Time Nick Message 00:25 tim_flatus I have to break and re-place them all. Even if I get them to lay flat with the screwdriver, the text still doesn't sit in the right place. What fun! 00:26 VanessaE wait. 00:26 VanessaE you can use worldedit to kill the text 00:27 VanessaE enclose the offending signs with //pos1 and //pos2 and then do //clearobjects (two slashes) 00:27 VanessaE or /clearobjects (one slash) to do the whole-map global clear 00:27 tim_flatus Thank you. That's useful. 00:27 VanessaE the signs will automatically restore their text after a while 00:28 tim_flatus o.O 00:28 VanessaE (note that a global clear takes forever) 00:29 tim_flatus Yes I know how long global /clearobjects takes ... The main thing is that I wouldn't want to risk it wiping the text of all the signs on the map 00:29 VanessaE no worries if you're using my version 00:29 tim_flatus It is possible to copy them off. Just not back on. 00:29 tim_flatus I'll do a test with //clearobjects first 00:47 tim_flatus Is it possible to reduce the size of the text image? I can see how to limit the number of characters per line, but I'd love to be able to make the text image a pixel or two smaller all round. 00:48 VanessaE actually I don't remember how to do that :-/ 00:48 tim_flatus It would also be great if free-standing / hanging signs showed the text on both sides. I'm guessing you'll have considered this already VanessaE 00:49 tim_flatus The code isn't the easiest to understand. 00:49 VanessaE I have considered that yeah, but the "back" sides of the signs are meant to have e.g. heavy wood grain, or the stick for the yard sign 00:49 tim_flatus It's the hanging sign in particular. 00:49 VanessaE (the mod still needs some work :) ) 00:50 VanessaE I'll ask kaeza about that 00:50 VanessaE he maintains that code anyway 00:50 tim_flatus OK. If I come up with any bright ideas I'll raise them with kaeza :-) 00:53 tim_flatus Still, anything that gets me closer to players Actually Reading Stuff is a bonus :-D 00:54 VanessaE good luck with that :-/ 00:55 tim_flatus lol 00:55 VanessaE somehow players still manage not to see the signs on my servers, even with doors that lock them into the spawn area. 00:55 VanessaE auto-closing doors that is 00:55 VanessaE sort of a "read the signs, ask for interact, or be stuck in spawn forever" situation 00:55 VanessaE yet somehow that's still not enough :P 00:56 tim_flatus My tongue is getting sores from the effort of not calling every other player a lame-ass 00:56 VanessaE haha 00:56 tim_flatus And I've only been at this three weeks! 00:57 bas080 Where can i find a stupid simple example of a mod that uses the voxelmanip 00:58 bas080 The tnt mod is a bit hard to understand 00:58 tim_flatus It's not simple, but paramat's watershed or other mapgens are well worth studying 01:02 tim_flatus OK, back to sign-writing. Thanks for your help VanessaE - have a good week. 01:03 VanessaE you're welcome. seeya :) 01:13 tim_flatus Further testing has revealed that some signs can be screwdrivered. It depends on their original orientation. 02:20 VanessaE Is there some way to check the current dtime just, whenever? i.e. within an ABM if I want top early-exit when dtime is too high? 02:20 VanessaE to* 02:21 Zeno` doesn't seem to be 02:22 VanessaE :( 02:22 Zeno` unless you can get ServerEnvironment somehow 02:23 Zeno` although... 02:23 Zeno` that's an interesting question because there is that max_lag mod out there... maybe it makes its own estimate 02:24 VanessaE I guess I'll have to do an on-globalstep that just copies dtime to a local variable 02:24 Zeno` probably yeah 02:26 bas080 Can i remove the vines cleanup? 