Time Nick Message 01:12 diemartin #phaserio is teh suck 01:12 diemartin this looks like a wonderful channel in comparison 01:13 kaeza and this is not even the channel I was talking on. WTF hexchat 01:32 acerspyro lel 03:52 neal is minetest udp or tcp 03:52 neal I guess tcp 03:52 VanessaE udp 03:52 neal oh 03:53 VanessaE it uses cURL (and hence tcp) for a few things, but in-game operations are all over udp for now. 03:53 VanessaE (cURL is used primarily for initial-connect media fetching from some servers, and for the main menu server list and related) 04:01 neal why am I still flying even though I have creative mode off? 04:01 Trixar_za Because it's linked to the fly priviledge and not creative mode? 04:01 VanessaE what trixar said :P 04:02 VanessaE press 'k' to stop flying. 04:02 Trixar_za and h to go through stuff (noclip) :P 04:04 Trixar_za Hmmm, this mobs mod doesn't work 05:24 hmmmm i wasted my $180 on this kepler card 05:25 hmmmm finally manage to fix screen tearing, and then you contend with microstuttering 05:25 hmmmm there's no winning 05:36 Zeno` :D 05:45 VanessaE it's all HIS fault! *points at zeno* 05:45 VanessaE ;) 05:50 bas080 Having trouble overriding a node it's nodebox. This does override something yet the nodebox is not rendered as expected. http://paste.ubuntu.com/9950169/ 05:51 VanessaE nodebox =... should be node_box = ... 05:51 VanessaE (line 7 of your paste) 05:52 VanessaE similarly, collision_box =... on line 11. 05:52 VanessaE (however, nodeboxes will create collision boxes that match, so you don't need to specify that here - line 11 is redundant) 05:52 bas080 Ty VanessaE, I am trying it now 05:54 bas080 It isn't when the collision_box should be overriden also 05:55 bas080 It works good 05:55 bas080 Real good 05:55 VanessaE right but in this case, you're setting collision(_)box = nodebox, so the effect is redundant :) 05:56 bas080 You are correct. 05:57 bas080 And what about the selection box? 05:58 bas080 That one is necessary in this case 05:58 VanessaE if you want it to equal the nodeboxes, you don't need to set it at all. 05:59 VanessaE else, selection_box = {just like a nodebox def} 05:59 bas080 Even if it is defined in the registered node? 05:59 VanessaE well in THAT case yeah 05:59 VanessaE it'll use whatever the original def had. 05:59 bas080 Understood 06:02 bas080 It's working great now. Just remaking the OCD style so it's a texturepack + an optional mod that makes certain nodes use nodeboxes. 06:02 VanessaE ah 06:05 VanessaE minetest needs to allow for "media packs" at some point - textures + mod[s][ + models] in a single folder 06:05 bas080 is it possible to remove the inventory_image def, that way it uses the nodebox rendering in the inventory 06:05 VanessaE set it to nil 06:06 bas080 yes 06:08 bas080 are you sure? http://paste.ubuntu.com/9950430/ 06:09 VanessaE pretty sure yeah 06:09 bas080 It's shows a flat image of the texture. Not a nodebox 06:09 VanessaE OH 06:09 VanessaE derp 06:09 VanessaE I misread 06:09 VanessaE well actually that SHOULD work 06:10 VanessaE because it's already nil if it's unset 06:10 bas080 it doesn't though. 06:10 VanessaE maybe a nil value can't be passed by override_item 06:11 VanessaE you may have to override the node def the old fashioned way 06:11 bas080 Not happening. I'll fix it by making sweet intentory images if necessary. 06:12 bas080 If the texutre both works for the nodebox and functions as inventory image i'll be happy. 