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IRC log for #minetest, 2015-02-16

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01:22 coihue Hi everyone!
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03:45 Inocudom The terrible winds are gone, thank goodness. They reached their maximum during the morning. Constantly sounded like a train.
03:46 Inocudom By the morning, I mean 8:00 AM. I guess the sun really revs things up like nothing else.
03:47 Inocudom Now, it is just the cold and what Winter Storm Octavius could do.
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03:57 thefamilygrog66 Hey, how do I replace the default sun and moon images, on the server side?
03:58 Inocudom I don't know how to do that, but VanessaE would.
03:58 thefamilygrog66 I know OldCoder did it for moontest.
04:13 Zeno` https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2384
04:17 Zeno` So I'm guessing register an on_joinplayer() function and in that function do minetest.after(0, functionToSetTheCustomSkyBox)
04:30 Zeno` Apparently CIA thinks a foreign government is controlling the weather
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05:02 tim_flatus Does anyone have a clue why my server might occasionally start up in server mode, when the configuration explicitly states creative = false?
05:03 tim_flatus The config isn't called minetest.conf
05:04 tim_flatus Is it possible that minetest.conf is getting read as well?
05:04 tim_flatus I actualy don't know how to turn it off now
05:05 tim_flatus Is there anyway of debugging it?
05:07 tim_flatus It's not like I've even been into creative mode recently - I mean not deliberately
05:07 tim_flatus minetest.conf also reads creative_mode = false
05:10 tim_flatus I'll leave the server down and go to bed
05:11 tim_flatus And probably raise an issue in the morning
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05:13 tim_flatus ych y fi
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06:18 jericho1 I'm having issues with my client, cheapie thinks it's an engine bug, any help?
06:19 cheapie jericho1: OK, now pastebin the error and put the link here...
06:20 jericho1 http://pastebin.com/i0KAWGNQ
06:22 jericho1 cheapie, everyone died
06:23 cheapie You may just want to report it as a bug then.
06:23 cheapie https://github.com/minetest/minetest/issues
06:35 Zeno` what version of minetest?
06:37 Zeno` https://github.com/minetest/minetest/issues/2037
06:38 Zeno` I'm adding a blocker tag
06:39 Zeno` jericho1, cheapie ^^^
06:39 Zeno` hopefully be fixed soon
06:39 Zeno` I think it just got lost :/
06:40 jericho1 The latest version
06:41 Zeno` Can I add your pastebin to the issue?
06:41 Zeno` (or if you have github account you can add yourself)
06:46 jericho1 I was gonna say sure, but you kinda left
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09:35 MinetestBot [git] rubenwardy -> minetest/minetest: Fix minetest.item_eat's replace_with_item, fixes #2292 efa9775 http://git.io/NSCF (2015-02-16T10:24:19+01:00)
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09:46 vitaminx hi everyone! as admin, how do i change the spawn coordinates of a player?
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09:50 Zeno` for everyone of for a particular player?
09:50 Zeno` if for a particular player you'll have to write a mod
09:51 vitaminx the thing is that i have set a spawn in minetest.conf - but for some strange reason some players respawn somewhere else
09:51 vitaminx even me as admin i respawn somewhere in a cave where i was only once long time ago
09:54 vitaminx i have no idea what controls individual spawns and where the coordinated are stored
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09:58 vitaminx i'm running standard minetest-game with TNT disabled + these mods: 3d_armor beds food_sweet landup memorandum mobs moreores pyramids travelnet u_skinsdb bakedclay carts diet homedecor_modpack laser_mod mesecons mobs_old moretrees plantlife sea unifieddyes bamboo caverealms food hud mccarpet moreblocks mtfoods protector snow unified_inventory worldedit-mp
09:58 vitaminx well, minus "snow" mod, it's disabled currently
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10:01 vitaminx even though i dont know what causes the spawn to change, i need to reset it for these players and i dont know how :P
10:03 MinetestBot [git] nerzhul -> minetest/minetest: [Patch 2/4] Network rework: packet writing, sending and cleanups ed04e8e http://git.io/NSgl (2015-02-16T11:00:55+01:00)
10:10 vitaminx also i wonder what the last value in auth.txt means - for some players its there, for some not:
10:10 vitaminx LuLuKins2304:<passwd>:interact,home,shout,teleport:1423962063
10:10 vitaminx 554442:<passwd>:interact,home,shout,teleport:
10:10 vitaminx like this
10:11 vitaminx has "1423962063" maybe something to do with stored coordinates?
