Time Nick Message 01:22 coihue Hi everyone! 03:45 Inocudom The terrible winds are gone, thank goodness. They reached their maximum during the morning. Constantly sounded like a train. 03:46 Inocudom By the morning, I mean 8:00 AM. I guess the sun really revs things up like nothing else. 03:47 Inocudom Now, it is just the cold and what Winter Storm Octavius could do. 03:57 thefamilygrog66 Hey, how do I replace the default sun and moon images, on the server side? 03:58 Inocudom I don't know how to do that, but VanessaE would. 03:58 thefamilygrog66 I know OldCoder did it for moontest. 04:13 Zeno` https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2384 04:17 Zeno` So I'm guessing register an on_joinplayer() function and in that function do minetest.after(0, functionToSetTheCustomSkyBox) 04:30 Zeno` Apparently CIA thinks a foreign government is controlling the weather 05:02 tim_flatus Does anyone have a clue why my server might occasionally start up in server mode, when the configuration explicitly states creative = false? 05:03 tim_flatus The config isn't called minetest.conf 05:04 tim_flatus Is it possible that minetest.conf is getting read as well? 05:04 tim_flatus I actualy don't know how to turn it off now 05:05 tim_flatus Is there anyway of debugging it? 05:07 tim_flatus It's not like I've even been into creative mode recently - I mean not deliberately 05:07 tim_flatus minetest.conf also reads creative_mode = false 05:10 tim_flatus I'll leave the server down and go to bed 05:11 tim_flatus And probably raise an issue in the morning 05:13 tim_flatus ych y fi 06:18 jericho1 I'm having issues with my client, cheapie thinks it's an engine bug, any help? 06:19 cheapie jericho1: OK, now pastebin the error and put the link here... 06:20 jericho1 http://pastebin.com/i0KAWGNQ 06:22 jericho1 cheapie, everyone died 06:23 cheapie You may just want to report it as a bug then. 06:23 cheapie https://github.com/minetest/minetest/issues 06:35 Zeno` what version of minetest? 06:37 Zeno` https://github.com/minetest/minetest/issues/2037 06:38 Zeno` I'm adding a blocker tag 06:39 Zeno` jericho1, cheapie ^^^ 06:39 Zeno` hopefully be fixed soon 06:39 Zeno` I think it just got lost :/ 06:40 jericho1 The latest version 06:41 Zeno` Can I add your pastebin to the issue? 06:41 Zeno` (or if you have github account you can add yourself) 06:46 jericho1 I was gonna say sure, but you kinda left 09:35 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix minetest.item_eat's replace_with_item, fixes #2292 13efa9775 http://git.io/NSCF (152015-02-16T10:24:19+01:00) 09:46 vitaminx hi everyone! as admin, how do i change the spawn coordinates of a player? 09:50 Zeno` for everyone of for a particular player? 09:50 Zeno` if for a particular player you'll have to write a mod 09:51 vitaminx the thing is that i have set a spawn in minetest.conf - but for some strange reason some players respawn somewhere else 09:51 vitaminx even me as admin i respawn somewhere in a cave where i was only once long time ago 09:54 vitaminx i have no idea what controls individual spawns and where the coordinated are stored 09:58 vitaminx i'm running standard minetest-game with TNT disabled + these mods: 3d_armor beds food_sweet landup memorandum mobs moreores pyramids travelnet u_skinsdb bakedclay carts diet homedecor_modpack laser_mod mesecons mobs_old moretrees plantlife sea unifieddyes bamboo caverealms food hud mccarpet moreblocks mtfoods protector snow unified_inventory worldedit-mp 09:58 vitaminx well, minus "snow" mod, it's disabled currently 10:01 vitaminx even though i dont know what causes the spawn to change, i need to reset it for these players and i dont know how :P 10:03 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: [Patch 2/4] Network rework: packet writing, sending and cleanups 13ed04e8e http://git.io/NSgl (152015-02-16T11:00:55+01:00) 10:10 vitaminx also i wonder what the last value in auth.txt means - for some players its there, for some not: 10:10 vitaminx LuLuKins2304::interact,home,shout,teleport:1423962063 10:10 vitaminx 554442::interact,home,shout,teleport: 10:10 vitaminx like this 10:11 vitaminx has "1423962063" maybe something to do with stored coordinates? 