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IRC log for #minetest, 2015-01-31

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All times shown according to UTC.

Time Nick Message
00:01 Jordach Routh, voxelmanip is the way to go
00:01 Jordach ~34k nodes in about -> 704 trees grown after: 13.16s
00:01 ShadowBot Jordach: Error: Spurious ">".  You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands.
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00:03 kahrl ShadowBot: Error: Spurious "error message".  You may want to ignore chat messages that are not meant to be commands in order to prevent them from being evaluated incorrectly.
00:08 Routh @Jordach I'll take a look.
00:08 * Jordach high fives kahrl
00:08 Jordach kahrl, while you're here, can you bump the wielditem shading up to node shading levels?
00:09 kahrl hmm
00:09 kahrl didn't RBA disable the shading? I honestly don't remember
00:09 Jordach kahrl, my 0.4.11 build (early Jan 2015 has it)
00:11 VanessaE kahrl: especially bump up meshnode shading
00:11 VanessaE it's horrible.
00:11 Jordach textures that are fully saturated and bright recieve the effect the most (eg, mese crystals)
00:11 VanessaE (the wield that is, not the in-world model...which is also meh)
00:11 Routh Hmm Jordach.. Is there more docs on VoxelManip than that one vague paragraph on the wiki? It seems from that that it's way more than I want. I just want to have the model from the mod spawn using the decoration definition in the biome api.. that looks like something for custom models, not what I want.
00:12 Jordach Routh, the models (l_systems) a for some stupid fucking reason limited to MGV6
00:12 kahrl Jordach: ah yeah the shading still exists
00:12 Routh :/
00:12 Routh Brutal
00:12 Jordach this is realbadangel
00:13 Jordach breaks more things than a bull in a china store
00:13 kahrl VanessaE: I don't know much about meshnodes at all really
00:13 VanessaE Jordach: mythbusters disproved that saying :P
00:14 Jordach VanessaE, in this case it's already true
00:14 kahrl RBA was on mythbusters?
00:14 VanessaE heh
00:14 exio4 I need to see that one!
00:15 Routh Well, mapgen was pretty fast with just the normal saplings... of course it takes quite a few cycles for the trees to grow. The ongen saplings make things laggy... late spawning, laggy gen, or reinventing the wheel. Given the three options, I guess late spawning is the best option.
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00:16 VanessaE Routh: that's why I added the _ongen variants.
00:16 kahrl the problem with making the wield mesh shading more obvious, imho, is that it is currently not related to actual light sources
00:17 Routh VanessaE: I love them, but it seems that walking into a jungle is the server can only gen 1 map block every 5 minutes...
00:17 kahrl which is not a big deal if the effect is small
00:17 Routh Maybe I just need to turn down the tree density.
00:17 VanessaE Routh: um...  that's ... not right,.
00:18 Routh If I use normal saplings, I can fly through the world at top speed and the map gen goes faster than my field of view.
00:18 Routh Maybe I screwed up the biome defs somehow.
00:19 * Routh is a LUA newb.
00:20 * Jordach drools
00:21 Jordach DX11 + Unreal Engine 4
00:21 Hirato_ s/DX11/OpenGL4/
00:23 Routh OpenGL >> DX
00:23 Tesseract Routh: Don't worry, we don't use LUA, we use Lua. :-)  (totally serious, LUA's a fork of Lua with different language features)
00:23 Hirato_ what is an OpenGL bitshifted by DX?
00:23 Routh @Hirato_ haha
00:24 Routh Tesseract: TIL
00:24 Routh Also for having that nickname, you should dev a tesseract mod :P
00:24 Hirato https://github.com/Hirato/lamiae/ you mean like this? :P
00:28 Jordach ~35fps in realtime
00:28 Jordach https://i.imgur.com/jTSv9m0.jpg
00:28 Jordach (or Minetest 2025 edition)
00:29 VanessaE Jordach: oh, homedecor with HDX.