02:26 bas080 vines_cleanup group 02:26 bas080 Or would you preffer having t there 02:27 VanessaE I don't remember what it's for 03:58 Birdy_ Hi 03:59 Birdy_ anybody here 04:02 tim_flatus cluck 05:27 Birdy_ so hi 05:28 Birdy_ ;roll 10 10d10 05:28 fell http://dev.minetest.net/Translation refers to http://translate.minetest.ru/projects/minetest/core/ which answers "502 Bad Gateway" 05:28 Birdy_ ? 05:30 Birdy_ :/ 05:32 kahrl fell: weblate is down at the moment, submit pull requests with modified .po files instead 05:32 Birdy__ the silence is killing me :/ 05:33 Birdy__ :( 05:39 fell kahrl: I was only strolling around. But BTW that page refers to gettext, but most mods use a homebrewed intllib. What is the reason= 05:41 kahrl fell: gettext is used to translate the engine. But it can't be used to translate mods (it's not exposed by the engine API) 05:44 fell But at least theroretical gettext understands lua too - and it would avoid some pitfalls, intllib is having. 05:44 kahrl fell: note that gettext assumes there is a single language active at any time, but that doesn't work in mods because players with different languages can be connected to a server 05:45 kahrl see https://github.com/minetest/minetest/issues/2270 for some other potential problems 06:49 VanessaE bbl 06:54 Kalabasa How do I get the active object id of an entity? 09:42 Johnsen2 Has anyone seen selah around here? (shadowzone) 09:42 Johnsen2 ~seen shadowzone 09:42 ShadowBot Johnsen2: I saw shadowzone in #minetest 2 days, 18 hours, 19 minutes, and 51 seconds ago saying "http://picpaste.com/pics/shadowzone-9Ji5NaJi.1423236022.png" 11:32 fireglow How do I deal with dark spaces on the map, spaces that don't get any sunlight even during the day. As if something was built over the area, but there isn't. 11:33 fireglow like so: https://fireglow.de/755/temp/screenshot_1847399236.png 11:36 fireglow I've tired worldedit fixlight, but it didn't help 11:38 pitriss fireglow: mark quite high piece of this air and replace air by air 11:39 pitriss I mean like 50 nodes high cuboid of air.. but it can be bugged even higher..:) 11:41 fireglow pitriss: cheers, man, it worked! Thanks! 11:42 pitriss fireglow: youre welcome.. 11:42 fireglow :) 14:32 daswort hi, how can i farm flowers? (with a mod if necessary) 15:11 Birrrdy Hi 15:12 Birrrdy How do you do? 15:13 Birrrdy Hello? 15:13 Birrrdy 😜 15:14 Birrrdy ✏ 15:14 Birrrdy 💪👓👜📱📝✏😕😀 15:14 Birrrdy 📝😁😉😍😘 15:15 Birrrdy Anyone here 15:15 Birrrdy Bye thennn n 15:22 pitriss daswort: if it were not changed then it is enough to place some flowers on dirt with grass and provide enough light.. there must be enough space around as there is limit to number of flowers at certain range.. i'm not sure if i remember it correctly but, it was 3 flowers in 3 node radius 15:27 daswort thanks pitriss how much is enough light? 13? 15:29 pitriss i think it was 12.. but.. latest version i tried was 0.4.9 so changes are possible:) 17:33 Krock meow 17:33 * ElectronLibre meows at Krock. 17:33 Krock :) 17:35 Krock https://github.com/minetest/minetest/pull/1843 dat lol 17:35 Krock it's a zoo! 17:36 ElectronLibre Yes, I saw that earlier, it's becoming more a zoo full of fingers and kittens than a pull-request xD. 17:49 GitRekt much silence,wow 17:57 rubenwardy Hi all! 17:57 ElectronLibre Hello rubenwardy. 17:58 GitRekt ohai 18:03 rubenwardy Lol, GitRekt 18:11 luizrpgluiz hi 18:32 luizrpgluiz rubenwardy: you will write a tutorial on how to create a mod mapgen with different biomes? 18:33 rubenwardy Biomes aren't really officially supported yet - the API is likely to change, breaking mods. 18:33 rubenwardy Jordach wrote a nice tutorial, though 18:33 rubenwardy But on Biomes 18:33 rubenwardy I will write a tutorial on LVM and Mapgen eventually, but I don't fully understand it. 18:38 luizrpgluiz rubenwardy: does the Paramat can not give you a force to understand the world generator 18:39 rubenwardy Maybe. I'll get around to it. I'm busy on other projects, and not in a writing mood 18:39 rubenwardy I have used it. I just need to refresh meself 19:04 luizrpgluiz rubenwardy: The changes in the new version of minetest? 