17:23 LazyJ Ok, that's doing something...
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17:27 Krock VanessaE, eeks a typo! https://forum.minetest.net/vi​ewtopic.php?p=170397#p170397
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17:32 LazyJ The minetestmapper is still running which is much longer than normal. After entering "run" the command to make the map appeared followed by:  [Thread debugging using libthread_db enabled]
17:32 LazyJ Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
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17:39 LazyJ And the result is....   [Inferior 1 (process 23524) exited normally]
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17:42 init Calinou: #haskell
17:42 init \o/
17:43 init (1550~)
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17:52 Caleneledh I am getting this error from pipeworks:  ...builds/minetest/bin/../mods/p​ipeworks/item_transport.lua:266: attempt to call field 'register_mvps_unmov' (a nil value)
17:52 Caleneledh My pipeworks git is up to date.
17:53 ElectronLibre It's because if an update of mesecons,
17:53 ElectronLibre Now movestone aren't entities anymore, so pipeworks can't call this function because it is removed..
17:53 Caleneledh Ahh ok that makes sense.
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17:54 Caleneledh I did see that update in mesecons, but didn't think much of it.
17:54 LazyJ Does the official minetestmapper have a limit on how large of a map.sqlite file it will work with?
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17:55 ShadowNinja LazyJ: No, but you need something like 32GB of RAM (and a lot of patience) to handle a full map.
17:56 LazyJ Thanks, ShadowNinja. I've 16gb and have been using rogier-5's fork of the mapper.
17:57 LazyJ I'm able to produce a 48kx48k map with that and you're absolutely correct... it does take a while.
17:57 LazyJ I thought I'd give the official version a try because I've seen overview maps with shaders and see-through seas.
17:58 LazyJ But some gremlin is having it's way with the official minetestmapper on my computer.
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18:21 ShadowNinja ~topic set 2 Version: 0.4.12 (2014-02-18)
18:21 Topic for #minetest is now Welcome to #minetest, the official channel of Minetest | Version: 0.4.12 (2014-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
18:21 Jordach :O
18:21 ElectronLibre 0.4.12 tag has been added, so it's normal.
18:27 Calinou WARCHOO§§§§§§§§§
18:29 Krock yeah, v12
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18:35 est31 good morning @ all :)
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18:40 sfan5 ShadowNinja: last year?
18:46 Topic for #minetest is now Welcome to #minetest, the official channel of Minetest | Version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
18:47 ShadowNinja Oops, I'm still not used to 2015.
18:47 Jordach 49 days into the year and still writing that
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19:10 DFeniks how to build minetest on windows ? why it asks for SQLite3 but http://dev.minetest.net/Compiling_Minetest doesnt mention it ?
19:11 ElectronLibre DFeniks, the dev wiki page gives you most of the informations but not all of them. For example, a lot of cmake's values to set are not shown in the list of this page.
19:11 jojoa1997 That is probably very old
19:11 ElectronLibre Maybe.
19:12 jojoa1997 And HI everyone o/
19:12 jojoa1997 long time since i talked here
19:12 DaveTheModder Hi
19:13 DaveTheModder Just curious, jojoa, do you have any plans of updating Overcraft Origins?
19:13 jojoa1997 probably not. I am to busy to relearn mt modding again. Maybe eventually but that is a very big maybe
19:14 Calinou hi jojoa1997
19:14 jojoa1997 hi Calinou
19:14 DFeniks im not sure how to show cmake window but heres error http://pastebin.com/VVpx0He3 also i got to go now, will come back later
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19:15 jojoa1997 oh has mt gotten colored light yet? I have been barely glancing at github
19:16 Calinou no colored lights
19:16 jojoa1997 :'(
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19:40 rubenwardy My site is featured on another website!!
19:40 rubenwardy Well, it is about the modding doc
19:40 rubenwardy rubenwardy site:slimesalad.com
19:40 rubenwardy !g rubenwardy site:slimesalad.com
19:40 MinetestBot rubenwardy: http://www.slimesalad.com/forum/viewtopic.php?p=​112450&sid=386529cd3bf2c221f31a515c4240bb3c
19:40 rubenwardy oops
19:40 rubenwardy Lol, should have read it
19:41 VanessaE haha
19:42 shadowzone What happen?
19:42 VanessaE someone omitted a quotation mark from a crafting recipe call.
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19:42 ElectronLibre A little quote forgotten, and he needs to post about that?
19:43 rubenwardy Someone being me
19:43 VanessaE rubenwardy: well I was trying not to point fingers :)
19:49 rubenwardy I can't register and apologise. Oh dear XD
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19:54 rubenwardy WTF
19:54 rubenwardy The forum sent me my password in plain text!
19:54 ElectronLibre ._.
19:54 rubenwardy How f_cking stupid can they be?
19:55 est31 I agree that is stupid
19:55 ElectronLibre I think the answer is obvious.
19:55 est31 but the forum isnt in php
19:55 rubenwardy It is PhpBB
19:55 est31 ok, then I redact my statement
19:56 est31 oh good old stupid phpbb
19:56 est31 yea
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21:00 BluebirdGreycoat est31: I was referred to you when I asked the question: what is the purpose of high-priority pneumatic tubes?