06:12 bas080 Otherwise i'll go pixelart a bit 08:39 bas080 I was thinking. Is it possible to make something like a dashboard where most used mods on servers can be shown in a dashboard. I know this data is available. Not only is it fun to see how a modranks but it also gives feedback to modders so they know what mods they should keep updated and useful 08:42 bas080 Plus it would be cool if the server list had filter functions so you can easily find the servers that run the mods you like. Filtering on lag would be handy too. 08:43 ThatGraemeGuy good idea. It would make the most sense imo for this to be part of http://servers.minetest.net/ 08:43 ThatGraemeGuy the data is already there after all 08:47 bas080 I wouldn't mind giving it a try. Although i need some help on how to get the data from the server. I tried ajaxing it but I couldn't make it happen. 08:47 ThatGraemeGuy i mean not to scrape that page, but for the functionality to be integrated there 08:48 ThatGraemeGuy i.e. you could filter the colums by game/mod/flag and so on 08:48 bas080 That is my intention also. 08:49 bas080 I can make the interface but i preffer making it with the real data as i'm making it. 08:49 arsdragonfly bas080 : serverlist.minetest.net/list gives the server info in plain text 08:50 arsdragonfly filter through it with grep/awk/whatever tool you like 08:50 bas080 arsdragonfly, and for json? 08:51 arsdragonfly it looks like json 08:52 bas080 owww 08:52 bas080 it is 08:52 bas080 I see now 08:52 bas080 Ok, thnx arsdragonfly 08:52 bas080 that's exactly what i wanted 08:52 arsdragonfly my pleasure 08:53 arsdragonfly there should be quite a lot of JSON parsers out there 08:54 bas080 also for javascript? 08:54 bas080 :P 08:55 arsdragonfly yes 08:55 arsdragonfly w8 a min i'll search for that article... 08:58 bas080 are you finding it? 08:59 twoelk bas080, concerning popular mods on servers, do you mean something like on the wiki ? http://wiki.minetest.net/Mods 09:00 twoelk http://wiki.minetest.net/File:Modsonservers.png <- study the old versions to see the changes 09:02 arsdragonfly solutionoptimist.com/2012/04/29/function-currying/ 09:02 twoelk btw the list is json, you can study it weith tools like this: http://jsoneditoronline.org/?url=http://servers.minetest.net/list 09:02 arsdragonfly sorry this one is for javascript 09:03 bas080 handy graph. I would preffer to see all the mods though. 09:03 arsdragonfly yeah there are tools out there 09:03 arsdragonfly hmmm that gives another inspection of the data 09:04 bas080 Thnx for the cool article on javascript development 09:09 bas080 I was planning on using the mitrhil framework. Any thoughts arsdragonfly? 09:14 twoelk http://sourceforge.net/projects/nppjsonviewer/ <- plugin for Notepad++ to see json dat in treeview 09:16 bas080 twoelk. consider trying vim. If you aren't addicted to it already 09:30 twoelk nah, never change a winning team, I've bee with Notepad++ for quite a while now 09:31 * twoelk wonders why letters he types go missing all the time 09:47 JamesTait Good morning all; happy Friday, and happy Fun At Work Day! *8OD 10:36 younishd why is it that mesecons are such a pain in the neck? 10:36 younishd inconsistent state and lags like there's no tomorrow 10:36 younishd too bad 10:36 younishd makes building more complex things impossible 10:43 younishd I should probably report that issue on gh on the mese repo 10:53 Caleneledh @younishd: Are they spread over a largish area? 10:53 younishd yeah 10:53 younishd exactly 10:54 younishd i think that sometimes the circuit is cut because mesecons is only looking at a certain area which is currently loaded 10:54 Caleneledh Try using admin world anchors. It keeps parts of the map loaded and running even if you are far away from them. 10:55 younishd k i'll check what that is 10:55 younishd Caleneledh: is that a mod? 10:55 Caleneledh It's part of the technic mod, so you probably have it enabled already. You need to use giveme to get it though 10:55 younishd just found it ^^ 10:56 Caleneledh You need to set the radius and enable it for it to work. There is some good info in the technic README.md 10:57 ThatGraemeGuy how big is the area? my factory/crafting/storage stuff is quite big and I don't really have issues 10:59 younishd yeah, there's a manual.md 10:59 * younishd is reading 10:59 younishd makes sense 10:59 younishd ThatGraemeGuy: are you using this admin world anchor? 