00:30 Jordach VanessaE, at the rate you're going. i could probably rebuild said scene
00:30 VanessaE seriously, I think homedecor has 95% of what's in that picture
00:30 Hirato the unreal engine demos neither look great or perform well IMO
00:30 Hirato too much stupid post-process idiocy
00:30 VanessaE all that's missing are the two lamps that flank that double door
00:30 VanessaE (one above the orange chair, the other above the radiator)
00:30 Jordach VanessaE, i still see no double fuckin beds
00:31 VanessaE Jordach: Coming Real Soon Nowâ„¢
00:31 Jordach ETA: Half Life 3
00:31 Jordach !pil Routh
00:31 MinetestBot Routh, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/
00:31 Hirato 2015... 15 is divisible by 3- HALF LIFE 3 CONFIRMED!!!
00:31 * Jordach pets MinetestBot
00:32 VanessaE actually it's just waiting for me to find the motivation to get back to work on converting double-node objects into meshnodes
00:32 Hirato can't you automate it?
00:32 VanessaE Hirato: I can partially
00:32 VanessaE I have a nodeboxes-to-.obj conversion scrip
00:32 VanessaE script*
00:32 VanessaE works perfectly
00:33 VanessaE but going from there to a useful model for minetest is another matter entirely.
00:33 Hirato I assume the current iteration's on a repo somewherE?
00:34 VanessaE it's here, https://forum.minetest.net/viewtopic.php?f=9&t=10428
00:34 Jordach Minetest 2035 https://www.youtube.com/watch?v=CpS5XGjb3jg
00:34 VanessaE ("convert and update old stuff")
00:34 VanessaE Jordach: dat framerate
00:35 VanessaE or lack of same :P
00:36 Hirato lol
00:36 Trixar_za I'd so have fun with those
00:36 Hirato firefox doesn't like it when I have two youtube pages open
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01:24 est31 This nice feature isnt inside MT lua version yet, is it? http://www.lua.org/pil/5.2.html
01:25 T4im it is
01:25 est31 attempt to index global 'arg' (a nil value)
01:25 est31 and my function has declaration with (str, ...)
01:29 est31 aahh its local arg = {...}
01:29 est31 thats missing
01:30 T4im you can just use the ... inplace of arg
01:30 T4im example code: https://github.com/t4im/homedecor_modpack/blob/master/homedecor/handlers/nodeboxes.lua
01:31 T4im the __index metatable makes use of it in a closure
01:32 * est31 should read up more on lua some time
01:33 T4im alternativly you must make sure its actually set I think, also arg migh need unpacking then
01:33 T4im (well not in an ipairs ofc)
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04:08 gregorycu !seen Calinou
04:08 MinetestBot gregorycu: calinou was last seen at 2014-12-23 19:09:36 UTC on #minetest
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07:50 Yellowberry Hi!
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08:39 Krock https://www.youtube.com/watch?v=HX4RrruOVZs
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09:11 ekem_`d`_meke !rainbow bananas
09:11 MinetestBot 4ba7na8na3s
09:11 ekem_`d`_meke ah twitter module busted on this phenny too :(
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09:46 Caleneledh Is there a knack to using pipeworks teleporting tubes?  If I set a bunch up to receive, and then set up a bunch to send after being sorted, things seem to get sent to the wrong receivers.  Often the most recently created receiver.
09:48 Krock huh
09:49 VanessaE odd
09:51 Caleneledh It's probably just me doing it all wrong lol.  I like the new look btw.  Much clearer.
09:52 VanessaE well as long as each tube has the right channels assigned, it should just work?
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09:53 est31 Caleneledh: do you play on a public server where I can see your setup?
09:54 Caleneledh It's on a singleplayer game atm.  I can replicate it on VanessaE's Survival server though.
