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IRC log for #minetest, 2015-01-22

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Time Nick Message
00:15 sofar anyone know how to breed with a barn in animals_modpack? every time I left-click on the barn with leaves it just picks up the barn
00:17 Acerspyro FUCK HER IN THE PUSSY
00:18 sofar alright give the keyboard back to acerspyro
00:18 Acerspyro sofar: hi
00:19 Acerspyro lol
00:20 sofar ohhh it has to be "leaves" not pine leaves etc...
00:21 VanessaE what the?
00:21 * VanessaE looks at Acerspyro
00:26 jojoa1997 joined #minetest
00:31 * Acerspyro deeply stares into VanessaE's eyeballs.
00:31 Acerspyro In this deep stare, he says...
00:31 Acerspyro Hi. How art thou?
00:31 VanessaE ...
00:33 * Acerspyro adds an evil grin to his straight face.
00:33 Acerspyro I just wanted to say hi :)
00:33 VanessaE er, hi. :P
00:34 Acerspyro Yay, she said "Hi"!
00:34 * Acerspyro toots happily and runs off like a happy little girl holding a balloon.
00:35 Brains Is it possible to reload a mod without downing and restarting a server?
00:35 VanessaE Brains: no.
00:35 Acerspyro I have to ask
00:35 Acerspyro Why not
00:35 Brains VanessaE: I figured, but thought I'd ask...
00:35 VanessaE because...there's no support for that?
00:35 VanessaE but you could perhaps code the mod in such a way that it could be convinced to reset its state.
00:36 Acerspyro Not what I'm talking about
00:36 Acerspyro Why is there no support for that is what I want to know
00:36 VanessaE guess no one thought it would be all that useful
00:36 Brains VanessaE: I was thinking about code modifications as opposed to resetting state.
00:36 Acerspyro Well, I think it is
00:36 VanessaE Brains: yeah, can't be done.
00:36 Brains Acerspyro: The traditional answer is "Because you haven't written it yet."
00:37 hintss joined #minetest
00:37 Brains (A tradition not limited to minetest, that is.)
00:37 Acerspyro Brains: Heh, unless I am terribly wrong, it should be really easy to implement
00:37 Brains Acerspyro: Then what is taking you so long...  =:P
00:37 Acerspyro Something that restarts all plug-ins without restarting the server or dropping connection.
00:37 Acerspyro Brains: Never trust me with code.
00:38 Acerspyro I can fuck up the easiest of things.
00:40 Sokomine mapgens are tricky :-/
00:40 Sokomine just get one part not 100% reproducable and it gets chaotic
00:41 Acerspyro Sokomine: ?
00:42 tim_flatus joined #minetest
00:43 Sokomine just wondering why trees sometimes just don't do what i expect them to do (i.e. grow - without strangely mutated trunks)
00:43 tim_flatus Phew Grail Test server now down for repair.
00:45 tim_flatus I now have an understanding of griefing I never really wanted ...
00:45 Sokomine started a new server and got overrun by griefers?
00:46 Acerspyro ur srvr got #rekt.e
00:46 Acerspyro ur srvr got #rekt.
00:46 tim_flatus Not quite overrun, because I'm mean ;-)
00:46 Acerspyro lol
00:46 Acerspyro Protect
00:46 tim_flatus I got a really high level one, logged in as adrianthefirst. I must thank him for testing so hard :D
00:46 Acerspyro Rule #idktoomanyrulesexist: Never, ever, ever, EVER trust the user. Ever. Never ever ever never never ever.
00:47 Acerspyro Protect everything
00:47 tim_flatus Yeah, that's what I'm now fixing.
00:47 Sokomine ah, but that's not particulary practical either. if you never trust anyone, you won't get anywhere - nobody'll ever get interact on your server.....
00:48 tim_flatus Told me to /grant him all first off before doing anything. Then suggested I install worldedit and give him the privs. Must think I was born yesterday.
00:48 Acerspyro Sokomine: Everything that you don't want to be destroyed
00:48 Acerspyro tim_flatus: who
00:48 tim_flatus I'm learning about honeytraps ;-)
00:48 Acerspyro lol how can you fall into such a trap???
00:48 tim_flatus I didn't. They did :-)
00:49 Acerspyro lol
00:49 Sokomine Acerspyro: ok, that's right. that ought to be protected
00:50 Sokomine tim_flatus: honeytraps are easy...just open a server :-) you'll soon attract griefers. problem is: what to do with them?
00:50 tim_flatus I tried to explain he didn't know what game he was playing. D'oh minetest he said. :p fail.
00:51 tim_flatus The ones that don't speak weird me out.
00:51 Acerspyro tim_flatus: lol just tell them that they're mentally retarded because they can't speak
00:51 Acerspyro They will speak up.
00:51 VanessaE Sokomine: melt them down for the raw materials? :)
00:51 tim_flatus No I just kick them if they don't answer. Take no *** prisoners.
00:52 tim_flatus lol Thanks for letting me sound off.
00:53 Acerspyro ?
00:53 jordan4ibanez joined #minetest
00:54 Sokomine VanessaE: might be worth it :) new ressource...
00:54 tim_flatus Hmm.
00:54 Sokomine no problem, tim_faltus. griefers can be an annoyance
00:55 tim_flatus Random node placing around spawn. It had just never occurred to me.
00:55 tim_flatus I won't ask why. I don't suppose there is much reason to it.
00:58 Acerspyro When I was 12
00:59 Sokomine i suspect it might sometimes be insufficient control of the client. people new to the game who have no idea how to control it. or very young children who want to be told what they ought to do
00:59 Acerspyro I trolled the players, trolled the owners, griefed the server, DDoS'd it and then ended the server's subscription on a Minecraft server.
01:00 Sokomine really? what for?
01:00 Acerspyro Retards. They even gave me the username, password and infos to the server node, I just had to delete the subscription.
01:00 Acerspyro Sokomine: Same reason as griefers grief.
01:00 Acerspyro Thrills.
01:00 Acerspyro Actually, we were a group of three
01:00 Sokomine you arn't landmine by some chance?
01:00 Acerspyro No
01:01 Sokomine ok :-)
01:01 Acerspyro I only DDoS'd Minecraft servers
01:01 Acerspyro :P
01:01 Sokomine but i don't find griefing ok under any reasons. except if it's stated as the goal of a server
01:01 Acerspyro Sokomine: who cares, it's Minecraft
01:02 Sokomine that's not good, acerspyro. let them play their game and do not interfere with it. if the setup is insecure, tell them
01:02 Acerspyro >setup is insecure
01:02 Acerspyro What can I do about thick owners who are ready to give out their passwords to anyone
01:02 tim_flatus Yes I do wonder that Sokomine. Also I wonder whether some players can't read the instructions. But there is a kind of basic thing about people are obviously trying to create something beautiful. Most intelligent people would lurk for a bit and find out what's going on
01:02 Acerspyro Btw, I would never had griefed a nice server
01:02 Acerspyro Those servers had ugly as shit buildings.