10:59 ThatGraemeGuy no 10:59 younishd the area i'm talking about is not really big 11:00 younishd let's say it's a platform of mese with some lightstones on top 11:00 younishd but sometimes only some parts are active 11:00 ThatGraemeGuy i suppose the stuff i'm doing may be a bit different to what you're doing 11:01 younishd sometimes the current doesn't flow through all connected meseblocks 11:01 younishd even with very simple setups (like a simple switch, no complex controller logic or anything dynamic) 11:01 younishd but this anchor thing sounds promising 11:02 ThatGraemeGuy just be aware that you will likely have to increase max_forceloaded_blocks in your minetest.conf if you start making use of anchors, as the default is 16 which isn't going to get you far 11:03 younishd yeah, you're right! 11:03 younishd ThatGraemeGuy: what happens a lot with mese is that you somehow have to "wake up" your system to get the result, like move around and wait for it to load 11:03 younishd so i guess this will fix it 11:03 ThatGraemeGuy for reference, on a small server where we had 5 or 6 players active at most I'd bumped it to 1000 without any discernible impact on resource usage 11:05 younishd we're 2 most of the time, so... 11:05 ThatGraemeGuy yeah you should be able to make judicious use of them without any significant hassle 11:06 ThatGraemeGuy easy way to see when you hit the forceloaded limit is if you enable an anchor and the number of blocks loaded is less than it ought to be 11:06 ThatGraemeGuy e.g. you might set radius 10 and lets say it needs to load 16 blocks to keep that size cube loaded, the formspec will say "keeping 12/16 blocks loaded" or something like that 11:07 ThatGraemeGuy haven't used it in a while 11:07 younishd ThatGraemeGuy: is that in the server output? 11:07 younishd i'll check that 11:07 ThatGraemeGuy no, i mean when you enable an anchor in-game it will have that info 11:07 younishd ahh in game 11:07 younishd k 11:08 ThatGraemeGuy but yeah the console output may something 11:10 younishd i have no clue how mese is implemented but imho i think that it's strange that blocks that are not loaded are ignored by mese... shouldn't it try to read more adjacent meseblocks as long as the circuit didn't end? (maybe it's not possible for a mod to force loading some more blocks?) 11:12 younishd eg. you have these blocks [x][m][m][m][m]... and then no more loaded blocks (x being anything unrelated and m being a meseblock) 11:12 younishd then it should look up what comes next to see if the circuit ends there or goes on 11:16 ThatGraemeGuy technic does something similar I think with its switching stations 11:17 ThatGraemeGuy you can have a power generator very far from you, but as long as you have a switching station near you it does some magic to traverse all the cables and figure out the supply and demand of the whole power network 11:23 younishd ThatGraemeGuy: wow 11:23 younishd maybe i should start using this technic mod 11:24 younishd (: 12:06 twoelk if circuits can run unattended for ever by default just imagine to what a load that could sum up to with time. We allready had problems with unmonitored pipes flooding with entitys or too many quarrys running all the time 12:16 T4im hmm… does get_objects_inside_radius take the radius in manhattan or euclidian distance? 