10:13 Zeno` it's a unix timestamp 10:13 Zeno` last login 10:13 vitaminx ok, so its not it 10:14 Zeno` you've set static_spawn? 10:14 vitaminx yes 10:15 Zeno` hmm 10:15 vitaminx static_spawnpoint = -187, 2, -130 10:18 vitaminx when i die i respawn at -97.2 -597.5 -338 10:18 vitaminx which is veryyyy weird 10:20 sfan5 vitaminx: i use this spawnpoints mod on my server: http://meow.minetest.net/tmp/spawnpoints.tar.gz 10:20 sfan5 vitaminx: you can add a spawnpoint with /addspawn if you add multiple spawns it teleports the player to a random one 10:20 sfan5 vitaminx: it also adds a /spawn command 10:21 vitaminx sfan 10:21 sfan5 ~seen sapier 10:21 ShadowBot sfan5: I saw sapier in #minetest 30 weeks, 4 days, 13 hours, 58 minutes, and 13 seconds ago saying "does anyone know martin_devil? I'd like to know how he managed to run an arm version on a mips device ;-)" 10:21 sfan5 hm? 10:21 vitaminx sfan5: yes i tried it, but why does the build-in spawn doesnt work? 10:22 sfan5 i don't know 10:22 vitaminx sfan5: i use my own little script for /spawn command ;) 10:23 vitaminx and /spawn *always* tp's me to the right spawn location, only if some players die, they respawn at a weird position 10:28 sfan5 does the mod use register on respawnplayer? 10:29 vitaminx minetest.register_on_respawnplayer(function(player, pos) 10:29 vitaminx player:setpos(spawn) 10:29 vitaminx return true 10:29 vitaminx end) 10:31 vitaminx hmm, wanted to c&p 4 lines and got kicked :P 10:31 vitaminx minetest.register_on_respawnplayer(function(player, pos) player:setpos(spawn); return true; end) 10:31 vitaminx thats 4 lines, separated with ; 10:35 vitaminx ok i think i just found it 10:36 vitaminx it's the "beds" mod which also uses "register_on_respawnplayer" 10:36 vitaminx seems like i need to file a bug :) 10:38 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Performance Improvement: Use a cache which caches result for getFacePositions. 137c8793c http://git.io/NSMl (152015-02-16T11:27:44+01:00) 10:57 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Add LevelDB and redis to Travis Linux builds 13f1fd0f7 http://git.io/NSQc (152015-02-16T11:55:12+01:00) 10:59 vitaminx bye 11:54 mazal Ag nee I give up on this slow mo thing , nothing I try works :( 15:28 Jordach WAT 15:28 Jordach http://a.pomf.se/ciewwx.png 15:41 alket yeah Jordach, its good to MEAT a christian like you 15:41 VanessaE HUH??? 15:41 alket wonder how much food do you provide 15:43 tim_flatus Eating Christians is wrong 15:49 * tim_flatus reflects on how logical and different things look in the cold light of day ... 15:50 Jordach VanessaE, i ain't eve christian 15:50 Jordach even 15:50 VanessaE Jordach, Good. :) I assumed not. 15:50 Jordach i ain't backwards 15:51 shadowzone VanessaE, what do you mean by that? 15:51 VanessaE shadowzone: don't ask. 15:51 shadowzone Okay, just making sure, I am a Christian and wondered what you mean by that. 15:52 VanessaE what I mean by it is offtopic for here, and doesn't generally apply to you anyway. 15:53 yamanq How do I squash git commits into one, git rebase -i doesn't seem to be working 15:54 JakubVanek git rebase -i HEAD~ 15:56 JakubVanek then it opens editor, on commits that you want to be squashed change the "pick" to "squash", leave >1 commit as "pick" 15:56 JakubVanek >=1 commits 15:57 yamanq yes, that happened when I tried the command git rebase -i 15:57 MinetestBot 02[git] 04yamanq -> 03minetest/minetest: Add player direction to on-screen debug text 1398d80e2 http://git.io/NHMh (152015-02-17T01:56:21+10:00) 15:57 yamanq wut 15:58 yamanq Thank you Zeno 16:04 Zeno` np 16:04 Zeno` I modified it a bit, but it's your code 16:09 VanessaE you missed. :) 16:10 blumenkranz Hello. I am using Ubuntu's Minetest 0.4.9 and I have had a little problem when trying to open the "Online Mod Repository". Apparently, the game crashing instantly after opening this in Minetest Debian builds is a known issue, but for some reason mine completely froze the first time for almost a minute, consuming all of my CPU. The second time it simply crashed in a few seconds. I have tried cleaning my 16:10 blumenkranz ~/.minetest folder to replicate the bug, and even rebooting, but it doesn't crash hard anymore. Does anyone have any idea about why it doesn't freeze for almost a minute anymore? 