09:55 est31 ok great lets meet there
09:56 Caleneledh Actually the creative server would probably be better.  I don't have enough trasport tubes on survival lol
09:56 est31 np
10:03 sfan5 TURN DOWN FOR WOT
10:16 Krock http://picpaste.com/today_baghdad_tomorrow_paris-7250.jpg
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10:41 Caleneledh I have updated technic and pipeworks, and for some reason it just isn't working in singleplayer.
10:41 Caleneledh I'll clear it all out and start again, see if that fixes the problem
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10:45 est31 Caleneledh: which version/build of MT do you use?
10:47 Caleneledh I always use the latest git commit.  I update every time I play.
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11:14 Calinou gregorycu, I saw you did a !seen on me at 04:08
11:15 Zeno` spy!
11:15 Zeno` oh wait
11:15 Zeno` no spy, scratch that
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11:47 Jordach Zeno`, that spy's an enemy!
11:48 Calinou the spy is a spy!
11:49 Zeno` spy vs. spy!
11:51 Jordach "You are a loose cannon sandvich, but you are a damn good cop!"
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12:00 tim_flatus I don't suppose there is any way of creating aliases for images?
12:02 tim_flatus The way image errors are presented in the log really isn't very useful
12:03 Calinou I don't think you can, except making symlinks (not cross-platform)
12:03 Calinou if you have errors about UV maps, remove references to files in the .x models
12:04 tim_flatus Yes I am considering symlinks, or just dummy images.
12:04 tim_flatus The 3d models seem fine. This is probably unified inventory
12:05 tim_flatus And a whole bunch of irrlicht errors character.png armor.png that don't really mean much.
12:06 Calinou these errors are due to references to files in models
12:06 Calinou remove them… I did this for Carbone Mobs
12:06 Calinou although you won't be able to do that with .b3d models
12:06 Calinou only .x, .obj (text files)
12:06 Calinou .b3d, .md2, .md3, … are binary formats
12:07 tim_flatus Ah. Thankyou Calinou.
12:08 tim_flatus Yes, I'm familiarish with .x format
12:08 Calinou just Ctrl + F the file name
12:08 Calinou and remove the whole line
12:09 gregorycu Calinou: I am afk, but please see github
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12:37 ILoveGurochan Hi guys
12:37 ILoveGurochan can somebody help me?
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12:38 ILoveGurochan Who knows who's the admin of the VikingCrafters server?
12:39 Krock ILoveGurochan, ask ingame or check with /privs <name>
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12:52 ILoveGurochan i tried both
12:52 ILoveGurochan but there's no thread or site for that server
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13:03 tim_flatus Does it even have an admin? :p
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13:05 tim_flatus Well I'm learning a painful lesson about development workflow :/
13:05 Calinou which one?
13:06 tim_flatus I introduced a segfault into my game last night
13:06 tim_flatus And wasn't working on a branch (as usual)
13:07 tim_flatus So now I need to create a proper branch and move the HEAD back to where it worked
13:07 ILoveGurochan Well tim it has
13:07 ILoveGurochan Me and my friend got interact revoked this night
13:07 ILoveGurochan and some other players too
13:07 tim_flatus I'm sure it must
13:08 ILoveGurochan My doubt is
13:08 tim_flatus So it's not quite as FFA as I thought? :-)
13:08 ILoveGurochan How this server got so many players without having any thread
13:08 ILoveGurochan :
13:08 ILoveGurochan It is
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13:09 ILoveGurochan You can grief and have PvP
13:09 ILoveGurochan But well someone has to host it...
13:09 ILoveGurochan So i think that there's an admin
13:11 tim_flatus TBH if you can't contact the admin in-game and they have no website you don't have much recourse. Sorry.
13:15 ILoveGurochan :\
13:17 tim_flatus You may find it was only revoked temorarily. Admins do wake up the next morning and realise they were in a really bad mood when they banned half the players.
13:17 tim_flatus Sometimes
13:22 ILoveGurochan Well i wasn't online when it was revoked...