10:13 Zeno` it's a unix timestamp
10:13 Zeno` last login
10:13 vitaminx ok, so its not it
10:14 Zeno` you've set static_spawn?
10:14 vitaminx yes
10:15 Zeno` hmm
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10:15 vitaminx static_spawnpoint = -187, 2, -130
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10:18 vitaminx when i die i respawn at -97.2 -597.5 -338
10:18 vitaminx which is veryyyy weird
10:20 sfan5 vitaminx: i use this spawnpoints mod on my server: http://meow.minetest.net/tmp/spawnpoints.tar.gz
10:20 sfan5 vitaminx: you can add a spawnpoint with /addspawn <x> <y> <z> if you add multiple spawns it teleports the player to a random one
10:20 sfan5 vitaminx: it also adds a /spawn command
10:21 vitaminx sfan
10:21 sfan5 ~seen sapier
10:21 ShadowBot sfan5: I saw sapier in #minetest 30 weeks, 4 days, 13 hours, 58 minutes, and 13 seconds ago saying "does anyone know martin_devil? I'd like to know how he managed to run an arm version on a mips device ;-)"
10:21 sfan5 hm?
10:21 vitaminx sfan5: yes i tried it, but why does the build-in spawn doesnt work?
10:22 sfan5 i don't know
10:22 vitaminx sfan5: i use my own little script for /spawn command ;)
10:23 vitaminx and /spawn *always* tp's me to the right spawn location, only if some players die, they respawn at a weird position
10:28 sfan5 does the mod use register on respawnplayer?
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10:29 vitaminx minetest.register_on_respawnplayer(function(player, pos)
10:29 vitaminx player:setpos(spawn)
10:29 vitaminx return true
10:29 vitaminx end)
10:29 vitaminx was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
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10:31 vitaminx hmm, wanted to c&p 4 lines and got kicked :P
10:31 vitaminx minetest.register_on_respawnplayer(function(player, pos) player:setpos(spawn); return true; end)
10:31 vitaminx thats 4 lines, separated with ;
10:35 vitaminx ok i think i just found it
10:36 vitaminx it's the "beds" mod which also uses "register_on_respawnplayer"
10:36 vitaminx seems like i need to file a bug :)
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10:38 MinetestBot [git] nerzhul -> minetest/minetest: Performance Improvement: Use a cache which caches result for getFacePositions. 7c8793c http://git.io/NSMl (2015-02-16T11:27:44+01:00)
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10:57 MinetestBot [git] sfan5 -> minetest/minetest: Add LevelDB and redis to Travis Linux builds f1fd0f7 http://git.io/NSQc (2015-02-16T11:55:12+01:00)
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10:59 vitaminx bye
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11:54 mazal Ag nee I give up on this slow mo thing , nothing I try works :(
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15:28 Jordach WAT
15:28 Jordach http://a.pomf.se/ciewwx.png
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15:41 alket yeah Jordach, its good to MEAT a christian like you
15:41 VanessaE HUH???
15:41 alket wonder how much food do you provide
15:43 tim_flatus Eating Christians is wrong
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15:49 * tim_flatus reflects on how logical and different things look in the cold light of day ...
15:50 Jordach VanessaE, i ain't eve christian
15:50 Jordach even
15:50 VanessaE Jordach, Good. :)  I assumed not.