12:27 younishd T4im: manhattan would make more sense, right? 12:27 younishd twoelk: yeah better have something that fails half the time than something cpu consuming 12:28 younishd that's why you can't have nice things with mese like the freaks from minecraft building their own os using redstone 12:29 T4im younishd: it would… but I'm looking at code right now that assumes euclidian (though uses sqrt 3 instead of 2 additionally)… so I'm wondering if it might not be 13:27 tim_flatus I'm having trouble getting worldedit working. Which version of worldedit should I use if I'm running MT 0.4.11 (not -dev)? 13:28 tim_flatus worldedit_infinite shows up if I query /mods, but I can't grant worldedit to either singleplayer or admin character. 13:30 sfan5 tim_flatus: does "worldedit_commands" show up in /mods too 13:30 tim_flatus no 13:30 tim_flatus And I enabled the whole modpack 13:31 sfan5 how is the modpack folder named? 13:31 tim_flatus Minetest-WorldEdit 13:32 sfan5 can you pastebin your world.mt somewhere? 13:32 tim_flatus sure, give me a mo 13:34 tim_flatus http://paste.debian.net/143051/ 13:35 tim_flatus Something is immediately apparent 13:35 sfan5 load_mod_worldedit = false 13:35 sfan5 load_mod_worldedit_commands = false 13:35 sfan5 that's what is wrong 13:35 tim_flatus So set them to true. OK 13:36 tim_flatus Thank you ever so much. I would not have thought to look at this. 13:36 sfan5 basically: worldedit and worldedit_commands is the most important stuff 13:36 sfan5 without that worldedit won't be useable 13:37 sfan5 the rest of the mods in modpack are just extra stuff 13:37 sfan5 e.g. the short commands 13:37 tim_flatus It isn't :-) 13:39 tim_flatus Now to see if I can clean up the world before the weekenders arrive 13:46 tim_flatus Deep Joy 13:47 Zeno` yay! 13:47 Zeno` Joy to the world 13:47 Zeno` Joy to the fishes in the deep blue sea, joy to you and me 13:49 shadowzone Zeno`: o.O You okay? 13:50 Zeno` yes, sir! 13:50 Viper168 Zeno`, is on mdma 13:51 shadowzone Zeno`: I'm a girl! 13:51 Zeno` shadowzone, sorry, sir 13:51 shadowzone -_- 13:51 Viper168 girls don't use the internets 13:52 shadowzone Viper168: this one does.' 13:52 shadowzone I use it to do school. 13:52 Viper168 :O 13:53 * Zeno` hands shadowzone a taco 13:53 shadowzone O_O 13:53 shadowzone BEST DAY EVER! 13:53 shadowzone Thanks, Zeno`. 13:53 Zeno` you're welcome 13:53 Zeno` enjoy it 13:54 Viper168 no I want tacos 13:54 Viper168 may make burritos 13:54 Viper168 gotta make my own tortillas now, can't do the bought ones 13:54 shadowzone Was it suppose to be *now* not "no"" 13:54 Viper168 but much tastier 13:55 shadowzone -" 13:55 Viper168 yes 13:55 shadowzone Viper168: I come from a family of 8 we buy our tortillas. 13:55 Viper168 are you psychic? 13:55 shadowzone No, I have said stuff like that. 13:55 Viper168 :O 13:55 shadowzone and I knew what you meant. 13:58 Viper168 yeah, I'd keep my tortillas under ock and key 13:58 Viper168 lock 13:58 shadowzone Zeno`: how's the release going? 14:00 Zeno` shadowzone, I'm not sure 14:00 shadowzone Oh god! NO! NO! TURN IT OFF! One Direction just came on. 14:00 Zeno` Not sure because today I didn't do much except countless hours of hoola hoop and the hokey pokey 14:00 jordan4ibanez Hi PilzAdam 14:02 shadowzone I'm writing a story. 14:03 Zeno` what is one direction? 14:03 shadowzone Zeno`: a band. 14:03 shadowzone A boy band nonetheless. 14:03 Zeno` a band of what? 14:04 shadowzone A band of bloody idiots. 14:04 Zeno` a band of boy musicians and singers? Or a band of... bandits? 14:04 Zeno` oh bloody idiots. Cool. 14:04 shadowzone Boy musicians and singers. 