13:22 ILoveGurochan My friend neither
13:22 tim_flatus You don't have to be ...
13:23 tim_flatus I ban and kick people with no explanation
13:23 ILoveGurochan ...
13:23 ILoveGurochan And why should you do that?
13:23 tim_flatus Because I get fed up with players who clearly haven't read the rules and are being utterly lame
13:24 ILoveGurochan Well me and my friend weren't online so how could we do something wrong?
13:24 tim_flatus In the mind of the admin you already did last time you were on
13:25 tim_flatus Perhaps the player you were terrorising WAS the admin?
13:25 ILoveGurochan We were not terrorising anyone...
13:26 tim_flatus Joke?
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13:39 tim_flatus I'm wondering if this segfault is something to do with 3d_armor
13:40 tim_flatus nope
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13:54 tim_flatus As the coffee cup reaches it's last dregs I remember the line I changed late last night that really didn't look right.
13:55 tim_flatus Cleaned up a whole host of other stuff in the process. :]
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14:25 lisacvuk Hi
14:26 lisacvuk I have a problem with CTF mod on my server
14:26 lisacvuk Game frezzes and on console it says [CaptureTheFlag] Saving data... every time a new player joins
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14:27 asie https://github.com/NovaAPI
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14:31 gregorycu How do you disable a recipe?
14:34 kaeza with great effort
14:35 gregorycu If you would be so kind
14:35 gregorycu http://pastebin.com/W9Jxbcib
14:35 gregorycu Someone has suggested the 3rd recipe should disable the first
14:35 gregorycu Is that accurate?
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14:50 * Jordach worked out on how to create functional super powers within the engine
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15:10 * tim_flatus likes the sound of that Jordach
15:12 Caleneledh C64-64px o.0  I like the sound of that lol
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15:17 tim_flatus A finer-grained approach to privs and a mechanism for earning them would be useful.
15:18 tim_flatus Or as far is the engine is concerned the tools to code a mechanism for earning them
15:18 asie anyway
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15:30 DFeniks so something like: if player:get_inventory():contains_item("something:jetpack") then grant fly ?
15:30 tim_flatus Yes
15:47 Jordach tim_flatus, working on an existing prototype right now
15:52 tim_flatus :-)
15:53 tim_flatus A fly command that doesn't work in protected areas other than your own.
15:54 tim_flatus In fact most superpowers should respect protection.
15:54 tim_flatus Or at least have a mode that does.
15:55 Jordach tim_flatus, they can only grant physics engine changing effects
15:56 Jordach it also costs to turn them off as well
15:56 tim_flatus OK.
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16:02 luizrpgluiz hi
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16:05 kaeza <tim_flatus> In fact most superpowers should respect protection. <-- suddenly: Kryptonite mod
16:05 kaeza oh, he's gone
16:05 luizrpgluiz someone already made mod mapgen?
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16:12 kaeza luizrpgluiz, what is "mod mapgen"?
16:12 kaeza if you mean mapgen in Lua, then yes
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16:22 luizrpgluiz kaeza: yes
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16:35 Jordach protip: want tools that have a secondary feature that doesn't break when under x wear left?
16:35 Jordach if toolwear < (65535/uses-1)*uses then print 'no wear remaining' end
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16:43 luizrpgluiz someone has youtube channel?
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17:11 Calinou Neolink, yes, Mesecons is no longer included
17:11 Calinou just install the mod
17:16 Jordach lolololol
17:17 * Jordach set speed to 420 and managed to blaze it
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17:31 Caleneledh Random thought:  It would be much more entertaining upgrading Arch, if pacman had a little pacman eating dots instead of the # progress bar.
17:31 est31 Caleneledh: I think there is one
17:31 Caleneledh In AUR?
17:31 est31 archbang has it
17:32 est31 Just add ILoveCandy in the [options] section of your pacman.conf.