15:50 Jordach i ain't backwards
15:51 shadowzone VanessaE, what do you mean by that?
15:51 VanessaE shadowzone: don't ask.
15:51 shadowzone Okay, just making sure, I am a Christian and wondered what you mean by that.
15:52 VanessaE what I mean by it is offtopic for here, and doesn't generally apply to you anyway.
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15:53 yamanq How do I squash git commits into one, git rebase -i doesn't seem to be working
15:54 JakubVanek git rebase -i HEAD~<count of commits>
15:56 JakubVanek then it opens editor, on commits that you want to be squashed change the "pick" to "squash", leave >1 commit as "pick"
15:56 JakubVanek >=1 commits
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15:57 yamanq yes, that happened when I tried the command git rebase -i <after-this-commit>
15:57 MinetestBot [git] yamanq -> minetest/minetest: Add player direction to on-screen debug text 98d80e2 http://git.io/NHMh (2015-02-17T01:56:21+10:00)
15:57 yamanq wut
15:58 yamanq Thank you Zeno
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16:04 Zeno` np
16:04 Zeno` I modified it a bit, but it's your code
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16:09 VanessaE you missed. :)
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16:10 blumenkranz Hello. I am using Ubuntu's Minetest 0.4.9 and I have had a little problem when trying to open the "Online Mod Repository". Apparently, the game crashing instantly after opening this in Minetest Debian builds is a known issue, but for some reason mine completely froze the first time for almost a minute, consuming all of my CPU. The second time it simply crashed in a few seconds. I have tried cleaning my
16:10 blumenkranz ~/.minetest folder to replicate the bug, and even rebooting, but it doesn't crash hard anymore. Does anyone have any idea about why it doesn't freeze for almost a minute anymore?
16:11 VanessaE 0.4.9 is obsolete.
16:12 VanessaE wait a bit for 0.4.12 to come out, release is pending in the next several days I think
16:12 VanessaE and don't use the online mod store, it's just busted.  download mods from the forums instead.
16:12 blumenkranz Yeah, I have to update my Minetest.
16:13 blumenkranz Could it have been some sort of buffer overflow exploit?
16:13 VanessaE nope, it's just the mod store being broken :)
16:13 blumenkranz Where is the Online Mod Repository list downloaded to?
16:13 blumenkranz Ah well.
16:14 VanessaE I'm not sure off the top of my head, but most users just install mods manually.  download from the minetest forum, unzip, rename, put in ~/.minetest/mods and enable in the world config screen
16:15 blumenkranz That I will do, but I would like to replicate the mod to know what exactly went wrong.
16:15 blumenkranz I think it has something to do with a bugged JSON library, according to some bug reports, but said reports say nothing about a hard crash.
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16:16 blumenkranz And I find very strange that it has just crashed like that for the first time even though I have cleared everything in my .minetest folder.
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16:36 coihue So, hello everyone!
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16:37 blumenkranz Alright, found the problem. Didn't realize the first crash generated a log at /var/crash that didn't generate during subsequent crashes.
16:38 blumenkranz While not as long as the first crash, I assume it had something to do with being running other applications at the same time, probably consuming disk IO or CPU time.
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17:32 Levan So people do I get them with Carbone mod ??
17:32 Levan If not can you recommend a good mode
17:32 Calinou there are no creepers in Carbone
17:32 ElectronLibre Oh it smells funny, like a reconnection netsplit.
17:32 VanessaE you don't need creepers to make a game interesting
17:32 Calinou I don't think there is any creeper mod, in fact
17:32 VanessaE this. is. not. minecraft.
17:33 VanessaE we couldn't make creepers if we wanted to - that's a minecraft trademark and would probably be illegal.
17:33 Levan @Calinou No I do not want them I just want something to fear in this game
17:33 rubenwardy Vombies
17:33 ElectronLibre Calinou: There are pink blobs exploding in animal_modpack called "Creeper" and that's it, you're right, no creepers in Carbone.
