Time Nick Message 00:01 Jordach Routh, voxelmanip is the way to go 00:01 Jordach ~34k nodes in about -> 704 trees grown after: 13.16s 00:01 ShadowBot Jordach: Error: Spurious ">". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. 00:03 kahrl ShadowBot: Error: Spurious "error message". You may want to ignore chat messages that are not meant to be commands in order to prevent them from being evaluated incorrectly. 00:08 Routh @Jordach I'll take a look. 00:08 * Jordach high fives kahrl 00:08 Jordach kahrl, while you're here, can you bump the wielditem shading up to node shading levels? 00:09 kahrl hmm 00:09 kahrl didn't RBA disable the shading? I honestly don't remember 00:09 Jordach kahrl, my 0.4.11 build (early Jan 2015 has it) 00:11 VanessaE kahrl: especially bump up meshnode shading 00:11 VanessaE it's horrible. 00:11 Jordach textures that are fully saturated and bright recieve the effect the most (eg, mese crystals) 00:11 VanessaE (the wield that is, not the in-world model...which is also meh) 00:11 Routh Hmm Jordach.. Is there more docs on VoxelManip than that one vague paragraph on the wiki? It seems from that that it's way more than I want. I just want to have the model from the mod spawn using the decoration definition in the biome api.. that looks like something for custom models, not what I want. 00:12 Jordach Routh, the models (l_systems) a for some stupid fucking reason limited to MGV6 00:12 kahrl Jordach: ah yeah the shading still exists 00:12 Routh :/ 00:12 Routh Brutal 00:12 Jordach this is realbadangel 00:13 Jordach breaks more things than a bull in a china store 00:13 kahrl VanessaE: I don't know much about meshnodes at all really 00:13 VanessaE Jordach: mythbusters disproved that saying :P 00:14 Jordach VanessaE, in this case it's already true 00:14 kahrl RBA was on mythbusters? 00:14 VanessaE heh 00:14 exio4 I need to see that one! 00:15 Routh Well, mapgen was pretty fast with just the normal saplings... of course it takes quite a few cycles for the trees to grow. The ongen saplings make things laggy... late spawning, laggy gen, or reinventing the wheel. Given the three options, I guess late spawning is the best option. 00:16 VanessaE Routh: that's why I added the _ongen variants. 00:16 kahrl the problem with making the wield mesh shading more obvious, imho, is that it is currently not related to actual light sources 00:17 Routh VanessaE: I love them, but it seems that walking into a jungle is the server can only gen 1 map block every 5 minutes... 00:17 kahrl which is not a big deal if the effect is small 00:17 Routh Maybe I just need to turn down the tree density. 00:17 VanessaE Routh: um... that's ... not right,. 00:18 Routh If I use normal saplings, I can fly through the world at top speed and the map gen goes faster than my field of view. 00:18 Routh Maybe I screwed up the biome defs somehow. 00:19 * Routh is a LUA newb. 00:20 * Jordach drools 00:21 Jordach DX11 + Unreal Engine 4 00:21 Hirato_ s/DX11/OpenGL4/ 00:23 Routh OpenGL >> DX 00:23 Tesseract Routh: Don't worry, we don't use LUA, we use Lua. :-) (totally serious, LUA's a fork of Lua with different language features) 00:23 Hirato_ what is an OpenGL bitshifted by DX? 00:23 Routh @Hirato_ haha 00:24 Routh Tesseract: TIL 00:24 Routh Also for having that nickname, you should dev a tesseract mod :P 00:24 Hirato https://github.com/Hirato/lamiae/ you mean like this? :P 00:28 Jordach ~35fps in realtime 00:28 Jordach https://i.imgur.com/jTSv9m0.jpg 00:28 Jordach (or Minetest 2025 edition) 00:29 VanessaE Jordach: oh, homedecor with HDX. 00:30 Jordach VanessaE, at the rate you're going. i could probably rebuild said scene 00:30 VanessaE seriously, I think homedecor has 95% of what's in that picture 00:30 Hirato the unreal engine demos neither look great or perform well IMO 00:30 Hirato too much stupid post-process idiocy 00:30 VanessaE all that's missing are the two lamps that flank that double door 00:30 VanessaE (one above the orange chair, the other above the radiator) 00:30 Jordach VanessaE, i still see no double fuckin beds 00:31 VanessaE Jordach: Coming Real Soon Now™ 00:31 Jordach ETA: Half Life 3 00:31 Jordach !pil Routh 00:31 MinetestBot Routh, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ 00:31 Hirato 2015... 