17:32 Calinou I prefer yum-style progress bars
17:32 est31 https://bbs.archlinux.org/viewtopic.php?pid=965193#p965193
17:32 Calinou [======-     ] like this
17:32 Calinou the fact you use - for half-progress is more gradual
17:33 Caleneledh Don't think I have ever used yum
17:33 est31 I had suse for a short time
17:33 Caleneledh I normally installed through yast, rather than a console.
17:35 est31 gee cool apt has a progress bar too
17:37 * est31 wonders whether minetest would work when packed into an initrd
17:37 est31 minetestserver of course
17:37 est31 would be a cool thing that initrd
17:37 est31 only minetest nothing else
17:38 est31 busybox and minetest
17:42 crazyR hey guys the time in the auth file... is that updated on login or is it updated regularly whilst they are logged in
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17:56 w_laenger hi
17:57 crazyR hi
17:59 w_laenger Does anyone need a mod which adds a "bucket tool"(similar to image edtior bucket tools) to fill areas with a specific node?
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18:01 w_laenger l asume no
18:02 w_laenger I asume no
18:02 crazyR can you suggest a usecase? i cant picture it sorry
18:04 Calinou WorldEdit does that?
18:04 w_laenger it could be very useful for some buildings which aren't just simple cubes
18:04 w_laenger of course no recursion would be used
18:05 w_laenger which worldedit command?
18:06 Jordach https://www.youtube.com/watch?v=9Ut1tvogxj4 anti-cheat does not approve of 420x walking speed
18:10 w_laenger anticheat doesn't disallow an increased point range and using noclip and fly
18:10 Calinou it disallows placing blocks from far away
18:11 Calinou noclip/fly would be expensive to check, and prone to errors
18:11 w_laenger yes but you can e.g. set the range to 30 without problems
18:12 kaeza w_laenger, anticheat doesn't, but don't recommend doing it unless you sure as hell want to be permabanned
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18:13 kaeza I mean, common sense. if the server tells you "you're not supposed to be able to fly", it means "you're not supposed to be able to fucking fly"
18:14 w_laenger but if the server has no rules…
18:15 kaeza not granting "fly" *is* a kind of rule
18:16 w_laenger but some servers have "no rules" as description
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18:22 Calinou then it's their problem :P
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18:23 crazyR anyone? is the time in the auth file updated on login or is it updated regularly whilst they are logged in
18:24 Krock what the fk
18:25 Krock Looks like I was in a parallel universe
18:25 Calinou https://quitter.is/calinou
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18:26 Krock Calinou, looks like a twitter clone
18:26 Calinou it is a Twitter clone 8)
18:26 Calinou but free/libre and decentralized
18:26 Krock please explain decentralized
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18:27 Amaz crazyR, I've been on a server for 2 mins, and /last-login is the time I logged in at.
18:27 Calinou it uses federation
18:28 crazyR thanks amaz
18:29 Krock Calinou, I wonder how long they get enough money for the servers
18:29 Amaz It doesn't seem to update. Been on 5 mins now.
18:29 Amaz But I *think* it will update when one leaves.
18:30 Amaz Nope, it doesn't :P
18:30 Calinou Krock, only time will tell :P
18:30 Calinou this is why there's a donation banner
18:30 Calinou no ads
18:30 Calinou there is quitter.no too
18:30 Krock that service looks quite new
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18:34 Krock Caleneledh, I think you should update the #minetest-dev topic, it's already outdated
18:34 Krock Calinou *
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18:59 Jordach sfan5, !cat https://i.imgur.com/ReWjLO1.jpg
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19:15 Calinou pretty font: http://openfontlibrary.org/en/font/libra-sans
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19:40 Calinou someone got 101 years old on the forum
19:41 Jordach lolwat
19:43 * Jordach thought of a way to fake ores being ores
19:44 Calinou I've been wanting to do a “runeblocks” mod
19:44 Jordach Calinou, it's two cubes, the inside is the ore texture, while the outside is the stone texture
19:44 Calinou would have several kinds of marks in stone (yellow-ish probably), emits some light
19:45 Calinou there'd be stuff like an arrow (higher speed for a while after mining it), trollface (kills you when mined), …
19:45 Jordach OW
19:45 Jordach i turned of f.lux and my monitors are killing me
19:48 Jordach VanessaE, got bored http://a.pomf.se/riwyrz.png
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19:56 Krock Jordach, pls old MESE font
20:22 crazyR Jordach whast the chances of having a nodebox or a mesh of that? to replace the standard texture for mese
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22:32 sofar can the LV grinder in minetest be connected with pneumatic pipes?