16:11 VanessaE 0.4.9 is obsolete. 16:12 VanessaE wait a bit for 0.4.12 to come out, release is pending in the next several days I think 16:12 VanessaE and don't use the online mod store, it's just busted. download mods from the forums instead. 16:12 blumenkranz Yeah, I have to update my Minetest. 16:13 blumenkranz Could it have been some sort of buffer overflow exploit? 16:13 VanessaE nope, it's just the mod store being broken :) 16:13 blumenkranz Where is the Online Mod Repository list downloaded to? 16:13 blumenkranz Ah well. 16:14 VanessaE I'm not sure off the top of my head, but most users just install mods manually. download from the minetest forum, unzip, rename, put in ~/.minetest/mods and enable in the world config screen 16:15 blumenkranz That I will do, but I would like to replicate the mod to know what exactly went wrong. 16:15 blumenkranz I think it has something to do with a bugged JSON library, according to some bug reports, but said reports say nothing about a hard crash. 16:16 blumenkranz And I find very strange that it has just crashed like that for the first time even though I have cleared everything in my .minetest folder. 16:36 coihue So, hello everyone! 16:37 blumenkranz Alright, found the problem. Didn't realize the first crash generated a log at /var/crash that didn't generate during subsequent crashes. 16:38 blumenkranz While not as long as the first crash, I assume it had something to do with being running other applications at the same time, probably consuming disk IO or CPU time. 17:32 Levan So people do I get them with Carbone mod ?? 17:32 Levan If not can you recommend a good mode 17:32 Calinou there are no creepers in Carbone 17:32 ElectronLibre Oh it smells funny, like a reconnection netsplit. 17:32 VanessaE you don't need creepers to make a game interesting 17:32 Calinou I don't think there is any creeper mod, in fact 17:32 VanessaE this. is. not. minecraft. 17:33 VanessaE we couldn't make creepers if we wanted to - that's a minecraft trademark and would probably be illegal. 17:33 Levan @Calinou No I do not want them I just want something to fear in this game 17:33 rubenwardy Vombies 17:33 ElectronLibre Calinou: There are pink blobs exploding in animal_modpack called "Creeper" and that's it, you're right, no creepers in Carbone. 17:33 rubenwardy Mobf has bombs 17:33 Levan ok Vombies are they good 17:33 VanessaE oh hell there are tons of hostile mobs in carbone_mobs and mobf 17:34 Calinou then any mob mod will do 17:34 Calinou we have many 17:34 Levan So thats great, something will try to eat/kill me in carbone mode. 17:34 Levan but by default are there anything hostile in this game ?? 17:35 VanessaE sure - don't fall in lava. 17:35 ElectronLibre No. 17:35 ElectronLibre Nothing alive. 17:35 VanessaE if you wanna call a passive, death-pool "hostile" :) 17:36 Levan :) Ok thank you everyone for the help I will greb that mode and restart the game :) 17:36 ElectronLibre ^ But yes lava, fire and falls from big buildings are funny. 17:36 rubenwardy The philosophy of this game is customisation and modding 17:37 Jordach things that piss me off about BFD: http://a.pomf.se/cfjarg.png 17:37 VanessaE haha 17:37 VanessaE when even the game's dev is pissed off at his own game 17:37 VanessaE :D 17:37 VanessaE brb 17:39 Jordach it is my fault i increased the spawn rate to stupidity 17:40 Jordach and if VE actually noticed you can see moretrees textures 17:46 VanessaE oh yeah 17:46 VanessaE cool :) 17:48 VanessaE rubenwardy: you should adjust your website code, don't try to create scrollbars all the time 17:49 VanessaE (in the modding API site you're working on) 17:49 * Jordach doesn't even have apache running on his server yet 17:49 VanessaE Jordach: use nginx 17:49 Levan The mode did not loade so should I ask on forums or you can help me 17:49 Levan ModError: ModError: Failed to load and run C:\Users\Levan\Desktop\minetest-0.4.11-win64\bin\..