15 is divisible by 3- HALF LIFE 3 CONFIRMED!!! 00:31 * Jordach pets MinetestBot 00:32 VanessaE actually it's just waiting for me to find the motivation to get back to work on converting double-node objects into meshnodes 00:32 Hirato can't you automate it? 00:32 VanessaE Hirato: I can partially 00:32 VanessaE I have a nodeboxes-to-.obj conversion scrip 00:32 VanessaE script* 00:32 VanessaE works perfectly 00:33 VanessaE but going from there to a useful model for minetest is another matter entirely. 00:33 Hirato I assume the current iteration's on a repo somewherE? 00:34 VanessaE it's here, https://forum.minetest.net/viewtopic.php?f=9&t=10428 00:34 Jordach Minetest 2035 https://www.youtube.com/watch?v=CpS5XGjb3jg 00:34 VanessaE ("convert and update old stuff") 00:34 VanessaE Jordach: dat framerate 00:35 VanessaE or lack of same :P 00:36 Hirato lol 00:36 Trixar_za I'd so have fun with those 00:36 Hirato firefox doesn't like it when I have two youtube pages open 01:24 est31 This nice feature isnt inside MT lua version yet, is it? http://www.lua.org/pil/5.2.html 01:25 T4im it is 01:25 est31 attempt to index global 'arg' (a nil value) 01:25 est31 and my function has declaration with (str, ...) 01:29 est31 aahh its local arg = {...} 01:29 est31 thats missing 01:30 T4im you can just use the ... inplace of arg 01:30 T4im example code: https://github.com/t4im/homedecor_modpack/blob/master/homedecor/handlers/nodeboxes.lua 01:31 T4im the __index metatable makes use of it in a closure 01:32 * est31 should read up more on lua some time 01:33 T4im alternativly you must make sure its actually set I think, also arg migh need unpacking then 01:33 T4im (well not in an ipairs ofc) 04:08 gregorycu !seen Calinou 04:08 MinetestBot gregorycu: calinou was last seen at 2014-12-23 19:09:36 UTC on #minetest 07:50 Yellowberry Hi! 08:39 Krock https://www.youtube.com/watch?v=HX4RrruOVZs 09:11 ekem_`d`_meke !rainbow bananas 09:11 MinetestBot 4ba7na8na3s 09:11 ekem_`d`_meke ah twitter module busted on this phenny too :( 09:46 Caleneledh Is there a knack to using pipeworks teleporting tubes? If I set a bunch up to receive, and then set up a bunch to send after being sorted, things seem to get sent to the wrong receivers. Often the most recently created receiver. 09:48 Krock huh 09:49 VanessaE odd 09:51 Caleneledh It's probably just me doing it all wrong lol. I like the new look btw. Much clearer. 09:52 VanessaE well as long as each tube has the right channels assigned, it should just work? 09:53 est31 Caleneledh: do you play on a public server where I can see your setup? 09:54 Caleneledh It's on a singleplayer game atm. I can replicate it on VanessaE's Survival server though. 09:55 est31 ok great lets meet there 09:56 Caleneledh Actually the creative server would probably be better. I don't have enough trasport tubes on survival lol 09:56 est31 np 10:03 sfan5 TURN DOWN FOR WOT 10:16 Krock http://picpaste.com/today_baghdad_tomorrow_paris-7250.jpg 10:41 Caleneledh I have updated technic and pipeworks, and for some reason it just isn't working in singleplayer. 10:41 Caleneledh I'll clear it all out and start again, see if that fixes the problem 10:45 est31 Caleneledh: which version/build of MT do you use? 10:47 Caleneledh I always use the latest git commit. I update every time I play. 11:14 Calinou gregorycu, I saw you did a !seen on me at 04:08 11:15 Zeno` spy! 11:15 Zeno` oh wait 11:15 Zeno` no spy, scratch that 11:47 Jordach Zeno`, that spy's an enemy! 11:48 Calinou the spy is a spy! 11:49 Zeno` spy vs. spy! 11:51 Jordach "You are a loose cannon sandvich, but you are a damn good cop!" 12:00 tim_flatus I don't suppose there is any way of creating aliases for images? 12:02 tim_flatus The way image errors are presented in the log really isn't very useful 12:03 Calinou I don't think you can, except making symlinks (not cross-platform) 12:03 Calinou if you have errors about UV maps, remove references to files in the .x models 12:04 tim_flatus Yes I am considering symlinks, or just dummy images. 