01:03 Sokomine tim_flatus: some people may indeed be unable to read the rules. some signs may not work well, or they may get overlooked or be too complicated for very(!) young children. or you might just get people who don't speak english
01:03 Acerspyro Sokomine: Which is why speaking english is a rule
01:03 tim_flatus I translated the main ones into Spanish and Russian
01:03 Acerspyro And the rules are applied wether you read them or not
01:04 tim_flatus Acerspyro: :-)
01:04 Acerspyro Also, rules should not be on signs
01:04 Sokomine hm, if the buildings are griefed cobble ruins, it might be difficult. but then it's not called griefing but cleaning up the landscape so that there are new plots for players who want to build something better?
01:04 Sokomine that's work then and not destruction
01:04 Acerspyro They should be part of a menu that forces you to wait 8 seconds before going to the next rule page
01:05 Acerspyro Sokomine: what's your server?
01:05 Sokomine tim_flatus: that is a very good service! i'm glad that you where able of doing that. i speak neither of these languages (though i may guess at a few spanish words)
01:05 Acerspyro Don't worry, I won't grief it :P
01:06 Sokomine Acerspyro: i don't operate a server. i feel very at home on vanessas servers, but also wander around on a lot of others and take a look at the general mt world
01:06 Sokomine so i'll be present to a degree on most servers that focus on building
01:06 tim_flatus I used google. I have no idea if the Russian is any good, but apparently the Spanish is ok
01:06 Acerspyro aah
01:06 tim_flatus I like languages
01:06 Acerspyro tim_flatus: If I had a server, I would impose English
01:06 Brains VanessaE: BTW, I did end up making enough geothermal generators to power the supply converter directly...  Slapping a battery on both sides smooths it out enough it runs almost continously.  (It isn't but looks like it is.)
01:06 tim_flatus I even managed a little turkish
01:07 Acerspyro I am one of those who think that English should be the only language, even tho my first language is french.
01:07 Acerspyro And, tbh, I hate French. It's total bullshit.
01:07 Acerspyro over 20 000 rules.
01:07 tim_flatus My mum was a French teacher, so I prefer Breton
01:07 Sokomine tim_flatus: hmm. catch yourshelf a native speaker then :-) i once had a text somewhere where russian was written using the latin alphabet. people constantly came and complained that the transcription of the letters was wrong
01:08 tim_flatus Sokomine: I will. :-)
01:08 est31 Acerspyro: one to rule them all ;)
01:08 Sokomine i did like french more back in school. it's a much nicer language than english. but: it's not as practical, and i've forgotten most :-(
01:08 Brains Acerspyro: My favorite quote about English: "The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
01:08 Acerspyro Sokomine: I am stuck with it for the rest of my days.
01:09 Acerspyro Fucking hell
01:09 tim_flatus moi aussi
01:09 tim_flatus Brains: lol
01:09 Acerspyro C'est long a ecrire
01:09 Sokomine tim_flatus: there are some players here that speak russian. with a bit of luck, you'll be able to catch one :-) they even had (and probably have?) a pretty nice realtest server. i even got access to it. problem was that i don't speak russian and thus couldn't talk much to the people there :-(
01:09 Sokomine so i settled on building a small house to say thanks
01:10 Acerspyro Sokomine: See why I want to enforce english?
01:10 Acerspyro Because otherwise players can't communicate!
01:10 Sokomine Acerspyro: no need for that on mt servers in general. people usually manage to get around :-) if someone's online who speaks the same language, people in general manage to talk :-)
01:11 Sokomine they usually manage to ,-)
01:11 tim_flatus My spanish is coming on leaps and bounds in the last two days!
01:11 Acerspyro but people who can't speak proper english make my teeth grind...
01:11 Sokomine i even chatted with a player from brazil once. i wasn't entirely sure which language he spoke and if whatever google translate came up with worked. it all sounded a bit odd, translated. but we communicated to a degree :-)
01:11 Acerspyro >.>
01:12 Acerspyro Sokomine: I can make out some languages without even knowing what it is
01:12 Sokomine it's nice to talk to people from other countries and cultures. english is just the means to talk to them
01:12 Acerspyro I can't make the difference between Portuguese and Italian
01:12 Sokomine Acerspyro: hope i won't harm you then :-) i feel the same about written german
01:12 tim_flatus Portuguese if Brasilian
01:12 Acerspyro Sokomine: lol
01:12 Acerspyro Idc anymore about french
01:13 Sokomine yes, but afaik it is a variation of portugese they're speaking
01:13 Acerspyro 98% of French users can't even type it correctly.
01:13 Sokomine on a chat? no wonder...
01:13 Acerspyro And in written productions
01:13 Acerspyro That's like 55%
01:13 Acerspyro for example
01:13 Acerspyro *ahem*
01:14 tim_flatus yes it's like the difference between British and American English
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01:14 Acerspyro tim_flatus: t bo pcq les fleur sont belle. tse sest une joke.
01:14 Acerspyro Fucking hell. I want to murder people who type like that,.
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01:14 Sokomine the flowers are nice? but what about the rest?
01:15 tim_flatus exactly
01:15 Acerspyro "you know, it's a joke"
01:15 Sokomine yes. but what about the text before that? parce-que? but "t bo" ?
01:15 Sokomine guess it requires better knowledge of french to understand that :-)
01:15 Acerspyro "you're cute"
01:15 Sokomine aaaah
01:15 Acerspyro No
01:16 Acerspyro It's "T'est beau" but in tchat
01:16 Acerspyro That's how french people chat
01:16 Acerspyro I don't have to fucking do this all the time in English!!!
01:16 tim_flatus shut that door!
01:16 Sokomine don't worry, english and german do get mutilated in chat equally
01:16 Acerspyro 80% of words are compressed in french chat
01:16 Sokomine oh. i wasn't aware of that
01:16 Acerspyro Heh
01:17 tim_flatus ! <3 txt spk
01:17 Acerspyro "Because", 7 letters
01:17 Brains Must be low information content in them there Frenchie words.
01:17 Acerspyro "C'est a cause de", 16 letters
01:17 tim_flatus Or in lua I suppose ~<3
01:17 Sokomine hah! ", weil" is even shorter!
01:17 Acerspyro So we say "Cta cause"
01:18 Brains 'Cause what?
01:18 Acerspyro Saying 'cause only saves one letter
01:18 Acerspyro :P
01:18 Brains Exactly...  Just as stupid as "lite" for "light".
01:18 Acerspyro ik
01:18 * tim_flatus runs screaming
01:18 Acerspyro or hi and lo
01:19 * Sokomine keeps the poor tiim_flatus away from forums where people in general do seem to be halfway illitereate (even though they appear to be native speakers)
01:19 tim_flatus No, they're perfectly acceptable ... greetings
01:19 Brains tim_flatus: To be fair, the greeting would be 'lo...
01:19 Acerspyro >Give the greetings to the young man, sir.
01:20 Acerspyro >It's been nice meeting you. Now, fuck off.