\mods\calinou-carbone\init.lua 17:49 Levan Right now running on windows 8 not ubuntu 17:49 VanessaE Levan: please read the instructions in the forum post 17:50 Calinou rename calinou-carbone to just carbone 17:50 VanessaE I think that's supposed to be the mobs mod actually 17:50 rubenwardy !title https://github.com/rubenwardy/minetest_modding_book/commit/a2e41f497e7e09073b760164973aa576882b6293 17:50 MinetestBot rubenwardy: Style: only show scrollbar on code elements if needed. · a2e41f4 · rubenwardy/minetest_modding_book · GitHub 17:50 VanessaE https://forum.minetest.net/viewtopic.php?t=9656 17:50 Levan usually I get that in readme but now that thing is almost empty 17:51 VanessaE rubenwardy: better. 17:51 rubenwardy :) 17:51 Levan https://forum.minetest.net/viewtopic.php?t=9033 I tried this one is that not that good :) 17:51 VanessaE rubenwardy: also, try to vertically align the text inside the box with its surroundings if you can 17:52 VanessaE [ RUN_IN_PLACE=1 ] (Windows release, local build) 17:52 VanessaE the [ RUN_IN_PLACE=1 ] part is displaced vertically 17:52 VanessaE (same for all others) 17:53 rubenwardy oh, for lua_api.html 17:53 VanessaE yeah 17:53 * Jordach tries to make the player animations more natural 17:54 VanessaE Jordach: hah, good luck with that since you can't combine animations. 17:54 Jordach VanessaE, i mean keeping the current system 17:54 Jordach it just looks less, robotic 17:54 jin_xi pls add /facepalm animation 17:55 VanessaE Jordach: please start with stu's elbows/knees model :) 17:55 VanessaE (and no capes!) 17:55 Jordach fuck off 17:55 VanessaE D: 17:55 VanessaE you suck :) 17:56 twoelk Levan: you can find more mods with mobs listed here http://wiki.minetest.net/Mobs (/wikipromote) 17:56 twoelk and do take notice that the game carbon goes into the games folder not mods 17:57 Levan @twoelk thank you :D I will give that a try 17:57 VanessaE Levan: this ain't twitter, don't prefix usernames with @ 17:57 VanessaE (or facebook, or whatever that comes from) 17:58 Levan |I will be honest here I am not that old to know how to properly reply to on irc 17:58 VanessaE there's not much of a "proper" way, there's just some conventions to be aware of, that's all 17:59 VanessaE ^^^ that is one of them :) 17:59 Levan how do I do that how can I reply to you ?? on Irc ? 17:59 VanessaE you just type. if you need to highlight someone, write their name without @ 17:59 VanessaE their IRC client will probably notify them. 18:00 Levan That is nice :) 18:01 twoelk actually the @ in front of a name may disable pinging that name 18:01 twoelk so it is the opposite effect of what you wanted 18:04 VanessaE yep, might indeed. (doesn't on hexchat though) 18:04 Levan twoelk Just throwing the files in the main directory I think worked, but I am not sure how do I know if it worked or not ?? 18:05 VanessaE Levan: the correct way to install a mod is to put the folder that contains "init.lua" and friends into /mods and rename it to whatever the instructions say. 18:06 VanessaE each mod has instructions somewhere - either in the README or on the forum post that goes with it, describing how to name ity 18:06 VanessaE -t 18:06 VanessaE -y* 18:06 twoelk ^that applys to mods, for games throw the stuff into the games folder 18:06 VanessaE yes 18:07 VanessaE then just enable the mod for the world you want to use it in 18:07 Levan VanessaE but the read me says this: install: Unzip the archive an place it in minetest-base-directory/mods/minetest/ if you have a windows client or a linux run-in-place client. If you have a linux system-wide 18:07 VanessaE (Main menu, select the world, click "Configure") 18:07 twoelk mods need to be enabled in the main menu before starting a world and likewise games have to be chosen before generating a world 18:08 Levan yes and now enable all right but they do not get highlighter 18:08 VanessaE Levan: that instruction is outdated 18:08 VanessaE there's no mods/minetest anymore 18:08 Levan So I do not have to press enable all ??? they will just work 18:08 twoelk read this