12:04 tim_flatus The 3d models seem fine. This is probably unified inventory 12:05 tim_flatus And a whole bunch of irrlicht errors character.png armor.png that don't really mean much. 12:06 Calinou these errors are due to references to files in models 12:06 Calinou remove them… I did this for Carbone Mobs 12:06 Calinou although you won't be able to do that with .b3d models 12:06 Calinou only .x, .obj (text files) 12:06 Calinou .b3d, .md2, .md3, … are binary formats 12:07 tim_flatus Ah. Thankyou Calinou. 12:08 tim_flatus Yes, I'm familiarish with .x format 12:08 Calinou just Ctrl + F the file name 12:08 Calinou and remove the whole line 12:09 gregorycu Calinou: I am afk, but please see github 12:37 ILoveGurochan Hi guys 12:37 ILoveGurochan can somebody help me? 12:38 ILoveGurochan Who knows who's the admin of the VikingCrafters server? 12:39 Krock ILoveGurochan, ask ingame or check with /privs 12:52 ILoveGurochan i tried both 12:52 ILoveGurochan but there's no thread or site for that server 13:03 tim_flatus Does it even have an admin? :p 13:05 tim_flatus Well I'm learning a painful lesson about development workflow :/ 13:05 Calinou which one? 13:06 tim_flatus I introduced a segfault into my game last night 13:06 tim_flatus And wasn't working on a branch (as usual) 13:07 tim_flatus So now I need to create a proper branch and move the HEAD back to where it worked 13:07 ILoveGurochan Well tim it has 13:07 ILoveGurochan Me and my friend got interact revoked this night 13:07 ILoveGurochan and some other players too 13:07 tim_flatus I'm sure it must 13:08 ILoveGurochan My doubt is 13:08 tim_flatus So it's not quite as FFA as I thought? :-) 13:08 ILoveGurochan How this server got so many players without having any thread 13:08 ILoveGurochan : 13:08 ILoveGurochan It is 13:09 ILoveGurochan You can grief and have PvP 13:09 ILoveGurochan But well someone has to host it... 13:09 ILoveGurochan So i think that there's an admin 13:11 tim_flatus TBH if you can't contact the admin in-game and they have no website you don't have much recourse. Sorry. 13:15 ILoveGurochan :\ 13:17 tim_flatus You may find it was only revoked temorarily. Admins do wake up the next morning and realise they were in a really bad mood when they banned half the players. 13:17 tim_flatus Sometimes 13:22 ILoveGurochan Well i wasn't online when it was revoked... 13:22 ILoveGurochan My friend neither 13:22 tim_flatus You don't have to be ... 13:23 tim_flatus I ban and kick people with no explanation 13:23 ILoveGurochan ... 13:23 ILoveGurochan And why should you do that? 13:23 tim_flatus Because I get fed up with players who clearly haven't read the rules and are being utterly lame 13:24 ILoveGurochan Well me and my friend weren't online so how could we do something wrong? 13:24 tim_flatus In the mind of the admin you already did last time you were on 13:25 tim_flatus Perhaps the player you were terrorising WAS the admin? 13:25 ILoveGurochan We were not terrorising anyone... 13:26 tim_flatus Joke? 13:39 tim_flatus I'm wondering if this segfault is something to do with 3d_armor 13:40 tim_flatus nope 13:54 tim_flatus As the coffee cup reaches it's last dregs I remember the line I changed late last night that really didn't look right. 13:55 tim_flatus Cleaned up a whole host of other stuff in the process. :] 14:25 lisacvuk Hi 14:26 lisacvuk I have a problem with CTF mod on my server 14:26 lisacvuk Game frezzes and on console it says [CaptureTheFlag] Saving data... every time a new player joins 14:27 asie https://github.com/NovaAPI 14:31 gregorycu How do you disable a recipe? 14:34 kaeza with great effort 14:35 gregorycu If you would be so kind 14:35 gregorycu http://pastebin.com/W9Jxbcib 14:35 gregorycu Someone has suggested the 3rd recipe should disable the first 14:35 gregorycu Is that accurate? 14:50 * Jordach worked out on how to create functional super powers within the engine 15:10 * tim_flatus likes the sound of that Jordach 15:12 Caleneledh C64-64px o.0 I like the sound of that lol 15:17 tim_flatus A finer-grained approach to privs and a mechanism for earning them would be useful. 15:18 tim_flatus Or as far is the engine is concerned the tools to code a mechanism for earning them 15:18 asie anyway 15:30 DFeniks so something like: if player:get_inventory():contains_item("something:jetpack") then grant fly ? 15:30 tim_flatus Yes 15:47 Jordach tim_flatus, working on an existing prototype right now 15:52 tim_flatus :-) 15:53 tim_flatus A fly command that doesn't work in protected areas other than your own. 15:54 tim_flatus In fact most superpowers should respect protection. 