01:20 tim_flatus Brains: beautiful use of the apostrophe ;-)
01:20 Sokomine there are some abbreviations i do use in chat. mostly it's not caring about when to use capital letters. english speakers sometimes think those are errors. that it's just a way to type faster in a chat becomes more obvious when using german, where a lot more words need capital letters
01:20 Acerspyro How bout we all get into voicechat?
01:20 Acerspyro :D
01:20 Brains tim_flatus: Wait until you see me overuse ellipsises...
01:21 Sokomine ah, no :-) typing is much easier. and also easier to understand :-)
01:21 Acerspyro ....................
01:21 Acerspyro Sokomine: Nei
01:21 Acerspyro Talking is easier
01:21 Acerspyro To talk
01:21 Acerspyro It's hard to type what you say, but that's not part of the task
01:21 Acerspyro And talking can be quickly repeated if needed
01:21 Sokomine for me, typing is much eaiser
01:21 Acerspyro and everything you don't understand is more learned.
01:21 tim_flatus ellipses don't bother me ...
01:22 Brains Talking is only easier under some conditions...  I'd have to run off the single digit young one, tell the wife to quiet down some, turn of the video I've got play, mute the various computer bits that are making informative noises randomly, ewtc.
01:22 Brains -w
01:22 tim_flatus But you should get the plural right :D
01:22 Acerspyro .oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.
01:22 Sokomine Brains: :-) exactly
01:22 Acerspyro meh
01:22 Acerspyro Not much here, just have to close my door.
01:25 tim_flatus So, I must get areas to work so I don't lose the half a dozen players who did build something nice. I know I'll start by studying minetest_game.
01:27 Acerspyro https://www.youtube.com/watch?v=W9DST-6jIBU
01:29 Sokomine tim_flatus: fine! protection is a very important part of games like this
01:30 tim_flatus Hm, there are only 8 calls to minetest.is_protected in minetest_game
01:30 tim_flatus This doesn't really explain much
01:30 Sokomine what do you need explained?
01:31 Sokomine that minetest.is_protected function usually is part of your protection mod (i.e. areas)
01:32 tim_flatus I think the problem is that I don't know how to use areas.
01:33 tim_flatus I'm using the markers gui
01:33 tim_flatus And I can set owners and mark areas but it doesn't prevent anyone placing or digging nodes
01:34 Sokomine hm. i wrote the markers mod. so if you've got a problem with that, you're at the right address :-)
01:35 Sokomine do your players have the "areas" priv? if so, they can override the protection and dig anyway
01:36 tim_flatus Ah.
01:36 tim_flatus I thought they needed it to set areas.
01:36 tim_flatus Right. That'll be it then
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01:38 tim_flatus Is there any way to revoke the privilege across the board?
01:39 tim_flatus I know how to do that for individual players
01:39 Sokomine hmm. good question
01:39 Sokomine i don't know offhand. changing all the player files might be too much work
01:39 tim_flatus There should be an auth file somewhere?
01:40 Sokomine revoking it on join (real moderators have the right privs to just re-grant the priv back to themshelves anyway) might be an option
01:40 Sokomine that file might be overwritten frequently
01:40 Sokomine there ought to be quite a lot of other server operators on this channel. wonder where they are
01:40 tim_flatus auth.txt
01:40 Sokomine yes. but the server also writes a lot of files regulary and might overwrite that
01:40 VanessaE tim_flatus: shut the server down and use a bit of sed magic
01:40 tim_flatus Surely not while the server is down?
01:41 Sokomine ah :-) vanessa's there. fine. she can help you :-) she's a very competent server operator
01:41 VanessaE sed -i "s/areas//g" auth.txt
01:41 VanessaE then edit the file in nano or so to re-enable areas for the few admins that need it
01:41 tim_flatus VanessaE: thanks that should save a LOT of heartache
01:41 VanessaE just make sure you don't fuck up the passwords :)
01:41 VanessaE if the server complains, also do:
01:41 tim_flatus I won't touch them
01:41 Sokomine no, not while the server is down. just while it's running. mt has the tendency to change quite a lot of files while running
01:42 VanessaE sed -i "s/,,/,/g" auth.txt
01:42 VanessaE (collapse any double commas from the first command down to just one)
01:42 Sokomine there ought to be a config option inside the areas mod where you can configure how many areas a player can protect. the markers mod also sets a limit on the areas
01:42 tim_flatus I might just use a text editor if that's ok. I find sed a bit line noisy
01:43 Sokomine i might have set a too small limit there. maybe a new priv for trusted players so that they can protect more might be helpful
01:43 VanessaE 99% chance that the first sed command will solve the problem
01:43 tim_flatus Sokomine: yes there is it's set to the defalt 4 currently
01:44 VanessaE tim_flatus: just make sure you back up your auth.txt first, just in case.
01:45 tim_flatus Wow 221 logins in two days!
01:46 tim_flatus Thanks for the reminder VanessaE - I am tired
01:51 tim_flatus Yay!!!
01:51 tim_flatus Also I discover no_bad_names doesn't stop me logging in as "twatface"
01:52 tim_flatus Thank you everyone :-)
01:52 * tim_flatus does little happy admin dance
01:52 Sokomine it mostly stops Guest1234 and other silly names
01:53 VanessaE heh
01:53 VanessaE yeah, it only applies to crappy nicknames in general
01:53 tim_flatus Lol
01:54 tim_flatus Running round trying to grief my own swerver - what am I like?
01:54 tim_flatus -w
01:54 VanessaE not to offensive words
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01:56 Sokomine fine :-)
01:56 Sokomine always good to see a server beeing maintained
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01:59 tim_flatus I rather like beauty
01:59 tim_flatus Call me soppy if you like ...
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02:02 Acerspyro Floppy
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02:04 * Sokomine eyes some trees suspicously
02:04 everamzahh joined #minetest
02:04 Sokomine those trees might conspire to be bugged again :-/
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02:08 tim_flatus So next time someone asks me to /grant all. I shall /revoke all. plan?
02:09 Sokomine currently i'm fighting with these: https://mediacru.sh/CKmqk0xXwijr.png
02:09 Sokomine then that player can't even say anything anymore, tim_flatus
02:09 Sokomine just check if it was a joke :-) some serious players may also hope to get at least fast or sometimes fly. it can be helpful for building purposes
02:10 tim_flatus What is that?
02:10 Sokomine and if you've attracted good builders, some may even enjoy the giveme priv :-)
02:10 est31 you can also consider to enable fast by default
02:10 Sokomine that would be practical, yes
02:10 tim_flatus Sure, but no.
02:10 Sokomine fast is for running around fast. the normal walking is veeeeerrrrryyyy slow
02:10 Polsaker ^
02:11 tim_flatus Maybe once they've built something nice.
02:11 Polsaker would need a key for sprinting
02:11 Sokomine fast is pretty helpful. unless you want to focus on survival
02:11 Polsaker <_<
02:11 Sokomine fly is something you can consider giving to those who really built nice. those players may love to do a screenshot or to take an overview image once in a while :-)
02:11 tim_flatus I want a balance between survival and building, because it affects building styles
02:11 est31 There is also a mod which gamifies speed. there the speed of the players depends on the quality of their shoes
02:12 tim_flatus I don't have beds for this reason
02:12 tim_flatus est31: Ilike that idea.