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22:34 koz_desktop What do I need to modify in my config file to get fullscreen?
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22:35 est31 sofar: no, only the MV version can
22:35 est31 and even that needs a "CLU": a chip
22:35 sofar ah, ty, was wondering why pipes wouldnt' connect to it
22:36 est31 np
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22:42 Neal_Mint hi, minetest always crashes when I go to the client tab
22:42 Neal_Mint once I click the "public serverlist" button
22:43 Neal_Mint it spits the following:
22:43 Neal_Mint terminate called after throwing an instance of 'LuaError'
22:43 Neal_Mint what():  C++ exception
22:43 Neal_Mint Aborted
22:43 Neal_Mint was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
22:44 Neal_Mint joined #minetest
22:44 Neal_Mint um..
22:44 Neal_Mint did you get that
22:44 sofar <Neal_Mint> Aborted
22:45 Neal_Mint yeah that's the end of the command line output
22:46 Neal_Mint it's reproducable, always happens under those circumstances.
22:46 Neal_Mint happens on different hardware as well.
22:51 PilzAdam koz_desktop, fullscreen=true
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22:51 koz_desktop PilzAdam: Thanks.
22:51 PilzAdam don't forget to adjust screenW and screenH, too
22:52 PilzAdam Neal_Mint, can you paste the bottom of your debug.txt?
22:52 Neal_Mint where is that found?
22:52 koz_desktop PilzAdam: Already taken care of.
22:52 PilzAdam in the same folder the minetest executable is in
22:52 Neal_Mint somewhere in /var/logs?
22:52 Neal_Mint oh
22:52 PilzAdam or ~/.minetest/ if installed system-wide
22:53 Neal_Mint it's only showing unrelated stuff from a few nights ago
22:55 PilzAdam hmm... run it from a console with --verbose and paste the output then
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22:56 Neal_Mint doesn't put it in the log file but it is in the console. let me get that.
22:57 Neal_Mint http://pastebin.com/5xYDX81q
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22:58 Neal_Mint I clicked the "public serverlist" checkbox at 14:55:52
23:00 PilzAdam whats the output of --version?
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23:01 Neal_Mint http://pastebin.com/vED6jm3d
23:02 PilzAdam I think there was a change in 0.4.10 that gives a better backtrace in case of a c++ exception when called from Lua
23:02 PilzAdam could you upgrade your Minetest version?
23:04 Neal_Mint apt-get says it is on the latest version
23:05 PilzAdam do you use the PPA?
23:05 Neal_Mint ppa?
23:06 PilzAdam this thing https://launchpad.net/~minetestdevs/+archive/ubuntu/stable
23:06 PilzAdam I guess not, if you don't know what PPA is ;-)
23:06 Neal_Mint :P
23:06 PilzAdam the version in your package manager is outdated
23:06 PilzAdam grab the source code and compile yourself or get the PPA
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23:18 Neal_Mint is there a way to remove people's bones?
23:19 VanessaE joined #minetest
23:24 Neal_Mint nvm I found out
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23:38 VanessaE ok I'm done now :)
23:39 VanessaE sorry for the frequent parts/joins (don't tell me to ##fix_my_connection because that's what I was doing :P )
23:41 exio4 I don't think your join/parts were that many
23:41 exio4 hi VanessaE, too!
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23:43 VanessaE hi :)
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