14:04 Zeno` They're you're favourite? 14:04 shadowzone NO! 14:05 Zeno` bet they are 14:05 shadowzone My favorite band is Three Days Grace. 14:05 shadowzone They're awesome. 14:06 Zeno` Yeah I think Two Directions are great as well 14:06 shadowzone https://www.youtube.com/watch?v=8Zx6RXGNISk 14:06 jordan4ibanez Would it be faster to check a few nodes using voxel api or using get_node? 14:06 shadowzone jordan4ibanez: probably. 14:06 shadowzone Hello JohnWD. 14:07 Zeno` for a few nodes... probably get_node 14:07 JohnWD Hey, would join Inchra #minetest but timing out when try join it :\ 14:07 Zeno` hmm, although that depends 14:08 shadowzone JohnWD: try /server isis.inchra.net then /join #minetest 14:08 JohnWD Error connecting to isis.inchra.net:6667 (ETIMEDOUT) 14:08 shadowzone Try again. 14:08 shadowzone Happens to me. 14:09 JohnWD Ok now on it 14:09 shadowzone You're welcome. (got that from a TV show) 14:21 T4im jordan4ibanez: voxelmanip has some "side effects" you might not want in unloaded blocks… get_node and get_node_or_nil should be better (latter if you don't know if its loaded or not, which is would always be if player interaction is directly happening) 14:23 jordan4ibanez Since it will always force load the blocks around it, that would not be a problem then. I'm just worried about lag with a lot of trains 14:24 sfan5 jordan4ibanez: hi \o/ 14:24 jordan4ibanez Hi sfan5! 14:24 jordan4ibanez o/ 14:24 sfan5 o/ 14:34 jordan4ibanez sfan5: https://forum.minetest.net/viewtopic.php?pid=14041#p14041 Idk if you want to move this 14:35 jordan4ibanez He hasn't been on for a long time though 14:35 jordan4ibanez Also, brb 14:48 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix local map saving when joining a local server from the server tab 133856102 https://github.com/minetest/minetest/commit/38561023b468b923aa2b7957b807fa2700ea59ce (152015-01-31T00:42:08+10:00) 15:12 tim_flatus Is there a quick way of checking whether I'm in creative mode or not? 15:13 shadowzone tim_flatus: open your inventory. 15:13 shadowzone try to grab something. 15:13 tim_flatus I get a stack of 99 15:13 shadowzone Then you're in creative. 15:13 tim_flatus I'm not used to unified_inventory yet 15:13 tim_flatus Cheers I thought so. 15:14 shadowzone You're welcome. 15:16 tim_flatus That's a bit annoying. Everytime I use creative mode, next time I start the server it's in creative. There must be a configuration I can put in the server.conf to stop that happening. 15:16 tim_flatus I'll go check 15:18 tim_flatus There is. And I have creative_mode = false set already. 15:27 Neolink did anyine plaed a Voxelgarden? 15:28 tim_flatus I don't know what's going on here. I can't get out of creative. 15:28 shadowzone tim_flatus: leave the game and uncheck the "creative mode" box. 15:29 tim_flatus I have done that. 15:29 shadowzone You're using unified inventory? 15:29 tim_flatus I'm running minetest server using a separate configuration. This just shouldn't be happening 15:29 est31 tim_flatus: perhaps your user has creative priv? 15:29 tim_flatus Yes and I've just enabled worldedit 15:29 est31 run /privs 15:30 est31 then revoke it, and check then 15:30 shadowzone The unified comes with the crafting guide, you shouldn't be in creative mode anymore. 15:30 tim_flatus When I click on an item in the right hand pane it should go to craft guide. yes? 15:31 shadowzone Yes 15:31 Neolink how can i get a wood not having pickaxel? 15:31 est31 Neolink: you can mine tree trunks by hand 15:32 shadowzone Neolink: punch it. 15:32 Neolink is it probably 15:35 tim_flatus It's not allowing me to revoke creative 15:35 tim_flatus On either the named user or an unprivileged user 15:35 Neolink i have mined a tree by hands for minute and nothing happenes 15:35 tim_flatus I have inchecked creative on all counts 15:36 tim_flatus unchecked 15:37 Neolink help me 15:38 Neolink I can't mine tree 15:38 sofar are you disconnected from the server? 