02:12 Sokomine beds are very decorative items. they ought to be there for that purpose
02:12 Sokomine beds imitated by slabs don't look half as good
02:12 est31 dont know its name though just know its deployed on xanadu server
02:12 tim_flatus So get creative with wool ;-)
02:13 Sokomine too big
02:13 tim_flatus I'll check the serverlist
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02:13 Sokomine my houses are usually very stuffed, tiny places. no space for a huge wool bed :-)
02:13 tim_flatus Not if you can craft stars and slabs with it
02:13 Sokomine ok, then it's a diffrent matter
02:14 Sokomine i often use dark junglewood stairs + planks for beds
02:15 tim_flatus I shall probably convert moreblocks to work with my game.
02:17 tim_flatus What's that pic all about Sokomine?
02:19 tim_flatus I've been playing on the H2O watershed server, where you can buy privs with largish amounts of ores. That kind of works.
02:25 Sokomine tim_flatus: i'm working on mg_villages - a mod that adds villages. some are snow-covered, and some have trees around them
02:25 Sokomine i'm hunting a bug there that leads to twisted first trunks in these trees
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02:26 stormchaser3000 LE SPAM
02:26 stormchaser3000 https://forum.minetest.net/viewtopic.php?f=3&amp;t=11073
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02:46 tim_flatus Ah /rollback_check is my friend :-)
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03:05 Sokomine hmm. hmmm. wheat beeing an attached node is...a bit...impractical in my situation...
03:08 VanessaE I still wish there were a "hanging" option
03:08 VanessaE only needing support from above (not sides)
03:08 Sokomine that would be good, yes
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03:09 Sokomine trouble is: if i drop a snowball on a snow-covered field of wheat - the whole field collapses
03:09 VanessaE wow
03:09 Sokomine which is not..so...desirable
03:09 Sokomine gives a nice chain effect though :-)
03:09 VanessaE well you could always define "snow-covered wheat" nodes
03:09 VanessaE and make them not attached.
03:10 VanessaE (and they'd drop regular wheat or whatever)
03:10 Sokomine yes. wonder where it ends :-/ i don't want to redefine the entire game :-)
03:10 VanessaE heh
03:11 Sokomine that wheat's just for decoration! we can't have random people comming by and stealing the villager's food :-)
03:11 VanessaE be glad it's not all of dreambuilder you'd be contemplating redefining :)
03:12 Sokomine uff :-) guess i am
03:12 Sokomine there are many parts of dreambuilder which are very nice and supported to a degree or another
03:16 Sokomine hm, no, the wheat doesn't seem to be the major culprit. hm. wonder if my moresnow suddenly does something wrong?
03:23 jordan4ibanez Let's see if I can figure out animation http://i.imgur.com/GTCu3B3.jpg
03:24 Sokomine jordan4ibanez: that would be great! looks very fine
03:25 jordan4ibanez Thank you :)
03:26 jin_xi_ yeah your trains rock!
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03:38 Acerspyro You're not a train!
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03:54 jordan4ibanez So we CAN use meshes for nodes! http://youtu.be/KfH8-OJ56ok
03:57 VanessaE of course
03:57 VanessaE https://forum.minetest.net/viewtopic.php?f=9&amp;t=10428
03:58 VanessaE that mod provides a good overview, imho ;)
03:59 Sokomine yes. those mesh nodes are great!
03:59 jordan4ibanez I thought you said it depended on another mod
04:00 VanessaE noperz
04:00 VanessaE you just use them
04:00 VanessaE you just can't animate the meshes yet (only their textures, if you wanted to)
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04:50 sofar VanessaE: can I used an animated texture for a particle?
04:51 VanessaE that's a very good question
04:51 VanessaE I have no idea :)
04:52 sofar how does it work for nodes?
04:53 sofar sorry, dumb question, I should probably look at some of the animated textures in the game, I suppose
04:54 VanessaE well,
04:55 VanessaE you know how a filmstrip looks when you lay it out flat right?
04:55 VanessaE like say 16 frames of the video but laid out on the table all at once?
04:55 sofar animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
04:55 sofar yeah, I think I got it
04:55 VanessaE yes.  that's a strip of film. :)
04:56 VanessaE it plays from top to bottom in the image, the 2.0 is number of seconds it takes to play the whole strip
04:56 sofar gotcha
04:56 VanessaE ignore the aspect values - everyone just leaves those both at 16 regardless of the texture's resolution
04:57 sofar there's no way to pass animation values to particles, so that's another thing they would really need
04:57 sofar in addition to the fixed player offset
04:57 sofar I'm thinking of maybe attempting to patch that in
04:57 VanessaE animation = { type="vertical_frames", name="foo.png", aspect_w=16, aspect_h=16, length=2.0 }
04:57 VanessaE as I recall that's all you do
04:57 VanessaE (for a node)
04:58 VanessaE animations in a particle would be interesting.
04:58 VanessaE what have you got in mind in particular?
04:58 sofar very
04:58 sofar well it would make it so you can use one particle and let it animate
04:58 VanessaE ah
04:58 sofar fire would improve
04:58 sofar you could make realistic rain drops falling on the ground
04:59 VanessaE ah
04:59 VanessaE I see where you're going with that
04:59 sofar snow flakes appearing to rotate
04:59 sofar without using multiple particles
04:59 VanessaE between that and irrlicht particles (if they ever happen :P ) we'd have some serious particle density
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04:59 VanessaE without even touching the GPU/CPU power
05:00 sofar I'd think that animated particles would reduce the pressure on the gpu
05:00 sofar since you need less particles to get more complex results
05:00 sofar my little one is waking up, afk
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05:01 VanessaE current particles aren't GPU-driven at all I don't think
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07:22 MinetestBot [git] paramat -> minetest/minetest: Mgv7 generateRidgeTerrain: Make river generation relative to water level 1702c34 https://github.com/minetest/minetest/commit/1702c34b6406025802a4fbecd893c27827b3ce96 (2015-01-22T02:21:11-05:00)
07:22 MinetestBot [git] paramat -> minetest/minetest: Mgv7: Speed optimise calculateNoise and generateRidgeTerrain 70354ac https://github.com/minetest/minetest/commit/70354ac20b456f2cad3208e13ccb0a30980df39c (2015-01-22T02:10:07-05:00)
07:22 MinetestBot [git] paramat -> minetest/minetest: Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function 408d9b7 https://github.com/minetest/minetest/commit/408d9b72f00b1aed2de5a6738571acab1149f690 (2015-01-22T02:06:33-05:00)
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08:49 alket when I do nohup minetest --server
08:49 alket i get nohup: ignoring input and appending output to `nohup.out'
08:51 VanessaE I get that too
08:51 VanessaE ignore it
08:52 alket but then cant connect :s
08:52 VanessaE well with my watchlogs scripts that is
08:53 * VanessaE shrugs
08:53 VanessaE I just do,  minetestserver --various --options --here &
08:53 VanessaE (inside my script that is)
08:53 VanessaE or rather, I & the script itself
08:54 VanessaE (the script being your usual keepalive thing e.g. an expanded version of,  while true; do minetestserver --blahblah ; sleep 30; done
08:55 VanessaE I put that in a script along with a few other things that I use for keeping additional logs and stats, and run the script with &
08:55 VanessaE works every time :)
08:55 alket i cannot connect, it just says connecting , nothing happens :s
08:56 VanessaE you're probably just connecting to the wrong IP or port
08:57 alket when i launch minetest --server, it says listening on port 0.0.0.0:30000.