17:33 rubenwardy Mobf has bombs
17:33 Levan ok Vombies are they good
17:33 VanessaE oh hell there are tons of hostile mobs in carbone_mobs and mobf
17:34 Calinou then any mob mod will do
17:34 Calinou we have many
17:34 Levan So thats great, something will try to eat/kill me in carbone mode.
17:34 Levan but by default are there anything hostile in this game ??
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17:35 VanessaE sure - don't fall in lava.
17:35 ElectronLibre No.
17:35 ElectronLibre Nothing alive.
17:35 VanessaE if you wanna call a passive, death-pool "hostile" :)
17:36 Levan :) Ok thank you everyone for the help I will greb that mode and restart the game :)
17:36 ElectronLibre ^ But yes lava, fire and falls from big buildings are funny.
17:36 rubenwardy The philosophy of this game is customisation and modding
17:37 Jordach things that piss me off about BFD: http://a.pomf.se/cfjarg.png
17:37 VanessaE haha
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17:37 VanessaE when even the game's dev is pissed off at his own game
17:37 VanessaE :D
17:37 VanessaE brb
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17:39 Jordach it is my fault i increased the spawn rate to stupidity
17:40 Jordach and if VE actually noticed you can see moretrees textures
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17:46 VanessaE oh yeah
17:46 VanessaE cool :)
17:48 VanessaE rubenwardy: you should adjust your website code, don't try to create scrollbars all the time
17:49 VanessaE (in the modding API site you're working on)
17:49 * Jordach doesn't even have apache running on his server yet
17:49 VanessaE Jordach: use nginx
17:49 Levan The mode did not loade so should I ask on forums or you can help me
17:49 Levan ModError: ModError: Failed to load and run C:\Users\Levan\Desktop\minetest-0.4.11-win64\bin\..\mods\calinou-carbone\init.lua
17:49 Levan Right now running on windows 8 not ubuntu
17:49 VanessaE Levan: please read the instructions in the forum post
17:50 Calinou rename calinou-carbone to just carbone
17:50 VanessaE I think that's supposed to be the mobs mod actually
17:50 rubenwardy !title https://github.com/rubenwardy/minetest_modding_book/commit/a2e41f497e7e09073b760164973aa576882b6293
17:50 MinetestBot rubenwardy: Style: only show scrollbar on code elements if needed. ·  a2e41f4 · rubenwardy/minetest_modding_book · GitHub
17:50 VanessaE https://forum.minetest.net/viewtopic.php?t=9656
17:50 Levan usually I get that in readme but now that thing is almost empty
17:51 VanessaE rubenwardy: better.
17:51 rubenwardy :)
17:51 Levan https://forum.minetest.net/viewtopic.php?t=9033 I tried this one is that not that good :)
17:51 VanessaE rubenwardy: also, try to vertically align the text inside the box with its surroundings if you can
17:52 VanessaE [ RUN_IN_PLACE=1 ] (Windows release, local build)
17:52 VanessaE the [ RUN_IN_PLACE=1 ]  part is displaced vertically
17:52 VanessaE (same for all others)
17:53 rubenwardy oh, for lua_api.html
17:53 VanessaE yeah
17:53 * Jordach tries to make the player animations more natural
17:54 VanessaE Jordach: hah, good luck with that since you can't combine animations.
17:54 Jordach VanessaE, i mean keeping the current system
17:54 Jordach it just looks less, robotic
17:54 jin_xi pls add /facepalm animation
17:55 VanessaE Jordach: please start with stu's elbows/knees model :)
17:55 VanessaE (and no capes!)
