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IRC log for #minetest, 2015-02-07

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All times shown according to UTC.

Time Nick Message
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02:45 ipv6b Server should still be online at 37.46.163.79
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05:23 Niebieski VanessaE: Alright thanks.
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05:36 Niebieski VanessaE: Can I use the player.lua in the default mod somehow to implement NPCs ?
05:37 VanessaE I don't know, never tried that
05:37 VanessaE there are, however a few NPC mods already
05:38 VanessaE you might want to look into those, fork one that looks good, improve upon it
05:38 Niebieski Oh, I was going to ask that.
05:38 Niebieski Alright then.
05:38 VanessaE all of those use entities rather than nodes (kinda wondered why you opted for the latter0
05:38 VanessaE )
05:39 Niebieski I didn't know about entities.
05:40 VanessaE ah
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05:47 Niebieski There are many good NPCs mods actually. :\
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10:55 ipv6b If you want try to connect to alpha.firc.de
10:56 ipv6b I've successfully connected through IPv6 but I don't know for sure yet if players can connect through IPv4.
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11:04 Jordach ipv6b, it may be possible for Windows 7SP2+ users to connect
11:06 ipv6b I managed to get in with my IPv4 address
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11:10 Jordach i'm not sure if Microsoft's IPv6 Teredo tunnel works with UDP based packets
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12:09 ipv6b Jordach, uhm, I have successfully setup an IPv6+IPv4 minetest server. It was a success. Today though I just wanted to help fireglow to test a minetest server in hope that it would have the same IPv4+IPv6 support as my testserver.
12:10 Krock Uh. You were able to bind to both addresses?
12:11 ipv6b Krock, I was yes. It was successful with Linux on Ubuntu 14.10
12:11 ipv6b GNU/Linux so nobody gets offended.
12:11 ipv6b and to give credit and so forth. I like freedom though I'm not always good at keeping it.
12:11 Krock hm okay
12:11 Krock Commercial/Windows :D
12:12 ipv6b since I use Skype. I wish to switch over to mumble though but that topic is irrelevant for this #minetest channel
12:13 ipv6b Does anybody host a current version of Minetest the engine and Minetest_game that is accessible through IPv6(source code)? I am considering hosting a clone of the source code myself accessible through IPv6 if nobody already has done that.(through git)
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12:22 sfan5 ipv6b: how about https://tox.im/
12:22 sfan5 ipv6b: also doesn't github support ipv6?
12:23 ipv6b sfan5, no. Just asked in #ipv6 and there is some vague hope they might support it before the Finland national IPv6 day
12:24 ipv6b Though I contacted them to say that I like this game and that the engine supports IPv6 fully and if they have any IPv6 plans as of now.
12:25 ipv6b Here's what I sent them https://p.6core.net/p/F4ABuaEKTHgdLR70ideVdlGf
12:30 ipv6b sfan5, https://github.com/irungentoo/toxcore it's a p2p network then :)
12:31 sfan5 i see
12:32 ipv6b Almost like one gets a CryptoCurrency address just by opening up the wallet software.
12:32 ipv6b (or exactly like)
12:33 ipv6b sfan5, have you used it before or you just learnt about it today?
12:33 sfan5 ipv6b: what? tox?
12:33 ipv6b sfan5, yes tox
12:33 sfan5 i use tox since (september i think) last year
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12:43 ipv6b sfan5, "that ensures their users full privacy and secure message delivery" it's not using Onion Routing I guess?
12:44 ipv6b that's tox
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12:45 ipv6b I'm off...I have some work to do...I found the answer myself about tox. I'll read about it later
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12:57 rdococ I'm testing a server and port forwarding which I haven't accomplished before. How do I get my server onto the public list or atleast let someone join it?
13:04 rdococ People are joining it... I have no idea who they are.
13:04 Zeno` what's the server called?
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13:19 Krock rdococ, guests?
13:28 rdococ not Guestxxxx
13:28 rdococ but, people who are actually pleasant
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13:42 rdococ I'm having trouble with my server. I am starting it from the command line using --server, but I don't know how to change the settings (creative mode, damage).
13:43 Krock open the minetest.conf file and edit it
13:45 Calinou rdococ, what operating system do you use? did you compile Minetest yourself?
13:50 rdococ ...Windows, and no.
13:54 Krock The fun starts with "repeat_rightclick_time = 0.01"
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13:59 sfan5 ipv6b: tox uses onion routing
13:59 sfan5 afaik
14:03 ipv6b sfan5, yes I read something along those lines as well here https://wiki.tox.im/Disclaimer_%26_Explanation
14:05 ipv6b "Onion routing is used to store and locate Tox IDs." + "Peer-to-Peer relies on knowing a user's IP address in order to form a connection."
14:05 ipv6b sfan5, but it has a proposed solution so I guess all is well.
14:11 Krock lool
14:12 Krock someone granted me "privs" and "server" then I revoked his privileges
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14:12 Krock I'm trustful :D
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14:21 Calinou rdococ, then minetest.conf is in the Minetest installation folder
14:21 Calinou lines beginning with # are comments and are thus non-effective
14:22 rdococ I know
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14:53 ipv6b Krock, his/her privileges or whatever entity that was. Maybe it was an AI. A stupid AI :D
14:54 ipv6b Anyway I'm off. It's not Friday today
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15:56 rdococ .
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17:01 Caleneledh Does anyone know what the Ethereal v7 mapgen mods is like?