15:54 tim_flatus Or at least have a mode that does. 15:55 Jordach tim_flatus, they can only grant physics engine changing effects 15:56 Jordach it also costs to turn them off as well 15:56 tim_flatus OK. 16:02 luizrpgluiz hi 16:05 kaeza In fact most superpowers should respect protection. <-- suddenly: Kryptonite mod 16:05 kaeza oh, he's gone 16:05 luizrpgluiz someone already made mod mapgen? 16:12 kaeza luizrpgluiz, what is "mod mapgen"? 16:12 kaeza if you mean mapgen in Lua, then yes 16:22 luizrpgluiz kaeza: yes 16:23 Neolink How i can get a not gun powder? 16:35 Jordach protip: want tools that have a secondary feature that doesn't break when under x wear left? 16:35 Jordach if toolwear < (65535/uses-1)*uses then print 'no wear remaining' end 16:43 luizrpgluiz someone has youtube channel? 17:05 Neolink May i set the mesecon in the Carbon? 17:11 Calinou Neolink, yes, Mesecons is no longer included 17:11 Calinou just install the mod 17:16 Jordach lolololol 17:17 * Jordach set speed to 420 and managed to blaze it 17:31 Caleneledh Random thought: It would be much more entertaining upgrading Arch, if pacman had a little pacman eating dots instead of the # progress bar. 17:31 est31 Caleneledh: I think there is one 17:31 Caleneledh In AUR? 17:31 est31 archbang has it 17:32 est31 Just add ILoveCandy in the [options] section of your pacman.conf. 17:32 Calinou I prefer yum-style progress bars 17:32 est31 https://bbs.archlinux.org/viewtopic.php?pid=965193#p965193 17:32 Calinou [======- ] like this 17:32 Calinou the fact you use - for half-progress is more gradual 17:33 Caleneledh Don't think I have ever used yum 17:33 est31 I had suse for a short time 17:33 Caleneledh I normally installed through yast, rather than a console. 17:35 est31 gee cool apt has a progress bar too 17:37 * est31 wonders whether minetest would work when packed into an initrd 17:37 est31 minetestserver of course 17:37 est31 would be a cool thing that initrd 17:37 est31 only minetest nothing else 17:38 est31 busybox and minetest 17:42 crazyR hey guys the time in the auth file... is that updated on login or is it updated regularly whilst they are logged in 17:56 w_laenger hi 17:57 crazyR hi 17:59 w_laenger Does anyone need a mod which adds a "bucket tool"(similar to image edtior bucket tools) to fill areas with a specific node? 18:01 w_laenger l asume no 18:02 w_laenger I asume no 18:02 crazyR can you suggest a usecase? i cant picture it sorry 18:04 Calinou WorldEdit does that? 18:04 w_laenger it could be very useful for some buildings which aren't just simple cubes 18:04 w_laenger of course no recursion would be used 18:05 w_laenger which worldedit command? 18:06 Jordach https://www.youtube.com/watch?v=9Ut1tvogxj4 anti-cheat does not approve of 420x walking speed 18:10 w_laenger anticheat doesn't disallow an increased point range and using noclip and fly 18:10 Calinou it disallows placing blocks from far away 18:11 Calinou noclip/fly would be expensive to check, and prone to errors 18:11 w_laenger yes but you can e.g. set the range to 30 without problems 18:12 kaeza w_laenger, anticheat doesn't, but don't recommend doing it unless you sure as hell want to be permabanned 18:13 kaeza I mean, common sense. if the server tells you "you're not supposed to be able to fly", it means "you're not supposed to be able to fucking fly" 18:14 w_laenger but if the server has no rules… 18:15 kaeza not granting "fly" *is* a kind of rule 18:16 w_laenger but some servers have "no rules" as description 18:22 Calinou then it's their problem :P 18:23 crazyR anyone? is the time in the auth file updated on login or is it updated regularly whilst they are logged in 18:24 Krock what the fk 18:25 Krock Looks like I was in a parallel universe 18:25 Calinou https://quitter.is/calinou 18:26 Krock Calinou, looks like a twitter clone 18:26 Calinou it is a Twitter clone 8) 18:26 Calinou but free/libre and decentralized 18:26 Krock please explain decentralized 18:27 Amaz crazyR, I've been on a server for 2 mins, and /last-login is the time I logged in at. 18:27 Calinou it uses federation 18:28 crazyR thanks amaz 18:29 Krock Calinou, I wonder how long they get enough money for the servers 18:29 Amaz It doesn't seem to update. Been on 5 mins now. 18:29 Amaz But I *think* it will update when one leaves. 