17:55 Jordach fuck off
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17:55 VanessaE D:
17:55 VanessaE you suck :)
17:56 twoelk Levan: you can find more mods with mobs listed here http://wiki.minetest.net/Mobs (/wikipromote)
17:56 twoelk and do take notice that the game carbon goes into the games folder not mods
17:57 Levan @twoelk thank you :D I will give that a try
17:57 VanessaE Levan: this ain't twitter, don't prefix usernames with @
17:57 VanessaE (or facebook, or whatever that comes from)
17:58 Levan |I will be honest here I am not that old to know how to properly reply to on irc
17:58 VanessaE there's not much of a "proper" way, there's just some conventions to be aware of, that's all
17:59 VanessaE ^^^ that is one of them :)
17:59 Levan how do I do that how can I reply to you ?? on Irc ?
17:59 VanessaE you just type.  if you need to highlight someone, write their name without @
17:59 VanessaE their IRC client will probably notify them.
18:00 Levan That is nice :)
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18:01 twoelk actually the @ in front of a name may disable pinging that name
18:01 twoelk so it is the opposite effect of what you wanted
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18:04 VanessaE yep, might indeed.  (doesn't on hexchat though)
18:04 Levan twoelk Just throwing the files in the main directory I think worked, but I am not sure how do I know if it worked or not ??
18:05 VanessaE Levan: the correct way to install a mod is to put the folder that contains "init.lua" and friends into <minetest folder>/mods and rename it to whatever the instructions say.
18:06 VanessaE each mod has instructions somewhere - either in the README or on the forum post that goes with it, describing how to name ity
18:06 VanessaE -t
18:06 VanessaE -y*
18:06 twoelk ^that applys to mods, for games throw the stuff into the games folder
18:06 VanessaE yes
18:07 VanessaE then just enable the mod for the world you want to use it in
18:07 Levan VanessaE but the read me says this: install: Unzip the archive an place it in minetest-base-directory/mods/minetest/ if you have a windows client or a linux run-in-place client. If you have a linux system-wide
18:07 VanessaE (Main menu, select the world, click "Configure")
18:07 twoelk mods need to be enabled in the main menu before starting a world and likewise games have to be chosen before generating a world
18:08 Levan yes and now enable all right but they do not get highlighter
18:08 VanessaE Levan: that instruction is outdated
18:08 VanessaE there's no mods/minetest anymore
18:08 Levan So I do not have to press enable all ??? they will just work
18:08 twoelk read this http://wiki.minetest.net/Getting_Started
18:09 VanessaE you have to enable the mod yes, but you don't try to put it in <minetest base dir>/mods/minetest, you just put it in <minetest base dir>/mods
18:09 twoelk and this http://wiki.minetest.net/Getting_Started
18:09 VanessaE do what twoelk says
18:10 twoelk and for games study this http://wiki.minetest.net/Games
18:11 twoelk and as a newbie take notes of what is not explained well, sign up and improve it
18:12 Levan twoelk  I know how wikis work :) been part of open source communities for ages but the problem is that I have no idea how this thing works and the wiki needs improving
18:14 twoelk yay, c'mon in and help
18:15 Levan Of Course if I learn how this thing works I will try my best to help out the community but right now I am the scale of not knowing anything :)
18:16 twoelk what was your os?
18:17 Levan Right now I am using my W8 pc but I can switch to ubuntu
18:18 twoelk ok so you got one of the win builds
18:18 Levan Yes I am using the windows x64 builed right now
18:18 Levan :)
18:18 twoelk they differ somewhat in content
18:19 twoelk Krocks does not include the default game for example
18:20 twoelk to get an idea just connect to a public server and study the mods in action
18:20 Levan That is a great idea :) I think I installed the mode correctly just I am not skilled enough to see the difference :D
18:21 twoelk if you go to this list  http://servers.minetest.net/ and hover over the entry under version,blabla a list with installed mods will pop up
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18:24 Levan Thank you tweolk I will try those things out :) thank you for the help
18:25 twoelk hmm, just looking at that list I sort of get the impression ... there are more servers with hostile mobs at the top and those with better buildings in avaerage at the bottom :(
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18:32 rubenwardy Jordach: can you achieve high FPS in Minetest?