08:57 VanessaE ok that much is right.  so you point your client to 127.0.0.1 port 30000
08:57 VanessaE external clients would point to your machine's real IP address
08:59 alket how do I change port
08:59 VanessaE minetestserver --port
08:59 alket it looks like 30000 is blocked
08:59 VanessaE e.g. --port 30001  or so
09:00 VanessaE I doubt 30000 is blocked.
09:00 alket ok, still doesn't work, i have no idea :s
09:00 VanessaE it's more likely you're trying to connect to the wrong IP, or you need to do some port forwarding in your router.
09:00 VanessaE (if you're trying to connect from the outside)
09:01 alket im in the local server which has a public ip
09:01 alket or real ip what its called
09:01 VanessaE public IP, same difference
09:01 VanessaE what is it?
09:01 VanessaE (you can /msg if you prefer)
09:02 VanessaE ok, that returns pings, so it's routable
09:02 alket I have installed minetestc55 from ppa, in ubuntu 12.04
09:02 alket the very next thing was: minetest --server
09:03 VanessaE don't use minetestc55
09:03 VanessaE that's old and outdated.
09:03 VanessaE get minetest from git and compile it
09:03 alket but i get it from ppa, its 4.11
09:03 VanessaE you mean 0.4.11
09:03 VanessaE and yeah that's current then
09:03 alket yes
09:04 VanessaE what's the exact command you're using to start the server?
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09:04 alket now, im using: minetest --server
09:04 VanessaE just `minetest --server` isn't enough
09:05 sfan5 VanessaE: *poke*
09:05 VanessaE firstly, don't use that method, use `minetestserver`
09:05 VanessaE (all one word, without the dashes)
09:05 VanessaE hey sfan5
09:05 sfan5 you needed something, right?
09:05 alket the wiki said so
09:05 VanessaE second, you need to specify a few things on the command line such as the game you want the server to run, the world you want it to serve, the config file you want it to read, and I also specify the port as well
09:06 VanessaE sfan5: yeah, just wondered if you could make a new win build
09:06 VanessaE alket: the wiki is not entirely correct.  without at least some of these options, starting the server won't work right.
09:06 sfan5 VanessaE: sure
09:07 alket VanessaE: thanks
09:07 alket but anyway , a bit complicated for me
09:07 VanessaE alket: so try this:   minetestserver --port 30001 --config <put the path to your minetest.conf here> --gameid minetest_game --worldname <name of one of your worlds>
09:07 alket do I have to download them
09:07 alket since im in remote server
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09:08 VanessaE for example, my survival server is substantially this:   minetestserver --port 30001 --config minetest-survival.conf --gameid dreambuilder_game --worldname Survival_World
09:08 VanessaE download what?
09:08 alket some worlds
09:08 VanessaE no
09:08 alket or it will create
09:09 VanessaE you create one (the server is supposed to be able to do that but I'm not entirely sure of the correct way to do that, so I do it from a client and then copy the empty world over)
09:10 VanessaE sfan5: thanks :)
09:11 VanessaE alket: make sense so far?
09:12 alket i think so, im trying
09:12 VanessaE the bottom line is, you need a world to play in, a subgame to play with, and a config file to point the server at.
09:13 VanessaE the subgame you probably already have (minetest_game).  the world you're creating now.  the config file, you can probably copy from your client and strip it down and modify it to suit
09:13 alket ok I downloaded one world, but how about aconfig file
09:13 alket ok thanks
09:14 alket so there is no , minetestserver --create-world="World" --mode=survival seed= etc.
09:14 sfan5 correct
09:14 VanessaE no,
09:14 VanessaE nothing like that
09:14 alket brb
09:14 sfan5 there is also no gamemode
09:14 sfan5 at least not per-world
09:15 VanessaE well not per-command-line there isn't
09:15 VanessaE but you can specify it per-world by pointing each minetest instance you run at a different config file
09:16 VanessaE not that he needs to in this case :)
09:19 sfan5 VanessaE: lftp says my build will be uploaded in 13m
09:19 VanessaE I'll be asleep by then :)
09:19 sfan5 what do you need them for?
09:20 VanessaE for folks on my servers who are still running 0.4.11 and can't get online
09:20 sfan5 did you apply an incompatible change?
09:20 VanessaE (I've got strict protocol checking enabled for a couple of them because they don't work properly on 0.4.10 and below, but 0.4.11 is rather unstable, as you no)
09:20 sfan5 oic
09:20 VanessaE nah, just features their clients are too old to deal with, the usual
09:20 VanessaE "as you no"?
09:21 VanessaE oh G*d...
09:21 VanessaE I must be more tired than I thought
09:21 sfan5 oic = oh, i see
09:21 VanessaE I really wrote that didn't I.
09:21 sfan5 ?
09:21 sfan5 7m to go
09:21 VanessaE me:  "but 0.4.11 is rather unstable, as you no)"
09:21 sfan5 oh
09:21 VanessaE "no"
09:21 * VanessaE goes grammar nazi on herself
09:22 sfan5 i didn't even read that part of your sentence
09:22 sfan5 atleast i don't remember reading it
09:22 VanessaE heh
09:22 VanessaE gee thanks :)
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09:23 VanessaE anyways, lots of folks having troubles with the stable release so I figured a new build from you would have the highest success rate :)
09:23 sfan5 huh
09:23 sfan5 was git.io broken
09:23 sfan5 ?
09:23 sfan5 [color=#3465a4][git][/color] [color=#cc0000]paramat[/color] -> [color=#73d216]minetest/minetest[/color]: [b]Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function[/b] [color=#a04265]408d9b7[/color] https://github.com/minetest/minetest/commit/408d9b72f00b1aed2de5a6738571acab1149f690 ([color=#888a85]2015-01-22T02:06:33-05:00[/color])
09:23 sfan5 thats the full github link..
09:24 VanessaE hm, no... pipeworks' git.io page works
09:24 sfan5 wait what
09:24 sfan5 rssnotify.log contains 2 commits that aren't in my build
09:24 sfan5 nevermind
09:24 sfan5 just the wrong order
09:25 sfan5 ooh
09:25 sfan5 uploaded
09:25 * sfan5 pings VanessaE
09:25 VanessaE \o/
09:26 sfan5 VanessaE: https://forum.minetest.net/viewtopic.php?p=168490#p168490
09:26 VanessaE I'll ping the relevant folks tomorrow when I see them next :)
09:27 sfan5 VanessaE: also if you need a link to the latest builds: 32: https://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest 64: https://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest_64
09:27 VanessaE thanks
09:27 sfan5 (those links always redirect to the latest build)
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09:28 VanessaE ok, got 'em
09:29 VanessaE and now I think I'm gonna go make like a nil reference and crash.