21:01 est31 where did you ask it?
21:01 BluebirdGreycoat On #minetest, to VanessaE
21:01 est31 ah
21:02 est31 you can use high prio tubes if you have a t-junction and want to route stuff to one direction
21:03 est31 so you have two machines which both produce sth, and a chest which collects the output of both, then you can put a high prio tube to the exit of the chest
21:04 BluebirdGreycoat Don't sorter tubes already serve that purpose? I'm not sure I understand the description.
21:04 est31 you should use high prio tubes when you can for better server performance when you dont need sorting tubes
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21:26 ElectronLibre DFeniks, I found out how to add SQLite3 in Windows compiling, download the agglamation files : http://www.sqlite.org/2015/sq​lite-amalgamation-3080802.zip ; extract them, set SQLITE3_INCLUDE_DIR to the path to this file, and SQLITE3_LIBRARY to the path to the "sqlite3.h" file in it.
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21:44 MinetestBot [git] paramat -> minetest/minetest: Merge pull request #2267 from paramat/v7posmounth 4d5db3a http://git.io/AkMg (2015-02-18T21:42:29Z)
21:44 MinetestBot [git] paramat -> minetest/minetest: Mgv7: Limit mountain height to positive only, for better control of mountain areas 4546acf http://git.io/AkM2 (2015-02-18T19:40:15Z)
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21:46 BluebirdGreycoat Is it safe to attach a teleport tube directly to a quarry? How much can a teleport tube store if it can't deliver (destination is unloaded)?
21:47 nore even if destination isn't loaded, items will still move
21:47 nore (if you use a version a pipeworks that is less than 6 months old)
21:48 BluebirdGreycoat In this case I'm referring to the pipeworks that VE-S uses.
21:49 ipv6c Finally I got a server to play on :D
21:49 est31 VE-S uses newest technic most tiems
21:49 est31 times*
21:49 est31 dunno how often VE updates, perhaps daily at restart
21:50 nore yep
21:51 BluebirdGreycoat I was told by someone else (can't remember who, maybe it was VE?) that teleport tubes stored items if they couldn't deliver. This leads me to wonder how much they can store  ...
21:51 BluebirdGreycoat quarries can easily overflow a chest, for instance.
21:51 nore well, that was before
21:51 Calinou https://lut.im/nvKCF871/NW8dapJX
21:51 nore now, items load the area with them when they move
21:52 nore so the tubes won't store items, but just send them
21:55 init http://www.phoronix.com/scan.php?page​=news_item&px=Systemd-Fsck-Daemon
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22:16 BluebirdGreycoat VanessaE: VE-S just shutdown. Soft crash, I assume?
22:17 BluebirdGreycoat (That is, it shutdown about 5 min ago by now.
22:17 VanessaE er
22:17 VanessaE I restarted them.
22:17 BluebirdGreycoat Ok.
22:17 VanessaE doesn't anyone read the chat? :P
22:17 BluebirdGreycoat I didn't see any chat. VE-S doesn't seem to be connected to this IRC channel. Which is odd.
22:18 BluebirdGreycoat (And yes, I was /join'ed)
22:18 est31 dunno, guess it has sth to do why inchranet was formed. VE, why was inchranet formed?
22:18 est31 or @ SN too.
22:23 BluebirdGreycoat Looking through the console log (F10) I can see all the recent chat from #minetest. But I could swear I didn't see *any* of it (except chat from other servers) while playing. Very odd.
22:23 ShadowNinja est31: Kuz being able to k-line whoever you want is good.  :-P
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22:24 ShadowNinja It was originally created to learn about IRCds and have fun actually.
22:24 alket how to fly on mobile ?
22:24 ShadowNinja Minetest is it's main use now though.
22:24 ShadowNinja alket: Paper airplane button.
22:25 alket thanks
22:25 ShadowNinja (if you gave the priv)
22:25 alket i dont play on mobile, but someone was asking
22:25 ShadowNinja alket: `/grant singleplayer all` if you don't have the priv.
22:25 alket i have privs, i needed for someone else
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22:34 est31 should I use use minetestmapper.py or sfan5's cpp port?
22:35 * est31 likes cpp more than python
22:35 est31 but is cpp port stable
22:35 tobias__ joined #minetest
22:35 Calinou use cpp
22:35 Calinou https://github.com/minetest/minetestmapper
22:35 Calinou it is official ;)
22:36 est31 ok, trying that
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22:56 MinetestBot [git] BlockMen -> minetest/minetest: Uncomment version patch field 627c747 http://git.io/AIqc (2015-02-18T23:52:51+01:00)
22:56 MinetestBot [git] celeron55 -> minetest/minetest: Bump version to 0.4.12 e6ad2ac http://git.io/AIqC (2015-02-18T23:50:01+01:00)
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23:48 est31 with minetestmapper, where do you place the colors.txt???
23:48 est31 ah ok
23:49 est31 VanessaE, you want to do a PR to the https://github.com/minetest/minetestmapper project with your colors.txt file? I could too but you deserve the attribution
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