18:33 jentron would someone be so kind as to point me at the wieldview and wield3d mods? Are they on github somewhere?
18:33 rubenwardy !g minetest wield3d mod
18:33 MinetestBot rubenwardy: http://irc.minetest.ru/minetest-dev/2013-11-25
18:33 rubenwardy !g minetest wield3d mod site:forum.minetest.net
18:33 MinetestBot rubenwardy: https://forum.minetest.net/viewtopic.php?id=8338
18:33 rubenwardy !g minetest wield3d [Mod] site:forum.minetest.net
18:33 MinetestBot rubenwardy: https://forum.minetest.net/viewtopic.php?id=8338
18:34 jentron thanks. Didn't know about the bot
18:34 rubenwardy Not working
18:34 rubenwardy https://forum.minetest.net/viewtopic.php?id=6407
18:34 rubenwardy https://github.com/stujones11/wield3d
18:34 VanessaE https://forum.minetest.net/viewtopic.php?id=6407
18:34 VanessaE damn, ninja'd
18:34 rubenwardy XD
18:34 VanessaE note that it's glitchy
18:35 rubenwardy !g minetest mod wield3d
18:35 MinetestBot rubenwardy: http://irc.minetest.ru/minetest-dev/2013-11-25
18:35 VanessaE last time I used it, it left indestructible entities around the map as you moved around
18:35 rubenwardy Stupid bot
18:35 VanessaE !g minetest mod wield3d stu
18:35 MinetestBot VanessaE: http://irc.minetest.ru/minetest/2013-12-01
18:35 VanessaE fuck
18:36 VanessaE must be google's profiling or something.
18:36 jentron Is the 3d armor mod equivalent?
18:36 VanessaE (the forum link is the first one for me)
18:36 Krock http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&amp;at=0&amp;q=wield3d
18:36 VanessaE jentron: no, but they're supposed to be compatible
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18:37 rubenwardy Krock, does that have an API?
18:37 rubenwardy !mod wield3d
18:38 Krock rubenwardy, do you wish one?
18:38 rubenwardy ^ so you could do that
18:38 rubenwardy Yes. Something that MinetestBot could use.
18:38 Krock yeah sure
18:38 rubenwardy !help
18:38 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
18:38 rubenwardy It only needs to return the first result
18:38 Krock nothing easier than that
18:39 rubenwardy MinetestBot uses JSON to get things from google
18:40 rubenwardy Thank you in advance XD
18:40 Krock eww. JSON
18:40 rubenwardy Lol
18:40 Krock gonna make a pseudo-JSON script
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18:51 jentron I think I got it...
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19:07 Krock rubenwardy, http://nimg.pf-control.de/MTstuff/modSearchAPI.php?q=mapgen
19:07 rubenwardy Excellent
19:08 rubenwardy I'll make a pull request to MinetestBot
19:08 FR^2 joined #minetest
19:08 Krock "error" appears when there's not enough text or nothing has been found
19:13 jentron How do I 'wear' armor?
19:16 Krock inventory.
19:17 ImQ009 joined #minetest
19:22 shadowzone joined #minetest
19:22 jentron Sometime I see a different inventory view, but not always?
19:23 rubenwardy !tell sfan5 https://gist.github.com/rubenwardy/e1ff2467100ff9b242ec
19:23 MinetestBot rubenwardy: yeah, sure, whatever
19:24 rubenwardy !help
19:24 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
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19:44 Jordach http://a.pomf.se/ibmeei.ogv
19:45 rubenwardy No, you can't remove the humping!
19:46 Jordach rubenwardy, it's still there
19:46 rubenwardy Not quite in the same way :'(
19:46 rubenwardy :)
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20:09 MinetestForFun joined #minetest
20:09 * Jordach starts motion tracking his arms
20:18 MinetestForFun joined #minetest
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20:37 tim_flatus Jordach: have you made any good toad models recently?