09:29 VanessaE night :)
09:29 alket still no luck :s
09:29 alket night VanessaE
09:29 alket thanks for help
09:30 VanessaE you're welcome
09:30 VanessaE keep trying, you'll get it sorted out
09:30 VanessaE good night
09:30 sfan5 night
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09:35 JamesTait Good morning all; happy Answer Your Cat’s Questions Day! :-D
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10:01 ThatGraemeGuy https://www.youtube.com/watch?v=aThCr0PsyuA o_O
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12:39 alket can somebody help me to create a private server ?
12:42 alket anyone ?
12:44 kaeza mornings
12:45 alket i will give you root access to my server, and i will thank you hehe
12:45 gregorycu Is there a step here that you are confused with? http://wiki.minetest.net/Setting_up_a_server
12:45 alket gregorycu: im runing a dedicated server
12:45 gregorycu You didn't answer my question
12:46 alket yes, sorry
12:46 alket I did all that
12:46 alket but when I try to connect from client side
12:46 alket it keeps runing for ages
12:46 alket "connecting"
12:46 gregorycu Have you tried both ip and hostname
12:47 alket i have IP only
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12:48 Jordach ello _Esteban
12:48 gregorycu So, is the server running? Is it listening on a port? What do you know?
12:48 _Esteban hey
12:49 alket gregorycu: 13:46:02: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30000.
12:49 gregorycu And is it?
12:49 gregorycu You run linux, you must know some tool that can let you know?
12:49 alket when I open minetest game, it only says "Connecting to Server"
12:50 gregorycu Does the server logs say anything when you try to connect?
12:50 alket i dont know how to do that :s
12:50 kaeza alket, try using MinetestBot to see if your server can even be reached (/msg MinetestBot !up <ipaddr>)
12:50 alket thanks
12:51 alket seems to be down  :s
12:51 alket but its runing
12:52 alket whats the most common problem to this ?
12:52 kaeza did you forward the port?
12:52 alket the IP is static
12:52 gregorycu So?
12:52 alket i didnt knew that it needs that
12:53 alket this is a public ip, i host apache etc
12:53 kaeza step 3 in the page gregorycu provided...
12:53 alket ok will do that, thanks
12:53 gregorycu I'm doing some perf testing with tree spawning, does anyone know much about this?
12:54 * Jordach likes the look of these Meshnode plants
12:54 Jordach https://mediacru.sh/bVmcLH4fLz65
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12:56 gregorycu Nice
12:56 gregorycu Is that one block?
12:56 Jordach yes
12:57 Jordach Minetest supports meshes as nodes
12:57 gregorycu Nice
12:58 gregorycu That can't be good for performance? :)
12:58 Jordach Minetest is rather optimised now
12:59 kaeza it should have the same performance as a complex nodebox, with the plus that you can use real UV mapping on it
12:59 gregorycu I'll be the judge of that
13:00 kaeza (i.e. no culling or whatever the name is)
13:00 gregorycu backface culling?
13:01 kaeza I think that is. the thing where you simply don't draw things which are completely obscured by things closer to the camera
13:02 * kaeza sucks at 3D terminology
13:02 kaeza should get some coffee too
13:03 gregorycu oh... no idea what that's called
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13:22 Jordach mmmmm
13:22 Jordach https://mediacru.sh/3320b65fcf3f
13:23 Jordach i've even found ways to optimise the model without using extra cubes
13:32 twoelk|2 Jordach: will the new mesh-plants wave in the wind?
13:32 Jordach twoelk|2, not sure, and i dislike the waving
13:32 twoelk :-(
13:33 * twoelk is still waiting for functional wind to be added to minetest
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13:34 * Wayward_One is too
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13:42 * Jordach 's biggest complaint about Minetest is textures
13:43 * alket 's biggest complaint about Minetest is cart lag
13:43 Jordach https://cdn.mediacru.sh/O/O5wNYBK6K8NW.png much ntetter looking than the texture to the right
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13:55 Kalabasa This red screen when hurt is annoying
13:56 kaeza would you prefer a blue screen... OF DEATH?
13:56 kaeza *evil laugh*
13:57 Kalabasa heh
13:57 Kalabasa I though this was fixed already
14:08 Jordach kaeza, brb re-writing the death screen formspec
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14:09 luizrpgluiz hi
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14:46 T4im Kalabasa: did't they just change the color? :P
14:46 T4im and made it autoreboot by default instead of showing it
14:46 Kalabasa Huh?
14:46 Kalabasa Autoreboot?
14:46 T4im bsod
14:46 Kalabasa Oh.
14:46 Kalabasa I'm talking about Minetest lol
14:47 T4im that would be bad :D
14:47 T4im ok
14:47 Kalabasa The red filter when hurt lasts too long
14:47 T4im yea.. it can get a bit annoying at times
14:47 T4im then again.. its pain.. maybe it should be annoying :D
14:49 T4im "you are drowning" - "nah! its ok…"
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15:10 jin_xi so, it seems i really am the only one who thinks a mailing list for technical discussion would/could help mt development:
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15:10 jin_xi https://forum.minetest.net/viewtopic.php?f=7&amp;t=11062&amp;p=168512#p168512
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15:50 hmmmm no, I'm in support too
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16:05 VanessaE frankly I hate mailing lists, but I guess there's little alternative
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16:06 VanessaE T4im: *poke*
16:30 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Rewrite doors: 562cee7 https://github.com/Jeija/minetest-mod-mesecons/commit/562cee7438ec43fd8e56eff3359326c54c7a6816 (2015-01-22T17:27:29+01:00)
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16:42 Wayward_One how would one make a node with the group "attached_node=1" fall like a node with "falling_node=1" instead of dropping an item? and how difficult would it be?
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16:48 sofar jin_xi: you're not alone. pretty much all serious OSS projects work through mailing lists alone...
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16:51 Calinou but we have forums (-:
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17:02 n4x a mailing list would be pretty cool for this
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17:03 Calinou what's the point in mailing lists when you have forums, a subreddit, …?
17:03 rubenwardy freepo.st XD
17:05 Calinou there's fpo.st too, but not (yet) working
17:05 Calinou shorter domain for (supposedly) the same thing
17:05 rubenwardy freepo.st is down :(
17:06 rubenwardy Back up now
17:06 Calinou it migrated to TuxFamily (free hosting for libre projects)
17:07 Calinou hosted in France instead of UK now
17:07 Calinou faster for me :D
17:08 n4x Calinou: the forum can't be used for serious stuff, unless you have a heavily moderated part of the forum, where you need to be allowed to post or something like that, but then it'd default the point of having it public
17:08 Brains There is also the push/pull distinction.
17:09 Calinou there's the development forum, waiting to be used.
17:09 Calinou serious developers can use it
17:09 n4x then you get lot of noise because random kids posting there
17:09 Brains (Of course, the other side is that there is little reason why you can't have a forum/mailing list combo where you can choose whichever you want to interact via...)