18:30 Amaz Nope, it doesn't :P 18:30 Calinou Krock, only time will tell :P 18:30 Calinou this is why there's a donation banner 18:30 Calinou no ads 18:30 Calinou there is quitter.no too 18:30 Krock that service looks quite new 18:34 Krock Caleneledh, I think you should update the #minetest-dev topic, it's already outdated 18:34 Krock Calinou * 18:59 Jordach sfan5, !cat https://i.imgur.com/ReWjLO1.jpg 19:15 Calinou pretty font: http://openfontlibrary.org/en/font/libra-sans 19:40 Calinou someone got 101 years old on the forum 19:41 Jordach lolwat 19:43 * Jordach thought of a way to fake ores being ores 19:44 Calinou I've been wanting to do a “runeblocks” mod 19:44 Jordach Calinou, it's two cubes, the inside is the ore texture, while the outside is the stone texture 19:44 Calinou would have several kinds of marks in stone (yellow-ish probably), emits some light 19:45 Calinou there'd be stuff like an arrow (higher speed for a while after mining it), trollface (kills you when mined), … 19:45 Jordach OW 19:45 Jordach i turned of f.lux and my monitors are killing me 19:48 Jordach VanessaE, got bored http://a.pomf.se/riwyrz.png 19:56 Krock Jordach, pls old MESE font 20:22 crazyR Jordach whast the chances of having a nodebox or a mesh of that? to replace the standard texture for mese 22:32 sofar can the LV grinder in minetest be connected with pneumatic pipes? 22:34 koz_desktop What do I need to modify in my config file to get fullscreen? 22:35 est31 sofar: no, only the MV version can 22:35 est31 and even that needs a "CLU": a chip 22:35 sofar ah, ty, was wondering why pipes wouldnt' connect to it 22:36 est31 np 22:42 Neal_Mint hi, minetest always crashes when I go to the client tab 22:42 Neal_Mint once I click the "public serverlist" button 22:43 Neal_Mint it spits the following: 22:43 Neal_Mint terminate called after throwing an instance of 'LuaError' 22:43 Neal_Mint what(): C++ exception 22:43 Neal_Mint Aborted 22:44 Neal_Mint um.. 22:44 Neal_Mint did you get that 22:44 sofar Aborted 22:45 Neal_Mint yeah that's the end of the command line output 22:46 Neal_Mint it's reproducable, always happens under those circumstances. 22:46 Neal_Mint happens on different hardware as well. 22:51 PilzAdam koz_desktop, fullscreen=true 22:51 koz_desktop PilzAdam: Thanks. 22:51 PilzAdam don't forget to adjust screenW and screenH, too 22:52 PilzAdam Neal_Mint, can you paste the bottom of your debug.txt? 22:52 Neal_Mint where is that found? 22:52 koz_desktop PilzAdam: Already taken care of. 22:52 PilzAdam in the same folder the minetest executable is in 22:52 Neal_Mint somewhere in /var/logs? 22:52 Neal_Mint oh 22:52 PilzAdam or ~/.minetest/ if installed system-wide 22:53 Neal_Mint it's only showing unrelated stuff from a few nights ago 22:55 PilzAdam hmm... run it from a console with --verbose and paste the output then 22:56 Neal_Mint doesn't put it in the log file but it is in the console. let me get that. 22:57 Neal_Mint http://pastebin.com/5xYDX81q 22:58 Neal_Mint I clicked the "public serverlist" checkbox at 14:55:52 23:00 PilzAdam whats the output of --version? 23:01 Neal_Mint http://pastebin.com/vED6jm3d 23:02 PilzAdam I think there was a change in 0.4.10 that gives a better backtrace in case of a c++ exception when called from Lua 23:02 PilzAdam could you upgrade your Minetest version? 23:04 Neal_Mint apt-get says it is on the latest version 23:05 PilzAdam do you use the PPA? 23:05 Neal_Mint ppa? 23:06 PilzAdam this thing https://launchpad.net/~minetestdevs/+archive/ubuntu/stable 23:06 PilzAdam I guess not, if you don't know what PPA is ;-) 23:06 Neal_Mint :P 23:06 PilzAdam the version in your package manager is outdated 23:06 PilzAdam grab the source code and compile yourself or get the PPA 23:18 Neal_Mint is there a way to remove people's bones? 23:24 Neal_Mint nvm I found out 23:38 VanessaE ok I'm done now :) 23:39 VanessaE sorry for the frequent parts/joins (don't tell me to ##fix_my_connection because that's what I was doing :P ) 23:41 exio4 I don't think your join/parts were that many 23:41 exio4 hi VanessaE, too! 23:43 VanessaE hi :)