19:05 rubenwardy Not right now, but a future version. 19:05 rubenwardy It isn't declared stable and there are plans to rewrite / change 19:06 luizrpgluiz rubenwardy: how so? will rewrite the whole game? 19:06 rubenwardy No... Just the API by which you declare biomes 19:27 JakubVanek hello, can I replace default windows irrlicht dll in minetest binary build with one compiled by me? my brother has computer where opengl rendering backend doesn't work so he needs directx9 backend but that one is not included in default irrlicht dll 19:31 sfan5 JakubVanek: you can try that, it could work 19:31 sfan5 JakubVanek: which minetest build are you using? 19:32 JakubVanek 0.4.11 stopped working, 0.4.10 worked 19:32 JakubVanek *worked without replacing dll 19:32 sfan5 32-bit or 64-bit? 19:32 JakubVanek 32bit 19:32 sfan5 due to lack of people that had msvc installed 0.4.11 builds are all build using minGW 19:37 JakubVanek i'll try 0.4.12 when released, then if it won't work i'll try irrlicht and then my msvc build 19:40 sfan5 JakubVanek: there also is a 32-bit msvc build of 0.4.11 on the forums 19:40 JakubVanek oh great 19:56 JakubVanek thanks 20:06 est31 how can I disable this initalizing nodes step again? 20:54 est31 VanessaE: is the currency mod in dreambuilder the one from here: https://forum.minetest.net/viewtopic.php?id=7002 20:54 VanessaE yep 20:55 VanessaE my fork of it 20:55 est31 so are there changes? 20:56 VanessaE just routine updates to keep up with API progress, and you can now bundle and burn the currency when you end up with too much (an anti-inflation measure) 20:56 VanessaE https://github.com/VanessaE/currency 20:56 VanessaE I can't edit the first post due to some database screwup that no one's found time to fix 20:57 est31 post?? 20:57 est31 or commit 20:57 VanessaE first post of the forum thread? 20:57 ipv6b VanessaE, if you ever want to test any of your servers for ipv6 support I can help you test it. 20:57 est31 the one I linked to, ok 20:58 VanessaE ipv6b: thanks 20:59 VanessaE I still wonder how that IP even shows up in the "list" in the first place 21:02 ipv6b I usually search the list for potential ipv6 addresses to connect to when browsing that list. So I may search for "2a" or "::" 21:02 VanessaE ah 21:03 ipv6b As usual 2 matches with "2a" and more than I can count with "::" 21:03 ipv6b should be about 8-12 matches the last one 21:05 ipv6b 11 matches. 21:19 fireglow ooh nice, currency fork 21:20 ipv6b fireglow, how is that jail going? I enjoyed playing on your server :) Is it still enabled? I don't mind if it was wiped. 21:21 fireglow no, I've gone back to IPv4-only 21:21 fireglow I've talked to proller, maybe he has plans regarding more than one listener 21:21 ipv6b fireglow, what do you mean? 21:22 ipv6b fireglow, you don't know if a server can host an IPv4+IPv6 at the same time? 21:22 ipv6b should be "you're not sure if..." 21:23 fireglow it can't accept connections on more than one listener 21:23 ipv6b fireglow, you mean the BSD thing? 21:23 ipv6b or the jail...yes the jail. 21:23 ipv6b I'm confusing stuff up but I think you mean the jail. 21:24 fireglow mhm 21:26 ipv6b I'm glad the person who implemented ipv6 in minetest is also an expert on your OS of choice :) 22:22 jin_xi hm. so i dug a small trench, 2 nodes deep, one wide, 3 long and walked back and forth in it with external camera 22:23 jin_xi results in weird flicker, as if the camera hits the walls 23:51 Birdy_ Hi? 23:51 alket hi 23:52 Birdy_ How's life ☺