17:10 Calinou n4x, we can remove irrelevant posts
17:10 n4x it's still noise
17:10 Calinou then use GitHub issues
17:11 sofar serious developers don't use forums
17:12 rubenwardy Lol
17:12 sofar too many users -> too much noise -> no useful techincal depth
17:12 * VanessaE looks at sofar
17:12 sofar sorry, I'm an OSS professional
17:12 VanessaE "no true scotsman"...?
17:12 sofar name a successful OSS project of size that runs entirely on forums and doesn't have a technical mailinglist for software developers
17:12 VanessaE if you completely isolate yourself from your users, you produce product your existing users probably aren't gonna want.
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17:13 sofar that's not true
17:13 rubenwardy mailinglists just seem archaic
17:13 sofar I'm not saying to ditch the forums
17:13 Calinou we already have forums, a subreddit, GitHub, IRC
17:13 Calinou four channels of communication isn't enough?
17:13 VanessaE Calinou's right, we don't NEED another medium
17:13 sofar subreddit? that's just another forum
17:14 sofar github is .. sort of a wiki/forum
17:14 VanessaE the problem isn't the medium..
17:14 sofar IRC is a watercooler/coffee stand
17:14 sofar it's still not a mailing list
17:14 VanessaE IRC is also realtime.
17:14 Xenoth Excuse me, but what's the point of a mailinglist when we have all of the other communications?
17:14 Xenoth We have realtime, bug reports, official announcements of mods and discussion on the forum..
17:15 sofar irc is realtime, which is not useful to dig in-depth into techical issues
17:15 VanessaE besides, the forums can email you when a topic is updated.
17:15 sofar technical issues need time to hash out
17:15 Xenoth sofar: So, github?
17:15 sofar forum notification spam ... yeah
17:15 rubenwardy GitHub isn't a wiki/forum.
17:15 sofar Xenoth: mailing lists
17:15 VanessaE what's the difference between that and a mailing list?  mailing list spam.  same thing either way.
17:15 Calinou I've seen many technical issues being dealt on #minetest-dev
17:16 n4x because there isn't a better medium
17:16 sofar there are mailing list tools for mailing list handling
17:16 * Brains has been finding the forum notification stuff to be substantially less than optimal...  Especially as there is no reason to *drive* people to the forum if they just wanted the info in the first place.
17:16 sofar you can't handle forum spam
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17:16 sofar e-mail programs have all these wonderful filters
17:16 sofar you lose all that if you enable forum notifications - there's no filterable properties to work on
17:17 rubenwardy That does annoy me. Why can't the forum send the message text?
17:18 VanessaE I'll agree, that's a problem.
17:18 rubenwardy Github sends the message text when someone replies to an issue, and you can reply to the email
17:18 Calinou security issue
17:18 rubenwardy Not when it is freely accessible on the internet
17:18 VanessaE security issue?  it's a publicly-readable forum
17:18 sofar folks, it's not for nothing that large projects separate users and developer chat
17:18 sofar they dont' separate developers from users
17:18 sofar they separate developer CHAT from user CHAT
17:19 VanessaE sofar: and that's why #minetest-dev has pretty strong rules about that
17:19 VanessaE we already have that part covered well enough
17:19 sofar but realtime chit chat can't be used to convey complex patches
17:20 VanessaE like I said, the problem is not the medium.  what I wanted to say was that frankly, the problem is the way what we have is handled.
17:20 Calinou use GitHub for that?
17:20 sofar you can discuss those in mail much better, and inline review
17:20 Xenoth sofar: So what you're saying Minetest needs is a dev-to-dev communication system that is *not* realtime, but also provides notifications to participants?
17:20 VanessaE that's what github is for.  review issues there, complex discussion is easy to manage either by email or by web
17:20 Calinou GitHub has inline review of pull requests
17:20 sofar anything less than a mailing list doesn't work for me
17:20 sofar github is terrible for review, sorry :)
17:20 VanessaE (and of course over the website you've got all of the media available that the browser can handle)(
17:20 VanessaE wat
17:20 sofar I tolerate it but ... yuck
17:21 VanessaE terrible for review?
17:21 VanessaE what can a mailing list do that a tracked issue can't?
17:21 sofar yes, I've been doing OSS for almost 15 years and github is so suboptimal
17:22 VanessaE I've been doing OSS for closer to 25 years, and I've not seen anything that's any better than github, frankly.
17:22 sofar sending a patch request with git from console to mailing list: 3 seconds
17:22 Calinou Gitorious is better!
17:22 * Calinou runs
17:22 sofar github pull request: navigate clicks, special branches, website that constantly changes -> terrible!
17:22 * Xenoth nods to Calinou
17:22 VanessaE um, FAIL
17:23 Calinou GitHub hasn't changed for a while, I wouldn't say it changes constantly
17:23 Calinou also, change can be good
17:23 Calinou to make your workflow better in the future
17:23 VanessaE of course, it used to be that when github sent you an email about a pull, they included a handy commandline you could copy&paste to merge the code
17:23 sofar hack hack git format-patch -1 ; git send-email --to=foo@bar
17:23 Calinou and that's exactly the things anti-systemd people don't understand…
17:23 VanessaE but you STILL need to review it
17:23 VanessaE and that's easiest if you just go to the website imho
17:24 sofar Calinou: I'm a systemd project developer....
17:24 VanessaE sofar: so what you're REALLY saying is it's not compatible with your particular workflow.
17:24 sofar VanessaE: samples size == 1, yes
17:24 sofar VanessaE: but as a professional looking around me, it seems I'm really not alone :)
17:24 VanessaE don't use argument from authority around here pleas
17:24 VanessaE please*
17:24 VanessaE you won't get too far like that :)
17:24 sofar my team of engineers would scream if I forced them to use github ;)
17:25 sofar you .. don't have to take my word
17:25 VanessaE I came from the old ways, when all we had were mailing lists and echo groups on BBS's
17:26 VanessaE from before versioning systems like git existed, so I am quite aware of managing projects that way
17:26 VanessaE (or if they existed, we didn't know about them back then)
17:27 VanessaE and back then we found it to be incredibly cumbersome to use mailing lists for development.  realtime chat was often more productive.
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17:28 hmmmm I use github and I think things are just fine
17:28 hmmmm nobody puts a gun to your head and forces you to click merge and whatever
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17:29 hmmmm to me, github is a very handy git server, online code and git display, PR tracker all in one
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17:29 VanessaE when I merge someone else's contributions, I do it from the command line.  yeah it's a few clicks to get the branch name and repo address but that's only because I tend to forget to add remotes to my repos.
17:29 hmmmm git fetch <name> <branch>
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17:30 hmmmm git cherry-pick <commit ID>
17:30 kaeza <VanessaE> security issue?  it's a publicly-readable forum
17:30 rubenwardy Why aren't Github issues as good as mailing list? You can reply to them by email, you can receive the replies by email (just the reply, no extra text around). Pull requests is a different issue.