15:38 sofar does the crack pattern appear? 15:39 Neolink i am plaing offline 15:39 Neolink It is't cracking 15:40 shadowzone Neolink: well there's your problem. 15:40 shadowzone you have to be online. 15:40 tim_flatus No he doesn't 15:41 tim_flatus Neolink: try restarting the game 15:41 tim_flatus you do need to be playing singleplayer mode 15:42 est31 Neolink: punching the tree is not enough, you have to hold your mouse down. 15:42 est31 Neolink: check /privs in in-game chat. check for "interact" 15:43 Neolink there is interact 15:44 est31 and youre pressing your key a long time? 15:44 est31 try dirt 15:44 est31 does it work with dirt? 15:44 Neolink i can mine dirt 15:45 est31 do you have some tool selected, or do you try to mine the tree by hand 15:45 est31 try it with bare hands 15:45 est31 and hold down a looong time 15:46 Neolink I have not any tools 15:46 tim_flatus Are you playing the default minetest_game Neolink? 15:46 Neolink Voxelgarden 15:46 tim_flatus Ah 15:48 Neolink Ok 15:49 Neolink I get out and get in creative 15:52 tim_flatus Go read up on Voxelgarden 15:53 tim_flatus Some games don't allow chopping trees with bare hands 15:55 tim_flatus Well this is very odd. I checked auth.txt for the world I'm playing and I don't even have creative privs enabled 15:55 tim_flatus This is a total showstopper. :( 15:56 * tim_flatus goes for a walk to clear head. Try again later ... 16:40 rubenwardy Hi all! 16:47 tim_flatus OK, that's weird, the problem appears to have fixed itself. No idea what I did, but anyway I'm back up. Yay! 16:49 Kalabasa How do I disable logging to debug.txt? 16:52 Kalabasa OH I completely forgot about /dev/null 16:52 Kalabasa so,... 16:52 Kalabasa minetest --logfile /dev/null 17:08 shadowzone Kalabasa: why would you? 17:08 Kalabasa I want to minimize hard drive writes 17:09 shadowzone Oh. 17:09 MinetestBot 02[git] 04kahrl -> 03minetest/minetest: Fix NDT_GLASSLIKE normals 13285655a https://github.com/minetest/minetest/commit/285655a8788aefe89df608218774b8336736c1ba (152015-01-31T03:06:34+10:00) 17:30 shadowzone Now do I increase wave height? 17:39 rubenwardy Finally! 17:49 tim_flatus My mobile players don't like unified_inventory. I discover they're using a multicraft client, so it should be a wontfix. But one of them is a good player I don't want to lose. :-/ 17:49 Krock tell him to go on a PC 17:49 tim_flatus Any bright ideas gratefully accepted but not expected. 17:49 tim_flatus I do 17:49 Krock how about an android build from the forums? 17:50 tim_flatus It's as simple as they don't have an Esc key 17:50 tim_flatus Surely I could mod u_i to use a different key? 17:52 rubenwardy You could make it so they can opt out. 17:52 rubenwardy like /no_ui 17:52 rubenwardy lol 17:53 rubenwardy /no_unified_inventory 17:53 rubenwardy But you would need to modify u_I 17:53 rubenwardy Or you could add an escape button 18:01 tim_flatus rubenwardy: I did consider that. They were the one group of players who didn't have a problem with inventory_plus :-/ 18:55 Calinou I put my Tox ID in my signature 19:20 Krock Calinou, Y U use Tox and IRC? 19:21 Calinou different purposes 19:24 Krock explain pls 19:24 Calinou Tox is pure instant messaging 19:24 Calinou à la Skype 23:37 Routh Can anyone point me to a good example of using a model from a mod as a biome decoration? I'd like to include trees from moretrees in my mapgen. I managed to include the _ongen saplings, however the tree growth just kills the server speed.