http://wiki.minetest.net/Getting_Started 18:09 VanessaE you have to enable the mod yes, but you don't try to put it in /mods/minetest, you just put it in /mods 18:09 twoelk and this http://wiki.minetest.net/Getting_Started 18:09 VanessaE do what twoelk says 18:10 twoelk and for games study this http://wiki.minetest.net/Games 18:11 twoelk and as a newbie take notes of what is not explained well, sign up and improve it 18:12 Levan twoelk I know how wikis work :) been part of open source communities for ages but the problem is that I have no idea how this thing works and the wiki needs improving 18:14 twoelk yay, c'mon in and help 18:15 Levan Of Course if I learn how this thing works I will try my best to help out the community but right now I am the scale of not knowing anything :) 18:16 twoelk what was your os? 18:17 Levan Right now I am using my W8 pc but I can switch to ubuntu 18:18 twoelk ok so you got one of the win builds 18:18 Levan Yes I am using the windows x64 builed right now 18:18 Levan :) 18:18 twoelk they differ somewhat in content 18:19 twoelk Krocks does not include the default game for example 18:20 twoelk to get an idea just connect to a public server and study the mods in action 18:20 Levan That is a great idea :) I think I installed the mode correctly just I am not skilled enough to see the difference :D 18:21 twoelk if you go to this list http://servers.minetest.net/ and hover over the entry under version,blabla a list with installed mods will pop up 18:24 Levan Thank you tweolk I will try those things out :) thank you for the help 18:25 twoelk hmm, just looking at that list I sort of get the impression ... there are more servers with hostile mobs at the top and those with better buildings in avaerage at the bottom :( 18:32 rubenwardy Jordach: can you achieve high FPS in Minetest? 18:33 jentron would someone be so kind as to point me at the wieldview and wield3d mods? Are they on github somewhere? 18:33 rubenwardy !g minetest wield3d mod 18:33 MinetestBot rubenwardy: http://irc.minetest.ru/minetest-dev/2013-11-25 18:33 rubenwardy !g minetest wield3d mod site:forum.minetest.net 18:33 MinetestBot rubenwardy: https://forum.minetest.net/viewtopic.php?id=8338 18:33 rubenwardy !g minetest wield3d [Mod] site:forum.minetest.net 18:33 MinetestBot rubenwardy: https://forum.minetest.net/viewtopic.php?id=8338 18:34 jentron thanks. Didn't know about the bot 18:34 rubenwardy Not working 18:34 rubenwardy https://forum.minetest.net/viewtopic.php?id=6407 18:34 rubenwardy https://github.com/stujones11/wield3d 18:34 VanessaE https://forum.minetest.net/viewtopic.php?id=6407 18:34 VanessaE damn, ninja'd 18:34 rubenwardy XD 18:34 VanessaE note that it's glitchy 18:35 rubenwardy !g minetest mod wield3d 18:35 MinetestBot rubenwardy: http://irc.minetest.ru/minetest-dev/2013-11-25 18:35 VanessaE last time I used it, it left indestructible entities around the map as you moved around 18:35 rubenwardy Stupid bot 18:35 VanessaE !g minetest mod wield3d stu 18:35 MinetestBot VanessaE: http://irc.minetest.ru/minetest/2013-12-01 18:35 VanessaE fuck 18:36 VanessaE must be google's profiling or something. 18:36 jentron Is the 3d armor mod equivalent? 18:36 VanessaE (the forum link is the first one for me) 18:36 Krock http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=wield3d 18:36 VanessaE jentron: no, but they're supposed to be compatible 18:37 rubenwardy Krock, does that have an API? 18:37 rubenwardy !mod wield3d 18:38 Krock rubenwardy, do you wish one? 18:38 rubenwardy ^ so you could do that 18:38 rubenwardy Yes. Something that MinetestBot could use. 18:38 Krock yeah sure 18:38 rubenwardy !help 18:38 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 18:38 rubenwardy It only needs to return the first result 18:38 Krock nothing easier than that 18:39 rubenwardy MinetestBot uses JSON to get things from google 18:40 rubenwardy Thank you in advance XD 18:40 Krock eww. JSON 18:40 rubenwardy Lol 18:40 Krock gonna make a pseudo-JSON script 18:51 jentron I think I got it... 19:07 Krock rubenwardy, http://nimg.pf-control.de/MTstuff/modSearchAPI.php?q=mapgen 19:07 rubenwardy Excellent 19:08 rubenwardy I'll make a pull request to MinetestBot 19:08 Krock "error" appears when there's not enough text or nothing has been found 19:13 jentron How do I 'wear' armor? 