17:05 Krock it's a mapgen
17:08 CWz Ethereal is not a mapgen it's a biomes mod if recall
17:08 CWz for v7
17:10 Caleneledh Yeah.  That's the one.
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18:24 Tg1 He Guys somene tries to make money with minetest . some phone user tell about advertisement in game
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18:29 Krock eww.
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18:52 VanessaE Tg1: that user is probably using buildcraft or worldcraft or one of those clones
18:52 VanessaE we know about those crappy forks but we can't really stop them
18:53 VanessaE the engine and game are open source and the license does allow for it
18:53 VanessaE and those forks are in compliance with the license now apparently
18:54 VanessaE all we can do is try to get a real build up on the various Play Stores and push the fakes out.
19:01 Calinou they publish their source properly?
19:01 VanessaE apparently so.
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20:00 sofar VanessaE: have you considered also pushing to the amazon app store?
20:00 VanessaE well I have no ability to do that but yes, it needs done
20:00 sofar sure
20:01 fireglow what is the "official" minetest client on android?
20:01 VanessaE Google, Android, F-droid I think, and eventually Apple
20:01 VanessaE fireglow: sapier's build
20:01 VanessaE the one he's been distributing from that fileconvoy link
20:01 fireglow hmm
20:08 est31 f-droid needs it too
20:09 VanessaE didn't I just say that? :)
20:09 est31 aww
20:09 est31 yes :)
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20:12 est31 so is MT in android?
20:12 est31 app store I mean
20:12 est31 because website sais otherwise: http://minetest.net/download
20:12 VanessaE bbl
20:13 VanessaE and no, it isn't officially in the app store
20:13 est31 sofar: where did VE push the app to?
20:13 VanessaE just those junk forks are
20:13 VanessaE I didn't push any app to anywhere.
20:13 VanessaE bbl
20:13 est31 ok
20:14 est31 so is minetest "ready" to be pushed to app stores?
20:17 Calinou it just needs someone to do it, and money
20:17 Calinou ($25 I think)
20:17 Calinou also it should be on F-Droid at least
20:17 Calinou and that is gratis
20:17 Calinou only the Play Store has to be paid for
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20:19 est31 yes $25
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20:22 est31 So its ready for release? I'll go to #fdroid and ask CiaranG to package it.
20:23 est31 ciaran is f-droid contributor and also did some MT stugg
20:23 est31 stuff*
20:23 est31 (second time today I have this typo)
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20:49 fireglow !seen brothersome
20:50 Jordach ~seen brothersome
20:50 ShadowBot Jordach: I saw brothersome in #minetest 3 days, 9 hours, and 1 second ago saying "Why not Krock? playing minetest over the TOR network"
20:52 fireglow thanks Jordach
20:52 fireglow okay, problem: I have a hole in my map, how do I get rid of it? https://fireglow.de/755/tem​p/screenshot_1708094251.png
20:54 sfan5 fireglow: did you try going into that hole?
20:54 fireglow yeah, I can fly through it with noclip on, otherwise I get stuck
20:54 fireglow nothing can be built
20:54 sfan5 thats a map loading bug then?
20:55 sfan5 s/?//
20:55 sfan5 does it happen when you rejoin?
20:56 sofar est31: just tried it and its having a hard time with some things... I can't even close my inventory_plus inventory, for instance
20:56 fireglow yes, it's been there for the past 7-8 months
20:56 est31 adding x buttons everywhere isnt the solution
20:56 est31 is it?
20:57 sofar back button could close the inventory?
20:57 est31 yea thats good
20:57 est31 doesnt do it
20:57 est31 ?
20:57 sofar yup, doesn't work
20:57 fireglow sfan5: you are welcome to look at it, at games.firc.de:30001
20:58 sfan5 if it persists it's probably a MapBlock filled w/ ignore for some reason
21:00 fireglow hmmm
21:00 fireglow how can I fix it?
21:01 est31 it has quite heavy lag
21:01 est31 max_lag = 13
21:02 est31 worldedit-fill it with air
21:03 est31 the water will fill in
21:03 fireglow I've tried that
21:03 est31 and?
21:03 fireglow no change :/
21:05 est31 its two blocks
21:07 est31 fireglow: can you worldedit export the area
21:09 fireglow sec
21:09 fireglow https://fireglow.de/755/temp/maphole.we 1.5 MB!
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21:12 fireglow we've mostly just ignored it, but now we want to build a beach all along that lake
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21:17 sfan5 fireglow: is that just the hole or more sourrounding nodes?
21:17 est31 http://pastebin.com/ZEGMj4N7
21:17 est31 no ignore
21:19 fireglow sfan5: a bit of surrounding blocks snuck in, as there is a slope
21:19 fireglow hmm est31
21:19 sfan5 fireglow: can you export just the hole (with minimal number of sourrounding nodes)?
21:22 fireglow sec, I'm building a cage around it
21:24 est31 interesting it crashes when loading the file
21:25 fireglow humm
21:25 fireglow part of it is under water
21:26 est31 http://pastebin.com/YJEfgeH9
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21:29 fireglow :S
21:29 fireglow sfan5: it's a bit tricky
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21:59 Calinou VanessaE, I find the desert stone of HDX too red, I think a more yellow shade would fit better
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22:12 Jordach Calinou, you're up late
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22:13 VanessaE Calinou: pull requests welcome ;)
22:14 VanessaE (I tried to keep it similar to the default colors but I guess that doesn't follow as well as it could)
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22:38 VanessaE bbl
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