20:37 Jordach which sort
20:37 tim_flatus :-)
20:38 tim_flatus any sort really
20:38 tim_flatus I thinking of a player model :]
20:39 tim_flatus I want to be able to perform public toadings, in the traditional sense
20:39 tim_flatus I can code the rest
20:42 tim_flatus I could just reskin them temorarily
20:42 tim_flatus ^p
20:42 PilzAdam joined #minetest
20:44 tim_flatus was it something I said?
20:49 shadowzone joined #minetest
20:54 Joluall joined #minetest
20:55 Joluall I love the game, ty for the port for android is awesome :)
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21:23 Inocudom You ready for Winter Storm Octavia, VanessaE? Ice could impact where you live.
21:23 Wayward_One_ joined #minetest
21:24 VanessaE meh
21:24 VanessaE just getting a bit of snow and sleet ehre
21:24 VanessaE here*
21:24 VanessaE nothing I haven't seen before
21:24 Inocudom My region will get 3-6 inches of snow.
21:24 VanessaE expecting 3 inches here, got between 1/8 and 1/4 so far, mostly as sleet
21:24 Inocudom Quite fortunate you are then, cause other areas did get freezing rain.
21:26 Calinou there is no snow here
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21:33 Inocudom Don't forget about these Carbone errors, Calinou: https://forum.minetest.net/viewtopic.php?p=168984#p168984
21:33 Inocudom There are still servers that use that subgame.
21:34 est31 can minetestmapper create the map while the server is running?
21:34 Inocudom But you do live in France, so it probably would not snow there much (especially not in the south.)
21:34 est31 or does it need to be down
21:34 sfan5 ?
21:34 sfan5 argh
21:34 sfan5 MinetestBot's tell doesn't work again
21:35 sfan5 ~tell rubenwardy did you use https://github.com/sfan5/phenny ?
21:35 ShadowBot sfan5: O.K.
21:36 est31 sfan5, seen my question
21:36 sfan5 est31: yes it can
21:36 est31 cool great
21:36 sfan5 est31: don't do that with sqlite3 though, it can corrupt your worlds i think
21:37 Calinou Inocudom, takes a lot of time to fix
21:38 turtleman_ joined #minetest
21:44 est31 thats bad
21:44 est31 I mean, its just reading, not writing
21:46 joelmx joined #minetest
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21:56 Calinou I realized More Blocks and More Ores are more than 4 years old
21:56 Calinou 3
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22:03 catninja (onlyswedishthings; having an unisex sauna but no signs telling you)
22:07 catninja old man butt in face.
22:07 catninja have a nice evening guys
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22:43 sofar VanessaE: can you make trunks:moss groups = flammable=3 ?
22:43 VanessaE possibly. :)
22:43 sofar VanessaE: it's weird to see moss floating in air after a forest fire ravages
22:44 sofar twigs etc. all burn OK already, so it should be more consistent
22:49 VanessaE there, try that
22:49 VanessaE (it's not in dreambuilder yet, just in plantlife)
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23:02 VanessaE bbl
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23:03 H-H-H hi guys :) does anyone know if its possible to change the description of a node in lua ?
23:04 est31 yes
23:05 shadowzone just edit description = "something",
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23:05 est31 and if you want to change it later, just change its metadata
23:05 est31 meta:set_string("infotext", infotext)
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23:05 H-H-H i meant at runtime :)
23:05 est31 local meta = minetest.get_meta(pos)
23:06 est31 thats you get the metadata
23:06 H-H-H so for example i could click it get a formspec and then use the output of the formspec to change the node description
23:06 est31 see what I said
23:06 est31 once its called description once infotext I know its weird
23:07 H-H-H i see i can save the return as the infotext
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23:08 H-H-H ty :)
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23:38 est31 anybody there knowing mapgen?
23:38 est31 does cavegen and mud reflow areas larger than chunks?
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