19:16 Krock inventory. 19:22 jentron Sometime I see a different inventory view, but not always? 19:23 rubenwardy !tell sfan5 https://gist.github.com/rubenwardy/e1ff2467100ff9b242ec 19:23 MinetestBot rubenwardy: yeah, sure, whatever 19:24 rubenwardy !help 19:24 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 19:44 Jordach http://a.pomf.se/ibmeei.ogv 19:45 rubenwardy No, you can't remove the humping! 19:46 Jordach rubenwardy, it's still there 19:46 rubenwardy Not quite in the same way :'( 19:46 rubenwardy :) 20:09 * Jordach starts motion tracking his arms 20:37 tim_flatus Jordach: have you made any good toad models recently? 20:37 Jordach which sort 20:37 tim_flatus :-) 20:38 tim_flatus any sort really 20:38 tim_flatus I thinking of a player model :] 20:39 tim_flatus I want to be able to perform public toadings, in the traditional sense 20:39 tim_flatus I can code the rest 20:42 tim_flatus I could just reskin them temorarily 20:42 tim_flatus ^p 20:44 tim_flatus was it something I said? 20:55 Joluall I love the game, ty for the port for android is awesome :) 21:23 Inocudom You ready for Winter Storm Octavia, VanessaE? Ice could impact where you live. 21:24 VanessaE meh 21:24 VanessaE just getting a bit of snow and sleet ehre 21:24 VanessaE here* 21:24 VanessaE nothing I haven't seen before 21:24 Inocudom My region will get 3-6 inches of snow. 21:24 VanessaE expecting 3 inches here, got between 1/8 and 1/4 so far, mostly as sleet 21:24 Inocudom Quite fortunate you are then, cause other areas did get freezing rain. 21:26 Calinou there is no snow here 21:33 Inocudom Don't forget about these Carbone errors, Calinou: https://forum.minetest.net/viewtopic.php?p=168984#p168984 21:33 Inocudom There are still servers that use that subgame. 21:34 est31 can minetestmapper create the map while the server is running? 21:34 Inocudom But you do live in France, so it probably would not snow there much (especially not in the south.) 21:34 est31 or does it need to be down 21:34 sfan5 ? 21:34 sfan5 argh 21:34 sfan5 MinetestBot's tell doesn't work again 21:35 sfan5 ~tell rubenwardy did you use https://github.com/sfan5/phenny ? 21:35 ShadowBot sfan5: O.K. 21:36 est31 sfan5, seen my question 21:36 sfan5 est31: yes it can 21:36 est31 cool great 21:36 sfan5 est31: don't do that with sqlite3 though, it can corrupt your worlds i think 21:37 Calinou Inocudom, takes a lot of time to fix 21:44 est31 thats bad 21:44 est31 I mean, its just reading, not writing 21:56 Calinou I realized More Blocks and More Ores are more than 4 years old 21:56 Calinou 3 22:03 catninja (onlyswedishthings; having an unisex sauna but no signs telling you) 22:07 catninja old man butt in face. 22:07 catninja have a nice evening guys 22:43 sofar VanessaE: can you make trunks:moss groups = flammable=3 ? 22:43 VanessaE possibly. :) 22:43 sofar VanessaE: it's weird to see moss floating in air after a forest fire ravages 22:44 sofar twigs etc. all burn OK already, so it should be more consistent 22:49 VanessaE there, try that 22:49 VanessaE (it's not in dreambuilder yet, just in plantlife) 23:02 VanessaE bbl 23:03 H-H-H hi guys :) does anyone know if its possible to change the description of a node in lua ? 23:04 est31 yes 23:05 shadowzone just edit description = "something", 23:05 est31 and if you want to change it later, just change its metadata 23:05 est31 meta:set_string("infotext", infotext) 23:05 H-H-H i meant at runtime :) 23:05 est31 local meta = minetest.get_meta(pos) 23:06 est31 thats you get the metadata 23:06 H-H-H so for example i could click it get a formspec and then use the output of the formspec to change the node description 23:06 est31 see what I said 23:06 est31 once its called description once infotext I know its weird 23:07 H-H-H i see i can save the return as the infotext 23:08 H-H-H ty :) 23:38 est31 anybody there knowing mapgen? 23:38 est31 does cavegen and mud reflow areas larger than chunks?