17:30 hmmmm git push upstream master
17:30 VanessaE hmmmm: yep, exactly that.
17:30 rubenwardy sudo apt-get install github-cli  &&  ghi pull-request [user] [branch]
17:30 hmmmm some people use git am
17:31 kaeza spammer A posts on topic. random 10 yr old kiddo gets spam on inbox even though a moderator may have deleted the spammy post 5 seconds after being posted
17:31 rubenwardy https://github.com/defunkt/github-gem / https://github.com/github/hub
17:31 hmmmm github issues don't have all the creature comforts of an email client.  it's centralized on github too
17:31 hmmmm don't understand why we need that
17:31 VanessaE kaeza: that's an artifact of the forums being improperly configured.
17:32 VanessaE there would need to be a restricted-access, devs-only section
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17:32 VanessaE as it stands, there are a couple of them for moderators but nothing geared toward this sort of dev-specific chatter
17:33 VanessaE and frankly, a mailing list would be just as insecure, if not moreso, because that same random 10 year old could sign up for said mailing list.
17:33 rubenwardy There are super secret moderator forums? cool.
17:34 Calinou don't restrict posting access to dev forum
17:34 kaeza teh sekritz have been divulged. security breach!
17:34 Calinou it's bad practice
17:34 Xenoth rubenwardy: Quick, pass out the shades.
17:34 VanessaE rubenwardy: the "trash" section is supposed to be accessible only to moderators, for example
17:34 rubenwardy Huh?
17:34 Calinou VanessaE, but these 10 year olds are less likely to use mailing list (harder)
17:34 rubenwardy Oh
17:34 Calinou we can just delete the irrelevant posts in developer section
17:34 Calinou there should be a warning in that particular forum
17:34 VanessaE Calinou: harder to supply an email address than it is to sign up on the forums? O_o
17:35 Calinou to make on-topic posts only, and that any irrelevant post can be deleted without notice
17:35 hmmmm i don't quite enjoy using forums
17:35 hmmmm and how about outside contributors?  if I wrote a patch for minetest the first thing I'd do is look for their dev mailing list to send it to
17:36 VanessaE signing up to a forum account takes more info than a typical mailing list, but the latter is usually just a subset of the former - an email address and password anyway.
17:36 hmmmm instead we have to sign up for a website...?  come the fuck on man
17:36 hmmmm this is ridiculous
17:36 hmmmm i can't comprehend why there's so much pushback on making a mailing list
17:36 Calinou feel free to make one then
17:36 Calinou there could be minetest, minetest-mods, minetest-dev
17:37 VanessaE hmmmm:  if there's a mailing list, I'll certainly join it, but I won't like it
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17:37 kahrl well, just saying it right now: I check my emails rarely, so you won't see me very often on any mailing list
17:38 kahrl neither would I want to check a forum for dev chatter. Checking irc logs and github notifications is enough
17:40 kaeza on the contrary, email is the first thing I check whenever I log in (I get both GH/forum notifications in one place)
17:40 * Calinou is on a few mailing lists
17:40 kaeza one more thing there wouldn't do any harm
17:40 Calinou I would join it
17:40 VanessaE hmmmm: but consider this, "we have to sign up for a website?"  is that not exactly what a user does when signing up for a mailing list?  only the medium of communication changes, but you're still giving some website an email address, maybe a username, and a password and instructing it to create an account for you.
17:41 kaeza as a plus, you have the entire thread to read at any time, without having to log into a website
17:42 hmmmm hmm I'm not sure how authentication on a dev mailing list works
17:42 VanessaE that would be true for the forums also, if email notifications weren't so stupidly done
17:43 VanessaE hmmmm: well any other mailing list I've ever signed up for, you either sent an email to the mailing list's bot, or you had to go through a website.
17:43 hmmmm that's better than having to juggle around a password
17:43 VanessaE (these days, I only have one left and it's very low traffic)
17:43 hmmmm signing up for websites is soo shitty.  whenever i have to sign up for a website to do something, i just don't do it
17:44 hmmmm some time a while ago i got tired of the whole website signup crap
17:44 VanessaE I'm sitting here racking my brain trying to remember the name of the bot they all seemed to use in the old days
17:44 Calinou mailman?
17:44 Calinou (cough someone will hate it cough)
17:44 VanessaE Calinou: no, but the name invoked that image
17:45 VanessaE hmmmm: you're right though, signing up with websites sucks.
17:46 VanessaE ah, maybe it was listserv
17:47 VanessaE and majordomo
17:47 VanessaE those were the two
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17:52 Krock grr. someone changed cmakelists.txt .. now I can build from scratch again
17:56 hmmmm ;-)
17:57 Acerspyro :D
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18:03 Krock Verstrichene Zeit 00:10:55.10
18:03 Krock why did I write this here?
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18:08 * sofar walks into work...
18:08 Acerspyro Don't. You'll crash yourself into the wall.
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19:12 rubenwardy Hi all!
19:13 Calinou hi rubenwardy, chess?
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19:59 Jordach_ :O
20:00 Jordach_ GTX 960 released
20:00 Jordach_ > get a mint condition Dell laptop for buying it for my brother
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20:27 rubenwardy http://rubenwardy.com/tags/reviews/
20:27 rubenwardy !title http://rubenwardy.com/2015/01/22/freepost/
20:27 MinetestBot rubenwardy: Freepo.st Review - rubenwardy's blog
20:27 rubenwardy #spam
20:27 rubenwardy :P
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20:33 kaeza remember kids: '#' means "channel" here, not "tag"
20:33 VanessaE heh
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20:38 alket how to change from night to day
20:38 VanessaE /time 8000
20:39 ImQ009 joined #minetest
20:40 alket thanks
20:41 LazyJ joined #minetest
20:42 alket how to make grass grow :)
20:43 VanessaE time. :)
20:43 VanessaE lots of it :P
20:45 jin_xi hm, sorry had to go after posting mailing list proposal link and was afk for discussion
20:46 jin_xi another point is logging of irc. now its perma logged because its sometimes useful
20:46 ]DMackey[ joined #minetest
20:46 jin_xi this is problematic for some, and some distinction in medium for lifetime of info would be very useful
20:48 jin_xi also you dont need to check your mail to read a mailing list
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20:58 puhfa hey, how are the lua scripts actually run? is it guaranteed that nothing can alter the state from the outside while a script is running?
20:59 puhfa or do i need to use mutexes?
20:59 VanessaE better ask that in -dev
20:59 sofar I thought minetest is purely single threaded?
20:59 puhfa mapgen seems to have its own thread
20:59 kaeza yep, everything is pretty much serialized
21:01 sofar mapgen can be parallel safely
21:02 sofar since the player can't go into un-generated chunks
21:02 VanessaE it "can" but it doesn't because other stuff can go into those chunks, e.g. lua mapgen code
21:03 puhfa i was just wondering why a script (that reads player data) is occasionally crashing when players disconnect
21:03 puhfa must be a brainfart then
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23:17 Wayward_One how do you use minetestmapper.py?
23:23 Wayward_One hmm, got it working for voxelands, but it doesn't seem to work with leveldb
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